Airsoft Digest Magazine Summer 09

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Summer July-August 2009 Robert & Isabel Showe's

AirsoftDigest.com Magazine Sperryville, Virginia, USA airsoftdigest@gmail.com http://AirsoftDigest.com © International Copyright 2008-2009 AirsoftDigest.com™ - All rights reserved Contributing Staff and Editors Robert Showe Isabel Showe William Pierce Thomas Daniel Rauscher

Disclaimer Certain products represented in this magazine and website may be subject to federal, state and local prohibitions, restrictions or special licensing for sale, possession or interstate transport. Check with local and federal authorities regarding legality of purchase, possession and transport. The information described and portrayed in this magazine and website is based upon the personal experiences of the author(s), under specific conditions and circumstances. Due to time and space constraints, the entire author's experience may not be reported or otherwise verified. Nothing in these pages should be construed to substitute for a manufacturer's manual, advice or for professional training. This magazine, its officers, agents and employees accept no responsibility for any liability, injuries or damages arising from any person's attempt to rely upon the information contained herein. add text, images, video, widgets, etc... Cover Picture of Wild Bill

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ADM - AirsoftDigest.com Magazine Is a free blogazine and pdf publication consisting of reviews, lab testing, tuning, upgrading, customizing, airsoft guns, replicas, kit, gear, RBT and more The staff at Airsoft Digest consists of serious airsoft enthusiasts, players, collectors, shooters, trainers, armorers and gunsmiths. Not just the writers…all of us. Like you, we’re interested in saving money, what works…and what doesn’t. Airsoft Digest strives to provide instructive and honest information on affordable replicas, upgrading, tuning, customizing and more. We consider this honest information invaluable to readers like you...individuals who are interested in substance vs. hype; practicality vs. novelty; and honesty in reviews vs. ego stroking. Everything is In Our Opinion Only - We lay no claim to any of these ideas, suggestions, tunes, drills, techniques, etc. We learned, in person, from reading, online, and from people who are a lot smarter than us and we merely use and try to improve upon what we consider to be useful. ADM

Questions or Comments? airsoftdigest@gmail.com Submit an Article: http://airsoftdigest.typepad.com/airsoft_digest/submissions.html Advertising & Sponsorship: http://airsoftdigest.typepad.com/airsoft_digest/advertise-with-airsoftdigest.html

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Table of Contents Replica Review - AirsoftGI.com G4-A5 AEG & DMR

5

The Games – Jailbreak!

29

Media Review - DVD/Video - Gunsite Tactical Carbine

33

Tuning - Dis-assembly, mapping, de-greasing & de-stressing

45

Review - Tactical Balls By Brite Strike

49

Airsoft ARG Replica Prep and Care – The Basics

55

Oops

64

Advertiser & Sponsor Listings

66

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AirsoftGI.com G4-A5 AEG & DMR Replica Review

AirsoftGI.com has really created a winner with these budget aeg's. They have some premium accessories like the 12" railed foregrip, crane stock and flip up sights. The DMR also has a full length 6.03 tightbore. As well internally the G&G mechbox internals with 8mm metal bushings, absolutely perfect shimming and just the right amount of grease. Overall the fit and feel of these replica's are top notch. Fantastic balance under the magazine, smooth and snappy shot to shot performance and just the right amount of metal. At this point I'd say these are one hard to beat budget aeg series.

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Name: G4-A5 Manufacturer: AirsoftGI.com and G&G Date Acquired: June 2009 Condition Acquired: New Suggested Retail: Ammo Size: 6mm Accessories included: None Magazine: High-cap

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Tales of the Tape... Total Length: Stock extended 34", Stock closed 30"

Stock Length: 7 1/2" to 11 1/2" Receiver measurements: Length 7 3/4", Width 1 1/2", Height excluding Magazine 7 1/4", Height including Magazine 9 1/4"

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Outer Barrel: Length 14 1/4", Diameter 3/4", Muzzle threads 14mm Counter-Clockwise

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Foregrip: Length 12 1/2", Width 2 1/4"

Sights: included flip up rear on rail and flip up front built into the front rail

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Balance point: Below Mag well back Battery Compartment: Connector type Mini Tamiya crane stock mini Not Supplied with AEG Hop-Up Unit: Rotate dial m4 style one piece, plastic FPS: 330.2g BBs The Full Monty Pictures...

