2009 JUNE / VOL.4
WHAT YOU NEED FOR YOUR NEW MEDIA ART WORKS INTERVIEW Hyun-jin Lee
EXHIBITION INFO. in Seoul
COVERSTORY
tag.3
WHAT YOU NEED FOR YOUR NEW MEDIA ART WORKS
Media Art Database & Online Archive AliceOn
AliceOnPaper VOL.4
Who are New Media Artists? To answer
photo.
3
of this ‘language’ we are discussing. But that doesn’t mean that we must under-
that question in a more simplified way by asking whether they are technicians
AliceOn’s third Cover Story is an introduc-
stand these tags—JAVA, C++, Action
or artists, the answer would be the lat-
tion, which briefly covers general idea
Script, LINGO, Phython, Design by Num-
ter. But without the understanding of
of the environment and the process, for
bers, Small Talk—completely in order to
the ‘technique’ or the ‘knowledge of the
those who want to understand New Media
work with them. There are other numer-
technique’, it is difficult to be a true media
Art. Certainly it would be impossible to
ous software systems with the addition
artist. As the art of photography began
touch all parts of New Media Art in such a
of graphic interface that is meant for the
with the invention of camera, New Media
small project, but we hope we can offer an
wider range of users. There are so many
Art established its genre through the
easy way into the topic, which not many of
different types of software that it is dif-
birth of diverse media technology. New
the public is familiar with.
ficult to name all of them. These software systems are developed as a merchan-
Media Art has now passed the stage that received attention for simply being differ-
In order to discuss the tools for New
dise or distributed to the public for free.
ent. After achieving its reputation as ‘new
Media Art, we must first decide the
Sometimes the creator opens and shares
wave’, it has now exceeded its boundaries
boundaries of the genre and define the
his or her program and offers the masses
within its genre, and is trying to achieve
range of the ‘tools’. For photography, a
collaborative editing or creating of the
‘hidden technology’ instead of simply
photo needs more than just camera; light,
manufacturing or upgrading of their soft-
satisfying its New Media-ness on the
artificial light, exposure meter, reflec-
ware. For these reasons, the understand-
surface through the use of its materials.
tors, darkroom, photographic paper, and
ing of the open source and open platform
At the same time, the growth in the use
the developer exists and influences the
becomes crucial. In addition, hardware for
and the development of new mediums,
finished work. Not too different from such
production and software to control such
editing applications, and users who are
kind of set-up, New Media Art’s produc-
hardware exist. The tools we are about to
familiar with the concept of ‘Open Source’
tion environment and its tools exist
introduce must be understood within the
and capable of using such tools have
diversely with ‘computer’ in the center of
big boundaries of the production envi-
increased the involvement and the sharing
its process. If one desires to work with
ronment, and although not specifically
of New Media Art. Through these changes,
New Media Art, he or she needs to be
created for New Media Art or interaction
many students, artists and producers
able to communicate with, or control the
itself, if it is widely used by artists for New
who are working on New Media Art or are
media called the ‘computer’; one needs to
Media Art it could be understood as one of
trying to incorporate it in their projects are
learn how to change one’s language into
those tools or environments we have been
constantly increasing. The people who are
a language a computer can understand.
discussing about.
trying to understand the process of the
Thus, language is a crucial element for the
making of New Media Art are like those
production, and such language is called
As we are about to discuss the environ-
who are trying to understand the camera
the language of programming. C, C++, and
ment and the tools for the creation of New
and photography in order to take a good
JAVA script are the well known examples
Media Art, we are faced with another prob
AliceOn Coverstory TAG.3
lem; there are too many languages and software out there. So the ones that will be introduced are—judged from the editor’s subjective point of view—the ones that are popular or worth paying attention to. The works that are used as examples are the ones that clearly show the influence of the production environment, and the ones that focus on using a specific tool or show the creative use of it.
Before we start, we must keep in mind that the improvement of the content or the value of New Media Art is as important as the of use the tools or the techniques we are about to discuss; these technologies support the development and offers new direction for New Media Art itself. We are fated to master both abilities in order to successfully understand New Media Art, which is deeply related to emerging technology.
