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Gamification 2012 - 2017: Opportunities
and Market Outlook for Next Generation Brand/Product Advertising through Embedded Gaming Aarkstore.com Mobile Commerce 2012 Mobile Commerce Vendor Analysis 2012 WLAN Market 2012: Wireless Local Area Network Market Study & Business Overview WiMAX Service Providers by Country 2012 The LTE Market by Infrastructure, Devices and Operator Services 2012 - 2016 Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generation Brand/Product Advertising through Embedded Gaming Sony PlayStation Vita: Mobile Console vs. Cellphone-based Gaming Market 2012-2017 Cloud Services for Small and Medium Businesses (SMB) Market State of the Cloud: Analysis of Cloud Services, Companies, and Applications Mobile Location Commerce 2012 - 2017 IP Multimedia Subsystem (IMS) : The Market for Applications & Services 2012-2017 LTE Operator Strategies: Key Drivers, Deployment Strategies, CAPEX, OPEX, Price Plans, ARPUs and Service Revenues 2012 - 2016 Mobile Operator Subscriptions, Spectrum, Ownership & Infrastructure Contracts Database Q1'2012 Telecom and Smart Grid: Technologies, Solutions, and Applications Public Safety LTE: A Global Assessment of Market Size, Technology, Vendor Trends and Spectrum Allocation 2012 - 2016 Google Revenue Drivers: Current Status and Future Prospects Mobile Applications and Widgets: Portable Applications on Mobile Platforms, Fifth Edition Google Market Intelligence The LTE Device Marketplace: Ecosystem, Roadmap, Key Trends, Shipments/Market Share, and Global Forecast by Vendor 2012 - 2016 Network Operator Monetization Strategies: Leveraging New Sources of Revenue Real-time Location Services (RTLS): Applications, Services, and Company Analysis Microsoft Reliance on Facebook for Social Media: Analysis of Multiple Microsoft FB Sites Global Semiconductor Marketplace: Industry Verticals, Growth Drivers, and Forecast 2012 2017 LTE Support of the Smart-grid Solutions, Applications, and Market Outlook The LTE Infrastructure Market: Vendors, Market Share, Key Trends & Forecasts Google's Mobile Advertising Strategy Smartphones: New User Paradigms and Behaviors
Google vs. Incumbent Service Providers Google Acquisitions: A Qualitative Analysis and Business Assessment Google 2011: Markets, Products, Competition, and Acquisitions Wireless/Mobile Devices and Applications: Solutions and Market Opportunities The Definitive Analysis of WiMAX Infrastructure and Market Update 2011 The Definitive Analysis of WiFi Infrastructure and Market Update 2011 Mobile Applications Stores 2012: Asia - Market Analysis and Business Assessment Next Generation Mobile Commerce: Beyond Cell Phones Global Cellular Handset Update: Market, Technology, Vendor, and Application Analysis Next Generation Messaging over IMS Mobile Applications Stores 2012: Europe - Market Analysis and Business Assessment M2M and Telematics Solutions and Market Opportunities RFID Solutions and Market Opportunities Google Acquisitions and Strategy International Toll Free Service (ITFS) for Middle East, Africa and Asia Google Update Autumn 2011 Mobile Banking: State of the Market and Future Opportunities SIP Trunking: Next Generation Call Processing Drives Lower Cost Communications End-to-End M2M, Fifth Edition Global LTE Industry Landscape: Adoption, Applications, Deployments and Subscriptions by Region, Country, Spectrum and Operator 2011 - 2015 Mobile Gaming Asia: Market and Forecast Analysis Cloud Talk: Analysis of the Cloud Market, Business Transformation, and Industry Implications Mobile Commerce in Public Service: Expanding Beyond Consumer Services Browse complete Report on : http://www.aarkstore.com/reports/Gamification-2012-2017-Opportunities-and-Market-Outlook-forNext-Generation-Brand-Product-Advertising-through-Embedded-Gaming-192027.html Neel Aarkstore Enterprise Phone:08149852585 Email:enquiry@aarkstore.com URL:www.aarkstore.com http://www.facebook.com/aarkstore http://in.linkedin.com/in/aarkstore
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Embedded gaming or "Gamification" is a next generation advertising approach in which gaming elements are integrated into a non-game environment. Gamification represents a promising strategy for public and commercial brands to increase customer activity, build loyalty, broaden reach and monetize assets. Mind Commerce projects Gamification growth to reach $3.6 billion by 2017. It is also estimated that by 2017, 80% of Global 2000 organizations will have gamified applications and/or processes. The goal of Gamification is to maximum user brand/product engagement through facilitation of entertainment in which the user interacts with the brand in a fun/pleasurable manner. One of the keys to success is to assess user behavioral patterns as a precursor to deploying optimal game mechanics that that align user likes, dislikes, expectations and behaviors. Optimal design is based on research into extrinsic motivators, intrinsic values and facilitation of long term engagement. This research includes: • • • • • • • •
Gamification business model analysis In-depth analysis of Gamification solution and dynamics Analysis of thirty two companies involved in Gamificiation Case study analysis of brands capitalizing upon Gamification Analysis of Gamification market trends and market projections 2012 - 2017 Analysis of potential benefit metrics and non-metrics of Gamification for Brands Gamification process analysis including game mechanics, design techniques, and features Guidelines for Brands, Vendors, Service Providers, and Investors to realize optimal success with Gamification