Architect Portfolio

Page 1

ARCHITECT PORTFOLIO PABLO AGUSTIN VIVAS SELECTION OF WORKS


PABLO AGUSTIN VIVAS | ARCHITECT

INFORMATION | CONTACT Buenos Aires, Argentina Barcelona, Spain agustinvivas@icloud.com (+34) 695196794 www.vivasdesigngroup.com agusvivas Dual Citizenship: Italy-Argentina LANGUAGES SPANISH Native ENGLISH Fluent FRENCH Intermediate ITALIAN Beginner

ABOUT I am an Argentinian-Italian architect with a Master in Advanced Architecture (MAA02) from the Institute for Advanced Architecture of Catalonia (IAAC). I am currently residing in Barcelona, Spain and open to relocation. I am looking to join a firm where I can contribute with my academic and professional skills, and further expand my knowledge.

ARCHITECTURAL TOOLS Autodesk Revit Autodesk AutoCAD Mc Neel Rhinoceros 3D Dassault Systems Solidworks COMPUTATIONAL TOOLS Grasshopper 3D Python Blender Processing

RENDERING TOOLS Lumion Keyshot V-Ray GRAPHIC TOOLS Adobe Photoshop Adobe llustrator Adobe InDesign VIDEO TOOLS Adobe Premiere Adobe After Effects FABRICATION TOOLS 3D Printing CNC Milling Laser Cutting Vacuum Press OTHER TOOLS Arduino Ultimaker Cura

issuu link


EDUCATIONAL BACKGROUND INSTITUTE FOR ADVANCED ARCHITECTURE OF CATALONIA (IAAC) Master in Advanced Architecture 02 (MAA02) | Barcelona, Spain | 2016-2018 UNIVERSIDAD TORCUATO DI TELLA (UTDT) Course LEED V4 (TM): Design, Development & Application | Buenos Aires, Argentina | 2015 UNIVERSIDAD DE BELGRANO (UB) Bachelor Degree in Architecture | Buenos Aires, Argentina | 2009-2013 PROFESSIONAL EXPERIENCE AGUSTIN VIVAS ARQUITECTURA Architect & Designer | Project Manager | Buenos Aires, Argentina | January 2015 – August 2016 Design exterior and interior projects | Refurbish and coordinate project construction phases. COSTANTINI DESIGN Designer | Project Manager | Buenos Aires, Argentina | February 2014 – December 2014 Design interior spaces (furniture/ lighting) for residential and commercial use | Prepare documentation, manage, and coordinate the manufacturing processes of furniture and lighting. ESTUDIO NORBERTO GLUNZ Assistant | Draftsperson | Villa Urquiza, Buenos Aires, Argentina | June 2012 - February 2014 Build draft and project drawings including general arrangement and reinforcement structures | Conduct engineering research for the completion of architectural projects. AWARDS & ACHIEVEMENTS ACADEMIC EXCELLENCE AWARD Best Master’s Thesis for the “City in the Age of Hyperobjects” Studio | Barcelona, Spain | 2018 AUTO-MÀTIC EXHIBITION “Machinic Protocols” Exhibition in Arts Santa Monica | Barcelona, Spain | 2018 13TH INTERNATIONAL FAB LAB CONFERENCE AND SYMPOSIUM Exhibition of project “Mutant Architecture” | Santiago de Chile, Chile | 2017 TENERIFE DESIGN WEEK. Exhibition of project “Scripts: A chronicle of Incidents” | Canary Islands, Span | 2017 “SCRIPTS: A CHRONICLE OF INCIDENTS”. Automatic Drawing Machines Exhibition in Cultural Center Casa Elizalde | Barcelona, Spain | 2016



SELECTION OF ACADEMIC WORKS | 2016-2018 Institute for Advanced Architecture of Catalonia Thermodynamic Infrastructure in the Age of Global Warming Beyond Time: Center for Mars Exploration Mutant Architecture: The Wear and Tear of Time Liquid-Performative Pavilion Deconstructive Colonization Ovo-Morphosis Fabric


