Andrea Torrone | Product design Portfolio 2018

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BRICKLAYER PIANIST BASKETBALL PLAYER GRAFFITI WRITER DESIGNER.


HELLO THERE!

Andrea Torrone 26.02.1996, Milan

EDUCATION

PROFESSIONAL EX PERIENCES

OTHER EX PERIENCES

SOFTWARES

LANGUAGES

This is me, Andrea! I started my journey in the world of product design pushed by the fact that I always had a strong need to draw and I was enthusiastic to discover a more ex perimental and concrete approach to study. In the process of design I learnt that I am keen on touching things with my hands and to transform ideas into more understandable and tangible entities. That’s why currently, the phases of sketching, prototyping and 3d modeling are the ones that stimulate my creativity the most. I see design as the thin red line that connects people and their behaviour toward products, many don’t look for it but its presence makes our life easier and better every day.

September 2010 - July 2015

February 2018 - Current Product designer BMP - Milan, Italy

Illustrator Photoshop Indesign Acrobat

Italian - Native language

Scientific High School Liceo scientifico E. Vittorini, Milan, Italy

July 2018 Upfest Street art and graffiti festival, Bristol ( UK)

Other facts you should know about me: I’m a basketball fan and player, I like to move with my bike, I have a 10 years ex perience in graffiti writing and I am a first class biscuit eater.

Product developement Packaging design Making decisions individually Prototyping

October 2015 - July 2018

June 2015 - Current

Bachelor Degree Industrial Product Design Politecnico di Milano, Milan, Italy

Social media manager Astrofat Shop - Milan, Italy Content creation Web design Product management June 2017 Illustrator Il Castello publisher Milan, Italy Tex tures creation for the book “ Introduction to origami”

June 2018 Participation in the Rotho baking tools product design contest January 2018 Converge AI Hackathon held by Google and Frog design

Inventor 3D Alias Keyshot Autocad Cura

English - Ex cellent spoken and written FCE ( B2) , TOEIC Russian - Improving knowledge ( A1) German - Basic knowledge FIT ( A1)

January 2018 Crash Course - 3D printing ex perience at Polifactory January 2018 Crash Course - Physical computing, coding and IOT

CONTACT INFO

November 2016 “ Coeur de la nuit” personal ex ibithion of illustrations

+ 39 3274782071

July 2014 Legambiente international Volunteer Camp in Navalafuente ( Spain)

andreatorrone@gmail.com


CONTENTS

MAIN PROJECTS

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MANCALA BOARD GAMES

12

SOUVENIR MUSEO DEL 900

18

EX HIBITION EQ UIPMENT

24

BB BLENDER

32

JOSEPH JOSEPH KITCHEN

40

SYNOVIAL JEWELS COLLECTION

PERSONAL PROJECTS 52

ROTHO BAKING CONTEST

56

3D PRINTABLE MATRIOSHKA

58

CONVERGE AI HACKATHON

60

COEUR DE LA NUIT EX HIBITION

62

ILLUSTRATIONS AND GRAFFITI

64

READINGS


MANCALA BOARD GAMES


MANCALA BOARD GAMES

COMPANY:

ORIGAMI CONCEPT

Project realiz ed for B.C.A. Demco, fabric sponsored by WAX MAX .

YEAR: 2016

WITH: Elettra Bertaz z oni, Giulia Sala, Gaia Sciretti, Elena Ukolova.

BRIEF: Design a product/ s for the Seneglaese and European Market in which wood is the dominant material, considering Senegalese woods and the country’s culture. The project needed to be suitable for small series production by a semi-industrial workshop and the individual parts to be reusable or recyclable. This group work resulted in two new versions of the Mancala game, a typical Senegalese parlour game played with 48 pawns on a wooden board.

HIVE CONCEPT

CONTRIBUTION: My main contribution concerned research, concepts generation and physical model realiz ation.

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MANCALA BOARD GAMES Getting our hands dirty in the lab.

Mancala Tukki -

Outdoor use Wax fabric Foldable Transportable

IROKO

Mancala Taage - Indoor use - Stackable system - Pieces are connected with a rope

DIBETOU 10

11


SOUVENIR MUSEO DEL 900


SOUVENIR MUSEO DEL 900

COMPANY:

DIRECT OBSERVATION

Project realiz ed for “ Museo del Novecento” of Milan.

YEAR: 2016

WITH: Giulia Sala, Matteo Teichert, Elena Ukolova.

