AARON P AYNE PORTFOLIO
ARCHITECTURE
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L L L L | PE R FO R MI NG ARTS HIGH SCH OOL
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CA S E WE STE R N ME DI CAL LIBRARY
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H E J DU K /KO OLHA AS CHARACT ER/ WORLD
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TOY TI ME CA PS U LE
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DA NC E AND PE R FO R M IN G ARTS CEN T ER
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I S I T JU NK?
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N O ODLE S OU P
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S O GR APHI C !
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I N T E R FE R E NC E S WORKSH OP
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01 L LLL “LLLLâ€? is a performing arts high school in which each of the arts disciplines can have their own unique volumes, while still being understood as one cohesive whole. The L allows for the cellular classroom program to stack up vertically before the studio and arts spaces sprawl out in the horizontal parts and frame views into the city of Detroit. The massing of the tower was created by stacking and aggregating three Ls, which are then sheared and united by an idealistic tower extrusion. Ls are aggregated again in plan across the site as a way to organize the public follies--the auditorium, gallery, and black box theater. The interstitial space between the site Ls creates a shared courtyard and gathering space, which can be seen as the plan analog of the void created by the interstitial space of the Ls in the tower. The L is ipped from the tower for the public follies, allowing for an entry at ground level which leads to a double or triple height performance space. Ls are aggregated once more to create a graphic strategy for the building skin. The graphic produces different readings of the tower, sometimes enforcing the independent identity of each volume, and sometimes enforcing their existence as one cohesive tower.
UG4 | Jane Murphy | 15 week studio project 4
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02 CASE WE STE R N MEDICAL L I B RA RY Case Western Reserve University has decided to build a new library to serve the Medical School. In an effort to maintain and take advantage of existing pedestrian paths, the ground plane is lifted up to create a fully public porch. The porch is enhanced by both the roof, which creates an implied south facing courtyard, and the pyramidal ďŹ gures that allow the public to see some of the activity within. In this way, the building opens itself up to not just the Medical School, but to the University as a whole. Public and admin spaces are accessed within the plinth. The library itself begins within an idealized glass box and expands upon hitting the thickened roof. The metal skin allows for more controlled light in the library, which both protects the books and allows for speciďŹ c views out. Special objects contain the special pieces of program: the main reading room, auditorium, and rare books room. The volumes tend to oscillate on each level between solid and void, often becoming double or triple height spaces, but always allowing the pyramidal volume to be read. UG3 | Ryan Keener | 7 week studio project
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public |
special program |
porch |
library |
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Ground plane raised creates public porch
Roof creates implied south facing courtyard for porch
Objects break up roof, pushing individul pieces
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03 KOOLH A A S/HE J DUK, C HARACTE R / WO R LD This semester long seminar studied how video game representation can play a part in architecture. Our project attempts to hybridize Koolhaas’s CCTV and Hejduk’s Wall House into a single tower. The player of the game moves up vertically through the black box voided with Wall House apertures, discovering increasingly more of the purple CCTV pieces as you move up. Throughout the ascent, the player is granted selective views of the tower, slowly revealing that this world is actually one oversized character. At the top, the player finds buttons which trigger views of the elevations, giving one last holistic view of the tower, and revealing the bottom to top transformation from Hejduk to Koolhaas, and from World to Character. UG4 | Stephen Turk | 4 week seminar group project
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04 TOY T IME CA PSUL E The Toy Time Capsule is a set of vessels designed to shoot three toys into space. A vessel is designed for each of the toys (in this case a stretchy frog, transformer, and a train). These vessels relate formally to their respective toys. The exterior vessel tightly holds the interior ones so that the four support each other. The sectional object became inherent with so many things within things, and is further emphasized through the use of double or multiple shells for each vessel. The perforation works at multiple scales to create selected views, and bring in interesting qualities of light.
UG2 | Justin Diles | 4 week studio project
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05 D PAC For the Dance and Performing Arts Center, I was interested in seeing how themes present in the Toy Time Capsule: sectional object, double shells, and perforation, could operate at the scale of a building. Forms are sampled from the Toy Time Capsule to create the massing for the DPAC. The program includes a variety of performance spaces with varying sizes and levels of intimacy. The two main sectional objects become the large and medium performance spaces, while more informal spaces are created by the shifting of the inner shell, making inhabitable space between the two. A ramp system connects the large and medium performance spaces, while the perforation, paired with the double shell, creates dynamic light conditions as you move through the building. UG2 | Justin Diles | 4 week studio project
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06 IS IT J UNK? Is It Junk aims to repurpose the abundance of architectural 3D models available on websites like Google Sketchup Warehouse and Google Poly. Deliverables included a game created using Unity, a physical version of the game, and a field guide which catalogs the models and shapes used within the games. Using a specific set of criteria, the internet has created a new building block from the architectural junk of the internet. By aggregating the junk into a primitive, it becomes a semihomogenous block which can be utilized as a new building material. The desire to use this material in a creative way results in a game which allows you to arrange, stack, and aggregate the building blocks to create your own composition. Along with the excess of 3D models comes the excess of their 3D printed counterparts, which become junk in their own right. Is It Junk allows for all this junk, previously thought to be difficult to reuse or recycle, to be repurposed to create new digital and physical compositions. play here: http://officeca.space/museum/junk/ index.htm
UG3 | Galo Canizares | 8 week studio partner project
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07 N OOD LE S OUP
Noodle Soup, winning entry of the 2018 Ragdale Ring, is an interactive playscape. It utilizes static, fuzzy walls and soft, pliable, movable noodles. The walls peel up from the ground to provide seating. The noodles can interact with the walls to function as giant bean bags, or they can be picked up and played with like an oversized toy. Noodle Soup is flexible enough to host a variety of performances, while also being somewhere to play. Noodle Soup was accomplished through a two week prefabrication period and a 3 week build residency at the Ragdale Foundation. I had the privilege of being on the construction team, assisting with a range of tasks from the traditional wood framing of the walls and stage, to stuffing 30 foot waterproof bean bags full of packing peanuts. Honorable Mention in the 2018 Architect’s Newspaper Best of Design Awards, Young Architect’s category
Office CA | 3 week build residency
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08 SO GRA PHI C!
So Graphic!, competition entry for the 2019 Ragdale Ring, attempts to represent properties of simulated physics modes of thinking and form making in contemporary architecture. The project is composed of primitive, volumetric clusters, seemingly blooming from the ground, and linear and color ďŹ ll graphics, seemingly falling neatly from above. The project attempts to reconcile and contextualize these crystalline clusters with a at projected graphic. The clusters are organized such that they appear to have bloomed from the Earth, sharing their origin and color palette with the owers in the nearby prairie. The forms appear as a small rock formation from a distance, and a large outdoor furniture piece from close up. The organization of the clusters services the outdoor theater space during performances, and encourages visitors to move around the site and experience the project in the round during down time.
Viola Ago | 4 Week Design Proposal
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09 IN TERFERE NCE S WORKSHOP The Interferences Wokshop aims to position technological investigations as a valid design tool, and to reveal ways in which software leaves traces in contemporary design. This series of objects looks at the compression and expansion of 5 volumes. The graphic developed for the objects becomes more dense as the volumes compress. To achieve this, the initial texturemap ďŹ le is used as a material; another graphic layer re-applied to the object. The bitmap reappears again as the background image. The objects were 3D printed, vacuum formed, and hydrodipped. The inaccurate hand processes (vacuum forming and hydrodipping) produce misreadings between the object, its graphic, and its existence as representation. These processes produce more misreadings as the compression of the volumes and density of the graphic increase. UG4 | Viola Ago | workshop
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2 day
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