Design Portfolio
Landscape and Spatial Designer
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18.06.1998
Milano, Italy
+39 3475275201
alessandra.a.amati@gmail.com
17.01.2023 - current
Enea LandArt International SpA, Milan, Italy
Landscape Designer
- landscape projects on different scales: terraces, gardens, parks, estates
- drawing of preliminary, final and executive project plans
- planting selection
- graphic elaborations and presentations, moodboards
- 3D modeling and rendering
- drafting of estimates
18.09.2024 - current
Politecnico di Milano - School of Design, Milan, Italy
Teaching assistant at “Landscape and Spatial Deisgn Studio 1”
- preparing and managing lectures, seminars, and labs, helping students with practical and theoretical tasks
- provide guidance to students on projects, offering technical and methodological support
09.03.2023 - 27.03.2023
Politecnico di Milano - School of Design, Milan, Italy
Collaborating designer for Design Week 2023
- collaboration in creation of the stand for the Salone del Mobile 2023 of the School of Design and the Politecnico di Milano’s installation for Design Week
- development of the creative concept
- design and development of layouts and floor plans
- design and production of graphic materials
10.07.2022 - 10.10.2022
Politecnico di Milano - School of Design, Milan, Italy
Curricular internship
- collection of projects and theses and clustering based on the macro-theme of ecology
- conceptualization and development of thematic clusters
- development of accompanying graphic diagrams
Soft skills
2020 - December 2022
Politecnico di Milano - School of Design Master’s Degree in Interior and Spatial Design - Landscape 110/110 cum Laude
July 2022 - October 2022
TIS - Thesis Incubator Studio Team (Milan) Curricular Internship
January 2022 - June 2022
Universidad de Navarra -Escuela Técnica De Arquitectura Erasmus Experience
2017 - 2020
Politecnico di Milano - School of Design Bachelor’s Degree in Interior Design 108/110
2012 - 2017
I.I.S.S. Ezio Vanoni - Menaggio (CO)
High School Degree in Surveying: Construction, Environment and Territory 100/100
Problem Analysis
Problem Solving
Teamwork
Concept Creation
Strategy Developement
Communication
Curiosity
Self-questioning
Softwares
Adobe InDesign
Adobe Photoshop
Adobe Illustrator
Adobe Premiere AutoCAD
3DsMax
VRay
Rhinoceros
The projects are collected by first dividing them by year in order to note the development and skills acquired and then they are clustered according to the four fields:
INTERIORS , which includes all the projects in which the focus was on the organisation of interior spaces, the choice of finishes, materials, technological installations and human behaviour and perception;
IDENTITIES , which contains projects in which a concept was developed, a graphic and communicative image capable of representing a meaning;
LEFTOVERS , which are suspended places with no more function, with a memory, which have been, but which now, due to the passage of time, are no longer;
LANDSCAPE and URBAN which contains projects developed on a xxl scale, starting from understanding the context, developing a strategy and applying it till the development of the detail.
Lighting Design, Hotel Room 2017 | 18
Residential Design, Wuzhen 乌镇
| 19 2019 | 20
Interior Design Bachelor Degree
2020 | 21
2021 | 22
Interior and Spatial Master Degree
Parametric Design, Pieces
Concept Design, Liminal Body
Reuse Design, Parco REM
Reuse Design, Parco della Deriva
Landscape Design, Generators
Landscape Design, Nature vs. Artifice
Urban Design, Marchesini’s Balance Net
DESIGN | Fundamentals of the project
Software: Autocad, Indesign, Photoshop
For the creation of this house, some design constraints were imposed: the building had to be in close contact with the water and in relation to it, the construction had to be necessarily integrated into a sloping wall and the surface must not exceed 85 m2.
This project was located in the village on the water Wuzhen, in China, which has, as an additional characteristic element, traditional walls positioned between the houses that in ancient times served to prevent the spread of fire. The idea was to create a possible home and Air BnB for a couple of young people, in which to integrate private areas and a common area, architecturally respecting the landscape, using typical materials and colors of the place.
LIGHTING AND INTERIOR DESIGN | Project tools and methods
Software: 3DsMax, MentalRay
The task of the project wast to define a lighting design through lighting spectrum calculations of both daylight and also at nightime with the choosen lighting fixtures, in an hotel room using 3DsMax and MentalRay.
