AMPortfolio | Texas Tech University Architecture | 2016

Page 1

Architecture | Portfolio 2016

Alex Patterson

College of Architecture Texas Tech University

00


AMP


WWW.ISSU.COM/AMPatterson 972-824-8473 AMPatterson@mail.com

Alex Patterson

ITALY

Personal Details

Education

Address | Born |

2616 Alexa Ct Plano, tx October 28, 1990

2015

Master of Science in Architecture

|

Specialization in Digital Design and Fabrication (DDF) Texas Tech University GPA 3.55/4.0 2013

Competition

Bachelor of Science in Architecture

|

Summer Abroad - Verona Italy Deans Honor List - 2010 2011 2013 Texas Tech University GPA 3.23/4.0 2015

|

Winner of Masonry Brick Competition;

2015

|

Two installations at First Friday art Trail

sponsored by Texas Masonry Council and Acme Brick

Design District Lubbock, Tx

Experience

2015 2013

Skills

WRA Architects, Inc. Dallas, Tx Intern (June – August 2015) | PSA - Plano, Tx Co-Taught an Architecture Class with Architect Bill Wadley.

|

Rhinoceros AutoDesk AutoDesk

Revit

AutoCad Lumion

3D Printing

Adobe

Illustrator

Adobe

Photoshop

Adobe

InDesign

Microsoft

Office

Grasshopper

Curriculum Vitae


Spring 2015

06

A_Machine

|

TriPhase

Spring 2014

12

Comprehensive Studio

|

Lubbock Art Museum

Fall 2015

19

Collaboration Studio

|

Holocaust Museum

Fall 2015

24

Grasshopper

Spring 2015

27

Processing |

Spring 2015

29

Computer Applications |

Spring 2014

31

Creative process

Fall 2015

33

Plast_IK Studio

Summer 2013

42

Verona, Italy

Spring 2013

45

Lif_E_Green Studio

Spring 2012

46

Structural Studio

Fall 2012

48

Digital Media II

Fall 2013

52

Water Color

|

Scripting Screens

Haptic Field

|

Vacuum Forming Sound

|

Tailgate Pavillion

|

|

Scripting Fractals

Urban Piazza

|

|

|

Adaptive Reuse

Natatorium

Pleated Surface

“the Dude�



DDF | A_Machine Studio TriPhase

6

Spring 2015 | Park



Interlock

Top Track Framing

Mylar Dynamic Surface

interChangeable interChangeable A A B B

A B A B

B B A A

B A B A

InterLocking InterLocking


DDF | A_Machine Studio

Mechanics

180º Micro Server Notched Seating for Micro Server Reel 4” circumference

Structural locking Key Back-face Framing

king framing layer

String Pulls Wire 4” Surface conforms to bent wire 8” Circumferance Reel

Sets of String pulled from both directions

180º Micro Server

Spring 2015 | Park

9




Comprehensive Studio Lubbock Art Museum

Scale 1/8” = 1’ 125'

12

Spring 2014 | Neiman

75'

N 25'


ARCH 5901 Neiman: spring semester 2014 - Alex Patterson

S1

16

18

13

12

S2

17

19

11

5

S3

2

14

15

3 4

35

1

6

36

40

7

39

37

8

41

9

10

42


Comprehensive Studio 1 2

Lubbock Art Museum

3 4 5

VRF - Heating and Cooling 1. The BC Controller is the technological heart of the CITY MULTI R2-/WR2-Series. It works in unison with the outdoor unit to provide simultaneous cooling and heating, something no other two-pipe system can do.

2. THE PCFY (fanbox) is a ceilingsuspended indoor unit. It is available in capacities of 15,000, 24,000, 30,000 and 36,000 Btu/h. 3. 2 way 1”diameter Ducts, (heating + cooling) 4. 2” diameter Supply Piping 5. The R2-Series simultaneously cools

and heats different zones within a building to provide energy-saving, heatrecovery operation through the use of the BC Controller.

