CREATIVE MINDS UNITE
PROGRAM GUID E
// ABOUT ADAPT // MISSION STATEMENT //ADAPT (Advanced Digital Art Production Techniques) Created for artists by artists, the //ADAPT CONFERENCE is designed to teach the most advanced practices in digital art. This conference will touch every facet of digital art creation, from film to video game development. This second edition of the //ADAPT CONFERENCE reunites computer graphic professionals and enthusiasts from all four corners of the globe, and brings you multiple high-end classes taught by some of the most exciting names, from the most impressive companies around the world. We believe the prolific interaction between the creative and cultural worlds in Montreal were key to the birth of this industry. With its vibrant communities, both the industry as well as its everyday people, Montreal is the perfect location for the //ADAPT CONFERENCE, a unique event designed to teach and inspire digital artists.
//A WORD FROM THE FOUNDERS Today, you are amongst people that have come from as far as Brazil, the Middle-East, Pakistan, India, Poland, Germany, France, United Kingdom, Japan and of course, the United States and Canada. We are honored to have you all with us during your stay. Welcome to all of you.
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// TABLE OF CONTENTS // MAIN PROGRAM Keynote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 7 2D Masters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 - 15 3D Masters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 - 23 2D/3D+. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 - 37 Exploration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 - 55 Special Feature Presentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 - 61
// ACTIVITIES Theater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Art Expo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 //ADAPT AUTODESK COCKTAIL MIXER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Job Fair. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
// OTHERS Table of Content. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Sponsors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 - 73 Thanks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
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// KEYNOTE MONDAY, SEPTEMBER 24TH 7:00pm – 8:00pm //PHIL TIPPETT – TIPPETT STUDIO
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KEYNOTE // MONDAY, SEPTEMBER 24TH 7:00pm – 8:00pm
// PHIL TIPPETT //BIOGRAPHY
Phil Tippett
In 1978, Phil was at Industrial Light & Magic (ILM), animating the sinister Imperial Walkers and the alien hybrid Tauntaun for The Empire Strikes Back. He then developed the animation technique known as Go-Motion in 1982 and earned his first Academy Award nomination for the realistic dragon in Dragonslayer. In 1983, as head of the ILM creature shop, he began work on Return of the Jedi, for which he was awarded the Oscar. In 1984 Phil left ILM to start his own company, Tippett Studio, which won its first Emmy for the startingly realistic dinosaur sequences on the CBS animated documentary Dinosaur! in 1985. Later, Phil earned another Academy Award nomination for his work on Willow. In 1991, Steven Spielberg, selected him to supervise the dinosaur animation for Jurassic Park. It was this project that was responsible for Tippett Studio’s transition from stop-motion to computer-generated animation and for which Phil was awarded his second Oscar. 1997 brought along Starship Troopers and with that Phil earned a co-director credit for the massive battle sequences and his sixth Academy Award nomination. With the new millennium came a new focus for Phil—developing, co-writing and directing his own feature Starship Troopers 2: Hero of the Federation. Currently, Phil is overseeing all character design and animation for the summer 2007 release of The Spiderwick Chronicles (Paramount), as well as developing a number of exciting new projects.
//COURSE OUTLINE “I am honored to have been invited to this conference to share some of my experience as a film maker. Having participated in the dramatic changeover from creating visual effects for motion pictures photo-chemically (and with models) to now, where nearly everything is being created digitally, I’ve been allowed a somewhat unique perspective. I intend to bring along fond memories from where we’ve been, advantages of the current digital age and some trepidation toward the future,” Phil Tippett stated.
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YOUR PIPELINE INTO THE INDUSTRY Exclusive School Sponsor of //ADAPT 2007
1015 North Cahuenga Blvd • Hollywood, CA www.gnomonschool.com
// 2D MASTERS // SPEAKERS LIST
TUESDAY, SEPTEMBER 25TH 9:00am – 10:45am DOUBLE NEGATIVE PRESENTS // RYAN COOK TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm // MARK GOERNER WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm // DAVID KRENTZ THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am COREL PRESENTS // MASSIVE BLACK // ANDREW JONES THURSDAY, SEPTEMBER 27TH 11:00am – 12:45pm // SYD MEAD FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pm COREL PRESENTS // ILM // RYAN CHURCH
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V for Vendetta © Warner Bros. – All Rights reserved.
2D MASTERS // TUESDAY, SEPTEMBER 25TH 9:00am – 10:45am
// RYAN COOK DOUBLE NEGATIVE www.dneg.com
//BIOGRAPHY Ryan Cook
Ryan started his career as a Research and Development Technical Director at Industrial Light and Magic, before joining Double Negative in January 2003 as a digital artist. Ryan has worked on several major motion pictures including Star Wars: Episode II, Signs and Alien vs. Predator. Ryan is currently CG supervisor on Inkheart.
//COURSE OUTLINE Creating natural phenomenon such as smoke, water, and explosions are amongst some of the most challenging problems in visual effects. We aim to discuss some of the unique problems that arise in a production scenario when trying to re-create dynamic effects using examples of shots on some of our more recent films including World Trade Center, Stardust, Inkheart, and Harry Potter and the Order Of the Phoenix.
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Double Negative developed a proprietary volume renderer as well as a fluid dynamics engine to provide more control over dynamic simulations. We will aim to discuss various different approaches to dynamic simulation from a cg artist’s point of view, and use several real-world production examples from some of our more recent projects, with an emphasis on Oliver Stone’s World Trade Center.
//2D MASTERS // TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm
// MARK GOERNER www.grnr.com
//BIOGRAPHY Mark Goerner has recently completed work on Superman Returns; he is currently working on James Cameron’s Battle Angel to be released in 2009. Mark Goerner has also been involved with other high-profile projects include X-men 2, The Terminal, Steven Spielberg’s Minority Report and Constantine. Mark Goerner
//COURSE OUTLINE This presentation will discuss the impact and application of focused content and narrative in conceptual art. Mark will show samples of his personal and professional work as well as examples of other art, photography, technology and research to help support the notion of taking many related and disparate elements into consideration when building 2D images that convey the appropriate tone and flavor that the intellectual property calls for. Mark will be demonstrating through Photoshop the process of building an image that builds off of a scripted treatment and demonstrates a connection to the period, time of day, mood, design elements, and compositional features to convey a space that is a tool to inspire the developers and to add richness to the narrative. Issues of lighting, color harmony, character interaction, originality in design, and artist personality will be touched on. Page 11
2D MASTERS // WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm
// DAVID KRENTZ NINTH RAY STUDIO
www.ninthray.com // www.davidkrentz.com
//BIOGRAPHY David Krentz
David Krentz started in the traditional animation world at Disney and now works as a freelance artist covering every kind of media and creating everything from storyboards, pencil drawings, digital paintings, 3D models, clay models, character/creature to costume design. David will discuss how he allows the story to dictate his designs and then decide for himself what medium will best suit the show. He will also stress the importance of being creative and being able to challenge yourself as an artist in order to turn a simple job into a growing experience.
//COURSE OUTLINE Designing to serve the story In the digital age, the number of tools available to communicate an idea is daunting. Technical aspects can quickly overtake the designer and actually impede the creative process. Once the digital aspect had a wow factor that trumped traditional media. Now, with live action directors and producers being educated by the influx of traditional artists from animation backgrounds, the wow factor is being stripped away and what remains of the design is just the design itself; does it serve the story or is it just a pretty picture. Page 12
2D MASTERS // THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am
// ANDREW JONES MASSIVE BLACK – PRESENTED BY COREL
www.massiveblack.com // www.conceptart.org // www.corel.com
//BIOGRAPHY Beginning his career working with George Lucas at ILM, he went on to start and serve as the Creative Director of Massive Black. In 2002, Andrew created conceptart.org, which has attracted nearly 85,000 registered users with over 1,000,000 visitors/month. Andrew has used this internet portal to launch a series of highly acclaimed art workshops, and has traveled the world teaching art to students from Berlin, Amsterdam, Paris, Montreal, San Francisco and beyond. With work featured on the box cover of the newly released Corel Painter X, he is a leader in the digital fine art community. Most recently, Andrew began performing live on-stage as a digital painter, touring with underground DJs and bands.
Andrew Jones
//COURSE OUTLINE The most interesting designs are more than likely the ones with the most innovative and most interesting shapes, whether its characters, monsters, environments vehicles or compositions; cool shapes = cool designs. Using Corel painter X I he’ll demonstrate with a few simple techniques how to impulsively create new shapes, and custom brushes how to leverage the chaos of the painter x engine to create shapes with speed and efficiency that will expand the boundaries of your creativity and give you a point of departure beyond initial imagination. Page 13
2D MASTERS // THURSDAY, SEPTEMBER 27TH 11:00am – 12:45pm
// SYD MEAD www.sydmead.com
//BIOGRAPHY
Syd Mead
Going beyond the limits of science, with nothing but a brush and a bold vision, Syd Mead paints and redefines the future. With a career spanning over several decades, his work has significantly influenced the way we view and live in the future. His vision has greatly contributed to the look and feel of some of the most historic films: Blade Runner, Aliens, Tron and Star Trek.
