Design Studios
A COLLECTION OF ANG WEI LI’S THOUGHTS & DESIGNS
1
VISUAL ARTS STUDIO T1 - Colour Theory, Principles and Elements of Art & Design (Post Cards) T2 - Self Identity (Lino & Silk prints) T3 - Wire Scuplture
BASIC DRAWING CLASS T1 - Still Life T2 - Figure Drawing
GRAPHIC COMMUNICATION T1 - Typography T2 - Photography
FOUNDATION DESIGN STUDIO T1a - Down into the rabbit hole (Mindmapping) T1b - The MAD tea party (Mini-me) T1c - The party continues (Comic) T2 - The Playground Reborn
Contents
2
Ang Wei Li
StudentDesigner
1145298 DVMD/FT/1A/55
3
VAS Visual Arts Studio Year 1
4
“
Page 5:
T1 - Colour Theory, Principles and Elements of Art & Design (Post Cards)
Page 13:
T2 - Self Identity (Lino & Silk prints)
Page 21:
T3 - Wire Scuplture
�
Art is not a handicraft, it is the transmission of feeling the artist has experienced.
- Leo Nikolaevich Tolstoy
5
Post Card Design
T1 -
Colour Theory, Principles and Elements of Art & Design
Colour Theories & Application
This exercise helps us to learn more about the various colour theories and how to apply them in our designs.
Johannes Itten Colour Wheel; appreciating primary, secondary, tertiary colours, as well as hues, tones, tints and shades.
From left: Guitar by Pablo Picasso in Complementary colour scheme, In The Car by Roy Lichtenstein in triadic colour scheme with Black & white, Mona Lisa by Leonardo DaVinci in Anagolous colour scheme
Post Card Design
T1 -
Mindmap 1
Colour Theory, Principles and Elements of Art & Design
Mindmapping
Mindmap 2
Mindmapping is a graphical and textual way to represent ideas and concepts. It is a visual thinking tool that helps to structure information, helping us to better analyze, comprehend, synthesize, and jog our creativity to recall and generate new ideas.
6
7
Post Card Design
T1 -
Colour Theory, Principles and Elements of Art & Design
Sketches
Post Card Design
T1 -
Colour Theory, Principles and Elements of Art & Design
Final - Postcard 1
8
Mashup This artwork shows my love for music: djay-ing and creating mash-ups of songs, even compiling a playlist. So I took a turntable, an instrument that signifies club or dance music, took it apart, and mashed it up just like the music mashups I listen to. The red-orange anagolous colour scheme is applied to give a feeling of excitement to the postcard.
9
Post Card Design
T1 -
Colour Theory, Principles and Elements of Art & Design
Final - Postcard 2
Stress I see stress as tension, strain, pressure, hence the frayed, breaking rope, hanging by a thread. The clenched teeth, visible veins represent human reaction to stress. Using green and red complementary colours, I tried to bring out the feelings of tension in this artwork.
Post Card Design
T1 -
Colour Theory, Principles and Elements of Art & Design
Final - Postcard 3
10
Designer As a designer I feel that the most common tools I use are pencils, ruler, and a camera. This postcard simulates the use of rulers and pencils by a designer, hence the Black & white colour scheme and striaght lines. The use of a camera is also shown here through the effect of different camera lenses: Macro, telephoto and fisheye respectively. Notice that there are no numbers on the ruler. This is because we use the scale to measure, and not the numbers.
11
Post Card Design
T1 -
Colour Theory, Principles and Elements of Art & Design
Final - Postcard 4
Barcode Rainbow Barcodes are random and unique, so am I. This barcode was generated randomly by hand, and painted in full colour. Full colour is applied to show that my vision of life is that it is very colourful. It should not be restricted to a few colours, shades, or tints.
Post Card Design
T1 -
Colour Theory, Principles and Elements of Art & Design
Finals
12
13
Linoprinting
T2 -
Self Identity (Lino & Silk Prints)
Intro & Sketch
Linoprinting
Theme: I Think Therefore I Am This exercise helps us understand relief printing and how it can be used to create multiple images. This exercise requires us to sketch self-portraits, then compose an image from it, based on a choosen phrase from literature or philosophical texts.