01

Final Thesis - The City in the Age of Hyperobjects Year

2017/2018

Location

Sant Adria de Besos, Barcelona, Spain

Tutors

Peter Trummer & Jordi Vivaldi Piera

“Thermodynamic Infrastructure in the Age of Global Warming” The Earth, as we know it, is in a state of transition. At the present time, objects (both animate and inanimate) have a defined identity independent from humans’ perception. According to Timothy Morton, these “objects” can be defined as Hyperobjects; they are massively distributed in time and space relative to humans, and they are all related to some other object independent from its origin. The thesis “Thermodynamic Infrastructure in the Age of Global Warming” first studies one of the most critical hyperobjects: Global Warming. To clarify its action, the concept is deconstructed into a series of categories that examine its origin, and evolution, concluding that this evolutionary process is irreversible, and there needs to be a shift of paradigm. The proposed thesis presents, on one hand, a meteorological architecture entity that incorporates two existing systems, but by reinterpreting and reconfiguring its use, it creates new climatic variations that humans did not acknowledge before. On the other hand, it presents as a critique to the banality with which sustainable architecture is being developed. The project uses seawater as an input, exploring future climatological spaces. It incorporates a series of radial steam engines interconnected by a structural matrix of pipes that, when powered, recreate global warning’s effect on Earth. It produces a cloud of hot steam or “architecture of atmosphere” that interrupts the limits between the mirrored morphology and its surrounding, while progressively distorting the atmospheric conditions (increase in humidity, pressure, and temperature) of the site and the sensorial experience (sight, hearing, taste, smell, touch) of the user. The result is a hybrid performing system that combines global warming temperature increase with different technological thermodynamic mechanisms to show how the world would look like if it was designed according to the laws of thermodynamics and global warming.



[GLOBAL WARMING: ANALYSIS THROUGHOUT HISTORY] According to Timothy Morton, G.W. is the most dramatic example of what a hyperobject is. The concept of Global Warming is deconstructed into a series of categories such as technology, BEYOND SUSTAINABILITY The Birth of the New Consciousness

SCAN FOR VIDEO 1

literature/thinkers, greenhouse emissions, impact on Earth, and environmental measures — to examine its origin, and evolution throughout time (1880-2017).


01

Final Thesis - [THERMODYNAMIC INFRASTRUCTURE] | GLOBAL WARMING


01

Final Thesis - [THERMODYNAMIC INFRASTRUCTURE] | THE MACHINE


[THE PROJECT] The project presents as a meteorological machine that incorporates the principles of thermodynamics to regulate climatic and sensorial parameters (temperature, sound, pressure, humidity, and visibility) in order to construct and manipulate climatic variations.

EXPLODED AXONOMETRIC MODEL SCAN FOR VIDEO 2


01 [COMPONENTS] The project introduces two main parts: the thermal engine which produces saturated steam with specific properties, and the radial steam turbines which are connected to the system, expelling the generated steam and, as a consequence, altering both the macro and micro-climatic parameters of the site. The system injects sea water through a series of pipes, which passes through a feed-water tank which dearates the water and enters the boiler where the water is heated and converted to hot saturated steam. Then the steam is distributed through a piping system and expelled through the bent nozzles of the radial steam engines. Same function takes place in the top spheres.


Final Thesis - [THERMODYNAMIC INFRASTRUCTURE] | THE FUNCTION [HEAT MAP] The values considered for the site are 23ºC with a relative humidity of 70%. With the output values of the CFD simulation heat map is defined, showing the areas of influence of the system. These zones are not random. They have specific temperatures artificially constructed and manipulated by the system to create 6 zones with varied levels of temperature, humidity, visibility, and noise levels. Since the highest saturated air temperatures a human being can tolerate are 48°C and 35°C for short-term and long-term periods respectively, the proposal “plays” with those values in order to develop heat spaces that establish invisible boundaries and therefore constructing solid areas (zone 1, zone 2, zone 3) which act as boundaries and voids (zone 4, zone 5, zone 6) which serve as circulation. These spaces are sensorially defined.

TOP VIEW

HEAT MAP


[AREAS OF INFLUENCE] These boundaries dictate the laws of movement inside the project. Since the average temperature is elevated, what is considered an average temperature (23°C) becomes the comfort zone. And the short-term maximum temperature a human can tolerate becomes the new average temperature. This amplifies human-being discomfort, accelerating the perspiration process. The same concept applies to humidity, visibility, and noise levels; the higher the temperature in a zone, the higher the other outputs present. As a result, the project unveils a new reality.

