DSS 2014 Learning resources

Page 1

Design Skills Symposium 2014

Learning resources...



Introduction... This is Section Three of the report of Architecture and Design Scotland’s Design Skills Symposium 2014, which took place in Glasgow on the 20th and 21st March. The theme for the event was ‘Learning from the Commonwealth Games’. The aim was to seek transferable lessons for placemaking and design for the rest of Scotland, based on knowledge emerging from preparations for the 2014 Commonwealth Games in Glasgow. The event took place at the Emirates Arena, right in the heart of Glasgow’s East End Commonwealth Games regeneration activity. Participants learned at first-hand about how many Games related projects and programmes have levered wider environmental, social and economic benefits and influenced transformational change in places and communities. The two day learning process was based around small group workshops using design methods - enabling people to learn from each other, build collaboration and draw out lessons for their own practice. Three study areas were used as inspiration to test how design thinking could help address regeneration challenges faced around Scotland. Over 100 delegates attended from local authorities and other public and private organisations across Scotland. International experts spoke and facilitated at the event. The programme included presentations, site visits and workshops. The following report presents the Learning Context, Group Outputs and Resources from the event. The report is structured into the following key sections: 1. Context: Sets out the learning contexts participants engaged with including: International, Glasgow and local (world cafè). 2. Outputs: Presents the outputs generated by the participants including summaries of each groups facilitator backgrounds, approach, and broad outcomes as well as key images, objectives, themes and projects. Illustrations give a flavour of the big ideas suggested by each theme 3. Resources: Detailed resource sheets are provided for each of the transferable tools or methods built into the symposium programme. Explanations are given of the processes undertaken with links to related sources to enable wider application. Developed and delivered by A+DS in partnership with The Scottish Government, Glasgow City Council, Clyde Gateway and Improvement Service and supported by others including Scottish Canals, VELOCITY and the Local Authority Urban Design Forum.


Project partners and supporters


Resources...

Resource sheets are provided for each of the transferrable tools or methods that participants experienced over the course of the two day event.


Resource 01 | Drawing skills

Participant, DSS 2014

Drawing skills (hand)

Drawing Skills (computer)

For many planning and engineering professionals,

The Urban Skills Portal is a practical online

the simple art of hand drawing has become

design skills programme for built environment

marginalised. The ‘Drawing Places’ training

professionals with little or no previous experience

package was developed by the Scottish

of graphic software.

Government to bring planners and engineers back-to-basics on how to draw and visualise places. The popular course is aimed at teaching basic hand-drawing skills to professionals who feel it has been a long time since they have drawn

The programme supports users to quickly gain some competence in essential graphics techniques, enabling them to: •

dimensions

in their job or feel it is something they would like to do more often but don’t know how to start.

participants. Hosted by the Scottish Government in conjunction with A+DS, the session at the Lighthouse primed participants for using their drawing skills at the 2014 Design Skills Symposium. Participants were introduced to some essential skills in drawing including scale, perspective, axonometrics, sketching, use of colour and basic masterplanning techniques.

Develop skills to explain ideas for specific place changes graphically

In February 2014 a Drawing Places workshop was offered as a free event for symposium

Represent environments in two and three

Visually communicate ideas in a way that others understand, respect and find engaging.

A+DS collaborated with the Bartlett School of Planning on the programme following feedback from the 2012 Ayr Design Skills Symposium that participants would benefit from training to improve skills and confidence in graphic communication. Fees are applicable to a number of the modules.


Richard Carmen, DSS 2014

Drawing skills (illustrator) Hand drawings can be an extremely valuable

Relevant links...

communication tool for representing ideas about

Scottish Government’s drawing places:

the built environment. An illustrator can be an enormous asset at workshop based events. An experienced illustrator can interpret people’s ideas as they are generated and represent them graphically in a way that helps people imagine new possibilities. Sketches can suggest at potential outcomes, without prescribing fixed or

http://bit.ly/1F7dUnr Pre-symposium workshop: http://bit.ly/1ueGHOG A+DS Graphic communication for plan making: http://bit.ly/1vsLItK LAUDF World cafe on visioning and storyboarding: http://bit.ly/11jNYGz

finished solutions.

Urban skills portal: http://bit.ly/1xtoPWk

Architectural illustrator Richard Carmen was

Richard Carmen, Architectural Illustrator

commissioned to be on hand at the symposium

http://www.richardcarman.co.uk/index.html

to assist participants to visualise their ideas and realise their ideas for proposed solutions. Following the symposium Richard prepared sketches to represent a flavour of the key ideas generated by the three main groups.


