INTERIOR ARCHITECTURE - ANH LE

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POR TFO LIO ANH LE

BACHELOR OF INTERIOR ARCHITECTURE



ANH LE STRENGTHS Adaptability Competition Communication

CONTACT INFO Lê Hà Quỳnh Anh

ACADEMICS & EXPERIENCES Aug 2016 - present

BOSTON ARCHITECTURAL COLLEGE Major in Bachelor of Interior Architecture.

Aug 2017 - Dec 2017

GATEWAY PROJECT Worked with a team of five students at my college to propose schematic ideas to revive the Norton Commons.

@lhqah anh.le@the-bac.edu

SKILLS Adobe suit Revit Sketch up 3ds Max AutoCAD Public Speaking Drawing & sketching

PROFESSIONAL SKILLS Professional skill: render interior space. Organizational skill: arrange tasks in a team. Communication skill: present the project to the clients. Management skill: Construction skill: able to do Construction Drawing. Customer service: understand the value of the clients. GATEWAY PROJECT Research from the scratch about Norton’s culture. Research abour materials and how to use them at the site. Site Analysis. Precedent studies Propose one of the schematic design to the client to revive the Norton’s Common.

Aug 2017 - present

UNTITLED A student run club which is about visual exploration of Boston to study about space, mind, and design. It includes different ways for documenting such as photography, writing, and collages.

a day in 2018

SPRING GALA SIGN COMPETITION Worked with another student and a professional designer to design a sign for Boston Harbor Distillery.

June 2018

VSCALE ARCHITECTURE Internship at the firm for a month to learn 3ds Max and learn to recreate designs with Revit.

LANGUAGE

Vietnamese / English

AWARD Dean’s Scholarship 2016 - present

INTERESTS Art, Travel, Gym



TABLE OF CONTENT

06 29 30 34 36

ACADEMIC WORK

CLUB

GATEWAY PERSONAL WORK

INTERNSHIP


ACADEMIC WORK PROJECT: RESTAURANT TYPE: STEAKHOUSE CLASS: INTERIORS STUDIO 1

RENDERED FLOOR PLAN CONCEPT INSPIRED BY T-BONE STEAKE

PARTI THE T-BONE DIVIDES TWO GROUPS OF PROGRAM

6


DIAGRAM

1ST ITERATION

LATEST ITERATION

1ST ITERATION

LATEST ITERATION

KEY ELEMENT

SECTIONS

7


PROJECT: RETAIL STORE (FLOOR 1) CLIENT: COMME DES GARCON CLASS: INTERIORS STUDIO 2 SOFTWARE USED: REVIT PHOTOSHOP INDESIGN

THE ORGANIZATIONS OF THE SHELF FOR THE MERCHANDISE ARE BASED ON JAPANESE GATES. SHINMEI TORII - BASIC ITEMS HACHIMAN TORII - NEW ITEMS

RENDERED FLOOR PLAN BATHROOM

FITTING COUNTERS

OFFICE NEW ITEMS

FITTING ROOMS

BASIC ITEMS

STORAGE

STYLIST

RUNWAY / MIX OUTFITS

STORAGE

EXIHIBITION

CASHIER

SHINMEI TORII

SNEAKERS

HACHIMAN TORII

I apply Japanese elements which are not too obvious but it works with the design. And Japanese gate is one of the signature images in their culture.

CUSTOM BOX

CLIENT Comme Des Garcon PLAY is a casual luxury clothing line that is based in Tokyo, Japan. It was designed by Rei Kawakubo.

VALUES: UNIQUE | PLAYFUL |BLACK, WHITE, RED | JAPAN ROUTE 8


REFLECTED CEILING PLAN

FITTING ROOM LIGHT

RUNWAY LIGHT

LEGEND

ENTRANCE LIGHT

TRACK LIGHT

All the chosen lightings are unique and they follow the color palette of the brand.