//COURSE OUTLINE Syd Mead, the original VISUAL FUTURIST, will be presenting his lecture with computer images which he will discuss his career from his early days as an inker in Colorado Springs, Colorado to his recent film projects like MISSION IMPOSSIBLE 3 and BLADERUNNER, now celebrating its 25th anniversary with an all new DVD release. Syd will dispense his thoughts and ideas for success in the animation industry with insights and stories of his career highs and lows. Syd’s remarkable talents as designer and illustrator will be the focus of his lecture as he discusses the need for each artist to develop their own individual technique and not rely on technology to be the solution to every illustration problem.
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2D MASTERS // FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pm
// RYAN CHURCH
INDUSTRIAL LIGHT & MAGIC – PRESENTED BY COREL www.ilm.com // www.ryanchurch.com // www.corel.com
//BIOGRAPHY Ryan Church is most widely known for his role as a Concept Design Supervisor on Star Wars Episodes 2 & 3 as well as for his design of the Tripods in Steven Spielberg’s War of the Worlds (2004). He holds a B.S. with honors in Transportation Design from Art Center College of Design, where he has since taught Advanced Entertainment Design. His clients and former employers include Lucasfilm, Paramount Studios, Bay Films, Lightstorm Entertainment, Walt Disney Feature Animation, Walt Disney Imagineering, Universal Studios, Mattel, and Electronic Arts. He recently finished up on James Cameron’s Avatar (2009) and is currently working on JJ Abram’s Star Trek (2008).
Ryan Church
//COURSE OUTLINE For this presentation I will take viewers through techniques used in video game and film art departments. I will demonstrate techniques used in the creation of concept imagery from initial composition and storytelling to sketching and finishing. The second half of the presentation will focus on an overview of the current state of affairs in video game and film art departments. I will be covering such subjects as workflow, integration of concept design into the broader art department and pre- and post-production interface, as well as the all important subject of getting into the business. Page 15
EMILE GHORAYEB ANIMATION DIRECTOR & CEO:
EMILE GHORAYEB CREDITS INCLUDE:
SHREK 2 (DREAMWORKS ANIMATION SKG) EMILE’S CREDITS INCLUDE: SHREK 3 (DREAMWORKS ANIMATION SKG) SHREK 2 (DREAMWORKS ANIMATION SKG) OVER THE HEDGE (DREAMWORKS ANIMATION SKG) SHREK 3 (DREAMWORKS ANIMATION SKG) MADAGASCAR HALO 3 (BUNGIE)(DREAMWORKS ANIMATION SKG) HALO 3 CINEMATICS (BUNGIE)
www.digital04.com
// 3D MASTERS // SPEAKERS LIST
TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm ANIMATIONMENTOR.COM PRESENTS // SHAWN KELLY & CHARLES ALLENECK WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45pm RHYTHM & HUES PRESENTS // BILL KROYER WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45pm HALON PRESENTS // DAN GREGOIRE THURSDAY, SEPTEMBER 27TH 1:45pm – 3:30pm PIXAR PRESENTS // ANDY SCHMIDT FRIDAY, SEPTEMBER 28TH 9:00am – 10:45pm WALT DISNEY FEATURE ANIMATION PRESENTS // AARON HOLLY FRIDAY, SEPTEMBER 28TH 11:00am – 12:45pm BLIZZARD ENTERTAINMENT PRESENTS // FAUSTO DE MARTINI
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Transformers © 2007 DREAMWORKS LLC and PARAMOUNT PICTURES. All Rights Reserved.
3D MASTERS // TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm
// SHAWN KELLY & CHARLES ALLENECK //BIOGRAPHY Shawn Kelly
Shawn Kelly joined forces with current CEO and President Bobby Beck and Carlos Baena to create AnimationMentor. com back in 2005, rated by many as one of the best animation schools in the world. Working at Industrial Light & Magic for over 7 years, They both recently finished work on some of the greatest shots in Transformers. Combined credits for Shawn and Charles include Star Wars Episode I, II & III, Hulk, War of the Worlds, The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Pirates of the Caribbean: Dead Man’s Chest and of course, Transformers.
//COURSE OUTLINE
Charles Alleneck
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Shawn Kelly, co-founder of Animation Mentor and a Lead Animator on Transformers at ILM, along with ILM Transformers Animator Charles Alleneck - one of Animation Mentor’s most popular mentors - will speak about the art of subtly applying classic animation principles to something as over-the-top as Transformers. How is this process similar or different to what an animator would go through in the creation of a performance for a more cartoony feature film? Shawn and Charles will show footage and shot-breakdowns of their work on Transformers, give you an inside peek into how they helped bring giant robots to life, and look forward to answering your questions during the Q&A following their presentation.
Harry Potter and the Order of the Phoenix © Warner Bros. – All Rights reserved.
3D MASTERS // WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45pm
// BILL KROYER RHYTHM & HUES www.rhythm.com
//BIOGRAPHY Bill Kroyer is an award-winning director of animated and CG movies, commercials, short films and movie titles. Classically trained hand-drawn animation at Walt Disney Animation Studio. He served as CGI choreographer on Disney’s groundbreaking feature Tron. Today, Bill is a senior animation supervisor at Rhythm & Hues Studios, having overseen animation on films such as Garfield, Scooby Doo and many more. Bill and his wife Suzan received an Oscar nomination for a technique combining hand-drawn animation with CG.
Bill Kroyer
//COURSE OUTLINE Bill will present an overview of the “real world” experience of creating animated CG characters and FX. Tracing the history of design and production of animated stories and characters from traditional 2D through state-of-the-art 3D, Bill will relate the innovations, challenges, disasters, disappointments, mishaps, and idiotic decisions that have contributed to (or detracted from) the imagery that finally makes it to the screen. The session will feature “making of” project reviews, rarely seen tests, and Bill’s unique “Complete History of CG in Five Minutes.”
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Transformers © 2007 DREAMWORKS LLC and PARAMOUNT PICTURES. All Rights Reserved.
3D MASTERS // WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45pm
// DAN GREGOIRE HALON ENTERTAINMENT www.halon.com
//BIOGRAPHY Dan Gregoire
After four years of previsualization (pre-viz) at JAK Films for George Lucas’s “Stars Wars” prequels and final effects for “THX 1138” – George and Rick McCallum handed Dan Gregoire and his team to director Steven Spielberg, who quickly realized the value of Pre-Viz and utilized it heavily on “War of the Worlds”. While working with Steven, Dan formed Halon, a company comprised of talented, innovative and experienced artists, animators and producers of digital storyboards and production content. Entertainment.
//COURSE OUTLINE Dan Gregoire will begin by presenting the spectacular pre-viz work he has done on films such as Star Wars, War of the Worlds, X-Men 3 and Ghost Rider. He will explain the different ways pre-viz can be used and the different approaches required in each case. Dan will talk about the current state of Pre-viz and the future it holds in this very dynamic industry.
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3D MASTERS // THURSDAY, SEPTEMBER 27TH 1:45pm – 3:30pm
// ANDY SCHMIDT PIXAR ANIMATION STUDIOS www.pixar.com
//BIOGRAPHY Andy Schmidt recently completed work on Pixar’s Ratatouille, his fourth feature film at Pixar Animation Studios. Since joining, he also worked on Monster’s Inc., Finding Nemo and The Incredibles. Prior to Pixar, Andy worked at several other animation studios, including Amblimation Studios in the UK - An American Tail II, We’re Back, Balto, WB Feature Animation - Iron Giant, Osmosis Jones among others.
Andy Schmidt
//COURSE OUTLINE Andy Schmidt will speak about Disney-Pixar’s latest animated hit Ratatouille, breaking down the process of how Pixar Animation Studios brings its characters to life. Topics covered will include research, character development, and a general approach to animating a scene, along with some notes on acting.
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Meet the Robinsons © Disney. All Rights Reserved.
3D MASTERS // FRIDAY, SEPTEMBER 28TH 9:00am – 10:45pm
// AARON HOLLY DISNEY ANIMATION STUDIOS www.disney.com
//BIOGRAPHY Aaron Holly
Aaron started his career working at Tippett Studio. He then went on to work at Industrial Light and Magic, ESC Entertainment, DreamWorks Animation and, currently, Disney Feature Animation. He has worked on various projects including The Haunting, Hollow Man, Mummy Returns, Time Machine, Matrix Reloaded/Revolutions, Shark Tale and Meet The Robinsons. Aaron is currently a Lead Character Technical Director at Disney where he recently completed work on Meet the Robinsons.