Resource 02 | Problem Tree

A Group B Problem Tree

Principle The problem tree method helps people to break down problems into causes and effects, simply drawn as a ‘tree’ relationship. The tree graphic is built up with the key problem at the centre (trunk), the ‘causes’ forming the roots of the tree, and major branches reflecting the main ‘effects’

of making some sense of the learning and place contexts they had been introduced to. Participants worked in their sub-groups (8 or so people) to generate a problem tree and solution tree diagram to define the brief for their approach to the site. Process followed

of the problem, The problem tree method was

1. Participants listed out all problems that come

incorporated into the DSS programme to help

to mind related to their place. These could

participants to unpack the briefing problem they

be physical, social, environmental…Groups

wanted to focus on for their place

used post-its, or wrote directly onto flip charts. Problems were existing, not possible,

How was it done? On the first day of the symposium the 100+

imagined or future ones. 2. Each group sought to establish the central

participants had heard from international and local

problem, based on the ideas and thoughts

experts. They had also visited one of three study

generated. For many groups this involved

sites in Glasgow, where they were introduced

debate and testing of different options before

to a range of different regeneration issues on

settling on one key problem statement.

visits with lead facilitators and clients working on live projects in these areas. It was following this intensive briefing session that the problem tree was introduced to participants as a method

3. Once the key problem was determined, participants sorted other problems into which are ‘causes’ (roots) and which are ‘effects’ (branches).


A Group C Problem Tree

4. Causes and effects are organised into groups or hierarchies, i.e., how do the causes relate to each other - which leads to the other, etc. This starts to give clarity about where to target actions to address the problem. How does it work? This activity stimulates and broadens thinking about problems and helps to seek out and address root causes through the brief rather than

A Group A Problem Tree Richard Carmen, DSS 2014

Relevant links... URBACT - How to produce and action plan: problem tree information http://bit.ly/1p2NhMK URBACT TOOLKIT pages 70-74: http://bit. ly/1F4kHfQ URBACT Templates: http://bit.ly/1m3Uxlm

superficial symptoms.

Overseas Development Institute: Problem Tree

The method helps people to consider different

Analysis: http://bit.ly/1xGtvcS

angles of a problem, inspires thinking about the best approaches for action and influences the targeting of resources towards the best outcomes. The process ensures people consider the bigger picture rather than rushing to solutions - design thinking. Through debate and discussion, group consensus can be generated around priorities and approaches.


Resource 03 | OPERA

Principle - What is OPERA? OPERA is a co-creation method promoted as a

symposium, Bela helped steer the groups through the following stages on Day 2.

tool through the URBACT programme. An OPERA

Own suggestions: the participants spent a few

session is typically led by a facilitator, who co-

minutes individually considering the brief and

ordinates the activities and helps bring together

noting their thoughts, proposals or solutions on

thoughts at the ranking and arranging stage. The

their own piece of paper (no discussion was

method was used by participants in Bèla Kèzy’s

allowed at this stage).

participation theme at the symposium as a tool to help group generation of ideas and concept development for the study site.

Pair suggestions: the participants formed pairs and discussed their written thoughts. Following discussion, the pairs sought consensus through

How was it done?

discussion for a number of joint proposals, which

The technique was applied in the smaller

they record on paper/post its, each on a different

groupwork sessions at the symposium (6-8

paper. These papers are then postered to the

people), but it can also be applied in much larger

workboard for everyone to see.

groups. The method helped to focus participant’s energy on generating ideas to solve the issues of the briefs set on day one of the Symposium. The method enabled participants to collect, filter and synthesize their proposals in a structured way. Process followed Having identified the brief for which the group would seek a solution on day one of the

Explanation: in this phase, each pair briefly explains to the rest of the audience the proposals they have attached to the workboard. (Comment or criticism is not allowed at this stage) Ranking: following the explanations, each pair assesses the suggestions by selecting the most important ones – using agreed selection criteria. They mark their choices on the workboard.


Arranging: the facilitator arranges the suggestions on the workboard according to topics, linking and merging similar proposals. This is done together with the participants, following their instructions. The result is a jointly created, consensus-based set of suggestions that can be used as input for further processes. How does it work? OPERA combines a systematic way of thinking with a creative process for solving problems, making the most of all participants’ knowledge and experiences. Through individual and then partner discussions, each and every participant has a role to play in the process. This enables the free generation of thoughts and proposals, without letting any individual dominate the discussion. Use when OPERA is a simple method that could be easily transferred by participants to other groupwork scenarios – enabling them to lead workshops with colleagues or community groups.

