Design Portfolio | Aditya Surendranath | 2022

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Publications Criterion-referenced Assessment Index for Evaluating Social Wellbeing in Flood Relief Camps Vol.207, WIT Transactions on the Built Environment ISSN 1743-3509 (Scopus-Indexed)

Smarter and Safer City Using Internet of Things ECS Transactions ISSN 1938-5862, E-ISSN 1938-6737

Hi! I’m Aditya

(Scopus-Indexed)

A Review of Advancements in Robotics ans Sensor-based Technologies in Construction Industry European Journal of Engineering and Technology Research ISSN 2736-576X

Redevelopment of Community Centre Precincts New Delhi Copal Publishing ISBN 978-93-83419-94-4

An architect, filmmaker, web designer,

Space Park: Thesis Report

game developer, illustrator and an

School of Planning and Architecture, New Delhi

inveterate optimist, I believe in the power of design to constantly deliver way beyond our expectations of the future. I aspire to be at the forefront

Conference Presentations A Social Wellbeing Assessment Index for Flood Relief Camps 7th International Conference on Disaster Management and Human Health: Reducing Risk, Improving Outcomes

of innovations in experience design,

Wessex Institute, Southampton, United Kingdom & La Sapienza, Italy

leading the ongoing design movement

Smarter and Safer City Using Internet of Things

gaining widespread influence over our

International Conference on Technologies for Smart Green Connected Societies

real/virtual worlds.

Yamagata Univerity, Japan & SPAST Foundation

bit.ly/adityasnath

www.adityasnath.com


CONTENTS 01

SPACE PARK

03

LACTO BACILL-HAUS

05

SMART VILLAGE HUB

07

CREATION HUB

Architectural Thesis

Shortlisted Entry for Moonception - Volume Zero

Proposal for President’s SmartGram Initiative

Compilation of works in Art & Graphics

02

NOIDA INTERNATIONAL AIRPORT

04

GREEN ISLE

06

CAKELICIOUS

Competition Entry for INSDAG- Airport in Steel

Urban Design Project in New Delhi

App Design for a Local Cake Shop


SPACE PARK

‘Space Park’ is an unprecedented, first-of-a-kind project in India that houses an industrial park catering

Architecture Thesis 2020 | Trivandrum, Kerala

specifically to the private space sector. The project was proposed in 2019 as a direct response to the

Featured among Meritorious Projects - B.Arch Thesis 2020 by SPA Delhi

privatization of the Space sector. It is an initiative to provide business opportunity to startups in space sector. ISRO collaborated on the venture with the need for a dedicated space museum in the country. •

The project was conceived as an amalgamation of three distinct elements. A space museum for the public, space technology application development ecosystem which is called STADE for startups and a satellite production facility with shared resources.

The aim of my thesis was to develop a program and

environment conducive to shape the best

experience through the symbiosis of the three individual elements to carve out a single synergic entity - SPACE PARK.


An exploded diagram explaining the various components of Space Park and its strategic massing •

reflect the relationships that emerged out of program analysis. •

also enables the museum to be accessed directly from road level.

The massing shown above was developed by combining the diverse components to •

The top level has the production circuit, an element that seamlessly integrates the

The museum and production facilities are oriented towards the public and private zones

museum to the production facility, giving visitors a tour of the satellite production

of the site respectively. Both facilities have extended on stilts over the flood zone. This

facility. Above these facilities are STADE, food court and library.


The experience flowchart for the museum

EXPERIENCE DIAGRAM

Experience of museum depicting through exploded circulation diagram

Site massing at ground and upper levels

The circulation diagram captures the museum experience,

and the space theater form a central feature. The museum

devised based on the diverse user groups ranging from

journey culminates at the rocket tower. Rocket tower has a

children to space enthusiasts. The three experience centers

dedicated entry in order to function in isolation as well.


The massing on site was largely governed by flood mapping since the site falls under high flood zone.

The natural rivulet centrally passing through site has been used in the design to enhance the museum experience. The central atrium of

FIRST FLOOR

the museum that accomodates large exhibits is built over the rivulet. •

The pedestrian entry makes use of site features to allow direct entry to first floor and ramps up gradually to above floors, with the multi-level experience centers planned at regular intervals.

