Industrial Designer / Graphic Designer / Product Designer / UI/UX - Advaita Padubidri

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AP ADVAITA PADUBIDRI INDUSTRIAL DESIGNER PORTFOLIO’2019


CONTENTS PERSONAL PROJECTS PENTAGONO (3 weeks)

An innovative camera design that fits perfectly in the hands of a user

TREE (3 weeks)

Camera which acts as an accessory

VR HEADSET (2 months)

To create a new balance with the headset

STUDIO METIS (1 week)

Creating a mobile app for a Design college

TEAM PROJECTS NABAIJI (4 months) Aqualearning in India

SAMSONITE (4 months) Luggage for 2030

ELECTROLUX (1 month)

DIY Storage System


1

PENT GONO

ACTION CAMERA

An innnovative camera design that fits perfectly in the hands of the user 3 WEEKS (Personal Project)


ACTION CAMERA

Digital camera is designed for filming action while being immersed in it Action cameras are usually associated with outdoor sports.


DESIGN LANGUAGE Solid colours Curvy and Rounded Easy to hold Various Mounts One highlighted element Style statement Variation in colours Unique shapes


FORM EXPLORATION Tried out form explorations with various materials. To understand the Feasibility, Design and ergonomy. Also this helped in validating the final form.


INTUITIVE

CREATION REDEFINE EASY TO HOLD IDEATE EASY USAGE

COMPACT

HANDY

FIVE SIDED 1:1 SCALE MOCK UP VALIDATION TESTING


5 FINGERS = 5 POINTS Each point would be placed on one part of the device

CAPTURING ACTION Feels like you’re capturing something, CAPTURING MEMORIES!!

CAPTURE YOUR MEMORY Your five fingers helps to hold onto the camera


COMPACT ACCESSORY A five-sided camera which also acts as an accessory


RED LIGHT - INDICATOR LOW BATTERY

BLUE LIGHT - INDICATOR FULLY CHARGED

CREATIVE INTELLIGENCE Light indicator to tell when the device needs to be charged


MODE BUTTON

ONE - TOUCH ACCESSIBILITY One step process for various camera functions Video and Camera Mode


EASY HANDLING & USAGE The inclusion of the grip in the Design

SILICONE GRIP

improves the camera’s usability during various activities

MAKING IT ROBUST


EASY HANDLING & USAGE

SILICONE GRIP


FIND YOUR FIT Colour and Patterns that

are adaptive to each individual user


2

SAMSONITE

LUGGAGE FOR 2030

To create a memorable & stress-free travel experience which is a combination of product & service design 4 Months (Team Member)


INSIGHT OPPORTUNITY Travelling with weight can become stressful, Moreover in the future


CREATIVITY VISION

1

Post-it sessions

2

A4 Ideation

3

Concept 1 LEICKO

4

Concept 2 BEEVOLVE

5

Concept 3 NOMAD


SAMSONITE

BENEFICIAL ALLIANCE A unified application caused by Samsonite that forms a pivotal link between the user and his luggage

DHL EXPERIENCE


GRAVITY TRAVEL LIGHT & FREE


EXTERIOR FEATURES Expansion with the help of an origami structure

Sleek and Compact when empty

Expands depending upon your structure

Maximum limit caused by the origami structure


FEATURES OPEN BAG Bag open through Biometric recognition

BIOMETRIC SCAN


CALIBERATION ADJUSTMENT The levels can be caliberated with the help of the application

EXTRA COMPARTMENT


CHECK IN BAG LEVITATION Caused by the HUVR Technology. Activated when the handle is pulled out


CABIN BAG LEVITATION Expansion with the help of an origami structure


FEATURES HANDLE A combination of soft and hard material which rotates 45 degress


MOCK UP VALIDATION


MOCK UP 1:1 Made from Fibre glass, Foam and

Fabric


3

TREE

GARDENING SEAT

A new design strategy of an all in one Gardening seat 3 WEEKS (Personal Project)


FROM PROBLEMS TO STORIES Identify the problems in today’s user experience and generate solutions for each


CREATE REDEFINE IDEATE Identify the problems in

today’s user experience and generate solutions for each


1

2

5

4

3

FUNCTION FOLLOWS FORM?


QUESTION DESIGN ADAPT TREE is a seat which helps you to

rest even when you are gardening. Gives a sense of comfort


CAN TILT THE SEAT TO A SPECIFIC ANGLE

USER ADAPTIVE

The seat can be modified as per the user’s preference.


