Design Portfolio 2015- 18
Wanru Lee
ABOUT.
Product Design 01
Working space Furniture Design 工 作 空 間 傢 俱 設計
02
Reading Lamp Design 備長炭閱讀燈
03
Local Reused Service Design 再 生 在 地 化 服 務設計
04
Electrical Drill Design 輕量形電鑽設計
05
Coffee Machine Design 精神咖啡機設計
06
Protable Theather Design 隨 身 家 庭 劇 院 設計
07
Fire Extinguisher Design 滅火器設計
08
Electric Kettle Design 通 用 電 熱 水 壺 設計
09
Ambulance Interior Design 救護車內裝設計
Workshop 01
WOW PARK Playground Design
02
Microbranding, Talent Trading Branding Design
Design Portfolio 2015- 17
Wan-Ru, Lee
Education Shih Chien University, Industrial Design 實踐大學 工業產品設計學系 | 2014 Sep . - 2018 Jun.
Denmark Design School Kolding, Industrial Design | Exchange Student 丹麥柯靈設計學院 工業設計系 | 交換學生 2017 Feb. - Jun.
李宛儒
+886 987-854131 wanru0131@gmail.com www.issuu.com/47745
Internship DESIGN SOJOURN Design Thinking and Innovation Consultancy | Overseas Internship 新加坡設計顧問公司 | 2016 summer
Open Union Cultural & Creative Co., Ltd. | Internship 打開聯合文化創意有限公司 | 2017 summer
Workshop “MAPPING DESIGN” Students Aesthetics & Visual Preferance | Workshop K ADA丹麥皇家藝術學院 x USC 實踐設計學院 | 國際工作營
“MICROBRANDING, TALENT TRADING” Marko Stanojević Bureau | Workshop Zero設計工作室創辦人 x SC ID實踐工設 | 國際設計工作營
Competition 24” International Invention Innovation & Technology Exhibition | Silver Medal 24屆ITEX國際發明創新展 | 銀牌
2017 LED Commercial Illumination Creative Lighting Design Competition | Winner 2017 鐙烜獎創意燈具設計競賽 | 優勝
Expirience
2018 Young Pin Design Award | Nomination 金 點 新秀 設 計 獎 | 入 圍
2017 DEAR:/SCID_103th_Final Exhibition | Plan 實 踐 工設 1 0 3 級 產 品 設 計 (三)期末展演 | 展場策劃
2016 試沫 /SCID_103th_Final Exhibition | Plan 實 踐 工設 1 0 3 級 產 品 設 計 (一)期末展演 | 展場策劃
思焉百煉 /SCID_103th_Final Exhibition | Showcase 實 踐 工 設 1 0 3 級 產 品 設 計 (二)期末展演 | 作品展出
騷動BrainStorming/SCID_103th_Summer Camp | Plan 實 踐 大學 工 設 暑 期 體 驗 營 | 組織策劃
SCID_103th_Student Association | Vice Director 實 踐 大學 工 設 系 系 學 會 | 副會長
2015 Crystalline Lence/SCID_103th_Final Exhibition | Showcase 實 踐 工 設 1 0 3 級 創 作 基 礎 (一)期末展演 | 作品展出
Skills Adboe Illustrate Adboe Photoshop
ProE Corel
收乾 /SCID_103th_Final Exhibition | Showcase
Adboe AfterEffect
Solidwork
實 踐 工設 1 0 3 級 創 作 基 礎 (二)期末展演 | 作品展出
Autodesk Alias
Rhinoceros
CREW Collection Furniture Design 傢俱設計
“Crew” is a furniture collection used in working space. As co-working becomes more common, it redefines the way we work. Through combining adjustable modular structure with high coverage flexible material, providing users to work conveniently and rest peacefully in all the circumstances. Crew is design to build an ideal working space.
