Portfolio-Annie An

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ANNIE AN B.A. Architectural Studies 2019-2021| University of Toronto| Selected Works

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CONTENTS

01 SUNU CICES

04 Timed experience

02 MEMORIES OF THE CITY

05 Toxic heritage

Graphic Design| 2021 | Professional Work Supervisor: Aziza Chaouni

Studio III | Fall 2020 | Indivdual Instructor: Adrian Phiffer

03 BAISHIZHOU URBAN VILLAGE Urban History| Winter 2021 | Group (2) Instructor: Roberto Damiani

ARC465| Fall 2021 | Group (4) Instructor: Jay Pooley

Thesis Research Seminar| Fall 2021 | Indivdual Instructor: Simon Rabyniuk

06 semiotics in architecture Studio IV | Winter 2021 | Indivdual Instructor: Dina Sarhane

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01 sunu cices Year: 2022

| Type: GROUP | SUPERVISOR: AZIZA CHAOUNI 6 MONTHS - GRAPHIC/MEDIA DESIGN

Architecture is never just about form and beauty; it is a lens for you to see society through. It is a method for you to engage with the world. To recieve, digest, interpret and communicate through representation is also a skill.

M

y remote work study experience with the Centre International du Commerce Exterieur du Senegal project in Dakar, Senegal—a site representing post-independent modernism in Africa opened me to rehabilitation as a method of cultural preservation. Discussions of its future through community workshops hosted onsite allowed for the possibility of alternative narratives, and the regrouping of a community—all based on the regeneration of a forgotten heritage.

Instagram Posts introducing the buildings on site

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Face Shape

Facial Features

Color Scheme Primary Colors

Facial Expression

Based on the CICES graphics and promotional material: for most online posts and printed material

Secondary Colors For character illustrations and other objects and buildings that are used with the characters

Accessories

Hairstyle

Character Designs

Logo Design

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Instagram Story Icons

Event poster template

Event poster

Website tabs

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02 Memories of the City Year: 2020 | Type: Individual | Instructor : Adrian Phiffer 6 weeks - Residential Housing for two INHABITANTS

“One can say that the city itself is the collective memory of its people, and like memory it is associated with objects and places. This individuality ultimately is connected to an original artifact … it is an event and a form.” - Aldo Rossi

A

collective city is one interlinked by memories. The facade of the house is made up from materials gathered from antique shops, demolished waste sites, recycling facilities, items spotted in old photographs from the community and even my own neighborhood’s refuse -- all of which are items that have experienced time and encapsulate their own stories. The items are assembled to form the walls of the house with metal beams framing in these objects as if showcasing artifacts from art galleries or museums. All of the artifacts are conjoined at this intersection, which can be understood as the intersection -- both metaphorically and physically manifested in the objects -- memories of this city.

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Part 1: site analysis

78 Lowther Avenue - unit 1

380 Macpherson Ave - “Madison Avenue Lofts”

275 Macpherson Ave - “Lofts”

Historical: an original Eaton Family Coach House Reuse: Condo-type Townhouse 2000-2500ft/unit (4 units total)

Historical: a Toronto Hydro Storage Facility Reuse: Contemporary Condo

Historical: a commerical building Reuse: live-work 2 storey townhouse

Backyard view into dining room

Chandelier in living room of condo unit

Second floor bathroom of unit

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Part 2: design process

LEFT: Items collected in antique shops, garage sales, old photographs

1. Maximum area of lot

2. Angled Cross-Pitch roof

3. Upcycling of antique

4.Corrugated metal and metal beams for facade framing

5. Experimenting with placement of parts like puzzle pieces

6. Voilá!

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A

B

B

Section A-A

Section B-B

C

C

A

Ground Floor

Loft

Section C-C

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03 BAISHIZHOU URBAN VILLAGE Year: 2021

| Type: group (2) | Instructor : Roberto Damiani 4 WEEKS - uRBAN NETWORK RESEARCH ANALYSIS xiaorui an, yansong huang

Instead of total destruction and building anew, accountability towards social and cultural factors that shaped many generations of people in the village should not -- and cannot be -- wiped clean. What are the ways in which these factors can be preserved?

T

his research is an investigation into the phenomena of Urban Villages in the city of ShenZhen, China, with a specific focus on the Baishizhou Urban Village in the economic center of Nan Shan district. Home to 150,000 people, the village grew from irregular planning and unanticipated human development, yet what erratically sprung within these narrow, crowded winding streets is not just chaos and poverty. Within this 0.6km² “mistake” resulting from lack of urban planning lies a distinct set of social and cultural phenomenons, nonduplicable by any carefully articulated urban plan. Our task for this research is to examine the use of urban villages, why they are difficult to eliminate, and most importantly -- their future development possibilities highlighting its unique characters worth preserving.

