Processbook

Page 1

process book FROM START TO FINISH OF THE GREAT ESCAPE


1

problem

2

Research


3

strategy

4

design


1 Problem There isn’t a board game out there for old people! The elderly love board games! They keep their mind sharp and focused. But there isn’t a game out there targeted specifically towards them and their lifestyles.

The Solution? A board game geared towards elders and their life current lifestyles! All in good humor, The Great Escape pokes fun at stereotypical events within a nursing home. The point of the game: the first to escape the home without getting caught wins.


2 Research We’ll give them something to laugh about.

Competition:


3 Strategy Keep them young, keep them focused.

audience:

Voice:

Ages 60 and up

Bright

Male and Female

Retro

Lives in a nursing home

Satirical

Loves to play games Social and personable Loves a good laugh

inspiration:


Planning:


4 Design

The youth aren’t the only ones allowed to have fun.

Logos: the

gr eat

t a o g d ol the

y get-a-wa

great

the O L D G O AT get-a-way

escape

the

great

the

great

Board Development: bedroom

bedroom

bedroom

bedroom

community center

cafeteria

washroom

arts and crafts


Illustration Development:

The final:



bedroom

community center

washroom

bedroom

bedroom


A l e x V i ta l e

CREATIVE DIRECTION O F F - B E AT I DE A S


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