Introducing New Media Art Production Tools & Environment
Media Art Database & Online Archive AliceOn
5
AliceOnPaper VOL.4
Processing
Max/ MSP/ Jitter
Processing is an open source developed
Whereas Processing has its basis on typ-
by MIT Media Lab’s Ben Fry and Casey
ing, Max/MSP/Jitter has its foundation in
Reas. It is produced with JAVA, and is thus
a more straightforward visual interface
run through JAVA applet. Compared to
programming. Similar to drawing a flow
JAVA, Processing has a simplified pro-
chart, it can be programmed by connect-
gramming. By using the tutorials, library
ing all the nods with the lines. It is widely
and forums in the website even a beginner
used because it can easily be handled
can gain basic knowledge of programming
without understanding the complicated
and learn how to make an easy computer
principles of programming. MAX is the
drawing to a more complicated interactive
basic programming; MSP is the music
sources using web cams. Processing is an
related programming; Jitter is the graphic
important tool that is used in various New
related programming. They are popu-
Media Art productions such as Code Art,
larly used for live MIDI control, algorism
Hardware and physical computing using
composition (which is the basis for MIDI),
serial communication. It may be a bit
synthesizer programming, real time player
ineffective to control loaded video files, but is highly successful in working with real-time image processing. The works introduced below are the ones that mainly used Processing. They are categorized according to their characteristics and are selected for being well known in its active use in that field. Follow the links for more information.
and controller, and performances using developing by users. Artists who have used Processing previously are paying a lot of attention to this tool these days.
Tag: Mobile Processing Mobile Processing is an open source program made by people who want to design software for mobile phones or creating prototypes. Mobile Processing has its
Tag: Openframeworks Openframeworks was once introduced
foundation in Processing, and shares a similar form.
Sensor. As for Max/MSP/Jitter, it is popular for national New Media artists dealing with sounds.
Tag: VVVV VVVV is a tool used for handling live images, physical interface, live motion graphic design, audio, and interactive video works. Like Max/MSP, VVVV is a programming tool using a visual programming interface. Currently it is only used
though AliceOn’s Web Review. When
in Windows. Compared to Max/MSP, 3D
Processing is a tool formed with JAVA
graphics function excellently in VVVV.
graphics library, Openframeworks is a C++ graphic library tool. Forte of Openframeworks is its high speed. As this is also an open source project, it is constantly
AliceOn Coverstory TAG.3
FLASH / Action Script
Python
Flash started off as basic software for
Python is an object oriented programming
web animation, and with the addition of
language used for the development of di-
action script advanced into a professional
verse types of software. Compared to C or
software. Action script was made from the
C++ Phython is easier to learn. Its pro is its
basis of JAVA script like Processing and
interpreter way, which enables its users to
thus shares a lot in common. But they dif-
check the results of its coding immediately
fer in the fact that actionscript has vector
Arduino
drawing as its basis and it can produce
(Tag: Wiring, Gainer)
verse libraries, even if it is a small amount
3D space but is not fundamentally for
Arduino is an IDE created in order to make
of coding one can quickly produce things
3D space construction. Actionscript is a
the use of AVR* easier for artists and the
such as GUI program. Compared to other
part of object-oriented programming and
general public. Originally AVR program
language, Phyton is easy to use C/C++ to
is used widely as a web programming
needs to go through Compile which uses
create python module and since its docu-
language. Since serial port is fundamen-
coding and WinAvr program, then upload-
mentation is well developed, it increases
tally impossible to use for Flash, it is more
ed by connecting ISP equipment on the
the efficiency of the works.
widely used by mobile program design-
board, and other complicated processes
ers or developers instead of New Media
such as debugging. But Arduino equipped
Artists. However, there are some artists
with AVR (usually ATmega 168) charges by
as like Joshua Davis and Erik Natzke who
being connected with the computer with
attract attention for using actionscripts
USB and works with coding and uploads in
creatively and artistically.
a lot faster and more convenient way. All of its code sources and circuit diagrams are open, and just by connecting on the Arduino expanded board pin, one can expand its usage to wireless, MIDI, Bluetooth, and multiple sensor module. But it is dangerous to assume that one can do everything with just Arduino. As it is easier to approach, it definitely has its limits. * AVR: Micro controller chip including the series of ATMEGA128, ATMEGA8, ATMEGAxxx
one line at a time. And as it supports di-
Media Art Database & Online Archive AliceOn
Animata Animata is an open source real time animation software created by Kitchen Budapest’s Peter Nemeth, Gabor Papp, and Bence Samu. With only a page of an image one can make an active animation, and it also contains an interactive projection ability that can be used in performances. Through watching the tutorial video, one can easily learn how to use the tool, and it is a graphic tool that does not need any mathematical calculations or coding.
