Survive
outside
the
frame.
About me
About me
Life is about the sustaining of long term accumulation of experience.
About me
About me
2016
2015
2014
2013
2012
CO NT E NTS
PRODUCT DESIGN Flip/ 翻轉台 Hozon/ 溫存 Frame/ 框架燈 Diem/ 行樂椅 Timberland Tape Dispenser/ 膠帶台
p.12 p.24 p.38 p.46 p.56
BRAND DESIGN & MARKETING Cultural and Creative Brand of rush/
p.62
从艸-藺草文創品牌
GRAPHIC WORKS graphic&LOGO/ 平面與LOGO
p.71
MATERIAL R & D Physical dry bath/ 離水洗澡
p.83
product design
I like to attempt new things as I grow. During college, I always explored things which I haven’t learned before. Therefore, I was able to grow with every design.
p.12
PRODUCT DESIGN
FLiP/翻轉床頭燈 Fun Furniture/ 趣味家具 Material/ 材料 Teak , Pine , LED , Acrylic/ 柚木 , 杉木 ,LED 燈與壓克力 2013(Sophomore/ 二年級 ) Semester Topic - Childlike
This was the first project in my life. There were many challenges at that time because I didn’t have enough resources at first, but I was determined and passionate about the design. I won’t give up before attempting my ideas and this product conveys this very concept.
這是我人生第一個產品設計,在過程中一 定會遇到很多不同的問題,我喜愛嘗試新 鮮的事物,挑戰自己,這個產品,在資源不 足的情況下,不忘初衷的克服許多障礙, 是確立自己喜愛設計的一大開端,因此將 此作品放置作品集的第一個做為介紹.
Award-NCKU 2013 Industrial design exhibition Best Design Award Size -117*25*2.2 cm
p.14
PRODUCT DESIGN
Concept/ 概念 So many Taiwanese adult have forgot the pure happiness which they had experienced it before. so that I want to design a product which can recall people a childhood moment when we experienced happiness as a state of being.
社會上許多人,經過社會洗滌,忘卻了赤子之心, 但我認為那是非常重要的東西,所以想設計出一個 產品,藉由使用本產品的過程,稍微體會到一些兒 時樂趣。
p.16
PRODUCT DESIGN
Model making/ 模型製作
The prototype is handmade
To c o m p l e t e t h e w o r k , I w e n t t o a s k m a s t e r c a r p e n t e r, M a s t e r L i u , o f Ta i n a n t o l e a r n c a r p e n t r y. H e w a s 為 了 完 成 作 品 , 我 去 詢 問 木 作 的 師 父 可 否 在 那 學 習 木 工 , 劉 峰 老 師 非 常 無 私 的 幫 忙 , 至 今 也 非 常 感 謝 他 !
Happiness is not the only purpose. This is a fun and multifunctional lamp. Users can change it into different shapes by flipping it. It combines practicality with fun, so happiness is not the only purpose. Finally, you can have fun while through this interaction. 此燈為一薄板,中間切有不同角度,經過使用者旋轉,會 產生不同的造型,如此搭配會有千奇百怪的形式出現,讓 使用者自行發覺,也可讓使用者搭配使用情形來決定造 型,讓使用者在使用過程中,透過互動體會童趣,令快樂 不是目的,而是過程。
p.18
PRODUCT DESIGN
Introduction/ 產品介紹 at first product is a plank,and I cut 3 different angles on the plank , so when you flip it,it will change its shape.
起初,產品為一平板,透過切割三種不同的角度,再經 過旋轉會產生不同的斜度.以此產生多種變化.
p.20
PRODUCT DESIGN
The pictures above demonstrate a few shapes that the product can become
展示幾種產品可以改變的造型,產品可以依據使 用者需求改變成使用者喜愛的造型.
