Thank you Alessio Grancini
for the concept initiation and help
Kyle Koops
for all the hard works and support over last months and
Anna Ovchinnikova Olga Philippova Margarita Volkova Anastasia Shesterikova Zubin Tan
for all the hard work over diploma help week and more
Foreword: Architect’s Co-creation with Machine Learning
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Programme Setup/Methods Agent Behaviour Machine Learning Training Principle AI Compliments
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Archtectural Setup/Methods Timeline Housing Typology Wall Resolution
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User Manual
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20 Housing Precedents Into Agent Simulation Trained Result
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Architect’s Co-creation with Machine Learning This essay is intended to briefly explore the theory of design methodology behind using agent simulation in architectural/urban design, and the use of machine learning in architectural / urban design’s implication on design scientific research’s history and future. It explores the plausibility to regard the Machine learning based Architectural/Urban design with agent simulation as one of the new generation design methods, and how it potentially changes the architectural/urban design process. This essay also serves as the concept statement of my diploma project.
Simulation as a medium in architectural/urban design To answer what is the medium of architectural/urban design, we first need to look at design as a discipline. According to Archer (1979), The third area in education, other than Science and Humanities, claims ‘technology and the fine, performing and useful arts’ (Archer, 1979, p19) without their scientific knowledge base or their history, philosophy and criticism. ‘The third area is the collected body of practical knowledge based upon sensibility, invention, validation and implementation.’ (Archer, 1979, p19) The naming of the third area is Design, which is defined as ‘the area of human experience, skill and understanding that reflects man’s concern with the appreciation and adaptation of his surroundings in the light of his material and spiritual needs.’ (Archer, 1979, p20) Design is aspirational and operational. What is the medium of architectural/urban design? Here again I’m referring to Archer (1979), ‘The essential language of Design is modelling. A model is a representation of something.’(Archer, 1979, p20) ‘Thus design activity is not only a distinctive process, comparable with but different from scientific and scholarly processes, but also operates through a medium, called modelling.’ (Archer, 1979, p18) Simulation works as one of the mediums of architectural/urban design. Banks et al. (2001) explained a simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. ‘The vocabulary and syntax of the modelling of ideas in the Design area can be conveyed through a variety of media such as drawings, diagrams, physical representations, gestures, algorithms.’ (Archer, 1979, p20) Simulation, as an evolution of the models of ideas over time with execution from computers, works as a ‘new’ medium in the architectural/urban design process. Computer simulation’s application in the architectural/design design process has been adopted for decades. In the book ‘Urban Dynamics’ by Jay W. Forreste, the dynamics of urban decay and revival was structured and modelled. It found out that ‘When a system theory takes shape as a simulation model, its behavior precipitates more discussion and brings out additional supporting and contradictory information that helps refine the theory.’ (Forrester, 1970, p9) In the late 1970s to early 1980s, the term space syntax was conceived at Barlett, UCL. The general idea is that spaces can be broken down into components, analyzed as networks of choices, then represented as maps and graphs that describe the relative connectivity and integration of those spaces. Space syntax has also been applied to predict the correlation between spatial layouts and social effects, applying modelling and simulation technologies in the design experience (Hillier, 1976). Michael Batty, Professor of Planning in the Bartlett, UCL, has been focussed on the development of analytical methods and computer models for simulating the structure of cities and regions (Wikipedia, 2021). More recently, shadow analysis, which is a study of shades and shadows cast by architecture modelled and simulated in computers, has been widely adopted in the architectural/urban design/planning process.
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Agent behaviours’ role in design methodology What is design research’s relation to humanities? According to Bayazit (2004), Design research tries to answer the obligations of design to the humanities. ‘Cultural anthropology and its influence on design began during the 1950s. In the UK, the application of social psychology to design started in the 1960s. In Sweden, various ergonomics studies were made on housing, especially on bedrooms and other home spaces. In the UK, Loughborough was another center for scientific research related to ergonomics.’ (Bayazit, 2004, p23) Bayazit (2004) explained that during the 1960s, the interest of design methods had been shifted from hardware and form to the consideration of human needs, due to technological developments and the implication of mass production. Between 1960s-1970s, ‘The influence of systems analysis and systems theory on design established the grounds for the foundation of ‘systematic design methods’, which Horst Rittel later called ‘first generation design methods.’’(Bayazit, 2004, p18) ‘Ray Struder, whose very title ‘The dynamics of Behavior-Contingent Physical Systems’ summarized what they were all about. Design was to be ‘scientific’-struder was looking for a ‘unit of analysis in design measurable, in his words, against dimensions that are both relevant and empirically accessible.’ ‘The designer has to start by analyzing human behavior, from which he could derive ‘quantities, qualities and relationships.’’ (Bayazit, 2004, pp19-20) However, ‘First-generation design methods were simplistic, not mature enough, and not capable of meeting the requirements of complex, real-world problems.’ (Bayazit, 2004, p21) Between 1970s-1980s, according to Bayazit (2004), during what Horst Rittel referred to as second generation design methods, user involvement in design decisions and the identification of their objectives were the main characteristics. However, there were some obstacles in the application of participatory design in larger-scale projects, such as those in urban planning. What became of human or agent behaviour’s role in design methodology today ? The technological development enables simulation of agent, and the combination between design experience with agent simulation. Penn and Turner (2002) studied space syntax based agent simulation; they described an exosomatic visual architecture, based on space syntax visibility graphs, giving many agents simultaneous access to the same pre-processed information about the configuration of a space layout. Today, there is also agent based parametric semilogy whose goal ‘is to move from an intuitive participation within an evolving semiosis to an explicit design agenda that understands the design of a large scale architectural complex as an opportunity to design a new, coherent system of signification, a new artificial architectural language, without relying on the familiar codes found in the existing built environments.’ (Anon, 2021)
SPAN. (n.d.). SPAN. Urban Fiction. Available at: https://span-arch.org/ (Accessed 22 Nov. 2021). 2
Baldwin, E. (2019). AI Creates Generative Floor Plans and Styles with Machine Learning at Harvard. [online] ArchDaily. Available at: https://www.archdaily.com/918471/ai-creates-generative-floor-plans-and-styleswith-machine-learning-at-harvard.
del Campo, M., Carlson, A., & Manninger, S. (2020). 3D Graph Convolutional Neural Networks in Architecture Design.
Machine learning’s role in design scientific research What is design science? Bayazit (2004) referred to Vladimir Hubka and Ernst Eder’s definition, the term ‘design science’ is to be understood as a system of logically related knowledge, which should contain and organize the complete knowledge about and for designing. Looking back at the origin and history of scientific development in design research, Norbert Wiener played an important role. His idea ‘Cybernetics’ ‘became the model for rational behavior employed in economics, and obtaining information and making decisions using computer systems.’ (Bayazit, 2004, p23) ‘The study of human performance and man-machine relationship developed great momentum.’ (Bayazit, 2004, p23) Cornell University, MIT, the University of Sydney, Carnegie Mellon University, and the University of California were the leading roles in the design science and computer aided design (CAD) (Bayazit, 2004, p23). ‘Prefabricated building design, and research on coordinated building elements and the building layout optimization, were well-accepted research subjects in the universities as well as in the research centers.’ (Bayazit, 2004, p25) ‘Mosley developed one of the first layout optimization programs for hospital operating units.’ (Bayazit, 2004, p25) ‘There was a close relationship between design research and the developments in the IT field, especially in cognitive sciences, and “artificial intelligence” (AI) and expert systems.’ (Bayazit, 2004, p27) Marvin Minsky’s studies on AI researchers affected the development of studies on designers; Charles Eastman published an article related to intuitive bathroom design and, for the first time, focused on the designer’s behavior (Bayazit, 2004, p27). ‘Donald Schön at MIT opened a new paradigm in design research, and his book, Reflective Practitioner, did not seem to relate to computer science at first, but it actually was about the designing behavior of expert designers.’(Bayazit, 2004, p27) Machine learning as a part of artificial intelligence, has recently been used in architectural/urban design. Machine learning (ML) is the study of computer algorithms that can improve automatically through experience and by the use of data (Mitchell, 1997). By employing machine learning in the architectural/ urban design process, design automation is implied and thus brings both opportunity and threat to architects and the architectural design creative process. 3
There are a few examples of how machine learning is applied in architectural/urban design. Matias del Campo has been using machine learning in the architectural/urban design process, the work ‘Urban Fictions’ re-evaluate urban conditions with the aid of machine learning. ‘The Robot Garden’ combines research on machine vision and machine learning and is applied to architecture (SPAN, 2021). A recent project from Harvard used machine learning to explore the future of generative design, which is based on Generative Adversarial Neural Networks (GANs) (Baldwin, 2019). The examples are restricted with 2d images based, as the progress to 3d modelling in machine learning is still very much in the experimental stage. There are some studies that can demonstrate the progression in this field. The paper 3D Graph Convolutional Neural Networks in Architecture Design shows the training potential in 3d models (Campo, Carlson, and Manninger, 2020), which are primitive deformed meshes. It conveys styles but restricts direct usage in practical architectural design. Adoption of machine learning in architecture/urban design pushes forward the idea of design automation, which puts architects’ role in question. It can relate back to Donald Schön’s study on designer behaviour, which did not seem to relate to computer science back then, but here can be compared under the design automation discussion. Can machines replace architects by learning designer behaviours? And is machine learning, or design automation exempt from human/architect intervention? The author would like to briefly answer the question from one aspect but not try to form a comprehensive opinion. Tacit knowledge - as opposed to formal, codified or explicit knowledge—is knowledge that is difficult to express or extract, and thus more difficult to transfer to others by means of writing it down or verbalizing it. This can include personal wisdom, experience, insight, and intuition (Polanyi, 1958). There is tacit knowledge in humans or architects that can hardly be conveyed, which is an important characteristic of architects. Architect design not only through accumulation of architectural knowledge, but all the other experiences form over the years and transforms to one’s unique tacit knowledge. One can argue that machines can learn and therefore form tacit knowledge as well, as machine learning learns through past experiences. Here it is important to note that the database that machine learning is based on is created and structured by humans, which exempt machines from getting unwanted information from humans. The unwanted information might be part of the contribution to the machine’s tacit knowledge. However, with unstructured or unwanted information in the database, the learning curve can be unnecessarily long, and might end in unsuccessful training. The database has human intervention, therefore the experience the machine gains is limited and structured, and differs itself from human knowledge.
