Hop is a audio player for the blind and illiterate

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hopping over

walls of illiteracy


Current Design

C-1 NLS player


Brief History

These machines are used not only by the visually impaired, but by phyically disabled individuals who would have difficulty with holding a book or turning pages. The first talking book playback macines, dating back to 1933, played 33 1/3 Rpm records and later cassetts became the standard. The C-1, plays recordings at commercial speed and half commercial speeds. NLS/BPH distrubutes its talking books on standard audio cassettes designed to play at half commericial speed and using four cassettes. The C-1 side-and speed-selector switches enable readers to play cassettes created with the standard commercial configuration. The C-1 player is shipped with a fully charged, rechargable nickel-cadium battery that will operate the player for six hours after being fully charged.

Anton Sutovsky / a _ d e s i g n _ s @ h o t m a i l . c o m


Inspiration Problematic Features Not very appealing Grooves on the case and all the sharp inner edges are very hard to clean. Poor sound quality Too many openings in the top allow debris in the machine Power supply becomes warm when used for a longer period of time Slide controls are magnets for crumbs of food. Technology is outdated

Ligh tweight

Ea s y to carry

The C-1 player feels "clunky". Heavy and massive in size Moving parts are unreliable

Beneficial Features

No sharp edges and no protrusionsthat might catch on something. There are five jacks on the side, well-spaced forclear tactile marking. Not affected by being bounced about or dropped.

se ls r fri e ntro & nandly cons vigatio

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Easily felt controls with large print labels.

igh

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Sturdy, low center of gravity.

-quali sound ty


nal Elements Conceptual Elements Elements of importance in a good universal design

Logical positioning of button. Buttons next to its functions. The implement of location illustrating a function. Examples like left= rewind ; right = forward.

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ori gin fo he desig rt

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Concave and convex surfaces add importance, , develops a point of origin. Channels and textures suggests directions and zones of different functions and also simplifies memorization of the object. Allow user to maintain a neutral body position. Use reasonable operating forces. Minimize sustained physical effort. Acommodate right or left handed access and use. ce

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M i te nimize grooves & a sa spill-proof surf

s mem ry cards o con veniently

Provide adaptability to the user's pace. * ADDITIONAL ELEMENTS INCLUDED THOUGHOUT THE BOOK

A straight path never leads anywhere except to the objective. -Andre Gide


Button Exploration


Surface Exploration


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First approach the product and begin to familiarize yourself with the shape of the product.

Button Exploration

Open the spill-proof cover to remove your memory card from the storage sleeve.

Once the memory card is in place the product begins the orientation. Beginning with the info. button.

When On this command explains each and every button and or a functional surface you touch.

Insert the memory card into the drive,

Scrolls though your audio options.

These are your control button This is the audio control button located between the two speakers.


Surface Exploration Play button.

Words can be spelled upon user request.

These are your operating control buttons The play and spell button do just that.

Adjusts your selected option.

r operating ns

Remove memory card from the drive and place it into the storage sleeve.

The end.


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Concept Sketches

These are you control butto


r operating ns

Final Concept Orthographic

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Turn static files into dynamic content formats.

Create a flipbook
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