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Possible Accessories...

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What makes it go...Internals

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Mechbox Type: V2 Note: this mechbox is already anti-stressed in the corners

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DMR Pics

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- END

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The Games! Jailbreak!

Jailbreak!

The Wolf lowered the binoculars, a smile touching his lips. The activity in the prison yard a half-mile away was exactly as he’d hoped. The guards were changing shift right on schedule. Predicable fools, he thought. He carefully scanned the map of the complex one last time, looking for something, anything, which he might have overlooked. The prison’s tight network of corridors and cells would be tricky. No matter – he’s selected and hired this assault team for their skill at infiltration and close-quarters combat. It would only be a matter of time before his men held in the prison below were free. The Wolf looked at his watch again, then at the setting sun. Just about time. . . © International Copyright 2008-2009

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He glanced over his shoulder. His remaining men were finishing their preparations, running the radios and night-vision equipment through a final test. The Wolf’s attention briefly focused on the four men sitting back-to-back on the ground. The police officers were firmly bound, their arms linked with their own handcuffs, gags in their mouths. Funny, he thought, that we should begin a jailbreak by taking prisoners of our own. He considered killing the officers, but again decided against it. Time enough for that later if it became necessary. Despite the media’s portrayal of him and his men, he wasn’t a psychopath. The actions which had earned him his moniker and made him a wanted man in a dozen nations were, for him, simply business. He preferred to avoid violence if there was no profit in it. The sun completed its slow slide beneath the horizon. Darkness settled over the desert, broken only by lights springing to life in the distant prison yard. That won’t last long, the Wolf thought with a grin. Climbing to his feet, the Wolf gave the signal. One of his men nodded curtly, and thumbed the switch on the detonator. The acrid smell of burning ozone accompanied a sharp pop from the direction of the nearby power pole. Across the valley, the prison’s lights winked out as suddenly as they had come on, replaced a second later by the dull glow of the generator-driven back-ups. Leaving two men behind to guard their prisoners, the rest of the strikeforce shouldered their weapons and began jogging towards the prison in the distance, fanning out across the desert valley. The Wolf checked his pistol one final time before pulling his night-vision goggles down into position. Showtime, he thought as he set off after the last of his men. . . The Game: Teams begin play on opposite sides of the field. Each team has a room on the far edge of their side of the field designated as a jail. Opponents are sent to this jail upon being hit – the goal is to “jail” all of the players on the opposing team. Players may rescue their teammates from jail, and “jailbreaks” may be called by the referee, setting free all jailed players. Game-specific rules: Players may “spring” their fellow teammates from jail, one “inmate” at a time per living player. The living player enters the jail and tags a single player there. That player then follows the living player out of the jail and back towards their own team’s side of the field. The rescued player must stay close to his rescuer; the rescued player may not fire his weapon or engage the opposition in any way until the pair © International Copyright 2008-2009

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reaches the mid-field line. At that point, the formerly jailed player is back in play, free to engage the opposing team or even return to rescue another jailed player himself. If the rescuer is hit before the rescued player reaches the mid-field line, both players must return to the jail. If the rescued player is hit before he reaches the mid-field line, he must return to jail and be rescued again. In order to prolong play, the referee has the option to call a “jailbreak”. When he does so, all of the players in both teams’ jails are free to leave. Jailbreaks last for fifteen seconds – any players who have not left the jail after that time may not do so. Any players who are hit upon leaving the jail during a jailbreak must return to the jail and may not leave again during that jailbreak. Victory: The first team to simultaneously imprison all of the players on the opposing team in their jail is the winner. Hits: Any player hit must announce the hit and go to the jail located on the opposing team’s side of the field. Death: Players do not die in this game. There is no limit to how many times a player may be sent to or escape from jail. -Tuthmose

