1 minute read
ARCHITECTURE IS COMPLEX CITY
Synthetic Odyssey
Ecology of Build Environment for Humans and Non-Humans
Advertisement
In a world rapidly converted into information, future cities and buildings will be characterized by enhanced resilience, plasticity, and malleability of complex interrelated systems. Increased designability within complex ecologies will allow foe designs of unprecedented nature, complexity, with new resources of big data, Ai, simulation, and automated construction. Voxelized data derived from the simulation of local physics will be synthesized with discrete assembly models targeted at Ai design search, exploring new fundamentals of architecture at the increased resolution, with super performance and previously unseen aesthetics.
Converting NASA images of Mars into synthetic landscapes and adaptive growth of human/inhuman architectures to create high-density supercities on Earth with distributed and localized energy.
The slope analysis illustrates the angles of the terrain in the landscape to ground the project and distribute the programs accordingly. The selected area has the most amount of slope variations to create an architectural scheme.
Analysing the two extreme days of the year, the mapping suggests grounding the different typologies of the voxels with the specific location according to the analysis.
The analyses have been only done to the Winter solstice due to the sun angle being lower, in the sense that creating a diversity of sun energy which hits the landscape. Whereas, Summer solstice has less differentiation of the energy due to the angle of the sun being closer to 90 degrees.
These experiments of different agent fields with variations of parameter have divided according to the ideologies. The first few agent fields were tested on the entire ground to select a certain logic of the agent with the ambiguity of the form. The study of the agent movements gets precise as the testing proceeds.
This approach of swarm system that has begun with the edges of four nearby cliffs that flocks outward in the site, which blends gradually with the landscape. In the middle of the agent, it creates moments of gathering area of swirling of the agents with elongated directionality.