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P f li
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Afnan Obadi
2013 - 2018
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This portfolio gathers a selection of works realised during my education at the American University in Dubai from 2013 to 2018. It aims at showing a brief overview at the dierent skills learnt at school as well as the sensibilities developed along those years of study.
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t
Con en s |4
Photo
Interior
Manipulation
Design
‘CTRL+SPACE’
‘The
Hide’
‘ B l o x ’ ‘ P a u s e ’
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1
These projects and Illustration
focus using
on Digital Design Photoshop software.
The following projects were enjoyable since I had experience with Photoshop beforehand. I had taught myself how to use it out of interest over the summer. I was able to use the software to tell stories through photo manipulation by transforming them from one scene to another. I was able to edit materials, play with lighting, and create a dramatic scene that opposes the raw images I used.
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The criteria for the following project was to use Photoshop to edit and enhance existing architectural drawings and renders, and transform them to create a scenario to make them more lively. I decided to create the complete opposite scenario of the existing summer theme, and used winter as my reference for the new renders.
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Original Ground Floor Plan
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Post-Render Ground Floor Plan
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Original Elevation
Original Elevation
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Post-Render Elevation
Post-Render Elevation
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The objective of the following project was to use Photoshop to edit an existing architectural structure and create three distinct scenarios: Night time, Daytime, and Sketchy. I decided to add dierent scenarios of a postmodern world, inspired by movies and stories that portray the world in the future.
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Original Render
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Night Time Render
Day Time Render
Sketchy Render
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2
This puter
project focuses on advanced Aided Design on 3ds
ComMax.
I created interior spaces and furniture using three-dimensional modelling, and played with materials and light to generate photo-realistic perspectives. We were given freedom in designing the space, in terms of furniture placement and the materials to express our aesthetic.
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Here we were tasked to test textures against indirect and direct lighting, as well as natural lighting from outside the space. We were also required to play with the idea of reections and shadows by manipulating the above elements within the space.
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Here we were tasked to focus on camera placement and apply the attained skills on lighting and material textures in one scenario. I was inspired by life in New York city from previous visits to the city of Manhattan, and applied a similar rendering of materials and view on an envisioned space in the city of Dubai.
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3
The world’s ever changing state has led to the dislodgement of many individuals across the globe, be it due to unexpected disasters, civil conflicts, or wars. It is an essential duty of ours to provide efficient and functional dwellings to support and shelter the evacuees in their refuge lives. The proposal of an adaptable dwelling that can be easily manipulated to fit the inhabitants’ needs, environmental conditions, and exhibit sustainable solutions can prove to be effective at accommodating such unforeseen events. This project: ‘CTRL + SPACE’, like the recurring change in the state of an environment, allows for the transformation and customization of spaces in order to comply with its inhabitant’s needs.
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The project is designed to adapt to different environments. In the following cases, it has been integrated in two different countries with different climatic and topographic conditions: Tokyo, Japan and Nepal.
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The simplicity of the construction method and the composition of panels allows for easy control of space and continuous expansion and adaptationtocircumstances.
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The use of four prototypical panels that interlock with one another through slim slits, enable the creation of habitable spaces. The method of woodcraft construction coupled with the properties of the
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materials used do not require skilled hands. The materials consist of aluminium honeycomb panels finished with a cement and local soil mix, making the panels lightweight and easily transportable. To take advantage of natural daylighting and reduce the need for artificial lighting, polycarbonate panels are used in place of glass. This material is also lightweight, recyclable, and durable, hence making it an efficient construction material.
Panel Prototypes Diagram
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with easily transformable panels, the unpredictability of natural disasters can be met with a rapid and immediate solution to shelter those aected and in need.
Each panel prototype contains an internal sliding panel that further creates opportunities to customize liveable spaces. By using a simple construction method coupled
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Panel Mechanism Diagram
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Construction Diagram
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Post-Construction Unit Sample Diagram
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Polycarbonate- Glass-like material formed by condensation polymerization, where a carbon atom bonds to three oxygen atoms.
Local soil from the building site mixed with resin and cement to form the ďŹ nish layer of the panels. Provides acoustic mass, reduces vibrations and sound pollution.
Materiality Diagram
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Passive Ventilation Diagram
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Sun Access Diagram
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Sun Access Diagram
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Wind Control Diagram
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Vegetation Diagram
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Sustainable systems applied on Nepal Site.
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Sustainable systems applied on Japan Site.