- END

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Tactical Airsoft Arena - An airsoft CQC gaming and aRBT airsoft reality based training center in Rockville, Maryland, USA

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DVD/Video - Gunsite Tactical Carbine Media Review by Isabel

GUNSITE TACTICAL CARBINE - The combination of accuracy, firepower, and impressive terminal ballistics of the carbine makes it an extremely versatile tactical weapon. According to the video, you can master its use with this comprehensive instructional video that covers all the critical skills of carbine use, including marksmanship, gun handling, reloading, carry modes and tactical target engagement.

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I can honestly say that this was a fast 50 minute video. Some times when I sit down to watch a instructional video, the introduction drags on and on and focuses more on who the instructor is and what they have done rather than the meat of the information that is supposedly there. This one wastes no time. I found my self very focused and intent on making sure I caught every thing. Even though the information and demonstration went quickly the instructors taught from multiple different angles and the different lessons were basically shown twice. It was like, here it is, now here it is again, next!.... What is great is that when I pushed pause to mentally or physically go though the different lessons, that was easy to do as each lesson is clearly delineated. The end of the video is really interesting as it goes though dry fire practice techniques. It is made very clear that when you go to do this, specific safety procedures are outlined to be followed strictly. The dry fire practice session should run from 10 to 20 minutes, not more. The explanation is that as practitioners we need to be focused and practice correctly for a brief period and when that time is over to stop completely physically and mentally. It is the scenario of perfect practice makes perfect. A word of caution, the dry fire practice icons that flash on the screen in stationary, open territory and CQB situations were very funny. It was just a bit incongruous to be watching a video with the intention of practicing shoot straight at the TV. Nothing like cartoon like figures of grimacing bad guys to brighten your funny bone. Needless to say I was not practicing the dry fire at that time and a good thing too because I would have had to follow their instruction for if you get interrupted during your session. You are to go though all of the safety steps again and start from the beginning. This video has added more tidbits to my airsofting and real steal shooting life. This is good stuff and I am looking forward to seeing the other videos in this Gunsite series.

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Topics covered inside this video include: The 4 general safety rules

The Tactical carbine System

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Loading / Unloading

General Ballistics

Carry Methods

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Mounts

Tactical / Speed Reloading

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Supported Firing Positions

Malfunctions - Immediate Action Drills

Multiple Targets

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Shooting on the move

Tactical Presentations

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Low Light Methods

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Care and Cleaning

Dry Fire Safety Practice

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Dry Fire Study Guide

Other Gunsite Videos

Gunsite's educational techniques are synonymous with leading edge excellence in tactical firearms training. The carbine is rapidly becoming the firearm of choice for tactical operations professionals. Carbines have proven to be versatile, easy to use, and accurate in tactical applications. Learn the most efficient and productive methods for harnessing the flexibility of this weapon system and its accessories. Gunsite professional instructors explain and demonstrate the topics.

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About... Gunsite was founded in 1976 by Lt. Col. Jeff Cooper, author, columnist, professor, WW II and Korean War combat veteran. Col. Cooper intended Gunsite to be the vehicle for spreading the Modern Technique of the Pistol, which he created during his years in Big Bear Lake, CA. Jeff Cooper built the facility, just west of Paulden, Arizona, about twenty miles north of Prescott, in the high Sonoran desert. Located in rolling hills at 5000 feet, the western sun and wide-open landscapes delight the eye and contribute to their relaxed western atmosphere. Jeff passed away September 25, 2006 at the age of 86. Janelle lives on the Gunsite ranch and oversees Jeff's library and museum in their home. Gunsite is conveniently located thirty miles south of Interstate 40 and within two hours of Phoenix Sky Harbor International Airport. General aviation and military aircraft will find Prescott’s Love Field even more convenient. Numerous hotels and restaurants abound in Prescott, the original capitol of the Arizona Territory. There’s a great deal of history, and much to see, including the Grand Canyon, nearby Sedona and Flagstaff. Gunsite’s operation covers 2000 acres, with modern facilities, large classrooms, a fully stocked Pro Shop and a full-service gunsmith operation for our clients only. They have a modern new campground with pavilion, laundry facilities, hot showers and hookups for travel trailers and recreational vehicles. Gunsite has a variety of different ranges purpose-built for their class offerings, including outdoor and indoor simulators, a 400 yard KD rifle range, an unknown distance range, and various steel ranges for specific purposes. Most of the target arrays move, turn, run, pop-up or appear and disappear. http://www.gunsite.com - END