* all included works created by myself 11


street hierarchy

Main Primary Axis

~12m

Secondary Axis (Vehicle Accessible)

~8m

Secondary Axis (Commercial)

Tertiary Axis (Residential)

4-6m

0.5-5m

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spontaneous architecture 7.4m

6.4m 4.9m

3.1m 5.5m

1m

10m

3m

6.6m

6m

8.5m 2.5m

4.8m

2.8m

13.6m 4m

2.9m

3.7m

Baizhishou, under land-use and financial constraints, interpreted itself into useable resources over and over, taking creative advantage of existing spaces rather than occupying new land. These “no-good” buildings that can hardly be called “architectures” give “stubborn honesty” in response to their surroundings and programmatic requirements at the most efficient resolve possible. Documented here are infills, stand-alones, the repurposed, and the pre-existing before and after densification.

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04 toxic heritage Year: 2021 | Type: Individual | Instructor : simon rabyniuk semester long in progress - THESIS RESERACH SEMINAR

“I am heir of all human effort, I claim all as my identity.” - Frantz Fanon

B

y reinviting human activities to fields of toxicity, this project is about redefining the scope of cultural heritage by envisioning active toxic waste storage facilities as an essential heritage of human legacy. By bringing people to the immediacy of the issue, can this vehicle be used to aid our recognition of environmental problems? Heritage is a program used to populate a place of underrepresentation. Heritage validates the representation of a particular culture and its value to human progression. The choosen cultures are often embedded with a positive connotation, those we wish to pass on to future generations. But the dark side of human creations -- the byproducts of our joined effort that we desperately hide away -- will be forced upon the future to inherit as well. This project hopes to expand cultural imagination on the topic of heritage, waste and the hidden frameworks both preserving and threatening human lives.

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Part 1: technofossils

new geological formations due to human activities Trinitite Desert of New Mexico July 16th, 1945 Nuclear Bomb Test

Plastiglomerate Shorelines of Kamilo Beach, Hawaii Campfire on beach (molten plastic and sand)

Minium Broken Hill, Australia 1800s Mining Fire

U.S Embassy, Norway

Tommy Thompson Park, Toronto, Canada

September 14 - November 17th, 2021

1959 - Present

Runit Dome, Marshall Island, USA

Exhibition

Reuse

1977 - Present

In 2002, the United States raised a fence to protect the Embassy during the War on Terror. In 2017, Norway declared the building a National Monument, calling for the demolition of the fence. The listing carefully excluded the 9/11 fence as unsightly, preserving only the mid-century building and creating an idealized image of the U.S. presence in Oslo.

Esturary of Bilbao, Spain

Fresh Kill Park, Staten Island, USA

2018 - ongoing

2008 - fully developed in 2038

Exhibition

Remediation

Between 1920 and 1970, the metallurgic industry Altos Hornos de Vizcaya dumped more than 30,000,000 tonnes of industrial waste into the Cantabric Sea. Residues washed up on nearby shores formed a 6-meter-tall ridge of brown rock, constituting a stratified fossil record for the geological epoch of the modern Anthropocene.

The Fresh Kills Landfill was a landfill covering 2,200 acres on Staten Island in the United States. In 1986, Fresh Kills received 29,000 tons of residential waste per day. Today, it is a public park with the waste moved and hidden elsewhere.

Millions of cubic metres of earth fill, dredged sand and construction debris have been used to create a site that now extends about five kilometres into Lake Ontario. More than 100,000 visitors enjoy Tommy Thompson Park every year.

Storage The island is the site of a radioactive waste repository left by the United States after it conducted a series of nuclear tests on Enewetak Atoll. There are ongoing concerns around deterioration of the waste site and a potential radioactive spill.

Abhurite Sharm Abhur, Jeddah, Red Sea 14th Century BCE Uluburun Shipwreck

Sulaibiya Tire Graveyard, Kuwait ? - Present Storage Gigantic holes are dug out from the sandy earth and filled with old tyres every year there are now over 7 million. The expanse of rubber is so vast that the sizeable fields are now visible from space.

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Part 2: Landfills

Storage Type

ELEMENTS CONSIDERED FOR DESIGN

5 mins - 1 million years

Trail

Steps

Enter

Aboveground Pile aboveground - underground

living on - 1000km away

Playground kills after 1 min of exposure - undetectable

Tunnel

Bridge

Underground Shallow Pit Toxicity

Distance Garbage is constantly on the movement in order to stay hidden. Garbage gets exported as commodity across borders. At the landfills, garbage goes through extrenuous measures to stay hidden as well.