Reconfigure space using machine learning based on agent simulation Human behaviour study has played a significant and continuous role in design methodology. Baudrillard claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is a simulation of reality (Baudrillard, 1994). With technological development, simulation, which is a ‘new’ medium in architectural design, has been widely adopted and applied to human behaviour, which is agent simulation. Agent simulation is an architectural design medium and a
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design method. Machine learning as part of contemporary design sciences, has in its nature relation with design research. ‘Mutual influences of information technologies and design research were the requirements of the era.’(Bayazit, 2004, p28) It makes sense to combine machine learning with agent simulation. It is worth noting that in this case, different from the conventional routine of design sciences that goes from design to analysis to redesign, such as shadow analysis or Karamba analysis, machine learning breaks the routine and adapts design according to analysis results automatically. It is in the author’s interest to find machine reconfiguring space automatically based on different agent simulation, and it has been experimented on the author’s diploma project. However, it is important to note that the virtue of the project does not lie in design automation, but the machine’s assistance to the architects in utilizing its particular strengths.
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Anon, (n.d.). ABSTRACT – agent based semiology. [online] Available at: http://www.parametricsemiology. com/?page_id=204#:~:text=The%20aim%20of%20agent%20based [Accessed 22 Nov. 2021]. Archer, B. (1979). Design as a discipline. Design studies, 1(1), 17-20. Baldwin, E. (2019). AI Creates Generative Floor Plans and Styles with Machine Learning at Harvard. [online] ArchDaily. Available at: https://www.archdaily.com/918471/ai-creates-generative-floor-plans-and-styleswith-machine-learning-at-harvard. Baudrillard, J. (1994). Simulacra and simulation. University of Michigan press. Bayazit, N. (2004). Investigating design: A review of forty years of design research. Design issues, 20(1), 16-29. del Campo, M., Carlson, A., & Manninger, S. (2020). 3D Graph Convolutional Neural Networks in Architecture Design. Forrester, J. W. (1970). Urban dynamics. IMR; Industrial Management Review (pre-1986), 11(3), 67. Hillier, B., Leaman, A., Stansall, P., & Bedford, M. (1976). Space syntax. Environment and Planning B: Planning and design, 3(2), 147-185. J. Banks; J. Carson; B. Nelson; D. Nicol (2001). Discrete-Event System Simulation. Prentice Hall. p. 3. Mitchell, Tom (1997). Machine Learning. New York: McGraw Hill. Penn, A., & Turner, A. (2002). Space syntax based agent simulation. Springer-Verlag. Polanyi, M. (1958). Personal Knowledge: Towards a Post-Critical Philosophy. SPAN. (n.d.). SPAN. [online] Available at: https://span-arch.org/ [Accessed 22 Nov. 2021]. Tacit and Explicit Knowledge | Key Concepts in Information and Knowledge Management”. www.tlu.ee. Retrieved 2021-04-15. Wikipedia. (2021). Michael Batty. [online] Available at: https://en.wikipedia.org/wiki/Michael_Batty#cite_ note-13 [Accessed 22 Nov. 2021].
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Programme Setup Agent Behaviour Machine Learning Working Principle
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Agent Behaviour
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A* Algorithm
The algorithm constantly calculates the avalable ways to reach the goal.
It chooses the closest route to reach the goal.
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A* Heuristic Calculation with Manhattan Distance
A* Heuristic Calculation with Diagonal Distance
A* Heuristic Calculation with Euclidean Distance
Unblocked Blocked Target Source
To approximate the shortest path in real-life situations, likein maps, games where there can be many hindrances. We can consider a 2D Grid having several obstacles and we start from a source cell (colored red below) to reach towards a goal cell (colored green below)
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Machine Learning Working Principle
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Distance
The programme uses raycast 3d to detect the distance between people and walls.
Penalty
too far
too close Penalty is given when the walls are ‘too close’ or ‘too far from the people
Reward
Reward is given when the walls are within ‘good distance’ from the people Machine Learning works on a reinforcement learning basis, once it gets penalty, it ends episode; the more reward it gets, the more it learns from it. After training, machine learned the best position towards agents. The trained machine learning model is then applied to the precedents as experiments and tesification. 12
Time People have expected time for going from one room to another. This programmes also features adjusting room position based on expected time period of agents, and reconfigure space based on tme adjustments.
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AI Compliments
(Room of different size with different amounts of agents inside, anf wall heights)
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Room Size
Room Size is live updated according to the number of agents entering and the amount of time they spent in each room. The size is then accumulated and averaged throughout the training session. Small room with less people
Normally when a room regularly has less people, the room gets smaller. Big room with more people
When a room regularly has more people, the room gets bigger. Big room with less people
With control over weight, architect can control over the size of the room with the trained ML model. 15
Room Height
Room Height is live updated according to the number of agents entering and the amount of time they spent in each room. The height is then accumulated and averaged throughout the training session. It is also controlled to be no shorter than 2.7m and no taller than 8m.
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Wall Generation When there are too many people enters the room, there is wall generation to separate the circulation.
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Wall Deletion When less people are using the room, the added wall will be deleted.
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Architectural Setup 20 Housing Precedents Wall Definition & Resolution Room Area Definition
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The Housing Typoloogy Housing as a continuous typology spreads throughout architectural history, and across cultural boundaries. It is ideal as a reasearch subject for agent simulation study.
01_House of Vetti_Pompeii
19_Paper House_by Ban
Above are House of Vetti from 79AD, Roman Empire, and Paper House from 1993, Japan. They both share room typologies like bedroom, bath, living room, kitchen, etc.
Choice of Plan-like Architecture
The preference of plan-like architecture is because of its condensation of agent activities on the same floor level, which makes the training results easy to study and compare.
Due to the differences in housing styles from different times, certain periods only features buildings with 2 floors or more. In this case this project chooses their ground floor level as it is where most activities happens. 23
Wall Resolution What is the expected outcome of using different wall resolutions, why and how.
Mid Resolution
Low Resolution
High Resolution
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User Manual
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1 Choose a building
2 Type in number of agents
3 Play with weights
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01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
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01_House of Vettii_Pompeii Intro Agent Simulation Application Analysis Evaluation
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Introduction
Photos/Original Plans
Photos/Original Plans
Introduction The House of the Vettii is a domus located in the Roman town, Pompeii, which was preserved by the eruption of Mount Vesuvius in 79 AD. The House of Vetti is located in region VI, near the Vesuvian Gate, bordered by the Vicolo di Mercurio and the Vicolo dei Vettii. The house is one of the largest domus in Pompeii, spanning the entire southern section of block 15. The plan is fashioned in a typical Roman domus with the exception of a tablinum, which is not included. There are twelve mythological scenes across four cubiculum and one triclinium. 29
01_House of Vettii_Pompeii
Agent Simulation
Plan Diagram of Agent Simulation
Agent Behaviour Outline A roman residence, here it has been assumed that the occupants would consists of 5 masters, 10 staff and 3 guests. A typical day here involves the master & guest agents inhabiting the gardens, alae and dining spaces.