Performance Calculations R 37.28

Roof R-Value: + Waterproofing Membrane = R .33 + Polystrene Board - 4 per inch @ 8” = R 32 + Air Space - 1 per 4” = R 4.5 + Ceiling - (.45 per inch @ 2“) /2 = R .45

R 11.81

Solid Wall: + Ceramic rods (50% void) - (.02 per inch @ 2”)/2 = R .08 + Aluminum Panel - 1.8 per 1/2 inch = R 1.8 + Waterproofing Membrane = R .33 + Air Space - 1 per 4”@ 1“ = R .25 + Polystrene Board - 4 per inch @ 2” = R 8 + Gypsum Board - .45 per inch @ 1 1/2“ = R 1.35

R 3.64

Shaded Wall: + Ceramic rods (50% void) - (.02 per inch @ 2”)/2 = R .08 + Air Space - 1 per 4”@ 1“ = R 1 + Triple pane with 1/4” air space = R 2.56

R 2.56

Glazed Wall: + Triple pane with 1/4” air space = R 2.56

6 7 8 9 10 11

5’

25'

30'

20’

15' 25'

Structural System Components 6. (1’8”) deep, (8”) wide steel W-flange beams.

25'

15'

25'

5’

20’

20’

20’

20’ 5’

Spring 2014 | Neiman

ARCH 5901 Neiman: spring semester 2014 - Alex Patterson

8. 8” HSS steel collumns 9. 4” HSS Steel framing collumn

20’

14

7. 12” deep LGS secondary beams

10. 2” HSS steel framing for cladding 11. 8” Reinforced Concrete Slab



W1

W2

W3

01

D1

D2

W1

W2

W3

01

Roof Comprising waterproofing membrane, 8" Rigid Insulation, Second Waterproofing membrane layer, 1" deep metal decking, 10" deep LGS secondary beams, Suspended ceiling support tieback, 18" clear space, 1" diameter heating duct, 1" diameter cooling duct, 2" hollow Steel Tube, 2" Baguette

02

2" hollow ceramic Baguette, Set screw m6 (Baguette connection to frame), Aluminum mullion, 3" Air Space, Triple Pane Glass

03

2" hollow ceramic Baguette, Set screw m6 (Baguette connection to frame), 1" air space ,5'x5' aluminum panel, 2" Rigid Insulation, 2� HOLLOW STEEL TUBE FRAMING, 8" hOLLOW sTEEL tUBE cOLLUMN SPACE ,3 1/2" lgs STUD SPACING, dOUBLE LAYER GYP BOARD 1 1/2"

Vertical Baguette Triple pane Glass Window Mullion Flat Bar 12x3 Spacer Anti-Falling Device

D1

Slotted Hole Middle Set Screw M6 3 1/2" Stud Spacing 1 1/2" Gyp Board

02 Suspension Cable Baguette Backing COnnection Screw M6 Spacer Plain Washer

D2 .5" 1"

4"

1"

Square Washer Flat Bar 12x3 Set Screw M6

03


Comprehensive Studio

Sections | Details

W1

W2

W3 S1

Gallery 1

5’

Scale 1/8” = 1’ 15‘

Gallery 2

Office Entry

Staff Lounge

Circulation

Workshop

Gallery 3

25‘

S1

Gallery 2

Gallery 3

Main Entrance

5’

Scale 1/8” = 1’ 15‘

25‘

S1

Conferance Room

Circulation

Office Reception

Office

Bookstore Entry

Circulation

Circulation

Storage

Main Entrance

5’

Scale 1/8” = 1’ 15‘

25‘

ARCH 5901 Neiman: spring semester 2014 - Alex Patterson

Spring 2015 | Park

17


This studio was a collaboration between stude professors from Architecture, interior design architecture. The concept of this holocaust m on the escape routes provided by Irena Sedler captives during the shoah. These paths were t weaved into our building as our circulation. in the middle represents the point in time wh sacrificed their identity in order to pursue moment is represented when crossing from buil building 2.


ents and n, and landscape museum is based r for Jewish translated and The pinch point hen individuals freedom. This lding 1 to

Collaboration Studio

Dallas Holocaust Museum

Fall 2015 | Martin-Gomez

19






Application of GrassHopper

Scripting Screens

‘Attractor lines’ attract larger circles - and get smaller the further from the curve. The Lines reference the circulation of the building with a highlight of light penetration.