First of all, was carried out management of real lighting fixtures with the insertion of its own photometric solid, in this case the Artemide Nur, Artemide Rea lamps and Targetti spotlights.
Subsequently, it was assigned to each surface different types of materials: glass, reflective metal, Lambertian materials, wood, thanks to the use of bump maps, leather, velvet and fabrics with a photorealistic effect thanks to the use of displacement maps.
Eventually, the rendering processes were managed both with artificial lighting and simulation of natural lighting (Compass Rose, Daylight, use of the environment map for the representation of the external sky) and parallel management of the cameras, therefore of the exposure, duration and ISO value.
PARAMETRIC DESIGN | Architerrax Workshop
Software: Grasshopper / Rhino
Grasshopper is a plug-in for Rhinoceros, 3D modelling software used in the field of design and architecture. It is a powerful algorithmic modelling tool and is used to generate and control complex shapes through parameters. The individual workshop was dedicated to learning the basics of parametric design. Firstly, the construction of scripts and programme commands, how to build models in Rhino and then import them parametrically and implement changes on them.
Twists following a numerical progression; design of a network of attractor points capable of turning individual elements of a structure such as the bricks of a wall; linking two curves in order to create a moving vertical flow; models created by activating a curve as an attractor.
CONCEPT DESIG N | Professor: Michele De Lucchi
Software: AutoCAD, 3DsMax, Photoshop, Premiere
Displayed at Milan Design Week 2021
Design Variations by Mosca Partners, Palazzo Litta
Liminal Body investigates the theme of Contamination in a theoretical interpretation then shifting it in a physical dimension of a utopistic pavillion.
The first intuition was a transitional space able to trigger processes of contamination, where different elements are able to pass, penetrate through each other influencing the different identities.
By deepening this concept, the final definition was reached: the Liminal Body is a limited in-between portion of matter always on the verge of something new: between ‘what was’ and ‘what will be’.
Then, in order to visualize the theory, a correlation with the characteristics belonging to the magnetic field was made: in order to show the movement of the magnetic field a magnetic pendulum element which is able to modify continuously the space around it was chosen and through its movement inspired the shape of the space.
The model is built with three main materials: iron filings, magnetic ferrite blocks and pmma. It is made of 15 layers gradually narrowing up until the central focal point where the magnetic pendulum is hung. The iron filings surrounding the whole model will change its shape and displacement according to the pendulum movements communicating the concepts of Contamination and Liminality. /1.Photos of the model /2. Model displayed at Milan Design Week 2021
REUSE DESIGN | Interior Design Workshop Software: 3DsMax, Autocad, Photoshop
Redesigning an urban leftover respecting its memory
This project started with an Emotional, Technical and Damage survey of the Urban Leftover, which is a place with a memory, which have been, but which now, due to the passage of time, no longer is. The strategy to not modify the history of the place was created adopting three key words: stratification, sign and ruin.
In each room these words were recreated by reflecting on layout and graphic aspects but also functional: each space is hybrid and reconfigurable.
The project led to implement a temporary, light, fluid intervention and, as requested by the client, economic and with the purpose to create an income.
The outdoor park consists in greenhouses, small openair cinemas and botanical gardens; while inside, on the ground floor there are an exhibition space, a restaurant, a workshop area and and event space. In the corridors and stairs it was designed an installation with the purpose of involving people and collect their ideas and advices about the space.
REUSE DESIGN | Interior Design Workshop
Software: 3DsMax, Autocad, Photoshop
Naming Explication:
Deriva = Drift
Theory of the Derive (Guy Debord)
More generally, Situationist Derive (drift) can be defined as a deliberate loss of orientation or as wandering without aim or purpose.
The project site was an abandoned villa with adjoining park of about 30,000 square meters, a leftover that no longer had a function within the social and urban fabric, in fact the goal was to reactivate it by reactivating the lives of citizens.
To outline the project, initially the park was divided into five zones, each dedicated to the treatment of what is defined as Urban Diseases, which affect citizens forced into the fast pace of cities: Frenzy, Abandonment, Hypercompetition, Abulia and Alienation. To counter the trajectories imposed by urban life, the place of these treatments is governed by the Theory of the Derive (Guy Debord): the routes are not fixed, everyone can abandon themselves by creating their own experience.