MAX HEAT INFLUENCE

MAX INFLUENCE TOP VIEW


01

Final Thesis - [THERMODYNAMIC INFRASTRUCTURE] | HEAT INFLUENCE

SCAN FOR VIDEO 3



01


02

Self-Sufficient Buildings - MAA 02 Part 1 Year

2017

Location

Mojave Desert, California

Tutors

Enric Ruiz-Geli & Mireia Luzárraga

“Beyond Time: Center for Mars Exploration” Beyond Time is a science research center located in the Mojave Desert in California, United States. It serves as a center for learning, research and technology about Mars. But it also serves as a center to explore human interaction, the relation between science, nature, farming and technology, and the viability of the project to support life in Mars. The programme includes 5 people which enter the dome with a Survival Kit that includes 3d-printer components, solvent mixture, elastomeric binder, graphene, seeds and silkworm larvae. The main objectives of the programme are: fabricate 3d printers, plant seeds for farms, grow mulberry trees for silkworms, harvest edible crops: tomato, peas, spinach, quinoa, leek. The location of the project is the Mojave Desert which is a desert located in the Western part of United States. Its dened by numerous mountain ranges creating its xeric conditions. The soil can be altered to match Mars regolith by 93%. The Silkworms are fundamental for the project because of their properties. Silkworm (Bombyx mori) is the caterpillar of the Silk Moth. The project, in conclusion, serves as a self-sufficient programme to explore human’s skills for a future mars colonization.



02

Self-Sufficient Buildings- [CENTER FOR MARS EXPLORATION] | THE CENTER


[THE PROJECT] The project includes a series of layers that complement, providing the needs to develop future research and increase productivity. Some of the elements are fabricated in situ with the combination of the kit and local elements from Mars.

ETFE Panels Skin Nยบ of components: 640 Layers per Cushion: 3

Struts/ Connectors Frame Nยบ of elements: 1920 Types of Struts: 3

Graphene Wires with Reinforced Silk Strong wires that conduct electricity to operate low power electronic systems

Soil Ink 3D Printed Silk Shelters Type: Closed Cell Structure

Soil Ink 3D Printed + Polylactic Acid Farms The farms produce the silk for different construction purposes and edible crops EXPLODED AXONOMETRIC MODEL SCAN FOR VIDEO 1


02 [SILKWORMS] Food of the Future? Silkworm (Bombyx mori) is the caterpillar of the silk moth. The practice of breeding silkworms to produce raw silk is known as sericulture. Silkworms have specific properties: • • • • •

Egg

Silk Moth

Able to increase body mass by 30-fold while consuming little oxygen. Emit low CO2 levels. Provide right amount of proteins, minerals and unsaturated fats. Dried mulberry leaves regenerated with water. Tensile strength properties.

Silkworm

Cocoon

Closed-loop System: self-sufficient closed ecosystem that does not rely on matter exchange with any part outside of the it.

3d printer bioplastic farm covering

3d printed printers

solvent

soil ink

farms polylactic acid

binder farm structure

edible crops

larvae

How does the system work?

soil

shelter structure

soil

mulberry trees

seeds

silkworms

graphene reinforced silk

silk shelter reinforcement

seeds

shelters water

water

aqueous solution with graphene

graphene suspension cables


Self-Sufficient Buildings - [BEYOND MARS] | THE FUNCTION [DIMENSIONS OF THE STRUCTURES]

100m

15m

13m

energy storage unit

power generator

[THE DOME: MATERIALITY AND SYSTEM] ETFE SYSTEM DIAGRAM

Hot air is exhausted through ETFE panel openings

Solar heat is filtered by the ETFE

Natural ventilation is created by the dome

Cool air is admitted from low openings

Cool air transmittance


02

Self-Sufficient Buildings- [CENTER FOR MARS EXPLORATION] | THE INTERIOR


[THE FARMS] Food in Mars • Nutrients for plants: human waste. • Food production indoor under artificial light. • Martian soil on cover protects plants and people from radiation. • Graphene-fed silkworms for wires - electricity and conductivity.

+

3d Printed regolith structure

Annual Sunlight Analysis

Solar Radiation Analysis

SCAN FOR VIDEO 2

=

3d Printed polylactic cover

Final Farm Structure

Sunlight Hour Analysis

Panel Selection


[THE SHELTERS] Structural and Mechanical Work • Shelters move vertically to free the circulation during the day. • Sensors on nodes to control temperature, pressure and radiation. • Graphene-fed silkworms: silk for shelters which conducts electricity.