9


SNEAKER ROOM

It includes transparent shelf with polkadots pattern. There are three different sizes of box with different height to create a random feel in organization.

10

The shelves are organized in the shape of heart. There is a mirror on the ceiling to make the heart shape visible for the users.


CASHIER

There is the Japanese gate with a modern twist right behind the cash wrap to reprent the route of the brand. The cash wrap is made out of steel and glass.

The mirror at the back blocks where the customers can’t go and at the same time, create a modern feel to the space. The lighting is uesd to draw the attention from the customers right at the entrance.

11


NEW ITEMS & BASIC ITEMS

This us where most the merchandise is going to be placed. The clothing has simple color palette so I chose the transparent shelves with polka dots to be at the background. Also, these shelves are a signature look to this clothing line.

12

Everything is in black and white, from the floor to the wall, to the ceiling. There are some boxes at 3 feet high for sneakers and accessories.


RUNWAY / MIX OUTFITS

The runway is the focal point of the space. It has black base to differenciate from other spaces and the runway itself is white. It is used as a space for customer to look at how they look with the clothes they choose. There are 3 fitting rooms right behind the mirror. Customers can get help by the stylist behind the runway

For special events, this can be turned into a real runway. The viewers can be on both sides of the runway. The lightings are unique and eye-catching. The runway can be seen from the outside through the curtain walls.

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PROJECT: EDUCATIONAL SPACE (FLOOR 2) CLIENT: COMME DES GARCON INTERIORS STUDIO 2 SOFTWARE USED: REVIT PHOTOSHOP INDESIGN

RENDERED FLOOR PLAN MEN’S BATHROOM PHOTOBOOTH

COMPUTER ROOM

WOMEN’S BATHROOM

STORAGE

WORKSHOP SEWING ROOM

OFFICE OFFICE CLASSROOM

SECURITY

OFFICE

LOUNGE

CONFERENCE ROOM SHOWROOM

SEWING ROOM

This is a fashion school for Comme Des Garcon. Applying brand’s values, this school is different from normal schools by how unique each room looks. There is no longer square rooms with standard organizations for the furnitures. However, I still want clean looks with some twist of youthfulness.

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WORKSHOP


HEADQUATER: TOKYO, JAPAN The PLAY line launched in 2002 described by the label as “a sign, a symbol, a feeling”. The nowiconic logo was designed by artist Polish artist Filip Pagowski, who first contacted Rei Kawakubo in the 1980s with pictures of a performance/fashion show. The heart image happened simultaneously with, but independently of the creation of the PLAY line. Designed by Rei Kawakubo, PLAY isn’t tied to a particular season and includes graphic T-shirts, knits and accessories. Making use of a simple colour palette, the pieces use Pagowski’s logo in various ways – from applique patches positioned on the left of the chest to multiple collage arrangements.

15


INTERIOR ELEVATIONS

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I set up skylights for sewing room and workshop that don’t have windows to make sure that they have natural lighting for rooms that they use the most.

REFLECTED CEILING PLAN SKYLIGHT

10' CEILING

LIGHTING FIXTURE

SKYLIGHT

RECESSED AEON ROCKET GREY

Heart-shaped lighting to connect back to the concept of the brand. 6' - 0"

6' - 9 13/32"

6' - 0"

6' - 0"

AEON ROCKET RED JUICY TRACK ORIENT

STORAGE

CEILING LIGHT ZAHA LIGHT

EWING ROOM A 5' - 5 1/4" 5' - 5 1/4"

OFFICE

WORKSHOP A

OFFICE

17 OFFICE


A

Yellow is the color of youth and also a color that helps the student focus. The organizations of the furnitures take use of the space but still make it comfortable to work in

B

The students don’t have to walk around that much in this space so I made it tighter and more in order.

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C

A

WORKSHOP

B

SEWING ROOM

C

LOUNGE

The lighting in each kind of spaces is different as they create different looks, different feels and different functions. There is a water effect wall to add more aesthetic to the lounge area.

