3D Projection Lens Unit Installation Procedure
LKRL-A002 (Wide Lens)
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LKRL-A003 (Tele Lens)
Table of Contents
1. Determine Lens Type needed (A002 or A003) 2. Brightness calculation 3. Calculate port glass size for 3D lens 4. Install new security panel 5 Upgrade 5. U d to proper 3D firmware fi 6. Install 3D lens 7. Set up 3D lens 8. Ghost buster adjustment 9. PJT Operation ( 3D / 2D swap) 10 Filter 10. Fil alignment li 11. Lens storage
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1. Spec out LKRL-A002 or A003 Overview of Scope/Flat Adjustment Method
LKRL-A002/A003 has no automated zoom / focus function (Manual only)
Instead of optical zooming, with LKRL-A002/A003, projector scales images to adjust j for flat and scope. p Side Masking
Top-Bottom Masking
1998pixell
1080pixel
1080pixel
Flat
Scope
2578pixel
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1998pixell
1080pixel
Flat
Scope
2048 pixel
858pixel
2. Brightness calculation / lamp selection 付加投影系迄 セットフォルター迄 迄 スクリーンゲイン迄 眼鏡A R 迄 m ^2
14880 14880 30444.48 30444.48 202.1019218
S X R D _2D
Lum en B rightness(ft− L)
Parameter; Lumen Brightness Initial Lamp Power Panel area ((masking g type) yp ) Port glass Screen gain Output; Screen width
NOTE: Provided as separate attachment. Ask your instructor for the file.
Initial alLam Lam p P P anelarea G ray-10 V irtualW hite N orm al alproj proj. A dditionalP roj. S et tim e E S et filter E S et filter A R P ort glass S creen gain G lass Tim e E G lass Efficiency G lass A R S creen w idth (m ) S creen w idth (ft)
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20000 14 22.02 80 100 93 90 85 100 100 100 100 93 2.2 100 100 100 22.02 m
4151.52 3528.792 3528 7219.908432 5978.084182 123.4637407 S X R D _Single_R eal D
20000 4.5 17.21 80 31 93 90 85 90 100 85 100 93 2.2 100 90 92 17.21 m
3. Port glass size First, calculate Effective Throw Ratio
Effective Throw Distance LENS
For flat screens screens, the Throw Distance is the distance between the front of the lens and the screen. For curved screens, use the distance from the lens to a line connecting the edges of the screen. Projector Department Display Business Division B2B
Pictu ure
Projector
Wid dth
Effective throw ratio ratio=Effective Effective Throw Distance / Picture Width
Top View
Spec-out procedure
1 1 – 1.9 1.1 19
Side masking Side Masking or Top-bottom masking
Throw Ratio 1.1 – 1.9 or 1.9-4.0
1.9 - 4.0
LKRL A002 LKRL-A002
LKRL-A003
For both cases, Throw Ratio = Projection Throw / Scope Width
Top-bottom masking
1 4 – 2.466 1.4 2 466 Throw Ratio 1.4 – 2.466 or 2 466 5 0 2.466-5.0
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2.466 - 5.0
LKRL-A002 LKRL A002
LKRL-A003
Width (mm) = 50 + D / ETR Height (mm) = ďź‘50 + D / 2.4 / ETR D: Distance from lens end to window ETR: Effective Throw Ratio
Width
cchart at Port Window
Height
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3. Port glass size / 2D Lens /3D Lens Calculator
NOTE: Provided as a separate attachment. Please ask your instructor for the file.
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3D Mode There are four kinds of 3D mode.
Single Si l 1(L-C/R-C):3D 1(L C/R C) 3D projection j ti input i t from f input C (LMT-200) Single 2(L 2(L-A/R-A):2D A/R A):2D projection - input A as both left eye and right eye. No 3D. Single 3(L-B/R-B): 2D projection – input B as b th left both l ft eye and d right i ht eye. No N 3D 3D. Single 4(L-A/R-B):3D projection – input A as left eye, y , input p B as right g eye y and can offer 3D mode.
