ALEKYA MALLADI
selected works 2012-2020
ALEKYA MALLADI https://www.alekyamalladi.com/ alekyasmalladi@gmail.com +1(213)-285-6160 Los Angeles, California, USA
EDUCATION 2019-2020 M.Arch II 2012-2017 B.Arch
MASTER OF ARCHITECTURE | University of California Los Angeles (UCLA) Los Angeles, California, USA Post professional Degree specializing in Entertainment
BACHELOR OF ARCHITECTURE | Rashtreeya Vidyalaya College Of Engineering (RVCE)
Bengaluru, Karnataka, India autonomous under Vishvesaraya Technological University, Belgaum, Karnataka, India
WORK EXPERIENCE June 2020
3D ARTIST | Formlessfinder LLC Los Angeles, CA, USA
Worked as a 3D artist creating narrative based environments for “Future of the Past: Episode 0” by the winners of the 2020 Architectural League Prize. 2017-2019
JUNIOR ARCHITECT | Design Elements Visakhapatnam, AP, India
I created design development and construction drawings for residential and interior design projects. I participated throughout all project phases like design, execution and communications. 2016-2017
INTERN ARCHITECT | Mandapati Architects Visakhapatnam, AP, India
As a part of the internship I developed construction drawings for residences, interior design, institutional buildings like hospitals and colleges. My roles included draftsmanship, delineation and technical support. SKILLS 3D Modelling and Animation Maxon Cinema 4D Octane Renderer Unreal Engine 4 Adobe Substance Painter Agisoft Metashape Meshlab Z Brush Sketch-Up Unity Hub
Autodesk
AutoCAD Rhinoceros 3D Revit Maya
Adobe Creative Cloud After Effects Premier Pro Photoshop InDesign Illustrator
Fabrication
Model Making Laser cutting Sketching
RECOGNITION & ACTIVITIES 2020
Graduated with Distinction in M.Arch II at UCLA AUD - IDEAS Entertainment
2019
Poster designer for UCLA AUD at summer IDEAS studio exhibition called ‘trans.figure’.
2015
Committee head for corridor and studio decors during the annual architecture exhibition
LICENSURE 2019
Registered Architect in India, recognized by the National Council of Architectural Registration Boards Certification (NCARB) by the Council of Architecture, India - Credential ID: CA/2019/109844
CONTENTS
01
Incognito
10
02
Collective Individualism
18
03
Future of the Past : Episode 0
24
04
The Tether
30
05
Who | What | Where | Why | When
36
06
Growth
40
On the Rocks!
46
Data Apocalypse
50
an investigation through media and memory a twisted documentation of places we inhabit the architecture league 2020 an allegorical echo chamber reasearch and speculations on memory trans.figure
07
creating “real� fictions
08
how to entertain: a guide for architects
10
INCOGNITO
an investigation through media and memory
PROJECT BRIEF : Stranger than fiction Entertainment studio, spring quarter - UCLA AUD : January - June 2020 Time : Alekya Malladi, Gesthimani Roumpani and Team Yanrong Yang Instructors : Natasha Sandmeier and Nathan Su Work
Motivated by the impending collaboration of humans and AI, the film “Incognito” challenges the idea of objective or infallible memories, suggesting that memory is not a record of the past; it is a creative act that weaves together an experience and an environment with its associated senses and emotions. In the year 2023, a young girl goes missing in Salton Sea, CA. The police officer on the case and AI analyst AVA, are collecting evidence and data, to stitch stories and spaces together. The success of their investigation depends on the accuracy and balance between human, digital, and object-imprinted memories. This film serves as an exposé on memory, spatial reconstruction, and the role of contemporary media in delivering fact and fiction. How far is the truth from a series of stories put together in a well-strung narrative? The final result included concept art renders, physical and documented evidence, previsualization and a book. softwares used:
Trailer:
INCOGNITO
The book:
12
EVIDENCE ROOM INCOGNITO
14
SOMEWHERE IN SALTON SEA Eileen Taylor’s car, reconstructed by the AVA to establish her timeline before she went missing.
THE ABANDONED CAR The police finding her car abandoned near Salton Sea. She has recently reported missing. INCOGNITO
THE LAUNDROMAT The laundromat links the missing person case to an insidious game called Incognito, which is believed to aid or abet her disappearance.
PEMEX GAS STATION The Pemex gas station wasn’t documented or discoverable. Officer Cullen finds it through a Yelp review.
16
THE BEDROOM Her social media account leads the police to Eileen Taylor’s bedroom where they discover more clues leading to her disappearance.
