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Visual Redesign For “Orang Rimba” Board Game

by Shella Subagia

‘Orang Rimba: The Forest Keeper’ is a board game that tells the story about Anak Dalam Tribe, the native resident who inhabiting the Bukit Dua Belas National Park Region, Jambi. This game was designed by Anggreini Pratiwi and published by Hompimpa! Game. Through visual analysis and comparison by several literature studies, it was found several misrepresentations of the Anak Dalam tribe. This was considered a loss considering that inaccurate representation can lead to educational errors to the audience. Moreover, through game observation and simulation, it was also found several usability problems in the game components included the efficiency of the layout design, grouping and information hierarchy, the differentiation of game components, the use of icon systems, including packaging design and inconsistent visual identity. This makes ‘Orang Rimba: The Forest Keeper’ difficult to play. Based on the results of the visual analysis, the writer did a redesign of the overall visual design of the game including illustrations, layout design, and visual identity system to convey the representation of the Anak Dalam tribe correctly and make an easier way for the audience to play the game through efficient information delivery.

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