Ami Nigam Selected Work : 2014-18

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ABOUT I am an Architect, Designer and Technologist, a graduate from the Arts University Bournemouth, an experimental design school in the UK and a Master in Advanced Architecture from IAAC in Barcelona and 3 years of International Work Experience. I have a passion for software and design and have lived and worked in India, UK, China and Spain in various architecture firms and design collectives over. My previous experience has allowed me to work on projects ranging from small industrial design projects like pollution masks to large urban infrastructure projects. I specially enjoy making things with contemporary tools and workflows, from custom 3D Printed fashion pieces to building columns with a 6-axis robotic arm.

SPECIALISM COMPUTATIONAL DESIGN PROGRAMMING COMPUTATIONAL FLUID DYNAMICS DESIGN - FABRICATION

LANGUAGES

ami nigam

English - Native Proficiency Hindi - Native Proficiency Mandarin - Conversational Spanish - Beginner

EXHIBITIONS

+34 665 186 165 anigam@hotmail.co.uk

• Hive, Beijing Design Week 2015, China • Living in Future Cities - 2016, MUHBA OLIVA ARTÉS, Barcelona • Living Room Interactive Installation - 2016, Barcelona

DOB : 18/06/1992 NATIONALITY : INDIAN CURRENT LOCATION : BCN, SPAIN aminigam.tumblr.com

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2018

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2016

CAREER

SKILLS

MASTERS IN ADVANCED ARCHITECTURE - 2018 Institute of Advanced Architecture of Catalonia (IAAC) Masters Thesis : Integration of CFD in Design & Thermal Delight in Architecture 2016-2018

ARCHITECTURAL DESIGN • Rhinoceros 3D • VISARQ BIM • Autodesk Revit • Adobe Creative Suite • Adobe Film Suite • Houdini FX • Autodesk Maya • Rhino CFD • Sim-Scale Simulation Platform • Multi-physics Simulations

• WVA ARCHITECTS Architect Beijing, China 2015-2016 http://wva.hk/ • DesignFactory (DEFACTO) Beijing Co-founder Beijing, China 2014-2016 http://www.defactobeijing.com/

COMPUTATIONAL DESIGN • Grasshopper 3D • Generative / Parametric Design • Computational Fluid Dynamics • Karamba Structural Analysis • Genetic Optimization • Topological Reduction • Agent Based Intelligent Design • Custom Scripted Components • GIS System • ECOTECT Analysis • Ladybug Environmental Analysis • Kangaroo Physics • Paneling Tools

• LCC ARCHITECTS Junior Architect Beijing, China 2014-15 • XD ARCHITECTS Architectural Intern Beijing, China 2014 http://www.xdarchitects.com/ • DPA LONDON ARCHITECTS Architectural Intern London, UK 2013 http://www.dpa-architects.co.uk/

UK

2014

• Programming / Scripting • Python : Rhinoceros • JAVA : Processing • C++ : OpenFrameWorks • C# : UNITY • VEX : Houdini FX • Genetic Algorithms • Interactive Systems • Computer Vision Algorithms • Physical Computing with Arduino

• BA (HONS.) ARCHITECTURE - 2013 Arts University Bournemouth, UK Royal Institute of British Architects I Architects Registration Board I

IND

2010

• HIGHER SECONDARY CERTIFICATE - 2010 A Levels Mumbai, India

DIGITAL FABRICATION • Design-Fabrication Parametric Workflows PORTFOLIO https://issuu.com/aminigam/docs/portfo-

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ACADEMIC RESEARCH

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RESEARCH DRIVEN PROJECTS FOCUSSED ON COMPUTATIONAL FLUID DYNAMICS, EMERGENT DESIGN, MULTI-PHYSICS SIMULATIONS, PROGRAMMING AND INTERACTIVE EXPERIENTAL DESIGN

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Form Follows Flow

KEYWORDS : METEOROLOGICAL ARCHITECTURE, THERMODYNAMICS, FORM-FINDING, MULTI-PHYSICS SIMULATION, COMPUTATIONAL FLUID DYNAMICS, CLIMATIC ARCHITECTUREADVANCED FABRICATION

