SPATIAL PIXEL A VIRTUAL DISPLAY SPACE AS AN EXTENSION TO THE EXPLORATORIUM
SPATIAL PIXEL A VIRTUAL DISPLAY SPACE AS AN EXTENSION TO THE EXPLORATORIUM
Info Name
Alireza Arabshahi
Student ID
03632145
School
Academy of Art University
Degree
M. arch (63 units)
Semester
Spring 2016
001
SPATIAL PIXEL
TABLE OF CONTENTS_
Items Description
Pages
[1.01]
Concept Statement
008
[1.02]
User Group Narrative
012
[1.03]
precedent Studies
016
[1.04] Research
058
[1.05]
Research Summery
070
[1.06]
Site and Context Analysis
074
[1.07]
Existing Site Condition Site Plan
088
[1.08]
Area Master Plan
094
[1.09]
Spatial and Function Program table
098
[1.10]
Spatial Analysis
120
[1.11]
Building code Analysis
126
[1.12]
Conceptual study diagrams
130
[2.01]
Study, Process, and Massing Models
140
[2.02]
Site Plan
178
[2.03]
Floor Plans
182
002
TABLE OF CONTENTS
[2.04]
Building Sections-Cross
192
[2.05] Elevations
198
[2.06]
Partial Elevation & Wall Section
204
[2.07]
Building Detail
208
[2.08]
Stainability Strategy
214
[2.09]
Egress Diagram
218
[2.10]
Structure Diagram
222
[2.11]
Mechanical Diagram
228
[2.12]
Building Sections
232
[3.01] Model
262
[3.02]
Exterior Perspective
236
[3.03]
Interior Perspective
240
[3.04]
Photos of Physical Model
248
[3.05]
Bibliography
254
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SPATIAL PIXEL
004
PROJECT ABSTRACT
Project Abstract The Embarcadero is the eastern waterfront of the Port of San Francisco along the bay, and it is constructed on top of a seawall. Embarcadero means “the place to embark on a journey”in Spanish. Piers 15 and 17 are old piers in San Francisco that were built in 1931 and 1912 respectively. In 1954, the area between the piers was infilled and paved over. Recently, the Exploratorium was relocated from the Palace of Fine Art to Piers 15 and 17. “The Exploratorium is a public learning laboratory which explores the world through science, art, and human perception. Its primary goal is to create inquiry-based experiences that transform learning worldwide.” My proposal is a virtual display space as an extension of the Exploratorium. Its primary purpose is to connect San Francisco and Silicon Valley by creating habitable pixels. Figure 1
005
SPATIAL PIXEL
TIME LINE OF STUDY_ Graduation Date | May 2016
Fall 2012_ FA 601 [3 Units]_
Drawing
Carol Nunnelly
Spring 2013_ LAN 605 [3 Units]_
Drawing as Process
ARH 609 [6 Units]_
Intermediate Design Studio 1
Owen Lang Alexandra Neyman
Spring 2014_ ARH 601 [3 Units]_
Spatial Composition
Alvaro Bonfiglio Bardier
ARH 602 [3 Units]_
Structures
ARH 605 [3 Units]_
Environmental Control
Leticia SooHoo
ARH 620 [3 Units]_
Digitally Generated Morphology
Benjamin Rice
Francisco Castillo
Summer 2014_ IAD 611 [3 Units]_
Building Information Modeling
Mark Cruz
Fall 2014_ ARH 604 [3 Units]_
Material and Methods
ARH 608 [6 Units]_
Advanced Design Studio 1
006
David Gill Mark Mueckenheim & Nicole Lambrou
TIME LINE OF STUDY
Spring 2015_ ARH 619 [6 Units]_
Advanced Design Studio 2
ARH 641 [3 Units]_
Architectural History
David Gill & Benjamin Corotis James Mallery
Summer 2015_ ARH 614 [3 Units]_
Professional Practices
Elizabeth Tippin
fall 2015_ ARH 606 [3 Units]_
Construction Documents
ARH 690 [3 Units]_
Thesis Preparation
Fumio Suda Janek Bielski
Spring 2016_ GR 650 [3 Units]_
Design Seminar/Portfolio
ARH 801 [6 Units]_
Thesis
Marry Scott Mark Mueckenheim
Total [63 Units]_
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SPATIAL PIXEL
01 Concepts Statement
008
Figure 2
009
SPATIAL PIXEL
P.O.R.T_ Problems
Response
San Francisco’s historic Embarcadero waterfront edge is not well activated for public use, and it needs to be improved for locals and tourists. Moreover, there is a lack of a visible connection between San Francisco and Silicon Valley.
My response is to create a hybrid platform across the existing Exploratorium and Pier 9. Also, it is important to improve the Embarcadero’s edge by optimizing activities.
Opportunity
My thesis connects San Francisco and Silicon Valley by creating a cloud of habitable pixels. The building proposal is a virtual museum, a display space, and an habitable screen as an extension of the Exploratorium.
My thesis takes as opportunities existing Tech companies in San Francisco as well as Pier 9 and The Exploratorium (Pier 15), on the waterfront Embarcadero. The Embarcadero is a departure and an arrival node for different types of public transportations. Also, Pier 15 is located between Ferry Plaza and Fishermans Wharf.
010
Techniques
1.1 | CONCEPTS STATEMENT
Concept statement This museum is going to be an extension of the Exploratorium in San Francisco. The proposal will be a hybrid technology museum with the goal of updating people’s knowledge about technology. Technology has many benefits in people’s lives such as providing easy access to information, encouraging innovation and creativity, allowing for convenience in education, improving communication, bringing convenience to traveling, improving entertainment,and increasing efficiency and productivity in the health industry. This new platform will become an experimental technology museum and multi-functional public plaza that will serve the existing community of San Francisco and the Bay Area.
For my thesis, I’m proposing a temporary installation; that consists of small modules of 8’x 8’ “pixels”. These unique spaces/modules allow a certain freedom of use. They are programmed to increase the connection between spaces which in return create the possibility for endless routes of circulation.
I’ve researched the impact of technology on modern life and mainly looked at how technology can improve human life. The disadvantages of technology are as follows: job loss, due to lack of technical competency, and increased alienation and loneliness. By overusing the technology people are beginning to lose physical interaction (face to face interaction); therefore, my proposal acts as a device that will allow people to explore the technology. Human serves as media, and the media are the catalyst for the program that will connect the museum with people. Considering both Mies van der Rohe’s proposal of a Universal Space and Fujimoto’s book Primitive Future and their spatial stances; both theories are about the freedom, adaptability and flexibility in the use of space, but the difference is that Mies’ Universal space adapts to its users while Fujimoto’s users adapt to the space. I am positioning my thesis statement in between these two theories; which is to create open spaces with dynamic circulation.
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SPATIAL PIXEL
01 User Group Narrative
012
Figure 3
013
SPATIAL PIXEL
014
1.2 | USER GROUP NARRATIVE
User Group Narrative The site is located on the middle of the Embarcadero, between Pier 39 and the Ferry Building. This area is where many of the city’s tourist activities go on every day. There is also a nearby cruise terminal at Pier 27. These attractions draw more than 15 million visitors annually to San Francisco’s northern water front. There are three main site users at Pier 17: tourists, Bay Area residents, and workers in the tech industry. According to the Pew Research Center’s statistics, 86 % of people who are using the internet and social networking, are between the age of 18-29. Furthermore, the use of this online technology increases with increased education and income level.
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SPATIAL PIXEL
01 Precedent Studies
016
Figure 4
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SPATIAL PIXEL
TEK Technolog y, Entertainment & Knowledge Taipei, Taiwan By – BIG 2009 ‘TEK’, which stands for ‘technology, entertainment and knowledge center Taipei’, takes full advantage of its site by coiling together the public street within its volume. Leading the public from the street level to the roof garden, the ascending spiral serves as the anchor to a number of programs, including shops, showrooms, offices, conference rooms, exhibition spaces, restaurants and galleries. The layout is organized to best provide for each facility: daylight sensitive programs such as hotel rooms and offices resides on the perimeter, while retail and exhibition spaces occupy the core. The entire volume is finished in concrete lamellas, a system of stacked plate-like pieces that provide solar shading as well as aid in public access. featuring moments of wide recession, the facade becomes a generous public staircase while on the roof level, the inward form accommodates an arena-like space for informal social gatherings.
