Portfolio March 2017

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ANNA WILLIAMS ARCHITECTURE AND DESIGN PORTFOLIO 2017


Email: annawilliams.louise@gmail.com DOB: 12/01/1993 Nationality: Australian/British ph AUS: +61 407 981 559 ph UK: +44 7860013081

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EDUCATION 2014 -2016

University of Melbourne, Parkville, VIC Masters of Architecture

2011 - 2013

University of Melbourne, Parkville, VIC Bachelor of Environments

2003 - 2010

Presbyterian Ladies College, Perth, WA Year 6 to 12

PRACTICAL EXPERIENCE Sept. 2016- Present

Emerald Group Investments Project Coordinator Responsibilities: Concept Design research Concept Design development Reviewing of tender packages Adjusting tender packages Design and documentation of test fit plans Creation of 3D images and renders as per concept designs Creation of 2D images as per concept designs. Documentation of design changes Generating of presentation packages Coordination of store maintenance Coordination of projects design program.

SOFTWARE PROFICIENCY AutoCAD Rhino Sketchup Revit 3DS MAX Grasshopper Microsoft Office Adobe Photoshop Adobe Illustrator Adobe Indesign

INTERESTS Swimming, Skiing, Horse Riding, Cycling

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CONTENTS PROFESSIONAL

PROJECTS

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7-15

WATERSCRAPER

SELFISH GENE

16-23

THIS IS ENGLAND

24-33

ROPED IN

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PROFESSIONAL PROJECTS SEPT 2016-PRESENT

KENNEDY MELBOURNE KENNEDY, CROWN MELBOURNE GRAFF, CROWN MELBOURNE BANG AND OLUFSEN, BONDI JUNCTION LOEWE, MELBOURNE BANG & OLUFSEN, MELBOURNE

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WATERSCRAPER ACCUMULATIVE SEASCAPE: DESIGN FOR FUTURE CITIES

A

Humanities consumerist tendencies and total disregard for our earth is contributing to Global warming leading to rising sea levels. By 2100 it is predicted sea levels rise by at least 1.1m suffocating many of the coastal towns and cities. By the 22nd century the world will be in a state of disrepair with citizens being forced to create new cities altogether. This thesis project entitled Accumulative seascape provides a solution for the residents of Melbourne by offering them an alternative city to inhabit, situated in Port Phillip Bay. The project explores Kevin Lynch’s proposition that cities can be understood with 5 basic elements: Paths, districts, nodes, landmarks and edges. The project proposes the use of mechanical structural columns- as used in oil rig construction- to create a basic structure for which the cities elements are then attached. After pathways for circulation are attached districts are created by the addition of modules forming private residential, public commercial, hotel and sporting sections. The modules can be stacked, arranged and attached in varying arrangements. The premise of this design concept is that the base structure, modules and pathways allow for constant addition and adaption over time within a ‘city’. The design also allows for multiple cities to be joined and linked over time creating polycentric environment, which can be expanded, disbanded and placed elsewhere if necessary. One of the main features of each of the Accumulative Seascape cities is the diagonal, unsystematic use of structure which is weaved between the paths and modules. This design proposal aims to retract from the often bland and simplistic architecture of the modern city creating a design, which is ad hoc, slightly chaotic is nature. 8


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ELEMENTS OF THE CITY 1. PATHS

3. NODES

2. DISTRICTS RESIDENTIAL

4. LANDMARKS

5. EDGES

SPORT

COMMERCIAL

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RESIDENTIAL MODULES

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DIAGRAMMATIC LEVEL PLANS

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SELFISH GENE DEGRADING DREAMS: A DESIGN FOR THE TOKYO REPLAY CENTRE

This project entitled ‘Degrading Dreams’ is a design response to the architectural studio Selfish Gene. The project proposes a design for the Tokyo Replay centre located on the well-known site of the current Shibuya 109 building. The centre houses karaoke and cinema rooms, video games, shopping and an auditorium. The centre is a place where the residents of Tokyo can enjoy the latest in technology and entertainment.