MASTERS THESIS CLIMATIC COLUMNS TECHNIQUES : DIGITAL FORM-FINDING, PHOTOGRAMMETRY, 3D SCANNING, MORPHOGENETIC OPTIMIZATION, MULTI-PHYSICS SIMULATION, COMPUTATIONAL FLUID DYNAMICS, DIGITAL FABRICATION, CASTING, 3D PRINTING SOFTWARE : HOUDINI FX, RHINOCEROS 3D, GRASSHOPPER, PROCESSING WORKFLOW : EXPERIMENTAL FORM FINDING, 3D SCANNING, SIMULATING FLUID BEHAVIOR, MULTI-PHYSICS SIMULATIONS, SYSTEMIZATION ALGORITHMS Form Follows Flow is an Individual Masters Thesis Project from Climatic Matter Research Studio at Institute of Advanced Architecture of Catalonia. This thesis is an investigation into the early use of Computational Fluid Dynamics in architectural design and is based around the theoretical framework of Thermal Delight in Architecture.

A 3D PRINTED PROPELLER IS PLACED INSIDE A BODY OF WATER

TURNING OF THE PROPELLER PRODUCES A VORTEX IN THE WATER

MOLTEN HYDROPHOBIC WAX IS POURED INTO THE VORTEX

FLUID FORM FINIDNG VIDEO : https://www.youtube.com/watch?v=F_zmqAejzLM DIGITAL FORM FINDING VIDEO : https://www.youtube.com/watch?v=I1-7GWCntAc DISSIPATION DESIGN VIDEO : https://www.youtube.com/watch?v=fA1_nNjmyS8 THERMOCHROMIC COLUMN VIDEO : https://www.youtube.com/watch?v=RcU_xgw_86c Digital Workflow https://www. youtube.com/ watch?v=ZRuA_ xsNeKc

Repository https://aminigam. tumblr.com/

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https://www.youtube.com/watch?v=F_zmqAejzLM : FLUID FORM FINIDNG VIDEO

3D SCANS OF FLUID FORMS : PHOTOGRAMMETRY + PROCESSING

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WIND PROFILES AROUND COLUMNS - GEOMETRY ANALYSIS 8


https://www.youtube.com/watch?v=I1-7GWCntAc : DIGITAL FORM FINDING VIDEO

SIMULATIED WIND TUNNEL TESTING : PRIMITIVE COLUMN

SIMULATIED WIND TUNNEL TESTING : CLIMATIC COLUMN

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1 m/s

~0 m/s

WIND VELOCITY AROUND COLUMNS - CFD ANALYSIS 10


https://www.youtube.com/watch?v=fA1_nNjmyS8 : DISSIPATION DESIGN VIDEO

WIND VELOCITIES

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28 °C

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TEMPERATURE DISSIPATION

TEMPERATURE ADVECTION THROUGH CLIMATIC COLUMNS - MULTIPHYSICS SIMULATION 11


THERMAL SECTION 12


https://www.youtube.com/watch?v=RcU_xgw_86c : THERMOCHROMIC COLUMN VIDEO

3D PRINTED THERMOCHROMIC COLUMNS 13


Passive High-Rise

The objective of this project is to create a parametric high rise tower in a dense neighbourhood in Barcelona. The building is designed to maximise solar heat gain to passively heat the space in winter months. An exoskeletal skin allows heat inside the building while providing shade in the summer months. Computational tools like Grasshopper and Ladybug are used for environmental analysis. This analysis data is then used in conjunction with FAR requirements and context geometry in a multi-parameter genetic algorithm with evolutionary solving using Octopus to form-find the optimised tower. The skin emerges out of agents that exhibit swarm intelligence.

SITE

DRY BULB TEMPERATURE (° C), BCN, ESP

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KEYWORDS : PARAMETRIC DESIGN, ENVIRONMENTAL ANALYSIS, GENETIC ALGORITHM, GRASSHOPPER, LADYBUG, OCTOPUS, GALAPAGOS, FORM-FINDING, MULTI-PHYSICS SIMULATION, CLIMATIC ARCHITECTURE, SUSTAINABLE DESIGN

