ARCHITECT PORTFOLIO PABLO AGUSTIN VIVAS SELECTION OF WORKS
PABLO AGUSTIN VIVAS | ARCHITECT
INFORMATION | CONTACT Buenos Aires, Argentina Barcelona, Spain agustinvivas@icloud.com (+34) 695196794 www.vivasdesigngroup.com agusvivas Dual Citizenship: Italy-Argentina LANGUAGES SPANISH Native ENGLISH Fluent FRENCH Intermediate ITALIAN Beginner
ABOUT I am an Argentinian-Italian architect with a Master in Advanced Architecture (MAA02) from the Institute for Advanced Architecture of Catalonia (IAAC). I am currently residing in Barcelona, Spain and open to relocation. I am looking to join a firm where I can contribute with my academic and professional skills, and further expand my knowledge.
ARCHITECTURAL TOOLS Autodesk Revit Autodesk AutoCAD Mc Neel Rhinoceros 3D Dassault Systems Solidworks COMPUTATIONAL TOOLS Grasshopper 3D Python Blender Processing
RENDERING TOOLS Lumion Keyshot V-Ray GRAPHIC TOOLS Adobe Photoshop Adobe llustrator Adobe InDesign VIDEO TOOLS Adobe Premiere Adobe After Effects FABRICATION TOOLS 3D Printing CNC Milling Laser Cutting Vacuum Press OTHER TOOLS Arduino Ultimaker Cura
issuu link
EDUCATIONAL BACKGROUND INSTITUTE FOR ADVANCED ARCHITECTURE OF CATALONIA (IAAC) Master in Advanced Architecture 02 (MAA02) | Barcelona, Spain | 2016-2018 UNIVERSIDAD TORCUATO DI TELLA (UTDT) Course LEED V4 (TM): Design, Development & Application | Buenos Aires, Argentina | 2015 UNIVERSIDAD DE BELGRANO (UB) Bachelor Degree in Architecture | Buenos Aires, Argentina | 2009-2013 PROFESSIONAL EXPERIENCE AGUSTIN VIVAS ARQUITECTURA Architect & Designer | Project Manager | Buenos Aires, Argentina | January 2015 – August 2016 Design exterior and interior projects | Refurbish and coordinate project construction phases. COSTANTINI DESIGN Designer | Project Manager | Buenos Aires, Argentina | February 2014 – December 2014 Design interior spaces (furniture/ lighting) for residential and commercial use | Prepare documentation, manage, and coordinate the manufacturing processes of furniture and lighting. ESTUDIO NORBERTO GLUNZ Assistant | Draftsperson | Villa Urquiza, Buenos Aires, Argentina | June 2012 - February 2014 Build draft and project drawings including general arrangement and reinforcement structures | Conduct engineering research for the completion of architectural projects. AWARDS & ACHIEVEMENTS ACADEMIC EXCELLENCE AWARD Best Master’s Thesis for the “City in the Age of Hyperobjects” Studio | Barcelona, Spain | 2018 AUTO-MÀTIC EXHIBITION “Machinic Protocols” Exhibition in Arts Santa Monica | Barcelona, Spain | 2018 13TH INTERNATIONAL FAB LAB CONFERENCE AND SYMPOSIUM Exhibition of project “Mutant Architecture” | Santiago de Chile, Chile | 2017 TENERIFE DESIGN WEEK. Exhibition of project “Scripts: A chronicle of Incidents” | Canary Islands, Span | 2017 “SCRIPTS: A CHRONICLE OF INCIDENTS”. Automatic Drawing Machines Exhibition in Cultural Center Casa Elizalde | Barcelona, Spain | 2016
SELECTION OF ACADEMIC WORKS | 2016-2018 Institute for Advanced Architecture of Catalonia Thermodynamic Infrastructure in the Age of Global Warming Beyond Time: Center for Mars Exploration Mutant Architecture: The Wear and Tear of Time Liquid-Performative Pavilion Deconstructive Colonization Ovo-Morphosis Fabric
01
Final Thesis - The City in the Age of Hyperobjects Year
2017/2018
Location
Sant Adria de Besos, Barcelona, Spain
Tutors
Peter Trummer & Jordi Vivaldi Piera
“Thermodynamic Infrastructure in the Age of Global Warming” The Earth, as we know it, is in a state of transition. At the present time, objects (both animate and inanimate) have a defined identity independent from humans’ perception. According to Timothy Morton, these “objects” can be defined as Hyperobjects; they are massively distributed in time and space relative to humans, and they are all related to some other object independent from its origin. The thesis “Thermodynamic Infrastructure in the Age of Global Warming” first studies one of the most critical hyperobjects: Global Warming. To clarify its action, the concept is deconstructed into a series of categories that examine its origin, and evolution, concluding that this evolutionary process is irreversible, and there needs to be a shift of paradigm. The proposed thesis presents, on one hand, a meteorological