DAVID AMDIE (202) 790-9986 damdie@risd.edu www.linkedin.com/in/davidamdie
DAVID AMDIE
Education 2016 - 2019
Rhode Island School of Design Masters of Architecture (M.Arch) Expected Graduation: June 6, 2019
2012 - 2014
The Catholic University of America Bachelor of Science in Architecture (B.S.Arch) Graduated: May 16, 2014
2 College st, Providence, RI 02903
620 Michigan Ave NE, Washington, DC 20064
Experience Dec. 2014 - Feb. 2015 1635 Connecticut Avenue NW, Washington, DC 20009
Jun. 2017 - Sep. 2017 231 South Main Street, Providence, RI 02903
Sep. 2017 - Present
231 South Main Street, Providence, RI 02903
Feb. 2017 - Present
231 South Main Street, Providence, RI 02903
Feb. 2015 - Apr. 2015
225 N Michigan Ave #1100, Chicago, IL 60601
ColePrévost -Intern Worked primarily in the design development phase of various residential projects. Produced schematic drawings with extensive use of Vecorworks and made subsequent adjustments based on both client and principal feedback.
Awards AIA RI Scholarship AIA/RhodeIsland Architectural Forum met to select the recipients of scholarship money generated from their endowment at the RI Foundation. Cardinal Patrick O’Boyle Foreign Studies Competition Runner up and Honorable Mention References Jonathan Knowles: Project Supervisor (Build Box) jknowles@risd.edu
BEB Build Box -Design Build Design and Construction of Temporary Pavilion. Construct floor, walls, roof and doors. Install shelving and site equipment. Coordinate with the BEB Shop.
Aaron Forrest: Project Supervisor (Biennial install) aaron@ultramoderne.net
Robert Cole: ColePrévost (Owner andFounder) rc@coleprevost.com
AIAS -Vice President RISD Woodshop -Monitor Management of heavy machinery (Bandsaw, planer, tablesaw, drill press, etc.). In charge of inventory checkout and tracking. Virginia Tech, Chicago Studio -Guest Critic Partnered with studio coordinator, Andrew Balster, and CannonDesign to review proposals for microunit housing in Jefferson Park
Robert Mohr: Professor / Critic (Spring 2017) rmohr@risd.edu
Skills -Rhino -Vectorworks -Revit -Adobe Suite -Auto CAD -Client Relations -V-Ray -Construction Doc. -Sketchup -Wood shop Eq. 384 Hope st. • Providence, RI • 02906 CELL (202) 790-9986 • E-MAIL damdie@risd.edu
SELECTED WORKS
Unbuilt Through the Geode Library
Spring 2017
Architectural Design
32-33
4-7
Porosity Central Multi -Unit Housing
Interlude HHstyle.com Analysis
Fall 2017
Urban Ecologies
8-13
Grief and Celebration Aedificium Memoriarum 18-25
8-Bit School 26-31
Design Build BEB Build Box
14-15
Boston Design Biennial Other Works
Spring 2014
Comprehensive design studio
Fall 2013
Cardinal Patrick O’Boyle Foreign Studies Competition: Runner up and Honorable Mention
Summer 2017
August 2017
16-17
Meditation on escapist culture in Japan
Fall 2014 - 2015
VIOD student Journal entry
34-39
Illustrations Fall - Spring 2013 40-41
Personal examinations
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Through the Geode Library
Spring 2017 Looking at the city from the lens of a figure ground plan, many things can be viewed clearer: shifts in depth of the facade, spacing of the buildings from one another, grain of the city, etc. What was important was to find how the building can be informed by the city it sits in. Taking the grid that was superimposed onto the site, I made a series of cuts (dashed lines) then folds (straight lines) for the relief. The main consensus was that their should be a gradual incline from either end of the building and circulation that loops in, around/within, then out. The latest model is the result of pushing and pulling to accommodate for area restrictions of the assignment and an adherence to the rules listed above
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David Amdie David Amdie
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ectural Design tural Design g017 2017 y
ay we’ve used library been we’ve used thethe library hashas been tent centuries. It wasn’t until nt forfor centuries. It wasn’t until t few decades that typology ew decades that thethe typology major turn towards ambiguous major turn towards anan ambiguous ion. With advent modern n. With thethe advent of of modern ology, physical books know ogy, physical books areare know hegemonic pedestal it once hethe hegemonic pedestal it once To represent this abrupt schism, represent this abrupt schism, represent library ded to to represent thethe library as as a a that peals away reveal itself hlith that peals away to to reveal itself moments. Within this crack, nain moments. Within this crack, a visual dialogue between comaisvisual dialogue between commultipurpose spaces and part ultipurpose spaces and thethe part library that holds books. brary that holds thethe books. ehethe illusion levitation, I floodillusion of of levitation, I floodsite with landscape elements that te with landscape elements that into structure building. to thethe structure of of thethe building. llows participants meander ws participants to to meander gh and into library. thethe sitesite and into thethe library.