Phase 1: regolith structure

Phase 2: silkworms placement

Phase 3: silk weaving

Phase 4: final structure

Suspended shelters (night time)


02

Self-Sufficient Buildings - [BEYOND MARS] | THE SHELTERS

SCAN FOR VIDEO 3



02


03

Introductory Studio - Active Public Space | Machinic Protocols Year

2016

Location

Poblenou, Barcelona, Spain

Collaboration

Gelder Van Limburg Stirum

“Mutant Architecture: The Wear and Tear of Time” The Eixample square is located at the intersection of Calle Napoles and Calle de la Industria. The concept behind the project is to re-imagine the urban space by generating a different public space with more green, more accessibility for pedestrians, to play or practice sports and to create new social and interaction spaces. The main objective of this proposal is to revitalize and intensify the use of public space, a space that can accommodate multiple uses, from walking and resting to futuristic and unimaginable outdoor leisure activities. By doing so, we activate the Superilles. In nature, animals choose the fastest and most efficient way to navigate themselves in their journey. If the urban fabric wasn’t pre-designed in a top down masterplan manner, this would also happen in spaces inhabited by human beings. Therefore, the newly built environment will act in response to the movement of people. This movement of people is referred to as ‘desire paths’. These paths are unpaved routes,

creating

spontaneous

new

trails

shaped

by

pedestrians.

Unstructured

routes can develop for all kinds of reasons. The logic of these paths reflect a degree of intentional movement, starting organically and then being manually carved. Which ultimately results in the wear and tear of the Eixample through time. Space

right

next

to

the

spaces

are

adaptable

to

spaces

that

emerge

from

paths the the

becomes

needs

of

position

negative the

of

users

the

space. of

paths

the can

These

specific

square. be

built

The up.



03 [MACHINE 1] Initially, the project began with making automated drawings in which form followed energy. These vectorial black and white drawings were created with the so-called drawing machine. The “drawing machine� consists of a self-driving obstacle avoiding robot that draws its path as its moving.


Introductory Studio - Machinic Protocols [MUTANT ARCHITECTURE] | ROBOT DETAILS [MACHINE 2] The robot includes various Arduino components to perform as desired. An ultrasonic sensor detects objects considered “obstacles” at a specific distance and manipulates the machine’s behavior, changing its direction. Two pens incorporated to the machine draw the path that the machine performs, evidencing its controlled movement.

SCAN FOR VIDEO 1


03

Introductory Studio - Machinic Protocols [MUTANT ARCHITECTURE] | ROBOT PERFORMANCE / HU [MACHINE DRAWING + MAPPING] Alongside the development of the “Drawing Machine” a mapping was made to analyze and understand people´s behavior in the city. Humans were tracked and categorized according to gender and age in order to have a more accurate analysis. After completing both phases, there was a comparison between the path the “drawing machine” traced and the mapping of the humans in active motion. It was to be compared the density, speed, and direction.


UMAN BEHAVIOR [MACHINE AUTOMATED PATH DRAWING] The result was that both systems behave the same way; the drawing machine, first, resembles the movement of people through space. If the machine was enlarged into human scale, then the red and green lights would evidence the way people move, and the ink would resemble the “wear and tear� left resulting from the constant erosion of the ground. This wear and tear illustrates the desire paths humans choose, influenced by stimulus and alien actions.


03

Introductory Studio - [MUTANT ARCHITECTURE] | THE INTERVENTION [MODULES PROPOSAL] This constant “Human Flow” leaves paths which are consider “wear and tear” spaces. The space right next to these paths becomes negative space. The specific spaces are adaptable to the needs of the users of the square. These spaces that emerge from the position of the paths can be built up; different “adaptable modules” are generated in order to satisfy social and spatial needs. The following maps evidence the imminent evolution of spatial conditions in Eixample, and the “modules” through a 10-year period.


SCAN FOR VIDEO 2


04

Liquid Skin - Performative use of Liquids in Curved Glass Assemblies Year

2016/2017

Location

Valldaura, Barcelona, Spain

Collaboration

Sebastian Amorelli, Alvaro Meza

“Liquid-performative Pavilion� The ephemeral pavilion focuses on the integration of liquids within curved glass assemblies, whether as closed or open systems, in order to produce architectural effects or performance: climatic, energetic and spatial. As water, glass is transparent, it refracts and reflects, reaches an almost liquid state when subject to heat; it is, in a certain way, malleable and settles into simple planar surfaces or potentially complex curved geometries. The pavilion was developed in collaboration with the Catalan world leading glass-curving company of CRICURSA. In an early phase, a model-scale was developed, using thermoforming synthetic materials to simulate the behavior of glass and its properties, molding with analogue and numerically controlled means such as laser cutting, CNC milling, and 3d printing leading to prototyping at CRICURSA, where the process of glass-molding was explored, introducing new materials in the process and seeking to create new geometrical solutions such as differentiated or dynamic molds. The outcome of the course was the construction and installation of a 1:1 liquid live-performing glass prototype in Barcelona.



