14 minute read
Anca Badut Portfolio 2019
ASTROCYTE
Advertisement
Team: Philip Beesley, Gabriella Bevilacqua, Adam Francey, Joeseph Jacobson (JOJ), Nicole Jazwiec, Kevin Lam, Matthew Spremulli, Guyi Yi and many more, including volunteers. Whole team can be found at: http://philipbeesleyarchitect.com/sculptures/ Astrocyte/index.php Astrocyte at Design Exchange. Pictures by Philip Beesley http://www.thisiscolossal.com/2017/12/philip-beesley-living-architecture/
One flew over the creativity’s nest and this is the view from above - facing behavior changes and moving along with people.
Inside of a design and research studio based in Toronto and led by Philip Beesley as part of the Living Architecture Systems Group, a group of young people motivate themselves into creating a kinetic and interactive art installation through the summer of 2017.
Astrocyte is an aerial scaffold interwoven with machine learning programs.
‘The structure is suspended within a massive space at the topmost level of Toronto’s Unilever factory building. The interactive sculpture uses a hovering interlinked skeleton structure that supports distributed interactive controls, an immersive network of distributed sound, and masses of kinetic pores, lights, and vessels. Researchers from Living Architecture Systems group are collaborating with Salvador Breed and 4DSOUND for this project.’ - DX EDIT
My main work here was designing behavious, acoustic enclosure details and assembly elements, along with participating into the wiring design to test out the proposed behavious of the interactive sculpture.
The story of the project that we developed for Design Exchange is a complex one. It is a project that we wanted to use as a test-bed for a future permanent
installation at Indiana University, Luddy Hall.
All of the sketches presented here are part of the studies made by the whole team and therefore present not only behavioral and acoustic elements, but also general designs and kinetic studies developed closer by the lead and serior designers Joey Jacobson and Nicole Jazwiec.
Initial proposal for Indiana University’s Luddy Hall
Kinetics - studies
Interactive elements - different types of lights and sound
Behavioral and Circulation Studies for first DX site
QUEEN CHARLOTTE AT RISK
AIT, XIA Intelligent Architektur and STO-Foundation Scholarship Winner, Hamburg 2018
Summer 2016 Side Individual Project 3D Modeling, Scripting & Oceanography-based Research
3D model of the final reef design proposal Project featured in NO STONE Volume 1 by Studio JOJ http://www.lulu.com/shop/joseph-jacobson/no-stonevolume-one/paperback/product-24043809.html
Another forthcoming megathrust earthquake threatens The Queen Charlotte Islands. Pacific and North American tectonic plates are sliding along each other obliquely, which means that at certain points along the Queen Charlotte Fault, they also push against each other. Stress and strain are focused on the HaidaGwaii, threatening large colonies of red sea urchins - which hide at day in the crevasses of the Epipelagic Zone, against coast.
A decrease in the sea urchin population might determine the slow death of a large number of other marine species that feed on them. Chaos starts in the South. Raising awareness.
Clusters of carbon fiber thick wires enclose the holes of the crevasses in which the urchins hide during the day, like pellucid curtains of “stalactites”.
Flexible, elastic and lightweight,
the wires form an entirely interconnected system. Not only is this system supposed to give the sea urchins a new safer shelter while the rocks undergo a major thrust event, but it also frames a behavioral change in the red sea-urchins.
It is a system supposed to evolve in time, to become a dynamic city, an artificially evolving architecture which should represent the ‘house’ of the newborn sea urchins. Therefore, the woven carbon fiber wires form a intricate mesh with the aim of maximizing the area where ‘food’ can grow. The system will resemble an upside down kelp forest close to the beloved darkness of the urchin’s little ‘caves’. This is possible thanks to the electromineral accretion process that determine calcium carbonate and magnesium hydroxide to react around the negativelycharged metal, yielding a reef.