在觀察共同工作者使用辦公空間的需求與工作方式的過程中,發現 他們需要的是一個能夠彈性變換模式的空間。因此Crew Collection 藉由模組化可升降結構,結合可塑性高且包覆性強的軟墊。使用者 只需透過便捷地操作及組合,便能構築出理想的使用環境。
OPEN WORKING SPACE Increasingly coworking not only change our working tone and contents, but alson redefine the way we work. 由於共同工作者增加而產生出來的共同工作 空間,不但改變了工作的場域調性及內容, 也重新定義了人們的工作方式。
OBERSERVATION & OPPERTUNITY Most of the coworkers are from innovative industry or freelancers from different kinds of field. Aside from changeless working mode, they would like to have flexible and causal working atmosphere. When coworkers from different fields working in a same space, they have to deal with different tasks. And, furnintures nowadays aren’t corresponded to their working scenarios; therefore, there will be circumstances that they even interrupt each other. 共同工作者多為創新產業或各行各業的自由工作者,工作狀態除了制式化的工作外,也偏好彈性且輕鬆的工作氛圍。當擁有不同工 作任務的使用者在同一個空間工作,在現有傢俱限制容易產生因使用情境不同而沒有相對應家具的困擾,甚至有互相干擾的情況。
Know people - Diverse Groups Of Freelancers - Remote Workers - Independent Professionals
Needs & Pain points -
Working Atmosphere Bild up their Social network Without interference Stable working State
IDEATION Adjustable modular structures keep users away the static working positions. Through combining structures with high coverage flexible material, not only providing a comfer choise, but being a room divider inoder to block the noise and create the different atmosphere.
Furniture System Variety chair/table Hight, angle (of view)
Transform CREW藉由模組化的單與雙兩種可升降 式單位結構,讓使用者遠離一成不變的 工作姿勢,同時結合可塑性高且包覆性 強的軟墊,不但可提升舒適性,也能作 為空間中的阻隔,並且利用顏色及材質 創造出空間的氛圍。
Fabric
Connection
Atmosphere Creater Casual outdoor feelings that could bring in new energy
Room Divider Division from different part of room
Modular Different Combination
Extendable
Structure
Flow of Form
4 Possible Scenarios -an independent and undisturbed place -a place for casual meetings -a recreational place for eating and chatting -an unstressful, cozy place for singular person
Adjust Working Position
Stay away from Static sitting position good for both health and productivity in general. 以單位載體滿足多樣化的工作姿勢,讓使用 者能夠自由組合適合的工作型態。
Fabric
Connection
Structure
High frequency bonding technology not only makes the cushion seamless but sharpen the edge, and it could inflate the cushion to adjust softness.
Combining with structures by the fasteners on the cushions.
The stopping buttons simplify lifting operations.
包覆性強的軟墊,可利用扣件簡易與結構 結合。
結構上的定位鈕,簡化升降操作。
利用高週波貼合技術,無車縫線使外觀增 添俐落感,同時可藉由充氣調整椅墊的軟 硬度。
“Let's work conveniently, rest peacefully in an ideal space.�
HY_RON Reading Lamp Design 備長炭閱讀燈
MATERIAL FEATURE Bincho Charcoal 備長炭 - Numerous Micropores - Small & Light - High Dense - Release Far infrared & Anion - Will not fade
Conductivity
Adsorption particle
Water purification
Office Desk
Multiple Electromagnetic Source
多種電子產品聚集放出輻射 Close To People
人類會長時間近距離滯留
Bedside
APPLICATION COMPARISON Original Carbon
shapeability
原碳高溫燒製而成,不具可塑性且成本高。
Plastic Injection 混雜塑膠射出,比例過低失去特性。
Durability
Mold Type
Retention Feature
碳粉調合環氧樹酯翻模製造,性質保留且可塑性高。
INTERVIEW 碳雕師傅 碳 雕 是將 經 過 高 溫 燒 製 質 地堅硬而具 有 很 多特 性 的 備 長 炭 重 新 塑形並維持 特 性 的一 種 技 法 。 是 一 個 因傳統木雕 衰 弱 轉而 應 用 新 材 質 後 重 新興起的傳 統 工 藝。 Carbon carving is a technique that reconstructed by using bincho charcoal which is fired in an extremely high temperture that maintain a technique of characterization.