architecture entity that incorporates two existing systems, but by reinterpreting and reconfiguring its use, it creates new climatic variations that humans did not acknowledge before. On the other hand, it presents as a critique to the banality with which sustainable architecture is being developed. The project uses seawater as an input, exploring future climatological spaces. It incorporates a series of radial steam engines interconnected by a structural matrix of pipes that, when powered, recreate global warning’s effect on Earth. It produces a cloud of hot steam or “architecture of atmosphere” that interrupts the limits between the mirrored morphology and its surrounding, while progressively distorting the atmospheric conditions (increase in humidity, pressure, and temperature) of the site and the sensorial experience (sight, hearing, taste, smell, touch) of the user. The result is a hybrid performing system that combines global warming temperature increase with different technological thermodynamic mechanisms to show how the world would look like if it was designed according to the laws of thermodynamics and global warming.
[GLOBAL WARMING: ANALYSIS THROUGHOUT HISTORY] According to Timothy Morton, G.W. is the most dramatic example of what a hyperobject is. The concept of Global Warming is deconstructed into a series of categories such as technology, BEYOND SUSTAINABILITY The Birth of the New Consciousness
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literature/thinkers, greenhouse emissions, impact on Earth, and environmental measures — to examine its origin, and evolution throughout time (1880-2017).
01
Final Thesis - [THERMODYNAMIC INFRASTRUCTURE] | GLOBAL WARMING
01
Final Thesis - [THERMODYNAMIC INFRASTRUCTURE] | THE MACHINE
[THE PROJECT] The project presents as a meteorological machine that incorporates the principles of thermodynamics to regulate climatic and sensorial parameters (temperature, sound, pressure, humidity, and visibility) in order to construct and manipulate climatic variations.
EXPLODED AXONOMETRIC MODEL SCAN FOR VIDEO 2
01 [COMPONENTS] The project introduces two main parts: the thermal engine which produces saturated steam with specific properties, and the radial steam turbines which are connected to the system, expelling the generated steam and, as a consequence, altering both the macro and micro-climatic parameters of the site. The system injects sea water through a series of pipes, which passes through a feed-water tank which dearates the water and enters the boiler where the water is heated and converted to hot saturated steam. Then the steam is distributed through a piping system and expelled through the bent nozzles of the radial steam engines. Same function takes place in the top spheres.
Final Thesis - [THERMODYNAMIC INFRASTRUCTURE] | THE FUNCTION [HEAT MAP] The values considered for the site are 23ºC with a relative humidity of 70%. With the output values of the CFD simulation heat map is defined, showing the areas of influence of the system. These zones are not random. They have specific temperatures artificially constructed and manipulated by the system to create 6 zones with varied levels of temperature, humidity, visibility, and noise levels. Since the highest saturated air temperatures a human being can tolerate are 48°C and 35°C for short-term and long-term periods respectively, the proposal “plays” with those values in order to develop heat spaces that establish invisible boundaries and therefore constructing solid areas (zone 1, zone 2, zone 3) which act as boundaries and voids (zone 4, zone 5, zone 6) which serve as circulation. These spaces are sensorially defined.
TOP VIEW
HEAT MAP
[AREAS OF INFLUENCE] These boundaries dictate the laws of movement inside the project. Since the average temperature is elevated, what is considered an average temperature (23°C) becomes the comfort zone. And the short-term maximum temperature a human can tolerate becomes the new average temperature. This amplifies human-being discomfort, accelerating the perspiration process. The same concept applies to humidity, visibility, and noise levels; the higher the temperature in a zone, the higher the other outputs present. As a result, the project unveils a new reality.
