3Concepts 1e-IDEA | BOOK

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3Concepts 1e-IDEA

THE BOOK



3Concepts 1e-IDEA

THE BOOK


3Concepts 1e-IDEA | THE BOOK A project powered by HP with the collaboration of Autodesk and Vallery Gallery, Barcelona

Contributors architects: - Rojkind Architects - EMBT - SPAN [Matías del Campo] - AGENT - PATTERNS [Marcelo Spina] Featured participants: - Robbie Crabtree [winner] - Carmelia Chiang - Dean Foskett - Zifan Liu - José Paredes - Danyal Sadiq Idea and concept: Pablo Tellez Social networks managing: Ethel Baraona Graphic design: dpr-barcelona Published: November 2011

3 CONCEPTS = 1 eIDEA TO SHARE

AN ARCHITECTURE ACTIVITY Powered by On Collaboration with

3 CONCEPTS = 1 eIDEA


3Concepts 1e-IDEA

THE BOOK





CONTENTS - Introduction - Concepts taken from: Rojkind Architects | Nestle Building EMBT | Spanish Pavilion for Shanghai EXPO 2010 SPAN |Astrian Pavilion for Shanghai EXPO 2010 PATTERNS | Prism Gallery Agent | Twist Smartphone - Winner: Robbie Crabtree Polygonal/Figural Leaf House Che Guevara Museum Option Explicit - Finalist: Carmelia Chiang Dean Foskett Zifan Liu JosĂŠ Paredes Danyal Sadiq - Submissions


What do we mean when we talk about “concepts” and “ideas” in the architecturaldiscourse? Leebeus Woods recently wrote a post called “What is architecture?” where he pointed: “The usual answer is: a concept. Architecture is the built realization of aparticular concept, or idea. This idea can be about construction, or the way people will use a building, or how the building fts into a physical, or a social, landscape. But wait. Every building has such concepts, evenwarehouses, convenience stores, garages–they are embedded in itstypology, so much so that we don’t even need to discuss them [...] That architecture is something else. So, then, what is it?” According to Woods, concepts and ideas are in the architect’s work– sketches, drawings, models–from the beginning. Based on these reflections, here on the 3Concepts1e-IDEA architecture activity, we want to explore the limits of the ideabehind the “concept” and the concept behind the “idea” through the drawingsand sketches that the participants can create to respond to our challenge. Where do ideas come from? The metaphor that can respond to this questioncan be an utopic project,a small-scale proposal, a big-scale urban design, asketch that can contain an innovative solution for climate change. It can be whatever your imagination is able to draw. If we simply think on how we canuse the potential that lies in our capacity to dream, we can enjoy participatingin the challenge, where there are no limits... just 3 concepts to choose and start working. With these brief manifesto, the competition 3Concepts1e-IDEA was launched in June 2011. With lots of expectation, we wanted to see how students and architects respond to the challenge of relating the proposed concepts, and how the idea of generating a new proposal by getting inspiration from diverse projects developed worldwide by five architects that were collaborating in this project with HP. These architecs are Rojkind Architects, EMBT, PATTERNS, Agent and SPAN and all of them were kindly enough to share with us their projects and also review all the received submissions to get the winner: Robbie Crabtree. First of all, we where curios to notice that one of the most repeated concept selected by the participants was “Hyperbolic Torsion” proposed by PATTERNS from their project Prism Gallery.

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It is an interesting issue, as we can see in mostly all of the submission a deep thinking on parametricism. If Patrick Schumacher has recently pointed [on Digital Cities, AD #79] that the global convergence in recent avant-garde architecture justifies the designation of a parametricism as a new style, we can see with no surprise that this message or this kind of “trending-topic” has reached architects and students from different countries around the world. This can be a paradoxical issue or a dangerous position, if we think in “parametrics” just as a style, based in aesthetics and form; forgetting that the term “architecture” refers to much more that just style and form. That’s why we are really happy with the results of the call for submissions and to see that behind each proposal, we can find the proposed analysis between ideas and concepts and that the submited projects are the representation of this analysis. The basic challenge was to discover where do ideas come from? The metaphors presented to respond to this question was as diverse as human beings are: from a small-scale proposal, a big-scale urban design, going through a sketch that can contain an innovative solution for climate change. We want to finish with this dialogue that represent the ideas and concepts behind this competition: “They’ll tear down your building in twenty-five years. All that will remain are its ideas.” - Louis Sullivan “….but what if it never gets built?” - anonymous Simply... let’s think about it!

Ethel Baraona Pohl dpr-barcelona

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concepts Our contributors architects selected three concepts for their featured projects: Method, Matter and Mode. Participants had to choose three concepts from this series and use them as inspiration for the submission to be send.