form. Hence the concept of this design is to create shape and form via subtraction and disintegration methods rather than addition. The design process started with a sun shadow study of the extruded site area. The colour gradients of the sun shadow diagram then formed the basis for the percentage of disintegration for the design. The areas, which receive the most amount of sunlight in a day, would create the largest subtraction from the site extrusion, with the areas that were mostly shaded only making small subtractions. Changing the parameters and dimensions of the subtractions to the initial shape, created multiple design iterations, which could then be compared. The final shape and external form was then chosen based on its simplistic yet still chaotic nature. This overall form is the major design feature of the proposal.

The initial project investigation explored the trend of deconstruction and rapid construction within the Shibuya area. It is not surprising in a city so focused on evolution that the construction rates were extremely large. Much of the surrounding site area in Shibuya is comprised of large monolithic high-rise blocks that were often a simple extrusion of the site area. While modern Shibuya has been focused on additions this design proposals seeks to create shape by disintegrating original

Site plan 16


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DESIGN PROCESS

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INTERNAL DISINTEGRATION

LEVEl 6

Another significant feature of the design is the internal disintegration, which can clearly be seen, in the exploded axonometric drawing (right). The design of the interior disintegration was achieved using the same subtraction shapes that created the roof landscape of the building. This vast internal void creates a very open lower section, which was utilized with the public functions. The levels of the design represent a progression from public to private with the upper levels containing no void spaces and containing only completely private functions. Functions: -Basement 1 &2: Shopping and train access. -Ground floor: as an open space plaza with an information desk -First floor as further shopping and restaurants. -Second floor (as can be seen in this plan) as cinema rooms and video games. -Third, fourth and fifth floor: karaoke rooms and auditorium. -Sixth floor: Restaurant and rooftop terrace space. The design of the exterior form, was also intended to function as a balcony spaces connecting the interior spaces to the bustling Shibuya exterior. The roof of the design with all its levels was designed to be utilized as balcony spaces and restaurant. The karaoke rooms are situated along the perimeter of the building in glass-fronted spaces, which looked out over Shibuya. The occupants experience a feeling of elevation and exposer with the rooms mimicking a stage or platform.

LEVEL 5

LEVEL 4

LEVEL 3

LEVEL 2

LEVEL 1

GROUND FLOOR

BASEMENT 1

BASEMENT 2

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GROUND FLOOR PLAN

1:200

LEVEL 2 FLOOR PLAN

1:200

LEVEL 4 FLOOR PLAN

1:200

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Final exterior Southern view

Final exterior Northern view

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THIS IS ENGLAND ADDITIONS TO A HOUSING ESTATE IN LONDON, UK.

Architectural design is intrinsically linked to understanding of the occupants of the space. This project is a design response to the studio ‘THIS IS ENGLAND’ which involves two additions to a hypothetical housing estate set in London UK. Set it the year 1990 the design is to house the characters from the TV show ‘This Is England.’ The first and major addition to the housing block is the design of a ground floor and basement Scooter shop and café. The second esquisse design is the addition of a hair dressing salon and retreat for the character ‘Lol’ to the rooftop. Both design responses use the emotions experienced by the characters throughout the series to spaces focused on the use of lightness and darkness, safety and freedom.

The design proposal for the Scooter shop and café draws from the characters’ emotional journeys throughout the TV series. The resultant design focuses on creating an environment, which will sustain them during the many highs and lows they experience. The Scooter shop with its double height glass façade and open plan interior is a place for the characters to be free from constriction. In juxtaposition to this, the Basement Café is dark, heavy and enclosed creating a place of safety in which the characters can hide from the realities of the outside world. This theme of juxtaposing open and free spaces with dark and heavy is reoccurring throughout all aspects of this design from use of materiality and lighting.