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Ground Floor Plan - Nepal
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South Elevation - Nepal
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Short Section - Nepal
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Ground Floor Plan - Japan
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South Elevation - Japan
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Short Section - Japan
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3000
3850 5400 6540
4000
3770 3760
Sample Unit Ground Floor Plan
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4880 3840
3190
3850
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Sample Unit First Floor Plan
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Sample Unit Elevation
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Level 3 4000
Level 2 2000
Level 1 0
Sample Unit Section
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4
‘The Hide’ is a Biodiversity Research Centre and Observation deck situated in the midst of a wildlife reserve, and encompassed by a marina of Avicenna trees and a variety of species of vegetation. It is a place that allows the interaction between three main demographics of species: Curious Visitors, Researchers, and the wildlife. To allow a smooth integration between these demographics, the research centre is designed to merge with its surroundings and seamlessly disappear within it, allowing for a full experience of the site and its exquisite contents. The manipulation of the building skin and the texture of its façades allowing for the play of light and the blend between interior and exterior spaces, as well a drawing people and wildlife in and out of spaces with ease to mingle.
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The design is derived from pure cubes of mass and void to embody natural tranquillity and human curiosity. The exterior reecting the surrounding environment while interior spaces allow for adventure and exploration.
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The concept of the void being the element of connectivity is carried through in plans, sections, and elevations to create a lively intenal environment of interaction in contrast with the timid and calm exterior.
Through progressive experimentation with the notion of mass and void, the interior spaces form layers of terraces and overhead openings to create a connection between users within the building: Reaserchers and curios visitors.
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The programs were allocated depending on proximity to the wildlife so as to control drastic environmental changes that may aect the wildlife natural behaviour. The building is cantilevered in place of one of the existing bird hides to maximize the views and integrate the prominent water element surrounding the building.
Planar Void Manipulation Concept
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Planar Overlay of Voids
Sectional Representation of Voids
Void Translation in All Views
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Concept Diagram
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Privacy Diagram
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Program Diagram
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Vertical Circilation Diagram
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Facade Rendering
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Ground Floor Plan
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-
---
Offices
Kitchen
Kitchen
Living
Childrens play Area Cantine
Bedrm
UP
UP
WC
WC
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Bedrm
Kitchen UP
UP
DN UP
DN
UP
Book Consultation and Search Area
Reading & Shelving Area
-
---
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T&B
Bedrm Living
Living Info. Desk
Kitchen
WC Conference Room
Dining Living
T&B
Kitchen
Living Dining
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Conference Room
Study
Gym
Duplex Apartment Floor Plan
Conference Room
First Floor Plan
Conference Room
Reading & Shelving Area
LAUND.
DN UP
Conference Room Reading Area- Quiet
Bedrm
T&B
Bedrm
-
---
Dining Living
Dining
Bedrm
Living UP
UP
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DN
UP
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-
---
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T&B
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Bedrm
Kitchen
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Storage
Book Consultation and Search Area
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Bedrm
T&B
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UP
Dining
Kitchen
Living
Living
Kitchen
Bedrm
Dining
T&B
Exhibition Space
Bedrm
Third Floor Plan
Duplex Apartment Floor Plan
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UP
T&B
Living Dining
Bedrm
Kitchen
Kitchen
T&B
Dining Living
Bedrm
UP
UP
UP
UP
DN UP
UP
UP
Storage
Offices Meeting Room
Duplex Apartment Floor Plan
B O H
DN UP
DN UP
Third Floor Plan
File Room Lab and Writing Area
---
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Sitting Lounge Sitting Lounge
Lab and writing Storage Storage Storage
---
Cafe
Roof Floor Plan
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North Elevation
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South Elevation
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East Elevation
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West Elevation
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Longitudinal Section
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Short Section
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5
This project combines all the previous skills and addresses the technical sectors of architectural design in one Architectural Design Studio project. I created a proposal for a Fashion Design OďŹƒce building located in Bur Dubai , near the Al Fahidi metro station. After carefully studying oďŹƒce buildings and their developments over time through a series of case studies, I developed a design with spaces to cultivate creativity and innovation in the workplace. I played with a pure and minimal form, a cuboid, and manipulated it by dividing it into smaller units and shifting those units within its boundaries. I also played with the idea of creating an illusion of a typical oďŹƒce building, but creating a playful and dramatic contrast within that outer facade.
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Through careful spacial analysis and organization, the building and its landscape lures people in and through it. Allowing interaction between public and sta to intermingle and exchange ideas, and become the source of inspiration for the workplace.