018
GREEN AREA
G RE E N A RE A
PUBLIC PATH
P UBLI C PAT H
Green area
Public path Figure 5
Figure 6
Tech n o l o g y, E n t e r t a i n me n t & K n o w l e d g e C e n t e r ( T EK ) , TA IP EI TA IWA N BY BI G 2009
15 8’
15
15 8’
15
8’
8’
158’
158’
1.3 | PRECEDENT STUDIES
‘TEK’, whic h sta nds for ‘te chnology, enter tainment and knowledge c enter Taipe i’, take s full advantage of its site by c oiling toge the r the public stre et within its volum e. Lea ding the public f rom the stre et le vel to the roof ga rden, the as ce nding spir al se r ve s as the a nc hor to a ‘TEK’, whic h staands chnology, tainnumber of progr m s,for inc‘te luding shops,enter showment and knowledge c enter Taipe take s full rooms , offic es, c onfere nc e room s,i’,exhibition of ur itsants site and by cga oiling toge the layout r the is sadvantage paces , resta ller ies. The public stre to et best withinprovide its volum Lea the organized fore.e ac h ding fa cility: public f rom the stre et leavel the ga rden, daylight se nsitive progr m s to suc h aroof s hotel room s the as ce nding spir alon sethe r ve speas the a ncwhile hor to a and offic es re sides r im e ter, re tail number of progr a mce s,s inc shops, and ex hibition spa ocluding cupy the core.showrooms , offic es, c onfere nc e room s, exhibition s paces , resta ur ants ga llerinies. The layout The entire volum e is and finished conc rete lam eis lorganized to best provide forte-like e ac h piec fa cility: las , a s ystem of stac ked pla es that daylight sola se nsitive progra as mwe s llsuc hotel room s provide r shading ash aaids in public and offic esatur re sides the pe e ter,rewhile re tail acces s . fe ing m on om ents ofr im wide ce ssion, and facade ex hibition cupy thepublic core. sta ir the becspa om ece s sa oc generous cas e w hile on the roof le vel, the inwa rd for m The entire volum finished in conc reteinfor lamme al laccommoda tes aen is a rena-like spac e for , a sgather ystemings. of stac ked pla te-like piec es that slas ocial provide sola r shading a s we ll as a id in public acces s . fe atur ing m om ents of wide re ce ssion, the facade bec om e s a generous public sta ir cas e w hile on the roof le vel, the inwa rd for m accommoda tes a n a rena-like spac e for infor m al s ocial gather ings.
FO O D Figure 7
H OO TE FO DL
Food
Hotel HSOTA T EDILUM
Stadium S TA RE TADI I LUM
RE TA I LT I O N E XH I BI
Retail
Exhibition Figure 8
E X H I BI T I O N
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SPATIAL PIXEL
SENDAI MEDIATHEQUE Sendai-shi, Japan By – Toyo Ito 2001 Ito’s proposal was conceptually rooted in an idea of “fluid” space of technology discussed in his 1997 article Tarzan in the Media Jungle. Rather than viewing media as a foreign element to nature, Ito embraced new media/ computing as forming an integral part of the contemporary urban environment “ I compared man to ‘Tarzan’. in the jungle creates his body and develops it in contact with nature, in relation to the surrounding environment. Modern man is a sort of Tarzan who lives in the world of media, within a very developed technology. Architecture should be a sort of media-clothing, which is necessary in order for man to have a relationship with and integrate himself into the environment. idea of media-clothing is a metaphor.” -Toyo Ito
Figure 9
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PA R K I NG
1.3 | PRECEDENT STUDIES
FL UID SPACE
Bri ant Street Pi e r, Sa n Francisco, CA BY SO M 2000I to’s pro po s al was co n ce pt ual l y ro o ted i n an i d e a o f “ fl ui d ” s pace o f te c h n o lo g y d i s cAR usT s eST d in h i s 1 9 9 7 ar t i c l e Tar zan in UDIO t h e M e d i a J un g l e. R at h e r t h an v i e w in g m e d i a as a fo re i gn e l e m e nt to n at ure, I to e m brace d n e w m e d i a/ co m put i n g as fo r m i n g an i nte gral par t o f t h e co ntem po rar y ur ban e nv i ro n m e nt. GALLERY
LIBRARY
IN FORM AT ION C ENT ER “ I co m pare d m an to ‘ Tar zan’. i n t he j un g l e c re ate s h i s bo d y an d d e ve l o p s it i n co nt ac t w i t h n at ure, i n re l at i o n to t h e s ur ro un d i n g e nv i ro n m e nt. M o d e r n man i s aPLAZA s o r t o f Tar zan w h o l i ve s i n t h e wo r ld o f m e d i a, w i t h i n a ve r y d e ve l o pe d tec h n o l o g y. Arc h i te c t ure s h o ul d be a s o r t o f B riamnt S t re e t P ie r, S a n F r a ncisco, CA e d i a- c l o t h i n g, w h i c h i s n e ce s s ar y in B Y oSrdOe rM fo r m an to h ave a re l at i o n s h i p PARK G grate h i m s e l f i nto t h e env iw i t h an d IN i nte 2000 ro n m e nt. i d e a o f m e d i a- c l o t h i n g i s a m e t aph o r.” -Toyo I to AR T STUDI O Art studio
T U B E S - T R E E L I K E E L E ME NTS GAL L E RY
Figure 10
AR CHITE CTUR E AS A M E DIA CL OTHING
FLUID SPACE
Gallery
I to’s proposal was conceptually rooted CI R CU L AT I O N in an ideaL of “fluid IBR ARY ” space of technolog y Library discussed in his 1997 ar ticle Tar z an in the M edia Jung le. R ather than v iewing media as a foreign element to nature, I to embraced Lnew media/computing as Info Center I G HT I NFintegral OR M ATIpar ONt CE NTEcontemR for ming an of the porar y ur ban env ironment.
A I R CO ND I T I O NI NG S YS T EM Plaza PL AZA
Parking
PAR K I NG
Figure 11
“ I compared man to ‘ Tar z an’. in the jung le creates his body and develops it in contac t with nature, in relation to the sur rounding env ironment. M oder n man is a sor t of Tar z an who lives in the wor ld of media, within a ver y developed technolog y. Architec ture should be a sor t of media- clothing, which is necessar y in order a relationship I to’s pfor ro pman o s a l to wahave s co ncep tua lly ro o ted with integrate the env i n a nand i dea o f “flui d ”himself s p a ce ointo f techno lo gyironment. idea of mediadi s cus s ed i n hi s 1997 a r ticlothing cle Ta r za is n ian metaphor.” the M edi a -Toyo Jungle.I toR ather tha n vi ewi ng medi a a s a fo rei gn element to nature, I to emb ra ced new medi a /co mp uti ng a s fo r mi ng a n i ntegra l p a r t o f the co ntemp o ra r y ur b a n envi ro nment.
FL UID SPACE
ARCHITECTURE AS A MEDIA CLOTHING
TU BES- TREE LIKE ELEMENTS
Tree-like Elements
C IRCULATION
Circulation
“ I co mp a red ma n to ‘ Ta r za n’. i n the LIGHT jungle creates hi s b o dy a nd develo p s i t Light i n co nta c t wi th nature, i n relati o n to th e s ur ro undi ng envi ro nment. M o der n ma n i s a s o r t o f Ta r za n who li ves i n the wo r ld IONIN G SYSTEM o f medi aAIR , wiCON thi n aDIT ver y develo p ed techno lo gy. Archi tec ture s ho uld b e a s o r t of Air Conditioning medi a - clo thi ng, whi ch i s neces s a r y i n System o rder fo r ma n to have a relati o ns hi p wi th a nd i ntegrate hi ms elf i nto the env iro nment. i dea o f medi a - clo thi ng i s a meta p ho r.” -Toyo I to
ARCHITECTURE AS A MED IA CL OTHING Figure 12
T U B E S - T R E E LIKE E LE M ENTS
CI R CUL ATI ON
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SPATIAL PIXEL
ACADEMY OF SCIENCES San Francisco, California By – Renzo Piano 2008 while inside the glass-covered ceiling and facade elements in the piazza provide visitors with a view into golden gate park, the outside of the building looks just like part of park from a bird’s eye view. this is due to the fact that a majority of the roof areas comprise a green roof covering about 10,118 square meters occupied by 1.7 million native plants. according to renzo piano, the CAOS is intended to integrate into the scenery of the park like a gentle rolling hill and to use its striking domes to invoke the feeling of the seven hills that san francisco is famous for.