24

Fall 2014 | Martin-Gomez



Code import SimpleOpenNI.*; import processing.opengl.*; SimpleOpenNI kinect; ArrayList<Particle> particles; int closestValue; int closestX; int closestY;

Class class Particle { PVector location; PVector velocity; PVector acceleration; float lifespan; color c; int dia; Particle(PVector l) { location = l.get(); velocity = new PVector (0, 1.0); acceleration = new PVector(0, 0.55); lifespan = 255; }

void setup() { size(640, 480, OPENGL); kinect = new SimpleOpenNI(this); kinect.setMirror(true); frameRate(15); if (kinect.isInit() == false) { //skeleton stuff println(“Can’t init SimpleOpenNI, the camera is not connected!”); exit(); return; }

void run(int x, int y) { update(); display(x, y); } void update() { location.add(velocity); velocity.add(acceleration); }

kinect.enableDepth(); kinect.enableRGB(); particles = new ArrayList<Particle>();

void display(int x, int y) { noStroke(); fill(random(110, 125), 255, random(145, 165), random(50, 100)); int rndm = int(random(20, 40)); ellipse(location.x, location.y, rndm, rndm);

} void draw() { kinect.update(); closestValue = 4000; int[] depthValues = kinect.depthMap(); for (int y = 0; y<480; y++) { for (int x = 0; x<640; x++) { int i = x + y*640; int currentDepthValue = depthValues[i]; if (currentDepthValue>0 && currentDepthValue < closestValue) { closestValue = currentDepthValue; closestX = x; closestY = y; }

} } image(kinect.rgbImage(), 0, 0); filter(GRAY); particles.add(new Particle(new PVector(closestX, closestY))); for (int i=0; i<particles.size (); i++) { Particle p = particles.get(i); p.run(closestX, closestY); if (p.isDead()) { particles.remove(i); } }

}

// video filter translate(width/2, height/2, 750); rotateX(radians(180)); stroke(255); PVector[] depthPoints = kinect.depthMapRealWorld(); for (int i = 0; i < depthPoints.length; i+=3) { PVector currentPoint = depthPoints[i]; point(currentPoint.x, currentPoint.y, currentPoint.z); }

boolean sketchFullScreen(){ return true; }

}

}

boolean isDead() { if (lifespan<0) { return true; } else { return false; } }


Processing | Xbox Kinect

Human Recognition

Haptic[Field] Haptic Field is an interactive environment between a user and a field around them. The code generates a series of white mesh of dots around the user that can be perceived as a haptic field. The user can interact with this field using their hands using the body identifying code. When the user get to a certain distance to the field, a haptic response of green dots are displayed.

Fall 2015 | Park

27


Recursive Fractal Branching

import processing.dxf.*; float theta; float fov = PI/3.0; mport processing.dxf.*; float cameraZ = (1000/2.0) / tan(fov/2.0); oat theta; boolean record;

oat fov = PI/3.0; oat cameraZ = (1000/2.0) / tan(fov/2.0); oolean record;

30 30

void setup() { size(1500, 1200, P3D); //makes 3d

-30 30

oid setup() { } 1200, P3D); //makes 3d size(1500,

-30

h *= .66

30

30

void draw() {

30

30

oid draw() {

if (record)if{ (record) { beginRaw(DXF, "output9.dxf"); //for beginRaw(DXF, "output9.dxf"); //for drawing export

h *= .66

30

int ‘h’ = 100

int ‘h’ = 100

drawing export

Recursive Fractal Branching }

}

background(0); background(0); stroke(255,80, 50); stroke(255,80, 50); mport processing.dxf.*; smooth(); oat theta;smooth(); oat fov = PI/3.0; translate(width/2,height/1.5); oat cameraZ = (1000/2.0) / tan(fov/2.0); translate(width/2,height/1.5); oolean record; branch(400.0); // Call the Function translate(0,0,450);

branch(400.0); // Call the Function f (record)translate(0,0,450); {

oid setup() { endRaw(); size(1500, 1200, P3D); //makes 3d record = false; if (record) { }