//COURSE OUTLINE FACIAL RIGGING FOR FEATURE ANIMATION Facial Rigging for Feature Animation - In a follow up to last year’s ADAPT presentation, Aaron Holly demonstrates some of the tools and techniques used for rigging the face of a character with ease of use and maximum posing flexibility in mind. Starting with some of the classic 2D “Principles Of Animation” and how to apply to facial rigging & animation, Aaron will cover building a basic rig, mouth controls and a “smear deformer” in a hands-on rigging demonstration using out-of-the-box Maya tools & techniques. Page 22
StarCraft II © Blizzard Entertainment
3D MASTERS // FRIDAY, SEPTEMBER 28TH 11:00am – 12:45pm
// FAUSTO DE MARTINI BLIZZARD ENTERTAINMENT www.blizzard.com
//BIOGRAPHY Fausto De Martini is the Lead Modeler for the Cinematics Department at Blizzard Entertainment, which is well known for pushing the quality of pre-rendered cinematics in the gaming industry. Fausto joined the Cinematics Department 4 years ago and has greatly contributed to the improving quality of Blizzard’s award-winning cinematics. Since then, he has designed, modeled, and textured many main characters, developped the pipeline for the modeling department, and was the artist in charge of the Space Marine suit seen in the latest “Starcraft 2” teaser trailer. Fausto has also been producing personal works that have been seen in magazines, graphic cards boxes, books, and his latest personal work “Cosmonaut”, is one of the main advertisement images for the software Mudbox.
Fausto De Martini
//COURSE OUTLINE Lead Modeler Fausto De Martini will be talking about the modeling, shading and texture work done for the Starcraft 2 teaser trailer and upcoming Starcraft 2 Cinematics. Fausto will be showing never before seen concept art, model turntables and other behind the scenes information of how Blizzard works its magic to achieve the quality of one of the best game cinematics companies in the industry. Page 23
// 2D/3D+ // SPEAKERS LIST
TUESDAY, SEPTEMBER 25TH 9:00am – 10:45pm RAINMAKER PRESENTS // ED JONES & MARK BREAKSPEAR TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm AUTODESK PRESENTS // BIOWARE // ADRIEN CHO TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm BUZZ IMAGE PRESENTS // ROBERT MOODIE WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45pm ELECTRONIC ARTS PRESENTS // REID SCHNEIDER & VANDERLEI CABALLERO WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45pm SOFTIMAGE PRESENTS // RON MARTIN WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm DI-O-MATIC PRESENTS // LAURENT M. ABECASSIS THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am SOFTIMAGE PRESENTS // JANIMATION // GREG PUNCHATZ THURSDAY, SEPTEMBER 27TH 11:00am – 12:45pm AUTODESK PRESENTS // ERIC HANSON - GARY DAVIS - LEE FRASER THURSDAY, SEPTEMBER 27TH 1:45am – 3:30pm LUCASARTS PRESENTS // CHRIS VOY & ROBERT CLARKE FRIDAY, SEPTEMBER 28TH 9:00am – 10:45am MODDUS FX PRESENTS // MARC BOURBONNAIS FRIDAY, SEPTEMBER 28TH 11:00am – 12:45pm AUTODESK PRESENTS // JOHN CLARK FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pm HYBRIDE PRESENTS // PIERRE RAYMOND Page 25
Who Framed Roger Rabbit © Walt Disney Feature Animation – All Rights reserved.
2D/3D+ // TUESDAY, SEPTEMBER 25TH 9:00am – 10:45pm
// ED JONES & MARK BREAKSPEAR RAINMAKER
www.rainmaker.com
//BIOGRAPHY Ed Jones
Rainmaker’s Academy Award winner Ed Jones and Mark Breakspear have touched some of the most high profile projects in the film and television industries. Ed Jones’ credits include the Star Wars and Indiana Jones franchises, ET, Terminator 2 and Who Framed Roger Rabbit. More recently, he worked on the Oscar winning Happy Feet and is currently one of the producers on the all CG film Escape From Planet Earth. Mark Breakspear’s credits include The Da Vinci Code, Blades of Glory and the hit TV show Stargate: Atlantis.
//COURSE OUTLINE A CONVERSATION ON CHOOSING THE RIGHT INGREDIENTS, AND HOW THE FINAL TASTE IS WHAT YOU’LL REMEMBER
Mark Breakspear
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Filmmaking is a large sandwich... and you can become obsessed with the wrong ingredients. Creating quality imagery is a tactile art of telling stories with moving images that provoke and engage the imagination. Story lines and plots must be character-driven, bold, and packed with enough wit and intelligence to make a good story successful. Visual effects and animated movies are a craft and the art comes out of the craft. We can easily fall into the sandwich analogy trap especially when the goal is a sandwich never before seen or told.
2D/3D+ // TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm
// ADRIAN CHO BIOWARE – PRESENTED BY AUTODESK www.bioware.com // www.autodesk.com
//BIOGRAPHY Adrien Cho, BSc Engineering, MDes. Prior to joining the gaming industry, Adrien worked as a Mechanical engineer and Industrial designer. After teaching design at the University of Alberta, Adrien joined the Edmonton based BioWare and has worked on a variety of titles. Adrien is currently the Lead Technical Artist on the Science Fiction Action-RPG Mass Effect.
Adrian Cho
//COURSE OUTLINE THE CREATION OF BIOWARE’S MASS EFFECT USING AUTODESK 3DS MAX Adrien will be giving a behind the scenes look at the next-gen Science Fiction RPG, Mass Effect. He will showcase some of the amazing characters and environments that were built in 3ds Max. Mass Effect is pushing the boundaries for real-time digital acting and cinematic presentation in a videogame, and this presentation will provide a sneak peek into the art asset creation pipeline. Following Adrien’s presentation, an Autodesk product specialist will show the latest version of 3ds Max which includes new features and integration possibilities and some tips and tricks on how to optimize your production process. Users that are doing production in film, video, games and visualization will learn many techniques for improving production pipelines.
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300 © Warner Bros. – All Rights reserved.
2D/3D+ // TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm
// ROBERT MOODIE BUZZ IMAGE
www.buzzimage.com
//BIOGRAPHY Robert Moodie
With 10 years experience in VFX and post-production and after 3 years in post-production in London, Robert joined SoftImage/Tyrell Corporation as a technical specialist for the launch of SoftImage XSI. He later relocated to Montreal, Canada, where he started to work at Hybride as a TD on such films as Spy Kids 3D, Sky Captain and the world of Tomorrow, Nouvelle-France, Racing Stripes, Sin City, Snakes on a Plane and 300. He recently moved to Buzz Image as a TD specializing in pipeline and R&D.
//COURSE OUTLINE THE BLACK ART OF TD This presentation will take a shot from start to finish and demonstrate how to supervise a feature film pipeline and the role a TD plays in the process. This presentation will make use of all the custom and off the shelf products used in a pipeline and the what, how and why they are used. Building on his experience in feature film, he will demonstrate how to manage real-world constraints and focus only on the quality of the final image.
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Army of Two © Electronic Arts Inc. – All Rights reserved.
2D/3D+ // WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45am
// REID SCHNEIDER & VANDERLEI CABALLERO ELECTRONIC ARTS // www.ea.com
//BIOGRAPHY Reid Schneider is currently a Senior Producer at EA Montreal on Army of Two. He has also worked on the Battlefield and Batman franchises. Previous to EA he served as a Producer for Splinter Cell, Batman and Myst franchises at Ubisoft. Reid also worked at New Line Cinema and NBC. Since joining EA Montreal in 2004 as Design Director, his main focus has been to introduce innovation by changing the game design process and development of Army of Two. Before joining the Montreal Studio, Vander worked as an Art Director for the FIFA franchise at EA Vancouver. In 1999, he co-founded the Montréal Studio 4-Elements along with Daniel Langlois (Softimage founder). Vander is also a Chapter Adviser in the IGDA Montréal Chapter.
Reid Schneider
//COURSE OUTLINE Building New IP and Innovation in Games, breaking out of the box in Army of Two and Boogie. Building new IP is one of the hardest challenges out there. At EA Montreal we are fiercely committed to not only creating new IP, but core innovation in games as well. The current marketplace is only getting tougher, and our customer more demanding. We need to innovate if we want to grow our business. This conference will give some insight into how we develop new IP, and how we are focused on innovation. We’ll share some of the tools and tactics we use.
Vanderlei Caballero
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2D/3D+ // WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45pm
// RON MARTIN PRESENTED BY SOFTIMAGE www.softimage.com
//BIOGRAPHY Ron Martin
Ron has experienced many cultures and interactions with technology while fueling his passion for innovation through new media, film, and design. Working with such companies as Softimage, Microsoft, Media Principia, Ubisoft, EA and the CBC, Ron has presented his findings and creations at conferences and trade-shows world-wide. Ron’s most recent venture collaborates with the team at Stage3Media, producing an online Science Fiction series called Sanctuary.
//COURSE OUTLINE Ron Martin, Visual Effects Director for Stage 3 Media, will present “Developing a CG Sanctuary – from Paper to Interactive Environment” Ron will show how he and his team took live action content shot on green screen to create the dark, Gothic, Buffy-meets-The X-Files, environments and virtual sets for the hit web-based series Sanctuary.