p.22
PRODUCT DESIGN
Detail/ 產品細節
p.24
PRODUCT DESIGN
Hozon/溫存 High Temperature Food Preservation System 高溫食物保存系統 Material/ 材料 Aluminum, ABS Silicone/ 鋁合金、ABS、矽膠 2016
Hozon is a product which uses microwaves to sterilize and kettle sweltering to kill off bacteria. The high temperature helps to preserve cooked food. Utilizing food psychology and IoT, it’ll help users consume cooked food whenever they wish. Finally, it’ll help reduce food waste, save energy, save time, avoid harmful bacteria, etc. 運用微波殺菌和熱水壺餘溫等科技原理,製造不利細菌生存環境,以 65 度以上高溫 保存熟食,搭配食物心理學的飲食與物聯網的追蹤,最終以利隨想隨用熱食,達到同 時節省能源、時間和避免浪費食材及細菌傷害等效能。
p.26
PRODUCT DESIGN
Backgound/ 緣起 Statistically, Taiwanese people waste more than 2.75 million of food each year, which can feed an adult for 2.7 million years. We don't make good use of our resources. Taiwanese families often stack cooked food in refrigerators until they expire, resulting in excessive energy consumption and waste. This causes problems, with the more serious ones causing health problems. We hope that we can help to reduce these problems. 台灣人一年浪費275萬噸食物,可以供給一個成年 人飽食270萬年,隨著科技的進步,我們更加不惜 福的浪費資源. 我們針對台灣家庭做研究,冰箱時常堆疊過期的 熟食,造成多餘的能量損耗,也造成其他許多後續 問題,更嚴重的甚至會造成身體的不適,希望可以 透過產品設計降低此類問題.
Research/ 研究 Taiwanese families
台灣小家庭
More than 75% of Taiwanese families have expired food
超過75%的台灣家庭中都有過期食品,其中以熟食為大宗,
and the majority consists of cooked food. The main reasons
原因有儲存觀念不清,煮過量與節儉等原因相關.
include the unclear concept of food storage, excess cooking, and the concept of being thrifty.
Storage environment
儲存環境
The refrigerator ’s fundamental function doesn’t suit preservation for all kinds of food. It needs 30% convection space in order to allow a variety of food to be stored. Refrigerator’s temperature can only suppress the growth of bacteria, not kill it.
冰箱的根本功能並非適合所有的食物保存,需要有三成的
Food
食物
The variety of food requires different storage methods. Users have little basis to judge whether a food has expired.
食物種類繁多,儲存方式不盡相同,儲存過後的食物可以判
對流空間此與台灣人習慣相違,且為了使多種食物可以儲 存,冰箱的溫度僅能抑制細菌滋生.
斷過期的依據不多,使用者會優先以記憶再以視覺嗅覺來 判斷食物過期,往往不大可靠.
A perfect breeding temperature for bacteria is between 5C~60C of which 25C~35C is the most consorted.
細菌喜愛孳生的溫度為 5C~60C,其中以25C~35C 孳生最為顯著.故平時 菜放涼再放置冰箱,實 際為最易滋生的環境.
p.28
PRODUCT DESIGN
Feasibility study/ 實驗與探索 In order to explore the possibility of high-temperature storage of food, we consulted with food science professors numerous times and did many experiments. We found that 65C is the most suitable temperature to preserve cooked food. We visited experts of the Appliances Development Center at Panasonic for designing our product. Finally, we also did some food psychology experiments to explore the effects on how people’s diets affect them.
1 4
2 5
3 6
1.2.3-Test of food possibility of high-temperature storage 4.5-Mechanism research 6-Part of food psychology experiment
我們向多位食品科學系的教授諮詢數回,也透過他們的建議做了 很多實驗,來探索高溫保存食物的可能性.最終我們發現,65度為適 合保存熟食的溫度. 也與Panasonic家電發展處諮詢機構相關問題,來完成機構的設計. 最後我們也透過老師的協助,做了食物心理學的實驗,探索飲食對 使用者的影響.
1.2.3-高溫保存食物的可能性探索 4.5-相關機構研究與實驗 6-食物心理學實驗
Process/ 機構流程
Place food
Detect and record the weight
Hozon was designed to create an environment with 65C to preserve food, extend the preservation process, and maintain foods’ nutrition and taste.
Microwave Sterilization
透過流程的設計,製造出類似罐頭的環境再以高溫65C保 存食物,延長保存效果與營養和口感.