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Tuning Dis-assembly, mapping, de-greasing & de-stressing The Tuning series, articles on budget tunes to get the most from your aeg.

Dis-assembly of the mechbox Make sure your work area is clean and open. Many times lost parts occur simply because the part rolled under something. I also suggest clearing the floor around you so that in case a small part takes off and falls down you have a better chance of finding it (I have numerous times had to get on hands and knees with a tac light to find a small part I accidentally knocked to the floor.)

Use the proper sized tools. Substitutions for an improper screw driver bit or hex key will often result in stripped screws and parts. This, while minor in some cases, can lead to future problems, especially when closing and reopening the box later on.

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Take your time, if you are in a rush, it is best to delay opening your mechbox for another day. Rushing usually means skipping steps, and can be costly later on. Mapping the parts Mapping is simple process that many people seem to think to trivial. Even though I know what all the parts are, I still do my best to map, or lay everything out in a particular order. I've actually seen people draw a mechbox on paper, and lay all the parts, screws, and items out on it, so as to not forget. This not only helps to make sure you know where they go, but it keeps from having to re-open a box for something simple you forgot to put in, and keeps parts in the right order. In my case, I use a wooden tray with black neoprene on the bottom; I lay each of the parts, in order as I take them out, in small groups.

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De-greasing and cleaning the mechbox and it's parts De-greasing can be as simple as wiping off the excess grease from all your parts, or as complex as making sure all lubricants are baked out and removed in order to apply coating agents and getting them to stick. Since I prefer to clean and then coat most of my parts, I use a multi step cleaning process: Disassemble all the parts • Wipe off all visible grease • Place each part one at a time in very hot soapy water (dawn dish soap) allow to sit a few minutes to cook out the greases • Scrub each part with an old toothbrush using the hot soapy water (if excessive grease comes to the surface be sure to switch out the water) • Rinse under running hot water and dry with a clean towel My good friend Jong at Tactical Airsoft arena has a similar method: he hits the metal parts with a blast of hot air from a heat gun, and then drops them in the cleaning solution that is in a vibrational jewelery cleaner.

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De-stressing the mechbox corners This isn't something that has to be done to most mechboxes but I have found it is a bit better to do than not. The squared corners of the mechbox take a large amount of stress when the piston slams forward, especially on very high FPS or ROF replicas. Many times the Version 2 mechbox will break right off in front. To prevent this, we round the corners with a file, ensuring that the stresses are spread out and applied equally in the circle, not all at the single angled corner.

Next time: Polishing Piston Rails and Tappet Guides - END

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Review Tactical Balls By Brite Strike The tiny plastic spheres burst in through the doorway, spinning across the concrete floor with a sound like billiard balls on tile. The blindingly bright light that sprang from the balls flickered wildly about the room, like a disco gone mad. The surprised defenders took a startled step back, their attention diverted for a fatal second by the madly-rolling lights. That second was all the attackers needed. Following in upon the heels of their distracters, they moved with swift precision. The air was filled with the chatter of weapon’s fire. “HIT” yelled the defenders, signaling the victory of the attacking force . . .

