International Visual Literacy Association 2016 Conference

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Color Theory and Interactive Generative Visual Pattern System Applied to Fashion and Design Sun young Ahn Adviser: Prof. Petronio Bendito Purdue University Visual Communications Design


CONTENTS 1 Background 2 Introduction 3 Methods 4 Case Studies 5 Other Applications 6 Exhibition


1 Background: Customized fashion trend Traditionally, high-end fashion brands have played a role as a trend setter in the fashion market, and mass fashion brands popularized the trend as a trend adopter.

Traditional structure of fashion trends

More fashion content

Haute-Couture

More product dierentiation Greater demand uncertainty

Designer ready-to-wear

Higher-quality fabric Higher price

Luxury brands Fashion trend setter Mid-level brands

High street retailers Fashion trend adopter

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1 Background: Customized fashion trend “It’s a new era in fashion - there are no rules. It’s all about the individual and personal style.” - Alexander McQueen

The rise of personalized fashion

Emergence of fast fashion brands

Development of the Internet

Advance of Technology

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1 Background: Customized fashion trend A global apparel brand, Nike, launched customized product lines by providing various design options in color, material and patterns.

Customized fashion brands’ interfaces : Nike Custom Shoes

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1 Background: Customized fashion trend Over the past ďŹ ve years, there have been many online fashion retail start-ups that provide customized apparel products.

Customized fashion brands’ interfaces: iTailor

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1 Background: Customized fashion trend With the advance of digital printing technology, people can easily apply their own digital images to various design products.

Customized fashion brands’ interfaces: Print All Over Me (PAOM)

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2 Introduction: Introduction of PiC’n Wear PiC’n Wear is a customized scarf design application based on a generative visual pattern system.

Interface

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2 Introduction: Introduction of PiC’n Wear The application allows people to easily create customized patterns and color variations. The work flow consists of 5 steps, and it provides an easy and fluent user experience.

Work flow

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

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3 Methods: HSB digital color system Developing a color-sorting algorithm based on color theories. Background: HSB digital color system

Background: HSB digital color system

(H)

(B) HSB Color Space (Cylinder)

Light (100)

0° 30°

330° 300°

Brightness: Relative darkness or brightness of a color

60°

90°

HUE SATURATION

120°

240° 210°

150°

The height of the cylinder : A higher number means a lighter color

BRIGHTNESS

270°

Dark (0)

180°

Hue: The name of a color The circumference of the upper side : A hue is determined by the angle of its color wheel

Dull (0)

Vivid (100) Saturation:

(S)

The purity of a color The radius of the cylinder : A higher number means a more vivid color

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3 Methods: Color data visualization The system picks colors from a picture and visualizes the color on the HSB color grid based on a color sorting algorithm.

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Color sorting algorithm

Check the value of Hue

Check the value of Brightness

346 346 357 359 360 0 1 2 2 3 7 7 10 11 24 24 25 26 27 30 34 34 35 38 38 40 42

50 50 50 57 60 31

39 42 50 50 50 50 50 51 51 52 58 58 59

9

55 61 62 65

67 85

18

91 118

15 16

34

x5

100 99 58 50 49 73 68 70 74

96 69

100100100100100 99 97 50 49 47 45 40 34 88 62 59 51

75 64 60

48

100100

12 13 13 16 17

Count the number of pixels

100100100100 98

x1

x13

x1

x4

x1

x1

x3

x2 x5

....

120 120 120 120 122

Check the value of Saturation

1 Pick Pixels from a Picture

2 Sort by Hue

3 Sort by Lightness

4 Show the most Vivid Color

5 Count Pixel Numbers

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3 Methods: Color data visualization The system checks the value of Hue for every pixel, and places them on the HSB color grid. A hue is determined by the angle of its color wheel.

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Sort by Hue

1 Pick Pixels from a Picture 120 118 91 10 357 346 24 37 34 25 360 0

0° 120 120 85 24 2 346 10 40 34 3

2 359

....

122 120 30 67 7 26 42 38 34 27 7

330°

30°

1

300°

270°

f

2 Sort by Hue

a b c

....

d e f

346 346 357 359 360

60°

a b c d e

90°

240°

120°

0 1 2 2 3 7 7 10 11 24 24 25 26 27 30 34 34 35 38 38 40 42 67 85

210°

150° 180°

91 118 120 120 120 120 122

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3 Methods: Color data visualization The system checks the value of Lightness for every pixel and classiďŹ es them by Lightness on the HSB color grid. The color becomes lighter at the edge.