Concept/ 理念 We hope we can create an innovative product. In addition to helping reduce food waste, we hope to also use the concept of electro-thermal cycling to help reduce energy waste. The analysis of cooked food storage life is divided into two categories: food for storage and food to be eaten. Storage using food science and psychology creates an environment that reduces bacteria and increases willingness to eat leftovers. Through the application of food psychology, we hope to gradually increase one’s food intake and enhance the interaction with the product itself. Lastly, using cloud sync compatibility with
我們希望能透過創新的產品降低食物的浪費外,也開啟家電熱循環 的概念,降低能源的浪費! 考慮食物的生命週期,產品包含兩個部分,大致分成保存與食用, 1.保存採用食品科學與心理學,以廢熱製造出不利細菌滋生的環境 與提升食用剩食的意願 2.食用則透過食物心理學,默默增加食量與飲食的意願,也提升與 產品本身的互動性.最後再以雲端與手機連結,完善的偵測健康與食 物儲存的狀況.
smartphones to keep track of and improve food storage conditions.
Vacuum and suction
Use of hot water to preserve food Use of high-temperature steam to preserve the taste.
p.30
PRODUCT DESIGN
Introdution/ 產品介紹
Storage In combination with an electric kettle, our product uses the hot water's heat to keep food stored at 65°C, this temperature is not favorable for bacteria breeding, keeping food safe and ready to eat. And at this temperature the food is not easy to loss of moisture, affect the taste, but also adds to the shelf life of food by sterilization processes.
1
2
保存 與電熱水壺結合,利用熱水的廢熱,將食物保存65度以上,此溫度非 常不利細菌的孳生. 且在此溫度下食物不易流失水分,影響口感,透過殺菌流程還更增 加食物的保存期限.
3
1.2-Users can use the product without thinking, as intuitive as using the refrigerator. 3-The product and app helps track your diet by uploading the meal info to cloud.
1.2-直覺地使用產品,不需多加思考 3.-使用app與產品連結,追蹤飲食習慣,減少食物浪費,與健康管理
3Dmodel.
Intuitive adjustment of water temperature. Uploading the meal info to cloud. 內建濾水器,保有常溫與熱水 透過設計可以直覺地調整水溫.
p.32
PRODUCT DESIGN
Introdution/ 產品介紹
Tray Design
餐盤設計
Meets Taiwan people’s habit of food storage and using food 除了符合台灣人的保存食物的習慣外,利用食物心理學來提升食慾, psychology to make people increase their appetites and reduce food 減少食物再浪費的機會! waste. Using food psychology/ 食物心理學應用
The diversity of foods can help increase people’s appetites.
菜色視覺的多樣,可以默默地增進使用
The use of different colors for each division of the tray also achieves the effects of increasing one’s appetite.
顏色也可以增進食慾,也透過顏色造成
The proportion of food and dish can change the perception of the amount of dishes
盤子大小與菜色的關係,可以改變視覺
Asymmetrical arrangement makes users increase their willingness to eat.
食物重心的偏移,可以讓使用者直覺性
者的食慾.
視覺的菜色多樣性.
對菜色多寡的感覺,感覺會比實際的少.
的使用食物.
The light above the door can indicate the state of the food.
Users who use the tray will unknowingly finish all the food on it.
可透過門上方的燈光從遠處得知食物保存的狀態
使用餐盤會默默地吃完裡面的食物,以此降低食物的浪費.
p.34
PRODUCT DESIGN
Introduction/ 產品介紹 APP design
The app can be used to record food storage and then alert the user to reduce food waste. Through the data on the app, users can clearly know how much food they saved before and also do simple health management.
framework/ 架構
UI design/ UI 設計
APP設計
使用APP可以記錄食物的保存情 況外,還會提醒使用者食用,以此降 低食物的浪費. 透過app將數據統計,可以明顯地 知道節省多少資源外,還可以做簡 單的健康管理.
3Dmodel.