SUPPORT ARCHITECTURE

Comfort area to rest your knees during longer durations of gardening

SOFT MEMORY FORM STRUCTURE


USER NEEDS

RELATIVE PROPORTIONS Proportions of the seat in relation to the user

HEIGHT ADJUSTMENT

COMFORT


AUXILLARY ACCESSORIES

Tool kit placed right next to user, organised and easy to find them


4

NABAIJI

SWIMMING PRODUCTS To promote Aqualearning in India 4 Months (Team Leader)


1

Aqualearning in India Steps of Aqualearning Understanding the systems in India

DEFINE ANALYSIS

In Depth study about the Brand, Aqualearning and Users

2

Brand-NABAIJI Believes Spirit Design Language

Users in India User class User Persona

3


USER PERSONAS Identify the personas of each user to get a

1

LEARNING MADE EASY

better approach

Product that evolves to assist in one or more positions

2

FUN AND LEARN MAKES ONE

Game to enhance social impact and to push submerged swimming

USER PERSONAS

3

GROW WITH LEARNING

Push the user to go underwater and improve the stamina


SKETCHES TO REALITY We took a realistic approach

POOL SIDE FUN

POST-IT IDEAS A4 SKETCHES

to idea generation and concept develpement by testing and validating the products in the actual environment

MOCK UP GENERATING MATERIAL TESTING


12 STORIES ER AT LL BA

UN BA DE SK R W ET

ROLL U P FLOAT

FROM IDEAS TO STORIES Identify the problems in today’s user

12

STORIES

experience and generate solutions for each

N O I T SUC

3 FINAL PRODUCTS


LEARNING MADE EASY Multiple functionality. Enhanced

portability and handling simple usage and evolution


TEST PROTOCOL


FUN & LEARN MAKES ONE Motivates non-swimmers to learn swimming Convert hardship of going underwater for fun and enjoyment


MINIMAL PACKAGING

TEST PROTOCOL


GROW WITH LEARNING Invites the user to go underwater. Simple use of vaccuum


MINIMAL PACKAGING

TEST PROTOCOL


RANGE OF PRODUCTS Gives the user the complete package of Aqualearning


5

ELECTROLUX

DIY STORAGE SYSTEM To create a DIY product, accessory or a consumable that will help the consumers or corporations to produce less food wastage. 1 MONTH (Team Project)


STORAGE SYSTEM An organized and systematic DIY storage solution


The process before cooking which involves tasks like cooking, chopping, preparing etc

The process from food being cooked or consumed till it is over or wasted


PHYSICAL EXPLORATIONS To understand the proportion and usage of the product


DETAILED FEATURES Detailed study of each component, its function,

validation, materials and usage


Metal Frame Twist and shut

Place one component into another

Main structure based on DIY solution. Each component is on its own.


Place the banana container through the wireframe

VEGETABLE & BANANA STORAGE


Storage for fruits

Place the fruit container through the wireframe


STORING JARS

A storage system for leftover fruits which helps the user to store them separately in different containers which prolongs freshness by a few more days.


HOLDING FRAME A stable metal frame which acts as a unit for all the components and makes it into a family

An interesting and easy way which makes the usage of the product fun


6

VR HEADSET

To create a new balance with the headset 2 MONTHS (Personal Project)


OCULUS RIFT VS HTC VIVE VR Headset comparison


HTC VIVE Weighs about 575 gms Front heavy Wires Headphones

OCULUS RIFT Weighs about 490 gms Front heavy Wires Headphones


CONCEPT STRATEGY Pressure points were analysed through

various user research to help create the prototypes

Main pressure points on the nose and forehead

3 delicate points - high,center and low


ABS PLASTIC

ERGONOMIC TESTING Scenario 1 Tested with basic materials to explore a range of harness solutions for a VR device

ELASTIC STYRENE


SOFT FOAM

LARGE SIZED HEAD

ERGONOMIC TESTING Scenario 2

I asked 3 users, each of who have very different head and face shapes, to wear our refined head models and share how the devices felt to them

RIGID, OVER THE HEAD RIGID, HIGH AND WIDE SOFT, HIGH AND WIDE

ELASTIC STYRENE


SOFT FOAM

MEDIUM SIZED HEAD

ERGONOMIC TESTING Scenario 3

I asked 3 users, each of who have very different head and face shapes, to wear our refined head models and share how the devices felt to them

RIGID, OVER THE HEAD RIGID, HIGH AND WIDE SOFT, HIGH AND WIDE

ELASTIC STYRENE


SOFT FOAM

SMALL SIZED HEAD

ERGONOMIC TESTING Scenario 4

I asked 3 users, each of who have very different head and face shapes, to wear our refined head models and share how the devices felt to them

RIGID, OVER THE HEAD RIGID, HIGH AND WIDE SOFT, HIGH AND WIDE

ELASTIC STYRENE


MOCK UP TESTING Various Architecture structures

for human centric testing


VIRTUAL REALITY A simplified version of the

headset

Balance of weight Wireless Ease of use Approachability Stability


EASY USAGE

Adjustability Ease of use Comfort

With minimal adjustable points, makes it easy for different users to adjust the headsets to their preference.


SUPPORT ARCHITECTURE The support architecture takes away the pressure on

the face and nose from the front assembly making it much easier to wear the device for extended periods of time.


WEIGHT DISTRIBUTION A lot more balanced as compared to the

current market VR Headsets.

Rigid or Semi-rigid head piece helps users put the device on and remove it easily, while providing plenty of support


AESTHETIC DEVELOPMENT


7

STUDIO METIS

APP DEVELOPMENT t 1 WEEK



ERGONOMIC SCREENS Visualization of all screens of the app


SCENARIO Visualization of the app in a daily use


AP THANK YOU INDUSTRIAL DESIGNER PORTFOLIO’2019


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