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2D/3D+ // WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm
// LAURENT M. ABECASSIS DI-O-MATIC
www.di-o-matic.com
//BIOGRAPHY Emmy award-winning visual effects supervisor and CG character specialist, he is best known for the TV series “Lost” for the breathtaking plane crash sequences. Over the past 12 years, he has contributed his expertise to develop breakthrough animation products through his own company Di-O-Matic and has supervised production on several productions ever since.
Laurent M. Abecassis
//COURSE OUTLINE The course will focus on various approaches to lip sync 3D animation. Starting with 2D theory, explore how lip synchronization has been accomplished for more than 75 years in traditional animation, and then look at an indepth example of how to use modeling to make animation work. Several animation methods are covered, as well as modeling and rigging techniques for lip sync. Laurent will also reveal production tricks and showcase how to automate the lip sync process.
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2D/3D+ // THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am
// GREG PUNCHATZ PRESENTED BY SOFTIMAGE www.softimage.com
//BIOGRAPHY Greg Punchatz
Greg Punchatz began his career doing make up/prosthetic effects for A Nightmare on Elm Street 2, Robocop, Coming to America, Beauty and the Beast and Spy Kids 2. He designed creatures for the best-selling first-person shooter Doom. A SOFTIMAGE|XSI artist since version one, Greg joined Janimation (Dallas, TX) to produce the Area 51 game trailer for Midway games— commercials, visual effects, pre-viz sequences and occasionally, cool creatures.
//COURSE OUTLINE With 25 years production experience, Greg Punchatz will focus on the transition he went through from traditional effects to CG and the hurdles traditional artists must go through to achieve success in today’s high tech world. Showcasing work on such films as Nightmare on Elm Street 2, Robocop and then present some of his newer projects, including Doom and Doom 2 and will detail the stop motion process that was used in creating the classic first-person shooter.
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The Day After Tomorrow © Twentieth Century Fox – All Rights reserved.
2D/3D+ // THURSDAY, SEPTEMBER 27TH 11:00am – 12:45pm
// ERIC HANSON, GARY DAVIS & LEE FRASER xREZ STUDIO – PRESENTED BY AUTODESK www.xrez.com // www.autodesk.com
//BIOGRAPHY Eric Hanson is a visual effects designer specializing in the creation of digital environments and effects for feature films. Having worked with leading effects houses such as Digital Domain, Sony Imageworks, Dream Quest Images, and Walt Disney Feature Animation. His work can be seen in a variety of feature, as well as special venue films. Eric also leads courses on effects techniques.
Eric Hanson
//COURSE OUTLINE Eric Hanson of xRez.com will take us through the challenges of capturing and presenting massive images intended to maximize detail in a scene. Used as a basis for creating visual effects shots, Eric will show integration of gigapixel imagery into Maya and Mental Ray, allowing a unique merging of digital environments and real-world imagery. Following, An Autodesk product specialist will show the latest version of Maya which includes new features and integration possibilities and some tips and tricks to optimize your production process. We will also demonstrate how to take your visual effects pipeline to the next level with Autodesk® Toxik™ software. Toxik features a full High Dynamic Range (HDR) pipeline, next-generation 3D compositing, high-performance interaction at extremely high resolutions, and revolutionary tools that deliver incredibly sharp, high-quality images.
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Indiana Jones © 2007 Lucasfilm Entertainment Company Ltd.
2D/3D+ // THURSDAY, SEPTEMBER 27TH 1:45am – 3:30pm
// ROBERT CLARKE LUCASARTS
www.lucasarts.com
//BIOGRAPHY Robert Clarke
Rob Clarke started in games in 1998 and has worked for Namco, Midway, and Stormfront Studios, joining LucasArts in 2003. As Lead Environment Artist, Rob’s team works closely with the Concept and Design teams to not only develop highly interactive worlds but with the Engineers at LucasArts and ILM to develop sophisticated next-gen techniques to make those worlds come to life.
//COURSE OUTLINE This course will give the audience insight into the processes and practices used in creating outstanding visuals and gameplay for the hugely anticipated next-generation Indiana Jones video game from LucasArts. From the original concept art through to the assets and technology to realize that vision in the game, a series of demonstrations ranging from 2D techniques to 3D in-game demos will showcase how LucasArts is collaborating with Industrial Light & Magic to pursue innovative technologies and techniques that will deliver truly next-gen visuals and gameplay.
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300 © Warner Bros. – All Rights reserved.
2D/3D+ // FRIDAY, SEPTEMBER 28TH 9:00am – 10:45am
// MARC BOURBONNAIS MODUS FX
www.modusfx.com // www.marcbourbonnais.com
//BIOGRAPHY Both an aspiring artist and a technical enthusiast, Marc Bourbonnais has touched numerous aspects of visual effects production over the past ten years. During his career, he became heavily involved in the technical aspects of 3D production, management and planning. His film credits include 300, Sin City, Snakes on a Plane, the Spy Kids trilogy and many other blockbusters. His latest work is all about starting up “Modus FX”, a brand new VFX shop in Montreal.
Marc Bourbonnais
//COURSE OUTLINE What you should know and what should you do to succeed in the CG / VFX business. From going through an interview to leading a team of CG professionals, every little thing you do can have an effect on your career. It’s a jungle out there, but with a clear mind and a bit of vision, you can swing through this biz like a monkey king.
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Surf’s Up © Sony Pictures Imageworks
2D/3D+ // FRIDAY, SEPTEMBER 28TH 11:00am – 12:45pm
// JOHN CLARK
SONY PICTURES IMAGEWORKS – PRESENTED BY AUTODESK www.imageworks // www.autodesk.com
//BIOGRAPHY John Clark
John Clark is currently working as technical animator on Cloudy with a Chance of Meatballs, He recently completed worked on Surf’s Up as the Wave Animation Lead, a role that generated unstinting praise from critics the world over. With over 14 years production experience in commercial film production, creating scenic art and practical effects before moving into digital animation and visual effects before joining Sony Pictures Imageworks. In addition to his full-time role at Imageworks, Clark is teaching Dynamic Effects Animation at the Gnomon School of Visual Effects, in Hollywood.
//COURSE OUTLINE The wave animation for Surf’s Up was a complex challenge that spanned every department of the production pipeline. It was necessary to develop animation rigs and tools that could produce physically accurate water motion which could also be art directed. Maya’s extensibility made this process flow smoothly, providing the riggers with a platform to develop a unique character rig for the waves, and providing the animators with a high performance animation and layout environment. Ultimately, Maya acted as the core tool that served to create groundbreaking wave animation that acted as a fluid surface for characters to surf on. Page 36
300 © Warner Bros. – All Rights reserved.
2D/3D+ // FRIDAY, SEPTEMBER 28TH 1:45am – 3:30pm
// PIERRE RAYMOND HYBRIDE TECHNOLOGIES www.hybride.com
//BIOGRAPHY Considered to be one of the 25 most influential people in Quebec’s cultural industry by Montreal’s daily newspaper La Presse. In 1991, he founded Hybride Technologies and has led the Quebec-based company on its visual effects journey ever since—contributing his expertise to several Hollywood productions including the Spy Kids trilogy, 300, Sin City, as well as the Marie Antoinette and Napoléon miniseries. Today, he continues at the helm of Hybride in his endless pursuit of innovation and cutting-edge creativity in the field of digital imaging and visual effects, the result of which has made Hybride one of the most solicited Canadian companies in the US market.
Pierre Raymond
//COURSE OUTLINE From Corporate Benchmark to Box Office Benchmark Hybride has carved out an enviable spot on the international scene. Pierre Raymond discusses Hybride’s journey from Highlander to 300—and everywhere in between! By presenting an historical overview of Hybride, Pierre will address the 16 years of passion and innovation that helped shape one of the most successful and respected Canadian suppliers in Hollywood. He draws a parallel between the productions that set the benchmark for Hybride’s own expertise, and which went on to become box office benchmarks themselves—blockbusters like Spy Kids, Sin City, and 300. Pierre’s session will examine Hybride’s specialized expertise in the integration of live footage into virtual environments, and draw on pertinent examples from the company’s prestigious reel.
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Congratulations...
Autodesk, Maya, Toxik, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc./Autodesk Canada Co. in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product oerings and speciďŹ cations at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. Š 2007 Autodesk, Inc. All rights reserved.
Autodesk welcomes the world’s best digital artists to the second annual ADAPT 2007 conference. As a proud and dedicated member of this artistic community, we wish to salute the attendees who continue to push the boundaries of creativity. You inspire us to make our tools better. Attend an Autodesk session and see our customers’ outstanding contributions in the field of 2D and 3D content creation and Post production.
// SCHEDULE // MONDAY, SEPTEMBER 24TH // ADAPT2007 SCHEDULE
// MONDAY SEPTEMBER - 24
// MASTERS
12:00 PM
7:00 PM
2D/3D +
// EXPLORATION
Registration
Registration
Registration
Registration
Registration
Registration
Registration
Registration
Registration
Registration
Registration
Registration
// DAILY ACTIVITIES
//JOB FAIR
//ADAPT ART EXPO
//ADAPT THEATER
CLOSED
CLOSED
CLOSED
//ADAPT KEYNOTE / Multiple Academy Award Winner PHIL TIPPETT
7:00 PM - 8:00 PM
NOTE: Keynote presentation is open to ALL attendees including 1-day Exploration Pass for Monday ONLY.