Location on map and Python scripting in Maya
September 2017 - April 2019 Complex Systems Research Assistant University of Toronto. Supervisor: Matthew Spremulli Daniels Faculty or Architecture, Landscape and Design Masters in Landscape Architecture program
Lecturer: Matthew Spremulli, Sezonal Lecturer at UofT & Innovation Project Manager at Autodesk Research, Toronto, CA
MASTER OF LANDSCAPE ARCHITECTURE (professional) Intermediate and Advanced Visual Communication in Landscape Architecture Courses
Mapping and Analysis. Macroscopes
All of the classes during the Intermediate Digital Visual Communication in Landscape Architecture 2018 have experimented with the idea of hybrid representation and have underlined the possibilities of working in a transdisciplinary and dynamic way with softwares that would allow a clear workflow from the creation of maps to communicating concept through animation and dynamic projection on CNC milled 3D models.
to empower students in their selection, application, and fusion of digital/physical media to complement ambitions in representing systems and complexity – beyond traditional representation strategies. As such, an emphasis of the course is placed on learning core skills with the intent of creating media ‘composites’ / ‘hybrids’.
Conceptually, the structure of the course was also a hybrid – where visual-communication assignments, history-theory, and technical skills were brought together.
From Site Building to Multimedia
Elements needed for Buffalo map on the page in the left
In this course, students have built upon their existing knowledge and skills in visual communication to explore new representation strategies. The goal of the course has been
Bifrost guided simulation of collision with shore elements, from slope to stones of different dimensions
Bifrost guided simulation of high velocity liquid behavior
Growth guided simulation on mesh
Small amount of water molecular behavior
COMPUTATIONAL EXPERIMENTS
Part of my research studies as a Research Assistant at University of Toronto Published in NO STONE Volume 1 by Studio JOJ Featured in the PERSONAL / OSEBNOInternational interdisciplinary exhibition KIBLA PORTAL, Maribor, Slovenia, 5.10. – 8.2.2019 More on my CG and visual art at: https://ancabadut.cgsociety.org/ and https:// www.therookies.co/ancabadut Fluids driven particles movement in Maya
Bifrost simulation of inner fluid forces - wave generator
Collision and water resolution behavior simulation
Meshes position affected by fluid interaction
Dynamics - because nothing is static, scenarios and behaviors - because we don’t control anything and whatever we design doesn’t control anything either so the least we can do is pay attention to the changes that it could imply, and simulations - because design does not exist unless given a context - are but a few of the elements that connect architecture, interior design, object design, environmental research, geophysics, computer science, music, film and literature and... more.
Working with water simulations Working with water at different scales does not only influence the particle system that needs to be chosen
in Maya but it also generates a different result, just like in the real world. Large amount of water means high velocity, pressure and density and does not take into consideration the way in which the molecules of the liquid function, while a smal amount of water such as a splash shows the behavior of water at a molecular scale and can also present what happens in terms of water accumulation.
More visuals of my work, along with textbooks that I have written and UofT course outlines available upon request.
NEXT STOP Transport Hub Conversion and Urban Resiliency
2019. 4th year BArch Student, 2nd Semester Bachelor Thesis Project University of Architecture and Urbanism “Ion Mincu” Bucharest
General view of the design integration Featured in the “Transport Hub Obor” exhibition at OAR Bucharest, July 2019 https://www.oar-bucuresti.ro/anunturi/2019/07/02/a/
Bucharest Obor Railway station - Historic Monument. Current Situation: According to recent studies and urban analysis, the railway system has created a rift in the Obor district. Two separate zones have been generated: one with rapid development, the other economically neglected. The emptiness of one zone and congestion of the other create little possibility for new economic and cultural development.
Master Plan: Utilize the existing infrastructure around the railway to promote urban growth. To increase the quality of working and living conditions, the center of the adaptive re-use will be a transportation hub. Programmed spaces such as co-working and educational facilities will be primary auxiliar spaces within the hub - main users will be students.
Free Space and Greenery: The main circulation for the hub will exist underground (with natural lighting available from above). The open area above ground is then aimed as urban piazzas and flexible, natural venues.
Inspired Citizens: Guided movement between entrances to both sides of the city are integrated with the circulation within and around the transportation hub. Coffee shops, patios, and thoroughfares assure that not only will people get to where they need to be on time, but that there are moments of inspiration to explore and connect, all within a sustainable initiative of urban planning.
All drawings and views available upon request.
First level
Front 3D view