Rules

Rules 30

Step 1

endRaw(); = false;

}

branch(h);

// left branch popMatrix(); pushMatrix(); oid keyPressed(){ } rotate(180); key == 's') saveFrame("PattersonA_a01_1.tif"); //stroke(0,200, 180); (key == 'r') { /*true; else line(0, 0, -h); { record = 0, pushMatrix(); translate(0, -h); } rotate(10); stroke(255); branch(h); sphere(2); popMatrix(); popMatrix(); }

} /* else { */ pushMatrix(); }

*= that .66 line Translate to the endhof Step translate(0, 0, 0, -h);

with length based on variable parameter float = “h” 30

oid draw() {record

if (record) { beginRaw(DXF, "output9.dxf"); //for drawing export } } branch(float oid h) { //scale factor after each branch background(0); h *= .6; stroke(255,80, 50); smooth(); //right branch void branch(float h) { if (h > 5){ //scale factor after each branch translate(width/2,height/1.5); pushMatrix(); rotate(0); h *= .6;// Rotate by theta branch(400.0); // 215); Call the Function //stroke(0, 245, translate(0,0,450); line(0, 0, 0, -h); // Draw the branch //right branch translate(0, -h); // Move to the end of the branch f rotate(10); (record) {if (h > 5){ endRaw(); branch(h);pushMatrix(); //call for branches record = false; popMatrix(); rotate(0); // Rotate by theta } //stroke(0, 245, 215); //front branch line(0, 0, 0, -h); // Draw the branch pushMatrix(); // Move to the end rotate(90);translate(0, -h); //stroke(0,120,10); rotate(10); line(0, 0, 0, -h); branch(h); //call for branches oid branch(float translate(0, -h);h) { popMatrix(); //scale factor rotate(10); after each branch hbranch(h); *= .6; //front branch popMatrix(); //right branch pushMatrix(); if (h 5){ // left> branch rotate(90); pushMatrix(); pushMatrix(); //stroke(0,120,10); rotate(0); // Rotate by theta rotate(180); 0, 0, -h); //stroke(0,line(0, 245,180); 215); //stroke(0,200, line(0, 0, 0, 0, 0, -h); // Draw the branch line(0, -h); translate(0, -h); translate(0, -h); -h); // Move to the end of the branch translate(0, rotate(10); rotate(10); rotate(10); branch(h); branch(h); //call for branches branch(h); popMatrix(); popMatrix(); popMatrix(); } //front branch // left branch /*pushMatrix(); else { pushMatrix(); rotate(90); pushMatrix(); rotate(180); //stroke(0,120,10); stroke(255); //stroke(0,200, 180); line(0, 0, 0, -h); sphere(2); translate(0, -h); 0, 0, -h); popMatrix(); line(0, rotate(10); } translate(0, -h); branch(h); */ rotate(10); } popMatrix();

Step 2

Draw line with length based on 30 variable parameter Step 1 -30= “h” 30 float Draw line

Step 3

Rotate line based on fixed variable “theta” rotate(-30); end of that line

2

Translate to the translate(0, 0, 0, -h);

Step 3

Rotate lin “theta” rotate(-3

int ‘h’ = 100

h *= .66

Rules -53 Step 1

53

Step 2

Step 3

h *= .66 Rotate line based on fixed variable “theta” rotate(-30);

53 Translate to the end of that line translate(0, 0, 0, -h);

Draw line with length based on variable parameter float = “h”

-53

-53

53 53

of the branch

Step 1

Step 2

Draw line with length based on variable parameter float = “h”

Translate to the end of that line translate(0, 0, 0, -h);