04

Liquid Skin - Performative Assemblies [LIQUID-PERFORMATIVE PAVILION] | MAIN ELEMENTS

Pavilion structure

Structure top view



Detail

Sealing Systems


04

Liquid Skin - Performative Assemblies [LIQUID-PERFORMATIVE PAVILION] | CONSTRUCTION


04

Liquid Skin - Performative Assemblies [LIQUID-PERFORMATIVE PAVILION] | ASSEMBLY


DESIGN EXPLORATION

[GLASS DESIGN EXPLORATION]

[TESTS]



04


05

Programming Language - Stigmergic Systems Year

2016

Softwares

Grasshopper 3d, Python, Rhinoceros 3D

Tutors

Rodrigo Aguirre, Aldo Solazzo

“Deconstructive Colonization� In computer science, algorithms are habitually defined as fixed and often finite procedures of

step-by-step

Structures

of

instructions logics

understood

interfacing

with

to

produce

something

other

than

themselves.

Data,

sourced

from

computable

phenomena.

any

The project focuses on emergent design strategies based on algorithmic design logics. From the digital

physical culture,

spaces

of

algorithmic

our and

built

environment computational

to

the

strategies

networked are

spaces

reshaping

of not

only design strategies but the entire perception of Architecture and its boundaries. The main tools used in the project are McNeel’s Rhinoceros v5 and Grasshopper 3d. The adoption of Rhino as the main 3D tool is due to its ability to interface with many different file formats. As a complementary tool for Rhino the project focuses on the associative design platform of Grasshopper3d. The aim of this project is to explore a shift in the design paradigm, from directly defining formal outputs, to the design of behaviors able to operate in information rich environments. Starting from pervasive data inputs as operational substrate, the project creates basic behaviors for a multi-agent based system able to grow, building coherent compounds, which are not only responsive geometries, but are constantly assessed by an internal feedback system.


[DESIGN STRATEGY] Generate a cylinder with a 20 unit’s radius and 150 unit’s height. Then populate the geometry with 100 points along the surface. At the same time create random vectors in random directions. A spin force is added to orbit the points incrementally around the average point. Then we find the agents within a set range of visibility. In this case the range is within the geometry of the cylinder. The diagram shows all the particles and tails movement along the cylinder’s surface. The result of the particles and tails moving along the cylinder 150 times (iterations)

SCAN FOR VIDEO 1


06

Programming Language - Interactive Modeling Year

2017

Softwares

Grasshopper 3d, Python, Rhinoceros 3D

Tutors

Rodrigo Aguirre, Aldo Solazzo

“Ovo-Morphosis Fabric” From

Gaudi’s chain models, Frei Otto’s tensile models to advanced aerodynamic softwares,

we use forces to help mold balanced and optimized geometries. With the aid of interactive physics simulations we can create digital materiality and real life behavior as a form finding protocol. The project consists of a live-interactive model using forces as parameters with Kangaroo plug-in as main engine. The main goal is to build a simple interface where the user can “play” with inputs, such as attractors, sliders, functions and time to transform a mesh.


[DESIGN STRATEGY] The concept behind the design is to create a smart performance bio-skin that reacts to body heat and sound. Bacillus subtilis bacteria embedded into the fabric, creating different shapes and transformations. Its a concept for a new kind of textile which can adapt to the human body withour losing its main properties. The use of software tools and plug-ins such as Grasshopper 3d and Kangaroo allow for an interactive reaction of a system with various dynamic altering factors and actions; these tools shape the design intention with real precise values. OVO-MORPHOSIS FABRIC PROTOTYPE

SCAN FOR VIDEO 1

SET TORSO MESH

SET CURVE

EXTRACT MESH SURFACES

ANCHOR NAKED VERTICES

ANGLE - NAKED BOUNDARY

CLAMP - MESH EDGES LENGTH

LOAD - ON REDUCED MESH

SOLVER - WITH MOMENTUM

MESH WINDOW

CATMULL-CLARK SUBDIVISION

TORSO MESH

MESH WINDOW

CATMULL-CLARK SUBDIVISION

HEAD MESH

MESH WINDOW

CATMULL-CLARK SUBDIVISION

LEG 1 MESH

MESH WINDOW

CATMULL-CLARK SUBDIVISION

ARM 1 MESH

MESH WINDOW

CATMULL-CLARK SUBDIVISION

LEG 2 MESH

MESH WINDOW

CATMULL-CLARK SUBDIVISION

ARM 2 MESH



SELECTION OF PROFESSIONAL WORKS | 2013-2016

Agustin Vivas Arquitectura - Costantini Design Chef’s Club Icon Tower Libertador Office Building Tucuman Other Works