Scratch Scratch was mentioned several times on AliceOn through interviews and national workshop news. Its form takes a visual interface programming methods and since it was meant for teaching students it is comparatively easy to use. One can use blocks to make games or animations, and this program is actively opened and shared through web.
AliceOnPaper VOL.4
7
KOREAN ARTIST INTERVIEW
HYUN _JIN LEE
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AliceOnPaper VOL.4
Artist Hyunjin Lee studied drawing in univeristy and in graduate school, and flew to America to study media art and expanded her scope of art to media art work. She’s interested in creating a new space that everybody can share and relate to, showing the reality and imagination through the screen. She dreams of building a way of communication through the screen using fresh and various ideas for interaction in a new space, instead of simple 1-on-1 interaction.
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AliceOn Coverstory TAG.1
Q.
tory art festival, and I made a waterfall.
Your portfolio says that you majored in
It was at a ruined factory and there were
painting and media art. What made you
plenty of paper boxes. I folded the boxes
expand your area of art from painting to
and made them into a stairway-shaped
media art?
waterfall. And I projected the image of an waterfall onto the boxes so that it would look like the water is falling down when the viewer stands in front of it. This is one of the things that had been on my mind - I exhibited once in some gallery the artwork of projecting the image of fire onto a pyramid, as all artists are, I was curious as to how the viewers would react to my work. I was watching as if I were one of the visitors, and then some visitors A.
stretched their hands toward the work and
I studied western painting in college and
said “It feels warm,” which gave me a very
in graduate school. Back then, I was hav-
interesting inspiration. What they saw a
ing a hard time deciding what kind of work
virtual fire but yet, people were forming a
I should do so, I tried a lot of different
relationship with it and that’s how I was
things from painting, engraving, to instal-
led to choose this type of work. The water-
lation art. Now that I look back, I think
fall, made to make the audience experi-
I was just pasting objects on paintings
ence the feeling of actually walking under
or I kept trying to express some move-
a willow tree. I began with painting but as
ments. I was taking a video work class,
I made more of this kind of works, I finally
and I thought that the video art suited
started doing video installation art, which
what I had been seeking as I could project
I had wanted to try from early on.
images that are time-oriented and you Waterfall 2_video installation_1999
could make stereoscopic screens, rather than just flat screens, depending on how you structuralize the screen itself. So the works that I made back then include projecting some images of the ocean onto cubic boxes, and making a pyramid-like screen and projecting fire on it, and I can call this type of works Three-dimensional Screens. The biggest motivation for this was back in 1999, when there was a fac-
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Media Art Database & Online Archive AliceOn
AliceOnPaper VOL.4
Q.
and played some cicada sounds. I used
and then I had a chance to encounter
In your early works like <The Willow> and
ribbons to illustrate the wind and to give
different types of interaction media like
<The Waterfall>, you made projections
the images in the video a deeper feeling.
sensors, and electronics during my time in
onto ribbon tapes, paper boxes or news-
one big fantasy, and my biggest interest
Georgia Tech, but I wasn’t at a level where
papers. Is there a reason that you use
now is how I can express those fantasies.
I could make masterpieces. I was thinking
those kinds of objects?
about the possibility that imagination and Q.
reality could meet in one space through
A.
Please tell us about one of your works that
the screen, and then I started thinking
I think I came up with pyramid boxes
you made in America, <Corresponding>.
about movable screens. Among my initial
or cube boxes as a way to best express
works, <Corresponding> had a big impact
moving images with minimum material in
A.
on me. To tell you a little about this work,
three-dimensional screens works. I think
My early works from the start throughout
it’s 6 minutes and 50 seconds long, you
I was being very abstract in the work <The
the IPT were a stereoscopic-screen works,
can see a human head is turning right
Sea>. I came up with the idea of using cubic boxes while I was thinking about how to make an image of the sea. And a lot of foreigners were interested to know why I used cubic boxes. It was the most common question that I got during the interviews. And in <Waterfall 1>, the boxes were a replacement of rocks, and the boxes were used so that the water would fall when people come near to the waterfall. When you take a photo of the waterfall, it’s flat. But if you put boxes where you see the rocks, you can make it look like the water falls down over the rocks. And then, you put more boxes so that it beetles out, and you can each box feel like a rock. At first I tried using the boxes, but then the boxes felt too smooth on the surface, so I ended up using piles of newspapers to make it feel more like actual rocks. You can see some more layers if you use piles of newspapers. That made it look more like rocks. In the work <The Willow Tree>, I hung ribbon tapes on the ceiling, made them sway by using a fan corresponding_single channel video,sound, 6min 55sec_2008
AliceOn Coverstory TAG.1
to left and left to right following a sound
screen.” Please tell us more about this
our everyday experiences into something
and it starts slow but moves faster later
phrase.