// TUESDAY, SEPTEMBER 25TH // ADAPT2007 SCHEDULE
// TUESDAY SEPTEMBER - 25 9:00 AM - 10:45 AM 11:00 AM - 12:45 PM
// MASTERS 2D 2D
2D/3D +
Double Negative // Ryan Cook
Rainmaker // Ed Jones & Mark Breakspear
Mark Goerner
Autodesk // Bioware / Adrien Cho
LUNCH BREAK 1:45 PM - 3:30 PM
// EXPLORATION Kate Red Bradley Beenox - Activision // Thomas Wilson
LUNCH BREAK 3D AnimationMentor.com //
Shawn Kelly & Charles Alleneck
Buzz Image // Robert Moodie
3:45 PM - 5:30 PM
Special Feature Presentation // PIXAR (RATATOUILLE) - Michael Fong
6:00 PM - 10:00 PM
//ADAPT Autodesk Cocktail Mixer Hyatt Rooftop Pavilion
// DAILY ACTIVITIES //JOB FAIR
//ADAPT ART EXPO
//ADAPT THEATER
CLOSED
10:00 AM 6:00 PM
10:00 AM 6:00 PM
Ubisoft // Alexandre Amanccio
REGISTRATION OPEN 8:30 AM
NOTE: Special Feature Presentation class & Autodesk Cocktail Mixer is open to ALL attendees including 1-day Exploration Pass for Tuesday ONLY.
// WEDNESDAY, SEPTEMBER 26TH // ADAPT2007 SCHEDULE
// WEDNESDAY SEPTEMBER - 26 9:00 AM - 10:45 AM 11:00 AM - 12:45 PM
// MASTERS 3D 3D
Rhythm & Hues // Bill Kroyer Halon Entertainment // Dan Gregoire
LUNCH BREAK 1:45 PM - 3:30 PM 3:45 PM - 5:30 PM
2D/3D + Electronic Arts // Reid Schneider & Vanderlei Caballero Softimage // Ron Martin
// EXPLORATION
// DAILY ACTIVITIES
Nicolas Oroc Steambot Studios
//JOB FAIR
//ADAPT ART EXPO
//ADAPT THEATER
10:00 AM 6:00 PM
10:00 AM 6:00 PM
10:00 AM 6:00 PM
LUNCH BREAK 2D
David Krentz
Di-O-Matic // Laurent M. Abecassis
Meinert Hansen
Special Feature Presentation // Industrial Light & Magic (TRANSFORMERS) - Todd Vaziri
REGISTRATION OPEN 8:30 AM
Page 40 NOTE: Special Feature Presentation class is open to ALL attendees including 1-day Exploration Pass for Wednesday ONLY.
// THURSDAY, SEPTEMBER 27TH // ADAPT2007 SCHEDULE
// THURSDAY SEPTEMBER - 27 9:00 AM - 10:45 AM 11:00 AM - 12:45 PM
// MASTERS 2D 2D
2D/3D + Softimage // Greg Punchatz Autodesk // Eric Hansen / Gary Davis / Lee Fraser
COREL // Andrew Jones Syd Mead
LUNCH BREAK 1:45 PM - 3:30 PM
// EXPLORATION
// DAILY ACTIVITIES
Arman Akopian Reel FX // Brad Booker / David Levy / Andrew Jones / Ricardo Curtis
//JOB FAIR
//ADAPT ART EXPO
//ADAPT THEATER
10:00 AM 6:00 PM
10:00 AM 6:00 PM
10:00 AM 6:00 PM
LUNCH BREAK 3D
Pixar // Andy Schmidt
LucasArts // Rob Clarke / Chris Voy
Ubisoft // David Giraud
3:45 PM - 5:30 PM
Special Feature Presentation // Bungie (HALO 3) - CJ Cowan
10:00PM
//ADAPT 2007 & HALO 3 PARTY Presented by Bungie - DamnFX - Digital 04 Animation Club Opera
REGISTRATION OPEN 8:30 AM
MONTREAL, QUEBEC // 32 ST-CATHERINE WEST CORNER SAINT-LAURENT // TEL : 514-842-2836
NOTE: Special Feature Presentation class is open to ALL attendees including 1-day Exploration Pass for Thursday ONLY.
// FRIDAY, SEPTEMBER 28TH // ADAPT2007 SCHEDULE
//SEPTEMBER FRIDAY - 28 9:00 AM - 10:45 AM 11:00 AM - 12:45 PM
// MASTERS 3D Walt Disney Animation // Aaron Holly
3D Blizzard Entertainment // Fausto De Martini
LUNCH BREAK 1:45 PM - 3:30 PM 3:45 PM - 5:30 PM
2D/3D + Modus FX // Marc Bourbonnais Autodesk // Sony Pictures Imageworks / John Clark
// EXPLORATION Schell Studio // Jordu Schell Reel Fx //
Limbert Fabian / Danny Delpurgatorio
/ Brad Booker
LUNCH BREAK 2D
Meduzarts // Hybride // Jessy Veilleux Pierre Raymond Special Feature Presentation // Walt Disney Animation Studios / DreamWorks Animation SKG. / Sony Pictures Imageworks (CREATING A CG FILM) - Carolyn Soper - Tim Johnson - Lydia Bottegoni COREL // Ryan Church
// DAILY ACTIVITIES //JOB FAIR
//ADAPT ART EXPO
//ADAPT THEATER
10:00 AM 6:00 PM
10:00 AM 6:00 PM
10:00 AM 6:00 PM
REGISTRATION OPEN 8:30 AM
NOTE: Special Feature Presentation, 2D/3D +, Daily Activities & Autodesk Cocktail Mixer is open to ALL attendees.
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// EXPLORATION // SPEAKERS LIST
TUESDAY, SEPTEMBER 25TH 9:00am – 10:45am // KATE RED BRADLEY TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm BEENOX / ACTIVISION PRESENTS // THOMAS WILSON TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm UBISOFT PRESENTS // ALEXANDRE AMANCCIO WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45am // NICOLAS OROC WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45am // STEAMBOT STUDIOS WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm // MEINERT HANSEN THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am // ARMAN AKOPIAN THURSDAY, SEPTEMBER 27TH 11:00am – 12:45am REEL FX PRESENTS // BRAD BOOKER - RICARDO CURTIS - ANDREW JONES & DAVID LEVY THURSDAY, SEPTEMBER 27TH 1:45pm – 3:30pm UBISOFT PRESENTS // DAVID GIRAUD FRIDAY, SEPTEMBER 28TH 9:00am – 10:45am SHELLSTUDIO PRESENTS // JORDU SCHELL FRIDAY, SEPTEMBER 28TH 11:00am – 12:45am REEL FX PRESENTS // LIMBERT FABIAN - DANNY DELPURGATORIO - BRAD BOOKER FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pm MEDUZARTS PRESENTS // JESSY VEILLEUX
EXPLORATION // TUESDAY, SEPTEMBER 25TH 9:00am – 10:45am
// KATE RED BRADLEY www.brakdowndesign.com
//BIOGRAPHY
Kate Red Bradley
No more call centers or fast food jobs for Red! She is now a full time artist enjoying the rush of commissioned illustrations and also working as a commercial artist from her home in Montreal, Quebec. Her work on Inkworks’ Hellboy: Sword of Storms sketch card set sparked a growth in her skills and enthusiasm towards art, always thinking outside the box and over the moon. She has also participated in the Upper Deck Marvel Masterpieces set and is currently producing 300 sketch cards for Inkworks’ Aliens vs. Predator: Requiem set.
//COURSE OUTLINE Red now finds herself in a position to either stay hidden and safe, or to break through the doors in front of her, to push the boundaries of her skills and see where it takes her. It’s a journey all artists have to take and it’s not easy. Red will be sharing her experience as a freelance artist and will also be presenting her step by step process when drawing sketch cards.
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Bee Movie © DreamWorks Animation SKG.
EXPLORATION // TUESDAY, SEPTEMBER 25TH 11:00am – 12:45pm
// THOMAS WILSON BEENOX – ACTIVISION www.beenox.com
//BIOGRAPHY Thomas Wilson graduated from the Ringling School of Art and Design with a BFA in Graphic and Interactive Communications. With a little over 8 years in the game industry, Thomas has worked on multiple renowned licensed properties including Looney Tunes, The Grinch, Disney’s Home on the Range, Ant Bully and more recently Bee Movie. Since then, he has developed a strong understanding of the needs of IP owners and publishers, and has learned how a video game can do justice to its movie counterpart. As Creative Director of Beenox Studios, Thomas is currently overseeing multiple next-gen projects based on licenses owned by Activision.
