Portfolio

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Portfolio of Selected Works Between 2011and 2013

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11 __

06 __ B. ARCH in HUAZHONG UNIVERSITY OF SCIENCE AND TECHNOLOGY

M. ARCH in ARCHITECTURAL ASSOCIATION SCHOOL OF ARCHITECTURE

JIE SHEN M.ARCH in AADRL| B.ARCH in HUST


String name = "Jie Shen"; String nationality = "Chinese"; String gender = "male"; color background = #ARCHITECTURE; String degree_b = "Bachelor of Architecture"; String degree_m = "Master of Architecture"; Collection [] AA_DRL_works; Collection [] avocation; Collection [] gap_year_works; boolean isOffered; void setup(){

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AA_DRL = new Collection[3]; AA_DRL[0] = new Collection(0,7); AA_DRL[1] = new Collection(8,15); AA_DRL[2] = new Collection(16,21);

// workshop_1 // workshop_2 // DPL_workshop

avocation = new Collection[8]; avocation[0] = new Collection(22,31); avocation[1] = new Collection(32,37); avocation[2] = new Collection(38,41); avocation[3] = new Collection(42,45); avocation[4] = new Collection(46,51); avocation[5] = new Collection(52,53); avocation[6] = new Collection(54,57); avocation[7] = new Collection(58,59);

// // // // // // // //

gap_year_works = new Collection[5]; gap_year_works[0] = new Collection(62,65); gap_year_works[1] = new Collection(66,69); gap_year_works[2] = new Collection(70,75); gap_year_works[3] = new Collection(76,77); gap_year_works[4] = new Collection(78,81); }

skyscraper project processing_art_works Anaglyph_3D_art hair_tower Reaction窶電iffusion_system urban_net // urban design experiment Kinect_digital_arts Android_development // // // // //

tuition_aa_visiting_school kinect_wall_installation DPL_3d_printer 3D_scan_research biennial_exhibition


void draw(){ if(isOffered){ keepOnSurprising(); } }

Architect? Programmer? Designer? Engineer? Who knows :)

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>> CODE_WEAR Jie Shen | Di Ding | Christian Erl

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Tutor Alisa Andrasek | Jose Sanchez | Pauline Van Dongen


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>> Code/Wear The first workshop is emphasising computational and material prototyping as both an analytical methodology and the prime mode of design production and representation. In Alisa's workshop code/wear, we design basing on material and methods of fabrication to create organizational form of this kind of material. We shrink the scale to dimension of human figures, the clothes. Research the relation between human and costume wrap around, inference to the relation between human and architecture.


3 Through the different folding methods, we shape the flat material to twodimensional surface which could fit the human body curve.

model: Di Ding

processing simulation

Continuous capture mode helps us understand the body movement in a certain action.


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model_5 top view

>> model_5

model_5 right view

part of human body, the more flexable part need smaller size. However, the We try to use different size of trangle connecting seems to diffcult to be modules to organize the cyber skin. made so that mass production could The size of each module is changing not be executed easily. according to the flexibility of different

model_5 left view

hand structure analysis


<< model_6 In this test, we try to use one piece of material to organize the fabric which has similar logic comparing with model 5. The fabric has a fancy outcome which is two-dimensional surface and has elasticity on cross section direction. The method of making joints still rely on manual operation so we keep on looing for a better strategy.

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model_6 elasticity test

model_6 elasticity test


model details

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process of assembly

model details


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model: Sofia Amodio


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>> AGENT_SWARM Jie Shen | Xuexin Duan | Melika Aljukic | Camille Sherrod

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Tutor Robert Stuart-smith | Tyson Hosmer | Knut Brunier


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<< SWARM_BODY Swarm body system is a sort of self-organization strategy which is basing on swarm system by kokkugia. In this workshop we learn to create some new rule for agents to behave differently. Also, the spring, physcial system is added to it to limit the movement of agents and reshape the organization of whole structure.


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Swarm system and physical simulation Agents chase and devour other types of agents, then transform to body and build spring to construct the fabric. These are the process of whole procedure.


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>> ROBOTIC_LIGHT Jie Shen | Junshen Pan | Kele Zhu

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Tutor Denis Vlieghe | Shankara Subramaniam


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<< Robotic Light Robotic Light is designed for the children who feel longly and lack attention from other people. This dynamic lighting system could delight people and improve the indoor lighting condition automaticly.


>> DPL_workshop_brief

but the behavior of light.