Figure 13
Figure 14
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1.3 | PRECEDENT STUDIES
Figure 15
Exhibition
Lobby
Food
Office
Store
Figure 16
01 02 03 04
| | | |
Concept San Francisco hills Site plan Floor plan
023
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Bay observatory terrace
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1.3 | PRECEDENT STUDIES
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SPATIAL PIXEL
MUSEU BLAU
A series of courtyards that intersect the elevated structure establish a complex interaction between the covered open spaces and the various levels of the Forum building, constantly creating new viewing angles and changing light effects.
Barcelona, Spain By – Herzog & de Meuron 2012 Facades spiced up with cut-outs and jerky glazed strips. These strips are striated with mirrors trying to reduce the weight of the ‘floating blue cheesecake A series of courtyards that intersect the elevated structure establish a complex interaction between the covered open spaces and the various levels of the Forum building, constantly creating new viewing angles and changing light effects.
Figure 23
facades spiced up with cut-outs and jerky glazed strips. These strips are striated with mirrors trying to reduce the weight of the ‘floating blue cheesecake
Figure 24
A series of courtyards that intersect the elevated structure establish a complex interaction between the covered open spaces and the various levels of the Forum building, constantly creating new viewing angles and changing light effects.
026
1.3 | PRECEDENT STUDIES
The core of the Museum is its permanent exhibition. This is organized along a route which meanders, like a canyon, between the existing patios of the Forum and the new cells in the exhibition, slowly descending the ramps and drawing the visitor deep within the heart of the exhibition.
at intersect the elevated structure establish a complex overed open spaces and the various levels of the Forum ng new viewing angles and changing light effects.
at intersect the elevated structure establish a complex covered open spaces and the various levels of the Forum ting new viewing angles and changing light effects.
ut-outs and jerky glazed strips. These strips are striated uce the weight of the ‘floating blue cheesecake
cut-outs and jerky glazed strips. These strips are striated uce the weight of the ‘floating blue cheesecake
Figure 25
Figure 26
The core of the Museum is its permanent exhibition. This is organized along a route which meanders, like a canyon, between the existing patios of the Forum and the new cells in the exhibition, slowly descending the ramps and drawing the visitor deep within the heart of the exhibition.
The core of the Museum is its permanent exhibition. This is organized along a route which meanders, like a canyon, between the027 existing patios of the Forum and the new cells in the exhibition, slowly descending the ramps and drawing the visitor deep within the heart of the exhibition.
SPATIAL PIXEL
POMPIDOU Paris, France By – Renzo Piano &Richard Rogers 1977
PUBLIC PLAZA PEOPLE SEE PEOPLE SOCIAL EXCHANGE Figure 27
PUBLIC PLAZA PEOPLE SEE PEOPLE SOCIAL EXCHANGE
• • • • • • • • • •
Public Plaza People see people Social exchange Big screen Consistent change Massive floors No vertical interruption Dynamic structure Inside out Place for ages
Figure 28
BIG SCREEN
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BIG SCREEN
1.3 | PRECEDENT STUDIES
Figure 29
PUBLIC PLAZA PEOPLE SEE PEOPLE SOCIAL EXCHANGE CONSISTENT
CHANGE MASSIVE FLOOR NO VERTICAL INTERRUPTION
BIG SCREEN
CONSISTENT CHANGE MASSIVE FLOOR NO VERTICAL INTERRUPTION
DOMINIC STRICTURE INSIDE OUT PLACE OF A AGES
Figure 30
DOMINIC STRICTURE INSIDE OUT PLACE OF A AGES 029
SPATIAL PIXEL
TECH MUSEUM San Jose, California, US By – Ricardo Legorreta 1998
EXHIBITIO N
By contrast, the rest of this facade is a long wall with a series of apertures allowing access to the cafeteria, gift shop, and a terLO BBY race leading to the park. The other facade is more abstract, functioning as the secondary access for groups coming by bus, and therefore less visible. It also provides access to temporary exhibits FO O D and to the 300-seat IMAX auditorium.
Figure 32
O FFICE
STO RE INNOVATION GALLERY
TEMPORARY GALLERY
TECH STORE
PLANET GALLERY
Cyber Detectives
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INNOVATION GALLERY
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INNOVATIONS IN HEALTH CARE
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MEDIA-TIC Barcelona, Spain By – Enric Ruiz Geli 2010 Enric Ruiz Geli designed this innovative building with a net-like steel structure, avoiding pillars on the ground floor, introducing the public spaces to the building.
NET SOLAR PANEL FACADE NITROGEN FOG FACADE
Figure 35
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MEDIA TIC
CITA, ROYAL ACADEMY OF FINE ARTS, SCHOOL OF ARCHITECTURE COPENHAGEN, DENMARK BY,ENRIC RUIZ GELI
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NET SOLAR PANEL FACADE NITROGEN FOG FACADE
NET STRUCTURE SUSPENDED FLOORS OPEN FLOOR PLAN (FLEXIBLE )
NET STRUCTURE SUSPENDED FLOORS OPEN FLOOR PLAN (FLEXIBLE ) Figure 37
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TYPICAL PLAN By – Rem Koolhaas “Typical Plan is an American innovation. Its zero-degree architecture, architecture stripped of all traces of uniqueness and specificity. It belongs to the new world.” The notion of Typical Plan is therapeutic and is known as the end of architectural history. It is a segment of unacknowledged utopia.
Figure 38
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THE FUN PALACE The Fun Palace as Virtual Architecture By – Cedric Price 1964 In his Fun Palace project, Price turned not to traditional architecture or fantasy but to the discourses and theories of his own time, such as the emerging sciences of cybernetics, information technology, and game theory, as well as Situationism and theater, to develop a radically new concept of improvisational architecture capable of negotiating the uncertain social terrain of postwar Britain. As socially interactive architecture, the Fun Palace integrated concepts of technologicalinterchangeability with social participation and improvisation as innovative and egalitarian alternatives to traditional free time and education, giving back to the working classes a sense of agency and creativity. The three-dimensional structure of the Fun Palace was the operative spacetime matrix of a virtual architecture. The variable ‘‘program’’ and form of the Fun Palace were not conventional architecture but much closer to what we understand today as the computer program: an array of algorithmic functions and logical gateways that control temporal events and processes in a virtual device.
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1.3 | PRECEDENT STUDIES 1. Cedric Price’s drawing of the interior of the Fun Palace, circa 1965. It would be constantly under construction: Users would rearrange wall panels to create new spaces from old spaces as the program changed and evolved. Cedric Price Archives, Canadian Centre for Architecture, Montreal.
Figure 40
2. The Palace,kind drawingof of theater. the Lea RiverThis Valleywould Scheme. Cedric Canadian Centre for Architecture, Montreal. planning office bureaucrats in the local Newham dreamt ofFun a new be Price Archives, halted the project, and the Fun Palace was never a theater beyond anything even Bertolt Brecht twe completed.2 Though unbuilt, the Fun Palace was info had envisioned—not of stages, performers, and audiences but a theater of pure performativity, widely admired and imitated, especially by the Ind a space of cultural bricolage where people could young architecture students who formed the core cen experience the transcendence and transformation of the avant-garde Archigram group. They were New of the theater not as audience but as drawn to Price, who in turn acted as a guru to theand players. Price had already been exploring ideas fledgling group, offering them advice, counsel, andrela Hei for an interactive and improvisational introducing them to the ideas of Buckminster Fuller. par architecture, and Littlewood’s dream became the However, unlike Archigram’s science fiction–inspired gam program for his new Fun Palace. By 1966, it had fantasy designs, or those of Constant, the Fun ind become a rallying point for scores of English Palace was a real project, carefully designed and rec intellectuals who saw the Fun Palace as a vast very nearly built.3 Although the Fun Palace would a n social experiment in new ways of building, serve as a model of high-tech formalism for the reg thinking, and being. People as diverse as 1976 Centre Pompidou in Paris, it was also very its Buckminster Fuller, orchestral conductor Yehudi different from that project. The explicitly pro Menuhin and Member of Parliament Tony ‘‘mechanical’’ imagery of the Fun Palace was not and Benn volunteered their services to the an aesthetic treatment but the bare bones 037 of project. structural armature on which its interactive and fluid Figure 41
and nascent information technology to create
inspiration from Trocchi, and planning for the Fun
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the FunPalace would be a virtual architecture that couldlearn, anticipate, and adapt to changing conditionsand needs. Of course, ‘‘learning’’ in this case would have amounted to the algorithmic extrapolation of data, rather than the cognitive behavior of an intelligent being, and Price would have claimed only r sponsiveness for the Fun Palace, not‘‘intelligence’’.
