GOGA ANNA
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2018_2020
Harvard Graduate School of Design Master Degree
2014 _ 2016
Moscow Architectural Institute(state academy) Yury Grigoryan’s project studio Master degree
2010_ 2014
Moscow Architectural Institute(state academy) Yury Grigoryan’s project studio Bachelor degree
2013
The Institute for Advanced Architecture of Catalonia – IAAC Spain, Barcelona The Global Summer School workshop
2017
GOGA ANNA | phone (617) 676 87 33 | e-mail annagoga@gsd.harvard.edu
Harvard Graduate School of Design Digital Media Assistant
2019
Harvard Graduate School of Design Option Studio Teaching Assistant
2016-2018
Meganom Moscow, Russia architect
Andrew Martin 2018 (interior design award) Participant
Zodchestvo 2017 (XXIV international architectural festival) Winner (the best interior of the year) Interia Awards 2017 (competition) Winner (the best public interior of the year) Archistart 2016 Participant (https://www.archistart.net/portfolio-item/the-powerof-form-pnyx/) 2016
IsArch 7th edition (international architectural competition) Participant Moscow Urban Forum 2016 Future urbanists. The best students about city projects of the future
WORK EXPERIENCE 2019-currently
COMPETITIONS / AWARDS
Zodchestvo 2016 (XXIV international architectural festival) Exhibition Discussion about the process of education Gold Medal of Moscow Institute of Architecture (competition) Finalist 2015
Radisson Blue Hotel competition Finalist Zodchestvo 2015 (XXIII international architectural festival) Winner (competition of student’s projects)
Yury Grygoryan’s studio Teaching Assistant 2015_2016
Softculture lector and tutor
2014
IsArch 6th edition (international architectural competition) Participant
2014
AMG-project Moscow, Russia architect
2014
Zodchestvo 2014 (XXII international architectural festival) Winner (competition of student’s projects)
2013
Project Meganom Moscow, Russia internship KB Strelka Moscow, Russia internship
RESEARCH 2016
Open city. Moscow (Yury Grigoryan’s studio)
2014
Meganom Archaeology of the Periphery
2013
Strelka Industiral zones of Moscow
SKILLS Software
ArchiCAD, AutoCAD, Adobe Photoshop, SketchUp, Adobe InDesign, Adobe Illustrator, Rhino+VRay, 3DMax, Grasshopper, Harvard Canvas, PowerPoint, Microsoft Excel, SproutSocial, WordPress
Handwork skills Lasercutting, 3d-printing, clay, wood, concrete, gypsum, paraffin models, handdrawing and painting
LANGUAGES English Russian
RESUME
EDUCATION
2013_2017 HYP CUP (international architectural competition) Participant 2010_2017 Annual exhibition of the best students projects of Moscow Institute of Architecture in ‘Union of Architects of Russia’ Exhibitions and awards in Moscow Architectural Institute during study in architectural design, urban planning, drawing, painting and sculpture 2008
2017
Furniture design competition Finalist
PUBLICATIONS Interior + Design office project AD magazine office project
2016
Archiru Graduation project Project Russia Microrayon 2.0 Collection of scientific works ‘Aesthetic-artistic interpretation of the principles of painting in the residential architecture of ancient and modern China’
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OFFICE
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WORK EXPERIENCE
OFFICE Architectural office for ‘Amg-project‘ | individual design project Supervisor of the project’s construction: Irina Mavrodieva CONCEPT:
PLANE
The space is divided into two different zones, cabinet and working zone. However, both spaces merge into each other, making continious open space. In addition, the space may be easly divided into two separate zones by moving white wall, which is located between the spaces. Planes, white and concrete, are the means for the division of office’s space into several functional zones. These planes connect floors, walls and ceilings. For instance, white planes near the windows signalizes horizontal working zone.
