P1 Project - Housing a Thesis

Page 1

Either we “play dead,” and become inanimate like our surroundings, or we animate those surroundings, and make them like ourselves” - Neil Leach

neuromorphic architecture


>>>>>>

issue In an emerging wireless era, humans are in con-

stant flux and require unanticipated spaces that can respond to our changing needs dynamically.

position >>>>>>>>>>>

Architecture today is the death of change: architects design buildings as static objects that fail to respond to the users’ needs and desires, while humans favor for an infrastructure to perceive, adapt, and change in relation to each person’s idiosyncrasies.

neuromorphic When buildings are no longer objects but living or-

ganisms that can perceive, adapt and change in relation to the inhabitant. As an architect, how do we begin to design these ‘living organisms’?


Strategy#1 - The Empathetic Building

The building must be designed as a living organism, one that adapts to its users and enhances their spatial experience and wellbeing through kinesthetic empathy.

Tactic #1 The building will change shape in correspondence to the inhabitant’s current physiological and psychological state, with the intention of stimulating the senses and inducing a healthier mind and body. Neuromorphic architecture is created utilizing movements based on neurological theories of aesthetic experience.

unpredictability

ANFA Poster Presentation - “Designing With Dance�

contrast

metaphor


gloomy relaxing

The kinetic architecture embodies an ever-changing narrative of arriving and departing from stillness. Control system is based on James Russell’s Circumplex Model of Emotion

sleepy

kinetic

arousing

exciting

distressing

unpleasant

II

I

III

IV

less aesthetic

pleasant

II

I

III

IV

aesthetic

gloomy relaxing motionless

sleepy

kinetic

[acknlowedge user]

less aesthetic

II

I

III

IV

[perceive’s need]

motionless

aesthetic = MAINTAIN

a

motionless

ENTER IN SPACE

[adapt]

[relaxing]

p

- STIMULUS

a

[sleepy] p

a

+STIMULUS

low arousal low pleasant

[pleasant] p

a

arousal pleasant

[exciting] p

k

low arousal pleasant

high arousal high pleasant

a

motionless aesthetic

a

motionless less aesthetic

a

kinetic aesthetic

a

kinetic aesthetic

k

k

k


Strategy#2 - The Utilitarian Building

The building must be ever-changing in program and adapt to the user’s functional needs, as opposed to being predefined by a single application.

Tactic #1 The building will re-configure into multiple uses for work, play and dwell scenarios for the occupant.

Tactic #2 The building will re-configure itself to provide surfaces for work, rest, sleep, and play.

work

rest

sleep

play


Strategy#3 - The Neuroplastic Building = MAINTAIN

k

a

motionless

= MAINTAIN

- STIMULUS

a

p a

k p

a

a k

p

+STIMULUS

The building will learn from the inhabitant and evolve accordingly over periods of time; eliciting the user’s stimulus through building variations and thus establishing dishabituation.

a

[relaxing]

p

ENTER IN SPACE

- STIMULUS

a

[sleepy] p

Tactic #1 The building would be comprised of neuromorphic control systems that would be able to learn from the occupant and evolve in real-time.

a

[pleasant] p

+STIMULUS

low arousal low pleasant arousal pleasant

= MAINTAIN

k

low arousal pleasant

a

k a

k a

motionless aesthetic motionless less aesthetic kinetic aesthetic

[exciting] p

high arousal high pleasant

k a

kinetic aesthetic

a k

p

a

a

k p

a

- STIMULUS

a k

p a

a k

p

+STIMULUS

a

= MAINTAIN

a

- STIMULUS

a k

p

a k a

p a

k p

a k

a

a

p

+STIMULUS = MAINTAIN

a

k p

a

a

k p

a

- STIMULUS

a k

p a

a k

p

+STIMULUS

a

a

= MAINTAIN

a p

a

a

k p

a

- STIMULUS

a k

a k

p a

a k

p

+STIMULUS

a

a k

p

a


1

minimum

‘arm’ piston extension

maximum vertical body span

Details & Parameters

minimum maximum horizontal body span

2 ‘foot’ piston connection

x2

ma

xim

um

3

mi

1. hydraulic piston arms 2. fibre-glass based fabric 3. aluminum track

2

1 3

0

1

2

4m

building elevation

x2

minimum

um

joint hinge connection

maximum vertical body span

nim

minimum maximum horizontal body span

x2


contrast + motionless = relaxing [function=reading]

low pleasant + motionless = sleepy [function=resting]

interior view

interior view - minimum span

exterior view

interior view

entrance

interior space

entrance

interior space


metaphor + kinetic = pleasant [function=work]

unpredictable + kinetic = exciting [function=play]

interior view

interior view

exterior view

exterior view

entrance

interior space

entrance

interior space


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