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SITE ANALYSIS : SUN PATH

ENVIRONMENTAL ANALYSIS : TOTAL RADIATION

SITE ANALYSIS : SUN PATH WHEN OUTSIDE TEMPERATURE<24 ° C

RECEIVED RADIATION FOR A PRIMITIVE BOX

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POSSIBLE DESIGN SCENARIOS : EVLOUTIONARY SOLVING - OCTOPUS | GRASSHOPPER

A MULTI-PARAMETER GENETIC ALGORITHM WITH EVOLUTIONARY SOLVING IS USED TO EXPLORE THOUSANDS OF OPTIONS IN THE POSSIBLE SOLUTION SPACE, THEY ARE MAPPED IN 3 AXES BASED ON THEIR FITNESS CALCULATED FROM • TOTAL FLOOR AREA (F.A.R REQUIREMENTS) • TOTAL SURFACE AREA EXPOSED TO THE SUN WHEN THE TEMPERATURE<24° C (PASSIVE HEAT GAIN) • COLLISION WITH CONTEXT GEOMETRY (VOLUME) 16


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F - FLOOR AREA RATIO E - EXPOSURE V - VOLUME

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OPTIMUM SCENARIO (IDEAL FAR, RADIATION, VOLUME TRADE-OFFS)

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STEP 1 : FIND CLOSEST POINTS

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STEP 2 : EVALUATE POINTS

STEP 3 : MOVE TO IDEAL POINT

AGENTS EMBEDDED WITH INTELLIGENT SWARM BEHAVIOUR LEAD TO THE EMERGENCE OF AN EXOSKELETAL SKIN THAT ACTS AS A SHADING MECHANISM IN SUMMER MONTHS TO REDUCE HEAT GAIN. THESE AGENTS ARE SELF-AWARE AND AWARE OF THEIR FLOCK. THEY START AT THE HIGHEST POINT OF THE TOWER AND THEIR BEHAVIOURS ARE AS FOLLOWS: • FIND 5 CLOSEST POINTS ON THE MESH • EVALUATE THE AMOUNT OF RADIATION RECEIVED BY THOSE POINTS • IF THE POINT IS : MAXIMISE SURFACE COVERAGE (REPEL FLOCK) • IF THE POINT IS : CRISS-CROSS (ATTRACT + REPEL FLOCK) • IF THE POINT IS : MINIMISE SURFACE COVERAGE (ATTRACT FLOCK) • MOVE TO THE IDEAL POINT

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Computer Vision

PROGRAMMING, GENERATIVE WORLDS, COMPUTER VISION, ALGORITHMS, SKELETON TRACKING, KINECT EXPERIMENTS IN INTERACTIVITY - COMPUTER VISION ADVANCED INTERACTION STUDIO, IAAC STUDENTS : AMI NIGAM & CRISTINA PARDO TUTORS : LUIS FRAGUADA & KLAUS OBERMEIER TECHNIQUES : PROCESSING, COMPUTER VISION ALGORITHMS, SKELETAL TRACKING, IMMERSIVE WORLD GENERATION

BODY This project was an exploration into interaction, space making, movement and algorithms. A Kinect was used to track the skeletal data of the user and an algorithm would generatively create different worlds, immersing the user to an environment where their movement within the space affected how they viewed themselves.

MOVEMENT

IMAGE

The skeletal tracking of a user is done using KinectPV1 Library for Processing. This provides data for various joints from the head to the feet. This can be analysed and transposed in realtime to study how the user is moving and interacting with the installation.

The data acquired is then used to alter the image that the user sees, which comes directly from the camera feed. Using this technique, the user is able to modify their own image leading to surrealist images with deformed bodies and faces.

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MOVEMENT TRACKING DATA - PROCESSING

1 USER 1 HAND

1 USER 2 HANDS

1 USER MULTIPLE JOINTS

2 USERS 1 HAND

2 USERS 2 HANDS

3 USERS 2 HANDS

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COMPOSITE IMAGE - KINECT + PROCESSING

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DESIGN + BUILD PROJECTS

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PERSONAL COLLABORATIONS & PROJECTS FOCUSSED ON COMPUTATIONAL DESIGN, DIGITAL FABRICATION & NEW WAYS OF MAKING

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LOCATION : PARK VIEW GREEN, BEIJING, CHINA YEAR : 2015 WORKFLOW : RHINO-GRASSHOPPER | 3D PRINT DEFACTO