3. Cedric Price, preliminary sketch of the Fun Palace floor plan, showing areas of variable activity. Cedric Price Archives, Canadian Centre for Architecture, Montreal.
Figure 42
programming experts. By 1966, the project had become so collaborative an effort that its very authorship is indeterminate. It developed as a network of multiple events, a space of oscillation between incongruous activities 038 simultaneously played out like some Dada
programmatic change, and alter its physical configuration in anticipation of probable patterns of use. Price’s aspiration was that the Fun Palace would be a virtual architecture that could learn, anticipate, and adapt to changing conditions and needs. Of course, ‘‘learning’’ in this case would
cybe comp organ them Pask ‘‘con syste prom essen Pask, perpe hand their cyber role o the fo socia this t
1.3 | PRECEDENT STUDIES
4. Cedric Price, Fun Palace notes and drawings. Cedric Price Archives, Canadian Centre for Architecture, Montreal.
4. Cedric Price, Fun Palace notes and drawings. Cedric Price Archives, Canadian Centre for Architecture, Montreal.
Figure 43
By 1964, the many Fun Palace consultants had formed individual committees to complete planning Figure 44 for the project. Each committee was responsible for developing a specific aspect of the project, such as By 1964, the many Fun Palaceand consultants had structure, programming, sociology, cybernetics. formed individual committees to complete planning for the project. Each committee was responsible for developing a specific aspect of the project, such as structure, programming, sociology, and cybernetics.
Pask agreed to head the Fun Palace Cybernetics committee, which became the most powerful of the consultant groups. He compiled his initial thoughts on the project in a manuscript entitled, ‘‘Proposals Pask to head the Fun Palacehe Cybernetics for a agreed Cybernetic Theatre,’’ in which defined committee, which became the most powerful of the consultant groups. He compiled his initial thoughts on the project in a manuscript entitled, ‘‘Proposals for a Cybernetic Theatre,’’ in which he defined 039
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PRIMITIVE FUTURE By – Sou Fujimoto Serpentine Gallery Pavilion_ 2013 “Fujimoto’s goal isn’t just to make spacesthe basic function of architecture but to make people relate to spaces in new ways,”
• • • • •
Transparent structure Diversity of space Artificial landscape Dynamic Wall become a floor
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Open caveIn between space Transitional space Ambiguity
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1.3 | PRECEDENT STUDIES
Wood house_
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Figure 47
Future house_
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Cave or Nest Figure 48
Nest: designing a space for human Cave: space not design for people. Space that already exist and human find way to using it Figure 49
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ART MUSEUM Berkeley, California, USA By – Toyo Ito and Associates 2008 Ito’s design calls for a three-story building with an unexpectedly fluid steel exterior that curves to meet dramatic, towering windows. The interior will comprise a loose grid of interlocking spaces with gently curved walls that wind and bend throughout the structure. In places, the gallery walls will part, as if pulled aside like curtains, to allow passage between the varied exhibition areas.
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EYEBEAM MUSEUM Museum of Art and Technolog y New York, USA By – Diller Scofidio + Renfro 2002 In that way, while immersive and intense, their work is also well viewed in a book, where artifact and text are side-by-side and maintain equal status. It is an issue that I imagine will be resolved, addressed and invited in their built architecture as an extension of their critical and performavit practice. It asks us to address their work as lived virtually -read with the body- not just seen (as so much of their work has to do with the optical model). This would call for an interpretation of Walter Benjamin in that architecture is a unique practice wherein architecture is seen optically and felt hectically. D+S intuit and practice this question in series of performances. It affects their working in a museum as an installation where the real and the fabricated slip from one to the other.
Resident
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COLUMBIA UNIVERSITY Medical Building y York, USA By – Diller Scofidio + Renfro and Gensler 2012 “The new Medical and Graduate Education Building will be the social and academic anchor of the CUMC campus,” said Elizabeth Diller, principal-in-charge of the project Diller Scofidio + Renfro. “Spaces for education and socializing are intertwined to encourage new forms of collaborative learning among students and faculty.”
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MIRROR MIRROR TENTS New York,USA By – Davidson Rafailidis 2013 Mirror mirror tents are extremely lightweight, portable street festival / event structures with a double-sided mirrored canopy. The simple, gabled roof, angled at 45 degrees, reflects urban activity on the ground in multiple ways and offers a radically new and intensified view of street life. The exterior of the mirrored roof reflects higher parts of the city skyline and the sky.
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SERPENTINE PAVILION London, England By – Smiljan Radic 2014 The pavilion, a glass-fibre reinforced plastic shell resting on large quarry stones, was inspired by a papier mâché model which Radic created four years ago as a response to the Oscar Wild story. The resulting structure, a seemingly impossibly thin translucent shell, will attract passers-by “like moths” during the evening hours, as the amber-tinted light glows from within. From inside, “the natural setting will appear lower, giving the sensation that the entire volume is floating,” He went on to explain his intentions for the first structure he has built in the UK: “Burda means crude in Spanish…I would like to express the sensation of masking tape, or Papier-mache models that I made four years ago. And this crude architecture, I would like people to feel that crude architecture.
Figure 66
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“I wanted to make it look like it came from the hands of a giant,” says Radic, standing in front of 60 tonnes of rocks that seem effortlessly scattered like gravel. “In the tradition of the English garden folly, it should be something that surprises the public and draws their attention, providing a spatial experience that you don’t get every day.” Unless you are familiar with life as a moth in the pupal stages, it is unlikely you’ll have been in anything quite like it. Layering fibreglass sheets over a doughnut-shaped mould, Radic has built up a translucent shell of impossible fragility, forming a skin just 10mm thick, which seems to hover above its rocky foundations.
Figure 67
“In England, you build with lots of layers of structure and insulation and waterproofing,” he says. “I’m interested in more fragile structures, creating an enclosure with a single thin skin.” During the day, this rough-cast blob, which was made in Yorkshire, has the solidity of a pebble. But once inside, or when seen by night, it glows with a yellowish tinge, its fibrous surface giving it the look of shed skin. It is jagged and smeary, a texture offset by fine steel wires that hang a zigzagging lighting rail through the space, and an angular window, sharply sliced out to capture views of the lake beyond. It is a careful assembly of things that are both ragged and refined, contrasting roughly hewn with smoothly polished.
Figure 68
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SERPENTINE PAVILION London, England By – Seglgas Cano 2015 The pavilion formed from layers of ETFE plastic (the kind used for the Eden Project domes) stretched over an undulating cage of steel ribs, the structure wriggles its way across the lawn, bulging outwards in four contorted tentacles. In places, it looks like a chrysalis has been torn open then bandaged with plastic webbing, as if patching up the holes where the creature squirmed its way out. Elsewhere, the tunnels stretch out into gaping orifices, supercharged wormholes ready to suck you into a parallel dimension. Step inside and it feels like exploring the intestines of a slippery deep-sea creature, with stretchy membrane walls giving off an opalescent glimmer.
Figure 69
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Selgas Cano’s work revels in playful use of cheap components, taking materials like extruded plastic and corrugated sheeting and deploying them in a brilliant, bright bricolage. They’ve built a congress centre in Spain that stands like a crystalline meteorite in the landscape, and a centre for skateboarding and climbing whose bulging orange roof floats above a faceted terrain. In London they have followed the Serpentine’s brief for a festive folly to the letter: the pavilion could well have been fashioned from leftover balloons and party-popper streamers, woven together in a celebratory tangle.
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Figure 71
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SERPENTINE PAVILION London, England By – Sou Fujimoto 2013 It looks like a 1980s vision of a computer mainframe or a 3D garden trellis on steroids. A cloud appears to have dropped out of the sky and landed among the trees in Kensington Gardens, in west London. This hazy lattice of spindly white rods, which hovers above the ground like a digital apparition, is the 13th annual Serpentine Gallery pavilion, designed by the Japanese architect Sou Fujimoto. “I wanted to create a structure that was somewhere between architecture and nature,” he says, “something like the primitive beginnings of a building.” His pavilion is not composed of walls or roofs, but rather is seemingly grown from a steel matrix that extends upwards and outwards in all directions, like a garden trellis on steroids. It forms a shape-shifting mass with no discernible edges. Here and there, it rises into pert peaks and swells outwards in dramatic overhangs; from other angles, it appears to slump like a deflated meringue.