NOTE: Single 4 option : The A & B inputs need to be synchronized h i d for f 3D operation. i (2 DVI input i cards) d )
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3D Mode Corresponding input resolution for 3D signal input
A,B:2048x1080, 1920x1080, 1280x720 input C:3D-signal from LMT-200
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Image Mapping There are 4 modes for Image Mappings. Mode M d for f side id masking ki type curtain i
Scope Full Height:Signals are converted to 2578x1060 Flat Full Height:Signals are converted to1998x1060
Mode for top-bottom masking type curtain
Scope p Limited Height:Signals g g are converted to 2048x858 Flat Full Height:Signals are converted to 2048x1060 Side Masking g
Top-Bottom p Masking g
1998pixel
1080pixel
1080pixel
Flat
Scope 2578pixel
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1998pixel
1080pixel
Flat Scope 2048 pixel
858pixel
Example of system configuration 1 i input t A (DVI)
PC
HD CAM
Right Left
input B (HD SDI)
3D mode 1 Single 1 ( input C ) for 3D contents
input p C
2 Single 2 ( input A ) for 2D contents 3 Single 3 ( input B ) for 2D contents 4 Single 4 (Left - input A
Right - input B)
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LMT-200
Example p of system y configuration g 2 iinputt A (DVI) Left
Right Left
3D Server input B (DVI) Right
3D mode
L/R signals are synchronized
Single 1 ( input C ) for 3D contents
input p C
Single 2 ( input A ) for 2D contents Single 3 ( input B ) for 2D contents Single 4 (Left - input A
Right - input B) for 3D content
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LMT-200
4 Install new U1 security panel 4.
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4. Install sta new e U1 U security secu ty panel pa e Unlock and remove U6 panel by unlocking it and sliding to the left. 他
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4. Install new U1 security panel
他 Remove R 2 screws from original front (U1) panel.
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4 IInstall 4. t ll new U1 security it panell
View e o of p projector ojecto with old U1 removed
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4. Install new U1 security panel
Securityy Bezel
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1 IInstall 1. t ll new U1 security it panell
Look for notch at top of security bezel This will fit bezel. around horizontal adjustment knobs in the projector.
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4 IInstall 4. t ll new U1 security it panell
Security bezel pushes on and is held by friction. Here is a view of a Properly installed security bezel Horizontal Lens adjustment knobs. (Used for 2D only)
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4 IInstall 4. t ll new U1 security it panell
Connector mounting ti locations.
Zoom Potentio
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Focus
4 Install new U1 security panel 4.
View with connectors installed Focus
Potentio Zoom
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4 Install new U1 security panel 4.
Old U1 Panel
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4. Install new U1 security y panel p
New U1 panel
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4. Install new U1 security panel
Re-use 2 side screws for new U1 Panel
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4 Install new U1 security panel 4.
View with security bezel and new U1 panel.
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4. Install new U1 security panel
他 Finished View showing the new security panel. More to go.
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5. Upgrade to proper 3D firmware Software / Firmware Version PJ (R220): SRX Controller: LMT-200: SMS:
V V V V
2.00 2.0.0.0 1.12 (Min) 2.10 2 10 (Min)
Note: this is the minimum level of firmware/software required for 3D set up.
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6. Installing 3D lens on projector.
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Before setting 3D Lens Unit Complete p setup p of 2D lens before installing g 3D Lens Unit. (Centration, Zoom & Focus) Caution: Don Don’tt touch Lens Shift knobs for 2D lens after the adjustments to the 3D Lens Unit are finished. (If they move, the adjustment for 3D lens unit will need a complete l t re-adjustment.) dj t t) Attach the 3D filter mounting plates to the 3D lens boards before alignment of the 3D lens. Install the remaining filter components after alignment of 3D lens. 3D filters come from RealD. ( Circular Polarization)
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6. Installing 3D lens on projector.
Top of 3D lens Note alignment hole & slot
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6 Installing 3D lens on projector 6. projector.
Bottom of 3D lens Note Vertical adjuster.
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6 Installing 3D lens on projector 6. projector. Installing into projector. j t Note alignment g pins p in projector which engage with hole/slot in 3D lens assembly mounting plate. plate
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6 Installing 3D lens on projector 6. projector. Secure 3D lens reusing g same M8 screw that secured 2D lens. Turn on the R220.