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Diversionary devices or “DD grenades” have long been a part of forcedentry tactics. Commonly known flash-bangs, they emit a several million candle-power flash and a blast of sound over 150db, causing disorientation and confusion. For obvious reasons, always using real flash-bangs is a near impossibility. They are simply too powerful; while non-lethal, they can cause hearing and retinal damage and burns, and they can even start fires. While several manufacturers make DD simulators, which produce a lower level of noise, none of them feature a visual distraction. We may have “bang”, but until now we have been missing the “flash” Enter Brite-Strike Technologies of Kingston, Massachusetts, a manufacturer of Tactical Illumination Products (www.brite-strike.com). Founded by a pair of police officers, Brite-Strike specializes in tactical lighting designed for law-enforcement and civilian security needs. Among their products are Tactical Balls. Marketed as RID3 (Rolling - Illumination – Distraction – Disorientation – Device), these small spheres feature a bright LED bulb and are designed to be rolled into a target area. Their irregular and shifting light output will distract and disorient a target, as well as provide a low level of illumination to an otherwise dark area prior to entry. According to Brite-Strike, Tactical Balls are intended to used in scenarios where conventional flash-bangs would be too dangerous, such as in a hostage situation or for training exercises. Brite-Strike’s Tactical Balls offer a visual distraction capability so lacking in the DD grenade simulators currently available. Tactical Balls are sold in packs of three, in a nylon fabric carrying case, at an MSPR of $60 (Brite-Strike, at the time of publication, is offering an introductory price of $40). The Balls themselves are about 1 ½” in diameter, made of a hard gloss-black plastic. One face of the Tactical Ball is a hard plastic lens, shielding a pair of Luxeon LED bulbs. On the other side of the sphere, opposite the lens, is an on/off button under a rubberized cover. The switch is surrounded by a ring of indentations, for ease of orientation in the dark and to facilitate battery removal.

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Upon first examination of the Tactical Balls, they appear to be highquality equipment. They feel solid. The author has used his set on a variety of hard surfaces, including concrete, without any resulting damage. The switch features a very positive action, with about an 1/8” of travel before engagement, and makes a distinctly audible “click”. The switch is very easy to locate by feel in the dark; the ring of indentations surrounding the switch makes this all the more true.

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Each Tactical Ball is powered by a pair of CR2032 Lithium button-cell batteries, accessible by screwing off the switch-side half of the Ball. The ring of indentations surrounding the switch facilitates the removal of this lid. While deliberate removal of the battery compartment lid was easy, it shows no inclination to loosen on its own, despite heavy use. Brite-Strike claims a 20 hour battery life for the Tactical Balls. Due to the brief usage patterns of these devices in scenarios, the author has not yet exhausted the initially provided batteries. The case provided with the Tactical Balls appears as sturdy as the little illumination devices themselves. Made of nylon-fabric, the 2”x 2”x 4” pouch holds the Balls in a vertical stack. The flap-type lid closes firmly with Velcro, and sports a 2” pull-tab for ease of opening in the dark or with gloves. The case can attach to a belt, webbing, or MOLLE gear with a sturdy plastic clip on the rear, capable of taking up to a 1 1/4” belt and featuring a “retention lip” on its lower inside, to prevent accidental removal. The clip rotates 90 degrees left or right, with stiff detents at 30 and 60 degrees, to allow a variety of vertical, horizontal, or diagonal mounting.

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In use, the Tactical Balls are nicely effective. The white Luxeon LEDs put out greater than 13,000 MCD of light and leave a vivid afterglow in the target’s vision even in broad daylight. When rolled across a hard surface, the Tactical Balls spin wildly, producing a “strobe” effect as the lens-side rotates about. The Balls tend to scatter as well, causing an opponent’s attention to be pulled in three directions simultaneously. The effect on an unsuspecting target is quite startling. The Balls roll effortlessly across both hard flooring and carpet. While not nearly as alarming or disorientating as a real DD device, the Tactical Balls easily create enough distraction to allow an effective entry. A nice side-effect of the Tactical Balls light is illuminating the area enough to facilitate target acquisition.