Hive

HIVE was a project by Ami Nigam, Leandro Rolon & David Doepel under the collective DeFacto for Beijing Design Week 2015. It consists of the ‘HIVE’, a pop-up structure made of 3D Printed connectors and MDF Rods, the hive houses the ‘QUEEN’, a Generative Fashion piece 3D Printed using Nylon Powder. This project was an exploration into community built structures, fashion design, temporary structures, contemporary fabrication technology, 3D Printing & modular fashion. HIVE Video - Click Here

KEYWORDS : 3D PRINTING, POP-UP STRUCTURE, 3D PRINTED FASHION, EASY - BUILD, GENERATIVE DESIGN, FLAT-PACK, 28


Initial Model

Planar Panelization

Easy-Build

HIVE is made up of 142 MDF sticks and 96 3D Printed connectors. The whole pavilion packs in a backpack and is easy to construct. All we need is a connection document that tells us which connector connects to which stick like an IKEA manual. This makes HIVE it a community building exercise where anyone can come and help build the pavilion. Moreover, the ease of assembly makes it so that the entire pavilion can be constructed in less than an hour. • Grab a few people • Sort and lay out the sticks and connectors on the floor from the backpack • Create a datum • Mark the lengths and draw lines as per the instructions • Place the bottom connectors and sticks • Keep adding sticks and connectors as mentioned in the connection document • This process quickly builds a spatial element that can house people during emergencies or be used at festivals and other outdoor activities.

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Hive


HIVE & QUEEN ON DISPLAY AT BEIJING DESIGN WEEK 2015 30


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QUEEN A 3D Printed Nylon fashion piece designed on 3D Scans of the model. Pictured here with a traditional chinese Qipao 32


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KEYWORDS : DIGITAL FABRICATION, DIGITAL WORKFLOW, INTERIOR ARCHITECTURE, CNC FITOUT, PROBLEM SOLVING, FABLAB

1. Blank Site

2. Envelope blocking the sunlight & Noise

3. Breaking up the envelope to filter the light & noise

4. Sculpting the envelope to create a nested environment

5. Sub-dividing the envelope for CNC

6. Envelope creating seating and furniture elements

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Huamei Cafe

LCC ARCHITECTS ROLE : ARCHITECTURAL ASSISTANT LOCATION : SHANXI, CHINA YEAR : 2014 WORKFLOW : RHINO-GRASSHOPPER | CNC MILL TASKS : CONCEPTUAL DESIGN, DESIGN OPTIONS, COMPUTATIONAL DESIGN, FABRICATION DESIGN

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1. South facing glazed wall covered with mullions to filter the amount of sunlight 2. Big glazed wall facing the mall broken up to create a buffer from the noise and movement 3. Exposed equipment concealed by the panels

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PROFESSIONAL PRACTICE

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PROJECTS FROM PROFESSIONAL PRACTICE FOCUSSED ON SPATIAL DESIGN & ARCHITECTURAL COMPETITIONS

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Dachang Opera + Library

WVA ARCHITECTS Role : Architect Location : Dachang, China Year : 2014-16 Competition Entry, Winner Tasks : • Conceptual Design • Schematic Design • Design Development • Design Options • Computational Design • Project Diagrams • Submission Drawings