1 Seek
Master Waypoints
Wait
WanderTime
1-3
X
X
X
5
1-10
Atrium Small
✓ ✓ ✓
X
5
Kitchen
X
X
X
Alae
X
X
5
Garden
✓ ✓
X
5
5-30
15-60
2
5-10
Dining Room Staff
X
X
X
X
Painted Room
✓ ✓ ✓
X
3
5-10
X
2
5-10
360-480 X
3 X
2-5 X
Entry Atrium
Dining Room
Portcoed Courtyard Bedroom Pantry
01_House of Vettii_Pompeii
X
Seek
Guest Waypoints
Wait
WanderTime
Seek
Staff Waypoints
Wait
WanderTime
1-3
X
X
✓
1-3
X
X
1-10
5
X
X
X
X
X
5-10
✓ ✓ ✓
1
5
5-10
X
X
X
X
X
X
X
X
✓
X
5
5-10
5-10
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
✓
15-60
2
5-10
X
X
X
X
X
X
X
X
✓
✓
6
1-2
✓
X
3
5-10
X
X
X
X
X
X
X
X
X
X
X
X
X X
X X
X X
X X
X
✓
X X
X
X 3 Cleaning Staff 5
X 1-2 1-3
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Master
Quantity: 5
ENTRANCE
MORNING
PORTICOED ROOM
GARDEN
ALAE
DINING ROOM
ATRIUM
DINING ROOM
PORTICOED ROOM
LUNCH
PORTICOED ROOM
ALAE
DINING ROOM
EVENING
DINING ROOM
DINING ROOM
Staff
BEDROOM
Quantity: 10
ENTRANCE
MORNING
PANTRY
COOKING
SERVING
KITCHEN
DINING ROOM
EVENING
LUNCH
KITCHEN
PANTRY
COOKING
SERVING
KITCHEN
DINING ROOM
CLEANING
KITCHEN
Guest
STAFF CLEANING STAFF CLEANING
PANTRY
COOKING
SERVING
KITCHEN
DINING ROOM
KITCHEN
Quantity: 3
ENTRANCE
ATRIUM
SMALL ATRIUMS
PAINTED ROOM
DINING ROOM
01_House of Vettii_Pompeii
ATRIUM
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33
1
1
2
3
4
3
5
6
9 6
6 7
7
6
7 6
7
7
8 6
10 11
6
9
6
6
1
1
2
3
7 6
4 5
3
6
9 6
6 7
6
6 7
7
8 6 9
6
6 6
6
1 Painted room 2 Porlicoed Courtyard 3 Bedroom 4 Pantry 5 Kitchen 6 Alae 7 Atrium 8 Garden 9 Dining room 10 Fauces 11 Vestibule 01_House of Vettii_Pompeii
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35
1
1
3
2
4
3
5
6
9 6
6 7
7
6
7 6
7
7
8 6
10 11
6
9
7 6
6
6
3 1
1
2
5
6
6
3 7 6 10 7
8
6
6
7 9 6
7 6 6
1 Painted room 2 Porlicoed Courtyard 3 Bedroom 4 Pantry 5 Kitchen 6 Alae 7 Atrium 8 Garden 9 Dining room 10 Fauces 11 Vestibule 01_House of Vettii_Pompeii
36
37
1
1
3
2
4
3
5
6
9 6
6 7
7
6
7 6
7
7
8 6
6
9
1
2
3
7 6
6
1
10 11
6
4 5
6
6 7
7
6
7 6
7
7
8 6 9
10
6
7 6
6
6
1 Painted room 2 Porlicoed Courtyard 3 Bedroom 4 Pantry 5 Kitchen 6 Alae 7 Atrium 8 Garden 9 Dining room 10 Fauces 11 Vestibule 01_House of Vettii_Pompeii
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Room Weights
Room Area & Ratio 1 Original Ratio
Fauces A Fauces B Atrium A Atrium B1 Atrium B2 Atrium Cl Atrium C2 Atrium C3 Dining Room A Dining Room B Garden
Area 10.20 10.20 493.39 27.50 103.86 7.90 7.75 45.50 24.39 18.79 342.44
Kitchen Pantry Painted Room A Painted Room B
23.21 9.30 55.94 40.95
Vestibule Alae A Alae B1 Alae B2 Alae B3 Alae C Alae D Alae E Alae F Alae G Alae H Alae I Bedroom 1 Bedroom 2 Small Porticoed Courtyard
10.20 8.35 8.18 43.33 20.04 0.14 16.01 14.60 9.57 10.15 15.49 8.95 20.10 14.29 44.09
Total
1478.58
01_House of Vettii_Pompeii
0.73
0.08
0.17
Low Resolution Area Ratio 40.79459 23.69239 489.5217 29.22878 101.838 0.77 7.9991895 7.8103175 43.37178 31.69007 9.688716 335.0382
Mid Resolution Area Ratio 13.30695 3.328205 518.6948 27.62382 117.734 0.07 6.455952 10.66912 41.59792 24.32861 18.0242 189.0905
High Resolution Area Ratio 10.58383 2.347764 502.1397 30.04718 105.6522 0.75 7.556865 7.511086 41.93458 29.31712 21.59538 194.9059
20.55762 9.573627 53.85075 42.03259
18.93 9.627065 63.47569 51.39807
16.03081 5.783739 12.70457 13.46982
23.69239 6.860242 15.7988 46.83247 21.32368 14.20898 7.489612 14.55497 11.38238 8.853458 15.54815 8.865943 18.25876 14.71723 7.354891
1586.469
0.03
0.18
16.75864 8.337369 12.77172 37.95076 12.08392 9.248549 12.89059 13.96803 9.18389 9.992794 17.13735 7.733049 23.19773 20.09423 46.91027
1371.359
0.01
0.18
11.80665 6.987481 11.0901 40.69081 16.39327 15.25462 11.2255 14.58759 9.105927 10.1299 16.41477 9.086777 25.90161 14.40357 43.21553
0.03
0.2
1259.257
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01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
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02_Villa of the Mysteries_Pompeii Intro Agent Simulation Application Analysis Evaluation
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Introduction
Photos/Original Plans
Photos/Original Plans
Introduction
The Villa of the Mysteries (Italian: Villa dei Misteri) is a well-preserved suburban ancient Roman villa on the outskirts of Pompeii, southern Italy. It is famous for the series of exquisite frescos in one room, which are usually thought to show the initiation of a young woman into a Greco-Roman mystery cult.
Agent Behaviour Outline
A roman residence, here it has been assumed that the occupants would consists of 15 masters, 20 staff and 10 guests. A typical day here involves the master & guest agents inhabiting the gardens, cubliculums, dining and bathing. While staff serve. 43
02_Villa of the Mysteries_Pompeii
Agent Simulation
2 Seek Entry Secondary Enrty Tablinum Cubliculum Triclinium Room with painting Apotheca Dieta Portico Rustic Room Rustic Cubic Atrium Daytime Cubic Large Cubic Kitchen Court Kitchen Stores Kitchen Oven Corridor Passage Mosaic Room Apside Hall Wine Cellar Planting Latrine Farming Tools Side Access Room with Cast Body Tepidarium Perstyle Garden Changing Laconium Servants Quart
✓ X
✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ X
✓ ✓ X X X X X X X
✓ X X
✓ X X X
✓ ✓ ✓ ✓ X
Master Wait Waypoints WanderTime 1-3 X X X X X X 5 5-10 360-480 2 1-3 15-60 2 5-10 X 3 5-10 X 3 1-2 15-60 2 5-10 X 5 5-10 X 3 5-10 X X X X 5 5-10 X 3 15-60 X X X X X X X X X X X X X X X X X X X X X 15-60 X X X X X X X X 3-15 X X X X X X X X X X X 30-60 X X X 5 5-10 5-10 X X 10-30 X X X X X
02_Villa of the Mysteries_Pompeii
Seek
✓ ✓ ✓ X
✓ ✓ X
✓ ✓ ✓ ✓ ✓ X X X X X X X X X X X
✓ X X X
✓ ✓ ✓ ✓ X
Guest Wait Waypoints WanderTime Seek 1-3 X X ✓ 1-3 X X X 1 5 5-10 X X X X X 15-60 2 5-10 ✓ X 3 5-10 X X X X X 15-60 2 5-10 X X 5 5-10 X X X 5-10 X 360-480 3 2-5 X X 5 5-10 X X X X X X X X X X X X ✓ X X X ✓ X X X ✓ X X X X X X X X X X X X X X X X X X X X X X X X 3-15 X X ✓ X X X ✓ X X X X X X X X 30-60 X X X X 5 5-10 5-10 X X X 10-30 X X X X X X ✓
Staff Wait Waypoints WanderTime 1-3 X X X X X X X X X X X X 5 1-3 X X X X X X X X X X X X X X X X X X X X X X X X X X X X 5 1-10 X 3 1-2 15-60 X X X X X X X X X X X X 5 1-3 X 5 1-2 X X X 3-15 X X X 3 1-2 X X X X X X X X X X X 360-480
X X 3 Cleaning Staff 5
X X 2-5 1-3
44
45
Master
Quantity: 15
ENTRANCE
LATRINEC
APSIDAL HALL
CHANGING
LANCONIUM
TEPIDARIUM
CHANGING
LANCONIUM
RUSTIC ROOM
ROOM WITH PAINTING
APSIDAL HALL
TEPIDARIUM
CHANGING
RUSTIC ROOM
ROOM WITH PAINTING
APSIDAL HALL
TEPIDARIUM
CHANGING
RUSTIC ROOM
PERISTYLE GARDEN
CHANGING
ATRIUM
APOTHECA
PERISTYLE GARDEN
TEPIDARIUM
CHANGING
CHANGING
DIETA
PERISTYLE GARDEN
PORTICO
ATRIUM
RUSTE ROOM
TRICLINIUM-OECUS
RUSTIC ROOM
DIETA
RUSTE ROOM
TRICLINIUM-OECUS
RUSTIC ROOM
PERISTYLE GARDEN
DIETA
PERISTYLE GARDEN
PORTICO
PERISTYLE GARDEN
TEPIDARIUM
CHANGING
LANCONIUM
CHANGING
LANCONIUM
Staff
DAYTIME CUBIC
TABINUM
APOTHECA
DIETA
PERISTYLE GARDEN
TRICLINIUM-OECUS
CHANGING
RUSTIC ROOM
PERISTYLE GARDEN
LANCONIUM
CHANGING
LANCONIUM
TEPIDARIUM
DIETA
PERISTYLE GARDEN
DAYTIME CUBIC
TABINUM
CHANGING
UBILICULUM
DIETA
PERISTYLE GARDEN
Quantity: 20
ENTRANCE
COOKING
STAFF CLEANING
KITCHEN STORES
KITCHEN OVEN
FARMING TOOLS
TRICLINIUM-OECUS
KITCHEN OVEN
APSIDALHALL STAFF
KITCHEN STORES
KITCHEN COURT
TRICLINIUM-OECUS
KITCHEN COURT
KITCHEN COURT
APSIDALHALL STAFF
FARMING TOOLS
TRICLINIUM-OECUS
KITCHEN COURT
GARDENING
PERISTYLE GARDEN
KITCHEN OVEN
KITCHEN COURT
LATRINE
WINE CELLAR
KITCHEN OVEN
KITCHEN COURT
APSIDALHALL STAFF
STAFF CLEANING
PERISTYLE GARDEN
WINE CELLAR
KITCHEN STORES
STAFF QUARTERS