MAX HEAT INFLUENCE
MAX INFLUENCE TOP VIEW
01
Final Thesis - [THERMODYNAMIC INFRASTRUCTURE] | HEAT INFLUENCE
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01
02
Self-Sufficient Buildings - MAA 02 Part 1 Year
2017
Location
Mojave Desert, California
Tutors
Enric Ruiz-Geli & Mireia Luzárraga
“Beyond Time: Center for Mars Exploration” Beyond Time is a science research center located in the Mojave Desert in California, United States. It serves as a center for learning, research and technology about Mars. But it also serves as a center to explore human interaction, the relation between science, nature, farming and technology, and the viability of the project to support life in Mars. The programme includes 5 people which enter the dome with a Survival Kit that includes 3d-printer components, solvent mixture, elastomeric binder, graphene, seeds and silkworm larvae. The main objectives of the programme are: fabricate 3d printers, plant seeds for farms, grow mulberry trees for silkworms, harvest edible crops: tomato, peas, spinach, quinoa, leek. The location of the project is the Mojave Desert which is a desert located in the Western part of United States. Its dened by numerous mountain ranges creating its xeric conditions. The soil can be altered to match Mars regolith by 93%. The Silkworms are fundamental for the project because of their properties. Silkworm (Bombyx mori) is the caterpillar of the Silk Moth. The project, in conclusion, serves as a self-sufficient programme to explore human’s skills for a future mars colonization.
02
Self-Sufficient Buildings- [CENTER FOR MARS EXPLORATION] | THE CENTER
[THE PROJECT] The project includes a series of layers that complement, providing the needs to develop future research and increase productivity. Some of the elements are fabricated in situ with the combination of the kit and local elements from Mars.
ETFE Panels Skin Nยบ of components: 640 Layers per Cushion: 3
Struts/ Connectors Frame Nยบ of elements: 1920 Types of Struts: 3
Graphene Wires with Reinforced Silk Strong wires that conduct electricity to operate low power electronic systems
Soil Ink 3D Printed Silk Shelters Type: Closed Cell Structure
Soil Ink 3D Printed + Polylactic Acid Farms The farms produce the silk for different construction purposes and edible crops EXPLODED AXONOMETRIC MODEL SCAN FOR VIDEO 1
02 [SILKWORMS] Food of the Future? Silkworm (Bombyx mori) is the caterpillar of the silk moth. The practice of breeding silkworms to produce raw silk is known as sericulture. Silkworms have specific properties: • • • • •
Egg
Silk Moth
Able to increase body mass by 30-fold while consuming little oxygen. Emit low CO2 levels. Provide right amount of proteins, minerals and unsaturated fats. Dried mulberry leaves regenerated with water. Tensile strength properties.
Silkworm
Cocoon
Closed-loop System: self-sufficient closed ecosystem that does not rely on matter exchange with any part outside of the it.
3d printer bioplastic farm covering
3d printed printers
solvent
soil ink
farms polylactic acid
binder farm structure
edible crops
larvae
How does the system work?
soil
shelter structure
soil
mulberry trees
seeds
silkworms
graphene reinforced silk
silk shelter reinforcement
seeds
shelters water
water
aqueous solution with graphene
graphene suspension cables
Self-Sufficient Buildings - [BEYOND MARS] | THE FUNCTION [DIMENSIONS OF THE STRUCTURES]
100m
15m
13m
energy storage unit
power generator
[THE DOME: MATERIALITY AND SYSTEM] ETFE SYSTEM DIAGRAM
Hot air is exhausted through ETFE panel openings
Solar heat is filtered by the ETFE
Natural ventilation is created by the dome
Cool air is admitted from low openings
Cool air transmittance
02
Self-Sufficient Buildings- [CENTER FOR MARS EXPLORATION] | THE INTERIOR
[THE FARMS] Food in Mars • Nutrients for plants: human waste. • Food production indoor under artificial light. • Martian soil on cover protects plants and people from radiation. • Graphene-fed silkworms for wires - electricity and conductivity.
+
3d Printed regolith structure
Annual Sunlight Analysis
Solar Radiation Analysis
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=
3d Printed polylactic cover
Final Farm Structure
Sunlight Hour Analysis
Panel Selection
[THE SHELTERS] Structural and Mechanical Work • Shelters move vertically to free the circulation during the day. • Sensors on nodes to control temperature, pressure and radiation. • Graphene-fed silkworms: silk for shelters which conducts electricity.