Figure 72
Figure 73
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As you walk around, over and through the structure, the layered grids play games with your eyes, creating ever-changing patterns in a three-dimensional tartan weave. In some places it seems solid, forming dense, rocky crags; in others, it is barely there at all. Stepping inside, surrounded by this all-pervasive grid, feels like entering a computer mainframe, as imagined in the 1980s. It is a dazzling, Tron-like landscape of infinite white lines, the modular, cubic units of which form terraces of seating and steps, side tables and a coffee bar, as if Fujimoto has revealed an invisible geometric order of which the whole world is made. The cubes are not closed, but rather extend in projecting rods, like the frayed edges of fabric, suggesting the network might continue to grow. On an overcast day, it’s hard to tell quite where it ends.
Figure 74
Relating his design to a distinctly Japanese conception of nature, Fujimoto describes how the process of crafting the form was “like clipping a bonsai tree”. Working from hand drawings and large-scale models, he “pruned” sections of the grid to provide nooks and crannies, creating a multi-levelled terrain of places to perch and explore. “Architecture,” he says, “should provide a background structure that allows people to behave in a different way. I want visitors to find cosy spaces here.” It is an idea that runs through all of his buildings, which he compares to caves and nests, trees and forests: natural landscapes to be inhabited.
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PS1 STIMULATOR New York, USA By – PARA Project 2009 This finalist proposal for the annual P.S.1 Warm-Up series is conceived as an inhabitable, fuzzy lumber stack – an off-the-shelf resource only provisionally located at P.S.1 before distribution to the public for entrepreneurial uses. Challenging the convention that minimizing material creates efficiency, the P.S.1 Stimulator proposes that the maximum accumulation of material can yield excess as resource. We propose a new attitude toward the culture of excess. Unlike the past, excess is not waste. And unlike the present, excess is not simply reuse or recycling. Excess must be thought of as a resource. At P.S.1, we address excess as utility. Excess should activate. Excess should stimulate. As such, our proposal aims to place P.S.1 in a chain of three stimulus packages: Economic, Sensorial, and Cerebral. The PS1 courtyard acts as a temporary holding area for the inhabitable lumber stack before the resource is distributed to public and private, non-profit and for-profit institutions to be used for further entrepreneurial projects. The lumber stack will slowly disperse over the course of the summer as the public is invited to propose alternate uses for the material.
Figure 76
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T O P A DVA NC E T E C H C I T I E S I N T HE WOR L D
S T O C K H O LSweden M,SW EDEN Stockholm, NE W York Y OR K New S A N Francisco F RANCI SCO San IIndia NDIA TA IPEI Taipei H O NGKong K ONG Hong S E O U LSouth , SOUTH KO R E A Seoul, Korea S I NG A POR E Singapore TTokyo, O K YO Japan , JAPAN Figure 81
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TO P A DVA NCE TECH C I TI E S I N
STOCK HOLM,SWEDEN NEW YORK
S IN T HE W O R L D
SAN FRANCISCO INDIA TAIPEI HONG K ONG SEOUL, SOUTH K OREA SINGAPORE
01 | Top advanced tech cities in the world
TOK YO, JAPAN 061
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ADVANTAGES_ Encourages innovation and creativity
Convenience of Traveling
When people see more creativity it will be encouraged innovation creativity.
Modern transportation technology makes it very easy to travel long distances. Transport is a very important both in our lives and in the business world.
Easy Access to information It has become very easy to get access to relevant information at any time anywhere.
Social Networking Modern technology has made it simple to discover our old friends and also discover new people to network with. This is a benefit to both individuals and businesses.
Changed the health industry Now days most hospitals have implemented modern technology.
Improved communication Communication is like water to life. We can not develop without communication. Modern technology has blessed us with advanced communication technology tools.
Improved building and lifestyle This is another great way how modern technology has simplified our lives. New architectural technology has improved the types of housed we build now days.
Convenience in Education Modern technology has made it simple for students to learn from any where through online education and mobile education
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Improved Entertainment Modern technology has played a big role in changing the entertainment industry. Home entertainment has improved with the invention of video games and advance music and visual systems like smart televisions which can connect live to internet so that a user can share what they’re watching with friends.
Efficiency and Productivity Modern technology has helped businesses increase production. Humans are slow and some times they fail to deliver on time.
1.4 | RESEARCH
DISADVANTAGES Job Loss Modern technology has replaced many humans; robots are doing of the jobs which used to be done by humans.
Competency Increased dependency on modern tools like calculators has reduced on our creativity.
Increased loneliness Social Isolation is on the increase, people are spending more time playing video games, learning how to use new modern technologies, using social networks and they neglect their real life.
01 | Advantages 02 | Disadvantages
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UP DAT ING PEO PL E WIT H NEW T ECH CO NSIST ENT LY
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UP DAT ING PEO PL E WIT H NEW T ECH CO NSIST ENT LY
TEXploratorium
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01 | Problem & opportunities 02 | Benefits of technology
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SOCIAL NETWORKING
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More income more internet use
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1.4 | RESEARCH
INTERNET USE BY AGE
Young Adults Are Most Likely to Use The Internet, But Seniors Show Faster Adoption Rates
INTERNET USE BY AGE
Young Adults Are Most Likely to Use The Internet, But Seniors Show Faster Adoption Rates
100% 100%
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FigurePew 84 Research Center Internet Science Tech RSS
INTERNET USE BY EDUCATION LEVEL While Less-Educated Adults Are Catching Up,
Their Internet Adoption Rates Are Still Below Those of College Graduates INTERNET USE BY EDUCATION LEVEL While Less-Educated Adults Are Catching Up, Their Internet Adoption Rates Are Still Below Those of College Graduates
100% 100%
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RESEARCH SUMMARY_ In “Primitive Future” Fujimoto speaks of the “tree-like place” meaning a house; he looks to see how connective things and disjunctive things work between natural elements. He looks at a house that is a city- and vice versa. He also has a tree metaphor where he considers a garden as the origin of all architecture, looking for what must have been there before there were buildings; since a place to live is not necessarily architecture. Therefore, he develops the notion of resolving physical space. Fujimoto’s main philosophy is to create spaces free of constraints and open for possibilities which consist of spontaneous moments in the process of design. The term “Universal Spaces” was first proposed by Mies Van der Rohe and describes a type of long span single volume flexible enclosure. In other words, this single volume enclosure is the ultimate flexible space that can be modeled or adapted to suit almost any user requirement. Mies was emphasizing on a kind of space that can house a wide variety of uses. The three precedents that played significant roles in my research were: Rem Koolhaas’s Typical Plan, Pompidou Center, and Fun Palace. Particularly, the idea of dynamic structure and social exchange were both considered as essential features of my proposal. As a result, my project has led to a temporary and dynamic installation mainly because of the fast pace of technology’s advancement.