3 CONCEPTS = 1 eIDEA TO SHARE

AN ARCHITECTURE ACTIVITY Powered by

On collaboration with

Select 3concepts in boxes and label them

Michael Rojkink

Nestlé

1. Method go a step beyond 2. Matter steel and glass 3. Mode reinterpretation of arc

EMBT

Spanish Pavilion

1. Method handicraft technique 2. Matter wicker basket 3. Mode flamenco skirt’s movement

Matias del Campo

Austrian Pavilion

1. Method topology 2. Matter gradient 3. Mode mass

PATTERNS

Prism Gallery

1. Method Hyperbolic Torsion 2. Matter SemiTranslu.Polycarbonate 3. Mode automotive Design

Agent

Twist Smartphone

1. Method oriented without looking 2. Matter plastic&steel 3. Mode origami

Game structure The working process for the participants it's very easy! Follow next steps!

name

descri

STEP 1. Print the A4 Display with your printer. STEP 2. The participants must select 3 concepts—taking no more than one from each architect—and develop a new architectural design proposal based on these 3 selected concepts .Half of this panel should have an Autodesk-generated drawing or image, the other half is free. STEP 3. Draw your Architectural Idea using an Autodesk Generated solution based on the three selected Architect's concepts,and write about it on “twitter mode”: max.140 Characters STEP 4. Download HP ePrint&Share from: www.hp.com/go/eprintandshare STEP 5. Scan the A4 Display with 300 dpi. STEP 6. Share your Idea through ePrint&Share with your favourite Architect or Architects: matiasdelcampo@architectureactivity.com embt@architectureactivity.com michaelrojkind@architectureactivity.com patterns@architectureactivity.com agentdesign@architectureactivity.com

STEP 7. Comment your Ideas, spread it in the Facebook and Twitter Channel, and stay tuned for the game's results.

Name Email Country This information is for internal use of 3 concepts = 1 eIDEA only.

CC [creative com By submitting this (http://creativec and all the terms


e

iption (max. 140 characters)

The selected concepts of each project are: Rojkink Architects | NestlĂŠ Building

Remember,half of this panel should have an Autodesk-generated drawing or image, the other half is free.

1. Method: go a step beyond 2. Matter: steel and glass 3. Mode: reinterpretation of arc

EMBT | Spanish Pavilion EXPO Shanghai 2010 1. Method: handicraft technique 2. Matter: wicker basket 3. Mode: flamenco skirt’s movement

SPAN [Matias del Campo] | Austrian Pavilion EXPO Shanghai 2010 1. Method: topology 2. Matter: gradient 3. Mode: mass

PATTERNS | Prism Gallery

1. Method: Hyperbolic Torsion 2. Matter: SemiTranslu.Polycarbonate 3. Mode: automotive Design

Agent | Twist Smartphone

1. Method: oriented without looking 2. Matter: plastic&steel 3. Mode: origami

concepts

mmons] CC BY-NC-ND s Idea, you accept the terms of CC License agreement commons.org/licenses/by-nc-nd/3.0/legalcode) of the challenge.

3 CONCEPTS = 1 eIDEA TO SHARE AN ARCHITECTURE ACTIVITY Collaborating

Powered by


Nestlé Building

Rojkind Arquitectos México

Architecture as an experience. Sensory architecture, experienced through the architectural tour, through the surprises, the turns and the bends. Architecture as a challenge. The forms and spaces contained, as well as the times are pushed to the limit. Complexity and record time: three months to project and build. Dramatic and expansive architecture that reflects the frozen instant of trains crashing in the air. Located over the side lane of the highway in the entrance to Toluca, in the edge of a 300 meter long insubstantial industrial installation that used to pass unnoticed, the new object appears with the spectacular nature of a window display. Half way between Mathias Goeritz’s The Snake and Munch’s Scream, this zigzagging origami rises from the garden level and becomes the entrance to a magical world, to the tour of the chocolate factory that rivals Tim Burton’s imagination. The six hundred square meters of new construction standing over the garden, house a reception area, a theater that prepares young visitors for the trip to the world of chocolate; the entry to the existing tunnel that circles around the production areas in the inside of the factory and the chocolate and gadget store at the end of the tour. And so, a back staircase engulfs the groups of scholars with a trumpeted and faceted prism. The triangles of the unfolding kaleidoscope are made out in different shades of white to accentuate the different planes. The lobby opens up over an insipid view of high voltage cables, billboards and highway to give way to the groups of visitors between the information desk and the chocolatebar shaped sofas. The theater in this little EPCOT, encloses the visitors for a few minutes to introduce them virtually to the liquid world of candy. From there, the tour begins through the corridors, tunnels and observation decks over the halls of the factory. Before leaving, a store invites us to perpetuate the moment with objects to take home and thrones that transform us into royalty for an instant. This urban-scale toy invites us on an emotional tour and gives free rein to the exuberant creativity of Michel Rojkind. The new alebrijered on the outside and white on the inside- made from urgent origami, bursts out like a unique icon in the Tolucan periphery. Miquel Adrià

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Rojkind Architects | NestlĂŠ Building

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Method

go a step beyond

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Rojkind Architects | NestlĂŠ Building

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Matter

steel and glass

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Rojkind Architects | NestlĂŠ Building

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Mode

reinterpretation

of arc

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Rojkind Architects | NestlĂŠ Building

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Spanish Pavilion for Expo Shanghai 2010 EMBT Shanghai, China

“Only a few months following the opening ceremony for the International Exhibition in Zaragoza 2008, word has already come around of the Shanghai Expo 2010, which aims to be the greatest and most sustainable environmentally, but at the same time the most technological. In the hard task of making everything coexist, the pavilions will divide themselves between technological choices (…) and the sustainable ones, like the warped fabric made of steel and wicker of Spanish pavilion. The Barcelonese studio Miralles Tagliabue (EMBT) won the public contest. The project proposed by EMBT consists on developing the handicraft technique of the wicker into a practice of construction. With this goal in mind, the universal language of the material works to build a bridge between East and West, and among Spain and China. With the volumetric, material, and structural inspirations of a wicker basket array, the void of the stands will mold a pavilion in which tubular metallic supports will sustain a wicker grid that will filter the light and function as a climatic membrane that wraps the pavilion.” Text by Anatxu Zabalbeascoa El Pais Babelia 03.11.07