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Sort by Lightness

2 Sort by Hue

a b c d e f

346 346 357 359 360 0 1 2 2 3 7 7 10 11 24 24 25 26 27 30 34 34 35 38 38 40 42 67 85 91 118 120 120 120 120 122

3 Sort by Lightness

a b c

50 50 50 57 60 31

39 42 50 50 50 50 50 51 51 52 58 58 59

9

55 61 62 65

....

d 18 e f

iii

ii

i

68 70 74

34

0~33 34~66 67~100

15 16 12 13 13 16 17

i

ii

iii

sun young ahn l 2016 IVLA


3 Methods: Color data visualization The system checks the value of Saturation for every pixel, and leaves the most vivid color on each grid of the HSB color grid.

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Show the most vivid color

3 Sort by Lightness

a b c

50 50 50 57 60 31

39 42 50 50 50 50 50 51 51 52 58 58 59

9

55 61 62 65

d 18 e f

68 70 74

34

15 16 12 13 13 16 17

i

ii

iii

4 Show the Most Vivid Color

a b c

100 99 58 50 49 73

100100100100100 99 97 50 49 47 45 40 34 88 62 59 51

96

....

d 69 e f

75 64 60

48

100100 100100100100 98

i

ii

iii

sun young ahn l 2016 IVLA


3 Methods: Color data visualization The system counts the number of pixels in each grid and shows colors in the circle. The size of each circle is proportional to the number of pixels in every grid.

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Count pixel numbers

4 Show the most Vivid Color

a b c

100 99 58 50 49 73

100100100100100 99 97 50 49 47 45 40 34 88 62 59 51

96

d 69 e f

75 64 60

48

100100 100100100100 98

i

ii

iii

5 Count Pixel Numbers

....

a

x5

b

x1

x13

c

x1

x4

d

x1

x1

e

x2

f

x5

i

ii

x3

iii

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3 Methods: Play with patterns Visual blending strategies: Overlapping Users can overlap circles by changing the size of the shapes.

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Pattern size

Value:1

Value:4

Value:30

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3 Methods: Play with patterns Visual blending strategies: Distortion Users can add texture by changing the circles to lines.

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Add texture

Value:0

Value:1

Value:20

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3 Methods: Play with patterns Visual blending strategies: Transparency Users can change the transparency of the pattern.

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Add Transparency

Value:255

Value:200

Value:100

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3 Methods: Rotate Colors The system creates various color variations by changing the value of the hue. Background: Color wheel and color harmonization theory

1 Pick

2 Visualize

3 Play

4 Rotate Colors

5 Print

Color variations

30°

Monochromatic Analogous

60°

90°

120°

Analogous

Contrasting

Contrasting

150°

180°

210°

Contrasting Complementary Contrasting

240°

Contrasting

270°

Contrasting

300°

Analogous

330°

Analogous

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4. Case Studies Background: In order to apply the application for fashion coordination, I studied scarf color coordination methods.

Scarf color coordination methods

1 Analogous

2 Color Accent

3 Hue Contrast

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4. Case Studies This app allows a user to sample colors from a certain area of his or her outfit or accessory and to utilize the color scheme for scarves.

Scarf color coordination: Analogous/ Accent color coordination Overall match

Overall Match

Match to Accessory

Match to Accessory

Match to Skirt

Match to Skirt

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4. Case Studies The transposition wheel allows a user to easily create various color variations.

Scarf color coordination: Hue contrast coordination

Transposition: 0 degree

Transposition: 180 degree (Complementary)

Transposition: 30 degree (Analogous)

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4. Case Studies The products that were designed by the application, PiC’n Wear.

Final products

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5. Other Applications Reproduction of an Impression: When we recall a certain memory, it comes with a visual impression, a mixture of color information.

Spring, Bloom

March, 2012, by Sun young Ahn, 3264X2448 pixels

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5. Other Applications Reproduction of an Impression: When we recall a certain memory, it comes with a visual impression, a mixture of color information.

Summer, Corn ďŹ eld

June, 2015, by Sun young Ahn, 960X720 pixels

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5. Other Applications Reproduction of an Impression: When we recall a certain memory, it comes with a visual impression, a mixture of color information.

Fall, Foliage

October, 2015, by Sun young Ahn, 2448X3264 pixels

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5. Other Applications Reproduction of an Impression: When we recall a certain memory, it comes with a visual impression, a mixture of color information.

Winter, Snow

January, 2015, by Sun young Ahn, 3264X2448 pixels

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6. Exhibition The patterns and scarves designed by PiC’n Wear were exhibited in the Patti and Rusty Rueff Gallery at Purdue University from Apr. 4th to Apr. 8th in 2016.

Pattern designs and final products

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6. Exhibition People could interact with the application during the exhibition.

Interactive media

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Thank you. Sun young Ahn Visiting Instructor of Visual Communications Design Purdue University email: ahn44@purdue.edu


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