Contents
Introduction
Scene Renders
The Mage's Workshop is a game-ready interior environment piece, developed in Unreal Engine, and inspired stylistically by the World of Warcraft series.
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This project has allowed me to exhibit and further develop the skills I have learnt during my time at Teesside University. The Mage’s Workshop features assets modelled in 3DS Max, with additional sculpted detail added in ZBrush. The assets, following the high to low poly pipeline; have been optimised accordingly for use in a game engine. The project has provided an opportunity to exhibit a stylistic texturing style; which has been achieved through the combination of baked maps, Substance Painter, and a finalised hand-painted pass - added in Adobe Photoshop.
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Overview
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Herbalism
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Alchemy
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Enchanting
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