that people can experience in the gal-
on. Usually, I rarely use narratives in my
lery. At that way, people can experience
works, but for this one, I made it with the
A.
something unexpected. In case of <The
idea of a climax in mind, so the head turns
I think my recent works are becoming
Willow Tree>, I don’t think everybody
faster and faster. If you look at the screen,
connected to what I did for the work, <The
could imagine that they would be able to
there’s an axis at the center. It moves
Willow Tree>. There’s this work, <Moons
see a willow tree inside a gallery. But by
around this axis, and at first, from the im-
Over you>, and when a viewer enter the
looking at the swaying branches of the
age, it looks like the head is shaking, but
open space, everyone gets to have a moon
willow tree, people can start their imagi-
later when you realize the screen at the
of their own. So, the moon keeps follow-
nation, and feel like they are in the forest,
back is moving. At first, it looks like a head
ing you inside the space. And depending
remembering their own memories in the
but later on when you realize, it’s not a
on how much time has passed since you
past. In the work <The Valley> as well,
head and it’s an image of a head. The rec-
entered the space, the moon changes its
everyone can reminisce about their experi-
ognition changes. People tend to look at
form from a crescent moon to a full moon.
ences at a valley through the work in front
these things a very flat, two-dimensional
When other people come in, your moon
of them. What I do is to tranport people
way. The image was first projected into a
will be a full moon and their moons will
into their memories through these works.
three-dimensionional form and then again
be crescent. Through this work, I realized
Since I’m working with video now, the
taken a picture of, so it’s an elaborate mix-
that artworks can make people experi-
messages that I want to deliver are deliv-
ture of three dimensions and two dimen-
ence what they can’t experience in reality,
ered through the screens, but depending
sions. The process that make this work
because in reality, you can’t have your
on how these screens will evolve through
possible was that, what you see at the last
own moon. So there is no limit to what
artistic imagination, I think the audience
part is a flat image, but then you can add
can made throught the screens and what
can get a variety of experiences.
one more screen inside the flat image and
can be projected there. It’s all up to the
I made the screen keep moving. I came
imagination of the artist. My personal life
up with this idea by accident and then
was reflected on <The Willow Tree>, too.
thought maybe this kind of movement of
When I was a student at Seoul National
the screen could be some sort of a link.
University, there was a hill called “a Wuthering Heights” and there were two
Q.
or three willow trees at the foot of the hill.
In your recent personal exhibition at
The trees were standing at the very spot
Sunggok Art Gallery, I saw this phrase.
that people walked by, so during the sum-
“If experiences through art works could
mer, the branches just would grow and
reflect who we are now and become an
and touch the faces of those who pass by,
experience that transfers us into another
and I really liked those trees. So, I thought
time and space, I, as an artist who works
it would be nice if people could walk past
with media, want to create works through
willow trees just like that, so I made <The
which I can dream of transition into this
Willow Tree>, and the same goes for the
kind of imaginary world through the
<The Valley>, in which I tried to transform the willow three_video installation_2000
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Media Art Database & Online Archive AliceOn
AliceOnPaper VOL.4
Q.
had taken the footage of the kids talking
the visitors to Sunggok Art Gallery was
In the work <Bridge>, was it in order
to themselves and to their parents, and
the valley that I saw, the visitors to the
to give it a feeling of looking at a valley
also some passers-by talking to me, and
gallery will remember the valley that they
that’s far away? You installed a bridge,
the water reflections of all these things
themselves have visited before. They will
and the camera was standing in front of
that happened, in one video.
also remember some other places that are
it and the images of scenes in a valley
The picture frame of the video could only
stored in their memories, and I had them
were projected. It looked like the place
show the kids playing, but the audio could
express their memories by having them
in the video was not a place in Korea but
deliver all the sound from the surround-
scribble on the bridge. I wanted to express
somewhere overseas. Did you want to
ings. So I thought, I wanted to share what
how different times and spaces could be
show some connection between here and
I saw and experienced there, with the au-
mixed.
a foreign place, or did you want to show
dience here, and that the images were not
the place in the video itself?
enough. So I installed a bridge, and I let the audience look at the situation again
Q.