HOZON VS refrigerator/ 溫存與冰箱比較 Energy Saving 50%
節能50%
Hozon can save almost 50% more energy
相同條件下儲存食物加熱到相同溫度,可
than refrigerators when it comes to foods
以比冰箱節省近50%的能源.(電能加熱能)
stored under the same conditions and then heated to the same temperature.
Reducing bacteria breed Through sterilization, reduce the rate of
降低細菌孳生
bacteria growth and risk of leftover dishes
癌的風險.
透過殺菌,降低細菌孳生率,減少隔夜菜致
causing cancer.
Tracking your diet
追蹤食物
Tracking your diet keeps you healthy and
追蹤食物保存,提醒使用者,以此降低食物
reduces food waste.
浪費,也健康管理!
Hot Food Anytime
即熱即食
You can eat hot food anytime, which provides
即熱即食減少麻煩,增加食用的機會,符合
more convenience than a refrigerator.
食物心理學.
Increase refrigerator space
增加冰箱空間
The increase of space in the refrigerator
間接增加冰箱內部空間,使冰箱更有效能
helps make it save energy.
產生對流節省能源浪費.
p.36
PRODUCT DESIGN
p.38
Size -168*20*20 cm
PRODUCT DESIGN
Frame/框架燈 Multifunction Furniture/ 適性家具 Material/ 材料 Stainless stee , glass,LED / 不鏽鋼,玻璃,LED 燈 2014(Sophomore/ 二年級 ) Semester Topic - Furniture
Award-NCKU 2013 Industrial design exhibition Best Popularity Award
p.40
PRODUCT DESIGN
Intro/
產品簡介 In order to feel at peace within their minds, people like to define the world through their own frames. But by doing so they may also miss out on many opportunities to expand their horizons. Hopefully, users of the product will be able to discover the product’s shape, function, and lighting, helping the user realize the beauty of stepping outside the frame. This product is composed of many frames, with no fixed shape or function. It may be a bookshelf, basket, or even an umbrella barrel. 社會中,人們喜歡用自己的框框定義事情,好讓自己在自己的框框中過 活,以此感受心安,但或許也因此錯失許多美好與拓展視野的機會。 此產品主要是希望達到讓使用者在使用過程中,自己發覺產品的造型, 功能與光影的變化,藉此讓使用者自己體會到跳脫框架後的美好樂趣。 本產品是由許多框架所組成,沒有固定的造型,沒有固定的功能,它可 能是書架,可能是籃框,可能是傘桶,也可能是衣架諸如此類,還有許 多使用方式,都需要使用者自行去發掘與體會。
p.42
PRODUCT DESIGN
Model making/ 模型製作
The cost of metal work is high. So in order to save money and learn, I made a deal with the boss of a metal factory. I would go to the factory every day to learn and help, so that I can reduce the cost. 當時為了節省成本,與好奇金屬的製程,與工廠老闆達成協議只要我可以 幫忙的地方,都讓我自己學習,也教導我此產品的製程,為此受益良多,也節 省許多成本,更與老闆成了好友!
p.44
PRODUCT DESIGN
p.46
PRODUCT DESIGN
Size -73*55*50 cm
DIEM/行樂椅 Elderly Living Seats/ 長者生活休憩坐具 Material/ 材料 Material-Aluminum , Canvas / 鋁 , 帆布與泡棉 2015(Junior / 三年級 ) Semester Topic - A seat
p.48
PRODUCT DESIGN
Intro/
產品簡介 Intro / The elderly make up 11.5% of the population in Taiwan, yet the designs of seats for them are often connected with a medical nature. These seats do not take into consideration their lifestyles and mentality. So I’d like to design a seat which meets the elderly population’s needs by considering their lifestyles and considering their safety and convenience. 高齡化社會的到來,年長者在台灣占比例高達11.5%,但坊間所為老人設計的輔具坐具, 往往都具醫療性質,而沒有完全考慮生活與老年人心態的輔坐具. 所以想要設計一個坐具,考慮長者的心態與生活過程,讓長者生活便利外,也顧及其安全與心 理.