The DPL workshop is for voluntarily participant who is interested in learning arduino board development. All the devices which basing on arduino are encouraged to be design. Our team decided to design a robotic furniture as a part of architecture. Therefore, we came up with an idea that we design the light, not the pattern of light,

We think that the organization of tradiational light is lacking of flexibility so the movable light should be developed. Frankly, the various of robots company with people in nowadays. However, in architecture, the installation is not frequently used. So probablely, it will be fun to make it out.

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program flow


>> Design Construction

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original by http://www.flickr.com/photos/photosbyadriana/5732049032/ https://vimeo.com/42046865


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>> SCRIPTING_for_FUN Script | Art | Experiment

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[WATER CELLS] +[Recycling Spaces]

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A.D. 2153, human beings still cannot solve the environmental issue which includes water pollution and population living problems. As the submarine volcanic eruption, rising of sea levels, less and less land are available for mankind. Thus, human urgently need more space for water storage and purification , and more space for living.

The building is consist by two parts, water cell and bone structure. Each cell has unidirectional filter membrane which could absord and filter water from vessels and store clean water inside it. Vertical bone structures provide the constraint and support for whole water system. The vertical structures also play the role of vessel which transfer water from sea

levels to water cells. Meanwhile, due to the frequent submarine volcanic eruption, a great quantity of sulfide and metal components dissolve in the water so that human cannot use water directly. The unidirectional filter membrane which filtrate impurities and heavy metal elements will

gradually reduce its efficiency because of the accumulation of filter residue. After a long period, the cell will be inactivated and the inactivated membrane will become more thick and less elastic so people could take advantage of these cells for living.


[ Future Situation Analysis ] T h e re a re 7 5 % a c t i ve vo l ca n o s exsiting on the the [Earthquake Zone]. As time passes, the frequent earthquakes would arouse quite a large number of volcanic activities. Seismic frequency statistics presents the tendency in the number of earthquake happening. It generally showed a rising trend in now and future.

Lv.

Happened

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Predicted

3.0 4.0 5.0 6.0 7.0+

Filtered Water

Contaminated Water


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[ Elementary Analysis ] Magma is a mixture of molten or semi-molten rock, volatiles and solids that is found beneath the surface of the Earth, and is expected to exist on other terrestrial planets. Besides molten rock, magma may also contain suspended crystals and dissolved gas and sometimes also gas bubbles. Magma is capable of intrusion into adjacent rocks, extrusion onto the surface as lava, and explosive ejection as tephra to form pyroclastic rock. CaO 50 % - 60 %

"Natural" cements correspond to certain cements of the pre-Portland era, produced by burning argillaceous limestones at moderate temperatures. The level of clay components in the limestone (around 30–35%) is such that large amounts of belite (the low-early strength, high-late strength mineral in Portland cement) are formed without the formation of excessive amounts of free lime.

SiO2 SiO3 220 % - 25 %

hydrosphere [ Elementary of Concrete ]

Al2O3 Fe2O3 FeO 10 % SiO2 SiO3 230 % - 80 %

lithosphere asthenosphere

faster movement slower movement

Al2O3 Fe2O3 MgO CaO 20 % - 60 %

[ Elementary of Magma ]

Heavy Metal Elements 5%


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Voronoi is a frequently-used logic and pattern in many fields, this is another test how can we play with voronoi pattern. Therefore, I add the logic of swarm into it to see what happend. The voronoi is located according to agents' location and record itself each frame growing upward.


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The whole structure is basing on swarm and voronoi system. we abstract the node of voronoi and translate in z direction to build the structure. The verticle structure works as the

support and restriction of this building. Due to the logic of voronoi, the space from bottom to the top is wholeness as one column.


Activity Value

Residue Accumulation

96 Activity Value

Residue Accumulation

53 29 [ Recycling Spaces ] Activity Value

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Residue Accumulation

Recycling spaces system are specific strategy f o r W a t e r Tr e a t m e n t S y s t e m [ W AT E R CELLS] to resolve the problem of too many inactivated cells and less living spaces. Due to long period filtering, the inactivated cells accumulated a large number of heavy metal elements between the two membranes, which enhance the strength and thickness of the cytoderm. Taking full advantage of the cycle of water cells, we find a good solution to the issue we might face in the future.


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[ Work Procedure ]

[ Fagus Sylvatica ]

[ Ulmus Laciniata ]

Capillaries Small Vein Tube Wall

Sea water is absorbed by using the bone structure and transfer it into water cells to finish filtering in the order of elevation. Generally, the lower height cells will always be inactivation first. Therefore, after the cells transform to living space, the higher water cells will supply fresh water automatically.


