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Apps

bid (i.e., paying the highest price to place an ad in the Angry Birds app), or else another ad SDK

might win the bid. Regardless, in its mediation capacity, an SDK is still responsible for acquiring

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the child’s Personal Information and passing it on to the winning ad network.

75. Once exfiltrated to the SDK’s servers, the Personal Information harvested from

children playing the Angry Birds Gaming Apps can be combined with other data associated with

those same children via the same persistent identifiers or other data (e.g., online activity or

demographics) which can track and individually identify the children. This is often accomplished

through vast quantities of data obtained by “ad networks.”

76. An ad network is also where advertising space is bought and sold. In this virtual

marketplace, app developers and advertisers buy and sell advertising space and the ads to fill it.

These networks connect advertisers looking to sell data-driven, targeted ads to mobile apps that

want to host advertisements. A key function of an ad network is aggregating available ad space

from developers and matching it with advertisers’ demands.

77. Once the ad call is facilitated bytheSDK, and the ad is placed on the child’s device,

advertising companies then store and analyze the Personal Information to enable continued

tracking of the child. This further analysis and profiling includes storing information such as what

ads they have already seen, what actions they took in response to those ads, other online behavior,

and additional demographic data. This way, the advertising companies that design and maintain

the SDK (and other affiliated entities) can generally monitor, profile, and track them over time,

across devices, and across the Internet. Targeted advertising is driven by individuals’ Personal

Information and employs sophisticated algorithms that interpret the Personal Information to determine the most effective advertising for those individuals.35

78. This entire ecosystem collects and uses children’s Personal Information without

first providing direct parental notice or obtaining verifiable parental consent. This includes the

35 For a detailed discussion of targeted advertising, see Section IV.F.1, infra.

companies that have SDKs embedded in the Angry Birds Gaming Apps, who fail to reasonably

and meaningfully inform parents that, as children play the Angry Birds Gaming Apps, the SDKs

surreptitiously collects their Personal Information and track online behavior to profile children for

targeted advertising. Further, parents are not asked to consent to these practices. This is all the

more egregious given that COPPA does not just require notice in its compliance regime, but also

requires equally-critical verifiable parental consent.

G. On Rovio’s Behalf, Multiple SDKs Exfiltrate Children’s Personal Information While They Play at Least Eight of Rovio’s Most Popular Angry Birds Gaming Apps.

79. To show ads to children via the Angry Birds Gaming Apps (through its ad network

or its mediation services), an SDK embedded in the Angry Birds Gaming Apps communicates

with or “makes a call” to servers used by the advertising company that develops and maintains the

given SDK. For example, for the AdColony SDK—which is found in all of the Angry Birds

Gaming Apps—data might be sent to servers affiliated with AdColony’s web address

ads30.adcolony.com. The call would then request that an ad be shown to a particular child while

he or she is playing the game.

80. Through this call, the given SDK receives the child’s Personal Information, in the

form of persistent identifiers including, among others, the child’s AAID.

81. The SDK also receives the IP address of the child’s device, which enables the

identification of the child’s location, the identification of the child’s device, and cross-device

tracking.

82. The SDK’s call to its servers also discloses other valuable Personal Information in

the form of Device Fingerprint data that can be used to identify, profile, and target specific

children. This information can include, inter alia:

a. the manufacturer, make, and model of the child’s device;

b. the operating system of the child’s device; and

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