Guest
Quantity: 10
ENTRANCE
ENTRANCE
TABLINUM
APSIDAL HALL
ROOM WITH PAINTING
CHANGING
ATRIUM
TEPIDARIUM
RUSTICROOM
LANCONIUM
PORTICO
CHANGING
RUSTIC ROOM
02_Villa of the Mysteries_Pompeii
SECOND ENTRANCE
PERISTYLE GARDEN
LANCONIUM
PERISTYLE GARDEN
DIETA
LATRINE
CHANGING
PERISTYLE GARDEN
TEPIDARIUM
PORTICE
CHANGING
ATRIUM
RUSTIC CUBIC
TRICLINIUM-OECUS
RUSTIC ROOM
PERISTYLE GARDEN
DIETA
46
47
4 5 3
2
6
10 12 12 11
6
7
23
13 21
15 34
24
25
26
19
20
25
18
22
20
19
22 19 29
28
20
6
31
25
14 21
15
16
24 26
19 18
22
29
19
28
20 31
17
20
19
19
31
31
1 Side Access 2 Wine Cellar Access 3 Wine Hall 4 Servant Quarters 5 Rustic Cubliculum 6 Rustic Room 7 Farming Tools 8 Vestibule 9 Rustic Quarter 10 Cast of Body 11 Small Rustic Room 12 Kitchen Store 13 Kitchen Courtyard 14 Oven 15 Laconium 16 Tepidarium
02_Villa of the Mysteries_Pompeii
6 17
27 20
30
20
20
33 19
19 32 22
18
19
19 20
6 13
20
31
12 12
5 22
23
6
9 10 11
7
31
19
30
8
3
17 20
20
4 1
17
27
19
20 31
16 6
33 19
32
20
18
19
19
31
6 14
5
22
2
6
9
8
1
17 Mosaic Room 18 Atrium 19 Cubicilum 20 Portico 21 Peristyle Garden 22 Passage 23 Apsidal Hall 24 Ante Room 25 Apotheca Store 26 Diaela 27 Triclinium 28 Tablinum 29 Paytime cubliculum 30 Exedra 31 Plantings 32 Room with Painting
33 Oecus 34 Apodyterium
48
49
4 5 3
2
6
13 21
26
19
25
19
29
5 3
19
31
8
6
6
9 10 12 12 11
6
7
13
22
21
15 34
24 26
19
19
19 25
18
19
29
28
20 31
18
6 17 17 20
19
27 20
30
19
31
31
1 Side Access 2 Wine Cellar Access 3 Wine Hall 4 Servant Quarters 5 Rustic Cubliculum 6 Rustic Room 7 Farming Tools 8 Vestibule 9 Rustic Quarter 10 Cast of Body 11 Small Rustic Room 12 Kitchen Store 13 Kitchen Courtyard 14 Oven 15 Laconium 16 Tepidarium
02_Villa of the Mysteries_Pompeii
20
20
32
22 19
16
33
22
20
6 14
5
20
31
19
30
4 1
28
27 20
8
17 20
20
19
20 31
17
33
32
22 19 31
18
20
16 6
18
19
22
20
31
15 34
19
20
6 14
24
25
25
10 12 12 11
5
23
23
6
7
22
2
6
9
8
1
17 Mosaic Room 18 Atrium 19 Cubicilum 20 Portico 21 Peristyle Garden 22 Passage 23 Apsidal Hall 24 Ante Room 25 Apotheca Store 26 Diaela 27 Triclinium 28 Tablinum 29 Paytime cubliculum 30 Exedra 31 Plantings 32 Room with Painting
33 Oecus 34 Apodyterium
50
51
4 5 3
2
6
13 21
15 34
24
25
26
19
20
19
25
19
29
27
19
20
20
9
8 6
10 12 12 11
6
7
31
31
4
8
2
19
30
31
17 20
20
19 28
17
33
32
22 19 31
18
20
16 6
18
19
22
20
6 14
5
22 23
10 12 12 11
6
7
6
9
8
1
3
6 14
13 21
22 23 25 26 20
24
16 19
19
19
19 25
18
18
33
22
20
19
32
19 19
22 19
31
20 31
28 30
17 17 20
20 27 20
19
31
31
1 Side Access 2 Wine Cellar Access 3 Wine Hall 4 Servant Quarters 5 Rustic Cubliculum 6 Rustic Room 7 Farming Tools 8 Vestibule 9 Rustic Quarter 10 Cast of Body 11 Small Rustic Room 12 Kitchen Store 13 Kitchen Courtyard 14 Oven 15 Laconium 16 Tepidarium
02_Villa of the Mysteries_Pompeii
20
17 Mosaic Room 18 Atrium 19 Cubicilum 20 Portico 21 Peristyle Garden 22 Passage 23 Apsidal Hall 24 Ante Room 25 Apotheca Store 26 Diaela 27 Triclinium 28 Tablinum 29 Paytime cubliculum 30 Exedra 31 Plantings 32 Room with Painting
33 Oecus 34 Apodyterium
52
53
Room Weights
Room Area & Ratio 2
02_Villa of the Mysteries_Pompeii
Perstyle Garden Corridor A Corridor B Servant Quarters 1 Servant Quarters 2 Servant Quarters 3 Servant Quarters 4 Atrium A Atrium B Apsidal Hall Apisal Ante Triclinium Oecus Kitchen Courtyard 1 Kitchen Courtyard 2 Kitchen Passage Kitchen Store A Kitchen Store B Oven Tepidarium 1 Tepidarium 2 Lanconium Apodyterium
Original Area Ratio 278.47 10.91 6.41 6.37 10.16 12.23 12.34 83.61 47.66 31.76 25.43 32.52 0.3 29.09 20.5 48.5 6.39 12.83 12.32 5.77 14.96 5.12 3.48 1.76
Low Resolution Area Ratio 277.23 11.06 3.89 7.83 8.87 8.76 14.8 78.68 47.67 31.01 31.6 28.15 0.3 29.63 29.5 49.1 6.44 12.53 12.32 6.69 15.09 5.13 4.54 1.38
Mid Resolution Area Ratio 267.64 1.42 5.86 15.09 14.11 22.48 9.37 92.98 50.37 26.92 36.98 34.09 0.35 22.75 37.16 56.42 6.18 11.49 10.07 1.86 16.34 16.32 3.62 4.23
High Resolution Area Ratio 285.66 81.50 3.77 15.05 13.53 28.90 12.39 82.08 40.96 33.25 24.95 36.64 0.35 25.57 28.51 56.67 6.89 28.81 12.72 4.24 2.39 0.73 1.99 9.47
Cubliculum A Cubliculum B Cubliculum C Cubliculum D Cubliculum E Cubliculum F Cubliculum G Cubliculum H Cubliculum I Daytime Cubliculum Rustic Cubliculum A Rustic Cubliculum B Rustic Cubliculum C Large Cubliculum A Large Cubliculum B Large Cubliculum C Rustic Room A Rustic Room B Rustic Room C Rustic Room D Rustic Room E Small Rustic Room RusticQuarterAccess Mosaic Room A Mosaic Room B Room With Painting Wine Hall Wine Cellar Access 1 Wine Cellar Access 2 Wine Cellar Access 3 Diaeta Tablinum Vestibule 1 Vestibule 2 Vestibule 3
8.53 8.15 8.03 12.93 4.21 16.06 13.89 6.17 14.49 15.91 6.69 9.01 8.42 11.32 6.89 11.45 16.34 18.45 9.19 104.80 12.65 6.99 55.39 8.62 11.48 9.56 58.20 9.23 7.83 18.82 12.93 25.40 17.69 27.60 18.72
8.53 8.15 7.98 12.93 4.21
7.48 5.12 4.75 14.91 3.78 21.24 17.49 4.02 14.83 15.21 14.52 2.58 8.09 11.22 6.36 11.32 14.09 7.31 8.55 9.61 12.89 7.12 55.21 8.39 9.87 9.63 81.69 2.24 7.93 13.40 16.29 25.21 43.00 20.77 49.95
0.26
11.35 4.98 6.38 12.96 2.75 13.74 15.51 6.08 14.49 1.82 13.44 15.42 9.88 13.60 6.95 22.51 16.54 16.81 9.17 10.26 25.72 6.52 59.72 6.19 11.55 9.56 38.94 6.82 9.51 18.76 19.28 28.19 18.27 49.30 19.17
0.23
Exedra 1 Exedra 2 Apotheca Store A Apotheca Store B1 Apotheca Store B2 Latrine Farming Tools Plantings A Plantings B Plantings C Plantings D Portico Al Portico A2 Portico A3 Portico A4 Portico C Portico D Portico E Passage A Passage B Passage C Passage D Passage E Side Access 1 Side Access 2 Room with Cast of Body
86.08 19.49 8.31 10.36 10.36 8.43 22.47 52.93 59.78 144.13 173.37 27.79 42.19 20.05 158.54 29.37 40.00 15.80 16.22 10.48 6.68 5.80 5.46 11.72 12.90 6.95
0.38
79.57 4.93 8.25 9.77 9.77 8.66 22.55 44.80 33.22 187.77 130.09 30.13 50.22 12.50 152.26 33.15 13.71 13.05 14.62 16.00 6.46 5.66 4.36 38.83 6.49 6.92
0.4
Total
2336.39
0.26
15.46 8.30 4144.00 1d. 98954 7.21 7.95 8.42 7.93 8.87 11.67 16.47 19.10 10.00 127.92 12.65 8.14 52.42 8.61 11.47 9.80 80.74 1.71
0.26
19.0E1011 12.47 21.47 16.21 27005.00 11.38 991.00 19.97 8.39 11.38 11.24 10.37 528.00 54.62
0.43
167.17 33.25 53.14 0.42 18.19 133.20 38.43 35.07 15.80 16.15 10.46 4.73 6.04 667646.00 36.94 5.79 3.65
62.66 11.97 2.41 5.73 5.73 8.04 3.32 56.88 51.80 146.82 122.70 20.85 0.02 22.67 141.08 33.88 41.54 16.71 19.26 11.92 6.93 1.37 6.86 10.72 5.05 6.80
2360.81
2152.02
2332.05
54
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
55
03_Villa Barbaro_by Palladio Intro Agent Simulation Application Analysis Evaluation
56
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction Villa Barbaro, also known as the Villa di Maser, is a large villa at Maser in the Veneto region of northern Italy. It was designed and built by the Italian Renaissance architect Andrea Palladio. The central block is flanked by two symmetrical wings. The wings have two floors but are fronted by an open arcade. Usually, Palladio designed the wings to provide functional accommodation for agricultural use. The Villa Barbaro is unusual in having private living quarters on the upper level of the barchesse (that is, the rooms behind the arcades of the two wings). 57
03_Villa Barbaro_by Palladio
Agent Simulation
Agent Behaviour Outline The ground floor has been considered, a total of 5 masters, 10 staff and 5 guests. The staff agent is dominant here, as the ground level is mostly agricultural stores and service rooms for the rest of the building. Master and guest agents visit the frecoes, bacchus room and nymphaeum for events.