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Main tech area
Tourist pass
Tourist attractions Figure 98
01 | Tourist Attractions 02 | Tourist and tech area
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1856: DE CLA RE D CITY OF S A N FRAN C ISC O W ITH COUNTY S TATUS
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0
0 .5
1 9 0 5 : PR IO R T H E G R EAT EART H QUAKE
CI VI C CENT ER / CI T Y HAL L REL OCAT ED POPUL AT I ON : 1 5 0 , 0 0 0
1
2
MILES
1 9 5 0 : PO ST WO R L D WAR II
Po p u la tio n liv in g & Wo r k in g
ZONING
T O U R I S T AT T R A CT I O N S COMMERCIAL
T O U R I S T PA S S A N D T E C H A R E A
50% - 62%
BAY BRIDGE 63% - 73%
RESIDENTIAL
MAI N TECH AREA 74% - 85%
TO U RI ST PASS 85% - 87%
TO U RI ST ATTRACTI O N S
Figure 104 MI L ES 0
01 02 03 04
| | | |
0.5
1
2
MIL ES 0
0 .5
1
2
Transportation Average household size Population density Population living & working
081
SPATIAL PIXEL
L O C AT I O N T O E X P L ORE N EW T EC H
AUT O DE SK GALLE RY PROPOSED SITE
CONV E NT I ON CENT ER
T ECH COM PANY NO R ETA IL
T ECH RE TAI L
Autodesk gallery
Convention center
Tech company no retail
Tech retail
Figure 105
082
1.6 | SITE AND CONTEXT
H I S TO RY O F SAN F R A N C I S C O
1850: S E TTLE M EN T O F Y E RBA BU E N A P OP U LATI ON : 50 0
1856: D E C LA R E D C I TY O F S AN FRAN C I S C O W I TH C OU N TY S TATU S
1880: P OS T “ S E CO N D G O LD RU S H ” C I V I C C E N TE R
1905: E A RTH QU AKE
1950: P OS T W ORLD WAR I I
1850: Settlement of Yerba Buena, Population: 500 1856: Declared city of San Francisco with county status 1880: Post “Second Gold Rush” Civic center 1905: Earthquake
1950: Post World War II
Figure 106
01 | Location of tech companies 02 | History of San Francisco
083
SPATIAL PIXEL
Figure 107
084
1.6 | SITE AND CONTEXT
Figure 108
Figure 109
01 | Transportation 02 | Bus stop locations
085
SPATIAL PIXEL
Figure 112
R
PIE 23
E
R
PIE 19
E
TH R R
PIE
FRONT
ST
17
ST
PIE
O
ER
AD
RC
BA
EM
UNION
15
GREEN
ST
ER
PI BA
Y
BR
ID
G
E
9
Figure 111
086
e
nc
a ntr
Figure 110
1.6 | SITE AND CONTEXT
60 FEET 45 FEET
35 FEET
60 FEET 75 FEET Figure 113
01 | Entrance (main path) 02 | Require heights (view)
087
SPATIAL PIXEL
01 Existing Site
088
Figure 114
089
SPATIAL PIXEL
BATTERY ST
SANSOME ST BROADWAY
THE EMBARCADERO COLUBUS AVE
JACKSON ST
PURPOSED SITE PIER 14 EXPLORATORIUM PIER 9 PIER 17 Figure 115
090
1.7 | EXISTING SITE
40’ 50’ 60’ 45’
45’ 75’ 30’ 35’ 35’ Figure 116
01 | Main streets & landmarks 02 | Height limits
091
SPATIAL PIXEL 260’ 260’ 320’ 320’ 175’ 175’
Figure 117
092
1.7 | EXISTING SITE
Figure 118
01 | Proposed site in relation to the existing topography 02 | Views around the proposed site
093
SPATIAL PIXEL
01 Area Master Plan
094
Figure 119
095
SPATIAL PIXEL
Figure 120
PIE R 23 R PIE 19 E TH RC
BA EM
R R
PIE
FRONT
ST
17
ST
PIE
O
ER
AD
UNION
15
GREEN
ST
ER
PI BA
Y
BR
ID
G
E
9
Figure 121
096
LEVIS PLAZA CAFE
1.8 | AREA MASTER PLAN
RECORDING STUDIO OFFICE
KRON 4
OFFICE Figure 122
01 | Important existing landmarks 02 | Existing site program
097
SPATIAL PIXEL
01 Spatial and Functional Program
098
Figure 123
099
SPATIAL PIXEL
room#
pub. Y/N semi
room size sqft
qty.
total sqft
comments total sqft
I. FOYER & LOBBY
8,900
I.01.
Entrance foyer
Y
5000
1
5000
open space connected to galleries
I.02.
Ticket sales and shop
Y
800
2
1600
connected to Entrance 400
N
200
2
400
directly connected to shop
I.04. Cloakroom
Y
600
1
600
connection to conference rooms
I.05.
Cloakroom lockers
Y
100
1
100
lockable cabinets
I.06.
Restroom area F
Y
500
1
500
I.07.
Restroom area M
Y
600
1
600
Y
100
1
100
I.03. Shop
I.08. Restroom,ADA
wheelchair-accessible and equipped
II. THEATER
5,700
II.01. Theater
semi
5000
1
5000
connected by moveable
II.02.
N
200
1
200
for assembly hall
N
500
1
500
adjacent to assembly hall
Auxiliary rooms
II.03. Storage III. MUSEUM LAB
2,500
III.01.
Museum lab facilities
III.02.
Mus.lab. background space N
semi
2000
1
2000
accessible through foyer
500
1
500
adjacent to museum lab
IV. RESTAURANT & KITCHEN
3,300
IV.01. Restaurant
Y
2000
1
2000
view
IV.02.
Preparation kitchen
N
500
1
500
direct access restaurant
IV.03.
Restaurant’s local storage N
300
1
300
+cooler/freezer
IV.04
Staff room
200
1
200
break area/changing room
N
V. EXHIBITION SPACES
26,000
V.01.
Temporary exhibition
Y
5000
1
5000
flexible and available for renting
V.02.
Tech and art
Y
4000
1
4000
open space, some partition
V.03.
Robots
Y
5000
1
5000
high ceiling
V.04.
Visualization
Y
5000
1
5000
V.05.
Sensor and interaction
Y
5000
1
5000
V.06
Cyber and network security Y
2000
1
2000
high ceiling open space, some partition open space, some partition
100
1.9 | SPATIAL & FUNCTIONAL PROGRAM
room#
pub. Y/N semi
room size sqft
qty.
total sqft
comments
VI.01. Archives
N
200
1
200
open space connected to galleries
VI.02.
Artwork storage
N
500
1
500
connected to Entrance 400
VI.03.
Delivery space
N
60
1
60
truck accessible
VI.04. Unpacking
N
50
1
50
VI.05.
Delivery Trash Storage
N
50
1
50
VI.06.
Restrooms F/M
N
15
1
15
total sqft
VI. COLLECTIONS & STORAGE
875
cabinets
VII. OFFICES, CONFERENCE ROOM
3,380
VII.01.
Offices Administration
N
130
10
1300
daylight
VII.02.
Offices Director
N
200
2
400
daylight
VII.03.
Open office space
N
250
3
750
daylight
VII.04.
Break room
N
600
1
600
daylight
VII.05.
Copy room
N
100
1
100
VII.06.
Storage
N
200
1
200
VII.07.
Restrooms F/M
N
15
2
30
VIII.01. Mechanical room
N
300
1
300
VIII.02. Service equipment
N
500
1
500
VIII. OTHER FACILITY
Total:
350
51,005
01 | Program analysis
101
CALE 1”=64’-0” SPATIAL PIXEL
MUSEUM 51000 SF
FOYER 8900 SF
THEATER 5700 SF
LAB
2500 SF
RESTAURANT 3340 SF
EXHIBITION
26000 SF
TEMPORARY 5000 SF
TECH &ART 4000 SF
ROBOTS 5000 SF
VISUALIZATION 5000 SF
SENSORS 5000 SF
STORAGE 875 SF
OTHER 350 SF
102
OFFICE 3380 SF
CYBER & NET 2000 SF
1.9 | SPATIAL & FUNCTIONAL PROGRAM
01 | Program analysis
103
SPATIAL PIXEL
1900
1950 OFFICE USE TYPEWRITERS FOR MAKING DOCUMENTS
1970
1963 BELL INTRODUCES THE TOUCH TONE PHONE 1971 THE 8’ FLOPPY DISK IS INTERDICTED
1969 BELL CREATE THE FIRST VIDEO PHONE
1 F IS
Figure 124
104
1.9 | SPATIAL & FUNCTIONAL PROGRAM
1980
1990
1983 3.5” FLOPPY DISK IS INTERDICTED 1984 CELLULAR PHONE ARE MADE
2000-05 1983 GAVILAN COMPUTERS CREATE THE FIRST “LAPTOP”
2005-10
2010-15
2000 IBM INTRODUCE THE USP FLASH DRIVE 1984 CELLULAR PHONE ARE MADE
2003 MOTOROLA DEVELOPS THE RAZE
2014 FIRST APPLE WATCH RELEASED
1984 APPLE RELEASES MACINTOSH
1971 FIRST EMAIL S SENT
1995 DVD STORAGE IS INTERDICTED
INTERNET
2006 AMAZON LUNCHES COMPUTER CLOUD 1991 FIRST WEB PAGE IS CREATED
2007 APPLE RELEASES FIRST IPHONE
2010 APPLE RELEASE THE IPAD
01 | Devices–Time line
105
SPATIAL PIXEL
1900
Figure 125
106
1970
1.9 | SPATIAL & FUNCTIONAL PROGRAM
1980
1990
1984 APPLE RELEASES MACINTOSH
2000-05
2000 POWER MAC CUBE
1990 MAC LC
1987 MAC II
2005-10
2010-15
2014 FIRST APPLE WATCH RELEASED
2000 IPAD
2002 IMAC G4
1998 IMAC
2015 IMAC
1989 MAC POTABLE
1991 POWER BOOK 100
INTERNET
2005 IPOD NANO
1993 NEWTON
2007 APPLE RELEASES FIRST IPHONE
2006 MACBOOK
01 | Apple devices–Time line
107
SPATIAL PIXEL
THE EVOLUTION OF EVOLUTION IMAC THE THE EVOLUTION EVOLUTION THE THE OF IMAC EVOLUTION OFTHE IMAC OF EVOLUTION THE IMAC OF EVOLUTION IMAC OF IMAC OF IMAC
2000
Figure 126
108
2000
2000
2002 2000
2002 2000 2002 200020022004 2000 2002 2004
2004 2002
2005 2007 2004 20092007 2004 2002 2005 2004 2005 20042005 2007 2005 20072005 2009 2005 2007 2009
NOW 2007 2009 NOW 2009 2007 NOW
2009 NOW
2009 NOW
NOW
NOW
1.9 | SPATIAL & FUNCTIONAL PROGRAM
TIMELINE
COMPLEX OUTSIDE
MULTIFUNCTION
COMPLEX INSIDE
USERS
01 | Time line
109
SPATIAL PIXEL
1900
1950
110
2020
1.9 | SPATIAL & FUNCTIONAL PROGRAM
2020 2020
2030 2030
01 | Transportation–Future
111
SPATIAL PIXEL
Today
No automation
Drive Assistance
Partial automation
A human driver performs all driving
Drive-assistance system either steers or controls speed using information about the driving environment. A driver is expected to preform all other aspects of driving.