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EMBT | Spanish Pavilion Expo Shanghai 2010

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Method

handicraft technique 26


EMBT | Spanish Pavilion Expo Shanghai 2010

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Matter

wicker basket

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EMBT | Spanish Pavilion Expo Shanghai 2010

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EMBT | Spanish Pavilion Expo Shanghai 2010

Mode

flamenco skirt’s movement

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Austrian Pavilion for Expo Shanghai 2010 SPAN Shanghai, China

THE TOPOLOGY OF SOUND The main driving force behind the design of the Austrian Pavilion for the EXPO in Shanghai 2010 can be described as acoustic forces, or more accurately as music. Music as a concept that reflects continuity in terms of architectural articulation that seamlessly connects the various spaces within the program. The embodiment of the sonic conditions within the space manifests the architecture of the pavilion, which resonates to the rhythm of the Video Jockey’s (VJs) performance – the conductor of the atmospheres within the main space. The rich history of Austrian musical tradition makes it possible to create a performance program reaching from Baroque Music, to the classic area, to the modern age, to contemporary acts. The space unfurls from within the topological body, from the main space, the audience chamber, to the exterior epidermis. This process creates pockets, pochés, that include the rest of the program, such as Shop, Restaurant, Office, VIP Area and so forth. Each of these programmatic areas includes qualities connoted with the quality of living within Austrian conurbations: Music, culture, culinary expertise, urban scapes, opulent landscapes and lavish foliages. The walk through the pavilion starts on top of the Austrian Alps. Simultaneously, this area also marks the highest point of the exhibition area, beneath this point the entire exhibition circles downwards. The characteristic of this Alpine area is of a threefold nature; on the one hand the projection of Alpine panoramas creates a visual experience, enhanced by the exotic form of the architecture of the room, on the other hand the temperature of the room is lowered dramatically to create a sensual experience of the fresh Alpine climate. A third, tactile, experience is achieved by the use of ice and snow within the space, which also can be touched and grabbed by the visitors. Moving on down the path visitors enter the Forest Area. The visual nature of the imagery reflects the sensual experience of forests in Austria. The inclusion of atmospheric effects, present in forest areas, such as fog, depth cues and chromatic density allows for an opulent visual experience. The inclusion of sensory technology allows for a series of interactions with the visual manifestations.

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SPAN | Austrian Pavilion Expo Shanghai 2010

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Method

topology A-A

Office

Exhibition Area 3 „Wood“

Courtyard „Schanigarten“

Exhibition Area 5 „City“

B-B

Restaurant Bar

Foyer

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Restaurant Bar


SPAN | Austrian Pavilion Expo Shanghai 2010

Shop

Kitchen

Staff Block

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Matter

gradient

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SPAN | Austrian Pavilion Expo Shanghai 2010

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SPAN | Austrian Pavilion Expo Shanghai 2010

Mode

mass

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Prism Gallery

P-A-T-T-E-R-N-S USA

Prism is a new three-story contemporary art gallery located at the heart of the Sunset Strip in West Hollywood. The mission of the gallery is to become a cornerstone of artistic experimentation, carving a new niche for the arts in Southern California. Alongside the exhibition space, the gallery also houses a bookstore with a curated selection of texts and products. While PATTERNS’ involvement was limited to the envelope and interior, this project presented the possibility of true material innovation: to be the first facade in the nation to be constructed entirely out of a resinbased composite polycarbonate. The project’s legal status as a renovation of an existing structure placed unique restrictions upon the scope of work and the inflections within the facade’s surface. Almost theatrically, the facade surfaces appear to lift up and then down, dramatically opening the interior while suspending its mass over the strip and projecting a sense of weightiness for pedestrian and vehicular traffic approaching from the west. Deeply inspired by the supple forms, streamlined detailing and plastic finishes of automotive design, the facade has a dual aesthetic performance associated with plastic materiality and responsive to its lively context: it behaves as a reflectively glossy surface during the day and as a viscously translucent skin when lit from inside at night. As part of our collaboration with 3Form, a series of full-scale prototypes was developed and fabricated as an essential part of the design process. These prototypes were used to test various conditions affecting performance and aesthetics, cost and construction: from the limits of structure and its connections to mullions and polycarbonate panels, to issues pertaining to waterproofing and the behavior of a glossy translucent surface, to the examination of custom assembly details and connections that support and seal the finished facade. The material solution for the facade involves 3/8-inch resin-based polycarbonate panels, which are color dyed and extruded in a single pull. Color and translucence are entirely design controlled. Panels were heat-formed over medium-density fiberboard (MDF) molds. All waterproofing and thermal expansion and contraction are taken up by hardware at the face of the panels, freeing the facade from any substrate or interior wall.