Step 3

Rotate line based on fixed variable “theta” rotate(53);

-53 h *= .66

Step 1 -53

53

135

Draw line with length based on variable parameter 53 float = “h”

Step 2

Translate to the end of that line h *= .66 translate(0, 0, 0, -h);

Step

Rotat “theta rotate

50 int ‘h’ = 100

-53

Step 1

Step-135 2

Draw line with length based on variable parameter float = “h” -50

135

135

135

Step 3

Translate to the end of that line translate(0, 0, 0, -h);

Rotate line based on.66 fixed variable h *= “theta” rotate(53);

50 int ‘h’ = 100 135 h *= .66

Step 135

1

50

Draw line with length variable parameter float = “h”

135

stroke(255); sphere(2); popMatrix();

void keyPressed(){ if(key == 's') saveFrame("PattersonA_a01_1.tif"); } 135 if (key == 'r') { record = true; } oid keyPressed(){ key ==}'s') saveFrame("PattersonA_a01_1.tif");

Step 2

int ‘h’ = 100 based on

-135

Translate to the end of that line translate(0, 135 0, 0, -h); -50

Step 3

Rotate line based on fixed variable “theta” rotate(135);

-135

} */

(key == 'r') {

-50

Step 1

Step 2

Step


Coding | Processing

Generating Fractals

Step 4

Step 5

Step 6

Step 4

Step 5

Step 6

Create 2 more branches rotated from the same point. rotate(90); rotate(180);

Create 2 more branches rotated from the same point. rotate(90); rotate(180);

Scale the length of the line by 2/3 every new set of branches. h *= .66;

Scale the length of the line by 2/3 every new set of branches. h *= .66;

Create an exit condition, so that when the line reaches specified length the recursive funtion ends. if (h > 3) { }

Create an exit condition, so that when the line reaches specified length the recursive funtion ends. if (h > 3) { }

Step 4

Step 5

Step 6

Step 4

Step 5

Step 6

Step 4

Step 5

Step 6

Create 1 more branch rotated from the same point. rotate(-53);

Create 1 more branch rotated from the same point. rotate(-53);

Create 2 more branches rotated from the same point. rotate(-135);

Scale the length of the line by 2/3 every new set of branches. h *= .66;

Scale the length of the line by 2/3 every new set of branches. h *= .66;

Scale the length of the line by 2/3 every new set of branches. h *= .66;

Create an exit condition, so that when the line reaches specified length the recursive funtion ends. if (h > 4) { }

Create an exit condition, so that when the line reaches specified length the recursive funtion ends. if (h > 4) { }

Create an exit condition, so that when the line reaches specified length the recursive funtion ends. if (h > 2) {

Fall 2015 | Park

29



DDF |

Generative Design

Vacuum Form

CNC Foam Model

Plastic vacuum Form

Concrete Relief

Fall 2015 | Gomez

31


1900 1909: Bakelite

1930

Buckminster Fuller designed his “Dymaxion Dwelling Machine” . It was a featherweight, mobile house that could be transported in one piece to any faraway place and set up in a few hours.

Development

1927

Composite Materials

1940

Dr. Bakeland invents bakelite as a substitute for ivory billiard

1933: PMMA

Space House

synthesis

Nylon

dupont.

1939: LPDE

Low Density Polyethylene: Industrial process for polyethylene realized by ICI

1940: EPS

Extruded Polystyrene: Dow Chemicals develops

Development of Polyester Resign

1944: PPE

Fredrick Keisler, moulded completely in plastic Nylon is discovered by Wallace Carother at Dupont lab. Nylon is commonly used as a silk substitute.

PVC

First production of PVC in the UK.

Wall panels fabricated from polyester resins reinforced with fiberglass — so-called fiberglass reinforced plastic (FRP) — are typically used in restaurants, kitchens, restrooms and other areas that require washable low-maintenance walls.