SECRET ROOM A sceret room was found behind the washers in the Lavanderia, suspected to be one of the markers in the game. INCOGNITO
WITNESS #05 Her social media account leads the police to Eileen Taylor’s bedroom where they discover more clues leading to her disappearance.
THE NEW GAS STATION During the investigation, the police come across a brand new and unrecorded gas station which reveals details about her last known presence.
18
COLLECTIVE INDIVIDUALISM a twisted documentation of places we inhabit
PROJECT BRIEF : My living room is public tech seminar, fall quarter - UCLA AUD : April - June 2020 Time Team : Alekya Malladi, Gesthimani Roumpani, Chinmayi Suri and Luis Garcia Instructors : Yara Feghali Work
Challenging this new normal of our pandemic lifestyle, collective individualism imagines a new live-work space that lets us self-isolate and collaborate. Four distinct living rooms, for four distinct owners, within four walls separated by four mere pieces of furniture. The design of the project was in three stages : photogrammtry fo the living rooms, drawing survey of the combined living rooms while developing playful GIFs and the developement of the room as a game. #safer@home The final result included drawings, GIFs and a game.
softwares used:
fun GIFs
COLLECTIVE INDIVIDUALISM
20
DRAWING SURVEY
COLLECTIVE INDIVIDUALISM
PLAYABLE DIGITAL KIT
22
Photogrammetry juxtaposed next to modelled elemen COLLECTIVE INDIVIDUALISM
nts.
24
FUTURE OF THE PAST: EPISODE 0 the architecture league 2020
PROJECT BRIEF Work Firm Time Team
: : : :
Internship - 3D Artist Formlessfinder LLC June - July 2020 Garrett Ricciardi, Julian Rose, Alekya Malladi, Gesthimani Roumpani and Yanrong Yang
At a time when building the future seems incompatible with preserving the past, the proposal for the Sabbiyah Highway Archaeology and Infrastructure Research Center in Kuwait Bay, is presented in the form of a film for the Architecture League 2020, proposing that building new infrastructure and excavating ancient sites are fundamentally related processes, appearing to be in conflict only when not properly coordinated. The discovery of important ancient sites on the north coast of Kuwait Bay offers an unprecedented opportunity for the latest developments to unfold in parallel with these ancient discoveries. The final result included concept art and a film.
softwares used:
Exhibition Link: https://archleague.org/article/formlessfinder-digital-installation/
WHO | WHAT | WHERE | WHY | WHEN
26
WHO | WHAT | WHERE | WHY | WHEN
28
WHO | WHAT | WHERE | WHY | WHEN
30
THE TETHER
an allegorical echo chamber
PROJECT BRIEF : Stranger than fiction tech seminar, winter quarter - UCLA AUD : January - March 2020 Time: Team: : Alekya Malladi and Aishwarya Rajasekar Instructors : Nathan Su Work:
According to mythology, A Labyrinth is known for being unnavigable. Theseus is believed to have made his way out using Ariadne’s thread. Similarly, internet threads get more confusing with disseminating information. Echo chamber is a metaphorical description of a situation by which people are able to seek out information that reinforces their existing views, potentially as an unconscious exercise of confirmation bias. By the time information reaches an individual, it becomes an inescapable labyrinth that becomes extremely complicated to navigate through. As we are set on a journey to find the ground truth and progress from the chaos of corrupted data, we face the obstacles of socio-cultural bias, prejudice, misinformation, personal beliefs, etc. As the journey progresses through the threads of information that connect to the center, we start approaching the truth. But, like in a labyrinth, we always approach this center but never actually reach it. The final output included a video, renders and a booklet. softwares used:
Video:
THE TETHER
The booklet:
32
DATA KIT
THE TETHER
34
Detail snapshot from “The Tether”
CONFUSION - Video snapshot from “The Tether”
THE TETHER
CONFUSION - Video snapshot from “The Tether”
CONTEMPLATION - Video snapshot from “The Tether”
36
WHO | WHAT | WHERE | WHY | WHEN research and speculation on memory
PROJECT BRIEF : Stranger than fiction Entertainment studio, fall quarter - UCLA AUD : November - December 2019 Time Team : Alekya Malladi, Gesthimani Roumpani and Yanrong Yang Instructors : Natasha Sandmeier and Nathan Su Work
Following a targeted research on memory, we set out to explore the different techniques of visual representation in personal, collective, digital or shared memory which are characterised by subjectivity, ambiguity, misalignments and/or corrupted data. The concept art developed during this course were experiments to suggest the ambiance for the film to follow over the next few months. The film treatment was suggestive of a narrative based on visualization of different types of recorded memory. The final result included concept art renders, film treatment, a short animation and a book that included prior research.