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damdie@risd.edu damdie@risd.edu
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115 Moore Providence, 02907 115 Moore st.st. Providence, RI RI 02907
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(202)-790-9986 (202)-790-9986
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Porosity Central Multi-Unit Housing Fall 2017
The goal for this project is to provide dwelling that integrates seamlessly with the site yet gives it’s users a dynamic way of living. The building’s porous nature allows light and ventilation from either end of the units and presents the opportunity for a circulation that weaves through it’s crevices. Along the journey, access into large punctures in the building reveal themselves. Having these oases of inhabitance accessible through offshoots of a principle core blurs the line between what is public and private. The units chosen for the project accommodate families, couples and singles. Grocery stores, retail space, and parking are accessed by the tenants through a core that connects the whole structure. The building is canted to best orient the units for optimal sun exposure. 8
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5’
20’
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40’
SCALE: 1/8” = 1’
’1 = ”8/1 :ELACS
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R I S D A R C H
BEB Build Box Design Build Summer 2017
Faculty Supervisors: Johnathan Knowles Brett Schneider
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Students Involved: David Amdie Karin Hostettler Asal Farinaz Gian Villarruel
Version Version1 1 Version 1
4" 4"
3" 3"
2" 2"
Drawings made by Professor Brett Schneider
4" 4"
Final
4" 4"
2" 1" 4" 4" 3" 3" 3" 2" 2"
4" 4"
Version 2 Version2 2 Version
4" 4"
For the first week, we cleaned up the site by moving the modular furniture out of containers, taking down the structure (and saving some of it), and getting rid of the containers. We then started chalking out the dimensions of the Build Boxes. Soon after, started building the foundation. We had mini-charettes regarding the design of the two screen walls during the process. After discussion, we decided on Balau wood for the screens and an effecient system for install. The completed project resulted in a space where students can store large instillations and equipment.
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Boston Design Biennial Installation Sequence August 2017
This art instillation, after being commissioned to be built on the greenway, took us a week to install. It involved ceder posts planted into the ground and stabalized by PVC pipes augered into the ground. we stratigically laid out datum lines through mason line and stakes to coordinate where exactly the posts would go. Lastly, after the posts were in place, an aluminum screen was measured on site and stapled to the tops of each post. the result was a forest like experience in which the public could meander through. Principal Architects: Yasmin Vobis Aaron Forrest Students Involved: David Amdie Nil Shang Karin Hostettler
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Drawings made by Professors Aaron and Yasmin Forrest
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Grief and Celebration Aedificium Memoriarum Spring 2014
This project dealt a lot with duality. The idea of remembrance and celebration manifested into contrasting experiences. This not only informed the form of the building, but was how the program was deliberated.
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Fall 2013 Newark, New Jersey 8-Bit
Much of the research put into this project involved taking the complex and immersive nature of video games and deriving tectonic representations that will then become the school itself. A warehouse was chosen as a shell to house the school in order to emulate an underground video game culture (one that is driven solely on intrigue and inquiry). The curriculum was established based on the varying genres found in video games and the column grid in the warehouse as a structural piece to house what was referred to as support spaces. Separate from that is the more articulated genre spaces. Similar to genres found in gaming, they have definitive characteristics in which narratives borrow from. 26
Puzzle
MATH
ECONOMICS ALGEBRA GOVERNMENT PROGRAMMING PHYSICS CHEMISTRY
HISTORY ENGLISH
RPG
CALCULUS
BIOLOGY
GYMNASTICS PARAMETRIC DESIGN WEIGHT LIFTING MUSIC THEORY SCULPTING Health science
PSYCHOLOGY
EARTH SCIENCE
PHYSICAL ED.
AEROBICS
PHILOSOPHY
THEATER GRAPHIC DESIGN PAINTING
Shooter
ANATOMY
PHOTOGRAPHY
CREATIVE ARTS
ACQUIRE
Sim.
IMPLEMENT
Puzzle
MATH
Economics ALGEBRA Programming Government Physics Chemistry
Simulation
HISTORY ENGLISH
CALCULUS
PSYCHOLOGY
Aerobics
PHYSICAL ED.
Gymnastics Parametric Design Weight Lifting Music theory SCULPTINGHealth science Anatomy EARTH SCIENCE PHILOSOPHY Theater Graphic Design BIOLOGY Painting
Shooter
PHOTOGRAPHY
CREATIVE ARTS RPG
RPG MULTI PLAYER
SIMULATION SPORTS RACING ACTION ADVENTURE STRATEGY PLATFORM SINGLE PLAYER
FIGHTING
PUZZLE
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TTEMPT ATTEMPTS
WINS
Resolution
Climax
Conflict
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Model Making Process
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Circulation study
Form study
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HHstyle.com Architectural Analysis Spring 2017
What I wanted to convey with the final drawing is how like how grid informs the building, the spacial qualities of the building can be broken up into modules. I started by dicing the building from the same perspective, giving me the opportunity to isolate and emphasize any segment of the building I felt was important. The Stairs were the main priority (mainly because they govern a lot). What I also wanted to do is incorporate the layers of visual panels, creating opacity. The result was a series of outlined boxes, emphasizing important departure and entry from the stairs, textured layers of glass (cut when overlapped), and strips of the building overlapped to signify their spacial importance.
Fall 2014-15 Tokyo, Japan Meditation on escapist culture in Japan
This project looked into the alternative and inevitable methods of transcending our all too real built environment, whether it be through virtual reality, manga, or esoteric fixations. Through iterative drawings and collage, I tried to capture a gritty, dystopia where architecture and technology clash in it’s ability to provide solace for individuals stuck in a bureaucratic society lacking mechanisms to provoke change
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Fall 2012 Multimedia Illustration
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