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6 Installing 3D lens on projector 6. projector. View of finished installation. Now comes the fun part. p
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Before B f starting t ti 3D lens l assembly, bl filters filt need d to t be b centered on beam. Loosen plastic knobs enough to rotate filters into beam, keeping filters at rear-most position, then retighten.
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Setting g before adjustment j (SRXC) ( ) Set up “Single 3D mode” to “Si l 1(L C/R C)” “Single1(L-C/R-C)”
Cli Clickk “Position “P iti Adjust” Adj t” and d resett all items (Resets Masking)
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Image Mapping Select Image Mapping (Depends on your masking type)
Side masking; set the masking position at “Scope” size, and then choose ”Scope Full Height” on SRXC. Top-bottom masking; set the masking position at “Flat” size, and then choose ”Flat Flat Full Width” Width on SRXC SRXC.
Select “Frame Adjust” from Test patterns.
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Adjust j image g on screen L Loosen 4 (5mm) (5 ) screws, 2 per side.
Use M10 adjustment bolt on bottom to shift lens up/down. Note: it’s easiest to set to bottom-most position and shift up to adjust.
Adjust image of magenta on upper lens and green image on bottom lens as shown on next slide. Note: do not loosen top screws too much or the lens sags too much. When you tighten these screws the image will move.
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Adjust image on screen ‹ NG: Green light is visible in t top filter. filt
‹ OK OK: Only O l Magenta M t is i visible i ibl in top filter; only green is visible in bottom filter.
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Adjust image on screen Rough-adjust the zoom and the focus. Zoom Thumb screw
F Focus Thumb Screw
Note: use front of lens to adjust focus.
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Adjust the image on screen Loosen 4 screws. (3mm) Note: N t D Don’t ’t lloosen screws too much. If lens sags the image will move when retightening them.
Adjust the V shift of the lens by using these screws. (3mm) The adjustment for the bottom lens is below the bottom lens.
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7. Set up 3D lens Choose “Prism Adjust” in test pattern’s box A As shown h in i the th nextt slide. lid Arrange A green horizontal h i t l line li above and below the image evenly.
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7. Set up 3D lens Adjust the rotation of the h prism i Loosen these 2 screws.
• Both right and left image lean to the right, if this is adjusted. • Both right and left image left lean to the left, if this is adjusted.
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Adjust rotation of the prism
When the prism is adjusted correctly, you will see a clean solid lid magenta line li att the th top and a clean solid green line at the bottom as shown.
Note: Both of these lines should be a constant thickness left to right. If not, you will need to adjust the prism.
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Adjust rotation of the prism Loosen Upper screw a half turn, Th tight Then ti ht Lower L screw.
Loosen Lower screw a half turn, turn Then tight Upper screw.
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Adjust rotation of the prism This is the correct way the lines should h ld look. l k
This is incorrect. Notice both green and magenta at the top.
This is incorrect. Notice the thinner to thicker green line at the bottom.
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Adjustment for convergence Choose “Frame Frame Adjust” Adjust in Test Pattern box. First adjust Zoom, Focus, V Shift of the left eye on the screen (Bottom lens). lens) Next, adjust Zoom Focus V Shift, of the right eye on the screen (Top lens). lens)
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Electric Adjustment for convergence Choose “Frame Adjust” in Test Pattern’s box. Click “Position Adjust”. Center on the screen with H Adjust j of L/R / Synchronize. y V adjust must be left zero. Close “Position Adjust” j and choose “Convergence g adjust” j in Test Pattern’s box. Click “Position Adjust”. Match the L/R image with H Adjust and V adjust of right-eye image.
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Electric Adjustment for convergence ‹ Adjust with H size, H Tilt, V Tilt and V Bow if needed.
H Tilt +
V Tilt +
V Bow +
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Each situation, movable range is about 2 pixels. Use this function after precise adjustment of mechanical adjustment.
Masking adjustment
Choose “Frame Adjust” in Test Pattern’s box. Click “Position Adjust”. j Adjust “Masking Adjust” in L/R Synchronize.
Can adjust L/R images together together. Double click on the grey boxes to bring up the pop up window to adjust H/V
Use Masking Adjust of right side if there is a difference in masking g for L and R.
