AUDIO x VIDEO
NABA 2011 Alessandro Contini < info@alessandrocontini.it >
AUDIO PERCHÈ?
perché “Without Music, life would be an error.” – Friedrich Nietzsche
e anche perchĂŠ "Films are 50 percent visual and 50 percent sound. Sometimes sound even overplays the visual." â&#x20AC;&#x201C; David Lynch
quindi
VIDEO = CLIP
+
convinti?
AUDIO = CHI?
professionisti dell始audio
professionisti dellʼaudio › Director of audiography › Sound editor › Foley artist › Audio engineer › Boom operator › Dialogue editor › Music supervisor › Music composer › Music editor
il professionista dell始audio!
SOUND DESIGNER
AUDIO = COSA?
layer sonori › Director of audiography › Sound editor › Foley artist › Audio engineer › Boom operator › Dialogue editor › Music supervisor › Music composer › Music editor
EFFETTI SONORI DIALOGHI MUSICA
layer sonori
DIALOGHI SFX MUSICA
MUSICA
video basato su audio
video basato su audio
video basato su audio
video basato su audio
video basato su audio
video basato su audio
audio basato su video
audio basato su video
audio basato su video
audio basato su video
oppure
SFX
sound effects The Use of Sound Effects "It would be a great mistake to think of them as anologous to punctuation marks and accents in print. [...] The author of a broadcast play or broadcast construction ought to have used Sound Effects as bricks with which to build, treating them as of equal value with speech and music."
The Realistic The Symbolic The Conventionalised The Impressionistic "It is axiomatic that every Sound Effect, to whatever category it belongs, must register in the listener's mind instantaneously. If it fails to do so its presence could not be justified." â&#x20AC;&#x201C; BBC Year Book, 1931
due approcci differenti
presa diretta VS
post produzione
post produzione
phonography VS
banche di suoni
post produzione
post produzione
tipi di suoni nel video > hard sound effects (auto, porte, armi) > background (luoghi, contesto) > foley (passi, mani, vestiti) > design sound effects (suoni che non si trovano in natura o difficili da registrare)
foley
AUDIO = IMPORTANZA
contesto
significato
NO
SI
OK MA COME?
come si fa il sound design?
CREATIVITĂ&#x20AC;!!!
registrare
> ottenere il singolo suono desiderato > imparare a â&#x20AC;&#x153;ripulireâ&#x20AC;? i suoni
generare via software > CFXR / SFXR Win http://www.drpetter.se/project_sfxr.html Mac http://thirdcog.eu/apps/cfxr
> AUDIOTOOL http://www.audiotool.com
> AUDACITY http://audacity.sourceforge.net/download/
librerie > FREESOUND http://www.freesound.org/
> SOUNDSNAP http://www.soundsnap.com/
> SOUND-EFFECTS-LIBRARY http://sound-effects-library.com/
fine.