Phase 1: regolith structure
Phase 2: silkworms placement
Phase 3: silk weaving
Phase 4: final structure
Suspended shelters (night time)
02
Self-Sufficient Buildings - [BEYOND MARS] | THE SHELTERS
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02
03
Introductory Studio - Active Public Space | Machinic Protocols Year
2016
Location
Poblenou, Barcelona, Spain
Collaboration
Gelder Van Limburg Stirum
“Mutant Architecture: The Wear and Tear of Time” The Eixample square is located at the intersection of Calle Napoles and Calle de la Industria. The concept behind the project is to re-imagine the urban space by generating a different public space with more green, more accessibility for pedestrians, to play or practice sports and to create new social and interaction spaces. The main objective of this proposal is to revitalize and intensify the use of public space, a space that can accommodate multiple uses, from walking and resting to futuristic and unimaginable outdoor leisure activities. By doing so, we activate the Superilles. In nature, animals choose the fastest and most efficient way to navigate themselves in their journey. If the urban fabric wasn’t pre-designed in a top down masterplan manner, this would also happen in spaces inhabited by human beings. Therefore, the newly built environment will act in response to the movement of people. This movement of people is referred to as ‘desire paths’. These paths are unpaved routes,
creating
spontaneous
new
trails
shaped
by
pedestrians.
Unstructured
routes can develop for all kinds of reasons. The logic of these paths reflect a degree of intentional movement, starting organically and then being manually carved. Which ultimately results in the wear and tear of the Eixample through time. Space
right
next
to
the
spaces
are
adaptable
to
spaces
that
emerge
from
paths the the
becomes
needs
of
position
negative the
of
users
the
space. of
paths
the can
These
specific
square. be
built
The up.
03 [MACHINE 1] Initially, the project began with making automated drawings in which form followed energy. These vectorial black and white drawings were created with the so-called drawing machine. The “drawing machine� consists of a self-driving obstacle avoiding robot that draws its path as its moving.
Introductory Studio - Machinic Protocols [MUTANT ARCHITECTURE] | ROBOT DETAILS [MACHINE 2] The robot includes various Arduino components to perform as desired. An ultrasonic sensor detects objects considered “obstacles” at a specific distance and manipulates the machine’s behavior, changing its direction. Two pens incorporated to the machine draw the path that the machine performs, evidencing its controlled movement.
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03
Introductory Studio - Machinic Protocols [MUTANT ARCHITECTURE] | ROBOT PERFORMANCE / HU [MACHINE DRAWING + MAPPING] Alongside the development of the “Drawing Machine” a mapping was made to analyze and understand people´s behavior in the city. Humans were tracked and categorized according to gender and age in order to have a more accurate analysis. After completing both phases, there was a comparison between the path the “drawing machine” traced and the mapping of the humans in active motion. It was to be compared the density, speed, and direction.
UMAN BEHAVIOR [MACHINE AUTOMATED PATH DRAWING] The result was that both systems behave the same way; the drawing machine, first, resembles the movement of people through space. If the machine was enlarged into human scale, then the red and green lights would evidence the way people move, and the ink would resemble the “wear and tear� left resulting from the constant erosion of the ground. This wear and tear illustrates the desire paths humans choose, influenced by stimulus and alien actions.
03
Introductory Studio - [MUTANT ARCHITECTURE] | THE INTERVENTION [MODULES PROPOSAL] This constant “Human Flow” leaves paths which are consider “wear and tear” spaces. The space right next to these paths becomes negative space. The specific spaces are adaptable to the needs of the users of the square. These spaces that emerge from the position of the paths can be built up; different “adaptable modules” are generated in order to satisfy social and spatial needs. The following maps evidence the imminent evolution of spatial conditions in Eixample, and the “modules” through a 10-year period.
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04
Liquid Skin - Performative use of Liquids in Curved Glass Assemblies Year
2016/2017
Location
Valldaura, Barcelona, Spain
Collaboration
Sebastian Amorelli, Alvaro Meza
“Liquid-performative Pavilion� The ephemeral pavilion focuses on the integration of liquids within curved glass assemblies, whether as closed or open systems, in order to produce architectural effects or performance: climatic, energetic and spatial. As water, glass is transparent, it refracts and reflects, reaches an almost liquid state when subject to heat; it is, in a certain way, malleable and settles into simple planar surfaces or potentially complex curved geometries. The pavilion was developed in collaboration with the Catalan world leading glass-curving company of CRICURSA. In an early phase, a model-scale was developed, using thermoforming synthetic materials to simulate the behavior of glass and its properties, molding with analogue and numerically controlled means such as laser cutting, CNC milling, and 3d printing leading to prototyping at CRICURSA, where the process of glass-molding was explored, introducing new materials in the process and seeking to create new geometrical solutions such as differentiated or dynamic molds. The outcome of the course was the construction and installation of a 1:1 liquid live-performing glass prototype in Barcelona.