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立面方案一首层平面图 - 功能分析

立面方案一首层平面图 - 流线分析

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6900

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8400

23300

11700

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-0.300

耳光室 抢妆 6㎡ 8㎡

接待区

8500 8500

6900

±0.000

休息室 39㎡

±0.000 -0.300

设备机房 182㎡

设备机房 145㎡

目录室 现行文件 25㎡ 现行文件 保管 阅览 23㎡ 28㎡

10700

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2200

6900

6900 33600

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评剧院

8500

休息处 32㎡

接待 32㎡

交流 33㎡

复印 33㎡

咨询服务 53㎡

9000

8500

8500 43000

8500

大堂及公共 活动与辅助 服务区 123㎡

5% -0.300

陈列 33㎡

9200

13000

咨询服务 53㎡

±0.000

±0.000

9300

复印 33㎡

3700

9200

13000

陈列 33㎡

休息处 32㎡

接待 32㎡

交流 33㎡

老年人阅览 120㎡

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3700

-0.300

视障阅览 87㎡

5%

9000

8500

8500 43000

8500

剧院后台区 剧院舞台及观众厅

档案馆 入口大堂及公共空间

入口大堂及公共空间

宿舍

外部人员开放区

开放阅览空间

交通空间

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后勤办公区

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办公室

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图书馆

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评剧院演员及工作人员流线

20m

评剧院观众流线

FLOOR 1 : PLAN

0 1 档案馆人流流线

3

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图书馆人流流线

FLOOR 1 : FLOW OF PEOPLE, GOODS & SERVICES

Pingju Opera Library Archives Library

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20m

15500

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15500

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-0.300

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6200

老年人阅览 120㎡ ±0.000

8500

-0.300

-0.300 视障阅览 87㎡

5%

入口大堂及公共空间

复印室 38㎡

5% ±0.000

8000 2300

大堂及公共 活动与辅助 服务区 123㎡

3100 21700

查阅登记 37㎡

-0.300

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±0.000

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8400

-0.300

音像档案 51㎡

大厅 196㎡

2300

8000 2300

6900 33600

接待区

休息室 18㎡

8000

6900

耳光室 抢妆 6㎡ 8㎡

8000

8000

8000

设备机房 145㎡

目录室 现行文件 25㎡ 现行文件 保管 阅览 23㎡ 28㎡

3100

2200

抢妆 耳光室 8㎡ 6㎡

8000

8000

-0.300

2300

开放档案 52㎡

大化 25㎡

休息室 39㎡

±0.000

设备机房 182㎡

小化

21900

-0.300

未开放 档案 14㎡

8000

21900

8000

复印室 38㎡

5% ±0.000

展示区 95㎡

侧舞台 46㎡

5900

查阅登记 37㎡

±0.000

14㎡

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±0.000

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±0.000

音像档案 51㎡

大厅 196㎡

休息室 18㎡

主舞台

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2900

8500

抢妆 耳光室 8㎡ 6㎡

7700

开放档案 52㎡

大化 25㎡

8500

小化

14㎡ +0.800

侧舞台 46㎡

9600

未开放 档案 14㎡

卸货区 17㎡

5% 报告厅 80㎡

值班室 11㎡

+0.800

3100 21700

侧舞台 46㎡

9600

主舞台

展示区 95㎡

大服 30㎡

小服 小服 11㎡ 11㎡

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+0.800 侧舞台 46㎡

10800

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+0.800

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56200

卸货区 17㎡

报告厅 80㎡

值班室 11㎡

-0.300

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8500

大服 30㎡

小服 小服 11㎡ 11㎡

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10800

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耳光室 抢妆 6㎡ 8㎡ ±0.000

编目室 50㎡

56200 8500 8500

6900

计算机室 45㎡

8000

8000 编目室 档案库房 50㎡ 116㎡

+11.700 +5.100

双人间 24㎡ 双人间

放映室 21㎡