Small Vein Capillaries Cells

Medial Filter Membrane Capillaries Outer Filter Membrane

[ Functional Diagram ] Vertical structure is responsible for support and transfer sea water from bottom to the water cells. It distributes as the capillary in the outer of each cells. Adipose tissue [right] shows how this system works in human body. Cells function as cells in organisms, be responsible for core tasks [purification and storage].

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<< Digital Monochromes In beginner stage of using processing, an attempt for digital art and graphic design to simulate chinese Monochromes.

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>> Digital Graphic Arts


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>> Pattern of Force Field The research of force field is an attempt to organise the plan of ground. The point magnets and linear magnets are being used during this test. Basing on the logic of force of magnet, we set the line as magnet which returns force along its direction whose magnitude is according to the distance between the nodes of line and the location where it is. The formula is f = k/sq(d). The test is helping finish the project of semiology in Parti's studio.


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>> Anaglyph Drawing Machine generate 3D anaglyph pattern. This is on a small exhibition about 3D Digital Installations and Arts. Basing on the previous research about magnets and swarm system, I create the drawing machine which could

Using the processing which focus on the 2D graphic to emerge the 3D visual effect is a new test and challenge.

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>> Hair Tower The pourpose of research of hair is trying to figure out how the hair system evolved in the long process of evolution and how it works during the heat dissipation and preservation or some other aspects. The photos on the left are hair on skin of elephant. The hair can help them dissipate and preserve heat in a proper way.


>>Air flow simulation

than straight hair system. That means the curly has a more superior heat preservation a n d re s i sta n c e t h a n t h a t o f t h e st ra i g h t .

The air flow influence by hair cross section, as we can see, two types of section (circle and ellipse) , three types of windward direction lead to different The survey on animals in Africa and Asia proved this turbulent velocities. The ellipse section has a better opinion that the twirl hair is not only good for heat preservation but also heat dissipation. Thus I came flow resistance than circle one. up an idea that we could take advantage of the hair Due to the ellipse section of hair, it shapes twirl structure to shape the structure which has a similar and crimp to make the system more complex character on heat preservation and dissipation.

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>> Reaction–diffusion system Reaction–diffusion systems are mathematical models which explain how the concentration of one or more substances distributed in space changes under the influence of two processes: local chemical reactions in which the substances are transformed into each other, and diffusion which causes the substances to spread out over a surface in space. This description implies that re a c t i o n – d i ff u s i o n syste m s a re n at u ra l l y a p p l i e d i n c h e m i st r y.

H o w e v e r, t h e s y s t e m c a n a l s o describe dynamical processes of nonchemical nature. Examples are found in biology, geology and physics and ecology, and we apply this 2d pattern to 3d structure to generate new form.


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pattern in the nature


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<< 2D to 3D


<< Geometry Generating 3D pointcloud according to Reaction– diffusion system and push matrix along Z-axis, and then create meta-ball around these points.

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URBAN NET. +


The script imitate the action of stretching a elasticated net until it's broken. Then I try to apply the 2D logic into 3D enviroment to manipulate it with urban scale which could generate an interesting form of emergence. The begining, we have a net which is slightly broken, even then, the stretching force gradually increase to enlarge the broken holes until the structure completely ruined. As can be seen from the right. So than we can eveluate the weak point of this complcate structure which has a practical significance rather than mere finding form.

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<< Kinect Action Identification System The kinect action identification system is developed for studio project which is about human behavior and semiology. I suppose human behavior can not be forecast but can be analysed which means the connection between architecture and human could be built real-time basing on current technology. Therefore, the identification of motion is the key for the next procedures.


https://vimeo.com/50258352

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We setup five main types of motion which are sitting, standing, walking, running, and waving arms, in which it has three sub-types, left arm, right arm and both arm. Also, I setup the the rule for group people, which can describe the interaciton between users. That means the event could be detected in architecture.


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>>F8 Conference,2011

Inspired by the interactive installation on f8 onference, 2011. Using the pattern of magnetic field which could guide people from his own location to target. People has same property of magnet so that individual has his domain visually. Then we project this pattern to the ground to observe users' reaction and feeling for semiology.


<< 3D kinect swarm

An attempt of interaction between swarm and human body. The swarm chase around human body so that swarm could shape the similar outline of body. The real time effect can react to kinect picture to show the amazing special effects.

processing...

completed

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<< Android Development build app on android-processing for leaning software development of mobile device. Calling G-sensor for bouncing ball on screen which should pass all the ordered targets to complete the mission.