softwares used:
Booklet:
WHO | WHAT | WHERE | WHY | WHEN
38
Visual represention of the fallable Human memory
Object memory and retracing memories
WHO | WHAT | WHERE | WHY | WHEN
Human memory - Bias and misalignments
The Arcade - Corruptions of memory
40
GROWTH trans.figure
PROJECT BRIEF : trans.figure summer studio - UCLA AUD : September - October 2019 Time : Alekya Malladi, Huilin Liu, Nan-Tse Su and Team Yaewon Min : Leah Wulfman and Julia Koerner Instructors Studio Coordinators : Marta Nowak and Benjamin Ennemoser Work
The aim of this course was to become familiar with tools, softwares and techniques. A given object was subjected to a series of transformations and modifications by experimenting with different means of modelling, representation, fabrication, animation and augmentation. The studio started with each team member modelling one contemporary sculpture each, fragmenting them and making a matrix of the parts. This Kit-bashing led us to examine the relationship between parts and geometry. The project explores the transition of a condensed core into a series of curves, as a means to establish clear geometric differences between concave internal and external surfaces. We thereby aim to develop a relationship of tension through GROWTH. By applying this strategy, our team combined the kits from the matrix to create a series of morphologies. The final result included concept art renders, film treatment, a short animation and a book that included prior research. softwares used:
Video:
GROWTH
42
THESIS STATEMENT
KITBASHING
Cut Using Smooth Geometry
Cut Along The Surface Edge
Deconstructing
GROWTH
Dissecting along the Surface
Cut Along The Curvature
MATRIX OF PARTS
MORPHOLOGIES
44
COLOR AND MATERIAL STUDY
Layer 01 Veins
Layer 02 Geometric Surface
Layer 03 Surface
Combined
GROWTH
46
ON THE ROCKS! creating “real� fictions
PROJECT BRIEF Work Time Team Instructors
: Seamlessness Tech seminar, fall quarter - UCLA AUD : September - October 2019 : Alekya Malladi, Akshada Muley, Aishwarya Rajasekar and Neha Oswal : Nathan Su
This cluster of islands is the perfect vacation home. Surrounded by the ocean and the best views of the sun, these houses on the rocks provide the perfect getaway. The area is aimed to give a relaxing zone for the stressed contemporary working mindset. The access to the private island rock house will be only via boats, and as you cruise through the serene waters, you will see yourself surrounded by many pristine island rocks and lush green backdrops behind them. Forget all your worries, by sipping wine and enjoying the unfiltered sounds of nature. The final result included a chat that connects the various media platforms that the fiction takes place in, composited images and a short video.
softwares used:
Video:
The booklet:
ON THE ROCKS!
48
View of the house on rocks from a boat
Compositing rendered house in existing scenic images
ON THE ROCKS!
View of the house on rocks from a boat
Compositing rendered house in existing scenic images
50
DATA APOCALYPSE how to entertain: a guide for architects
PROJECT BRIEF : How to entertain: A guide for architects Tech seminar, summer quarter - UCLA AUD : September - October2019 Time : Alekya Malladi, Akshada Muley, Aishwarya Team Rajasekar and Neha Oswal Instructors : Leah Wulfman Work
“The team is on a mission in a post-apocalyptic data center, abandoned by corporate conglomerates. These vigilantes come to harvest society’s last bits of data. They search amongst the water-drenched server racks for any documentation of society’s online history (from YouTube videos, memes, videos of wildfires continents away). The conglomerates no longer maintain and actively store our data, so these individuals piece together digital histories, swimming through the last server racks to access what was. The servers are still running, but just jumbled and half broken with half broken digital history that needs piecing together.” The final result included individual character designs using photogrammetry, character rigging, motion capture and animation.
softwares used:
Video:
The booklet:
DATA APOCALYPSE
52
CHARACTER DESIGN
Headphones to enhance hearing Glowing eyes as torchlight
Light Saber as shield
Keyboards Mouse - a common charactristic amongst the vigilantes.
Glowing armlets
Data Cables
Hard Disk to retrieve data
CD Drives
Boots with lights to help navigate through the flood
DATA APOCALYPSE
Embedded encryption
THE ENVIRONMENT
Screenshots from the Unity Model
ALEKYA MALLADI https://www.alekyamalladi.com/ alekyasmalladi@gmail.com +(213)-285-6160
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