The production circuit, unique to the museum experience further

SECOND FLOOR

takes us on a tour of production facility as seen in the section. •

The journey culminates at the rocket tower that takes us down to the food court next to the water body.

SECTIONS

THIRD FLOOR

MUSEUM PLANS

Gantry Crane Path

Assembly & Integration

Checkout Labs

Production Circuit

Manufacturing Labs


SITE DEVELOPMENT

REVISED CONTOUR PLAN

DESIGN FOR FLOODING

BUILDABLE AREA

The site contours have been manipulated to reduce flooding. The south

Northern half of the site remains open to flooding, ensuring efficient

With this design initiative, only half of the site remain open to ground

of the rivulet has been to an absolute altitude of 22m above MSL so as to

watershed. This area will remain green with no built mass and will

structures. All major site circulation and services are incorporated in this

ensure this side of the rivulet will remain safe from flooding.

incorporate only such ground structures that remain resilient to flooding.

half to ensure fully functionality even in the event of flooding.

Scan for more

FIRST FLOOR

SECOND FLOOR

THIRD FLOOR

FOURTH FLOOR

SATELLITE FACILITY


SITE PLAN


NOIDA INTERNATIONAL AIRPORT Jewar, Uttar Pradesh | 2018 Competition Entry for INSDAG- Airport in Steel

Noida International Airport is a flagship project aimed at reducing the traffic in New Delhi International Airport. Located in the town of Jewar, known for its weaving communities, the international gateway to the nation is envisaged as a fabric to represent the local culture, and also to serve as a wholesome representation of India’s history and leadership in the textile industry. The terminal building is designed for 1000 pax and is built on a one-and-a-half levels.


Experience design was a driving force behind form development. Though airports have rigid systems in terms of circulation, as a point of entry and exit to the country, the terminal opened up ways to experiment with large-span structure to maximize enjoyability. A walkthrough video (available on the QR code) further

ENTRANCE DRIVEWAY

Form development and structural design in steel were the main focus areas of the project.

The large-span design is based on thin fragmented columns to reduce structural width of compression members, to improve the passengers’ experience of the airport.

A central courtyard dividing arrival and departure forms a central element which also provides an expansion opportunity in future.

The basic structural framework of the terminal building

TERMINAL LOBBY

TERMINAL DROP-OFF

explores the light-weighted structure.


LACTOBACILL-HAUS Moonception by Volume Zero | 2019 Honorable Mention (Shortlisted among Top 50 International Entries)

It is humorously remarked that the moon is an object made of swiss cheese. Though amusing, this idea of a symbiotic relationship of bacteria being used to culture cheese is employed as a corner stone in creating this project. The proposal made here outlines how we might settle and create a sustainable lifestyle on a hostile celestial body by borrowing ideas from cyclic adiabatic processes and from Legos. Located on the lunar north pole where long days and water ice are abundant, the colony is almost metaphorical to a celestial Petri-dish where life can grow and prosper, a new frontier to test our limits and to forge new goals for a brighter future.

Sectional view of the lunar pod and an illustration of the micrometeoroid capturing system



GREEN ISLE Redevelopment of Community Center: New Friends Colony, New Delhi

|

2019

Work published in Redevelopment of Community Centre Precincts New Delhi by Copal Publishing (ISBN: 978-93-83419-94-4)

The city of Delhi is slated to be one of the largest urban agglomerations of the world in the near future with a projected population of 23 million in 2021. This calls for a huge increase in housing demand. Community centers are conceived as shopping and business centers catering to the needs of the population at community level. The project is an attempt at the redevelopment of one of the most crowded community centers in New Friends Colony, Delhi. The project consists of commercial centers, business hotel, housing (HIG, MIG, EWS), a 100-bed hospital and a school for the differently-abled. Context response and improving air quality were the key drivers.

