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Pavilion

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02 MOBILE KIOSK

02 MOBILE KIOSK

The varied relations between human behavior and spatial conditions have captured my imagination. Not only can human behavior be enabled by a space, but also it can help contribute to efficient ways to shape a space.

Though the relationship between human behavior and spatial realms is a very important topic in design, this project does not occlude any part of it. Rather, it explores how spatial components, such as walls, furniture, and any other range of spatial conditions or objects can be designed in correlation with an expanded understanding of body anatomy. It discovers potential spatial anatomies, promoting a multitude of ways in which those spatial conditions can be redesigned in more specific relations with movements, desires, and situational necessities for multiple bodies.

The anatomy of a 1ft X 1ft wall, for example, consists of redefining how the same wall surface could be designed in a way to be wrapped around the body or a part of the body. Wearable architecture investigates different ways to design components that can be assembled to create a space and reassembled to create something that could be worn on the body, to re-frame the static nature of architecture while enabling greater potential for alternative bodily engagements with spatial realms.

Precedent

Proportion

This image illustrates how an architectural structure technique -folding plate- could be shaped and assigned a multifunction: a bag, and a headcover

Structure Panels

This image depicts how a building structure technique -folding plate- could be shaped and assigned a multifunction: a bag and a headcover

A connection between architecture and the human body can inspire one to design a portion of a wall that could be wrapped around the body as clothes

In the early stages of my research, I focused on studying previous works. One work that particularly caught my attention was created by the British fashion designer, Hussien Chalayan. He showcased a group of models disassembling furniture and wearing it as clothing, demonstrating how furniture and the human body can intersect. This inspired me to explore the connection between human anatomy and architecture. I discovered that:

- form can be shaped by function,

- architecture and body gestures can intersect,

- a building’s facade can be inspired by the concept of body’s privacy

Furniture

Hussein Chalayan through this scenario demonstrated possible ways pieces of furniture could be disassembled and worn as clothes

Costume Privacy

This image shows a tent used as a costume. Not only architectural design could provide shelter, but it could also provide isolation or privacy.

The scenario here demonstrated how a part of the building facade like a screen could be used to provide privacy to the body.

Mechanic of Engagement

In the following phase, I looked into possible techniques for transforming a flat, solid object into an organically shaped one. This involved identifying the characteristics of an object’s surface. Through my observations, I found that every object is composed of multiple minimal surfaces. A minimal surface is the smallest surface that a person can distinguish in an object, It is made of three sides and corners. When the corners of different minimal surfaces are joined, and each surface is oriented in a different direction, they form an object with an organic shape.

Oars in the Water: Experimental Phase

During the experimental phase, I tested the information from precedent works and the mechanics of engagement. The process involved creating an imaginary site using the concept of minimal surface. As a result, I developed a runway show advocating against extinction. I first defined possible minimal surfaces and then used them to construct different site objects, including the billboard, the shelter, the costume, the fence, and the site itself.

Oars in the Water: Aerial view

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The City Of Troy

In the final phase of the project, we created an intricate conceptual map of Troy, complete with its historical context. The map showcases the city’s development across nine distinct eras, from Troy I to IX. To enhance its design, we incorporated architectural features that align with the human body’s natural form.

Conceptual map of Troy

Displayed on the left, a conceptual map illustrating Troy’s fascinating history, which predates the famous Trojan Horse myth. Each of the city’s nine civilizations met its end due to various military invasions, wildfires, or natural disasters, such as earthquakes.

The following innovative scenario demonstrates the seamless transition from architectural space to wearable objects. The tower above can be disassembled and transformed into costumes (images on the left) or wearable body pieces (images on the right).

The Wearable Water Vase

I also developed a versatile vase for water collection, featuring a wearable glass that fits comfortably on the face. The design filters water and detects harmful organisms like microbes or viruses. This design demonstrates that wearable architecture can be incorporated into small body parts such as the eyes, rather than solely the entire body.

A Place to Gather During the Pandemic

As I contemplated the design of public recreational spaces that would meet COVID-19 social distancing safety guidelines, I came up with an idea for a pavilion.

The pavilion, designed in honor of the late singer Tupac Shakur, is intended to provide people with a safe and stress-free environment to enjoy outdoor space during the pandemic. Despite Tupac’s worldwide fame and popularity, some of his music conveyed a sense of deep solitude.

This is a feeling that many people are experiencing during the pandemic. Although they are surrounded by loved ones, the pandemic has made it difficult for people to fully connect.

This pavilion promotes outdoor gatherings in a space that can accommodate more than 15 people, seated at different heights and angles while still adhering to COVID-19 safety guidelines.

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