BRIEF:

CONTRIBUTION:

14

Renders plus I was very involved in the cultural research and ideated the Neon souvenir concept.

PRACTICE AND CREATE FUNCTION

GET INFORMATION

BUILT YOUR GAME

DURING AND AFTER THE VISIT

MEMORY

We were asked to design a new set of souvenirs for a well known museum of Milan. Our project aimed to deal with the possibility of physical interaction between the user and the souvenir. The solution we managed to reach resulted in “ Maybe Map” , a box showing a map of the museum designed to guide tourists easily and containing one of three playable souvenirs connected with the artistic icons of the collection. Giving the opportunity to build the souvenir we wanted to make the visitors protagonists of the work of arts.

CREATE DURING THE JOURNEY 15


SOUVENIR MUSEO DEL 900 Research

Il q uarto stato Informale Martini Morandi

ana

t Fon n o Ne

Fontana Optical Art

to

ecen Nov

al ptic

O

Art

Marini

Novecento

ISTRUCTIONS

De Chirico

Avanguardie

Futurismo

MUSEUM MAP

Arte povera

Neon Fontana

FREQUENCY OF VISITS HIGH 16

LOW 17


EX HIBITION EQ UIPMENT


EX HIBITION EQ UIPMENT

COMPANY:

Priorities

CONTRIBUTION:

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I was primarily working with the two software used in order to verify the choice of materials.

y

Ex tension of material life

Later, through the calculation of the Lyfe Cycle Assessment, we have been able to check if our suggested product was really less impactful.

Co n se

We were asked to redesign an ex hibition structure used by Politecnico to showcase artboards giving strong relevance to the environmental impact of the product. The aim was to propose a concept that would eventually improve the environmental characteristics of the product compared with an already ex isting solution. In the process of definition of the materials we used the software CES to compare material properties and Simapro to nalyz e the Life Cycle Assessment.

sion of Ex ten sifiac use tion inten

BRIEF:

s al

Antonio Donato, Nicolò Fracchiolla, Mariangela Ippolito, Alessio Lombardi, Rachele Rivera, Elena Ukolova.

gy er

Redu ctio no fm at er i

es ourc res of

WITH:

n uctio d e r ed s u

Redu ctio n of t xo i ci t

2018

IPSA ( Indicator of strategic environmental priorities) Radar is a tool that let us calculate and shows what aims to primarly set for the redesign by evaluating environmental properties of the ex isting product. For our project we needed to concentrate mainly on the energy consumption, reduction of materials and intensification of use.

n io at rv

YEAR:

En

Politecnico di Milano

IPSA Radar

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EX HIBITION EQ UIPMENT

Led lamps

Product comparison

Many components with a poor duration Ex cessive number of components

DESIGN RELIABILITY

Reduction of parts subject to wear Reduction of the number of components

Not very adaptable to different types of ex positions

FACILITATE ADAPTABILITY

Modular and adaptable configuration

120W lamps per module

MINIMIZ E CONSUMPTION OF RESOURCES

Energy saving due to the use of LED lights

Use of some not completely recyclable materials 22

DESIGN APPROPRIATE DURATION

PREPARING THE RECYCLING OF MATERIALS

Fully recyclable materials

The proposed concept presents a series of aluminium perforated tubes supported by a die-casted base that allows the passage of a metal wire which, tended with the help of 4 clamps, will act as a support for the display boards. The artboards will be fix ed to the wire thanks to polypropylene clips.

Environmental Impact

Metallic wire and clips

Terminal clamp

Materials

Transport

Energy use Recyling 23


BB BLENDER


BB BLENDER

COMPANY: The project begun with the study of the appliances of Ariete.

A creative session took place to understand the shapes of a blender, analyz e its functions and generate concepts.

YEAR: 2017

WITH: Marianna Accorsi, Giorgia Pedrielli, Giuseppe Valentino.

Brainstorming:

BRIEF: Implement the functionality of a typical domestic appliance and design a new one creating parts able to contain electro-mechanical components. Special attention needed to be given to usability and production aspects. The BB blender comes with two jars of different siz e with specific blades for different types of foods. BB can whisks simultaneously and there is no need to keep the hands on the mix er while it works.

CONTRIBUTION:

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I had a big role in the sketching of the various concepts ideas and in the creation of technical solutions. I also helped the team with physical prototyping as well as technical drawings.