A sketch that captures all the design concepts in its entirety

SITE PLAN


DESIGN DEVELOPMENT

Scaled physical model Zoning

was

prepared

through

rigorous site analysis and community participation involving residents and vendors to analyze the potentials of each location for particular needs

SECTIONS

that fall under public/private utility.

Scan for more


SMART VILLAGE HUB Dauhla, Haryana | 2016

(Group of 3)

Featured among Proposals submitted for the President’s SmartGram Initiative

Dauhla is currently a rural agrarian village in Haryana, which is slated to develop soon as the city of Delhi explands to its peripheries. The project comprised of two parts: a settlement study of the village with its self-governing community and vernacular dwellings, and a design proposal for its village hub as the market is soon expected to expand to satisfy city’s needs. The goal was to learn from existing systems and propose a sustainable solution that will avoid gentrification in the future.

Village hub of Dauhla

Drawings of the vernacular dwellings from settlement study of Dauhla village

STREET SECTION


The village depends heavily on cattle for livelihood and the same was observed through the dwelling studies.

Cattle being an integral member of the household is accomodated inside which results in the house being abundant in open spaces.

The sense of community was vivid in the village since families have remained wellconnected over the ages.

The

learnings

settlement

from

study

the were

effectively employed in the

Modular kiosk design

design of the village hub. •

The design is abundant in

The

open spaces such as amphi-

contained units that streetfood

theater and courtyards, and

vendors can set up as per shifting

has wide street sections to

activity-nodes in the hub. Each kiosk

accomodate ‘thelas’ or the

features a counter and seating and

local street vendors.

is built of natural locally-sourced

Factoring in the seasonality

materials such as husk and wood.

of

markets,

use

halls

and

mobile

employed.

are

the

modular

kiosks

are

self-

multi-

designed kiosks

are

RENDERED VISUALS

Scan for more


CAKELICIOUS Design for a payment and scheduling app for a local cake shop (Google UX Design Certificate) | 2021 PERSONAS FROM USER RESEARCH “I’m unfamiliar with most fancy cakes that local bakeries offer today. But my kids crave those and I face difficulty choosing the right cake”

Goals ● ●

Aspires to be a great home cook to satisfy kids’ cravings. To appear more sophisticated with knowledge of latest trends in food.

Frustrations ●

“I can’t remember the names of cakes my children like.” Feels helpless with the huge number of options.

Anna Age: Education: Hometown: Family: Occupation:

45 Graduate Kottayam, Kerala Married, two children Homemaker

Raised in traditional affluent families, they get married at a young age to expatriates and become parents. Returning to their hometown, it is difficult to keep up with culinary interests of their children and often feels naive. They are slow to grasp technology and are unfamiliar with trends.

“I would have preferred a better city, but for what it’s worth I’m trying to make the best of this suburban town.”

Goals ● ●

Maria Age: Education: Hometown: Family: Occupation:

18 Enrolled in university Kochi, Kerala Single, lives in hostel Full-time student

To stand out by exhibiting sophisticated interests. To develop a unique personality and to cultivate an advanced lifestyle.

Frustrations ●

“The bakeries come up with fancy pastry names without mentioning the ingredients.” “It’s annoying when you have to buy a whole cake to know about it.”

Maria is a first-year student at university and is very outgoing. They moved to Kottayam from a better city and loves spending after-class hours exploring local eat outs. They visit with friends and loves tasting all varieties of exotic cakes but are conscious of calories.

Home Page

Side Navigation Menu


LOW FIDELITY PROTOTYPE •

Cakelicious is a cake shop catering to the local population of the suburban town of Kottayam in India, that does business the conventional way.

The premise for this design is based on a recent trend involving cake shops all over the state adopting fancy names for cakes, that communicate little of their ingredients often confusing the customers.

Based on user surveys it was revealed that most middleaged

customers

find

it

uncomfortable to choose a

HIGH FIDELITY PROTOTYPE

cake at the shop since they have very minimal information. •

Even young customers found it difficult to order cakes without much information since most shops refuse offering samples.