Tactical Balls provide a great deal of intriguing possibilities. Using several sets simultaneously, especially by attackers from several different directions, should prove to be extremely effective. They could also be thrown in a different direction than the incoming attack, focusing the defenders’ attention in the wrong direction. A set of Tactical Balls could be tossed in together with a DD bang simulator, providing both visual and auditory distraction. The uses of Tactical Balls seem limited only to one’s imagination.

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There are, however, some downsides to these nifty little devices. They are difficult to activate stealthily unless one is completely shielded from view. Each Ball must be individually turned on before use, holding down the button to prevent premature light. If using all three Balls at once, this is difficult to do. They are similarly difficult to hold all 3 in the hand in the pre-set position . If a user is standing outside an open doorway or other partial cover, the light may be seen before the Balls are put into action, possibly giving away the user’s presence. Also, while the author had no troubles holding all three Tactical Balls in one hand, users with small hands may have difficulties. Obviously, the Tactical Balls will not roll on a grassy or uneven outdoor surface. Lastly, though tough, Tactical Balls are not indestructible. They can be broken, though the author has not tested any to destruction (yet!). On the whole, though, these are minor drawbacks, easily overcome with a bit of practice or ingenuity. Brite-Strike has a very interesting and useful product with the Tactical Balls. Designed for law-enforcement, they offer operators, for perhaps the first time, a truly usable and useful visual distraction device as an alternative to Flash Bangs. We’ve had the non pyro “bang”; now, thanks to Brite-Strike, we have the “flash” too! - Ron “Tuthmose” Pfeiffer - END ADM Advertisement

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Airsoft AEG Replica Prep & Care The Basics

Airsoft AEG Replica Prep & Care - The Basics Read the manual – This can seem so tedious and unnecessary, but you will be surprised how many times there is something unique about your AEG that you will never know unless you read the manual. A great example of this is the Mac 11. So many times I have had people bring broken mac's for repair simply because they tried to install a magazine in with the bolt closed; this is explained in the manual, and if they hadn't been in such a rush, they would have known that.

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Charge your Battery - Place your battery on the charger (I suggest you always use an automated smart charger; the block chargers supplied with the ACM replicas use almost useless). Allow battery to fully charge and cool. It's a new toy and we know you are in a rush, but properly charging and cooling a battery will allow you to get the most from it. Be a bit patient to get the most out of what you have.

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Completely look over the replica and magazines – Take a good look at your replica. Look for anything that shows stress of being bent, rusted or damaged. Get to know the parts and how they work. Check all the screws for tightness. Gently, tighten, but don't strip, the screws; since most of these replicas are made from plastic and/or cheap metals, that is easy to do. Move all levers, switches, etc to ensure they are working properly.

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Clean the outside of your replica - I prefer a solution of about 1 teaspoon of Dawn dish detergent in 1 quart of hot water to wash off the casting agents, oils and dirt. Be sure to use a soft cloth; I've found that something in cotton works the best. Moisten the cloth in the hot cleaning solution and wring out all excess water. Go over the replica gently, making sure to wipe down the entire outside of the replica and inside the mag well areas. Now repeat the process with a hot-water-only cloth to rinse any left-over detergent off. Use a dry, clean, soft cloth (again cotton seems best) to dry and handle the replica, preventing putting your own body oils back on the surface.

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Apply Sentry Solutions Tuf cloth protectorate - Apply Tuf cloth protectorate to the outer surfaces. I like the Marine cloth. While handling the replica with a dry, clean, plain cotton towel, gently rub the tuf cloth over the entire outer surface of your replica in order to protect all of its parts. Set aside, and allow the protectorate to dry and cure into the parts. I then usually go over the replica again with a dry, soft cloth to buff out the surface.