p.50
PRODUCT DESIGN
RESEARCH/ 研究 no company don't like exercise bother
Physical discomfort
The proportion of elderly who seldom do exercise
no time
The proportion of obese Taiwanese elderly
User analysis/ 使用者分析
The self-esteem of the elderly
exercise is dangerous
Fall accidents accounted for the proportion of deaths
長者自尊須重視
Handle position and angle is 扶手位置不符合人因,不便起身 not suitable
The height of the chair is not 椅子高度不適合長者暫時停坐,起 身傷膝蓋. suitable for elderly The daily lives of the elderly are not taken into consideration
沒有考慮長者日常生活行為,如坐 姿,起身,蹲下,上坡,安全
The shopping behavior of the elderly isn’t taken into consideration
沒有考慮長者平時購物的行為
don't know how to do exercise
reason that elderly don’t do exercise
Model making/ 模型製作
I continue to discuss with the master, in order to perfect the design.
與工匠師父不停歇的討論與修改, 彌補設計與實際產出的落差。
p.52
PRODUCT DESIGN
Introduction/ 產品介紹
18
Two-stage brake can be fixed
兩段式固定煞車,固定,安穩乘坐
18 easy to use on slopes
18 於斜坡好施力使用
Propped up area
攙扶暗示處(方便起身)
Push Area
推進處
57cm, in line with 90% of the Taiwanese elderly, making it easy to get up
57cm,符合90%台灣長者,只知坐 姿角度大於90度,方便起身
Auxiliary of squat
蹲下攙扶暗示處
Special flip cover design can adapt to different situations. It helps to reduce the distance between the user and the counter, and reduce the number of times the user needs to stoop. 雙層掀蓋與雙開口,可適應不同情 境,減少使用者結帳距離,或降低使 用者拿東西的距離,以減少使用者 彎腰的次數.
p.54
PRODUCT DESIGN
p.56
PRODUCT DESIGN
Size -17*5.5*9 cm
Timberland tape dispenser Brand extension / 企業設計語彙膠帶台 Material/ 材料 Material-Iron(Copper plating),Cement/ 鐵 ( 電鍍紅銅 ), 水泥 2013(Sophomore/ 二年級 ) Semester Topic - brand
extension tape dispenser
A project I did for the brand extension. The objective of the project was to analyze the language of an enterprise. In my case the Timberland concept, and then apply it to the tape dispenser. 此產品是在成大大二產設課的作業,學習造型與設計語彙的擷取,我們 需要設定一個企業做為目標然後分析,然後以膠帶台作為企業的產品, 我最終選擇Timberland此美式風格的品牌作為我的發想.
Award-NCKU 2013 Industrial design exhibition Best Design Award
p.58
PRODUCT DESIGN
Intro/ 產品簡介 The main brand is simple and natural as well as adventurous and forthright. I chose a simple shape with the main language of enterprise and use material to exhibit it.
主要品牌形象是簡單自然冒險和豪爽, 所以Timberland的產品,可以經過時間 的淬鍊更有所不同的形象,最終我取用 簡單的形象,主要用材質表現出企業的 語彙,讓產品用久,會更有味道.
Model making/ 模型製作
p.60
PRODUCT DESIGN
p.62
BRAND DESIGN & MARKETING/
Brand Design & Marketing
Taking human beings as the essential and then money would not be the only purpose in my mind.
Date-2014
p.64
BRAND DESIGN & MARKETING/
1
2 1
2
Our partners, crafts of rush studio in the country community of Tainan, and the final traditional rush factory in Taiwan. 1
2
我們的合作夥伴,台南無米樂社區的茄芷阿嬤工作坊與全台最後一間的藺草蓆工廠-茂興製席場.
Intro/ 簡介 Taiwan has many fine traditional crafts which have begun to slowly decline. In this project, we would like to take advantage of the innovative products and make a connection with different audiences, in order to explore new markets. 這專案是一個作業,利用創造品牌來經營行銷,我們小組希望作業不單 是作業,也希望透過作業做點事情,所以我們最終選擇以扶持在地沒落 的手工藝為主軸,創造新的產品價值,讓手工藝與不同客群產生連結, 最終目的是希望此作業,在課程結束後,能夠有它延續的價值.