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P-A-T-T-E-R-N-S | Prism Gallery

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Method

hyperbolic torsion

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P-A-T-T-E-R-N-S | Prism Gallery

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Matter

Semi-Translucid Polycarbonate 44


P-A-T-T-E-R-N-S | Prism Gallery

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Mode

automotive design

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Twist Smartphone

AGENT Mexico

Aava Mobile Oy, a Finnish company founded in 2009 by a team of engineering wizards who built an opensource mobile device platform, in partnership with Core77 asked AGENT to design their latest smart phone, an open platform device with proprietary Aava Core technology and a 8.9mm thick chassis. We focused on making it simple, but with a Twist. Having an architect as a partner generates what we call ‘creative contagiousness’ and the members of our teams are constantly inspired by each other at the office. In this case, we were clearly inspired by architecture when we started to design the TWIST phone. The TWIST phone can stand tall on a flat surface, on its own, without the need of a support and it’s peculiar contour makes for a playful tactile experience; it is not only beautiful to look at, it is also fun to hold. Paying attention to the phone features and functions, the design makes ergonomic sense, providing areas where the user logically places his/her fingers to press buttons or access connectors. Because of its unusual shape, you can blindly follow the phone’s surfaces with your fingers to find the buttons and connectors. The battery door respects the angular perimeter of the phone and its lines continue to the rear wrapping around the camera detail, but the Mini-USB connector is exposed for ease of connectivity. The program included concept generation for docking solutions. The AGENT team created three different gestures that incorporated other functions (like desk clock or speakers) to make sure the dock is useful with or without the phone connected. Text by Alberto Villarreal and Michel Rojkind

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AGENT | Twist Smartphone

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AGENT | Twist Smartphone

Method

oriented without looking 51


Matter

plastic & steel

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AGENT | Twist Smartphone

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Mode

origami

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AGENT | Twist Smartphone

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3 CONCEPTS = 1 eIDEA TO SHARE

AN ARCHITECTURE ACTIVITY Powered by

On collaboration with

Select 3concepts in boxes and label them

Michael Rojkink

Nestlé

1. Method go a step beyond 2. Matter steel and glass 3. Mode reinterpretation of arc

EMBT

Spanish Pavilion

1. Method handicraft technique 2. Matter wicker basket 3. Mode flamenco skirt’s movement

Matias del Campo

Austrian Pavilion

1. Method topology 2. Matter gradient 3. Mode mass

PATTERNS

Prism Gallery

1. Method Hyperbolic Torsion 2. Matter SemiTranslu.Polycarbonate 3. Mode automotive Design

Agent

Twist Smartphone

1. Method oriented without looking 2. Matter plastic&steel 3. Mode origami 58

Game structure The working process for the participants it's very easy! Follow next steps!

name

descri

STEP 1. Print the A4 Display with your printer. STEP 2. The participants must select 3 concepts—taking no more than one from each architect—and develop a new architectural design proposal based on these 3 selected concepts .Half of this panel should have an Autodesk-generated drawing or image, the other half is free. STEP 3. Draw your Architectural Idea using an Autodesk Generated solution based on the three selected Architect's concepts,and write about it on “twitter mode”: max.140 Characters STEP 4. Download HP ePrint&Share from: www.hp.com/go/eprintandshare STEP 5. Scan the A4 Display with 300 dpi. STEP 6. Share your Idea through ePrint&Share with your favourite Architect or Architects: matiasdelcampo@architectureactivity.com embt@architectureactivity.com michaelrojkind@architectureactivity.com patterns@architectureactivity.com agentdesign@architectureactivity.com

STEP 7. Comment your Ideas, spread it in the Facebook and Twitter Channel, and stay tuned for the game's results.

Name Email Country This information is for internal use of 3 concepts = 1 eIDEA only.

CC [creative com By submitting this (http://creativec and all the terms


e

iption (max. 140 characters)

Remember,half of this panel should have an Autodesk-generated drawing or image, the other half is free.

Participants had a display to work on. They should select the 3 selected concepts on present 1 idea or proposal through the HP ePrint&Share technology.

display

mmons] CC BY-NC-ND s Idea, you accept the terms of CC License agreement commons.org/licenses/by-nc-nd/3.0/legalcode) of the challenge.

3 CONCEPTS = 1 eIDEA TO SHARE AN ARCHITECTURE ACTIVITY Collaborating

Powered by

59



winner project


Robbie Crabtree

USA

Robbie Crabtree is an architecture student currently enrolled in the M.Arch II program at the Southern California Institute of Architecture. He is most interested in contemporary modes of digital fabrication and is currently researching new territories in computation and fabrication processes using SCI-Arc’s Robotics Laboratory. After graduation he plans to move abroad and work, eventually coming back to California to continue architectural practice. Robbie began studying architecture in 2005 at the College of Environmental Design at the University of California, Berkeley. He quickly became interested in the processes of digital design as well as sustainability, a concept which is deeply embedded in the culture of the San Francisco bay area. While there he was influenced by a series of great teachers including Maxi Spina, Raveevarn Choksombatchai, Larry Strain, and Lisa Iwamoto. Lisa Iwamoto’s book “Digital Fabrication: Architectural and Material Techniques” heavily influenced Robbie’s design agenda in terms of merging digital and material practices. He completed his undergraduate degree with honors from UC Berkeley in December 2008. In early 2009, Robbie moved to Chicago and was awarded a full scholarship to the Southern California Institute of Architecture (SCI-Arc) in Downtown Los Angeles and began the two-year program in Fall 2010. In terms of form, the concepts of mass and modulation are central to Robbie’s projects. Mass breathes material life into architecture by implying volume and weight, unlike the dematerialized surfaces that are so often conveyed in the digital environment. Surface modulation and aggregation provides a means to understand a construction technique in terms of discrete components rather than amorphous, gestural surfaces. Currently, Robbie is researching new fabrication methods using the Robotics Lab in SCI-Arc, which became operational in Summer 2011. The lab contains six 6-axis robots whose unique proximity allows for the possibility of collaborative robotics, a facility unlike any other in the world. This platform provides a tremendous opportunity to explore unforeseen processes in digital fabrication and material assembly. Robbie sees this as a potential avenue to unite the digital and physical worlds in new unexpected ways that evolve past existing means of production such as laser cutters and 3D printers. This topic will be the focus of his thesis project in summer 2012.