Different jugs

Many blades

Mix different foods with the same blender

Upper cap is popping out while blending

Difficult to clean

BLENDER

Power

Suction blender Air compression blender

Time Possibility to do something else while the blender works

Capacity Mono portions

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BB BLENDER Development sketches

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Prototype

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BB BLENDER

FEATURES

USE

300 ml upper jug for small q uantities of food to chop. Comes with a separable blade.

Three different configurations.

Pressure-working safety mechanism activated by screwing the upper jug in the engine body.

The component where the engine is housed is composed of two mirror bodies obtained through the same mold.

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800 ml bottom jug for large q uantities of food. Comes with a separable tree-shaped blade.

Every jug can mix alone but possibility of using them togheter is given too thanks to a double shaft engine. Turning on/ off and increasing blending power by rotating the outer body. No need to keep hands on the blender while it is working.

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JOSEPH JOSEPH KITCHEN


JOSEPH JOSEPH KITCHEN

COMPANY: Midea and Joseph Joseph

YEAR: 2018

WITH: Joey Brusadelli, Matteo Schinchirimini.

BRIEF: In a one-week workshop with the company, the team of Midea asked us to redesign four of their house’s appliances adopting the style of the brand Joseph Joseph. The aim of the workshop was to start a rebranding operation in order to create a family of products speaking the same visual language as the one that Joseph Joseph uses.

COMBINE THE PRODUCTS OF MIDEA WITH THE STYLE OF JOSEPH JOSEPH

CONTRIBUTION: In this workshop I had a role in the research of the stylistic aspects of Joseph Joseph. Later in the project I mainly developed the steam hood and the microwave oven concepts with sketches and renderings.

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JOSEPH JOSEPH KITCHEN Understanding a style

Sketching ideas

FILLETS

ACCENT COLOR ON TOUCH POINTS

BUMP PATTERNS

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37


JOSEPH JOSEPH KITCHEN

STEAM HOOD

GAS KITCHEN

BUILT IN OVEN

MICROWAVE OVEN

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SYNOVIAL JEWELS COLLECTION


SYNOVIAL JEWELS

COMPANY:

EVOLUTION OF THE PROJECT

YEAR:

WEARABLE ACCESSORY FOR WOMEN

2017 - 2018

F

WITH: This project was developed completely by myself.

BRIEF:

CONTRIBUTION: I started and comleted this project from z ero.

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AMAZ E THE PUBLIC

B

R

I

E

BRAND’S VALUES

JEWELRY MARKET TRENDS

r to c se et l y r e u s ac nial ux l r B lle ble i ser a u M ord y f the ialit r e o Af v s n ol g se Inv n i ign ctor a Des f y t bili Playa tion Interac Materials contrasts

Thrill the user Ex perie nce Inno vativ e de Per sign son aliz Ma atio t n Mo erial ’s p v ing Te rop ert pa G x tu ies am re rts s ifi ca tio n

h uc ty To u a es Be us w Ne

Design a new collection of women accessories that reflects the values of the brand OpsObjects and at the same time is able to communicate a strong and modern image of the brand to the market. The Synovial Jewels Collection aspires to change the idea of classical jewelry introducing new levels of interaction between the user and the jewel. Thanks to a magnetic closure it is possible to move and to play with the different components creating different forms and making the jewels even more personal.

Jew Co els Ne llec ck tion la ce

OpsObjects

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SYNOVIAL JEWELS

Concept generation, the Synovial joints

Tex tures variety To ex press the strong contrast between materials and to surprise the user, the tex tures proposed take inspiration from nature, bringing back patterns that refer to the animal and mineral world. These tex tures incorporate typical Animalier styles and highlight the use of different materials favoring an interpretation of the jewels of the collection in an ironic, fun and colorful way.

Saddle

Ball and socket

44

Pivot

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SYNOVIAL JEWELS

Working principle and production

Section view Cellulose + Acetate

Neodymium Magnet

Magnetic components are screwed onto the threaded end of the wire

Components and variants

Ferromagnet

Beads can be moved on the wire

Cellulose Acetate ( CA)

Ferromagnetic Iron alloy

Milling

Centrifugal casting

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A bead is used to regulate the lenght of the bracelet

Necklace

Bracelet 47


SYNOVIAL JEWELS

Ex ploded views and section detail of the magnetic components

1:1

1:1

SECTION ( 2:1)

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PERSONAL PROJECTS


ROTHO BAKING CONTEST I partecipated in a contest hosted by Rotho on the platform Invented4. The brief of the contest was to design a collection of baking tools that would solve problems associated with the baking process. The project Connect Four consists of a happy family of some of the most needed tools and accessories while baking: a bowl that can be used as a recipient to mix the dough and to store it in the fridge, a smaller bowl that permit to measure practically both liq uids and weight of the flour with a spout to pour the content. To complete the set, a compact juicer with an easy handle to prepare all the juices for the snack time and a flex ible sac à poche that can be used to decorate cakes and other desserts without the need to change the bags multiple times.