Linoprinting
T2 -
Self Identity (Lino & Silk Prints)
Linoblock
14
Craft & Consequence The pattern was cut out from the linoblock, and used for printing on rice paper. The pattern had to be mirrored for printing.
15
Linoprinting
T2 -
Self Identity (Lino & Silk Prints)
Final - Linoprint
Craft & Consequence The pattern was cut out from the linoblock, and used for printing on rice paper. The pattern had to be mirrored for printing.
Linoprinting
T2 -
Self Identity (Lino & Silk Prints)
CRAFT & CONSEQUENCE
Final Process
16
17
Silkscreen
T2 -
Self Identity (Lino & Silk Prints)
Intro & Sketch
Silkscreen Printing Theme: Our Layered Friendship
This exercise helps students understand relief printing and how it can be used to create multiple images. This exercise requires students to sketch self-portraits, then compose an image from it, based on a choosen phrase from literature or philosophical texts.
Silkscreen
T2 -
Self Identity (Lino & Silk Prints)
Intepretation
18
1st Intepretation The first intepretation was for the colours of the print. The idea is to give a balanced warm and cold feeling to the print. Thus, complimentary colours were used to achieve this objective.
19
Silkscreen
T2 -
Self Identity (Lino & Silk Prints)
Intepretation
2nd Intepretation The second intepretation added more graphics to the print, for example, a snake that means rebirth, a gear to symbolise efficiency, and a signature moustache.
Silkscreen
T2 -
Self Identity (Lino & Silk Prints)
Final Print
20
Final Print The final print had modified colours to bring out the shapes of the graphics and contours of the face better. 2 prints were made on paper, and one print was made on a white shirt. The photo on the left is an example of the print on paper.
21
Wire Sculpture
T3 - Wire Sculpture
Sketches
Sketches of the Owl-Snake The exercise was to create a 3D model of a fantasy creature that the student would want to be. This helps students to understand the basics of wire object making process. On the left are sketches of the proposed owl-snake idea.
Wire Sculpture
T3 - Wire Sculpture
Wire Frame
22
Wire Framing Using techniques and skills learned during the exercise, as well as research on the anatomy of owls and snakes, the owl-snake (named Hebirou) was formed from varying gauges of wire. The next step is to create skinning for the sculpture. Looking back at the anatomy of the owl and snake, 3 types of material can be used for the skinning: 1. Cotton wool for the owl’s body 2. Wire mesh for the snake’s scales 3. Thin wire to wrap around the wire mesh.
23
Wire Sculpture
T3 - Wire Sculpture
Story - Origins
The Story of Hebirou Hebirou (Snake Coming in Japanese - a good omen) was created by scientists to save the world during a nuclear holocaust. Its aim was to achieve world peace by removing all bad memories that man had, giving them a chance to start anew. After being injured in a nuclear strike, Hebirou gained mysterious powers which enabled it to heal nature, and bring the dead back to life.
Wire Sculpture
T3 - Wire Sculpture
Top: Full wire frame of Hebirou with skinning
Top: Owl head with skinning
Bottom: Left Wing with skinning
Bottom: Skinning of the mechanical snake tail
Final Sculpture
Top: Upper body of Hebirou
24
25
BDC Foundation Design Studio Year 1
26
“
Page 27:
T1 - Still Life
Page 28:
T2 - Figure Drawing
Disciples be damned. It's not interesting. It's only the masters that matter. Those who create.
�
- Pablo Picasso
27
Drawing
T1 -
Still Life
Final Drawing
Still Life
“The Kitchen Party” Charcoal on Paper
Drawing
T2 -
Figure Drawing
Final Drawing
Figure Drawing “Man on Back”
Charcoal on Paper
28
29
GC Graphic Communication Year 1
30
“
Page 31:
T1 - Typography
Page 35:
T2 - Photography
�
Great design is making something memorable and meaningful.