Keiser proposes all (PPE) plastic prefabricated hous, unrealized

Composite Materials

1950 1950: Epoxies 1951: Polyesters

The applications for epoxy-based materials are extensive and include coatings, adhesives and composite materials such as those using carbon fiber and fiberglass reinforcements (although polyester, vinyl ester, and other thermosetting resins are also used for glass-reinforced plastic).

1955: Mobile Hotel Cabin 1956: Buckminster

1957: House of the Future

1960

Module Prototypes

1971: Aramid Fiber

Hamilton and Goody use cantilevering glass fibre-reinforced plastic as curved plastic shells.

Aramid fibers are a class of heat-resistant and strong synthetic fibers. They are used in aerospace and military applications, for ballistic-rated body armor fabric and ballistic composites

1964: Vertical Urban Expansion

Self Supporting ‘capsules’ suspended from a delicate structure: Wolfgang Doring

1965: Living Pod

The room module as an organism: David Greene

1966: Sulfur Facility

Glass fiber reinforced panels is a self supporting barrel vault module by Renzo Piano

1968: Futuro Module

Built from 16 identical plastic segments

1968: FG 2000

Building system by Wolfgang Feierbach which permitted different plans based on modular glass fiber reinforced plastic panels

1970 Decline of Miracle Material

The plastic cells made of GRP were conceived as modular units and optimised for transportation.

The first use of glass fibre-reinforcement (GRP) in building constructions was in 1954 for military radar domes.

ETFE

Ethylene tetrafluoroethylene, ETFE, a fluorine based plastic, was designed to have high corrosion resistance and strength over a wide temperature range. Commonly used in Skylights.

1971: Pnuematic Dome 1972: PlexiGlass Ad

1973 Oil Crisis

The room module as an organism: David Greene Plexiglass advertisment in Progressive Architecture magazine boasts of ability to control solar heat and glare, breakage and saftey.

The plastics euphoria came to an abrupt end when the price per barrel of oil rose from $3 to $12

Plast_iK Research


DDF | Tailgate Pavilion

H i s t o r y oPlast_IK f P l a s t i c sStudio in Architecture

Plastics are high-performance materials with very different properties and can be found in the world around us in many different forms and applications. One of the areas where plastics are used is architecture. Building with plastics is an experimental and highly interesting specialist area of architecture. The first generation of building materials were found: stone, wood, animal skin, mud, dung and ice. Architecture was a matter of cutting, stacking, stretching, weaving, pressing, ounding, smoothing, drying, and tying. The next materials were made or more precicely, cooked: concrete, metal , and glass.. New physical properties were engineered with heat in factories. We were asked to design a tubes, temporary Finally, with plastic, it is all chemistry. Born in test plastic is the quintissential twentieth-century material. pavilion for a Texas Tech tailgate.

ofnumber the ofdesign wastoday toin consider APart signifigant the plastics used construction had already been developed by the end of the 1940’s. These include, for example, polyvynle chloride (PVC), placement, installation process, material polymethacrylate (PMMA), polystyrene (PS), polyethylene (PE), polyurethane (PURE), and and transport. It was to be designed polytetrafluoroethylene (PTFE). with grasshopper so that it could be integrated into the robot arm for automated customized construction.

Dymaxiom House Buckminster Fuller, 1927

T T U _ D D F | R e s e a r c h | M a t e r i a l s | P l a s t _ i k | FA 1 5

Mobile Hotel Cabin A. Coulon ,Y. Magnant 1955

p5

Fall 2015 | Pongratz

33


20

6.00

4.00

20.00 4.00


DDF | Tailgate Pavilion

7.00

12.00

Surface Patterns

20

Fall 2015 | Pongratz

35



DDF | Tailgate Pavilion

Fabrication

Fall 2015 | Pongratz

37


Italy | Study Abroad

Urban Space

1

Major Axis

2

Secondary Relations

Tertiary Relations

3

4

Initial River Wall Boundary

Revised River Wall Boundary

5

38

Summer 2013 | Perbellini


dsc Har

e ap

e scap Hard

6 Water Platform Formation

Softscape

ape

Ha rdsc

Hardscape

7

Green Space Adige River

2

3

1

4 5

3

4

3

2

5

9

Schematic Plan

2

Elevation Platforms

Cafe

Rest Area

Circulation Green Space

Seating

Rest Area

Rest Area

Stage

Adige River


a

`

_

^^

^^

a

`

_


Italy | Study Abroad

Urban Space DD

CC

The focus of this project was to redfine an urban open space through the use of landscaping, material, levels ect. With the framework of ‘Event Space’ the design challenge is to design a cohesive space that activates and connects the people to the space.