从 this word in Chinese means two people and in our brand logo means our partners who are the hard workers of Rush craft. Our brand wants to preserve the culture of Rush craft. We hope to use our product to bring a new vision to Rush craft and make Rush culture timeless. LOGO是以兩個人為主軸,象徵我們的合作夥 伴-茄芷阿嬤與茂興製席場,與他們彼此之間 的藺草文化. 从艸想保留住的就是那經由「人」所傳承下 來的藺草文化,希望透過新的產品、新的型 式為傳統藺草工藝與藺草產業注入新生命, 讓台南的藺草文化能夠歷久彌新。
p.66
BRAND DESIGN & MARKETING/
Intro/ 產品簡介 The products are mainly for the female consumers. These include small bags, earrings, necklaces, as well as phone covers. Consumers are able to directly touch and smell the aroma of Rush. These products will have a more direct connection with the user.
品牌主要以年輕女性為客群,所以設計 出小腰包,耳環項鍊飾品,手機套與資料 夾.所有產品都可以直接的觸摸到藺草, 與聞到藺草的香味,透過這樣的設計,希 望可以使產品,和使用者更有連結,無論 是使用上的還是情感上的,讓使用者將 來使用藺草產品時,會有好的感受.
p.68
BRAND DESIGN & MARKETING/
Testing & manufacturing/ 測試與製造
Marketing/ 行銷與販賣
We focus on the details of the products and create the same background story, so that consumers can associate with the product. We did not forget the original intention, which was when we begin to profit; we won’t forget to give back to our partners.
過程我們不忘初衷,在獲利的同時,將所得與所學回饋給我們的合作 夥伴,在行銷時,我們不忘締造故事與背景讓此與消費者產生連結, 再者,我們非常要求產品的細節與品質,再以客製化商品,增加客群, 最終我們獲得許多迴響與訂單.
p.70
GRAPHIC WORKS/
GRAPHIC WORKS
It’s knowledge of communication for me.
p.72
GRAPHIC WORKS/
MONATI logo design/ 商標識別設計
This hostel is founded by a group of young people. They have the vitality and passion and hope that this hostel can provide a lively and sense of safety to travelers. So I used vibrant colors and a rectangle to design this logo. 這是由一群年輕人所創的背包客旅棧,講求細心服務與活力熱忱, 透過不是正規矩形搭配活潑的色系,和排序,可以給消費者有活力 卻安心的感受.
Date-2015
p.74
GRAPHIC WORKS/
Bolder CIS design/ Bolder 企業識別設計 Bolder is a fashion brand of glasses,which is specially designed for the elderly. They use their product to bring innovative ideas, vitality, spirit, fashion sense to elderly. The lively B represents glasses and the name of the brand Bolder means “make older people bolder." 此品牌專為老年人設計的時尚眼鏡品牌,希望帶給老年人求新求 變,活力,精神,時尚的感覺,LOGO發想為下圖,上圖為確稿,以簡單 的線條與跳脫的活力顏色做為主角帶出眼鏡,與品牌核心概念, 品牌名稱為Bolder,BOLD為勇敢的代表,OLDER為我們所設定的 客群.
Date-2015
p.76
GRAPHIC WORKS/
CIS design of Barley soup shop 薏仁湯品屋企業識別設計 Date-2015
p.78
GRAPHIC WORKS/
NCKU Industrial design summer exhibition graphic design 成大工業設計期末聯展 - 夏展 文宣設計 Date-2015
p.80
GRAPHIC WORKS/
Logo and stickers/ 茄子蛋樂團平面產品 This is a rock band of Taiwan. Their genre incorporates a slight clash between tradition and modernity. So when I designed their logo, I incorporated this clash into the design. 台灣小有名氣的地下樂團,在做他們設計,我認為他 們有傳統又跳脫的感受,有時又有些許日本武士的 感受在裡面,所以選用浮世繪做為設計根基.
