AUDIO x VIDEO

Page 1

AUDIO x VIDEO

NABA 2011 Alessandro Contini < info@alessandrocontini.it >


AUDIO PERCHÈ?


perché “Without Music, life would be an error.” – Friedrich Nietzsche


e anche perchÊ "Films are 50 percent visual and 50 percent sound. Sometimes sound even overplays the visual." – David Lynch


quindi

VIDEO = CLIP

+


convinti?


AUDIO = CHI?


professionisti dell始audio


professionisti dellʼaudio › Director of audiography › Sound editor › Foley artist › Audio engineer › Boom operator › Dialogue editor › Music supervisor › Music composer › Music editor


il professionista dell始audio!

SOUND DESIGNER


AUDIO = COSA?


layer sonori › Director of audiography › Sound editor › Foley artist › Audio engineer › Boom operator › Dialogue editor › Music supervisor › Music composer › Music editor

EFFETTI SONORI DIALOGHI MUSICA


layer sonori

DIALOGHI SFX MUSICA


MUSICA


video basato su audio


video basato su audio


video basato su audio


video basato su audio


video basato su audio


video basato su audio


audio basato su video


audio basato su video


audio basato su video


audio basato su video


oppure


SFX


sound effects The Use of Sound Effects "It would be a great mistake to think of them as anologous to punctuation marks and accents in print. [...] The author of a broadcast play or broadcast construction ought to have used Sound Effects as bricks with which to build, treating them as of equal value with speech and music."

The Realistic The Symbolic The Conventionalised The Impressionistic "It is axiomatic that every Sound Effect, to whatever category it belongs, must register in the listener's mind instantaneously. If it fails to do so its presence could not be justified." – BBC Year Book, 1931


due approcci differenti

presa diretta VS

post produzione


post produzione

phonography VS

banche di suoni


post produzione


post produzione


tipi di suoni nel video > hard sound effects (auto, porte, armi) > background (luoghi, contesto) > foley (passi, mani, vestiti) > design sound effects (suoni che non si trovano in natura o difficili da registrare)


foley


AUDIO = IMPORTANZA


contesto


significato


NO


SI


OK MA COME?


come si fa il sound design?

CREATIVITĂ€!!!


registrare

> ottenere il singolo suono desiderato > imparare a “ripulire� i suoni


generare via software > CFXR / SFXR Win http://www.drpetter.se/project_sfxr.html Mac http://thirdcog.eu/apps/cfxr

> AUDIOTOOL http://www.audiotool.com

> AUDACITY http://audacity.sourceforge.net/download/


librerie > FREESOUND http://www.freesound.org/

> SOUNDSNAP http://www.soundsnap.com/

> SOUND-EFFECTS-LIBRARY http://sound-effects-library.com/


fine.


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