Luo Guangwei Q : 常見的備長炭雕是如何製成 是由備長炭粉燒制後的備長炭磨成粉加入一定 程度的樹酯混合製成
Q : 維持備長炭特性的注意事項 比例濃度高
Q : 如何測量及驗證塑形後特性是否依然存在 測試導電與否,若依然導電就代表材質特性沒被破壞
CRAFTSMANSHIP SKILL
MODEL 完成的木模
DEVELOP MOLD 鑄模翻製矽膠模
GROUTING 混入接著劑灌入模具中
手工修整
REPAIRS
SANDBLASTING 表面處理
Support Theory 導 電 相 碳 粉 和 樹 脂 黏 結 相是導電碳漿的重要組成部分,對 導 電 碳 漿 的 導 電 性 能 和 機械性能影響很大。且導電碳漿具 備 優 異 的 導 電 性 、 硬 度 、附著性,也多被用於薄膜開關及 印刷線路板。
Conductive carbon powder and a resin bond are the important part of the conductive carbon paste, Conductive and mechanical properties of the conductive carbon slurry great influence. It is the key functional materials for preparing a variety of electronic components, Since it has excellent electrical conductivity, hardness, adhesion, so it also is used for multi-membrane switch and PCB.
Conductor
Structure
Adsorption
CONCEPT 利 用 碳 導 電 的 特 性 , 讓他既是結構也是導體, 簡單的線性結構框架出 燈 的 空 間 感 。 創 新 材 質利用,材質特性發揮並友善環境及使用者。
With the Faeture of carbon , make it not only conductor but structure. Simple linear structure frame the space of lamp. Using Innovative material not only let material features show up but also eco-friendly and user-friendly.
ECRO Local reused service design 再生在地化服務設計
COASTAL ENVIRONMENT ISSUE
垃圾來源及種類 海 灘垃 圾 問 題 嚴 重 影 響生態系統以及人類 生 活環 境 , 目 前 淨 灘 團體推廣成效有限, 希 望能 進 一 步 加 強 而 落實環保。
70%
19%
海 岸休 憩 與 日 常 生 活 垃圾
海上船隻活動垃圾
People Research
Beauty & Safe
Tidy & Convenient
Efficient & Eco-friendly
Why people don’t want to go coastal clean-up Safty 環境髒亂及安全考量
專用安全工具
Opportunitues 沒 有 機 會 接 觸 相 關 管 道及同伴
備有相關設備
Distance 距 離 遙 遠 去 海 邊 不 願 意多花費時間
玩樂戲水
DEFINE CONCEPT Reprocessed localized 相信能透過再生在地化,用簡單的方式就能重新創造價值。
Experiential Promotion 利用有趣體驗的方式進行推廣。
Reprocessed Localized System 常設租借系統提供更便利的獲得方式,也讓更多人能有機會接處。
SERVICE SYSTEM
再 生 在 地 話 , 利 用娛樂體驗推廣,,加上對應便利租 借 回 收 設 施 與 工 具,讓遊客也有機會能體驗,並過透 服 務 性 系 統 , 就 地解決部分海灘塑膠垃圾問題,立即 體驗再生的價值。
Product Service System Instruction 提供淨灘器具給專門淨灘者及遊客。
Rental Facility 將設施常設在海邊提供更便利的獲得 方式,也讓更多人能有機會接觸。
Recycled Bins
Extrusion
歸還同時分類
Compression Injection
Plastic Reprocess 塑膠再生: 塑膠分類攪碎及溶解注模
環境 維持
在地 再生 Interactive Mold 旋轉選擇喜歡的模具 讓使用者立即體會到回收的產出
Beach tools
Reprocessed Toys 建立新價值,讓長期積累 在海灘的垃圾有機會被使 用者帶去別的場域
ANALYZING
Pain Point & Opportunity
機 會點 落 在 安 全 上 的 防護以及事都工具的使用,其中工具 應 具高 效 率 且 有 效 抵 抗峰及地形阻力的發展形式。
1-5 cm3 危險性
效率低
PROTECTION
風阻
5-20 cm3
地形阻力
現行使用的工具大多為拋棄式工具,不但因為考 慮成本問題而選擇較不好用的工具,同時拋棄式 工具也對環境造成相對的負擔。
PROPER TOOLS
平整折疊 大範圍蒐集
EFFICIENTY
CONVENIENT 垃圾袋 開口固定
STORAGE 沙地拖移
工具結合
PRODUCT FEATURE
Storage 收納
利用 堆 疊 方 式 縮 小 存放空間