Date-2013,2014
p.82
MATERIAL R & D
This is a still ongoing project and from which I have encountered many gratefulness. Throughout every process of designing, I have earned indescribable happiness and satisfactions. Although this project is still in progress, I wish to convey my curiosity and passion in design to each and every one of you. 這是個還在進行的專案,從中學習到很多,也遇到許多令人感激的人與 事情,每次的設計,透過自己踏實的去成長時,總是會有難以言喻的開 心與滿足,雖然還正在進行,但希望可以傳達我對設計的好奇與熱忱.
MATERIAL R & D -Physical dry bath An ongoing preject Date 11.2015-
No plasma 2 under No plasma 2 top O2 plasma 2 under O2 plasma 2 top Ar plasma 2 under Ar plasma 2 top
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p.84
MATERIAL R & D
Backgound/ 緣起 The world is in need of saving all kinds of natural resources due to climate change, water scarcity and unequal distribution of resources. The purpose of showering is to clean the dirt and metabolized skins. The average amount of showering water used in Taiwan (the water pressure for 10 minutes of showering time with a height of 3 stories) is about 60 to 70 liters. However, water is not a necessity when it comes to the purpose of showering. 環境變遷,水資源匱乏,且分布不均,全球越來 越多地區水資源匱乏.節省各項資源是需集體 響應的. 洗澡多數族群主要目的為清潔身體表面皮脂 污垢與代謝後之角質.台灣人平均洗澡用水 量(以淋浴10分鐘3樓高度之水壓為例)約為 60~70公升.但以洗澡目的,未必會需要水,在 水資源匱乏的地區,如非洲等地,若將洗澡水省 下來,則可節省相當可觀的水資源. 故發起此題目初期的想法,透過設計降低洗澡 的水資源浪費.
Initial research/ 前期訪談研究 If the purpose of showering is to clean the skin, water might not be the only choice. In my early research and interviews, I found out that most people shower for relaxation, and cleaning is just a basic protocol. My interviews show that most of the people are willing to reduce the enjoyment of bath for environmental purposes while a small part of the people are willing to reduce the number of times to clean their body for environmental purposes.
若清潔皮膚是洗澡的目的,那就可能未必會 需要水才能夠洗澡,在我初期的研究和訪談 中,發現多數人洗澡的原因一部分是為了放 鬆,而清潔皮膚是洗澡最基本的功能與需求. 在訪談的統計中也發現,多數人願意為了環 境降低洗澡的享受感,但只有少部分人願意 為了環境降低洗澡清潔皮膚的次數. 訪談者談到可能的方式是少用水,少用清潔 用品,不泡澡,減少洗澡的時間等....... 所以才透過這樣的依據,想要找尋,離水洗澡 的可能性.
p.86
MATERIAL R & D
Existing product analysis/ 現有產品分析
1 2
1.Using chemical ways to clean for only one time does not seem environmental friendly. In addition, the lotion type of product might not suit the humidity in Taiwan. 2. Cleaning of secreted body oil through capillary action is not efficient enough. Also, since it is a one time disposal product, its environmental friendly feature is not persuadable 1.使用化學的方式清潔皮膚,且只能使用一次,所以未必真的較為環保,再者其產品為一種乳 液,未必適合濕熱的環境,如台灣. 2.因為油脂只用毛細現象清潔,效果不好,其也為一次性的產品,環保的概念不夠明確.
Objective/ 目標 I have redefined bathing to skin cleaning.And at the beginning of the project, I have set some premise restrictions 1.environmental friendly 2. It can be reused in some ways 我將洗澡重新定義為清潔皮膚的方式 在設計開始前有些前提是我自己設定的限制1.必須考慮到環保,畢竟這是主軸 2.可以用某種方式重複使用.
CAN BE REUSED
Research/ 研究 I decided to develop a product that meets the requirements of physical way of bathing and reusing for multiple times. 我決定研發一種以物理性方式洗澡又可重複使用的東西
Interviews and Statistics/ 訪談與統計
It means the most important purpose in bathe is to clean the skin. 代表洗澡最主要的目的,還是清 潔皮膚為主.