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Robbie Crabtree | Polygonal/Figural

3 CONCEPTS = 1 eIDEA TO SHARE

Game structure The working process for the participants it's very easy! Follow next steps! STEP 1. Print the A4 Display with your printer. STEP 2. The participants must select 3 concepts—taking no more than one from each architect—and develop a new architectural design proposal based on these 3 selected concepts .Half of this panel should have an Autodesk-generated drawing or image, the other half is free.

AN ARCHITECTURE A TIVITY AC Powered by

On collaboration with

STEP 3. Draw your Architectural Idea using an Autodesk Generated solution based on the three selected Architect's concepts,and write about it on “twitter mode”: max.140 Characters

Select 3concepts in boxes and label them

Michael Rojkink

Nestlé

1. Method go a step beyond 2. Matter steel and glass 3. Mode reinterpretation of arc

EMBT

X

Matias del Campo

PATTERNS

STEP 6. Share your Idea through ePrint&Share with your favourite Architect or Architects:

Austrian Pavilion

1. Method topology 2. Matter gradient 3. Mode mass

X

Prism Gallery

1. Method Hyperbolic Torsion 2. Matter SemiTranslu.Polycarbonate X 3. Mode automotive Design

Agent

Twist Smartphone

1. Method oriented without looking 2. Matter plastic&steel 3. Mode origami

this project attempts to conflate structure and ornament into an autonomous ambient space through the modulation of a (max.the 140 characters) complex description topological surface. unique lighting requirements of the illuminated manuscript library allow for a gradient of lighting conditions to exist, so the aggregated pattern essentially becomes a field of unique conditions with behavioral qualities defined by force proximities. the oblique apertures that result from the anexact geometry of the tessellation's two-sided manifold geometry creates the illusion of opacity as well as infinite perspectival angles that reveals the building in discrete moments rather than as a continuous whole. in this way the project seeks the explore the relationship between a continuous surface envelope and discrete, aggregated modules, understanding the potential constructional logic as well as the aesthetic and affective consequences. Remember,half of this panel should have an Autodesk-generated drawing or image, the other half is free. A’

B’

7

8

6

mid

5 9 11 4

10

offs

3

2

1

vol

ground floor plan, 1/8”=1’

B A’

1 entrance 2 reception 3 office 4 elevator 5 lobby 6 men’s bathroom 7 women’s bathroom 8 storage / utility 9 information desk 10 public computers 11 access to second floor

STEP 4. Download HP ePrint&Share from: www.hp.com/go/eprintandshare STEP 5. Scan the A4 Display with 300 dpi.

Spanish Pavilion

1. Method handicraft technique 2. Matter wicker basket 3. Mode flamenco skirt’s movement

Robbiename Crabtree

aggregated modules become unfolded to reveal a logic of assembly

matiasdelcampo@architectureactivity.com embt@architectureactivity.com michaelrojkind@architectureactivity.com patterns@architectureactivity.com agentdesign@architectureactivity.com

STEP 7. Comment your Ideas, spread it in the Facebook and Twitter Channel, and stay tuned for the game's results.

Name Robbie Crabtree rcrabtree@gmail.com Email Country United States

CC [creative commons] CC BY-NC-ND By submitting this Idea, you accept the terms of CC License agreement (http://creativecommons.org/licenses/by-nc-nd/3.0/legalcode) and all the terms of the challenge.

This information is for internal use of 3 concepts = 1 eIDEA only.

3 CONCEPTS = 1 eIDEA TO SHARE AN ARCHITECTURE A TIVITY AC Collaborating

Powered by

Winner submission

Aside from architecture, Robbie enjoys making music and product design. His unique “sundial watches” read the time using the sun with a built-in compass. He has fabricated approximately fifty watches using laser cutter machines at school and has given most of them away to friends and family. Robbie plans to continue pursuing connections between the speculative complexity of digital design with the material realities of the physical world. While interfacing digital and real worlds seems contradictory, Robbie sees this tension as a radical avenue for new unanticipated possibilities in the rapidly changing contemporary world which urgently seeks new possibilities in architecture, culture, and environment. One day He would like to start a small design/research firm in California.

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Polygonal/Figural

Robbie Crabtree USA

This project addresses contemporary issues of mass in architecture as it relates to tectonic assembly, aggregation, structure, and material effect. A custom script was developed in Rhinoscript to modulate space-packing polyhedra along doubly-curved surfaces, resulting in a thickened crystalline surface condition whose cellular-automata style patterning is the procedural result of curvature topology. Further formal effects are acheived by slicing through the aggregation with a series of hyperbolic surfaces, creating new edge conditions that allow one to perceive the building as a continuous mass rather than a series of panelized surfaces. A color 3D printer was utilized to fabricate the final model, which seeks to address issues new material effects —specifically, color, texture, and material finish.