Relevant links... Further resources on OPERA are available here…. Integrated consulting explanation: http://bit.ly/1x4Hgg2 URBACT Dublin: http://slidesha.re/1vsNbQM Roma-net use OPERA: http://bit.ly/11jP9Wd


Resource 04 | World Cafè

Principle

Process followed

The Design Skills Symposium World Café was

Participants pre-selected 3 topics from the list

programmed to enable participants to engage

of 13 options at the end of day one. Participants

in conversation, knowledge and information

gathered at tables in small groups of typically 6-8

exchange with local ‘experts’ involved in the

with 1-2 ‘local experts’.

delivery of projects and initiatives related to the 2014 Commonwealth Games. The hope was to create an informal atmosphere where participants could gain insights and creative inspiration from people involved in delivering real change.

Each world café session involved a brief introduction by the local expert/experts to explain the key learning from their project or initiative. Powerpoints were generally not used, instead, local experts spoke to their topics with graphic

How was it done?

aids – documents, plans etc – for 5-10 mins

On day two of the symposium participants were

followed by 10-15 minute of discussion and

joined by expert contributors, representing 13

questions from the group.

different local projects or initiatives. A particular focus was placed on the East End and for a number of projects local experts were joined by representatives of national agencies or public bodies able to explain potential support for similar projects in other locations around Scotland. The room was arranged in an informal setting with 13

After about 20 mins of discussion, conversations were brought to a close and participants moved onto their next discussion topics. Local experts repeated the content of their presentation to the next group. Scribes recorded key content of issues and themes from talks and discussions.

small tables and seating for approx 8 people at

How does it work

each. Topic markers were clearly displayed.

The world café works so well because people feel


comfortable to share and exchange information in small informal groups. The length of time given over to discussion is important as it allows individuals to draw out the specific learning they are interested in from the local expert. This format

Relevant links... World Café Method: http://www.theworldcafe.com/method.html

has significant advantage over a more formal

A+DS: LAUDF world cafe on design in

presentation delivery as it encourages creative

development planning:http://bit.ly/11jNYGz

dialogue. Local experts have the opportunity to address key issues raised from discussion sessions with subsequent groups, meaning each new conversation can move forward insights. Because of the range of dicsiplines, broad discssions were possible. Use when World Cafés are typically led by a facilitator, who concludes by rounding up feedback and drawing out key insights from group discussion. Because of the size of the DSS world café, a formal summary was not attempted. Sharing of learning and insights was done by participants within their project groups as they returned to the next workshop session to brainstorm ideas for their sites.

For summaries of the Design Skills Symposium 2014 World Cafe discussions please refer to the Learning Contexts Report.


A learning journey...

This section presents a summary of the key learning drawn out of the event, an illustration of the learning journey and feedback on the impacts.


Key learning Big lessons from Glasgow How can design thinking help tackle the

Participation: Participation requires authentic

challenges of real places, with real issues?

engagement with people about how they live their

Particpants collaborated to test approaches to big

life, and their desires for the future. It is about

complex regeneration challenges typical of many

making things happen, be it a music collective in

Scottish places. At times the challenges seemed

Dalmarnock, a walking group at the Cunningar

too big, too daunting. But, by engaging with

Loop or charettes in Port Dundas. Doing

representatives of real projects and communities

things together builds evidence of what works.

trying to make positive change happen and by

Participation should happen before projects are

listening to new perspectives and imagining

designed to drive success and sustainability of

different possibilities, participants completed a

projects once they are built.

learning journey from initial challenge towards a brief for potential solutions. A key message from the experience is that design as a collaborative process is an effective vehicle to start to tackle complex urban challenges. It unlocks possibilities. Other key learning points from Glasgow include:

Prototypes: Changing places is difficult. It can be hard to imagine what a ‘new normal’ will look and feel like. It can be frustrating for communities when change is thrust upon them. Initiatives like Stalled Spaces allow people to test out different futures in a low cost, low key way. Such

Value: Unlocking the value of places means

experiences could shape briefs to direct how

starting with the people; how do people use

capital funding is used to achieve the most benefit

the space? Break down big challenges into

for most people.

smaller parts, then analyse through the lens of the particular value it offers; economic, social, environmental, cultural or community. The place value happens when you combine these elements to work for people.

Patterns: Understanding what works for people means listening to what people value; through active participation and testing things at project level. The next challenge is to scale up the benefits, which requires new relationships between communities and public sector; between community planning and land-use planning and in the urban form we create. We need to continue the dialogue of what different looks like and imagine new patterns of how to make this happen.


A learning journey

Design Skills Symposium stages they followed. It i them. The focus is on th

Initial brief

Place context

Define the problem

Seek inspiration

Participants were asked

Participants were

A project brief is key to

Participants took part

to seek transferable

introduced to a range of

informing design action.

in a World Café Session

learning for their own

different regeneration

Participants were asked to

to gain knowledge and

places using study sites

issues, using places in

unpack the briefing problem

inspiration from people

to explore issues typical

Glasgow. Three groups

they wanted to focus on

directly involved in

to other Scottish urban

explored ideas of:

using the ‘problem tree’

the delivery of 13 local

environments.