The Derive is created by attractors scattered around the park capable of guiding the user to the fulcrum where the actual care is planned.
/1. Abandonment is treated in the place called [Lonelinesses Wi-Fi Net] where every element present is an opportunity to create new connections.
/2. The Frenzy has its fulcrum Leisure Gym, a device for training the regaining possession of time.
/3. Hypercompetition is treated in the “Races without winners”. It is treated by canceling it through expedients that make it impossible to reach a goal or impose oneself on others.
/4. Abulia is treated in the “Clinic for Ruins”. developed by fragmenting artistic activities in places where the user is placed in front of an ever greater effort to achieve what he needs.
LANDSCAPE DESIGN |
Software: Photoshop, 3DsMax, GIS, Illustrator
The Autodromo Nazionale Monza is an historic race track in a woodland setting near the city of Monza. The design porcess started by thinking about a futuristic scenario, imagining how technology will partecipate in daily life and could be able to solve the nowadays weaknesses regarding the park, which is only used and frequented during racing events.
The purpose of the project is to reactivate the space using a three words strategy: anchoring to the great historical testimony that it is a rapresentation of, extending the experience through new events and activities which can make the area enjoyable to all the people and creating a connection to the future providing new kinds of movement, new perspectives and a new landscape. These actions altogether tend to a common goal which is using the space to generate foundation of human presence: Memory, Culture and Future.
The Future Generator is a landscape device able to create a new form of movement to experience the Park: there are towers scattered in the park following a fractal grid conncted by paths and cable cabins.
The Culture Generator consists in different designed spaces able to host activities such as: Botanical Gardens, Learning Hubs, Playgrounds.
/1. Concept Masterplan
/2. Next Page: Future Generator for new kind of movements
/3. Next Page: Memory Generator
/4. Culture Generator: Botanical Garden | Learing Hub
FUTURE GENERATOR CULTURAL
During this individual workshop each day there was a discussion with different peronalities, in this case with Andrea Branzi and Bruno Zamborlin, the request was to produce a conceptual futuristic vision explaining the personal thoughts on the topic.
The world is interfacing with a real physical limit: climate change, which makes the world and projects need a new kind of thinking. The idea is to create a completely new educational model, to set a new beginning, a New Prehistory, a new anthology. Restart is carried out from the subsoil, empty from any human trace, where paths, ideas and boundaries are still ignored. This void must be filled with knowledge through the primordial method of the need to leave a trace creating an educational tour.
The city is full of sensors that in real time detect noise and create an organic changing map of it: the higher the noise, the higher the vertex of the map connected to that sensor rises and vice versa for the quieter one. The map consists in the metamorphic ground of a new parallel place above the city that is constantly changing along with the sound of real city life. In this mutable place through time, only silence remains the same, thus becoming a place where to escape from sound pollution.
LANDSCAPE URBAN DESIGN | Final Thesis MSc
Software: AutoCAD, Photoshop, 3DsMax, VRay, GIS, Illustrator
The aim of the thesis is to create a spatial Balance Net able to transform the relationship between companies and communities making them penetrate and establish a symbiotic, mutually benefical, connection. Marchesini Group is an italian company involved in designing and producing packaging machines and lines for the pharmaceutical and cosmetical industry. Now, in particular the Headquarter of Pianoro (BO), Italy, has to face the numerous issues both from spatial, social, communicational and sustainability point of view. All the company’s problems were linked to the to the two main contexts on which they depend: Sociality and Productivity. Applying a re-reading according to Systems Theory, Marchesini Company is translated as a Complex and Open System, formed by two subsystems which are the Social System, consisting in people and interactions and the Productive System that embodies machines, places and actions aimed at production.
This space made of relations, exchanges, matter and energy is the BALANCE NET governed by three mechanisms: Conduction, Radiation and Exchange of Matter. The projects shows how can the construction of the Balance Net through its three strategies improve the Social System interaction with Marchesini Company.
/1. Concept Masterplan
/2. General Envision
/3. Next Page: Elevated path | Channel of propagation
/4. Next Page: Flexible interior of Pavillions | Nodes
/5. Next Page: General view of the Balance Net project
The project itself is built according to the three mechanisms: it creates concentration nodes where new functions can be created that enable contact between the productive and social systems, and it propagates the system through channels of communication and movement so as to make it efficient.