The app focuses on bridging this critical gap in customer experience

by

letting

customers explore the cakes, read about their nutritional information,

calories,

user

reviews etc., and allowing them to pre-order cakes and schedule pickup after making Cake Details Page

Order Cart

Schedule & Payments Page

Confirmation Page

an informed choice. Scan for prototype


CREATION HUB Dragon Eggs (Developed on Pygame) | 2020 •

Dragon Eggs is an indie game developed using Pygame, a cross-platform module for developing video games in Python.

The concept for this game was developed based on the various survivor platform games like ‘Dangerous Dave’ I played growing up.

The goal and concept were kept simple with an aim to focus better on the execution.

The goal of the game is for the protagonist- a mother dragon, to collect 7 eggs scattered across the game environment (800x1200),

GAMEPLAY SCREENSHOT

that extends beyond the screen (800x600) and bring them back to her nest. •

Without a game engine, each movement and game physics had to be developed from scratch, which helped me bolster my

BACKGROUND

foundation in programming. It also helped me in understanding game engines better when I started using Unity for game development. •

The graphics including the background and game sprites were developed in an Oriental

GAME SPRITES

theme to accentuate the presence of dragons ‘Dragon Eggs’ - a downloadable game for MS Windows

GAMEPLAY SCREENSHOT

Scan to download / view gameplay video

GAME DESIGN

and was clubbed with a Chinese BGM. •

The game was officially launched on itch.io a game hosting website for indie games.


DOCUMENTARY

Funnelled! (Branding & Logo Design) | 2015 •

Funnelled is one of my earliest rudimentary attempts at brand designing but was significant to my growth as a designer.

The advertisement app directs video ads towards prospective customers based on user data.

‘Grazing into the Future’ is a documentary film based on the lives of the residents of Dauhla

Village in Haryana who faces the trauma of urbanization destroying their agrarian lifestyle

The ads are followed by a question related to the features mentioned in the ad and the user

MIXED-MEDIA ANIMATION

gets incentivized on winning. •

I conceived the concept of ‘funnelled!’

to

leverage

the

graphic imagery it forms of funnelling out the money from a source with minimal effort. •

The exclamation mark voices the excitement and enjoyability of using the app and later turned crucial to the logo, which features as an element on the app screen.

• ‘Reminisce’ is an attempt at mixed-media animation featuring characters from cartoons and games of the 90s in the backdrop of SPA Delhi. (Official trailer for MiniUtopia 2017 - SPA Delhi)

The brand design was done keeping in mind all stakeholders in the operation. BRANDING & LOGO


Typography has played a crucial role in my later understanding of font styles. By exxagerating the words through intentional expression, I realized the role a particular font style plays in our cognition of the word’s meaning.

TYPOGRAPHY

I explored the art of negative sketching during my first year in college. Although it was an exercise in understanding the significance of negative space, what struck me further was the ease of creating tones and depths of CHALK CARVING

figure using an eraser on graphite as compared to the conventional manner. This experience was a stepping stone for me in exploring unconventional

Chalk carving is one of my oldest hobbies that I picked up during my school days. It is a passive action that I often indulge in while thinking. I mostly experiment with

media in art. The image features a stilllife sketch of a potted money plant.

faces and expressions but have also tried sculpting abstract figures. My tools of choice are compass/divider which allow me finish a face in less than an hour.

ERASER SKETCHING


SCULPTURE

JERSEY DESIGN

The image features a sculpture depicting ‘The Growing Animosity in Man’. Made in MDF, connected using wooden joinery and coated with oil-based acrylic paint, the sculpture was made for an exercise in the Graphics Studio. Although I’m fond

The jersey was designed for the annual intra-university sporting event - ‘Athlos’ of SPA Delhi. The

of expressing larger-than-life concepts through abstract expressions, this was

design for the jersey was based on an abstraction of the SPA logo depicted as pavers on a racing

my first such attempt in 3D. The sculpture seeks to depict man as retrogressing

track that disappears over the horizon. Over 200 jerseys were printed with this design and were

into an animal due to their growing selfishness and apathy towards fellow beings.

worn by players of the six batches of the university.


Aditya Surendranath © 2022

Visit www.adityasnath.com for more


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