04
Liquid Skin - Performative Assemblies [LIQUID-PERFORMATIVE PAVILION] | MAIN ELEMENTS
Pavilion structure
Structure top view
Detail
Sealing Systems
04
Liquid Skin - Performative Assemblies [LIQUID-PERFORMATIVE PAVILION] | CONSTRUCTION
04
Liquid Skin - Performative Assemblies [LIQUID-PERFORMATIVE PAVILION] | ASSEMBLY
DESIGN EXPLORATION
[GLASS DESIGN EXPLORATION]
[TESTS]
04
05
Programming Language - Stigmergic Systems Year
2016
Softwares
Grasshopper 3d, Python, Rhinoceros 3D
Tutors
Rodrigo Aguirre, Aldo Solazzo
“Deconstructive Colonization� In computer science, algorithms are habitually defined as fixed and often finite procedures of
step-by-step
Structures
of
instructions logics
understood
interfacing
with
to
produce
something
other
than
themselves.
Data,
sourced
from
computable
phenomena.
any
The project focuses on emergent design strategies based on algorithmic design logics. From the digital
physical culture,
spaces
of
algorithmic
our and
built
environment computational
to
the
strategies
networked are
spaces
reshaping
of not
only design strategies but the entire perception of Architecture and its boundaries. The main tools used in the project are McNeel’s Rhinoceros v5 and Grasshopper 3d. The adoption of Rhino as the main 3D tool is due to its ability to interface with many different file formats. As a complementary tool for Rhino the project focuses on the associative design platform of Grasshopper3d. The aim of this project is to explore a shift in the design paradigm, from directly defining formal outputs, to the design of behaviors able to operate in information rich environments. Starting from pervasive data inputs as operational substrate, the project creates basic behaviors for a multi-agent based system able to grow, building coherent compounds, which are not only responsive geometries, but are constantly assessed by an internal feedback system.
[DESIGN STRATEGY] Generate a cylinder with a 20 unit’s radius and 150 unit’s height. Then populate the geometry with 100 points along the surface. At the same time create random vectors in random directions. A spin force is added to orbit the points incrementally around the average point. Then we find the agents within a set range of visibility. In this case the range is within the geometry of the cylinder. The diagram shows all the particles and tails movement along the cylinder’s surface. The result of the particles and tails moving along the cylinder 150 times (iterations)
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06
Programming Language - Interactive Modeling Year
2017
Softwares
Grasshopper 3d, Python, Rhinoceros 3D
Tutors
Rodrigo Aguirre, Aldo Solazzo
“Ovo-Morphosis Fabric” From
Gaudi’s chain models, Frei Otto’s tensile models to advanced aerodynamic softwares,
we use forces to help mold balanced and optimized geometries. With the aid of interactive physics simulations we can create digital materiality and real life behavior as a form finding protocol. The project consists of a live-interactive model using forces as parameters with Kangaroo plug-in as main engine. The main goal is to build a simple interface where the user can “play” with inputs, such as attractors, sliders, functions and time to transform a mesh.
[DESIGN STRATEGY] The concept behind the design is to create a smart performance bio-skin that reacts to body heat and sound. Bacillus subtilis bacteria embedded into the fabric, creating different shapes and transformations. Its a concept for a new kind of textile which can adapt to the human body withour losing its main properties. The use of software tools and plug-ins such as Grasshopper 3d and Kangaroo allow for an interactive reaction of a system with various dynamic altering factors and actions; these tools shape the design intention with real precise values. OVO-MORPHOSIS FABRIC PROTOTYPE
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SET TORSO MESH
SET CURVE
EXTRACT MESH SURFACES
ANCHOR NAKED VERTICES
ANGLE - NAKED BOUNDARY
CLAMP - MESH EDGES LENGTH
LOAD - ON REDUCED MESH
SOLVER - WITH MOMENTUM
MESH WINDOW
CATMULL-CLARK SUBDIVISION
TORSO MESH
MESH WINDOW
CATMULL-CLARK SUBDIVISION
HEAD MESH
MESH WINDOW
CATMULL-CLARK SUBDIVISION
LEG 1 MESH
MESH WINDOW
CATMULL-CLARK SUBDIVISION
ARM 1 MESH
MESH WINDOW
CATMULL-CLARK SUBDIVISION
LEG 2 MESH
MESH WINDOW
CATMULL-CLARK SUBDIVISION
ARM 2 MESH
SELECTION OF PROFESSIONAL WORKS | 2013-2016
Agustin Vivas Arquitectura - Costantini Design Chef’s Club Icon Tower Libertador Office Building Tucuman Other Works
07
Chef’s Club. New York City, United States of America Year
2014
Role
Designer, Project Manager, Construction Manager
Office
Costantini Design
Chef’s Club is a fine dining restaurant located in the Puck building in New York. During several months different chef’s take over the kitchen expressing their ideas through a culinary experience. A series of pieces were created to harmonize the space with unique materials and high quality. These pieces were designed Responsibilities: fabrication and
Review
phases,
lighting,
in
the
manage
order
to
client’s and
satisfy
documents,
control the
the
client’s
in collaboration with Rockwell Group.