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Robbie Crabtree | Polygonal/Figural

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Robbie Crabtree | Polygonal/Figural

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Robbie Crabtree | Polygonal/Figural

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Polygonal/Figural PLANS

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Robbie Crabtree | Polygonal/Figural

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Robbie Crabtree | Polygonal/Figural

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Robbie Crabtree | Polygonal/Figural

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other projects

by Robbie Crabtree


Leaf House

Noe Valley, S.F. 2008

senior thesis architecture studio, uc berkeley professor raveevarn choksombatchai this project aims to define the future of domestic living. using the cellular surfaces of leaves as a biological precedent, a system was developed for creating a functional and aesthetic architectural tectonic. these cells hold and collect rainwater, creating a dynamic facade in constant flux with environmental conditions. by designing an inversely vaulted roof, 100% of the building’s square footage collects water into a central courtyard. this water is distributed through the tectonic system to a terraced landscape below: a significantly large space used for public gardening. the house is a beacon for local food awareness, uniting the surrounding community.

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Robbie Crabtree | Leaf House

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Robbie Crabtree | Leaf House

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Che Guevara Museum

Rosario, Argentina 2008

honors thesis architecture studio, uc berkeley professor maxi spina che guevara is arguably the greatest revolutionary figure of the 20th century. this building, sited in his birthplace of rosario, argentina, is not only a museum for the life and times of a notorious hero, but also a cultural center for a thriving downtown area, which includes a library, theater, restaurant, and temporary art exhibit. the formal logic is based on the notion that che’s radical ideas distort and deform the rectilinear geometry of the surrounding city , resulting in an overlapping series of oblique negative spaces.

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Robbie Crabtree | Che Guevara Museum

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Robbie Crabtree | Che Guevara Museum

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Robbie Crabtree | Che Guevara Museum

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Option Explicit

2011

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Robbie Crabtree | Option Explicit

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Robbie Crabtree | Option Explicit


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Robbie Crabtree | Option Explicit

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finalist


Carmelia Chiang

USA/China

Carmelia Chiang is an architectural designer whose innovative work and academic contributions have received international recognitions. She is currently in her last year of the undergraduate program in Southern California Institute of Architecture (SCI-Arc). Within the past four years, she has contributed to building and research in the field of architectural design and sustainable projects and received awards and recognitions for visionary building designs, master plans, art installations, exhibition and fashion design. Aside from architecture, Robbie enjoys making music and product design. His unique “sundial watches” read the time using the sun with a built-in compass. He has fabricated approximately fifty watches using laser cutter machines at school and has given most of them away to friends and family. Awards & Recognitions 2012 2011 2011 2011 2010 2009 2008

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THE Black Dress, A+D Museum Exhibition in March 2012 SCI-Arc Alumni’s Merit Scholarship Award SCI-Arc Continuing Student Scholarship Award 2D3D: Drawing in the Post-Digital Age, WUHO. Exhibited Urban Planning Competition in Nam Van Lake, Macao Honorable Mention SCI-Arc Continuing Student Scholarship Award SCI-Arc Continuing Student Scholarship Award


Carmelia Chiang | Seashell

Finalist submission

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Seashell

Carmelia Chiang USA

She sells Seashells Down by the Seashore ...at the Seashell Marine Museum The Seashell Marine Museum is adrift by the seaside, celebrating the energy of nature. The mass of the museum is composed with torsion hyperbolic surface, a simplified plane can be found from a coral reef. The facade is punctured for lighting and ventilation. Its opening is designed parametrically to imitate the variation of the seashell pattern. The museum is to let one to experience the dynamism of sea life.

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Carmelia Chiang | Seashell

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Carmelia Chiang | Seashell

Seashell PLAN

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Carmelia Chiang | Seashell

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Dean Foskett

parametricist pavillion UK

Dean Foskett is a recent graduate from the London Metropolitan University Faculty of Architecture and Spatial Design (ASD) where he has been participating and researching methods of digital manufacturing under the tutelage of Urban Future Organisation (UFO). Research projects include the investigation into parametric technology to aid the design of folded timber plate structures using live data feeds for structural analysis and manufacturing production. This experiment was developed in association with KLH Scandinavia, and in collaboration with Urban Future Organisation (UFO) and was exhibited at the WOOD 2010 Architecture of Necessities’ in Virserum Art Museum, Sweden. Further experiments have since been made in collaboration with Holz 100 (Norway) exploring their unique Cross Laminated Timber products. More recently an intensive workshop at the FabLAB studio at Taubman College, Michigan USA involved the testing of KUKA robots for the purposes of bending steel through robotic automation, this research inspired the recent conceptual proposal for the 3Concepts 1 eIDEA competition entry.