Push & Move 推行
沙橇 結 構 應 用 克 服 沙地地形阻力
Topography 特殊地形
垃圾 袋 開 口 固 定 , 克服風阻.容易握取
Stable and Handly
Collect 收集
透過濾網收集垃圾
Plip in 翻轉
透 過 腳 踩翻轉過蒐集垃 圾
One Step to Collect
IUBIGI Electrical Drill Design 輕量形電鑽設計
Idea Development
WHAT HOLDER & BEAUTY
HOW FEEL & VISUAL
WHY
Construction
Background
Workers
Target
DIY Atmosphere Singles
Nowadays Hard
Shape
Heavy
Image
Idea Development
Smooth Light
Light
Target
Smooth
目 標 設 定 在 有 別 於 市 面 上為了種功能而衍生強硬的外型,透過外 型 / 角 度 / 手 把 握 感 以 及 按鈕這四個方面下手,由外而內貫徹給使用 者 簡 單 . 輕 巧 . 方 便 這 三大特點
CONCEPT 電 鑽 一 直 以 來 都 給 人 有距離感,而近年來DI Y的風氣和簡易安裝越來越受歡迎,部分 電 鑽 的 需 求 變 成 是 希 望能易上手而方便而有親切感,以供在家庭中使用
Drill usually have the sense of distance. As the result, a lot of users are fear of it. Recently, DIY & simple install are popular. Some of the needness of drill are no longer be heavy consrtuction,and it will be hope to be a tool be used at home simply. Convenient, simple and affinitive are the feature of the product.
SCOPER Protable Theather Design 隨身家庭劇院
Media
Personal Device
Wireless Connection
PICNIC Bluetooth USB
Cloud
CAMPING COOKING MOVIE Blue tooth
Audio & video
FORM DEVELOPMENT
PRODUCT FEATURE
Press Buttom to Adjust Projecting Angle
TINY ADJUST 0°-45°
90° PROJECT
WALL
CELLING
CONCEPT Traditinal hometheather is be limited by the specific place. Smaller and potable,let you enjoy media everyroom even everywhere. Through the activity offer by the hometeather,family member can get together and closer.
傳 統 的 家 庭 劇 院 會 被 限制在特定的地方,而可攜帶式的小型視聽產品讓使用者能在各個地方即 時 享 受 毫 無 限 制 , 讓 家庭劇院能走出視聽室使得隨處都能因應各個需求製造當下完整的氛圍.
Color Scheme For Different Family Members
VERSORGONG Coffee Machine Design 精神咖啡機
IMAGE & FORM
Fuel
Burn
Energy
supply station
Color Scheme
CONCEPT 咖 啡 通 常 被 視 為 精 神 來 源 的象徵,所以將燃料補給站的意象與咖啡機做結 合 希 望 使 用 者 能 感 受 到 能 量的傳遞。
Coffee usually be relative with the symbol of the spirt . As the result , having a cup of coffee jus t like suppling fuel in the supply station of space ship .
ZEPP Fire Extinguisher Design 滅火器
INSIGHT
The Design of Everyday Things 設計的心理學 人性化的產品設計如何改變世界
Revised & expanded edition
Interactive Memory 交互記憶 Everyone has added a bit of knowledge, narrowing down slowly the range of choice. Recalling something at the end that everyone can not think of alone.
External Blockade 對外封鎖 The locking mechanism leaves the person in a space, or block improper exit actions before necessary operations. To prevent people from entering dangerous spaces and the occurrence of accidents.