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ZIL PARK
image made with !MELK and Oksana Bazhina
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WORK EXPERIENCE
ZIL PARK Professional practice at Meganom Team project with American team !MELK and Oksana Bazhina CONCEPT: INTEGRATION The project is located in Moscow on the territory of the industrial zone of «ZIL», which is now being rebuilt into residential area.
masterplan
pond
park
The project of park integrates all functions into one pergola, where multifunctional pavilions, different facilities and playgrounds are located. Small architectural forms are integrated into the pergola, making a universal element, consisting of different zones. What is more, the structure of the pergola becomes a rigid system, which plays both esthetic and technological roles. The axon and plans were developed with American team !MELK and Oksana Bazhina walking paths and park in the territory of ZIL pavillion
pavillions and walking paths
pergola
walking path
pavement | gradient
pergola
litter-bin
swing | benches
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DETAIL DOCUMENTATION | 1500 UNIQUE ELEMENTS OF PERGOLA all drawings were developed with supervisor Oksana Bazhina
FRAGMENT OF PERGOLA
WORK EXPERIENCE
ZIL PARK
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UNDER CONSTRUCTION
WORK EXPERIENCE
ZIL PARK
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ISLAND OF YESTERDAY, TODAY AND TOMORROW
Option Studio The Immeasurable Enclosure led by Sergio Lopez-Pineiro
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u A./R U.S.
PROJECTS
ISLAND OF YESTERDAY, TODAY AND TOMORROW SITE: DIOMEDE ISLANDS
M ssia
CONCEPT: POST
ariti r orde me B
Context It is to be located between Diomede Islands – a site where political, cultural and climate conditions come into one place. Right in between the islands there is a U.S.A./Russia Maritime Border and International Date Line. Although Russian Island is located just 4 kilometers away from the US one, they are separated by almost a 24-hour difference. During War Wall, islands were separated, Big Diomede was occupied by the Russian army and all the native people were resettled to the continent. Nowadays the Little Diomede is still occupied by native, which is look The Post The Island of Yesterday, Today and Tomorrow starts from a post, located on the intersection of all the current site phenomenons – right on the U.S.A./Russia Maritime Border and International Date Line. The post becomes a moment of singularity, one gesture which synthesize all the current conditions into one single point in space. The Island Using snowdrift technology, the post has a specific shape that allows collecting snow during the time. Exponentially, the island will keep on naturally growing with every day, never staying the same. The island becomes a clock, registering processes happening on this site. A clock, where time goes differently inside and outside the island. Being located on the border of two countries, the island becomes inaccessible and one could only observe how the time passes by.
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PROJECTS
ISLAND OF YESTERDAY, TODAY AND TOMORROW
10.000
ICE-SEA BUOY
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SEA LEVEL
Ø 1000 HEAVY DUTY POLYETHYLENE WALL
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FOAM
CONCRETE BALLAST PLACEMENT
MOORING EYE
STEEL MOORING CHAIN
SINKER
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ISLAND OF YESTERDAY, TODAY AND TOMORROW DAY 2
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PROJECTS
DAY 1
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ISLAND DEVELOPMENT
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PROJECTS
ISLAND OF YESTERDAY, TODAY AND TOMORROW MODELS
Development of the Island from one post to space
post
island timeline
island
post
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APPARATUS
Option Studio A Novel Museum led by Kuehn Malvezzi
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PROJECTS
APPARATUS SITE: MUSEUM OF CONTEMPORARY ART HAMBURGER BAHNHOF, BERLIN CONCEPT: INTERVENTIONS Novel Museum is not a space or context, it is a pure apparatus which represents art. Novel museum is an instrument. There is no inside/outside space in a novel museum. Museum becomes flipped and always uses outside context. Typical museum is usually represented as a contained environment inside itslef. Apparatus is not a building anymore, it has no context inside, but rather uses the city as a context. Novel Museum is not as a blank page, but rather layers of many meanings. Apparatus uses urban context as a place for exhibition. In Novel Museum visitors become a part of exhibition, this museum is rather performative than passive. Apparatus as a museum becomes a space for interaction and interpretation. It reveales an exisiting environment in order to create a space for events, where art is no longer an object, but a medium for interaction.
Common understanding of museum: as a building. It is a context inside itslef.