3 Seek Nymph Stair Courtyard Servant Quarters Storage Lamproom Dogroom Selfportrait room Olymp Pictures Elena Freesrair Fourthroom Love Courtroom Bacchusroom Servant Corridor Corridor General room
Wait
✓ ✓ ✓ X X
✓ ✓ ✓ ✓ ✓ ✓ X
✓ ✓ X X
✓
03_Villa Barbaro_by Palladio
X 5-10 X X X X X X X X X X X X X X X
Master Waypoints WanderTime 5 1-15 X X 5 5-10 X X X X 10 1-2 3 1-2 5 1-5 5 1-5 5 1-5 10 1-5 X X 5 2-6 5 2-6 X X X X 5 1-2
Seek
Wait
✓ ✓ ✓ X X
✓ ✓ ✓ ✓ X
✓ ✓ ✓ X X X
✓
X 5-10 X X X X X X X X X 1-3 X X X X X
Guest Waypoints WanderTime Seek 5 1-15 ✓ X X ✓ 5 5-10 X X X ✓ X X ✓ 10 1-2 X 3 1-2 X 5 1-5 X 5 1-5 X X X X 10 1-5 ✓ X X X 5 2-6 X X X X X X ✓ X X X 5 1-2 X
Wait X 5-10 X 360-480 X X X X X X X X X X X X X
Staff Waypoints WanderTime 5 1-15 X X X X 3 2-5 3 1-2 X X X X X X X X X X 10 1-5 X X X X X X 3 1-2 X X X X Cleaning Staff 5 1-3
58
59
Master
Quantity: 5
ENTRANCE
MORNING
COURTYARD
SELFPOTIART ROOM
PICTURE ELENA
DOG ROOM
BUCCUSROOM
LOVECOURT ROOM
FREE STAIRS
NYMPH
GENERAL ROOM
LUNCH
COURTYARD
SELFPOTIART ROOM
DOG ROOM
PICTURE ELENA
BUCCUSROOM
FREE STAIRS
LOVECOURT ROOM
GENERAL ROOM
NYMPH
EVENING
COURTYARD
SELFPOTIART ROOM
DOG ROOM
PICTURE ELENA
BUCCUSROOM
LOVECOURT ROOM
FREE STAIRS
NYMPH
GENERAL ROOM STAIR
Staff
Quantity: 10
ENTRANCE
MORNING
STAIR
STAFF CLEANING
STORAGE
DOG ROOM
STAFF CLEANING
LUNCH
SERVANT CORRRIDOR
FREE STAIRS
NYMPH
STORAGE
EVENING
SERVANT CORRRIDOR
FREE STAIRS
Guest
STAFF QUARTERS
Quantity: 5
ENTRANCE
MORNING
FOURTHROOM
STAIR
EVENING
LUNCH
SELF PORTAIL ROOM
NYMPH
03_Villa Barbaro_by Palladio
COURTYARD
DOGROOM
PICTURE ELENA
LOVE COUTROOM
FREE STAIRS
BACHUSROOM
OLYMP
NYMPH
FOURTHROOM
LAMPROOM
60
61
2
1
11
2
1
1 5
3
6
7
8
9
6
4
4 12
1
10 3
12 13
16
14
2
1
16
15
11
2
1
1 5
3
6
7
8
9
4
6 4
12
1
10 3
12 13
16
14
15
16
1 Store 2 Servants Quarter 3 Corridor 4 Free Stair 5 Pictures Elena Caliari 6 Generic Room 7 Dog Room 8 Olymp 9 Lamp Room 10 Self Portrait Room 11 Nymphaeum 12 Stair 13 Fourth Room 14 Bacchus Room 15 Love Court Room 16 Courtyard
03_Villa Barbaro_by Palladio
62
63
2
1
11
2
1
1 5
3
6
7
8
9
6
4
4 12
1
10 3
12 13
16
14
2
1
16
15
11
2
1
1 5
3
6
7
8
9
4
6 4
12
1
10 3
12 13
16
14
15
16
1 Store 2 Servants Quarter 3 Corridor 4 Free Stair 5 Pictures Elena Caliari 6 Generic Room 7 Dog Room 8 Olymp 9 Lamp Room 10 Self Portrait Room 11 Nymphaeum 12 Stair 13 Fourth Room 14 Bacchus Room 15 Love Court Room 16 Courtyard
03_Villa Barbaro_by Palladio
64
65
2
1
11
2
1
1 5
3
6
7
8
9
6
4
4 12
1
10 3
12 13
16
14
2
1
16
15
11
2
1
1 5
3
6
7
8
9
4
6 4
12
1
10 3
12 13
16
14
15
16
1 Store 2 Servants Quarter 3 Corridor 4 Free Stair 5 Pictures Elena Caliari 6 Generic Room 7 Dog Room 8 Olymp 9 Lamp Room 10 Self Portrait Room 11 Nymphaeum 12 Stair 13 Fourth Room 14 Bacchus Room 15 Love Court Room 16 Courtyard
03_Villa Barbaro_by Palladio
66
67
Room Weights
Room Area & Ratio 3 Original Area Ratio
Nymphaeum 2
386.55
Low Resolution Mid Resolution High Resolution Area Ratio Area Ratio Area Ratio 3.3 2.81 3.25 115.87 21.9 25.14 87.52 76.2 79.67 0.27 0.37 0.36 79.91 67.1945 72.33 2.86 2.91 4.17 20.17 21.14 20.87 81.78 108.63 95.92 403.24 290.16 385.82
Courtyard 1
275.06
268.35
212.36
Couttyard 2
275.06
317.4956
226.91
Fourth Room 1
41.94
Servant Corridor A1
3
Samara Corridor A2
21.75
Servant Quarter A
77.62
Servant Quarter B
77.62
Servant Corridor B1
3
Servant Corndor B2
21.75
Nymphaeum 1
188.62
Fourth Room 2
12.72
Fourth Room 3
12.72
Corridor A
45.25
0.36
5.78
0.44
11 13.09
75.61
0.44
38.72
16.96 11.49
Corridor B
45.25
47.49
45.56
Free Stair A
56.99
54.58
52.08
Free Stair B
56.99
62.04
50.83
Stair A
7
4.38
6.69
Stair B
7
5.99
7.59
Lamp Room
13.06
12.32
10.8
Bacchus Room
20.12
22.7
8.62
Love Court Room
20.12
14.29
3.79
Olymp
20.5
17.44
20.02
Dog Room
13.06
12.47
13.06
Generic Room A1
15.43
14.94
Generic Room A2
23.75
Generic Room B1
15.43
Generic Room B2
23.75
23.53
Storage Room A1
36.08
36.91
Storage Room A2
34.03
35.84
Storage Room B1
36.08
34.28
Storage Room B2
34.03
36.3
Self Portrait Room
24.93
25.77
Pictures of Elena Cailari
24.93
27.67
21.09 28.22 0.33 23.52 36.1 49.84 73.6 31.15 65.53 11.8
Total
1891.332
1887.672
1834.06
03_Villa Barbaro_by Palladio
28.48
0.19
19.65
0.4
45.38
0.17
0.21
263.11 280.96 52.9 14.15 12.67 43.09 42.45 48.04 99.15 2.57 6.63 12.88 19.69 15.92 19.82 5.29 27.56 37.03 23.82 28.1 29.67 32.44 103.48
0.39
0.24
98.84
2190.55
68
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
69
04_Vaux-le-Vicomte_by VauIntro Agent Simulation Application Analysis Evaluation
70
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction The Château de Vaux-le-Vicomte (English: Palace of Vaux-le-Vicomte) is a Baroque French château located in Maincy, near Melun, 55 kilometres (34 mi) southeast of Paris in the Seine-et-Marne department of Île-de-France. The château is situated near the northern end of a 1.5-km long north-south axis with the entrance front facing north. Its elevations are perfectly symmetrical to either side of this axis. Somewhat surprisingly the interior plan is also nearly completely symmetrical with few differences between the eastern and western halves. The two rooms in the center, the entrance vestibule to the north and the oval salon to the south, were originally an open-air loggia, dividing the château into two distinct sections. 71
04_Vaux-le-Vicomte_by VauIntro
Agent Simulation
Plan Diagram of Agent Simulation
Agent Behaviour Outline The ground floor has been considered, a total of 8 masters, 5 staff and 5 guests. The master behaviour is that of a resident, moving between cabinets and chambers as one would on a normal day. Guests are entertained in the Grand Salon, the staff agent serves the master and guest.
