Making of Alan Islas

Page 1

Alan Islas Durazo www.estudio257.com - Visualizaci贸n Arquitect贸nica www.facebook.com/estudio257 alanislasdurazo@gmail.com Ciudad Obreg贸n, Sonora, M茅xico


MODELING The modeling of the scene was very simple. I prefer to use the program Sketchup because it is much easier compare to other programs, it is just a matter of time and it is very efficient. A lot of people may say that this program is not very capable, and they are right. It still has a lot of limitations but even for architectural visualization it is perfect.

Next we do a tour to where we want it to go, in this case the profile face with the tool “follow me�. Select the face and hold it, move through the line.


For the windows I use the plugin “CD Drawtools�, this plugin allows you to make different styles of windows with a single click.


The other elements in the scene are very easy therefore I wont go into details. We export the scene into .3d format so we can import it into 3dMax.


LIGHTING/ CAMERA Once we have imported our scene to the .3d format, I usually start by placing the cameras. In this scene I used a VRayPhysicalCamera because it is much easier to control.



The lighting is one of the most important parts and I try to spend more time on this step. The intension is to simulate a sunny day so I used VRaySun + VRayDomelight without any other light support. I like to put the VRay sun in orientations around 45 degrees and I try not to change its position. To control the lighting, I prefer using the VRayPhysicalCamera.

For the VRayDomelight I used the HDRI y EXR of Peter Guthrie. I highly recommend this HDRI. It is really good. I advise you to use it for outdoor scenes. It does very well. For more information about how to use this method you can check the website of Peter Guthrie. http://www.peterguthrie.net/blog/2010/04/vraysun-and-hdri-sky-tutorial/



Render Settings.


Materials Most of the textures were downloaded from www.cgtextures.com Here are some screenshots of the materials: Wood: Materials settings:

Diffuse map:


Bump map:

Concrete Materials settings:


Material preview:


Diffuse map:


Portraits: For the portraits, I didn’t add any kind of reflection or bump. It is just a vray material with diffuse map. The illustrations used to correspond to my friends from Trip Design: http://www.facebook.com/tripdiseno



Post-production Raw final image:


Usually on post-production, I edit the curves, levels and the balance color. Levels:

I add an orange layer with a 10 % opaque layer to give it a warmer touch. Blending mode: Screen


And finally, I add a dirty lens, because my intention was that the final rendering would not look as clean as we are accustomed. Blending mode: Screen

Dirty lens:




Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.