Museum as an instrument/ apparatus. Museum is not a context anymore.
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PROJECTS
APPARATUS ELEMENTS
gate
plaza
wall
floor
tribune
bench
DETAIL | MIMICRY OF THE EXISTING MATERIALS
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PROJECTS
APPARATUS MODELS
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THE POWER OF FORM. PNYX
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PROJECTS
THE POWER OF FORM. PNYX GRADUATION PROJECT | CONCEPT: INTERACTION Pnyx in Yasenevo The project speculates upon the problem of interaction between human and architectural form, which main purpose is to be interactive and to create space for action. Hypothesis Architectural form is able to influence on human behavior by instigating a specific action with him. By doing it, the form acts as means of communication with a person, while human body is the addressee of form. An example of such type of form is Pnyx – a Greek amphitheater, which was used for public gatherings. Its main feature was that it addressed to the scale of human body, thereby provoking a person to a dialogue with the form. Architecture interacts with human because of form elements body scale (in this case, steps). This type of form is intuitive, the person cognizes it through interaction with it. Public spaces Public spaces are the most important elements of the society construction, systems of communication, where people get different social experiences. Public space can be seen as the system of elements, which provoke actions and create a certain environment. The main aim of the project is the understanding of form as a mechanism of specific behavior, with the invention of form language, which may be used to create high-quality public spaces.
Context Yasenevo is a district with a linear central part, which was planned as a main public space. Nowadays, it is abandoned area, surrounded by the people. However, it has all the prerequisites to form high-quality public space, which only needs to be activated. Experiment. The immersion of the form The integral sculptural form, which consists of a set of form elements, each one provoking a specific activity, is immersed on the boulevard in Yasenevo. Overall, the immersed form activates the whole site and creates a new space for socialization.
amphitheatre
Project The sculptural form of the boulevard is divided into 3 main zones: 1| shopping and entertainment zone 2| cultural and educational zone 3| park All zones are connected by the central way. Each zone indicates the type of form elements, which organize specific activities in these zones. playground |interactive form
plan
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FORM ELEMENTS_MAIN ELEMENT
PROJECTS
THE POWER OF FORM. PNYX
pnyx | amphitheatre
plan GSPublisherEngine 0.1.100.100
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PROJECTS
THE POWER OF FORM. PNYX FORM ELEMENTS
covered plaza
tube
hills
facade
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facade
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acoustic room
facade 450
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plan
plan
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GSPublisherEngine 0.1.100.100
GSPublisherEngine 0.1.100.100
GSPublisherEngine 0.1.100.100
GSPublisherEngine 0.1.100.100
plan
plan
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PROJECTS
THE POWER OF FORM. PNYX PLASTIC MODELS | ELEMENTS
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CIRCLE THEATER
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CONCEPT: THEATER-SQUARE
PROJECTS
CIRCLE THEATER The theater, which is located on the plaza, is the completion of the square due to the circle shape, organically fitting the square and forming a unique space. The building consists of two disks (roofs), rotated to each other relatively. One of those disks is raised above the ground and turned, thus, creating a concert hall on an open air (amphitheater). Therefore, the square becomes the scene for an open concert hall on roof. Another roofdisk is a recreation space. The theater gradually deepens underground, sinking by fluent ramps. The building has four levels. The first one is public, which works with the city space. Below is located theater lobby and buffet. One of the levels connects directly to the subway station, from where it is possible to enter the theater and see an inner theater life through rising on the escalator. Finally, the technical rooms are located on the lowest level. Overall, the building of the concert hall becomes an idiomatic screw, which is penetrating the plaza space and connecting city to the theater.
deepening the building underground
open air concert hall
system of concert hall
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PROJECTS
CIRCLE THEATER
facade
section
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THE MUSEUM OF ARCHITECTURE
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PROJECTS
THE MUSEUM OF ARCHITECTUREE CONCEPT: SPACES Architecture is perceived only in space, therefore, the museum of architecture is the museum of spaces. In the project, there is a collection of basic spaces, and their shapes are revealed by small openings in forms, through which light passes underground, where all these forms are located.