07

Chef’s Club. New York City, United States of America Year

2014

Role

Designer, Project Manager, Construction Manager

Office

Costantini Design

Chef’s Club is a fine dining restaurant located in the Puck building in New York. During several months different chef’s take over the kitchen expressing their ideas through a culinary experience. A series of pieces were created to harmonize the space with unique materials and high quality. These pieces were designed Responsibilities: fabrication and

Review

phases,

lighting,

in

the

manage

order

to

client’s and

satisfy

documents,

control the

the

client’s

in collaboration with Rockwell Group.

adjust

and

manufacturing needs

and

Softwares used: Rhinoceros 3D, Grasshopper, AutoCAD, InDesign.

modify

the

files

process

of

both

optimize

the

for

all

furniture

production

time.



07

Chef’s Club [RESTAURANT] | FURNITURE AND LIGHTING PIECES

Wall Fixtures

Heat Lamp

Room Chairs

Lounge Sofa

Chandelier

Booth

Bar Stool

Chandelier



08

Torre Icon Libertador, Buenos Aires, Argentina Year

2016

Role

Architect, Project Manager, Construction Manager

Office

Agustin Vivas Arquitectura

Torre Icon Libertador is a sleek, modern office tower located in the neighborhood of Vicente Lopez in Buenos Aires, Argentina.

The intervened offices present as two semi-Floors with

110m2 each. One of the offices looks to the front while the other faces the back of the tower. Each office is equipped with kitchen and bathroom, plus Responsibilities: allow

for

Designing

interaction

the

between

interior

divisions

employees

while

of

each

securing

centralized air conditioning.

office,

privacy

creating when

spaces

needed.

that

Planning

and executing the design of enclosures, air conditioning system, electricity plan, and the construction

phases.

Supervising

and

directing

different

operations

Softwares used: Rhinoceros 3D, AutoCAD, InDesign, Microsoft Project.

inside

the

offices.



08

Torre Icon Libertador [OFFICE TOWER] | FLOOR PLANS

Ground Floor Plan

Original Floor Plan

Final Floor Plant



09

Office Building, Tucuman, Argentina Year

2016

Role

Architect, Project Manager, Construction Manager

Office

Agustin Vivas Arquitectura - Murga & Hanne Constructora

The office building is located in

the city center of Provincia de Tucuman, Argentina.

presents as a two-story building which organizes separate offices in it’s interior. one private office and a co-working space which

It

It includes

offers the possibility of interaction between

workers and a synergistic and effective work environment. The project is not constructed. Responsibilities:

Cadastral

surveying,

assisting

with

the

decisions. Adjusting final design and dimensions to comply with

design

strategies

and

urban planning code.

Softwares used: Rhinoceros 3D, AutoCAD, InDesign, Photoshop, Lumion, Revit.



09

Oficinas Tucuman [OFFICE BUILDING] | FLOOR PLANS

Floor Plans


Alternative 1

Alternative 2


10

Other Works Year

2013/2016

Role

Architect, Designer, Project Manager, Construction Manager

Office

Agustin Vivas Arquitectura - Costantini Design - Norberto Glunz

These images are of completed works which include completion of interior design of offices, restaurants, and lounges. Various custom furniture pieces were designed to prioritize both luxurious aesthetics and the use of the highest material quality. The Puerto Madero office is an independent work in which the space was fully refurbished and re-designed to meet the client’s needs. Responsibilities: strategies,

Designing

maintaining

the

all

furniture

control

of

pieces, quality,

organizing and

the

planning

building all

Softwares used: Rhinoceros 3D, AutoCAD, InDesign, Photoshop, Lumion, Revit.

delivery

stages

and

schedules.


Le Meridien / Oakbrook Center - Dining Chair

Le Meridien / Oakbrook Center - Dining Chair

Oficina Puerto Madero - Interior

Legasa - Argilla Coffee Table

Parcel M - Custom Cubist Credenza

Stratus Lounge - DJ Booth


agustinvivas@icloud.com (+34) 695196794


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