- Dieter Rams
31
Poster Design
T1 -
Typography
Final Poster
Concert Poster Typography is a major component of visual communication. In this exercise, students are required to promote their imaginary persona in an event with the use of good typography. The poster on the left explores the use of glowing text and font sizes to bring attention to the text elements.
Corporate Identity
T1 -
Typography
Final - Namecard
32
1 of 3: Namecard This exercise requires students to create their own corporate identity through a logotype, and applying typography to express the profession with 3 sets of items. Top: Front of Namecard for Maltstick Design Studios Bottom: Back of namecard with details.
33
Corporate Identity
T1 -
Typography
Final Complimentary Slip
2 of 3: Complimentary Slip Left: Complimentary slip, complete with a friendly ‘With Compliments’ Greeting.
Corporate Identity
T1 -
Typography
Final - Letterhead
34
August 21, 2011 Trenz Pruca Title Company Name 1234 First Street Anytown, State ZIP Dear Trenz, Lorem ipsum dolor sit amet, consectetur adipiscing elit, set eiusmod tempor incidunt et labore et dolore magna aliquam. Ut enim ad minim veniam, quis nostrud exerc. Irure dolor in reprehend incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse molestaie cillum. Tia non ob ea soluad incom dereud facilis est er expedit distinct. Nam liber te conscient to factor tum poen legum odioque civiuda et tam. Neque pecun modut est neque nonor et imper ned libidig met, consectetur adipiscing elit, sed ut labore et dolore magna aliquam is nostrud exercitation ullam mmodo consequet. Duis aute in voluptate velit esse cillum dolore eu fugiat nulla pariatur. At vver eos et accusam dignissum qui blandit est praesent. Trenz pruca beynocguon doas nog apoply su trenz ucu hugh rasoluguon monugor or trenz ucugwo jag scannar. Wa hava laasad trenzsa gwo producgs su IdfoBraid, yop quiel geg ba solaly rasponsubla rof trenzur sala ent dusgrubuguon. Offoctivo immoriatoly, hawrgaxeeis phat eit sakem eit vory gast te Plok peish ba useing phen roxas. Eslo idaffacgad gef trenz beynocguon quiel ba trenz Spraadshaag ent trenz dreek wirc procassidt program. Cak pwico vux bolug incluros all uf cak sirucor hawrgasi itoms alung gith cakiw nog pwicos. Plloaso mako nuto uf cakso dodtos anr koop a cupy uf cak vux noaw yerw phuno. Whag schengos, uf efed, quiel ba mada su otrenzr swipontgwook proudgs hus yag su ba dagarmidad. Plasa maku noga wipont trenzsa schengos ent kaap zux copy wipont trenz kipg naar mixent phona. Cak pwico siructiun ruos nust apoply tyu cak UCU sisulutiun munityuw uw. Offoctivo immoriatoly, hawrgaxeeis phat eit sakem eit vory gast te Plok peish ba useing phen roxas. Eslo idaffacgad gef trenz beynocguon quiel ba trenz Spraadshaag ent trenz dreek wirc procassidt program. Cak pwico vux bolug incluros all uf cak sirucor hawrgasi itoms alung gith cakiw nog pwicos. Sincerely yours, Maltstick
3 of 3: Letterhead Left: Letterhead design. The letterhead is designed to be unobstructive and clean, so that the contents of the letter can be read easily.
35
Photography
T2 -
Photography
Final - Photo 1
Our Progress (HDR Night Shot) Progress - the idea that the world can increasingly become better. This photo shows night construction in progress, as well as cars speeding along the highway to their destination, helping to tell the story of progress in Singapore.
Photography
T2 -
Photography
Final - Photo 2
36
Reminiscence of the Past (Nostalgia) The young generation and the railway both share something in common adventurous. A trip down the railway brings us into a world that existed during the times of our grandparents. This photo shows a young teenager sitting on the tracks, trying to imagine what the railway looked like in those days, and how riding on the train would be like.