Time presses clues
clear
Answer
intuition lock
unlock
SITUATION Fire Escape Emergency Sites
INTEGRATE Fire Extinguisher
Emergency Light
Fight fire
illuminate
Emergency Exit Guild
TARGET AREA
Public Building
Apartment
Lift & Take From The Shelf
動 作 簡 易 但 有 可能會 先 放 下 再 拔 插 銷,導 致 動 作 重 複 不 省時。
School
Pull Out The Safety Sheath
用力扭轉插鞘,即 可將預防插鞘脫落 的塑膠條扭斷。
Pull Up The Hose
沒握好皮管壓下 噴灑,造成皮管 亂噴。
Press Down On The Handle
單邊手施力方向複 雜,同時向下壓與 向上提起。
IDEA DEVELOPMENT 將 解鎖 從 拔 插 銷 這 個 步 驟融入原本的操作 1 .從 架 上 拿 起 2 . 離 開 底座 3.拉起皮管
Merge the Step “Unlock the plug from the plug” into the other operation: 1. Pick up from the shelf 2. Leave the base 3. Pull up the hose
Base
Press
Pull
Press
Wall Hanging
Pull
Slide
Press
Pull tube
Pull
Slide
Press
INSTRUCTI ON
洩壓裝置與提把部分分開, 避免誤尚未瞄準 誤觸噴灑,並同時分擔兩手 操作力量。
Separate the device pressure control valve from handle, to avoid mistakenly spray, and share the power of two-handed operation at the same time.
Carry
Unlock
Aim
Spray
型式認可號碼 FE-B9934 製造號碼 F10-0029506
適用火災類別
Applicable fire category
A
B
C
普通 火災用
油類 火災用
電氣 火災用
操作步驟說明
Procedure Description
存放注意事項
Storage Precautions
滅火器基本規格
Fire extinguisher Basic Specifications
CONCEPT Rethink the fact that we have accepted for long in life. Combine the thinking qoute from” The Design of Everyday Things.“ 重 新 反 思 既 有 滅 火 器 的 操作,並套用《設計心理學》一書中所提及的交互記憶及對外 封 鎖 兩 個 概 念 , 將 解 鎖 融入進既有操作滅火器的動作中,也改設放置及噴灑中潛在的 可能危險及問題。
ORBY Electric kettle design 輔助電熱水壺設計
CONCEPT DEVELOPMENT
Combinatation
Rotation
Pouring
CONCEPT 透過設計改變簡易機構原理而達到輔助使用者更便利的完成 以便免二次受傷或燙傷等廚房裡的淺在危險,也讓有特殊需 求的使用者繼續享受烹飪或飲茶的樂趣,同時自立自前滿足 自己的生活所需。
不希望因為加上輔助功能後,就喪失美感或顯得複雜,希 望能落實真正的通用設計,讓沒有特殊需求的使用者亦能 享受設計為生活帶來的便利。
ORBY
RESEARCH USER STUDY
NU Ambulance interior design 救護車內裝設計
更加人性化的醫護空間
More userfriendly medical space
RESEARCH General Statements -
Immediately recognizable and quickly adapt to the use. Safe for the direct users and those who drive through the same roads. Time is of the essence - simplify equipment and storage. Comfort (at all levels).
Current Problems
Storage
Unstable storage
Storage without system
Need to steady themselves while vehicle moving
Hard to kown the objects from outside at a glance
Lack of space
Bad acces to equipment
Overstock and mix different item in same drawer.
Always needed to enter the ambulance.
Small room with many objects Full of edges, ridges, difficult-to-reach areas and many dirt traps.
Wrong location
Distribution
Atmosphere
Wrong vertical distance Paramedic’s bench - patient’s stretcher
Light Lights go directly into patient’s eyes.
Narrow sidewalk Bad acces to equipment Always needed to enter the ambulance.
Colour Colours combination too strong.