BB DNA Slices | Axonometric

41


lif_e_Green Studio

Adaptive Reuse

In this project we took a vacant building in downtown lubbock, and reprogramed it for mixed use; residential and a Fresh produce market on the ground floor. Also adapting a mesh metal skin that wraps the building at the same time letting the life in the building wrap it.

42

Spring 2013 | Pongratz


Levines

Levines

Restroom

Bookstore

Gallery

Gym

Restroom

Lobby

Leisure

Cafe

Store Room

Gym Storage

Gardening Storage

Gardening

Administration

Retail (outdoors)

Research

Restaurant

Ground Floor Plan

Leisure

Kitchen

Restroom

Restroom

Storage

Classroom

Second Floor Plan

Leisure

Fourth Floor Plan

Third Floor Plan

Roof Plan

Gardening


Screen

Green Building Roofing

Green Building Batt Insulation Green Building Dry-Wall

Green Building Flooring

Cobb Bu

Cobb Building Roofing

Cobb Building Flooring

Cobb Building Dry-Wall Cobb Building Batt Insulation

Green + Cobb Ground Flooring


Lif_E_Green Studio

Green Screen

Storage

Levines

Gallery

Lobby

Hallway

Restaurant

Levines Gallery

45


Compressive [Vertical Load] Compressive + Tension [Lateral Load]

Structure Studio

Compressive [Self Load]

Natatorium

This project focused on designing with structure and codes in mind. The concept of this project is based on 3 shifts, and 3 rotation to capture a similar movement present diving. The structure is made up of curved cellular steel beams, with reinforced concrete masts that act as cross bracing through tension cables.

l

o Po

Structural Systems Primary Curved Steel Cellular beams (33”x93“x125’) Secondary 18” Steel Masts Tubes with concrete reinforced center Tension Cables Connected with Steel Turnbuckles Typical Steel I collumn ( 8”x7”x25’) Tertiary Lateral hollow steel beams (6”x6”) Steel Curtain wall Glass panel system Lightweight Steel C wall studs ((6” nominal)

46

Fall 2012| White

Scale : 1/16” = 1’ 5’

15’

25’


Main Entrance

25’

14 15

1. Shock Tank 12

2. HVAC Mechanical

4

13 12

12

3. Electrical 4. Physical fitness rooms

6

5. Offics 6. Janitors Closet 9

7. Restrooms

5

1

8. Shower 9. Locker Room

2

10. Chemical Storage 11. Pool Storage

125’

7

8

7

12. Elevator & Fire Stairs 13. Snack Area 14. Reception 15. Vestibule Scale : 1/16” = 1’

7 8

7

5’

6

9

10

125’

11

225’

12

6 4

7

4

7

5

5

4

15’

25’


Digital Media ii

Pleated Surface

Y- Axis Curves

Rebuilt Lofted Surface

Top view

48

Fall 2012 | White

Physical Model


X axis + Y axis

Rendered Layover


2” Shift

2” Stretch

Offset Curve Segments

Plan Contour

Z height Alteration


Digital Media ii

Augmented Surface

Pleated Loft

waVe : The objective of this surface is to create a complex curvature out of many ‘straight’ curves in either the X or Y direction. The composition is based on 3 folds that are lifted at 3 separate edges of the grid. These all Meet in the middle making a ‘v’ which is an diagonal direction fold. Then the surface is pleated by a dramatized modification of 2 folds.

Fall 2012 | White

51


Water Color The Dude

52

Fall 2013 | Davis



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