37
FDS Foundation Design Studio Year 1
38
Page 39:
T1a - Down into the Rabbit hole (Mindmapping)
Page 41:
T1b - The MAD Tea party (Mini-me)
Page 43:
T1c - The party continues (Comic)
Page 45:
T2 - The Playground Reborn
“
�
People ignore design that ignores people.
- Frank Chimero
39
Mindmap
T1a -
Down into the Rabbit hole (Mindmap)
Ideation
Mindmapping
“Youths today have no sense of self” Mindmapping is a very effective way to generate ideas about a particular topic. In this exercise, the mindmap touches on the topic of ‘sense’ of self. The photo on the left is the mindmap created.
Collage
T1a -
Down into the Rabbit hole (Mindmap)
Ideation
40
Collage
“Youths today have no sense of self� To make the mindmap more effective, a collage is usually created from the mindmap. This helps to build up visual vocabulary about the subject, and generate ideas for the subject.
41
Mini-me
T1b -
The MAD Tea Party (Mini-me)
Sketches for Mini-me (paper model)
Sketches - Ideation
Mini-me
T1b -
The MAD Tea Party (Mini-me)
Final Model: Captain Dream, a half-robot half-humanoid
Final Mini-me
42
43
Comic
T1c -
The party continues (Comic)
Sketches for the comic.
Sketches - Ideation
Comic
T1c -
The party continues (Comic)
Final Comic
44
Final Comic The final comic tells the story of Captain Dream in an exciting and engaging manner. The comic was designed to be explosive, hence the strong and bright colours. Research and reference to modern western comic styles helped to develop this comic.
45
Playground
T2 - The Playground Reborn
Sketches - Ideation
The Playground Reborn. A playground is for people, young and old, to play in, to relax in, or just to have a walk in. “Play is about more than just ‘Letting off steam’, it can be quiet and contemplative, as well as active and boisterous. ” (Play England, 2008) To create a playground that is relevant, educational, and pleasing to Singaporeans, the structure of a tree is used as inspiration for the design. Left: Sketch of a tree.
The Sketch model With the structure of the tree, a playspace has to be created. How can a tree be a playground? Looking at the structure of the tree, there are 4 prominent parts: 1. Roots 2. Canopy (leaves) 3. Trunk 4. Branches Right: 1st sketch model of playground
Playground
T2 -
The Playground Reborn
From top, clockwise: 1. Human’s view of the structure 2. View of one of the branches 3. View of the entire structure Scheme Model Constructed on a scale of 1:100 with White Tech Board (2mm)
Photos
46
47
Playground
T2 - The Playground Reborn
Sketches - Ideation
More Layers. With more research, it was decided that more layers are to be added to the design. This came in the form of interlinked branches that form mini-canopies, allowing users to climb onto them like a real tree. With the implementation of more layers, more ‘roots’, structures that go above ground and underground were added to add more usable structures. Left: Sketch of the tree-inspired playground design.
The White Tree is Born With more refinements, the final form of the structure was decided upon. Additions include two deep root-structures that would reach to the opposite end of the playground, enabling people to go underground and emerge from another part of the playground easily. Right: Sketch of the form and functions of the structure.
Playground
T2 -
The Playground Reborn
Photos
48
From top, clockwise: 1. View of the entire structure 2. View of the branches 3. Logotype for the Playground Scheme Model Constructed on a scale of 1:100 with White Tech Board (2mm)
THE WHITE TREE
49
Playground
T2 - The Playground Reborn
Concept Board
Playground
T2 -
The Playground Reborn
The Design Process Concept Board (DPCB) Detailing the concept and design process of the playground, the DPCB was made to be clean and easy to read. It makes use of grids to allow for a pleasant experience when reading the board, and also to make the board more organised. Left: The DPCB with visible grid lines. Original printed in A2 size, mounted on 5mm foam board.
Concept Board
50
51
Playground
T2 - The Playground Reborn
THE WHITE TREE
Final Design
Playground
T2 -
The Playground Reborn
Final Design
52
www.maltstick.co.cc