Thomas Wilson
//COURSE OUTLINE Thomas will discuss the artistic challenges his team faced while creating a next-gen title based on the upcoming animated feature film Bee Movie. He will explain how his team focused on closing the gap between the movie and the game, with new animation tools and better production techniques.
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EXPLORATION // TUESDAY, SEPTEMBER 25TH 1:45pm – 3:30pm
// ALEXANDRE AMANCCIO UBISOFT
www.ubisoft.com
//BIOGRAPHY Alexandre Amanccio
Alex Amanccio has worked at Ubisoft’s Montreal studio as an Art Director since 2005. He began his career just over 10 years ago in the world of professional military aircraft simulators where he worked for clients such as the USAF and NATO. He then migrated to the videogame industry where he led the art teams on several console and PC games. He is currently working on the highly anticipated Far Cry 2.
//COURSE OUTLINE This presentation focuses on the advanced world creation abilities of Ubisoft’s new Dunia Engine. With the help of Far Cry 2`s Level Art Team Lead, Dany Marcoux, he will guide you through a real-time step by step creation of a Far Cry 2 Landscape. Starting from an empty scene, you will witness the terraforming of the actual landscape, the creation of the river systems, placement of roads and architectural elements, and the placement of actual detail objects. In about one hour you will have witnessed the creation of a totally interactive, living, breathing world.
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EXPLORATION // WEDNESDAY, SEPTEMBER 26TH 9:00am – 10:45am
// NICOLAS OROC www.nickorocart.com
//BIOGRAPHY Nicolas Oroc currently works at A2M as an illustrator and concept artist. His 10 year career began as an in-house illustrator designing and creating hyper realistic illustrations for children’s educational wildlife books, and a sports visual encyclopedia covering every sports discipline. He then freelanced for 2 years in advertising which led him into gaming. Nick has worked on Ubisoft’s Prince of Persia Warrior within, Rainbow Six Lockdown, Rainbow Six Vegas, and Splinter Cell 5.
Nicolas Oroc
//COURSE OUTLINE Nicholas Oroc will showcase his personal portfolio (Traditional paintings and CG). He will then give a live demo painting in CG using Adobe Photoshop CS 3, show how to create custom brushes geared specifically and uniquely for an individual painting. Finally, he will start painting in CG using a traditional approach and then blasting and finalizing it with realistic textures and details using textural custom brushes. Question & Answers during demos.
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EXPLORATION // WEDNESDAY, SEPTEMBER 26TH 11:00am – 12:45am
// STEAMBOT STUDIOS www.steambotstudios.com
//BIOGRAPHY
Thierry Doizon
STEAMBOT Studios is a next generation visual development and outsourcing studio, gathering talented and experienced digital artists under a label of quality and visionary spirit. The main studio is based in Montreal, Canada and benefits from 10 years quality experience, offering world class visual content for videogames, feature films, commercials and publishing. STEAMBOT Studios returns to //ADAPT 07 with an original interactive show presented by David Levy (Vyle), Thierry Doizon (BARONTiERi), Sebastien Larroude (Rainart), Nicolas Ferrand (Viag) and Joel dos Reis Viegas (Feerik).
//COURSE OUTLINE The creative members of STEAMBOT will present an original interactive show. Using multiple screens and teams, they will demonstrate the importance of digital speedpaintings in their unique approach to creating an Intellectual Property (IP). Vyle, Barontieri, Rainart, Viag and Feerik will share their innovative techniques and processes with the audience, in a very friendly atmosphere. Don’t miss them! David Levy
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EXPLORATION // WEDNESDAY, SEPTEMBER 26TH 1:45pm – 3:30pm
// MEINERT HANSEN www.fictionscience.com
//BIOGRAPHY Meinert has been working in Montreal in film and television for 23 years, starting out in traditional 2D animation and eventually moving on to visual effects and concept art. He applies his extensive knowledge of old-school art techniques to digital formats. His recent credits include 300, Silent Hill, Stranger Than Fiction, Stay, and the upcoming features The Spiderwick Chronicles, Leatherheads, Across The Universe and The Mummy 3.
Meinert Hansen
//COURSE OUTLINE PHOTOSHOP KEYFRAME ILLUSTRATION In this presentation, Meinert Hansen will demonstrate some right-brain approaches to painting a keyframe illustration in Photoshop, from rough concept sketch to a presentable image. Emphasis will be placed on strong composition and streamlining the process in order to meet professional industry deadlines. Some samples from the feature film “300” will also be discussed and broken down to reveal his workflow.
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EXPLORATION // THURSDAY, SEPTEMBER 27TH 9:00am – 10:45am
// ARMAN AKOPIAN www.novamesh.com
//BIOGRAPHY
Arman Akopian
Arman began his career at Ubisoft Montreal when it opened its doors in 1998. Ever since, he worked as part of the Cinematic Team as a character modeler and contributed to projects such as Rainbow Six: Raven Shield, Rainbow Six Xbox, Rainbow Six: Vegas. He later joined a project called Star Wars – Lethal Alliance for the PSP as an Art Director. He recently worked at A2M as a lead character artist on Wet, A2M’s original IP.
//COURSE OUTLINE MODELING AND TEXTURING A CHARACTER’S FACE. THE WHY’S AND THE KNOW-HOW’S. Arman will offer a brief intro to facial proportions and muscular structure on a human face, and facial types (kind, evil, etc…). The course will cover three main topics such as modeling, unwrapping the model and texturing.
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EXPLORATION // THURSDAY, SEPTEMBER 27TH 11:00am – 12:45am
// BRAD BOOKER, RICARDO CURTIS & GUESTS REEL FX // www.reelfx.com
//BIOGRAPHY REEL FX CREATIVE STUDIOS is a 150 person design, animation, visual effects, and editorial studio located in Dallas, TX and Pasadena CA. With its recent acquisition of RADIUM in Santa Monica and San Francisco – this brings the overall team closer to 200 – with incredible work being created for entertainment and commercial production. Recent credits include: The Wild, Mr. Magoriums Wonder Emporium, Sin City, Apocolypto, Bee Movie, Kung Fu Panda, Everyones Hero, Teenage Mutant Ninja Turtles, Robots, Halo 2 and the Transfomers Video Game.
Brad Booker
//COURSE OUTLINE Brad Booker has invited a well known and seasoned panel of industry leaders to discuss the “art” of concept art – and what makes it different, or similar, in a variety of evolving mediums such as feature, television, gaming, comic/ graphic novels and television. When you boil it down and whether its referred to as visual development or concept art - is it all the same basic idea – or not? How has the evolution and convergence of industries affected the “art” of concept art? How has technology influenced artists and the specific needs for the different industries and finally – what does the future hold? This panel will share their experiences and insight into the world of concept art and visual development.
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Assassin’s Creed © 2006 Ubisoft Entertainment.
EXPLORATION // THURSDAY, SEPTEMBER 27TH 1:45pm – 3:30pm
// DAVID GIRAUD UBISOFT
www.ubisoft.com
//BIOGRAPHY David Giraud
With over 10 years in the video game industry, David has among others worked on the original Tom Clancy’s Splinter Cell as a character texture artist, and later as a character artist/concept artist on Prince of Persia The Sands of Time. He then moved to Eidos in Denmark to work on Hitman, and then returned to Ubisoft Montreal two years ago and just finished work on Assassin’s Creed as a senior character artist.
//COURSE OUTLINE An overview of how today’s characters are created, featuring the work on Assassin’s Creed. David will cover the basic character anatomy, proportions and reference, high-res modeling and texturing using 3DS Max, ZBrush and Photoshop, low-resolution modeling and baking. David will also offer a quick overview on shaders and lights and posing the character with ZBrush 3.1.
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EXPLORATION // FRIDAY, SEPTEMBER 28TH 9:00am – 10:45am
// JORDU SCHELL SCHELL STUDIO
www.schellstudio.com
//BIOGRAPHY Owner Jordu Schell has been a designer of film and television characters for over 15 years, and has worked on numerous projects including: Men in Black, Planet of the Apes (2001), Batman Returns, Edward Scissorhands, The X-Files Movie, Predator II, Galaxy Quest, Evolution, My Favorite Martian, Alien: Resurrection, Babylon 5-The Series, The Guyver, Bedazzled and many more.
Jordu Schell
//COURSE OUTLINE Jordu will discuss and demonstrate the basics of establishing character, design and emotion in sculptural form. Techniques, tools and materials will be covered, as well as a history of creature and character design in film, from Frankenstein and Ray Harryhausen to modern classics such as Alien and Gremilins.
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EXPLORATION // FRIDAY, SEPTEMBER 28TH 11:00am – 12:45am
// LIMBERT FABIAN, DANNY D. & BRAD BOOKER REEL FX
www.reelfx.com
Limbert Fabian
//BIOGRAPHY REEL FX CREATIVE STUDIOS is a 150 person design, animation, visual effects, and editorial studio located in Dallas, TX and Pasadena CA. With its recent acquisition of RADIUM in Santa Monica and San Francisco – this brings the overall team closer to 200 – with incredible work being created for entertainment and commercial production. Recent credits include: The Wild, Mr. Magoriums Wonder Emporium, Sin City, Apocolypto, Bee Movie, Kung Fu Panda, Everyones Hero, Teenage Mutant Ninja Turtles, Robots, Halo 2 and the Transformers Video Game.
