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*left page: physical model “morphogenesis: variation 3” 2018
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curriculum vitae curriculum vitae curriculum vitae EDUCATION EDUCATION EDUCATION 2019 ERASMUS PROGRAM Univeristy of Antwerp, Faculty of Applied Arts 2018-2020 MASTER STUDIES: MODULE ARCHITECTURE Univeristy of Belgrade, Faculty of Architecture 2015-2019 BACHELOR OF ARCHITECTURE DEGREE Univeristy of Belgrade, Faculty of Architecture 2013-2014 LEE’S SUMMIT HIGH SCHOOL, LEES SUMMIT, MO, USA 3rd year of highschool finished during exchange 2012-2015 GYMNASIUM TAKOVSKI USTANAK bilingual class- english & italian
TEACHING EXPERIENCE TEACHING EXPERIENCE TEACHING EXPERIENCE
JUNE-AUGUST 2019 WORKHSOP TEACHER ASSISTANT YIildiz Techical University, Faculty of Architecture, Istanbul 2019 STUDENT ASSISTANT Univeristy of Belgrade, Faculty of Architecture
RELEVANT PROFFESIONAL DEVELOPEMENT COURSES AND WORKSHOPS 2018/2019 NELT EDUCATIONAL PROGRAM, NOVA ISKRA Interdisciplinary educational, experimental program https://nep.rs/ 2018 BELGRADE UNBUILT, ETHZ Seminar week; workshop participant https://topalovic.arch.ethz.ch/projects/project-public-landscape/ 2018 MISSING KNOWLEDGE (ON FORGOTTEN MONUMENTS) workshop participant https://www.czkd.org/en/2018/11/creating-a-concrete-utopia/ 2018 RE:EASA; SPOTLIGHT Rijeka, Croatia; workshop participant https://www.easanetwork.org/ 2018 BINA- BELGRADE INTERNATIONAL WEEK OF ARCHITECTURE workshop participant http://www.bina.rs/ 2017 EASA: FINDING THE FRAMEWORK; UNBORN MONUMENTS Fredericia, Denmark; workshop participant https://www.easanetwork.org/ 2017 GREEN BUILDING WEEK Belgrade, Serbia; workshop participant https://serbiagbc.rs/ 2017/2018 RESONATE FESTIVAL Belgrade, Serbia; workshop participant https://resonate.io/ PG4
WORK EXPERIENCE WORK EXPERIENCE WORK EXPERIENCE JUNE/AUGUST 2019 ARUP ISTANBUL ARUP architectrs Istanbul; internship https://www.arup.com/offices/turkey/istanbul 2018 MADA STUDIO internship http://www.mada.rs/
EXHIBITIONS EXHIBITIONS EXHIBITIONS
2019 41ST SALON OF ARCHITECTURE Belgrade, Serbia; Exhibited project Memorial Complex on Mountain Cer 2018 BINA: RE:ACT, GALLETY ŽAD Belgrade; Serbia 2016/2020 BEST STUDIO PROJECTS Belgrade, Serbia; Exhibited project various exhibitions on Faculty of Archtiecture COMPUTER SKILLS COMPUTER SKILLS COMPUTER SKILLS AutoCad Rhinoceros Adobe Suite Sketchup
I SPEAK ENGLISH AND SERBIAN FLUENTLY & CAN UNDERSTAND ITALIAN I SPEAK ENGLISH AND SERBIAN FLUENTLY & CAN UNDERSTAND ITALIAN I SPEAK ENGLISH AND SERBIAN FLUENTLY & CAN UNDERSTAND ITALIAN
NAME: NAME: NAME:
BORN: EMAIL:
Andrija Vujović Andrija Vujović Andrija Vujović
24st Dec 1996
vujovic.andrija96@gmail.com
MOBILE:
+381611340022
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table of contects: table of contects: table of contects:
M02 studio project 2.BEYOND GENESIS 2.BEYOND GENESIS 2.BEYOND GENESIS M01 studio project
tecniques of energy flows 4.DANUBE SHOWROOM PAVILION 4.DANUBE SHOWROOM PAVILION 4.DANUBE SHOWROOM PAVILION contstruction project S03
self-initiated 6.MEMORIAL COMPLEX ON CER MOUNTAIN 6.MEMORIAL COMPLEX ON CER MOUNTAIN 6.MEMORIAL COMPLEX ON CER MOUNTAIN competition enrty
competition entry
*left page: physical model “one of the many; field variations” 2019
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MOBA: FIELD MOBA: FIELD MOBA: FIELD
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Course: studio M02, Incubator+ Methor: Prof. Nebojša Fotirić, Assoc. Prof. Bojana Jeković Babović Location: New Belgrade, Belgrade
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This project was an end result of the research work that I did in the beginning of autumn 2018. The research was focused on defining the word “field” in both semantical and architectural terms. Giving the general definition of the term “field” I was introduced with a numerous design questions: How to design a space in which different entities spontaneously become one, where as both of them are keeping their identities and integrities- How to design architectural field? Program-vise this project is an incubator for non-material heritage of Balkan arts&crafts, it has capacity for 50 people coming to live in it, where a portion of them are holders of one craft (for example traditional carpet makers) and other portion of them are students who are learning and keeping that craft “alive”. Incubator is a space that relays on spontaneous merges between its users. The spaces don’t dictate all of the aspects of the group nor individual living in it, but it’s a part of their synthesis. It represents a physical manifestation of the form between the things (people & program) that are in it.