Analysis of cleaning methods/ 分析清潔方法 Grease/ 脂類 1. Surfactant (chemical means)
1.介面活性劑親油(化學方式)
2. Lipophilic-absorbing material (oil-absorbing paper, grapheme)
2.親油材質吸附(吸油面紙,石墨稀)
3. Density and surface tension (glass and plastic sheet) 3.密度與表面張力(塑膠片與玻璃) 4. Use of the capillary pores (lahar, activated carbon)
4.運用之孔洞毛細現象(火山泥,活性碳)
5. Adhesion
5.沾黏
6. Fiber scraping (melamine, tencel/superfine fiber)
6.利用纖維刮除(美耐皿海綿,超細纖維)
Particle/ 粒子 1. External cleaning, such as water and air
1.外力清潔,如水,風
2. Adhesions
2.沾黏
3. Holes adsorption (activated carbon)
3.孔洞吸附(活性碳)
4. Fiber scraping (melamine, tencel/superfine fiber)
4.利用纖維刮除(美耐皿海綿,超細纖維)
p.88
MATERIAL R & D
Explore/ 探索
Before Oil can easily be scraped. 油汙可以輕易的被刮除
After Enlarge 1000X 超細纖維顯微鏡放大1000倍
1 Tencel can easily scrap off oil due to its large surface area and acute angle. It also has enough fiber to create capillary action. However, this way of cleaning is not suitable for the structures of the human skin. 2
超細纖維表面積較大,且纖維具有銳角,可以輕易 刮除油分子,再加上纖維細且多,造成較佳的毛細 現象,但由於皮膚表面的結構,此方法不適用於清 潔皮膚.
Research and development/ 材質研發
Use height difference to adapt skin.
利用高低起伏的不同方便適應肌膚,如牙刷的道理.
Use hydrophilic group and lipophilic group to increase adsorption
利用親水基與親油基的改質,來增加吸附力
Use 200mm of spacing to increase oil capillarity
使用200nm的間距增加毛細現象
Use sharp angle to increase cleaning efficiency
使用銳角,增加清潔效率
Eventually, I proposed my project to Professor MengJu Wang from NTUST. She kindly gave me suggestions and guidance on this project.
最後我找到台科大的王孟菊教授,向他提案, 他非常好心地給予我指導和研究資源.
p.90
MATERIAL R & D
1
In the process of making the sponge, we first mixed PDMS (lipophilic) with HEMA (hydrophilic).After 2 that, salt was added. We then pour the mixture 3 into the mold. When the mixture is solidified, we 4 dissolve the salt in the sponge to create holes and cilia in it. The sponge is eventually both lipophilic and hydrophilic with features of cleaning in a physical way and reusing for multiple times. 1
我們使用PDMS(一種親油材質),填入HEMA(親 2
水材質),再加入鹽類(最後溶解鹽類產生孔洞),倒 3
入模具,凝固後溶解鹽類,會產生有孔洞與纖毛, 且具有親水又親油的特性,可以用物理性清潔手 4
法,並且可以重複使用的海綿.
MATERIAL R & D
200x
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No plasma 0.5 under No plasma 0.5 top O2 plasma 0.5 under O2 plasma 0.5 top Ar plasma 0.5 under Ar plasma 0.5 top
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No plasma 1 liquid No plasma 2 liquid O2 plasma 2 liquid Ar plasma 2 liquid
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p.92
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Verify lipophilic of PDMS.Check the density of the holes and size of the sponge. Make sure HEMA is successfully attached 驗證PDMS的親油性,確認海綿孔洞密度與尺寸關係,確認它HEMA附著成功
Future plans/ 後續計畫 After confirming this method is feasible, we started to research on our target audiences. We design the product based on our target audiences’ needs. Starting with different ways of bathing and the material using to bath, we hope to alter people’s definitions and attitudes towards bathing into a greener and more natural form of lifestyle. 在確認這樣的方法可以清潔皮膚後,就開始探索使 用族群,將產品變得更適合不同族群來使用,找出最 適合設定之使用者的設計,從形式與材質著手,緩緩 的轉變人們對洗澡的定義與態度.立足於更環保更 自然的生活型態.
When designing, the way is not sought but created.
黃威皓
Wei-Hau Huang +886 911830209 gstw10@hotmail.com