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Section of Upper esquisse Design

Elevation of Ground floor Scooter Shop 25


PRIMARY PROJECT

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1. MILKY‛S OFFICE 2. TOILET 3. STORE ROOM 4. DISPLAY AREA 5. OPEN WORKSHOP 0

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Ground Floor plan

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1. BAR/ COUNTER 2. UNISEX TOILET 3. KITCHEN 4. FOOD STORAGE AREA 5. SMOKING + POOL ROOM 0

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Basement plan 26


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Basement cafe view


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Perspective section

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ESQUISSE

The secondary part of this project was an esquisse dealing with a site located on the roof integrating a disused machine room. This machine room became a primary feature of the design being used as a backdrop for the salon. Rather than separating the areas and feelings of darkness and lightness like in the Primary Ground floor project the aim of this design was to combine them. Hence the heavy pipes and machinery sat within the glass facade walls creating a layer of obstruction between the characters and

the outside world while still allowing large amounts of light into the salon. The upper floor containing Lol’s retreat also incorporated a glass as a tool of observation for her salon below. The majority of walls in Lol’s retreat are thicker to give her a feeling of safety that she often needs and to protect from the outside world. The interior space however is open plan giving her the everyday freedom she needs in a protected environment.

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1. ENT 2. WA 3. TOI 4. HAI 5. HAI 0

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ROPED IN REGENERATION OF A DISUSED ROPEWORK FACTORY IN MELBOURNE, AUSTRALIA. This design response for the studio ‘Roped In’ proposes a solution for the redesign of the partially abandoned Kinnears Ropework Factory in Footscray, Melbourne. The project incorporates two stages: a site Master plan (Group work) and an architectural proposal for a portion of the site (individual). This project had to consider the social, economical and historical implications of the redesign on the surrounding area. The Kinnears Rope factory is of huge historical importance for the area. The Masterplan seeks to use its history as a tool to create a new layout and space. The basis of the layout of the Masterplan is a historic map of the site showing original pathways and doorways. The Masterplan uses the routes between the doorways to create a new circulation system. Hence the new circulation originates from the old. The function of the site is predominantly residential with different housing typologies and three large public building with varying functions. The Masterplan proposes a set of rules to guide the design of the housing typologies and hybrid centre. Masterplan Rules: 1. To preserve heritage all brick walls should be preserved. 2. Public space must occupy a third of the total site area. 3. The Maximum height a building can be is 30 m. Neighbouring buildings must have a height difference of 2 meters. 4. There will be no private space at ground level. The individual architectural proposal shown below can be separated into the design of the public sports centre and of the housing typologies, which sit around it.

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Historical Site Circulation

Site Circulation with Doorways

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Hybrid Building Form

Hybrid Building Function

T TENNIS COUR SUMMER SOLSTICE 75

TBALL BASKE

ROCK CLIMBING WALL

COURT

Y G ALLE BOWLIN L G POO IMMIN

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Hybrid Building Circulation

Section Cut

The public sports centre houses a Swimming Pool, Bowling Alley, Basketball/Netball court and Tennis Court. The concept of this building was that the sporting functions be stacked while still remaining only partly enclosed. Hence the sides of the sporting facilities

would be made from a strong wire mesh. The walls of the building are on an angle so as to allow as much light into the areas as possible while still keeping them protected from the elements. The sports centre retains the existing heritage truss systems and exterior brick walls.

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View of Sports Court

View of Bowling Alley

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One Bedroom and Work Typology

Two Bedroom Typology

Four Bedroom Typology

Four Bedroom Typology

Typology Styles

The main feature of the housing typologies is that they are designed to obey the master plan rule of neighbouring buildings having a 2 m height difference. Hence the roofs of the typologies were designed in irregular shapes so that at all times there was 2 meters between heights. The roofs shapes also give the

typologies their own unique character and individuality that is reminiscent of the original saw tooth angled roofs. The typologies are then arranged on the site in such a manor that the ground floor public green space provide a secondary pathway for users.

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THANK YOU

annawilliams.louise@gmail.com


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