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Units
Concept Diagram
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2x2
2x3
Materiality and Composition Diagram
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Private
Building Back and Services
Building Front and Creek View
Public Sectional Privacy Hierarchy Public
Planar Privacy Hierarchy Privacy Hierarchy Diagram
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Private
Spatial Organization Diagram
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Public Interaction Diagram
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Open Office Interaction Diagram
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Connecting Element (The Bridge) Diagram
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Bridge Functions Diagram
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Facade Panel Perforation Pattern Derivation Diagram
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Panellization Diagram
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Interior Landscaped Zones Diagram
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Landscaped Zones Diagram
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The landscaping played an important role in setting the atmosphere of the working environment as well as being an active element in luring the public into the building. It was designed in the same concept of shifting used for the building form, with square platforms
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shifting up and down in all, x, y, and z, axes. I wanted to capture the playfulness and freedom of creativity that comes in fashion design in the movement of people throughout the building’s exterior and interior spaces. This will in turn allow for dierent levels of interaction between the three demographics targeted to use the building.
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Integrating the outside landscape into the interior dissolves the boundaries between the inside and out. The freshness and vibrancy of nature also adds to the stimulation of creativity within the workspace. This integration also blurs the lines between public and private.
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The facade is composed of polycarbonate panels with perforations, creating a veil that encompasses the rather chaotic and vibrant behavior within. It gives viewers a hint of what lies behind without revealing too much so as to sate one’s curiosity.
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Longitudinal Section
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Short Section 1
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Short Section 2
Short Section 3
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North Elevation
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South Elevation
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East Elevation
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West Elevation
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6
This is my final year Senior project where we were given the freedom of selecting a topic we strongly believe in or relate to, and propose an architectural design that reflects or acts as a solution to a problem related to that topic. Seeing as the modern generation is very much in-touch and reliant on technology and social media, I decided to base my research upon the phenomena of the ‘Short Attention Span’. Through a series of architectural case studies and observations on social media applications, I gathered data that allowed me to make architectural design decisions. This data was then cultivated in a book, in print, by myself as support to my design decisions. The following is a compressed collection of my research and an overview of my project.
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balance of nature. It has exchanged understanding and mutual benefit for power and dominance’ (Harvey, 129).
The human lifestyle has drastically evolved over time alongside the development of technology. Technology has become a host in our daily lives, nevertheless, it is the speed at which technology is evolving that is directly affecting it. ‘Technology has put an end to [the]
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Technology has invaded our neurological senses and affected our concentration, occupying our mind and creating a war of thoughts. We now find difficulties in concentrating on a particular topic for a prolonged period of time, instead tending to divert our attention rapidly from one topic to another.
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Our reliance on technology to lead our lives, at ďŹ rst, seemed like the perfect idea to ease communication and encourage the development of our identity. But what we fail or choose not to acknowledge is how it has molded our lives to follow its every step.
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We have unconsciously adapted ourselves, racing to keep up with technology’s pace. Technology has aected our lifestyle, communication, and thinking. With the speed of its advancements we began to chase a faster pace of life. With social media we no longer communicate one-onone. Because of the options social media applications keep adding we are blasted with large amounts of information daily in the form of messages and images.
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in the year 2011, our attention span lasted 12 seconds.
However, there is one thing that technology has affected the most without us being aware of it: our attention span. Scientists have recently run an experiment to calculate how long it would take a person to concentrate on a specific task without being distracted. They found that
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In 2015, in comparison to a goldfish with an attention span of 9 seconds, we have an attention span that lasts 8 seconds (Watson). So, within 4 years our attention has gone down by 4 seconds, which makes you wonder how technology managed to do this so cleverly. As a response to the arising issue of the shortening human attention span, I proposed a dual space that combines two extremely different environments.
Short Attention Span
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The ďŹ rst environment portrays the fast-paced life we are all consumed in, and reect the fragmented way of thinking. I used the glamour of the ďŹ rst environment and its outside appearance to lure people into the opposite space which lies directly beneath it.
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The underground walk/ exhibition gives people a glimpse of a primitive life our ancestors used to lead before technology entered our lives, and creates a ‘Primitive Future’. It will allow people to appreciate our senses, the primitive way of living, and help raise awareness about the shortening attention span.
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The project is located on Al Wasl Rd. between Galleria Mall and City Walk 1. The design is based upon analysis of the two architectural languages in two similar existing developments on the same road: Box Park and City Walk. The site is split into two
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plots with Al Wasl road running through the center. Since all developments on this road followed the linear behavior and ow of the street I decided to break that order so that the visual ďŹ eld of the viewer is not limited to sections as they pass by the project, instead they would have a 180 degree peripheral view of the project as they drive or walk by. The visual stimuli would be exposed to passersby rather than hidden inside a concentric system like City Walk 2. To achieve this I decided to created a concentric system where the road acts as the center-point.