*previous page: MOBA wireframe ambient; ongoing page: MOBA section
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*leftpage: floorplan of hotel/workshop; floorplan of the field; section *ongoing page: visualization of the vertical communications physical model of the generative inputs for creating MOBA
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BEYOND GENESIS BEYOND GENESIS BEYOND GENESIS
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Course: studio M01, RTS Beyond60: Film Education Center Methor: Prof. Milan Djuric, Assoc. Prof. Snezana Vesnic Location: Kosutnjak, Belgrade
Beyond Genesis is exploring the way we understand educational typology and how it’s facilities should adapt to the society it serves. The main focus was to find the way to articulate changes in technology, and how their affection to the educational facilities. This solution derives from understanding how all life forms adapt and survive in different conditions. A building is considered to be continuous changing organism- with 2 main parts that are crucial for its survival: brain and spine. With brain being an irreplaceable space for gathering information, and spine having an infrastructual function to connect all different “organs” to the brain.
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These drawings show a variation of a life form that is reflecting todays conditions. It’s a constant need for adaptation is leaving it being unfinished, but capable enough to survive and being successful in its primary function. Take these drawings with consideration.
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The main focus of the research was to determine fixed parameters of materiality that are following architectural practice and trying to redefine them by controlling water and air flows . From nothing, water particles are suspended in the air. Visibility is messed up-space is created. Space that can be demolished and rebirthed. Space that can leave no trace of becoming one.
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DANUBE SHO DANUBE SHO DANUBE SHO
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OWROOM PAVILION OWROOM PAVILION OWROOM PAVILION
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Course: construction project, fifth semester, 2017 Mentor: Aleksandar Rajičić Location: Port of Dorćol, Belgrade Authors: Andrija Vujović, Dušica Erić, Branko Gulan Looking from a larger perspective, this location represents the ending of Danube-Sava promenade with collision of most important recreative bay- Marina Dorćol. Space for the expositions occupies the biggest part of the complex. Beside multifunctionality of the spaces that were created, main focus of the project was to create a “passage”-like monumental structure that would symbolize the ending of most popular walking route.
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Construction of the gallery is primarily made out of concrete and in certain parts of steel elements that are purposely left out to be visible. Final materiaalization of the structure consists of combination of textured concrete and fibre cement cladding system.
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Its dynamic form consists of different parts holding various functions. The main part which consists the space reserved for gallery is different from administrative spaces not only in its internal organisation and materialization, but in its physical separation.
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These two parts share a glass corridor that holds cafe and continue with a view towards the harbour.
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var secondsRadius; var prevSec; var strokeWeightDefault = 0.05; function setup() { createCanvas (1320,500); background(0); c1x = 180; c1y = 250; c2x = 420; c2y = 250; c3x = 660; c3y = 250; c4x = 900; c4y = 250; c5x = 1140; c5y = 250; stroke(255); secondsRadius = 60; tacke(); } function draw() { //background(0, 4); var hr = hour(); var mn = minute(); var sc = second(); var dy = day(); var mth = month(); var hrAngle = radians(map(hr, 0, 24, 0, 360)); var mnAngle = radians(map(mn, 0, 60, 0, 360)); var scAngle = radians(map(sc, 0, 60, 0, 360)); var dyAngle = radians(map(dy, 0, 31, 0, 360)); var mthAngle = radians(map(mth, 0, 12, 0, 360)); if (prevSec != sc) { noFill(); stroke(255); strokeWeight(strokeWeightDefault); beginShape(); curveVertex(0, height/2); curveVertex(c1x + cos(scAngle - PI/2) * secondsRadius, c1y + sin(scAngle - PI/2) * secondsRadius); curveVertex(c2x + cos(mnAngle - PI/2) * secondsRadius, c2y + sin(mnAngle - PI/2) * secondsRadius); curveVertex(c3x + cos(hrAngle - PI/2) * secondsRadius, c3y + sin(hrAngle - PI/2) * secondsRadius); curveVertex(c4x + cos(dyAngle - PI/2) * secondsRadius, c4y + sin(dyAngle - PI/2) * secondsRadius); curveVertex(c5x + cos(mthAngle - PI/2) * secondsRadius, c5y + sin(mthAngle - PI/2) * secondsRadius); curveVertex(width, height/2); endShape(); } prevSec = sc; } function tacke() { stroke(255, 50); strokeWeight(strokeWeightDefault); beginShape(POINTS); for (var a = 0; a < 360; a+=6) { var angle = radians(a); var x = c1x + cos(angle) * secondsRadius; var y = c1y + sin(angle) * secondsRadius; vertex(x, y); } endShape(); strokeWeight(strokeWeightDefault); beginShape(POINTS); for (var a = 0; a < 360; a+=6) { var angle = radians(a); var x = c2x + cos(angle) * secondsRadius; var y = c2y + sin(angle) * secondsRadius; vertex(x, y); } endShape(); strokeWeight(strokeWeightDefault); beginShape(POINTS); for (var a = 0; a < 360; a+=15) { var angle = radians(a); var x = c3x + cos(angle) * secondsRadius; var y = c3y + sin(angle) * secondsRadius; vertex(x, y); } endShape(); strokeWeight(strokeWeightDefault); beginShape(POINTS); for (var a = 0; a < 360; a+=360/31) { var angle = radians(a); var x = c4x + cos(angle) * secondsRadius; var y = c4y + sin(angle) * secondsRadius; vertex(x, y); } endShape(); strokeWeight(strokeWeightDefault); beginShape(POINTS); for (var a = 0; a < 360; a+=30) { var angle = radians(a); var x = c5x + cos(angle) * secondsRadius; var y = c5y + sin(angle) * secondsRadius; vertex(x, y); } endShape(); }
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How to present a clock in a new way? This project deals with visualization of time. The clock is divided into seconds, minutes, hours, days and months, so each element has a certain number of dots in the circle of its reference system (seconds and minutes - 60 dots, hours - 24 dots, days - 31 dots, months - 12 dots) A code is programmed that generates a single curve every second, characteristic only for that moment. This curve connects each dot of the reference system in one second. Every second there is a new curve, following the time. The old curves remain on the screen. In this way, the user has a clear insight into the timing, so this clock gives review into how much time has passed since the beginning of the measurement. The more curves, the more time has passed.
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MPETITION ENTRIES MPETITION ENTRIES MPETITION ENTRIES PG39
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arhcitecture competition entry, 2nd prize contributors: Pavle Stamenovic, Dusan Stojanovic, Teodora Spasic Location: Mountain Cer, Serbia, 2018 Proposed Memorial was designed to seamlessly continue a mountain on witch its stands, to be designed as a new landscape of Cer. The complex is designed as a Monolith - a ridge whereby we can continuously climb to the top. The entire program given by the competition is placed in the body of monolithic ridge. Climbing the stairs is considered important, some sort of pilgrimage, which is getting harder to get close to a very small personal victory.
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Physically, wall fragments are ruins, but by placing it in context, they become an information of the nature of man. Nothing in nature is perpendicular, but man-made structures. â&#x20AC;&#x153;God does not build in straight linesâ&#x20AC;? (Prometheus, Riddley Scott) The Context: A dichotomy between everyday life and archaeology There are two prominent entities defining the physical context of the assignment: the archaeological site and the surrounding neighborhoods. Those entities share an intense, layered and complex divide. The settlements are constantly expanding, which results in inevitable urge to spread towards the archaeological grounds. This proposal argues that the new content, which is oriented towards the surrounding communities, will protect the heritage site better than any wall could. Form: The ideal geometry is a square Hydro infrastructure defines a precise, designed and defined form of the new landscape; orthogonal and highly technological the aqueduct defines the geometry of the perimeter- it serves as a clue from above marking the archaeological grounds. Much like Nasca lines, only a gaze from above reveals the true orthogonal nature and shape of the intervention.
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Concept: An Aqueduct of Today The concept for this proposal comes from the divide that is present in the physical context. This issue is considered as a potential rather then as a problem. It is important to underline that this proposal is simultaneously focused on both problem-solving and sense-making, two equally important design strategies.
Structure: Designing the infrastructure The Aqueduct presents the main conceptual feature of the proposal and has a dual spatial and programmatic role for the project. The aqueduct is a hydro-infrastructural network that provides public water for the settlements and irrigation for the new vegetation, but at the same time it is a designed structure that offers new atmosphere and ambient for the park. In this sense the proposed structure is light, ephemeral, adaptive and responsive. In contrast to the aqueduct structure which is designed in the orthogonal manner, lies a rather fluid park a transformable walkways, recreational zones, agricultural zones, etc.
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2020