adjust
and
manufacturing needs
and
Softwares used: Rhinoceros 3D, Grasshopper, AutoCAD, InDesign.
modify
the
files
process
of
both
optimize
the
for
all
furniture
production
time.
07
Chef’s Club [RESTAURANT] | FURNITURE AND LIGHTING PIECES
Wall Fixtures
Heat Lamp
Room Chairs
Lounge Sofa
Chandelier
Booth
Bar Stool
Chandelier
08
Torre Icon Libertador, Buenos Aires, Argentina Year
2016
Role
Architect, Project Manager, Construction Manager
Office
Agustin Vivas Arquitectura
Torre Icon Libertador is a sleek, modern office tower located in the neighborhood of Vicente Lopez in Buenos Aires, Argentina.
The intervened offices present as two semi-Floors with
110m2 each. One of the offices looks to the front while the other faces the back of the tower. Each office is equipped with kitchen and bathroom, plus Responsibilities: allow
for
Designing
interaction
the
between
interior
divisions
employees
while
of
each
securing
centralized air conditioning.
office,
privacy
creating when
spaces
needed.
that
Planning
and executing the design of enclosures, air conditioning system, electricity plan, and the construction
phases.
Supervising
and
directing
different
operations
Softwares used: Rhinoceros 3D, AutoCAD, InDesign, Microsoft Project.
inside
the
offices.
08
Torre Icon Libertador [OFFICE TOWER] | FLOOR PLANS
Ground Floor Plan
Original Floor Plan
Final Floor Plant
09
Office Building, Tucuman, Argentina Year
2016
Role
Architect, Project Manager, Construction Manager
Office
Agustin Vivas Arquitectura - Murga & Hanne Constructora
The office building is located in
the city center of Provincia de Tucuman, Argentina.
presents as a two-story building which organizes separate offices in it’s interior. one private office and a co-working space which
It
It includes
offers the possibility of interaction between
workers and a synergistic and effective work environment. The project is not constructed. Responsibilities:
Cadastral
surveying,
assisting
with
the
decisions. Adjusting final design and dimensions to comply with
design
strategies
and
urban planning code.
Softwares used: Rhinoceros 3D, AutoCAD, InDesign, Photoshop, Lumion, Revit.
09
Oficinas Tucuman [OFFICE BUILDING] | FLOOR PLANS
Floor Plans
Alternative 1
Alternative 2
10
Other Works Year
2013/2016
Role
Architect, Designer, Project Manager, Construction Manager
Office
Agustin Vivas Arquitectura - Costantini Design - Norberto Glunz
These images are of completed works which include completion of interior design of offices, restaurants, and lounges. Various custom furniture pieces were designed to prioritize both luxurious aesthetics and the use of the highest material quality. The Puerto Madero office is an independent work in which the space was fully refurbished and re-designed to meet the client’s needs. Responsibilities: strategies,
Designing
maintaining
the
all
furniture
control
of
pieces, quality,
organizing and
the
planning
building all
Softwares used: Rhinoceros 3D, AutoCAD, InDesign, Photoshop, Lumion, Revit.
delivery
stages
and
schedules.
Le Meridien / Oakbrook Center - Dining Chair
Le Meridien / Oakbrook Center - Dining Chair
Oficina Puerto Madero - Interior
Legasa - Argilla Coffee Table
Parcel M - Custom Cubist Credenza
Stratus Lounge - DJ Booth
agustinvivas@icloud.com (+34) 695196794