4 Seek Entry Grand Salon Chamber Cabinet Stair Coste De La Cour Garde Robe Bain
✓ ✓ ✓ ✓ ✓ ✓ X
✓
Master Wait Waypoints WanderTime 1-2 X X 15-60 2 5-10 360-480 3 2-5 15-60 3 5-10 5-10 X X X 5 5-10 X X X 3-15 X X
04_Vaux-le-Vicomte_by VauIntro
Seek
✓ ✓ ✓ ✓ ✓ ✓ X X
Guest Wait Waypoints WanderTime Seek 1-2 X X X 15-60 2 5-10 ✓ 360-480 3 2-5 ✓ 15-60 3 5-10 X 5-10 X X ✓ X 5 5-10 X X X X X X X X X
Wait X X 360-480 X 5-10 X X X
Staff Waypoints WanderTime X X 4 1-2 3 2-5 X X X X X X X X X X Cleaning Staff 5 1-3
72
73
Master
Quantity: 8
ENTRANCE
MORNING
GRAND SALON
BAIN
LUNCH
COSTE DE LA COUR
CABINET
STAIRS
GRAND SALON
BAIN
EVENING
COSTE DE LA COUR
CABINET
STAIRS
CABINET
CHAMBER
GRAND SALON
Staff
STAIRS
Quantity: 5
ENTRANCE
STAIR
GRAND SALON STAFF
GRAND SALON STAFF
STAFF CLEAN
LUNCH
STAFF CLEAN
MORNING
STAIRS
EVENING
CHAMBER
GRAND SALON
Guest
Quantity: 5
ENTRANCE
STAIR
04_Vaux-le-Vicomte_by VauIntro
CABINET
GRAND SALON
COSTE DE LA COUR
CABINET
STAIRS
CHAMBER
74
75
1
19
26
3
18
2
20
5
4
10 11
6
8
12
21
17
15 13
22
9
16
23
24 25
7
14
19
26
3
18 20
5
4
10 11
6
8
12
13
9
15
16
17
21
24 25
14
1 Garderobe C 2 Stair E 3 Chamber F 4 Garderobe A 5 Chamber C 6 Stair A 7 Cabinet B 8 Chamber B 9 Anti Chamber B 10 Cabinet H 11 Stair B 12 Vestibule 13 Stairs C 14 Grand Salon 15 Cabinet G 16 Anti Chamber A
04_Vaux-le-Vicomte_by VauIntro
17 Chamber D 18 Chamber E 19 Garderobe B 20 Stair D 21Cabinet E 22 Cabinet F 23 Bains 24Chamber A 25 Cabinet A 26 Coste De La Cour
76
77
1
19
26
3
18
2
20
5
4
10 11
6
8
12
21
17
15 13
9
22
16
23
24 25
7
14
19
26
3
18 20
15
5 4
11
12
16
8
24 25
9
14
1 Garderobe C 2 Stair E 3 Chamber F 4 Garderobe A 5 Chamber C 6 Stair A 7 Cabinet B 8 Chamber B 9 Anti Chamber B 10 Cabinet H 11 Stair B 12 Vestibule 13 Stairs C 14 Grand Salon 15 Cabinet G 16 Anti Chamber A
04_Vaux-le-Vicomte_by VauIntro
23
13
6 7
21
17
17 Chamber D 18 Chamber E 19 Garderobe B 20 Stair D 21Cabinet E 22 Cabinet F 23 Bains 24Chamber A 25 Cabinet A 26 Coste De La Cour
78
79
1
19
26
3
18
2
20
5
4
10 11
6
8
12
21
17
15 13
22
9
16
23
24 25
7
14
1
19
18
26
3
20
2
5
4
10 11
8 7
12
13
9
16
24
25
14
1 Garderobe C 2 Stair E 3 Chamber F 4 Garderobe A 5 Chamber C 6 Stair A 7 Cabinet B 8 Chamber B 9 Anti Chamber B 10 Cabinet H 11 Stair B 12 Vestibule 13 Stairs C 14 Grand Salon 15 Cabinet G 16 Anti Chamber A
04_Vaux-le-Vicomte_by VauIntro
17
15
17 Chamber D 18 Chamber E 19 Garderobe B 20 Stair D 21Cabinet E 22 Cabinet F 23 Bains 24Chamber A 25 Cabinet A 26 Coste De La Cour
80
81
Room Weights
Room Area & Ratio 4
Grand Salon Vestibule 1 Vestibule 2 Coste De La Cour Anti Chamber A AnnChamber13
Low Resolution Original Area Ratio Area Ratio 278.83 281.12 57.90 59.76 133.50 1.34 0.52 0.52 312.96 297.31 148.35 153.95 148.35 40.53
Chamber A Chamberf Chamber C Chamber D Chamber E Chamber F cabinet A Cabinet B Cabinet E Cabinet F Cabinet G Cabinet H
116.80 116.80 92.92 92.92 58.33 58.33 52.52 30.14 22.66 11.39 33.67 33.67
Bains Caue A Cane B Garderobe A Garderobe 13 Garderobe C Slag A Stair B Stair C Stair D Stair E
14.71 6.78 6.78 48.77 18.48 18.48 22.38 50.02 50.02 18.58 18.58
Total
2073.64
04_Vaux-le-Vicomte_by VauIntro
0.34
0.13
117.90 85.17 112.10 55.68 55.99 70.42 50.82 21.15 20.35 11.01 64.10 49.00 14.74 7.09 3.08 54.26 16.73 2.10 27.43 0.56 52.72 26.95 3.75 1757.11
Mid Resolution High Resolution Area Ratio Area Ratio 289.75 315.2 39.02 34.28 99.04 117.24 0.53 0.48 326.17 376.94 103.99 114.28 150.38 138.39
0.39
123.74 117.84 101.48 95.2 30.38 58.33 5.35 31.45 66.53 6.5 37.95 26.84
0.37
0.06
0.13
39.29 8.73 12.97 18.99
12.75 4.08 15.16 52.33 18.98 19.71 3.89 50.38 54.6 46.9 21.25
2151.21
2010.29
129.78
131.7 98.66 60.75 59.98
0.34
148.87 51.28 40.22 43.61 8.04 50.19 35.54 1.1
4.6 7.19 9.68 20.06
0.13
8.26 9.6
82
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
83
05_Syon House_by Adam Agent Simulation Application Analysis Evaluation
84
Introduction
Photos/Original Plans
Introduction yon House is the west London residence of the Duke of Northumberland. A Grade I listed building,it lies within the 200-acre (80 hectares) Syon Park, in the London Borough of Hounslow. The family’s traditional central London residence had been Northumberland House, now demolished. The eclectic interior of Syon House was designed by the architect Robert Adam in the 1760s. yon House’s exterior was erected in 1547 while under the ownership of the 1st Duke of Somerset. Syon’s current interior was designed by Robert Adam in 1762 under the commission of the 1st Duke and Duchess of Northumberland. 85
05_Syon House_by Adam
Agent Simulation
Agent Behaviour Outline A total of 8 masters, 16 staff and 10 guests. The master agent is a resident. Guests and master agents are entertained in the dining halls and drawing rooms. 5 Seek Entry Antiroom A Antiroom B Antiroom C Dining Room Drawing Room Long Gallery Anti Chamber Closet A Closet B Closet C Bed Chamber Dressing Room A Dressing Room B Writing Room Staircase to Mezz Powder Room Powdering Room Rotunda Service Stair A Service Stair B Private dining Grand Stair
05_Syon House_by Adam
Wait X X X X
✓ ✓ ✓ X X X
✓ X
✓ X
✓ X X
✓ ✓ X X
✓ ✓
X X X X 15-60 X X X X X X X X X X X X 1-3 X X X 15-60 X
Master Waypoints WanderTime X X X X X X X X X X 3 5-30 3 5-30 X X X X X X 1 1-5 X X 2 1-15 X X 2 30-60 X X X X X X 3 1-3 X X X X X X 2 1-3
Seek
✓ ✓ ✓ X
✓ ✓ ✓ X X X X X X
✓ X X X X
✓ X X X X
Guest Wait Waypoints WanderTime Seek 1-3 X X X X 3 5-10 X X 3 15-60 X X X X X 15-60 X X ✓ X 3 5-30 X X 3 5-30 X X X X X X X X ✓ X X X ✓ X X X X X X X X X X X X X 1 15-60 X X X X X X X X X X X X X X X X X X 3 1-3 X X X X ✓ X X X ✓ X X X ✓ X X X X
Wait X X X X X X X X X X X X X X X X X X X X X 15-60 X
Staff Waypoints WanderTime X X X X X X X X 5 1-3 X X X X X X 1 1-5 1 1-5 X X X X X X X X X X X X X X X X X X 1 1-3 1 1-3 X X X X Cleaning Staff 5 1-3
86
87
Master
Quantity: 8
ENTRANCE
MORNING
GRAND STAIR
DRESSING ROOM
CLOSET C
WRITING ROOM
ROTUNDA
POWDERING ROOM
GRAND STAIR
LONG GALLERY
EVENING
LUNCH
GRAND STAIR
DRESSING ROOM
CLOSET C
POWDERING ROOM
GRAND STAIR
WRITING ROOM