A.
and I filled the space with sound. But I
You also exhibit photos taken in a vari-
The place itself wasn’t important in this
wanted to distinguish the traces of the
ety of places. Did you want to present
work. I didn’t go to the valley in order to
kids on the water more delicately. So I was
them along the same line with the work
film it personally. I went there to film the
thinking, and as you can see in the video,
<Bridge>, which you have just ex-
calm lake, but maybe because it was a
the kids don’t leave the place at once
plained to us?
holiday, there were a lot of tourists there.
when they have to go. They keep coming
When I went to the place where I was
back a few times. So they leave the place
A.
originally planning to shoot, there were
as if they were leaving a theatrical stage.
Yes, I did. I wanted to show how I made
some children plaing over the stepping
I was thinking, these kids might remem-
this work, and how the bridge actually
stones. I wanted to film the calm lake but
ber having played in this valley after they
existed and how it was scribbled on. By
then the kids wouldn’t leave, and they
grow up, and this valley might remember
showing both spaces in the same time to
stayed there talking and playing. So I was
these kids too. A lot of people remember
the audience, I wanted help them draw
waiting there, with my camera stationed
this valley, but no one thinks that the val-
their own maps.
there, but then it hit me that the scene of
ley would remember us. I think the traces
the kids playing looked really pretty. I felt
of the kids toward the end of the video
Q.
as if the kids were actors and actresses
express this message. So I’ve installed the
Through your three exhibitions so far,
in a play and I was in the audience. This
bridge in the gallery for that effect, and
you’ve been using interactive factors in
itself was very interesting. There were
as you can see there are lots of scribbles
a variety of works to connect with the
some stepping stones near where the
written on the surface of the bridge.
audience. How are you planning to use
kids were playing, and I saw some very
The bridge remembers the people who
interactive factors from now on?
clear reflections of the kids on the water
have been here, through those traces of
around the stepping stones, and I thought
scribbles. I thought that the valley would
A.
it would be interesting to film the kids and
still remember us, so I had the bridge
Most likely, I will perform in the similar
their reflections on the water. So I started
scribbled on, to show this to the view-
way as in the work <Duck and Drake>.
shooting. And when I finished shooting, I
ers. So, even though what I’ve shown to
Like I said earlier, I thought pushing a
AliceOn Coverstory TAG.1
button and seeing a reaction was too simplistic. In reality, you can catch what I’m saying not only by what I say, but also through looking into my eyes and at my facial expressions. Everything connects with everything else and leads to the next step of conversation. I think the interaction of reality should be integrated in to the interactive art. Many artists devaluate interactive art and think it is not good enough or too simple. But I want to try different approaches and make interaction art something more diverse, from which you can expect more unpredictable results like our reality. Q. Do you have any plans for exhibitions or works this year? A. I’m preparing a work about <Encounter>, and I have some ideas. I want to develope these ideas further. It is not decided for sure yet, but I think I’ll be having exhibitions at about two places. Thank you for your time.
Media Art Database & Online Archive AliceOn
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15
ripplecast_interactive installaton_2008
EXHIBITION INFO. IN SEOUL
Political Mirror_ Noh Sun Tag Trunk Gallery 2009.05.14~06.16 www.trunkgallery.com
Re:Membering-Next of Japan Alternative Space Loop & Doosan Gallery 2009.05.14 ~ 06.25 www.galleryloop.com www.doosangallery.com
The Sublime_ Kang Ai Ran The space of Heterotopia 2009.05.15~06.15 www.gallerysimon.com
End of the Rainbow_ Jinnie Seo Mongin Art Center 2009.05.21~07.19 www.mongin.org
and GREEN_analoge + digital + greenstart Community Center 2009.06.03~06.08
100 Years of Korean Cartoon National Museum of Contemporary Art, Korea 2009.06.03~08.23 www.moca.go.kr
The Cinematic-Montage Seoul Museum of Art (Nam Seoul Annex Building) 2009.06.06~08.23 www.seoulmoa.org
EXPosition of mythology-ELectronic technology NJP Art Center 2009.06.12 ~ 10.04 www.njpartcenter.kr
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