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Masking g adjustment j ‹ Adjust masking for both of L/R on L/R Synchronize and fine adjust on Right Right.
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Point of Masking adjustment ‹ If in Scope Full Height, it will look like this center p point is adjusted.
‹ This case, the adjustment can look like this if adjusting the masking of V for right and left corners.
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CSC adjustment
After adjustment for L/R, make sure to return to “Function for 3D” tab and re-adjust CSC of L/R. Select colorspace for L/R images.
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CSC adjustment Turn on the muting to mute output t t ffor right i ht eye signal. i l
O Open the th “Maintenance” “M i t ” tab t b on SRXC. Then, click Color p Converter. Space
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CSC Adjustment -Select “Single 3D Left 1” in “Color” for “Left Image”. - Select “Single Single 3D Right 1” 1 in “Color” Color for “Right Right Image Image”.
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CSC Adjustment, cont
●CSC adjust; shoot Green-1, Blue-1 and Gray 10 only. -Select the “Maintenance” tab then select “Color Space Converter”.
-Choose “Signal 3D Left 1” as Color Space, select “Reset” then “Apply”. -Place ace tthe e left e t lens e so of a set o of 3 3D g glasses asses o over e tthe e lens e so of tthe e CS CS100A. 00 Make sure the 3D glasses & CS100A are level with t tthe e floor. oo -Enter the x,y readings into the “Input Color Co o Measurement” easu e e t region for Red1, Green1, Blue1 and Gray 10. -Record eco d tthe e 1st readings ead gs for o R-1, G-1, B-1 & G-10. -Select “CALC” -Shoot S oot tthe eG Gray ay 10 0 pattern again and confirm the readings are t .006 006 o of within the target values. -Select “Apply”.
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CSC Adjustment
-Choose Choose “Signal Signal 3D Right 1 1” as Color Space, Space select “Reset” Reset and “Apply” Apply . -Place the right lens of a set of 3D glasses over the lens of the CS100A. Make sure the 3D glasses & CS100A are level with the floor. -Enter the x,y readings into the “Input Input Color Measurement” region for Red1, Green1, Blue1 and Gray 10 10. -Select “CALC” -Shoot the Gray 10 pattern again and confirm the readings are within .006 of the target values values. -Select “Apply”.
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Function memoryy save Save to Function Memory after complete setting.
Memory will be displayed as “3D” in 3D mode.
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Function memory save In a theater where sidemasking is set for “Flat” size, choose “Flat Flat Full Height” Height . In a theater where the masking is vertical (topbottom)and the masking is set for “Scope” Scope , choose “Scope Scope Limited Height”.
In this case, adjust vertical centering g control with “Position Adjust”, “L/R Synchronize” and V adjust.
Adjust masking in this mode. After adjustment, save it on Function memory.
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3D Gamma Table Switching Do not use this function. Don’t change the pre-setting value. Can switch if it has memory for Table 2(after R220/1), but cannot display di l normall image i without adjustment of Table 2. Cannot switch without memory for Table 2.
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L/R Contrast adjustment j Perform CSC BEFORE BEFORE. Contrast balance Choose “Contrast Adjust” in test pattern box. Measure brightness of both L/R images (squares) shooting through the polarization glasses. Use the darker image as reference. f Adjust contrast setting in SRXC to match image’s.
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8. Ghost buster adjustment
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8 Ghost buster adjustment 8. Select Ghost buster in maintenance tab
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8 Ghost buster adjustment 8. Select Red test pattern Using your right eye only with the 3D Glasses, adjust so that you cannot see the “blocks� (Blend them into the background) Continue with green and blue with the same procedure procedure. Note: Due to the reflectivity of the screen. It is best to sit directly in front of the vertical row of blocks you are adjusting. I.E. center row. Vi View center t off screen. Left L ft side id view i in front of the left side..etc. Color selection
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8. Ghost buster adjustment
Overall adjustment ( View center) Left side adjust ( View left side)
I think you see a pattern here for continuing. continuing
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Test pattern
Note: Remember this is looking through your right eye only!!! (Close your left eye) If yyou see this,, there is ghosting g g
Right eye signal ( dark red )
Adjust to this.