ROTUNDA
CLOSET C
DRESSING ROOM
POWDERING ROOM
LONG GALLERY
GRAND STAIR
WRITING ROOM
ROTUNDA
GRAND STAIR
LONG GALLERY
Staff
Quantity: 16
ENTRANCE
STAFF CLEANING
MORNING
SERVICE STAR A
CLOSET A
CLOSET B
STAFF CLEANING
SERVICE STAR A
CLOSET A
CLOSET B
LUNCH STAFF PRIVAT DINING
SERVICE STAR A
CLOSET A
PRIVAT DINING ROOM
EVENING CLOSET A
PRIVAT DINING ROOM
SERVICE STAIR A
DINING ROOM
PRIVAT DINING ROOM
SERVICE STAR A
CLOSET A
DINING ROOM
Guest
SERVICE STAR A
Quantity: 10
ENTRANCE
ARRIVAL
LEAVING
ROTUNDA ENTRANCE HALL
ANTI ROOM A
LONG GALLERY ENTRANCE HALL
ANTI ROOM B
POWDERING ROOM
05_Syon House_by Adam
DRESSING ROOM
DINING ROOM
DRAWING ROOM
ROTUNDA
LONG GALLERY
88
89
11
12 10 6
7
5
16
8
9
13
14 15 17
4 3
2 1
19 18 20
21
22
24
25
26
23
27
11
12 10 6
7
5
16
8
9
13
14 15 17
4 3
2 1
19 18 20
24
21
22
25
26
23
27
1 Grand stair 2 AntiRoom C 3 Powedering Room 4 Closet C 5 Dressing Room 6 Anti Chamber 7 Bed Chamber 8 Dressing Room B 9 Staircase to Mezzanine 10 Long Gallery 11 Closet A 12 Closet B 13 Powder Room 14 Writing Room 15 Drawing Room 16 Area A
05_Syon House_by Adam
17 Area B 18 Dining Room 19 Rotunda 20 Private Dining 21 Area C 22 Area D 23 Service stair B 24 Antiroom A 25 Entrance Hall 26 Antiroom B 27 Service stair A
90
91
11
12 10 6
7
5
16
8
9
13
14 15 17
4 3
2 1
19 18 20
21
22
24
25
26
23
27
11
12 10 6
7
5
16
8
9
13
14 15 17
4 3
2 1
19 18 20
24
21
22
25
26
23
27
1 Grand stair 2 AntiRoom C 3 Powedering Room 4 Closet C 5 Dressing Room 6 Anti Chamber 7 Bed Chamber 8 Dressing Room B 9 Staircase to Mezzanine 10 Long Gallery 11 Closet A 12 Closet B 13 Powder Room 14 Writing Room 15 Drawing Room 16 Area A
05_Syon House_by Adam
17 Area B 18 Dining Room 19 Rotunda 20 Private Dining 21 Area C 22 Area D 23 Service stair B 24 Antiroom A 25 Entrance Hall 26 Antiroom B 27 Service stair A
92
93
11
12 10 6
7
5
16
8
9
13
14 15 17
4 3
2 1
19 18 20
21
22
24
25
26
23
27
11
12 10 6
7
5
16
8
9
13
14 15 17
4 3
2
1
19 18 20 21
24
22
25
26
23
27
1 Grand stair 2 AntiRoom C 3 Powedering Room 4 Closet C 5 Dressing Room 6 Anti Chamber 7 Bed Chamber 8 Dressing Room B 9 Staircase to Mezzanine 10 Long Gallery 11 Closet A 12 Closet B 13 Powder Room 14 Writing Room 15 Drawing Room 16 Area A
05_Syon House_by Adam
17 Area B 18 Dining Room 19 Rotunda 20 Private Dining 21 Area C 22 Area D 23 Service stair B 24 Antiroom A 25 Entrance Hall 26 Antiroom B 27 Service stair A
94
95
Room Weights
Room Area & Ratio 5
Service Stair A Service Stair B Grand Stair A Grand Stair B Entrance Hall Stair Mezzanine A Stair Mezzanine B
Original Original Original 6.95 6.07 15.14 50.10 0.17 160.76 20.69 20.69
Low Resolution Result Result 6.65 6.07 12.32 42.34 0.16 166.38 21.00 28.68
AntiRoom A AntiRoom B AntiRoom C Long Gallery Closet A Closet B Closet C AntiChamber Bed Chamber Dressing Room A Dressing Room B Powdering Room Rotunda
63.72 84.59 9.54 161.37 8.41 9.71 6.40 30.16 30.93 20.36 34.01 15.73 556.46
0.65
63.35 90.74 9.79 20.15 8.74 11.82 8.05 29.55 31.63 21.49 32.96 24.99 562.57
0.65
Writing Room Drawing Room Private Dining Dining Room
27.33 80.43 51.79 112.08
0.17
27.74 93.64 70.95 103.79
0.17
Total
1583.51
05_Syon House_by Adam
1674.54
Mid Resolution Result Result 4.91 6.07 21.62 52.37
0.19
161.09 20.10 30.16
61.86 86.14 41.25 173.77 7.83 9.50 4.24
0.62
32.01 30.93 19.97 14.18
High Resolution Result Result 7.33 6.84 37.20 2.48 0.17 165.36 41.49 29.19 41.28 84.59 10.96 163.02 8.84 10.61 6.72 30.58 29.39 18.14 35.34 16.91 651.25
14.53 554.35
104.52
11.59 91.46 77.83 106.78
1621.3
1653.9
29.60 87.99 50.09
0.66
0.17
0.16
96
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
97
06_Monticello_by Jefferson Agent Simulation Application Analysis Evaluation
98
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction
Monticello was the primary plantation of Thomas Jefferson, the third president of the United States, who began designing Monticello after inheriting land from his father at age 26. Located just outside Charlottesville, Virginia, in the Piedmont region, the plantation was originally 5,000 acres (20 km2), with Jefferson using the labor of enslaved African people for extensive cultivation of tobacco and mixed crops, later shifting from tobacco cultivation to wheat in response to changing markets. Jefferson designed the main house using neoclassical design principles described by Italian Renaissance architect Andrea Palladio and reworking the design through much of his presidency to include design elements popular in late 18th-century Europe and integrating numerous ideas of his own. 99
06_Monticello_by Jefferson
Agent Simulation
Plan Diagram of Agent Simulation
Agent Behaviour Outline The ground floor has been considered, a total of 4 master agents who are behaving as residents on a typical day. Guests agents attend for events, such as dinner or celebrations. Staff serve the resident day to day as well as the events where guests are included. The number of staff agents here is significant due to the presence of a plantation slavery. 6 Seek Entrance Hall Parlor East Portico West Portico Dining Room Tea Room South Square Room North Square Room North Octagonal Room Library Jeffersons Bedroom Jeffersons Cabinet South Passage North Passage Fireolace North Square WC South Square WC North Octagonal WC
Wait X
✓ ✓ ✓ ✓ ✓ X X X
✓ ✓ ✓ ✓ ✓ X X X X
X 15-60 15-30 15-30 15-60 15-30 X X X X 360-480 30-120 X X X X X X
Master Waypoints WanderTime X X 2 5-10 2 5-10 2 5-10 2 5-10 2 5-10 X X X X X X 3 15-60 3 2-5 X X
X X X X
X X X X
Seek
✓ ✓ ✓ ✓ ✓ ✓ X X X
✓ X
✓ X X X
✓ ✓ ✓
Guest Wait Waypoints WanderTime Seek 1-5 X X X 15-60 2 5-10 ✓ 15-30 2 5-10 ✓ 15-30 2 5-10 ✓ 15-60 2 5-10 ✓ 15-30 2 5-10 ✓ 360-480 3 2-5 X 360-480 3 2-5 X 360-480 3 2-5 X X 3 15-60 X X X X X 30-120 X X X X X X ✓ X X X ✓ X X X ✓ 3-15 X X ✓ 3-15 X X ✓ 3-15 X X ✓
Wait X X X X X X X X X X X X X X X X X X
Staff Waypoints WanderTime X X 6 1-2 6 1-2 6 1-2 6 1-2 6 1-2 X X X X X X X X X X X X
Cleaning Staff 5
06_Monticello_by Jefferson
1-3
100
101
Master
Quantity: 4
ENTRANCE
MORNING EVENING
TEA ROOM
PALOR
JEFFERSON CABBINET