//COURSE OUTLINE
Daniel Delpurgatorio
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Give them what they want, not what they’re asking for. In this session, the Reel FX creative team will take you through several feature, title and general entertainment projects that all have the same challenge: How do you translate “client speak” and find the magic that they are looking for and sometimes don’t even know they could find – without being distracted by what they are telling you. Most often it comes down to deciphering the noise and “giving them what they want, and not what they are asking for”.
EXPLORATION // FRIDAY, SEPTEMBER 28TH 1:45pm – 3:30pm
// JESSY VEILLEUX MEDUZARTS
www.meduzarts.com
//BIOGRAPHY Jessy Veilleux is the creative director and co-founder of Meduzarts, a digital environment studio. As a graduate in Fine Arts and an expert in the digital environment field, Jessy Veilleux has worked on various influential large productions, such as 300, Sin City, Silent Hill, Sky Captain and many others. Besides being a well-known lecturer and a leading matte painter, he is also a matte painting teacher at the National Animation and Design Center.
Jessy Veilleux
//COURSE OUTLINE Meduzarts Digital Environment Studio: Creation of a matte painting from A to Z In this presentation, Jessy Veilleux will begin by giving some background information of matte painting and its origin, will talk about his own reel, Meduzarts and Alpha-Vision. Jessy will then explain how the brain works, the rule of composition, how to play with light and establish rules for establishing scale in a scene. Finally, he will cover topics such as Concept Art, Modeling, Texture, Advance Lighting Technique, Layer Pass, Final Painting, Camera Projection and Patches, final render and compositing. Page 55
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// SPECIAL FEATURE PRESENTATION // SPEAKERS LIST
RATATOUILLE // PIXAR ANIMATION STUDIOS TUESDAY, SEPTEMBER 25TH 3:45pm – 5:30pm TRANSFORMERS // INDUSTRIAL LIGHT & MAGIC WEDNESDAY, SEPTEMBER 26TH 3:45pm – 5:30pm HALO 3 // BUNGIE THURSDAY, SEPTEMBER 27TH 3:45pm – 5:30pm CREATING A CG FILM! // WALT DISNEY ANIMATION STUDIOS // SONY PICTURES IMAGEWORKS // DREAMWORKS ANIMATION SKG. FRIDAY, SEPTEMBER 28TH 3:45pm – 5:30pm
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SPECIAL FEATURE PRESENTATION // TUESDAY, SEPTEMBER 25TH 3:45pm – 5:30pm
// RATATOUILLE MICHAEL FONG – PIXAR www.pixar.com
//BIOGRAPHY Michael Fong
Michael Fong joined Pixar Animation Studios in March 1995, and has since worked on four of the seven feature films produced at the studio. He worked on Toy Story as a render wrangler, then on A Bug’s Life as a crowds supervisor. On Monster’s Inc, he helped develop the fur and supervise the shots department, while on Finding Nemo, he lead the global technology group. Michael was recently the supervising technical director for Disney•Pixar’s Ratatouille, released in June 2007, where he oversaw the technical aspects of the movie. Michael came directly to Pixar after his undergraduate studies at University of California, Berkeley. While studying computer science at Berkeley, he met fellow Pixarian Oren Jacobs, then already a Pixar employee, who introduced him to both Pixar and computer animation. Raised in Cerritos, a Southern California city, Michael currently considers the Bay Area his home. He enjoys woodworking, hiking, and just being away from the computer when out of his office.
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Transformers © 2007 DREAMWORKS LLC and PARAMOUNT PICTURES. All Rights Reserved.
SPECIAL FEATURE PRESENTATION // WEDNESDAY, SEPTEMBER 26TH 3:45pm – 5:30pm
// TRANSFORMERS TODD VAZIRI – INDUSTRIAL LIGHT & MAGIC www.ilm.com
//BIOGRAPHY Todd Vaziri’s film and television career spans 9 years and has worked on such films as; Pirates of the Caribbean: Dead Man’s Chest (2006 - digital artist), Mission: Impossible III (2006 - sequence supervisor), Harry Potter and the Goblet of Fire (2005 - digital artist), Chicken Little (2005 - digital artist), War of the Worlds (2005 - compositor), Star Wars: Episode III - Revenge of the Sith (2005 –compositor), Hulk (2003 - compositor), Signs (2002 - compositor) and many blockbuster films and television series.
Todd Vaziri
//COURSE OUTLINE Bringing the toys from “Transformers” to the big screen was a monumental challenge for the artists at ILM. “Transformers” features a dizzying array of synthetic characters whose complexity is only matched by the outrageous scenes in which they appear. Not only did the hero robots need to look, move and transform as realistically as possible, they needed to connect emotionally with the human characters in the film. Sequence Supervisor Todd Vaziri will discuss some of the techniques ILM used to make the visual effects of “Transformers”. Vaziri will talk about all aspects of the visual effects’ production; from filming on location to putting the finishing touches on composites. The presentation will feature never-before-seen shot breakdowns and works in progress to illustrate how ILM created more than meets the eye.
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Halo 3 © 2007 Microsoft Corp. All Rights Reserved.
SPECIAL FEATURE PRESENTATION // THURSDAY, SEPTEMBER 27TH 3:45pm – 5:30pm
// HALO 3
CJ COWAN & JAMES McQUILLAN – BUNGIE www.bungie.net
//BIOGRAPHY CJ Cowan
CJ Cowan is a self proclaimed “Sensitive Texan”. He has spent more than half of his career with Bungie Studios, going back to the beginning of Halo 2. He likes relaxing by the lake, walking in the rain, and watching foreign films, although wasn’t able to do any of that over the past year while finishing Halo 3. He has a BFA in animation, which helps him to call bullshit on animators’ excuses, and he knows what the Master Chief’s face looks like. James McQuillan joined Bungie Studios as a Lead Producer, bringing nearly 20 years of television and film experience. He worked on the story, cinematics, animation and audio for Halo 3. He has also been responsible for producing the “Limited Collector’s Edition” and “Legendary Edition” bonus content disks for Microsoft’s hugely anticipated Xbox 360 Halo 3. McQuillan has worked with such names as National Geographic, PBS, ABC and BBC.
//COURSE OUTLINE James McQuillan
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Creating movie quality cinematic moments in a real-time engine provides plenty of challenges. However, it also gives Bungie’s artists opportunities of iteration un-attainable in the film industry. Come get an in depth tour of the pipeline we’ve created from Maya to the Xbox 360. A behind the scenes unlike anything the Bungie cinematic team has done before, just days after Halo 3 arrives on store shelves!
SPECIAL FEATURE PRESENTATION // FRIDAY, SEPTEMBER 28TH 3:45pm – 5:30pm
// CREATING A CG FILM
CAROLYN SOPER, TIM JOHNSON & LYDIA BOTTEGONI – DISNEY ANIMATION STUDIOS // DREAMWORKS ANIMATION SKG // SONY PICTURES IMAGEWORKS www.disney.com // www.dreamworksanimation.com // www.imageworks.com
//BIOGRAPHY Carolyn Soper has spent the last 11 years at Walt Disney Animation Studios, currently as Vice President, Production. Carolyn originally joined the company to production manage Dinosaur, a film that combined live action background plates with CG characters. Following that, Carolyn then took on the more institutional role, overseeing the digital work that existed in all three production arms within the studio: traditional films, theme park films and the visual effects films. By 2002, Disney Animation had begun the arduous task of remaking itself. The ultimate result was downsizing to a single studio location that could focus on creating CG films. With Chicken Little and Meet the Robinsons under their belt, Disney animation is deep into production on Chris Williams’ Bolt and Glen Keane’s and Dean Wellins’ Rapunzel. In a very exciting turn of events, after the purchase of Pixar Animation Studios, Disney Animation is also producing a traditional 2D film, Ron Clemens and John Musker’s The Princess And The Frog. Lydia Bottegoni brings a wealth of wide-ranging experience to her position as co-producer of “Surf’s Up,” the second animated feature from Sony Pictures Animation. Her most recent achievement was senior visual effects producer on the Academy Award®-winning blockbuster “Spider-Man® 2,” and “Spider-Man®.” In doing so, she rejoined director Sam Raimi, visual effects designer John Dykstra and Imageworks visual effects supervisor Scott Stokdyk to bring the superhero’s exciting and new adventures to the screen.
Carolyn Soper
Tim Johnson
Tim Johnson most recently co-directed the hit computer animated comedy “Over the Hedge.” He previously codirected the animated action adventure “Sinbad: Legend of the Seven Seas” a well as the 1998 computer animated hit “Antz” during his tenure at PDI/Dreamworks.