USER Ambulance Tecnhnician (driver) Patient Doctor and/or Nurse Companion (family, friend)
Journey
Arrival
Paramedic
Return
情況評估
初步處理
情況觀察
迅速汲取器材
Patient
資料回報
穩定傷勢 情緒穩定
Insight 舒緩情緒的 顏色配置
Distribution Storage
Patient
反射 的空間照明
簡潔乾淨 的環境
Colour Light & Atmosphere
易活用的 空間配置
易取得的收納
系統化分類
Paramedic
MOODBOARD
Clean Empty Minimum
Interview Storage As much storge room as possible as well as mush as free space as possible. Patient’s belongings.
Colour
Distinguished by colours
Review the colour. Think of the emotional impact and also the functional requirenments(highlight).
Distribution Modularized distribution system. Move stretcher and chairs. Fold tables and chairs inside walls. Don’t forget about the ingress and egress.
Light & Atmosphere Work on natural light (window), ambience light (temperture) and working light
Distribution
40cm
120cm 45cm
IMAGE BOARD
Continous Wall
Thin, use Minimun to give Fuction
Form
Rounded space shape
Atmosphere
Quite but with movement
Flexible and soft
Sharing, Trust & Entrusted
Lightning & Celling
Patterns
Ambience light light layer
Light Cover
FORM DEVELOPMENT
COLOUR DEVELOPMENT
Peaceful
Spirituality Trust Natural Hope Relax
Den Glemte By x WOW Park Playground Design 遊戲樂園設計
WOW-park
Theme park
y
Pl a
e tr
eh
te
r
Na
u
Learning Programme
“The theme park is not the focus, it’s the children”
We’re going to change the Empty pine forest into... Younger age group Make No-used place Different from the rest of the park
Not just palying physically BUT learning more about the forest
Learning Events
Kids as competent, confident and creative pilots in life and society
To g
Knowledge Network
P hys i c a l ent rim pe Ex
–Forest playground/nature theme park –Place for families to come and play together in nature –Everything is built from sustainable materials and by Aage, the co-owner of the park
OBSERVATION
Collecting and gathering materials and resources Co-operation & dividing work
HOW
Roleplay and imagination has a big importance
Organizing small societies (part of rp) Children showing off their skills to others
3-5 year olds
6 - 12 year olds
Where
With
How
Kindergartens
Teachers
with gate
5 for 20 children Stay in the background
-More small spaces to hide -Physical Play -Role Play -Freedom with responsibility
Schools & Public Play Areas
Teachers or Parents
open area
Parents are much more active in observing and interfering than teacher
How to define PLAYGROUND?
– – – –
Often closed spaces specifically for playing Induce physical activity Socialization Learning and developing through play
3 for 600 children
-Physical Play -More chasing games -Larger age groups playing together -Freedom with responsibility
OPEN - ENDED PLAY
How much should be designed and how much should be left to the inspiration and imagination of the user.
20% Designed play
80% User created play
4 Play types by Rober Caillois
Competition
Chance & Randomness
Fiction & Fantasy
Movement
EXPERT KNOWLEDGE LEGO Visit See and learn from LEGO how to work with children, how to approach open end activities for the design process.
3 principles in design for open end activities 1. Low floors, high ceiling, wide walls 2. It’s important to be open-ended, but OK to be closed started 3. Sharing (ideas, inspiration, interest)
Designing for children Planning and framing – Plan out the research (but be flexible and have a backup) – Define the roles in a group when observing – Rooms are a carrier of meaning – The medium of mock-ups and user testing matters (building, drawing, material selection)
Methods 1. Co-discovery – two children in a new situation figure it out together; vocal discussion and communication 2. Peer to peer testing – try something and try to explain the situation and experience to the next child or friend; ask them to explain to a freind for a more honest answer and reaction
The child as...