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Clean the inner barrel and apply Tuf Glide - This is where my technique can get a bit tricky. First, turn your hop up completely off (see manual if in doubt) so as not to damage it in any way while cleaning your inner barrel. Using the cleaning solution we made earlier to run multiple patches through your barrel. Patches should be made from lint-free cotton strips about 1/4" wide by 1" long (You can purchase the .22 caliper cleaning patches and cut them to 1/4 in size for this). Run patches with a few drops of this cleaning solution through the barrel, until they come out with zero dirt on them. Next, rinse the barrel with the same kind of cleaning patches, only with plain hot water on them (No cleaning solution). Follow this up with several dry patches. To apply the tuf glide, put a few drops on a clean patch (until it is coated) and run it up the barrel, BUT stop an inch or so away from the hop up. (You can look in the mag well and see the feed nozzle, the hop unit extends in around 1 inch from there) Allow it to dry for 1 minutes, and repeat this 2 more times: clean patch, a few drops of Tuf Glide, and run up barrel. Now you want to simply run a pair of dry patches in and out of the barrel to polish it in and remove the excess tuf glide. Your barrel is now cleaned, lubed and protected. This method uses no liquid which could attract dirt, and results in a smooth surface to provide less friction and more consistency.

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A review of the 4 rules of gun and 3 rules of airsoft safety 1. Assume the gun is always loaded 2. Try not to point the gun at anything you don't want to destroy 3. Keep your finger off of the trigger, outside of the trigger guard, and straight until ready to fire 4. Know your target, what is beyond, and what is around it. 1. Always wear full seal goggles when using airsoft replicas 2. When you are not using your replica, remove the magazine, clear it in semi-auto in a safe direction, place on safe, place a barrel cover on or store in a holster 3. Always transport your replica unloaded; battery disconnected; barrel cover on; in a case, bag, or box and as far away from the passenger compartment as possible (trunk, backseat ect) My basic method for Shooting in a new replica • ensure you are at a safe shooting area, free from bystanders, objects you don't want destroyed and out of public view • ensure replica is on safe and has a barrel cover on • insert charged and cooled battery • load magazine with new premium BBs • insert loaded/wound magazine • turn hop up off completely • remove barrel cover • fire approximately 100 rounds on semi auto at a safe target/backstop • remove magazine and clear the replica by pulling the trigger in semi auto 2 or 3 times • disconnect the battery • run a dry clean series of patches down the barrel (many times, mechboxes will have excessive grease/oils inside, and these will spray into the barrel, attracting dirt and affecting fps as well consistency and with that accuracy.)

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• • • • • • • •

reconnect battery insert loaded/wound magazine adjust hop up on slightly shoot on semi auto approx 10 rounds adjust hop for approx level flight shoot 10 rounds adjust hop (repeat until hop is adjusted) A note on adjusting the hop up: How much hop you apply to your replica depends on many factors, bb weight, fps, game are, target size ect. For indoor players trying to eke out every inch of accuracy to hit even just a hand, you will want to set the hop so that the BB flies completely level with maybe a 1 or 2 inch rise. For outdoor players shooting at full bodies, a hop of up to 1 foot (think center of mass to shoulders or hips) would seem to be ideal for the longest range and accuracy.

• mark hop setting - At this point you have an approximate starting center (place to reset and start from when re-adjusting the hop) I would mark this with a Sharpie fine point marker (I like the silver write on metal and plastic ones) • remove the magazine, clear the replica by pulling trigger in semiauto 2 or 3 times • disconnect battery • turn hop off • again run a dry clean series of patches down the barrel • • • •

reconnect battery insert loaded/wound magazine shoot on full auto in bursts (approx 3 to 5 rounds) adjust hop as needed

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Although this seems tedious to do, it can help assure you have a longer, happier time with your replica over its life. I highly suggest you go through the entire process of checking the screws, cleaning, applying protectorate, cleaning the barrel and applying protectorate to it after each day's/weekend's use. There you go, you are good to go. - END

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Oops - Sorry for the delay of this issue Blah - After what has been an insane series of train wreck's in luck.

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- END

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