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20


FF&E BOARD 21


PROJECT: VALUE, HUE / FORM, SPACE TASK: ILLUSION OF DEPTH AND TRANSPARENCY COLOR THEORY MATERIALS: BLACK ILLUSTRATION BOARD COLOR-AID PAPER TECHNIQUE: CUTTING

2D GEOMETRIC FORM

22


SKETCH

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PROJECT: PERCEPTION, FORM AND COLOR BEHAVIOR TASK: THE CUBE COLOR THEORY MATERIALS: BLACK ILLUSTRATION BOARD, COLOR-AID PAPER TECHNIQUE: TRACING, CUTTING

FINAL

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SKETCHES

MOCKUP

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I USED TRACE PAPER AND PENCIL TO FIX THE LINES ON THE CUBE. THEN I LAY OUT THE TRACE ON FLAT SURFACE AND TRACE IT AGAIN BEFORE CUTTING COLOR AID PAPER.

TRACE ON CUBE

TRACE ON CUBE

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FREEHAND DRAWING

WATERCOLOR ON PAPER

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FREEHAND DRAWING

CHARCOAL ON PAPER 28


CLUB PROJECT: PHOTOGRAPHY LOCATION: MIT, CAMBRIDGE CLUB: UNTITLED

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GATEWAY PROJECT: NORTON COMMONS REVITALIZATION CREATTION DATE: DECEMBER 2017 CREATED FOR: NORTON COMMUNITY NUMBER OF TEAM MEMBERS: 5 STUDENTS & 1 INSTRUCTOR

EXISTING FLOOR PLAN

PROPOSED FLOOR PLAN

30


DESIGN STATEMENT Our concept is to celebrate the spirit of the common. Hence, we create an axis to connect the two major elements - the gazebo and the monument, and at the same time, enhance gathering points. The first gathering point is sunken, which is place near the gazebo. We also made ramps for everyone to be able to access. This gathering point is more intimate due to the level change and the trees surrounding it that we add in. The second gathering point is at the end of the site. As we observe, right now the end is unused, therefore, we want to expand the area of the common. This gathering point is more open, which is at normal level. Both gathering points are provided with curved benches with wood top and brick base. We believe the gatherings points should be developed as to serve the purpose of a common. Another thing we looked at is the main entrance. We want to make it more noticeable to invite people to come in and use the common. That is why we add in a canopy that follows an organic aesthetic. This also light up at night. We also put in a water feature that inform the axis, at the same time, create a balance in nature. As a way to remind how important water is to the kids, the students, and the people. Also, water is a part of landscape and water feature is easy to install and maintain. According to the people in Norton, the common is usually used for big events and especially, the march. The march can stop at the first gathering point at the gazebo. Then move up along the sides of the water feature by the ramps and stop again in front of the monument. In conclusion, our idea is to create a common for everyone in Norton and bring the people throughout the whole site.

31


1. GREENING SYSTEM

2. WATER FEATURE

3. CURVED BENCHES 32


KEY ELEMENTS

1

2

3

33


PERSONAL WORK PENCIL ON PAPER

CHARCOAL ON PAPER

34


BALLPOINT PEN ON PAPER

PITT ARTIST PEN ON PAPER 35


INTERNSHIP PROJECT: PRACTICE CREATING OBJECTS SOPHISTICATED FIRM: VSCALE ARCHITECTURE LOCATION: HANOI, VIETNAM SOFTWARE USED: 3DS MAX

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37


PROJECT: BUILDING FURNITURES BASED ON 2D DRAWING FIRM: VSCALE ARCHITECTURE LOCATION: HANOI, VIETNAM SOFTWARE USED: REVIT

3D VIEW

38


10 350

4395

20

503

20

503

20

745

347 10

100

686

2100

20 20 329 20 329 20 329

10

TOP

60

383

60

1020

Ref. Level 0

FRONT

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