USER
TESTER INFORMANT DESIGN PARTNER
IDEA TRY OUT WORKSHOP DESIGN Preparations for Nikolai – – – –
Collect materials and tools to build bugs and mock-up Build base mock-up with scenery for children Prepare mock-up of our first ideas Create agenda and set goals for the workshop
Workshop Process 10 min
Creating their own superpower bugs
25 min
What they would build in the foresrt to play with
25 min
Share our idea and get the feedback
30 min
Play and try out ideas in real size
5 min
Picture time
Goals Input Behaviour & interaction Creat the stories around the forest and playground
Insights from co-creating with children
Many of the same elements from our prototype
Bring up the
water element
Boys
Girls
more focus on movement, challenges and height
more focus on relaxing, and great fantasy
Den Glemte By x WOW Park
Den Glemte By
Abandon Village Imagination World
How to make children start imagining in Den Glemte By ? OBERSVING FOUND
Story Line/ HInts
Natural Materials
Storytelling
Low-constructed
Educational
Cooperation
Goals
3-8-year-old children
nature
Consider parents as
potential playmates
water
village
open-ended play experience
building & co-creation
BULID
unique experience in a set frame.
Abandoned Shelter
Construction & Fantasy World
The town gate/bridge create an element that initiate that there is something that needs to be investigated behind the gate – to build up suspense
PHYSICAL PLAY
Crawling & Climbing
The village centre: watch tower different levels of height and difficulties
Hints & Stimulations
COLLECT Materials
Abandoned Bridge
Water Wheel
MICROBRANDING, TALENT TRADING Branding Design 品牌設計
Workshop
One for We dicided to make a product that is connect to the basic personal needs and that is drinking water.Due to the various habit of drinking we make the main part of the product and gives option to people.
tio ec
nn One for ALL
Changing Using Habbit
ble
Co
Minimal Prougucing Prosses
ina
Surrounding
sta
Permutation & Combination
Su
n
BRAND’s DNA
Supporting Component Scenario Lifestyle Mood
SWAT Analyzed
strengths
w eakness
- Various option to do design - The main concept will not die out while the trend changes - Design groups’ ages and thoughts is simillar to the target user
- May have bugdet problems. - Brand concept needs time to be figured out.
oppurtunity - Wide chances to coperate with other brands. - If the brand is success might do some changes on the users’ comsuming habit.
One for
Threats - Option will not be accept by people. - More and more people are making their own brand.
LOGO The logo is designed for the One For All brand One connects the other part. The center is the main core and the others is the option that we want to offer to our costumers. When every thingis done makes the circle complete.
63mm
R5mm
30 degree
60mm
31.5mm 12.5mm 10mm
11.8mm
64.3mm 9.2mm
42mm
One for Font :Kravitz Thermal Size :18 pt
One for 3.2 3 3.3mm 32mm
3.5mm
One for 10.6mm 53.5mm
TYPEFACE
Kravitz Thermal
Kravitz Thermal ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890
Kravitz ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890
Brandon Grotesque
Brandon Grotesque Light ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890
Brandon Grotesque Medium ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890
COLOR SCHEME
Whiite
Black
Light Tan
Cyanogen
Pantone C0 M0 Y0 K0
Pantone Bk K100
Pantone 1653x C20 M32 Y52 K0
Pantone 549 C33 M13 Y25 K51
Product Design
Diego Tu 0970-919-676
One for
diego.tu@one4one.com No.70, Dazhi St., Zhongshan Dist., Taipei City 104, Taiwan (R.O.C.)
Product Design
Diego Tu 0970-919-676
One for
diego.tu@one4one.com No.70, Dazhi St., Zhongshan Dist., Taipei City 104, Taiwan (R.O.C.)
USER ANALYZED Target User Midum-High Quality Of Life Age 20-35
Pursue Multiple Life Experience Put High Value On Living Space Pay Attention To Details
User Surroundinds
Product Nature
brightness.organize.comfort
easy.cozy.chill
User Nature easy.cozy.chill
User young.personality.authentic
PRODUCT DESIGN
PACKAGE DESIGN The logo is designed for the One For All brand One connects the other part.The center is the main core and the others is the option that we want to offer to our costumers.When every thingis done makes the circle complete.
Diagram
155
7.5 4.5
8
Display in Shop
235
170
1.5
Unit(mm)
Select Component
75
Make them into piles
Put them into the package