Airsoft Action - November 2021

Page 56

FEATURE SETTING THE SCENE

SETTING THE SCENE: GOING UNDERGROUND! JAMES HAS BEEN BUSY FINALISING HIS MISSILE LAUNCH SYSTEM THAT WE’VE DOCUMENTED OVER THE PAST FEW ISSUES AND THIS IS NOW 100% READY FOR CONTINUED DEPLOYMENT WITHIN THE LOCAL AIRSOFT AND MILSIM COMMUNITY! SO, WHAT COMES NEXT? A WHOLE NEW “IMMERSION” PROJECT THAT JAMES WILL BE DOCUMENTING STEP BY STEP AND THIS MONTH HE LETS US ALL INTO HIS PROCESS OF CONCEPTUALISATION!

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his month sees a bit of change, as projects in the workshop have been put on hold due to an injury I sustained whist undertaking a restoration project. Following surgery to my right hand resulting in it being bandaged and in a sling, building will be out of the question for the next few weeks but, that said, planning and designing can carry on as normal and it gives me the chance to put on paper some ideas floating around in the old noggin! One of these has been the humble “Kill House”. Many airsoft sites have one, usually an open-topped wooden structure. Timed runs against targets, 1v1 or small team engagements around a maze of rooms or compartments make them perfect for CQB training or friendly competitions, so I asked myself: “What can be added to this unique training structure to make the experience more interesting?” On the back of that I decided to have a go at designing one and adding as many unusual features as I could. The first idea, rather have just the “normal” rooms and corridors, was to add a “theme” to the

kill house and for this design I chose the “London Underground”, which is perfect for small, enclosed spaces and I can even add a mock underground carriage inside! It’s also a theme that can easily be reproduced, with plenty of pictures available online and simple designs to follow for props like station signs, advert hoardings and the like that are instantly recognisable by most people. To add effects into the space, this design would be enclosed by a roof covering, plus the addition of a small effect control room added to the side. The play area is dimly lit with directional lights and underground station sounds, of trains running and station announcements, can be pre-recorded and piped through speakers to add to the atmosphere. Lights can be shut down to allow runs with night vision to make things more interesting. A few fog machines added in strategic locations also add to the chaos during and team V team firefight, dramatically altering visibility. The final idea (marked in red on the layout plan) is

“THE FIRST IDEA, RATHER HAVE JUST THE “NORMAL” ROOMS AND CORRIDORS, WAS TO ADD A “THEME” TO THE KILL HOUSE AND FOR THIS DESIGN I CHOSE THE “LONDON UNDERGROUND”, WHICH IS PERFECT FOR SMALL, ENCLOSED SPACES AND I CAN EVEN ADD A MOCK UNDERGROUND CARRIAGE INSIDE!” 56

NOVEMBER 2021


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