//COURSE OUTLINE This cross-studio panel will engage you in the process of creating a CG film, from the inception of the creative process, all the way through to the delivery of the final images. Each of the participants brings their own particular point of view, developed through their individual experience, gained both through their positions on their films, as well as their association with their studios. The overall goal is always the same….’make a great film’….and yet the road to get there is unique for each production.
Lydia Bottegoni
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Official energy drink sponsor of the //ADAPT 2007 CONFERENCE
www.hype.com
// ADAPT THEATER // SEPTEMBER 25TH to 28TH 10:00am – 6:00pm daily
This year, //ADAPT 2007 brings you the past year’s selection of films, shorts, commercials, game and film trailers, student & independent films, company and school reels. Get ready to view some of the greatest content created by some of the best the industry has to offer.
//HIGHLIGHTS Sony Pictures Imageworks “ChubbChubbs Save Xmas” Blur’s “A Gentleman’s Duel” Dreamworks Animation “First Flight” Gobelins “Burning Safari” Supinfocom “En Tus Brazos” Polynoid “458nm“ Remi Gamiette “Cable“ Yannick Puig “I Lived On The Moon“ SangHo Lee “Little Princess” Tronic’s “White Out” featuring Pamela Anderson
//ALSO IN THE THEATER Sony Pictures Imageworks’ making of Surf’s Up and Spiderman 3 Reel FX Creative Studio Tour Animationmentor.com’s winter and summer showcase Official Stash Media 2007 Showcase
Be sure to check out the “ChubbChubbs Save Xmas” short, not yet released by Sony Pictures Imageworks, only in the //ADAPT2007 Theater! *available only to badge holders and VIP
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速
// ADAPT ART EXPO // SEPTEMBER 25TH to 28TH 10:00am – 6:00pm daily
New at //ADAPT 2007 is the ART EXPO featuring artwork from world leading digital artists and designers. Opened to the public, the //ADAPT ART EXPO is an opportunity for all to discover the incredible work created by the people who helped design your favorite films and games, printed in glorious color at high-resolution.
// LOCATION Hyatt Regency Hotel Salle Jeanne-Mance, 5th floor.
// PRESENTED BY:
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// //ADAPT AUTODESK COCKTAIL MIXER // LOCATION Hyatt Rooftop Pavillion
// TIME TUESDAY, SEPTEMBER 25TH 6:00pm – 10:00pm
montreal.hyatt.com
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// ADAPT JOB FAIR // SEPTEMBER 25TH to 28TH 10:00am – 6:00pm daily
// UNLEASH YOUR TALENT Get your dream job at the //ADAPT 2007 Job Fair. Film and videogame studios from all over the world will be on the look-out for top talent. If you are looking for your dream job or are just curious, you will find many networking opportunities at the //ADAPT 2007 Job Fair. Just bring your reel (NTSC DVD Only), your portfolio and your resume for a chance to work for some of the hottest companies in the world.
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// SPONSORSHIP // GOVERNMENT
// MAIN SPONSORS & PARTNERS
// TECHNOLOGY SPONSORS
// PRINT BY
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// SPONSORS & PARTICIPATING COMPANIES
S
T
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// THANKS // EMILE GHORAYEB
Sienna Violet, Nabiha, Andre, Rana & Arndt, Didier, Matteo, Peter & Mark & Josée @ DamnFX, CJ & Kari & Jim @ Bungie, Shawn @ ILM, Carlos & Dawn @ Pixar, Bobby & Molly @ Animationmentor.com, Dawn @ Disney, Irene & Olivier @ Dreamworks, Master Chief & Cortana @ Lost In Space, all @ Corel, Jen & Kevin & Christine @ Softimage, Aaron @ Disney, Dan @ Halon, Lori @ Tippett, Marc & Shae @ Autodesk, Shrek & Fiona & Donkey @ PDI, Todd @ ILM, Phil Turp, Mark Goerner, Syd Mead, Phil Tippett, Marc Bourbonnais, Cedric @ Ubisoft, David @ a2m, Paul @ CGsociety, Reel FX, Create Magazine, Creative Heads, all @ Di-O-Matic, Dneg, MPC, Jennifer @ Blur, Travis & Alex & Heather @ Gnomon, Anne-Marie & Gaetan @ Hyatt, Mario @ Matita, all @ rainmaker, Pierre & Sylvie & Michel @ Hybride, Heather @ Stash (you rock!), Sabrina & Chris @ Bluesky, the Steambot team, Amanda, Arman Akopian, Nic Oroc, and Lindsay.
// JEAN-ERIC HÉNAULT
Special thanks to all the speakers who accepted to attend this year’s conference, to personal friends and family who supported us during this adventure, Jonathan, Emile, Annemarie, Didier, Joseph, Christina, Laurent, Marie-France, Carole, Genevieve, Stephane and Stephan. Thanks to Mario Magri and Nazig Injejikian at Matita Group. Amanda Kowal for her support and her trademarked “Chop-Chops”. Also, Phil Turp and everyone who helped make //ADAPT the success it has become. Finally, I’d like to personally thank Alex Troufanov who’s become a very close friend over the past few years and has worked so hard to ensure the success of both //ADAPT 06 & 07 and deserves a special mention.
// JONATHAN ABENHAIM
GM - The Abenhaims - Laz Papa - Ian B - Stefanie Austin (YSSWYDYPTFM) & Family - Ethan - Emily - Jonah - Jason - Brandon - Vanessa - Sheri Zelle & the Corel crew - Carmela Martinez & MP - Shea & Autodesk - Christina - Elizabeth - Sylva - Jennifer Goldfinch, Christine Dufour & Kevin Clark - Didier - Annemarie - Emilio - JE - Lena (YH&YW1NIK) - Christina - Joseph - Alex (YGTGRITI & DFULPA) Laurent & Marie France - Cookie & Di-O-Matic team - The Akopians (YKIOYISC) - The Sy’s (BBQM) - and all friends and family & entire //ADAPT Team - Mario Magri & Matita Team and a very special thanks to Philippe Turp (WWNFWYDFU).
// ANNEMARIE GABRIELE
Friends and Family, Lucia, Anna, Mike & Luisa, Matteo, Carlo, Maria, Michael, The Gabriele’s, The Macro’s, The Imperiale’s near and far… Sabrina, Carol Quito, Gerry, Diego & The //ADAPT 2007 Team.
// DIDIER KAADE
I am blessed and lucky to have all these people in my life, and I wish to thank my dad, my mother and my brother for teaching me the values of life and money. No matter what idea I came up with, they have always supported me. No matter what I needed, I knew I could go to them. It must have been hard dealing with me, and they did it, and still do it with such grace and patience. Eric DeAmorim, the greatest sounding board I can ask for, always listening to me no matter what. Greg, Harriet and new addition Aris, so happy to know you guys are in my life and there you need to stay. Obviously Emile for many reasons, the type of friend every one should have, and the rest of the team at ADAPT, who taught me more patience and out of the box thinking techniques. AnneMarie, J-E, and Jonny, and of course the rest of the team. Philippe Turp, definitely a great man who’s helped us come a long way in a short time, and believing in us and this great city. // ALEX TROUFANOV
I want to thank my mom and my brother, my wife Ana and my daughter Neliya for all the support and understanding through difficult times. I also want to thank the entire ADAPT team and especially my friends Jonathan A, Emilio G, Joseph A. A Special thank to Jean- Eric Henault for all help and support he gave me to start my career In the creative field (priceless).
// JOSEPH ABENHAIM
I’d like to thank my Parents Denise and Marco Abenhaim for giving birth to a superstar. Jonathan & Julien, you guys are a pain but I love you anyways. Jody & Cali for putting up with me and being there throughout this journey. Jonny for talking to the right person at the right time and getting me on board. Jean-Eric for the inspiration reading your articles throughout the years and your friendship. Annemarie for keeping my email skills sharp. Christina! you’re a goof, thanks for making me laugh every day. Lena! thank you for feeding me junk food everyday and making me look like i do today. Lauren, we’ve only met a few weeks ago but your officially in Joe’s friends list. Emile, Didier, Alex, Thank you for all for your support and friendship. Last but not least, Thank you Curtis Jackson for being my daily soure of motivation, It’s Outta Control!
// CHRISTINA ZERVOS
Thanks to the The //ADAPT Team: Anne-Marie, Johnny, JE, Emile, Joe, DJ, Lena, Alex and Larrn. Together we made things happened and had a lot of fun. Unbereaverabal!!
// LAUREN THOMAS
I have to give a big thanks to Christina Zervos. The //ADAPT team: a unique, dependable, and fun bunch. Big love to Anne-Marie, Joe, Alex Johnny, JE, DJ, Lena, Emile!
// LENA NAZARIAN
Parents: Kevork & Zovinak Nazarian, Brothers: Yervant & Nazir // Sarah, Stephanie, Edward, Sonia, Dikran & Ginette // Lise, Luc, Ronan, Marjorie, Susan, Chantal & Nelly // Jonathan, Emilio, Didier, Annemarie, Jean-Eric, Christina, Joe, Lauren & Alex.
// A SPECIAL THANKS TO PHILIPPE TURP Page 74
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