A) Values and assets

method.

initiatives or projects

Learning context

B) Healthy sustainable

This breaks down any

related to the 2014 Games.

problem into causes and

World Café Format: A five-

introduced to key local

C) Participation

effects, simply drawn as a

minute talk from local

and international

Participants engaged

‘tree’ relationship.

expert(s), followed by

learning on Commonwealth

with clients working on

Clear consideration of a

a fifteen-minute group

Games led regeneration

live projects in these

problem helps to inform

discussion: how might such

by representatives from

areas. Lead facilitators

where to target resources

a project or initiative

Melbourne and Glasgow. Lead

encouraged reflection on

and inspire thinking about

work in your place?

facilitators introduced

how the learning could be

possibilities.

Move tables and repeat.

key learning themes and

applied in other Scottish

Participate in three

approaches.

places.

discussions in total.

Participants were

communities


m 2014 participants were invited to think about how design can help in the process of tackling urban challenges. Here are the key is not a model process or a view of what should happen. It is a visual summary of the journey people took, and the ideas that inspired he learning journey.

Generate ideas

Refine ideas Groups worked rapidly

Illustrate solutions

Seek feedback

Sub-groups shared and reflected on learning from

towards a final concept or

A key aim was to

final proposals. Sub-groups

the World Café session.

approach to their brief.

encourage clear, succinct

were asked: What is the

Day one briefs were tested

In the participation group

communication of ideas,

group’s proposal to address

and developed against new

the OPERA tool was used:

using visual and verbal

the identified brief?

local information.

people brainstorm first on

techniques. Groups sketched

A plenary followed with all

Working in subgroups, ideas

their own, then work in

out the story of their

participants assembled,

were generated building

pairs and finally in groups

brief. An illustrator was

sharing transferable

on inspiration from World

to develop ideas and

on hand to assist with

learning for other Scottish

Café about possibilities

achieve consensus about an

3D visualisations. A pre-

places.

to tackle challenges

approach.

symposium drawing places

Feedback was provided

workshop, facilitated by

by lead facilitators as

the Scottish Government,

well as key local and

helped develop many

international contributors.

identified on Day one.

A peer review was held of

participants’ own drawing skills.

The information in this exhibition does not constitute the official view of A+DS, nor does it constitute specific proposals for sites in Glasgow. It is a visual representation of participant ideas, which formed part of their learning journey at the Design Skill’s Symposium.


Key learning Impacts

“I did really appreciate the World Cafe- there was a lot to learn from these sessions of real

“I feel the skills I learned

“I realised the importance

at the symposium are very

of drawing, and working

transferable to my working

collaboratively. Wherever

“l liked the fact that we

life.”

possible I will!”

saw some very high profile design initiatives

work practical steps from people who were

“The learning, methods

getting projects on the

and approaches

ground”

experienced at the symposium could help us to have the confidence to be more creative

“Very useful. Enabled us to see planning and development from different angles and different disciplines / professions. Provoked a ‘thinking outside the

from overseas e.g. Melbourne, but also had insight to small scale local projects and initiatives through the World Cafe”

box’ attitude.”

in our approach to development planning. Very transferable. “

“Elements such as the problem tree are immediately transferable.”

“It was good to be asked to think differently, and approach challenges in a new way.”

Feedback

Next steps

The Design Skills Symposium 2014 was the

A November follow up to the Design Skills

fourth event of its kind. The event’s focus and

Symposium 2014 is to be delivered in

programme built on feedback from previous

collaboration with the Local Authority Urban

events in Ayr (2012), Stirling (2011) and Dundee

Design Forum (LAUDF).

(2010). In 2014 a strong emphasis was placed

The LAUDF is a peer based learning forum,

on the transferability of learning, methods and approaches. A post event e-survey gathered participant and contributor feedback. The feedback was very positive:

• 92% responded positively on transferability of tools and methods used at the event

• 98% anticipated positive impacts on their practice

• 100% would attend again or recommend attendance to a colleague

supported by A+DS, to enable practitioners with an interest in urban design to meet regularly to share design related issues and ways of addressing them. Meetings are open to local authority and public sector staff from across Scotland. The most recent LAUDF outputs and details about how to get involved are available at: www.ads.org.uk



Architecture and Design Scotland Bakehouse Close, 146 Canongate Edinburgh EH8 8DD Level 2, 11 Mitchell Lane, Glasgow, G1 3NU T: +44 (0) 845 1 800 642 F: +44 (0) 845 1 800 643 E: info@ads.org.uk

www.ads.org.uk


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