5 minute read
AA LEGION: PORTUGAL
ANOTHER YEAR...
ANOTHER GAME!
MIGUEL HAS REALLY CEMENTED HIS PLACE AS A KEY MEMBER OF THE AIRSOFT ACTION LEGION, AND WE LOVE HIM FOR IT! AS AN AIRSOFTER WITH MANY YEARS OF GAMEPLAY UNDER HIS PLATE CARRIER, AND AS AN AMBASSADOR FOR BOTH VIPER AND SPECNA ARMS WE REALLY ENJOY FEATURING HIS STORIES FROM THE AIRSOFT COMMUNITY IN PORTUGAL, AND THIS TIME WE BRING YOU ALL HIS REPORT ON A VERY SPECIAL GAME INDEED FOR HIS FELLOW GHOSTS AND HE, THEIR BIRTHDAY GAME, “15”!
Organizing an event commemorating my team’s birthday is kind of a tradition, and this year it was no different! So, welcome to “15”, a game that we created that simulated two survivor groups in a post-apocalyptic scenario, both groups would have to fight for basic resources and then sell them to reach the end goal, but more on that later on!
The event for us started really early, at 0600 we arrived at the field to get everything ready, place objectives, set up the check-in, and build the all-important “negotiation zone” that would be a key part of the game itself. Soon after the players started to arrive and check-in, and in the middle of some good talks the briefing hour arrived, so at 0900 sharp we started the briefing (we like to follow the schedule!).
Now let’s talk about the game! It followed the struggles of those two survivor groups that had to fight and control different locations on the map where they would find four types of resources; gas, scrap metal, ammo, and coal. With these resources in hand, they could approach the third faction in the game, which was controlled by as the organisers, to make deals to sell the resources, and make as much money as they could!
These deals had a good part of role-playing, where each party tried to haggle and push the prices in their favour (of course!). Now, it’s important to mention that there was no faction commander in each faction, we wanted to create a bit of chaos within each team and see how would they organize among themselves, and that was evident when each faction reached the negotiation table. While the Blue team was less organized as a whole and had a good number of different players to do the negotiations, which means fewer resources to bring to the table each time, the Red team had three or four players in total that dealt specifically with “trading” and they were able to bring more every visit, and with that they left with more money each time.
SHOW US THE MONEY!
The second stage of the game was of course using the money they got from selling the hard-fought-for resources. And for that, we had a travelling merchant in a vehicle making a circuit around the field and stopping at the factions’ “communities”. In the stops along the way or in the communities the players could buy water and food, which was their final goal in the game. But every time the merchant stopped on the field and opened for business anyone could ambush that location, so even if one faction was behind they could try to steal from their opponent; sneaky stuff, right?
So the game went on like this; factions collected resources and sold them so they could, later on, buy water and food. At the same time, some special missions would pop up, at specific hours when someone appeared to negotiate; we would make a proposition where they would “bet” the resources they had with them at the time, and if they were able to complete said mission, they would get paid double for what they brought to sell.
These missions would normally force them to bring a specific object to us, that was most of the time close to places controlled by the enemy faction, so some conflict would take place. Here both factions had to to complete the missions on time; if they missed the time window they would lose the resources!
After we did the math, the Red faction won by a large margin, although the Blue faction pushed them hard at every opportunity! Basically the Red faction followed the brief closely, and every time they came to the negotiation table they would bring more resources and with that they made more money! And of course, with that money, they were able to buy more water and food for their communities which meant they were true survivors.
For us though, no game would be complete without a big BBQ steak, pork chops, cold beer, and soft drinks, everything was ready to welcome the hungry and thirsty players at the end of the game itself, and it’s always great to speak with the players about the game or just talk airsoft! And in the end, we had a giveaway with goodies offered by Gunfire (ww.gunfire.com), to whom I want to give my thanks for once again supporting my team and our events.
We want to leave our thanks to everyone that took part in “15”, and we really hope everyone enjoyed the game. It was great to see all the different survivor loadouts, different approaches to the role-play situations, and all-around fair play! AA