cubic space
dome space
pyramidal space
cylindrical space crossed space
spherical space
space - pantheon
centric space
conical space
vertical space
forms open space
horizontal space
bionic space
broken space
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PROJECTS
THE MUSEUM OF ARCHITECTUREE SPACES
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PROJECTS
THE MUSEUM OF ARCHITECTUREE GUPSYM MODEL
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DISTRICT
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PROJECTS
DISTRICT DISTRICT ON THE FORMER FACTORY ‘SERP I MOLOT‘ CONCEPT: MAGNETS The project is located in Moscow on the territory of the former factory «Serp and Molot». The project spequlates upon the vacuum spaces in the district, which create the system of magnets, becoming an instrument for constructing a local community. All the vacuum spaces in the distict are divided into three different types of permeability according to their location near public or residential blocks: - public (squares), - semi-private (space bettween residential blocks), - private (closed courtyard). In addition, a change of the hight of buildings diversifies the urban fabrick and creates vacuum spaces not only in the plan, but also vertically. gypsum model
gupsym model
schemes schools kindergarten office cultural center axon
blocks
buildings
functions
transport
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PROJECTS
DISTRICT | RESIDENTIAL BUILDING DETAIL
view from the boulevard
section
typical floor plan
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MICRORAYON 2.0
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PROJECTS
MICRORAYON 2.0 TEAM PROJECT | 16 STUDENTS Is it possible to create natural urban environment artificially, using the instruments of architecture? How to provide extremely high density with excessive multifunctionality, but not to lose humanity? IDEA Selection, combination theory. The idea of the MICRORAYON2.0 is a creation of a new urban module, which will be capable to become an alternative to the standard residential district of the Moscow periphery. This typology will solve the problems of intensive growth and sprawl of the city as well as necessity of high density. Process. The MICRORAYON2.0 have 16 authors. Only because of it, the creation of «planned spontaneity» becomes possible as well as natural urban environment within one complex. Difficulties of process and interaction of large number of architects in one project led to idea of creation the regulations as a simple set of rules in a game. This set of regulations allows each of authors to design the individual project, but obliges them to consider the general restrictions and to develop communication with «neighbors» for the integration his unit into the complex. Regulations. At the beginning of the project we took a simple form corresponding to the site shape (400m x 80m) and limited it by the height of 150m (according to the norms of usual residential districts). This height is the biggest bound, thus, it helps to make the required density. The spot of the building is corrected with taking into account all the norms of transport system. Then the basic block was divided into 16 similar parts for 16 authors. MICRORAYON 2.0. It is a compressed version of a typical district into one building, hybrid. The size of the building allows to transfer it to the category of «Bigness» (as Rem Koolhaas described it in 1993).
public adding functions shopping office hotel
apartments housing social facilities communications /transport
Electronic magazine, which was made by me, with an analysis of the changes and stages of the project: www.tumblr.com/search/Микрорайон
regulations
division into 16 parts parts
cross links
main street through all parts
the images were developed with Stas Kozin and Ekaterina inner street
indent for insolation
three shared public floors
function
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PROJECTS
MICRORAYON 2.0 TEAM MODEL | CARDBOARD
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PROJECTS
MICRORAYON 2.0
facade
plan
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PROJECTS
MICRORAYON 2.0 | 6TH PEAK INDIVIDUAL PROJECT | 6TH BLOCK CONCEPT: LIGHT My block is the 6th one, which became the main focus of the whole building after several disruptions of the regulations. First of all, I made my block higher than the other ones, then, I rotated it, providiing more light to the nearest blocks. Thus, the tower became the focus of the building by emphasising it among the others. Moreover, I excluded the second block, making an open square to the park.
concept of the 6th block
step 1
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step 2
| incline
step 3 | the park window
step 4
| square
light provision because of the block drop
scenarios
view from the tower lift
the tower lift to the observation deck
the observation deck
the amphitheatre
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PROJECTS
MICRORAYON 2.0 | 6TH PEAK plans
facade
section
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ACADEMIC DRAWING
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