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Dean Foskett | parametricist pavillion

Finalist submission

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The Parametricist Pavilion

Dean Foskett UK

In recent years, a basic desire to make and experiment has prompted countless innovations in methods of production, recent cultural discourse has addressed the staggering impact of new technologies on all reaches of society, including that of architectural production. This proposal for a pavilion in the park is inspired by the natural properties of wood grain and explores the possibilities of using timber and new production techniques for shaping and transforming spaces. The project further explores the potential of using a single material, in this case wood as a consistent and systematic method of construction. The pavilion prototype explores three interconnected relationships: The reinterpretation of arcs that generate the skeletal structure and overall geometry, the wicker basket effect created by parametrically controlled apertures that navigate the curving timbers around the enclosure, and finally topology which influences the buildings circulatory routes. This parametric study explores ideas of threshold, views, and the passage of light. The aim of this project is to demonstrate the flexibility of using a single medium, to challenge traditional techniques such as shiplap and shingle and to explore new ideas and techniques of making buildings. The pavilion has been designed for a park environment. It will encourage social gathering, allowing its users to explore and engage not only with the building itself but also with the surrounding context that it sits within. Users will enjoy experiencing the journey to and around the structure, discovering external ‘pockets’ or places to stop and relax along the way. Hidden openings and reveals into internal spaces will entice people to continue their journey. The dramatic effect of the buildings skin will surprise many and in my analysis I anticipate that some will wonder over, some may hesitate, others will leave the path to explore and some will sadly chose to avoid - all of these users inform the circulation paths and therefore the form and function of the building itself.

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Dean Foskett | parametricist pavilion

Path

Cafe

n

courtyard

Site

The Avoider The indecisive

Path

The inquisitive The distracted The explorer

Does the pavilion sit within a landscape? Perhaps the landscape sits around the pavilion. Sun seekers will head for the roof whilst shade seekers head for the shady pockets. The cafe will be lit from reveals in the walls and openings in the roof, shadows cast will make the connection between building and it’s natural environment.

courtyard

Site

Path

courtyard

courtyard

courtyard

Site

rk

Area of Influence

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Panel Direction

Axo - demonstrating the effect of the voids

additional layer - Generating voids

Voids created

Final outcome

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Dean Foskett | parametricist pavilion

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Dean Foskett | parametricist pavilion

113


Zifan Liu

Figural Primitives China

ZIFAN LIU is recently graduated from SCI-ARC (Southern California Institute of Architecture) in Los Angeles with a Master degree of Architecture. Being sensitive and motivated to architecture, urban, design, visual and all related, Zifan is willing to continue exploring the unexpected and the horizon of architecture. Not only did he learn the theories and techniques in one of the most provocative architecture school, Zifan had worked as a designer at NBBJ SHANGHAI on a couple of hyper complex projects to gain knowledge and experiences in real world. In the summer of 2010, as an intern, he worked with Marcelo Spina (Pa-t-t-e-r-n-s) on Kaohsiung Port Terminal International Competition.Besides, he had internships at SCI SKEW COLLABORATION and PURE DESIGN LAB during the undergraduate. Both of them are actively engaged in the cutting-edge contemporary architecture research and design practices in China. And both were invited to the 3rd Beijing Architectural Biennale in 2008.

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Zifan Liu| Figural Primitives

Finalist submission

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Figural Primitives

Zifan Liu China

Cumulative Mass and Interstitial Network West Hollywood Public Library Long concerned with the articulation of form by means of volume to mass, and way beyond a contemporary threshold of hyper articulation, the discipline seems to be at a critical juncture by having to choose between polar opposites: to continue the search for more complexity via the willful sculpting of soft surface, or to return to a fundamental purity by the articulation of simple platonic volumes. Turning its attention towards both primitive and figure, the studio’s intention is to generate new cumulative mass and interstitial networks. based on a simple logic of aggregation and growth of self-similar primitives, their formal accretion will promote a diversely unified spatial atmosphere that defy the distinction between holistic and discrete, figure and figuration. with emerging and ever-shifting number of massing configurations, group outlines and individual silhouettes as possible outcome. Consequently, the design aims to challenge classical conventions of typological composition not by completely disregarding type, but by evolving its DNA through mathematically based and intuition driven formal operations. This project is not interested in a dogmatic or pseudoscientific reliance on modular selfsimilar structures and their consequent formally stable mathematical expression, but in a rigorous and playful examination of these systems and their capacity to instigate the appearance of new, unseen or even rare forms of expressions that are themselves embedded with a deep underlying order. The project is to instantiate and hybridizes these systems in the design of a new public library for the city of west Hollywood. Adjacent to the iconic pacific design center designed by architect Cesar Pelli in 1975 at the peak of postmodernism, the project presents the 116

opportunity to rethink the role of public architecture in Los Angeles and with its over implicit iconicity. The project includes a children’s library, teen center, career development center, special collections, community meeting room, multipurpose public meeting room, cafe, bookstore and TV station.