One or more driver-assistance system both steer and control speeds using information about the driving environment. A drive is still expected to perform all other aspects of driving.
Figure 127
112
1.9 | SPATIAL & FUNCTIONAL PROGRAM
5-10 years
5-10 years
+10 years
Conditional automation
High automation
Full automation
An automated driving system can preform reform all tasks, even if a passenger does not respond to a request to intervene.
An automated driving system can preform all task, even if a passenger does not respond to a request to intervene.
The automated driving system preforms all driving tasks, full time, under all road and environment condition that can be mange bu human driver.
01 | Driverless cars–Evolution
113
SPATIAL PIXEL
DEVICES
TRANSPORTATION
PUBLIC
114
PRIVET
1.9 | SPATIAL & FUNCTIONAL PROGRAM
SUSTAINABILITY
FABRICATION
ROBOTIC
CO2
nest
01 | Technology–Categories
115
SPATIAL PIXEL
8’
116
1.9 | SPATIAL & FUNCTIONAL PROGRAM
nest
CO2
CO2
01 | Display catalogue–Based on program 02 | Program circulation
117
SPATIAL PIXEL
8”
8”
118
1.9 | SPATIAL & FUNCTIONAL PROGRAM
01 | Module variations
119
SPATIAL PIXEL
01 Spatial Analysis
120
Figure 128
121
SPATIAL PIXEL
122
1.10 | SPATIAL ANALYSIS
01 | Process–Sketches
123
SPATIAL PIXEL
124
1.10 | SPATIAL ANALYSIS
01 | Process–Sketches
125
SPATIAL PIXEL
01 Building Code Analysis
126
Figure 129
127
SPATIAL PIXEL
PROPERTY INFO_ Parcels ( Block/Lot) 010 / 002 Seawall Lot 321
Zoning District C-2-Community Business
Height & Bulk Districts 40-X
Special Use District
30’–45’
Waterfront 3
46’–58’
Neighborhood
59’–75’
North Beach
76’–110’ Figure 131
Residential/ Commercial Commercial Transit district
Commercial Community Business Commercial Downtown office
Low density residential
Light industrial Figure 130
128
1.11 | BUILDING CODE ANALYSIS
Figure 132
01 | Zoning 02 | Height map 03 | Landmarks & plazas
129
SPATIAL PIXEL
01 Conceptual Study Diagrams
130
Figure 133
131
SPATIAL PIXEL
132
1.12 | CONCEPTUAL STUDY DIAGRAMS
01 | Study models–Analysis
133
SPATIAL PIXEL
134
1.12 | CONCEPTUAL STUDY DIAGRAMS
01 | Process–Sketches
135
SPATIAL PIXEL
136
1.12 | CONCEPTUAL STUDY DIAGRAMS
01 | Study models–Analysis
137
SPATIAL PIXEL
138
1.12 | CONCEPTUAL STUDY DIAGRAMS
01 | Process–Sketches
139
SPATIAL PIXEL
02 Study, Process and Massing Models
140
Figure 134
141
SPATIAL PIXEL
142
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Study models
143
SPATIAL PIXEL
144
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Study models
145
SPATIAL PIXEL
146
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Conceptual rendering
147
SPATIAL PIXEL
148
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Hologram studies
149
SPATIAL PIXEL
150
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Conceptual rendering
151
SPATIAL PIXEL
152
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Study models
153
SPATIAL PIXEL
154
2.1 | STUDY,PROCESS,& MASSING MODELS
155
SPATIAL PIXEL
156
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Study models
157
SPATIAL PIXEL
158
2.1 | STUDY,PROCESS,& MASSING MODELS
159
SPATIAL PIXEL
160
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Study models
161
SPATIAL PIXEL
162
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Conceptual rendering
163
SPATIAL PIXEL
164
SOUTH SOUTH
EAST EAST
SOUTH
EAST
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | South sections 02 | Study models
165
SPATIAL PIXEL
East sections
166
EAST EAST EAST
2.1 | STUDY,PROCESS,& MASSING MODELS
EAST
01 | Sections 02 | Study models in urban context
167
SPATIAL PIXEL
168
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Study models
169
SPATIAL PIXEL
170
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Study models
171
SPATIAL PIXEL
172
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Stair studies in different modules
173
SPATIAL PIXEL
174
2.1 | STUDY,PROCESS,& MASSING MODELS
01 | Ramp studies in different modules
175
SPATIAL PIXEL
176
2.1 | STUDY,PROCESS,& MASSING MODELS
177
SPATIAL PIXEL
02 Site Plan
178
Figure 135
179
SPATIAL PIXEL
180
2.2 | SITE PLAN
Main Entrance
Exploratorium Exit
Exploratorium Entrance
0
25’
50’
100’
181
SPATIAL PIXEL
02 Floor Plans
182
Figure 136
183
SPATIAL PIXEL
Egress
Egress
Restroom Front Desk Entrance
Level 1
184
2.3 | FLOOR PLANS
0
4’
12’
28’
01 | Level 1
185
SPATIAL PIXEL
Level 2
186
2.3 | FLOOR PLANS
0
4’
12’
28’
01 | Level 2
187
SPATIAL PIXEL
Level 6
nest
CO2
Level 5
188
2.3 | FLOOR PLANS
0
4’
12’
28’
01 | Level 5
189
SPATIAL PIXEL
Level 8
Level 6
nest
190
CO2
2.2 | SITE PLAN
01 | Level 6 02 | Level 8
0
4’
12’
28’
191
SPATIAL PIXEL
02 Building SectionCross & Transverse
192
Figure 137
193
SPATIAL PIXEL
194
2.4 | BUILDING SECTION-CROSS & TRANSVERSE
195
SPATIAL PIXEL
196
2.4 | BUILDING SECTION-CROSS & TRANSVERSE
197
SPATIAL PIXEL
02 Elevations
198
Figure 138
199
SPATIAL PIXEL
200
2.5 | ELEVATIONS
201
SPATIAL PIXEL
202
2.5 | ELEVATIONS
203
SPATIAL PIXEL
02 Wall Section & Partial Elevation
204
Figure 139
205
SPATIAL PIXEL
2x2 Steel Frame
Reflective Plastic Film
Wire Mesh
Concrete Foundation Gravel Earth Concrete Panel Sand
206
2.5 | WALL SECTION & PARTIAL ELEVATION
Reflective Plastic Film
2x2 Steel Frame
Reflective Plastic Film
Wire Mesh
Wire Mesh
2x2 Steel Frame Sex Bolt Sand
Concrete Foundation
Gravel Concrete Foundation Earth
Gravel
Earth Concrete Panel
Concrete Panel Sand
0
2’
4’
8’
Par tial Elevation | Wall Section
207
SPATIAL PIXEL
02 Four Building Details
208
Figure 140
209
SPATIAL PIXEL
2x2 Steel Frame
Sex Bolt
Wire Mesh
210
2.7 | FOUR BUILDING DETAILS
211
211
SPATIAL PIXEL
2x2 Steel Frame
Sex Bolt
Reflected Plastic Film
212
2.2 | SITE PLAN
Wire Mesh
Sex Bolt 2x2 Steel Frame Concrete Panels
Sand
Gravel
Concrete Foundation Earth
213
SPATIAL PIXEL
02 Stainability Strategy
214
Figure 141
215
SPATIAL PIXEL
STAINABILITY STRATEGY_ Solar panels Located on the roof and it transfers the energy to the electrical room on the second floor.