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Playing with voronoi logic and android application development. This is still a test to develop an app for fun. Even though this might have been scirpt by others but still improve my script skill and knowledge.


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TEACHING + EXHIBITION T


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GLASS + CODE Generative-Glass is an international ex p e r i m e nta l re s e a rc h p ro g ra m m e designed to investigate the evolving role of glass as a physical material in design, art and architecture, as well as, its potential relationship with new computational/ interactive/ fabrication production processes. Glass, unlike most materials used in contemporary architectural design, has remained relatively ‘inaccessible’ and ‘unmanageable’ due to various factors directly associated with its material behavior, making processes, assembly logics and cost of customization. The ambition of this annual programme i s t o s u c c e s s i v e l y p ro d u c e a b o d y of work, in collaboration with both contemporary glass manufacturers and artisans, demonstrating ways in which the implementation of glass as a highly aesthetical and self-structural material could be approached afresh via generative processes.


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AA TAIPEI VISITING SCHOOL

Tutor Immanuel Koh ++ Simon Moore ++ Wen-Yuan Peng ++ Chen-Cheng Chen ++ Stan Chen ++ Alfred Shen


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KINECT + SHUTTERS This installation is an attempt which is trying to research the relation between people and architecture w h at i n c l u d e s st r u c t u re s a n d devices. We use kinect as the sensor which can detect the motivation and outline of people who passed by the wall. Even then each shutters rotate to a specific angle which is proportional to distance that from people to wall. The closer that people stand, the more openning the shutters will have.

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Designer

Alfred Shen _ script ++ circuit Mei Zhang _ circuit ++ frame

Saying the practicle significance, the automatically installation might be used as a common furniture in the future which is quite adorable and entertaining.


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<< The 27*16 matrix contains 432 servos which control the angle of each shutter that can represent the depth of pointcloud which is measured from point to the wall. The controling system is basing on TLC5940+Arduino.


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Co-founder Henry Pan _ frame ++ circuit Alfred Shen _ script ++ circuit Kele Zhu _ script


DLP 3D PRINTER + 3D SCANNER + SOFTWARE 71


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<< Console

built by processing. We exploit the background control and interface The software is developed by us who which is the prototype of our first 3d devote ourselves to MakeX co., Ltd. printer console while still needs to be developed. The console is a set of controls for DLP 3d printer, including slicing, All the operations are productized, editing and printing etc. functions which means the user experience is

highly integrated. Users can manipulate the program and operate the 3d model we built in rhino or other 3d software visually. Even then, the file for printing can be loaded into printing mode which control the process of printing.

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>> Automatically add column This demo automatically adds column support the geometry for next printing process. projecting grid plan to the geometry to calculate the intersection then re t ro s p e c t i ve l y ca l c u l ate a n g l e between the normal vector of each triangle surface and the horizontal plane to determine which is need to be support and which is not. Fo r t h e p u r p o s e o f co nve n i e nt operation and easily remove the structure, shape and buckle the end of column .


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>>Structured light 3D scanning c o l o rs f ro m R G B f ra m e s ,

and comprehend triangulation measureLearned and inspired from Kyle ment logic for the next step which is McDonald's scirpt [on openprocessing. for development of simple 3 d scanner. org] about structured light scanning. Cotributed a little bit on extracted


<<Laser 3D scanner Research about the algorithm for precision laser triangulation measurement and image information extraction without help of OpenCV library.

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SHENZHEN

+

HONGKONG

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Shen Zhen >>

Designer Philip F. Yuan _ reasearch Alfred Shen _ script ++ reasearch


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<< Hong Kong


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81 << Overview

system, simulate the flow trend, and recreate the growth of the border of the two cities. In this way, we rethink the relationship between people and urban, and try to discuss the influence on urban development, and the development of the city of the future may form.

The expansion of the urban border is the material form of extending the scope of human activities . In the historical development, human activities redefine the urban boundary constantly. How the future urban will develop and evolve has been a very interesting topic. << Strategy Through the observation of Shen Zhen and Hong Kong for nearly 10 years of urban landscape evolution, generated in the algorithm of multi - agent

According to the existing urban texture, geographical environment, population distribution and so on as the inputs of the system, and

simulating city generation process from the past to the present , viewing the results and testing the reliability of the system. Continue to develop this set of logic, infer the future urban might form.



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