Anna Prokudina. PLAY FOR LIFE

Page 1

international student design competition : A SOCIETY FOR ALL AGES

regeneration | play for life

istanbul golden horn

ISTANBUL

ISTANBUL

The Koran includes verses about helping elderly and disabled people.

2012

median age

29.5

generation gap problem invaluable expericence and wisdom of elderly tend to be neglected due to

social isolation

TURKEY - relatively young country

23 %

7.5 %

ever growing

ELDERLY POPULATION INCREASES

population of ELDERLY above 65

Special relation to the elderly in Turkey - always protected from the times of ancient Turks - worthwhile and respected people within the society on account of their wide experiences.

people live longer, birth rates decrease ------>

but

the 2nd fastest aging country in the world

challenges

TURKEY

population AGE SHIFT 2012/2030

When Turks had shamanistic beliefs, the shamans used to have a major influence in the moral lives of people on account of their old-age and experiences. The Oghuz Turks also were very devoted to the elderly and showed great respect for them.

2050

BULGARIA

Starting with the period of the Republic, social life and family life witnessed rapid and significant changes in Turkey.

nowadays there is a tendency to live with the children or very

36.5

close to them.

5.4% living alone

however

fears of beeing

useless or of losing their independence

change of the traditional role of elderly people in the family

GOLDEN HORN

scale 1: 40 000

scale 1: 20 000

bilgi university

project area hospital

cemetery fair mosque christian church

en

d

ol G

synagogue

n or H

cultural centres orthodox neighborhood

public urban parks

scale 1: 20 000

historical zone

housing

commerce university

topography

СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK

mosque

vihicular circulation

visibility СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK

СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK

master plan scale 1: 500

transport accessibility

public park

СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK

СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK

hospital

functions

average number of storey 4

СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK

housing stock

bus stop СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK

СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK СОЗДАНО УЧЕБНОЙ ВЕРСИЕЙ ПРОДУКТА AUTODESK

4st

5 fl

2st

2st

4 st

3 st

5 st

4 st

4 st

6 st elevation scale 1: 400 3st

2 st

3 st 5 st

2 st

3st

2st 1 st

longditudinal section scale 1: 750


regeneration | play for life idea concept ELDERLY

mind

Interaction and exchange between

YOUTH

elderly and youth through PLAY

dynamic movement

experience

yourth

YOUTH time

body

knowledge

unpredictable

forecasted

∑=

chaotic

slow movement individual

play

VS. interaction

collective

passive observation

ELDERLY

active participation

purposes

provide cultural and social amenities boosting people who are not playing anymore (elderly) to interact with

creation of spacial activities

PLAY is central to our continued well-being, resilience and adaptation to change and our social cohesiveness as a community. From the time of birth, we are built for play and through play. The ability to play is critical not only to being happy but also to Sustaining social relationships and being a creative and innovative person.

dream

‘learning by playing’

as a mean to dicover reality

kids and teenagers.

satisfy the need of people to

places together

be in social

WHAT SHALL WE DO?

playscape - natural environment beneficial for physical and mental development keywords

playscape open-minded space

real liberty to follow your own pleasure

diffrent from ordinary life

penetration of flows

expand behaviour frameworks Characters of the plays according to Rogers Caillois

social cohesion

agon

- competition

sence of belongdings

alea

- chance, luck

mimicry

- role playing

ilinx

- pleasure to fall in dizziness

spacial playground interactive play as an activity

design concept

SOLID SHAPE

INTEGRATION INTO THE LANDSCAPE

EXTRACTION

PATH

JUNCTION

EXPANTION

EXPERIENCE

DREAM

PLAY sketch models

design masterplan . scale 1: 300

circulation scheme

+11.800

0..000

access from the district

low maintainance plants panoramic site

pavement

-2..500


0

plan

+1.500

1m

10 m

section scheme

section direction of view

0.000

EDUCATION culinary workshop music class drawing workshop

exhibition space

ENTERTAINMENT concert hall lounge zone

open theather dixital and active games

computer class chess babyfoot

PLAY competitive children playground illusion | role plays

0.000

plan

-1.800

+7.200

+7.500

carving and handcraft workshop

+5.800

+6.800

+4.800

double light spaces

+6.000 +2.800 -1.800

+6.000

cinema

+6.000

library


regeneration | play for life

Architectural concept is a path - methaphorical journey from the childhood through teenages and adultness to the elderness. Due to the position on the steep slope building is integrated into the landscape. The journey starts from the bottom of the hill and on the ramp way you continuously discovers new horizons alike in the human life. On this way you are passing through the different playgrounds, workshops, open theatre - places of communication and interaction between youth and elderly.

Metaphorical association with a life circle is a frame of the project. Environment is huge and ambiguous when you are kid and with a passage of time it does not seem anymore immense because you became higher and stronger. Furthermore, getting to the top of the building and gained experience you can observe the real perspective - the whole panorama on the Golden Horn.

render of the internal yard


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