Ontario, Canada

Interaction

Duration and Level of Toxicity 90km

Michigan, USA

40km DT Toronto Garbage

390km

Hazardous Waste

Municipal Solid Waste

Green Waste

Industrial Waste

200km

Least Toxic

Most Toxic Batteries Artist Paint Electronic Devices Radioactive Material

100 years 2 weeks 2 weeks 6 months

Leather Shoes Alumium Can Sanitary Pads Tinfoil

25-40 years 80-100 years 100 years 500-800 years

Apple Core Orange Peel Bread Cabbage

1 month 6 months 2 weeks 6 months

Plywood Concrete Wood Glass

1-3 years Not biodegradable 13 years 1 million years

City of Barrie Landfill, Simcoe, Ontario 1. Raised Plateform Obscuring Visual Access

City of Midland Landfill, Green Lane Hill Landfill, Michigan, USA Southwold, London Ontario 3. Vegetation wall preventing visual access

2. Moat-like toporgraphy restricting unintended

Landfill of Radioactive Materials

Landfill of Leather Shoes

Landfill of Apple Cores

Landfill of Beer Bottles

Level of Toxicity Duration of Toxicity

Halton Waste Management Site Oakville, Ontario

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Part 3: interacting

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05 timed experience Year: 2021

| Type: group (4)

|

Instructor : jay pooley

4 WEEKS - DIGITAL TWINNING photogrammetry xiaorui an, Jing Yan, Chenxi cai, yunhe zhao

A cabinet of curiosities stored and exhibited a wide variety of objects and artifacts. Through the selection of objects, they told a particular story about the world and its history.

T

his project looks for alternative ways to represent history than that of its usual methods -- the reading of words or viewing of artifacts in a displaced modern environment. Can digital twin actively represent these scenes to create a more immersive experience of history? By engaging with modern technology of photogrammetry, objects are scanned, collected, and assembled together to create a full 3D experience. Through projection of the environment into physical space and onto digital platforms, the project aims to make the seemingly distant events and objects more vivid. It functions as an interactive digital archive of architectural and urban objects, overlaid with sounds and narrations, to turn past events into a more wholesome experience.

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World building collection process photogrammetry scans of yonge-dundas square

Collecting assets with photogrammetry

These scans serve as the background 3D base file for our project. Each street was video recorded and converted into 3D models with Agisoft.

Collecting elements resembling different historical periods to iterate the progression of Yonge-Dundas Square. Old Train Station

Old Cabin

Victorian Facade

Trial run for assemblage of scans as mesh, assemblage by Cassie Cai

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World building immersive methods Physical iMMERSIVE Interaction

Video rendering with Unreal Engine by Nancy Zhao

Using projection techniques on all four walls within a small enclosed space, the audience is invited into the scenes of the re-creation with body-to-object interaction. The videos use ambiant noise of objects and related soundtracks to engage viewers into the environment.

Digitial Immersive iNTERACTION

Assemblage on Mozilla Hubs by Cassie Cai

By using Mozilla Hubs as a 3D interactive space, a digitial engagment with the content is created. With the addition of voice-over narration iterating the historical events and sound track of ambiant environment noise, vistors can explore the digital space, and approach objects to engage with the historical information.

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06 sEMIOTICS IN ARCHITECTURE Year: 2021

| Type: Individual | Instructor : DINA SARHANE 6 weeks - student residence

To remind of identity in the modern urban setting of abstracted, rationalized, grids. To specifically create architectural semiotics that helps negotiate sociocultural identities.

T

his project use signs and symbols to propel memorial and cultural recollection. The importance of memory and culture lie in the fact that it helps individuals form connections to a greater social environment. It helps us understand each other. Our memories, like culture, are forever dynamic and always changing, we remember specific details abstracted from the actual event or object. As time passes, we abstract the image in our mind more and more. We recall them in less and less detail. Hence why we constantly need reminders -- or symbols -- in the environment around us to remind us of our own identities and places in the world.

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Part 1: Room precedent

representation of Movement within static images

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Part 2: Mandate to design

Indivdual perception without collective coherence is meaningless perception

Understanding of the world is validated by agreements made together. Meaning is assigned to the external world, communicated through signs and symbols

We need visual reminders of our place and identity in the world, grounding us in society

Building forms make up the lived environment. Total abstraction of place is stiffling for the imagination

Circulation should promote interaction

Only then, can conversation flow, can meaningful interactions be created

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Generating conversation

Unit window view into building interior - visual interaction

Aimless Wandering Attending Events Cooking + Eating

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01 Memories of the City Year: 2020

| Type: Individual

|

Instructor : Adrian Phiffer Swimming

Units

“One can say that the city itself is the collective memory of its people, and like memory it is associated with objects and places. This individuality (referring to the urban structure) ultimately is connected to an original artifact … it is an event and a form.” - Aldo Rossi

Religious Practice

Theatre

Library

A

collective city is one interlinked by memories. The Dining facade of the house is made up from materials gathered from antique shops, demolished waste sites, recycling facilities, items spotted in old photographs from the community and also even my own neighborhood from what people were throwing out -- all of which are items that have experienced time and encapsulates their own stories. The items are assembled to form the walls of the house with metal frames framing in these objects as if showcasing artworks or artifacts from art galleries or museums. All of the artifacts are conjoined at this Basketball intersection, which can be understood as the intersection -- both metaphorically and physically manifested in the objects -- memories of this city.

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