Left eye signal ďźˆ 9 red squares on black 
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9. 3D/2D SET UP FROM PJT
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9. 3D/2D SET UP FROM PJT Select Menu
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9. 3D/2D SET UP FROM PJT
Select Projector
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9. 3D/2D SET UP FROM PJT
Select l Projector j type
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9. 3D/2D SET UP FROM PJT
Depending on the “D” you are changing to please select. Th Then select l t “close” “ l ”
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9. 3D/2D SET UP FROM PJT
Then select projector. Then function setup.
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9. 3D/2D SET UP FROM PJT Again, depending on what “D” selection you made made. Select the proper function setting. (scope, flat, 3D scope 3D flat etc.)
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9. 3D/2D SET UP FROM PJT Select Projector. Then Adjustment.
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9. 3D/2D SET UP FROM PJT Note: these set-up patterns are for 3D. If f 2D it would for ld state t t it here.
For selecting set-up patterns
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9. 3D/2D SET UP FROM PJT
Test Pattern selection for 3D
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9. 3D/2D SET UP FROM PJT Registration Adjust
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9. 3D/2D SET UP FROM PJT
H / V Image position on the SXRD chip.
Note: L/ R adjust simultaneously. Then Right eye only. Left eye is the reference reference.
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9. 3D/2D SET UP FROM PJT You are able to mute the Left eye y or right g eye y individually. Or both at the same time.
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9. 3D/2D SET UP FROM PJT
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9. 3D/2D SET UP FROM PJT
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9. 3D/2D SET UP FROM PJT
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Adjust rotation of the prism ‹ OK: green line appears only at t top. N Note: t G Green liline h has tto show on lower side as well when mechanical ec a ca V sshiftt o on tthe e lens e s iss adjusted.
‹ OK: The green line is divided one above the other equally and not lack to the edge of the screen.
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10 Filter Alignment 10.
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Align filter assembly The 3D Lens assembly ships with filter assemblies attached in the retracted position as shown. The filters are not aligned at the factory. They must be aligned after the 3D lens alignment to match theater conditions. If filters are ever removed from the projector, please note that there both filters are not identical. The proper orientation i shown, is h th the filt filter with ith th the “RealD� logo should always be on top.
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When aligning Wh li i 3D lens l assembly, bl filters filt need d to t be b centered on beam. Loosen plastic knobs enough to rotate filters into beam, keeping filters at rear-most position, then retighten.
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O Once 3D lenses l are aligned, li d filter filt alignment li t begins. b i Project contrast test pattern on screen. It will look like this this.
A faint secondary image generated by internal reflections in the filter will appear as shown when the filter is near a right angle to the beam beam.
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R Remove reflected fl t d iimage. Place lens cover on bottom beam. Rotate top filter holder up/down to move the reflected image until it is off the screen at the top.
Maintain the angle which extinguishes the reflected image and move the filter assembly forward until the beam fills the filter without clipping. Observe beam both on inside i id and d outside t id off filt filter tto b be sure beam is not clipped on any edge. Note: For wide beams the filter assembly will not need to move out much; for narrow beams the filter may need to move to its forward limit.
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Set bottom filter.
Set bottom filter to match angle and position of top filter. Assure that the beam is not clipped by the hardware surrounding the filters and the ghost image is eliminated. Tighten plastic knobs securely.
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Mark settings. If the 3D lens assembly should be removed and placed into its storage box, the filter assembly will need to be retracted so that the assembly will fit into the box. This deletes the filter alignment. To make it easy to recapture these settings g for the same theater,, mark the side brackets with any marker that can be seen as shown. Although this will revive the previous alignment, it is important to verify that the beam is not clipped after re-installation.
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11. Storage of 3D Lens and Filters
Figure 12. 12 Lens Assembly Packing Case The 3D Lens Assembly is shipped in its packing case with the filters fully retracted. The assembly should always be safely stowed back in its case when not mounted on the projector. Depending on the positions of the filters however, you may need to retract them before stowing the assembly. Note that It is p possible to extend the storage g area of the case by yp pulling g out the removable foam strips. p The storage case may be used to store your 2D lens as well while showing 3D presentations.
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