+3.300 上空

大堂

光控 13㎡

小排练厅 VIP 42㎡

46㎡

存物 18㎡

售票 20㎡

8400 2300

2300 2200 6900 2200 6900

6900 6900 6900 336006900 33600

档案静电保 护 36㎡ 开架阅览室 裱糊修复室 37㎡ 电子阅览 90㎡档案有害生 物防治 42㎡

接收 27㎡

准备间 28㎡

除尘 23㎡

修史编志 25㎡

报刊阅览 90㎡

1070010700 3100 3100 1380013800

8400 8400

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9000

采编 30㎡

评剧院 入口大堂及公共空间

剧院后台区

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8500

剧院后台区

档案馆

图书馆

剧院舞台及观众厅

档案馆

图书馆

办公室

入口大堂及公共空间

入口大堂及公共空间

办公室

宿舍

外部人员开放区

开放阅览空间

宿舍

交通空间

内部人员办公区

后勤办公区

交通空间 评剧院演员及工作人员流线

内部人员办公区

后勤办公区

机房

交通空间

交通空间

机房

交通空间 档案馆人流流线

交通空间 图书馆人流流线

FLOOR 2 : PLAN

货物流线 贵宾流线

评剧院观众流线

入口大堂及公共空间

入口大堂及公共空间

外部人员开放区

开放阅览空间

FLOOR 4 : PLAN

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加工 31㎡

配送 30㎡

8500 43000

辅导 30㎡

8500

研究 30㎡

典藏 31㎡

9000

9300

8500

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8500 43000

6200

8500

8500

屋面

办公 72㎡

9200

入口大堂及公共空间

辅导 30㎡

13000

评剧院

配送 30㎡

典藏 31㎡

少儿阅览区 117㎡

会议 50㎡

3700

9200

13000

办公 72㎡

加工 31㎡

研究 30㎡

9300

3700

采编 30㎡

15500

少儿阅览区 117㎡

会议 50㎡

+5.100

6200

+5.100

剧院舞台及观众厅

8000

3100 21700 3100 21700 7700

10800 9600

9600

双人间

24㎡

上空

声控 13㎡

2300

8000 2300

6900 33600

±0.000

±0.000

电子文件 接收 30㎡

双人间

24㎡

8000

6900

耳光室 抢妆 6㎡ 8㎡

21900

2200

修史编志 25㎡

10700 13800

3100

电子文件采 档案库房 集 66㎡ 52㎡

8000

2300

抢妆 耳光室 8㎡ 6㎡

服务器机房 33㎡

8000

准备间 28㎡

设备机房 14㎡

8000

存物 18㎡

售票 20㎡

除尘 23㎡

接收 27㎡

数字化用房 档案库房 73㎡ 196㎡

26㎡

8000

大堂

VIP 42㎡

21900

+3.300

光控 13㎡

8000

放映室 21㎡

28㎡

档案有害生 物防治 42㎡

8000

声控 13㎡

8000

裱糊修复室 37㎡

双人间

28㎡

5900

+5.100

档案静电保 护 36㎡

上空

侧舞台 46㎡

5900

计算机室 45㎡

上空

双人间

5900

±0.000

电子文件 接收 30㎡

办公区 53㎡

单人间

主舞台

1160011600

上空

20㎡

+0.800

8500

8500

抢妆 耳光室 8㎡ 6㎡

服务器机房 33㎡

电子文件采 集 52㎡

8500

+0.800

侧舞台 46㎡

2330023300

会议室 档案库房 115㎡ 62㎡

61上空 ㎡

8500

设备机房 14㎡

56200

数字化用房 73㎡

8500

上空

侧舞台 46㎡

7700

主舞台

9600

侧舞台 46㎡

1170011700

套房

33㎡

+0.800 +9.700

3100 21700

办公区 53㎡

+0.800

单人间 单人间 单人间 单人间 单人间 24㎡ 24㎡ 24㎡ 24㎡ 上空 上空 上空 上空

附属用房 34㎡

10800

上空

8500

上空

8000

上空 上空

2900

上空

8400 8400

11600

会议室 62㎡ 上空

3360033600 6900 6900 6900 6900

7700

2300 23002200 22006900 6900

2900

23300

11700

8500

8400

8000

6900

立面方案一二层平面图 - 流线分析

2300

33600 6900

6900

56200

2200

10800

2300

立面方案一四层平面图 - 功能分析

2900

立面方案一二层平面图 - 功能分析


44


45


New Shenzhen Art Museum

WVA ARCHITECTS Role : Architect Location : Shenzhen, China Year : 2015 Competition Entry Tasks : • Conceptual Design • Schematic Design • Design Development • Project Diagrams • Submission Drawings

46


47


48


49


50


51


Nanshan Plaza : Eco Urban Resort

LCC ARCHITECTS Role : Architectural Assistant Location : Xiamen, China Year : 2014 Competition Entry Tasks : • Conceptual Design • Schematic Design • Design Development • Project Diagrams • Submission Drawings • Computational Design

52


PROGRAM POSITION STRATEGY

VIEWS + LANDSCAPE STRATEGY

ADDED VALUE

53


SUNLIGHT / SHADOW STUDY

54


55


code

AGENT BASED DESIGN

KARAMBA - STRUCTURAL OPTIMIZATION

56

GALAPAGOS - GENETIC OPTIMIZATION


KANGAROO - INTERACTIVE PHYSICS

PROCESSING - GENETIC ALGORITHM

57

THESIS - MULTI-PHYSICS SIMULATIONS


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