Concept Diagram
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The walls and panels in the plaza act as visual and auditory stimuli, and are organized in a concentric system. To avoid having an apparent order visible to the naked eye, four concentric systems compose the wall distribution. As all concentric systems
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collide, I erase the order that people think they see in social media applications, and reveal the disorientation it causes in our thinking. From order I create a disorder. This was done to exaggerate the effect of the ‘Short Attention Span’ and give people a sensory overload. I pinned four nodes throughout the site that spread from the street, running through the middle of the project, to points at the center of the two plots. The walls and panels were then distributed and spread to give visitors the feeling of wandering through a disorienting environment, when , in fact, there is a hidden order.
Design Process Diagram
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The walls and panels throughout the site are controlled in size so that they would match the proportions of that of a typical device we are constantly using. The ratio of the wall size then becomes instinctively relateable since it is one we are accustomed to.
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Panel Size Ration
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The walls and panels were assigned different types of visual and auditory stimuli that constantly chance as the visitor moves throughout, therefore never losing interest and feeding the already accustomed ‘short-attention-span brain’. To add
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to the auditory stimulus, the program assigned to this plaza is mainly restaurants and outdoor seating areas. This will naturally lead people into gathering together in groups and in turn generate sound. Seeing as these two senses the most affected by social media applications and modern technological devices, they are the ones I decided to focus on and manipulate throughout the project.
Panel Functions Diagram
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All visual elements were placed on the panels so that they would fall within the standard and limit of the human visual ďŹ eld. This way visitors are able to absorb all information rather than leave some blank space for the brain to slow its functioning.
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Vision Cone Diagram
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All restaurants were also designed to follow the movement of the distributed panels with visual stimuli, as well as create a physical and static form of the human visual ďŹ eld. Allowing people’s attention to be focused on speciďŹ c areas with concentrated visual stimuli.
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Form Manipulation Diagram
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and the hidden order of the distributed walls naturally leads people to them.
This sensory overload will lead people to want an escape to a much calmer space after a while, therfore the center-points of the concentric systems have beacons that stand taller than the other surrounding structures. They can be spotted from afar,
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The underground space is revealed upon exiting the elevators in the beacons on the on-ground plaza. The stark contrast in visual and auditory stimuli is what ďŹ rst strikes the visitor. This initial shock of sudden change is the eect I wanted to achieve. It is
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then that the visitor registers and becomes aware of the dierence between the disoriented and fragmented lifestyle we have grown accustomed to , and the life our ancestors and generations before us have lead. The underground space is a multipurpose and exhibition space with artwork designed to train the mind to focus on the little details we have come to miss throughout our fast-paced lifestyles.
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The art pieces require concentration to see the full picture and tap into a quieter and much calmer part of your brain. Some pieces in the renders were designed by myself and focus on those aspects of human thinking.
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The lighting in the underground space is very much reliant on the light-wells that come from the ground oor to the underground space, as well as skylight openings that follow the wall distribution on-ground. These elements act as the guiding ‘light at the end of the tunnel’ in a literal sense.
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The underground space was tackled dierently to the on-ground plaza. Where there were many walls distributed throughout the plaza, the underground space removes walls to leave only ones that show a clear sense of direction. The dark underground
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space directs people through it using the lightwells and the panels, as well as its oors. The oors are sloped so that the visitor would instinctively walk slower, careful about their steps in the rather dark space. Walking through the space slowly gives the visitor room to think and concentrate, enhancing the attention span.
Sloped Floor Diagram
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Compared to the openness of the plaza, the underground space allows for a single loop-type of circulation rather than the fragmented. This movement is mainly controlled and reliant on the distribution of walls throughout the entire project.
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Movement Diagram
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leads its visitors to behave dierently. Where they were noisy and vibrant on-ground, they naturally become quiet and apprehensive about their steps throughout the dark underground space. Where they were distracted, they would become more focused. The visual stimuli are controlled so that visitors can focus on minimal art installations in each gallery. Compared to the behavior the on-ground plaza brings out, the underground space plays with the psychology of the mind and
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Vision Control Diagram
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Program Diagram
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Privacy Diagram
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Spatial Interaction Diagram
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Structural Elements Diagram
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Roof Floor Plan
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|189
|190
North Elevation
South Elevation
East Elevation
West Elevation
|191
|192
Section A
Section B
|193
Afnan Obadi
afnan.h.obadi@gmail.com
+ 971 52 980 1660