Zifan Liu| Figural Primitives

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Zifan Liu| Figural Primitives

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Zifan Liu| Figural Primitives

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José Paredes

circumscribed USA

José Paredes is Architectural Partnership with Donn Perez (Graduate Level Instructor of Architecture and Interior Archtecture at Lawrence Technological University) in Pirana Architecture. Creating and Promoting Alternatives for echological Structures in the City of Detroit Researching Rural Setting to Metropolitan Urba Conditions to design future Sustainable Habitats in North, central and South American countries Development of Conceptual Architectural Ideas dealing with Visual and Cultural Narrations of Urban Experiences in Shrnking Cities. He is Bachelor of Science in Architecture at Lawrence Technological University, Southfield, Michigan, U.S.A. Also Associate in Fine Arts and Science, Spanish and Mathemathics at Grand Rapids Community College , Grand Rapids, Michigan, U.S.A. His skills includes: • Leading Project Teams successfully with a Strong Interpersonal, Verbal, Written and Planning Skill • Preparing Maps, Sketches, Drawings and Blueprints • Developing Construction Drawings Architectural, Electrical, Mechanical, and Plumbing • Interpretation of Building Codes and State Agency Procedures • Understanding of Engineering disciplines involve in the Design Process • Building Material and Structural Systems • Presenting Data Reports • Set-up Design, Construction and Construction CloseOut. José has been a participant in the Biannual international INDESEM workshop celebrated in Delft University of Technology in May 2011. Sustainability Design Instructor at Eastover Elementary School in Bloomfield Hills, Michigan, “Green Box City” Project ; An architecture program for kids to design a modern model for urban sustainability using waste materials as “building” materials; he has also participated in the Design Proposal for the New Master Planning of University of Notredame.

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JosĂŠ Paredes | circumscribed

Finalist submission

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Circumscribed

JosĂŠ Paredes USA

Inscribed Investigation on spherical movement BACKGROUND Most changes require a movement of information, of people, of energy or material. My environmental research therefore place emphasis on the measurement of people’s motion. Most Architectural Projects base their data collection with stable variables rather than flowing variables as systems of analysis; that is, they will never know how much a user arrives or leaves, until they indicate the source or the movement path. INTERPRETATION AND LAYOUT The following is my interpretation of the structure of the above argument: I maintain that the argument is a logically sound deductive argument. It has premises and it has conclusions that are supported by those premises. The premises of the argument are themselves a mixture of types. Premise 1. Local motion, the way natural objects/people move, is motion that is either circular, in a straight line, or a combination of the two Premise 2. People are natural objects Premise 3. If the people moves,they move in one of the ways described in premise one Premise 4. Fixed structures are special objects that will define the peoples circulation at all times (Empirical Observation) Premise 5. Fixed structures are observed to move across the building but are also observed to have unchanging positions relative to one another Premise 6. In our ordinary experience, when ,we, as persons move in relation to objects that are in fixed position in a radial line at the a equal distance relative to one another, we see that the objects will not shift their apparent position relative to one another (Fig.1) Premise 7 If a person is located in the center of a radially located row of structures. The visual angle between the structures and the person will be the same. 124

Premise 8 If structures are Radially located ( at a equal visual angle) a Person then will create a complete arched path of view, moving from right to left, observing and looking for details for adequate paths for physical motion (Fig.2) SOLUTION The proposed building solution investigates the idea of the arch and the circle as form creators. Mirrored Arched Structures with circular planes located at an equal in a radial mode will create a very particular spherical movement: Participants contained in these inscribed Circular/Spherical spaces will be able to Flow from one movement to the next without interruption in a line of Continuous Motion, Power and Energy. METHOD 1. Reinterpretation of the arch structure ( Rigid Framed Structure cover with Pneumatic Structure) 2. Building structure uses Transparency of Ceiling Materials to create a real connection between the 2 types of user: the music concert participants below and the trampoline dodgeball players above. 3. Development of the Proportions, Shape, and Surface of building structure not only focuses on the isolation of the outer shape of the building parts, but concentrates on the combination of the Form and Function (similar to the automotive design elements), starting from the circular principle.


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JosĂŠ Paredes | circumscribed

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JosĂŠ Paredes | circumscribed

129


Danyal Sadiq Tattoo’d Pakistan

130


Danyal Sadiq | Tattoo’d

Finalist submission

131


Tattoo’d

Danyal Sadiq Pakistan Cumulative Mass and Interstitial Network West Hollywood Public Library

Right in the heart of West Hollywood, Los Angeles lies the West Hollywood Public Library. “Tattoo’d” is an attempt to redesign the library and create it into an iconic gure through the idea of applying a tattoo to the building itself. The tattoo is associated as a major form of material culture, serving as a substantive expression of both material and cultural reality. In a place like Los Angeles, where there is such a strong material culture, the tattoo holds much importance and recognition. The concept of the tattoo is driven both by the social implications of relating back to the culture of the city itself as well as its potential in generating an overall architectural language. The project uses two processes to generate the overall design of the building. The rst one being a primitive hyperbolic aggregation and the second a cellular automata, which is a mathematical script generated through grasshopper used to subdivide surfaces smaller components. Various techniques applied on this script were used to generate the overall design of the tattoo and to translate it from a two dimensional drawing into a material reality. The culmination of the two primary processes resulted in the creation of the overall gural mass that generated an interstitial network of internal cavities, leading up to the the distribution of the cellular automata pattern in selected parts of the overall mass creating the “tatto’d” eect on the façade of the building as well as the interior spaces. As a result, two primary spatial zones were created, the primary mass of the building and smaller interior cavities. It is within these smaller cavities where distinct public viewing spaces are created where the viewer can experience looking back at the city through the lter of the tattoo as well as experience its visual efects.

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Danyal Sadiq | Tattoo’d

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Danyal Sadiq | Tattoo’d

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Danyal Sadiq

136

Tatoo’d

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Danyal Sadiq | Tattoo’d

Danyal Sadiq

Tatoo’d

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