CONNECT FOUR SET

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Connect Four borns with the aim of making the life of the “ ordinary bakers” easier. Baking always req uire particular tools and usually generates a tidy accumulation of objects in the kitchen. Observing the problem of saving space I developed a concept based on the nestability of baking tools.

LET’S SAVE SPACE! 53


ROTHO CONTEST - CONNECT FOUR

Storages bowl ( Tritan)

Measuring bowl ( PP)

Juicer ( Tritan)

Sac a poche ( TPE) 54

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3D PRINTABLE MATRIOSHKA I had the opportunity to attend a 2-days course concerning new production techniq ues and digital manufacturing. This small project was realiz ed at the end of the course as a demonstration of a smart possibility of use of the 3d printing techniq ue. The 3d model was realiz ed with Inventor while the G-code file was processed through the slicer software Cura. In a group of four we designed this friendly Matryoshka doll whose particularity lies in the fact that all the characters are printed togheter from one file in wich the space between one character and another was carefully modelled. In this way, once the 3d printer has completed the work, the first character will be opened by breaking it in half using the specially designed weakenings. Following this procedure, all the characters are separated.

1:1 Section showing the internal weakenings.

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CONVERGE AI HACKATHON I participated in a two-days hackathon held by Google and Frog Design concerning Artificial Intelligence and Machine Learning. With a creative team composed of me, another product designer and four developers, we conceived an implemented posture detection system designed to correct the mistakes of amateur runners and to further improve the techniq ue of professional runners during treadmill training.

OPENPOSE TREADMILL TRAINER

The prototipation of this software was possible by using OpenPose for TensorFlow, an open source database collecting datas connected with posture. During the hackathon, I helped in the generation of the idea and worked to propose this concept as a product, as regard the coding I was very fascinated and followed with enthusiasm the process but I was still too inex pert to help with it.

How it works? A webcam films the runner by the side and a display on the treadmill shows the runner realtime corrections to adapt and change the running style. At the end of the second day. the output we managed to reach was a working computer webcam able to detect spot points in the moving bodies and a video showing a person running on a treadmill in wich points indicating the wrong pose were highlighted.

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COEUR DE LA NUIT EXHIBITION In 2017 I had my first solo exhibition curated by Sara Montani showcasing a collection of 15 handmade illustrations. The theme of the exhibition was the rapresentation of human emotions, values and defects through the ideation of a set of characters. I like to call them Idols as for me they respond to our need to always have something to believe in and to be protected by, coming to our aid and bringing us comfort when we need it. Along with the exhibition, I had the opportunity to direct a laboratory with the children of a primary school about the rapresentation of emotions through simple lines.

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DOOM Courage

VURR Anger VLIER Fear

EL FORTE Strenght TAKI Risk

JIMI Distraction MOMO Tenacity

BAP Rhythm PABLO Passion

DARWIN Survival

UJIRI Happiness

IGUAZU Harmony MEN Wisdom

Trey Doubt ENNIO Ecstasy

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ILLUSTRATIONS AND GRAFFITI In my path of passionate painter, I discovered in 2010 the world of graffiti, since then I carried this passion with me and never stopped evolving and working hard to improve my skills. With time I developed my own style that tend to mix characters and letters with the aim to create strong and balanced compositions. I’m a huge fan of character design and my studies helped me to transfer my work in digital form. Some of my illustration’s prints can be seen in the Upfest Gallery in Bristol ( UK) .

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READINGS Some useful readings for my developement as a person and as a designer.

Bauman Z. - Homo consumens, lo sciame inquieto dei consumatori e la miseria degli esclusi, Erikson, 2007

McCandless D. - Information is Beautiful, Rizzoli, 2011

Munari B. - Il triangolo, Corraini Edizioni, 2006 - Il quadrato, Corraini Edizioni, 2006 - Il cerchio, Corraini Edizioni, 2006

Serafini L. - Codex Seraphinianus, Rizzoli, 2016

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CONTACT INFO andreatorrone@gmail.com +39 3274782071


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