Natural ventilation The open facade louvers create natural ventilation.
Reflected plastic film The reflected facade prevents interior spaces from overheating.
Recyclable materials The steel frames use as the main structure will all be recyclable.
216
2.8 | STAINABILITY STRATEGY
Solar Panel
Reflected Facade
Natural Ventilation
217
SPATIAL PIXEL
02 Egress Diagram
218
Figure 142
219
SPATIAL PIXEL
220
2.10 | EGRESS DIAGRAM
01 | Egress Diagram
221
SPATIAL PIXEL
02 Structural Diagrams
222
Figure 143
223
SPATIAL PIXEL
224
2.10 | STRUCTURAL DIAGRAMS
01 | Joint system
225
SPATIAL PIXEL
226
2.10 | STRUCTURAL DIAGRAMS
227
SPATIAL PIXEL
02 Mechanical Diagrams
228
229
SPATIAL PIXEL
Mechanical Room Restroom
230
2.11 | MECHANICAL DIAGRAMS
Cold Water
Hot Water
Sewage Pipe
231
SPATIAL PIXEL
02 Public Space Section
232
233
SPATIAL PIXEL
234
2.12 | PUBLIC SPACE SECTION
0
2’
4’
Public Space Section
8’
235
SPATIAL PIXEL
03 Presentation Model
236
Figure 144
237
SPATIAL PIXEL
238
3.1 | PRESENTATION MODEL
239
SPATIAL PIXEL
03 Exterior Perspectives
240
Figure 145
241
SPATIAL PIXEL
242
243
SPATIAL PIXEL
244
245
SPATIAL PIXEL
246
247
SPATIAL PIXEL
03 Interior Perspectives
248
Figure 146
249
SPATIAL PIXEL
250
251
SPATIAL PIXEL
252
253
SPATIAL PIXEL
03 Photos of Physical Model
254
Figure 147
255
SPATIAL PIXEL
256
3.4 | PHOTOS OF PHYSICAL MODEL
257
SPATIAL PIXEL
258
3.4 | PHOTOS OF PHYSICAL MODEL
259
SPATIAL PIXEL
260
2.2 | SITE PLAN
261
SPATIAL PIXEL
03 Bibliography
262
Figure 148
263
SPATIAL PIXEL
Figure 1 | 005
Figure 8 | 019
“Here’s What Lyft’s Driverless Future Might Look Like.” BuzzFeed. N.p., n.d. Web. 24 Mar. 2016.
Big.TEK[Technology, Entertainment & Knowledge]. 2009. designboom. Mar. 2016. < http:// www.designboom.com/architecture/big-architects-tek-building/ >
Figure 2 | 008 Person, and Lynn Peril. “Atomic Cars of the 1950s.” Io9. N.p., 25 June 2008. Web. 01 May 2016. Figure 3 | 012 “THE FUTURE AIN’T WHAT IT USED TO BE.” Simanaitis Says. N.p., 14 Jan. 2015. Web. 01 May 2016. Figure 4 | 016 Mullen, Enda. “A Look at How 1950s Town Planners Envisioned Birmingham City Centre - Birmingham Post.” Birminghampost. N.p., 23 Aug. 2013. Web. 01 May 2016. Figure 5 | 018 Big.TEK[Technology, Entertainment & Knowledge]. 2009. designboom. Mar. 2016. < http:// www.designboom.com/architecture/big-architects-tek-building/ > Figure 6 | 018 Big.TEK[Technology, Entertainment & Knowledge]. 2009. designboom. Mar. 2016. < http:// www.designboom.com/architecture/big-architects-tek-building/ > Figure 7 | 019 Big.TEK[Technology, Entertainment & Knowledge]. 2009. designboom. Mar. 2016. < http:// www.designboom.com/architecture/big-architects-tek-building/ >
264
Figure 9 | 020 Ito, Toyo. Sendai Mediatheque. 2001. designboom. Mar. 2016. < http://www.designboom. com/architecture/toyo-ito-designboom-interview/ > Figure 10 | 021 Ito, Toyo. Sendai Mediatheque. 2001. designboom. Mar. 2016. < http://www.designboom. com/architecture/toyo-ito-designboom-interview/ Figure 11 | 021 Ito, Toyo. Sendai Mediatheque. 2001. designboom. Mar. 2016. < http://www.designboom. com/architecture/toyo-ito-designboom-interview/ > Figure 12 | 021 Ito, Toyo. Sendai Mediatheque. 2001. designboom. Mar. 2016. < http://www.designboom. com/architecture/toyo-ito-designboom-interview/ > Figure 13 | 022 Piano, Renzo. Academy of Sciences. 2008. designboom. Mar. 2016. < http://www.designboom.com/architecture/renzo-pianos-california-academy-of-science/ >
3.5 | BIBLIOGRAPHY
Figure 14 | 022
Figure 20 | 025
Piano, Renzo. Academy of Sciences. 2008. designboom. Mar. 2016. < http://www.designboom.com/architecture/renzo-pianos-california-academy-of-science/ >
EHDD. Exploratorium. 2013. architectmagazine. Mar. 2016. < http://www.architectmagazine. com/design/buildings/exploratorium-designedby-ehdd_o>
Figure 15 | 023
Figure 21 | 025
Piano, Renzo. Academy of Sciences. 2008. designboom. Mar. 2016. < http://www.designboom.com/architecture/renzo-pianos-california-academy-of-science/ >
EHDD. Exploratorium. 2013. architectmagazine. Mar. 2016. < http://www.architectmagazine. com/design/buildings/exploratorium-designedby-ehdd_o>
Figure 16 | 023
Figure 22 | 025
Piano, Renzo. Academy of Sciences. 2008. designboom. Mar. 2016. < http://www.designboom.com/architecture/renzo-pianos-california-academy-of-science/ >
EHDD. Exploratorium. 2013. architectmagazine. Mar. 2016. < http://www.architectmagazine. com/design/buildings/exploratorium-designedby-ehdd_o>
Figure 17 | 024
Figure 23 | 026
EHDD. Exploratorium. 2013. architectmagazine. Mar. 2016. < http://www.architectmagazine. com/design/buildings/exploratorium-designedby-ehdd_o>
Herzog & de Meuron. Museu Blau. 2012. inexhibit. Mar. 2016. < http://www.inexhibit.com/ case-studies/barcelona-blue-home-science/>
Figure 18 | 024 EHDD. Exploratorium. 2013. architectmagazine. Mar. 2016. < http://www.architectmagazine. com/design/buildings/exploratorium-designedby-ehdd_o> Figure 19 | 024 EHDD. Exploratorium. 2013. architectmagazine. Mar. 2016. < http://www.architectmagazine. com/design/buildings/exploratorium-designedby-ehdd_o>
Figure 24 | 026 Herzog & de Meuron. Museu Blau. 2012. inexhibit. Mar. 2016. < http://www.inexhibit.com/ case-studies/barcelona-blue-home-science/> Figure 25 | 027 Herzog & de Meuron. Museu Blau. 2012. inexhibit. Mar. 2016. < http://www.inexhibit.com/ case-studies/barcelona-blue-home-science/> Figure 26 | 027 Herzog & de Meuron. Museu Blau. 2012. inexhibit. Mar. 2016. < http://www.inexhibit.com/ case-studies/barcelona-blue-home-science/>
265
SPATIAL PIXEL
Figure 27 | 028
Figure 33 | 030
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