SOUTH PASS
DINING
PARLOR
EAST PORTICO
NORTH PASS
SOUTH PASS
WEST PORTICO
DINING
LUNCH
TEA ROOM
NORTH PASS
PALOR
PALOR
JEFFERSON CABBINET
JEFFERSON CABBINET
Staff
Quantity: 10
ENTRANCE
FIRE PLACE
MORNING
STAFF CLEANING
FIRE PLACE
STAFF CLEANING
EVENING
TEA STAFF
SOUTH PASS
PALOR STAFF
WEST PORTICO STAFF
EAST PORTICO STAFF PALOR STAFF
LUNCH
NORTH PASS
TEA STAFF
PALOR STAFF
WEST PORTICO STAFF
EAST PORTICO STAFF
DINING STAFF
FIRE PLACE
DINING STAFF
Guest
Quantity: 6
ENTRANCE
ARRIVAL
MORNING
TEA ROOM
LIBRARY
EVENING
JEFFERSON CABBINET
LUNCH
PARLOR
EAST PORTICO
WEST PORTICO
PARLOR
EAST PORTICO
BEDROOM 1
PARLOR
BEDROOM 2
DINING
BEDROOM 3
DINING NORTH OCT WC
NORTH SQ WCN
06_Monticello_by Jefferson
WEST PORTICO
ORTH SQ ROOM
NORTH SQ WCN
NORTH OCT ROOM
NORTH OCT WC
ORTH SQ WC
NORTH SQ ROOM
NORTH SQ WC
102
103
8
9 2
4
12
5 1
14 6
3
13
15
10
16
7
17
11
8
9 2
4
12
5
1
6
3
14
10
16
7
13
15
17
11
1 South Piazza 2 Jeffersons Cabinet 3 Library 4 Jeffersons Bedroom 5 Fireplace 6 South Passage 7 South Square Room 8 West Portice 9 Parlor 10 Enterance Hall 11 East Portico 12 Dinig Room 13 Tea Room 14 North passage 15 North Piazza 16 North Square Room
06_Monticello_by Jefferson
17 North Octagonal Room
104
105
8
9 2
4
12
5 1
14 6
3
13
15
10
16
7
17
11
8
9
2
12
13
4 5
6
1
10
16
7
15
14
17
11
1 South Piazza 2 Jeffersons Cabinet 3 Library 4 Jeffersons Bedroom 5 Fireplace 6 South Passage 7 South Square Room 8 West Portice 9 Parlor 10 Enterance Hall 11 East Portico 12 Dinig Room 13 Tea Room 14 North passage 15 North Piazza 16 North Square Room
06_Monticello_by Jefferson
17 North Octagonal Room
106
107
8
9 2
4
12
5 1
14 6
3
13
15
10
16
7
17
11
8
9 2
4
12
5 1
14 6
3
15
10
16
7
17
11
1 South Piazza 2 Jeffersons Cabinet 3 Library 4 Jeffersons Bedroom 5 Fireplace 6 South Passage 7 South Square Room 8 West Portice 9 Parlor 10 Enterance Hall 11 East Portico 12 Dinig Room 13 Tea Room 14 North passage 15 North Piazza 16 North Square Room
06_Monticello_by Jefferson
17 North Octagonal Room
108
109
Room Weights
Room Area & Ratio 6 Original Area Ratio 71.51 37.03 24.09 0.42 13.67
Low Resolution Area Ratio 87.98 38.53 31.01 0.46 13.71
Mid Resolution High Resolution Area Ratio Area Ratio 88.29 86.83 38.72 52.57 26.90 19.72 0.44 0.40 10.77
19.16 68.77
27.17 63.74
18.95
North Sq Room 1 North Sq Room 2 North Sq WC South Sq Rm 1 South Sq Rm 2 South Sq WC North Oct Rm 1 North Oct Rm 2 Fireplace 1 Fireplace 2 Fireplace 3
2.56 31.39 2.69 30.81 2.54 2.69 29.75 2.69 1.40 1.91 1.56
2.56 31.02 3.08 38.18 1.93 3.39 29.75 2.69 1.42 1.93 1.58
3.40
North Piazza 1 North Piazza 2 South Piazza North Passage 1 North Passage 2 South Passage Jeffersons Bedroom Jeffersons Cabinet Wood Place 1 Wood Place 2 East Portico West Portico
18.79 5.14 28.56 11.31 12.58 8.02 35.79 22.45 2.25 2.26 38.11 20.84
Total
550.33
Parlor Dining Room Library 1 Library 2 Tea Room Entrance Hall
06_Monticello_by Jefferson
0.19
0.39
18.78 2.01 28.56 13.78 10.10 7.91 27.82 14.86 2.69 2.26 38.11 20.84 567.58
14.29
14.39 56.51
67.22
25.02
0.04 33.43 2.62
0.20
2.69
0.20
38.15 3.70 1.13 1.81 1.65
11.97 22.96 13.34
5.83 7.80 24.94 24.92
0.42 2.05
38.15
0.19
29.62 7.77
28.05
0.33
2.50 31.90 2.60 30.34 2.62 2.68 31.27 2.67 4.20 1.90 1.56
0.34
29.04 10.45 12.57 8.49 36.33 23.20 2.45 2.27
23.29
40.65 32.72
580.14
585.06
0.40
110
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
111
07_Emo House_by Gandon Agent Simulation Application Analysis Evaluation
112
Introduction
Photos/Original Plans
Introduction Emo Court, located near the village of Emo in County Laois, Ireland, is a large neo-classical mansion. Architectural features of the building include sash-style windows, pavilions, a balustrade, a hipped roof, and a large dome. Inside the house, an octagonal entrance hall has doors in each of its four angles. Two of them really are entrances to other rooms. The others to give a balanced effect. A larger doorway leads to the rotunda (inspired by the Pantheon), a key feature of the mansion and also the way into two of the major rooms and out to the garden 113
07_Emo House_by Gandon
Agent Simulation
Plan Diagram of Agent Simulation
Agent Behaviour Outline There are 5 master agents, 8 staff and 4 guests. The master agent is a resident undertaking daily behaviour, while guests are present occasionally for events and dining. The staff agents serve the master daily, as well as the events and undertake cleaning behaviours.
7 Seek Entrance Entrance Hall Library Dining Room Drawing Room Rotunda Stairwell Private Room Bathroom Storage Morning Room Kitchen Servant Stair Pantry Corridor
07_Emo House_by Gandon
Wait X
✓ ✓ ✓ ✓ X
✓ X X X
✓ X X X X
X X X 15-60 15-60 X X X X X 15-30 X X X X
Master Waypoints WanderTime X X 3 1-3 3 15-60 2 5-10 2 5-10 X X X X X 2 X X X X
X X X 5-10 X X X X
Seek
✓ ✓ X
✓ ✓ ✓ ✓ X X X
✓ X X X X
Guest Wait Waypoints WanderTime Seek 1-5 X X X X 3 1-3 X X X X X 15-60 2 5-10 ✓ 15-60 2 5-10 ✓ X 3 1-3 X X X 360-480 3 2-5 X 3-15 X X X X X X ✓ 15-30 2 5-10 ✓ X X X ✓ X X X ✓ X X X ✓ X X X X
Wait X X X X X X X X X X X X X X X
Staff Waypoints WanderTime X X X X X X 6 1-2 6 1-2 X X X X X X X X 3 1-2 3 1-2 5 5-10 3 X Cleaning Staff 5
1-2 X 1-3
114
115
Master
Quantity: 5
ENTRANCE
MORNING
LUNCH
ENTRANCE HALL
MORNING ROOM
LIBRARY
DINING ROOM
DRAWING ROOM
EVENING
DINING ROOM
DRAWING ROOM
STAIRWELL
Quantity: 8
Staff ENTRANCE
MORNING
STAFF CLEANING
EVENING
STAFF CLEANING
COOKING
STORAGE
PANTRY
SERVING
SERVING
DRAWING STAFF
KITCHEN
KITCHEN
MORNING STAFFK
ITCHEN
DINING STAFF
SERVING
COOKING
KITCHEN
PANTRY
SERVING
SERVING
STORAGE
KITCHEN
DRAWING STAFF
KITCHEN
DINING STAFF
KITCHEN
LUNCH
COOKING SERVING
PANTRY
STORAGE
KITCHEN
DRAWING STAFFK
ITCHEN
SERVING
DINING STAFF
Quantity: 4
KITCHEN
Guest ENTRANCE
ARRIVAL
MORNING
DINING ROOM
ENTRANCE HALLM
ORNING ROOM
07_Emo House_by Gandon
BATHROOM
ROTUNDAB
ROTUNDA
ATHROOM
LUNCH
DRAWING ROOM
DINING ROOM
PRIVATE ROOM
DINING ROOM
LEAVING
DINNER
DRAWING ROOM
DRAWING ROOM
ENTRANCE HALLE
NTRANCE HALL
116
117
7 15
1 5
8
10
2 3
16
13
14
9 11 4
6
12
17
7
7 15
1 5
8
10
2 16
13
3
14
9 11 4
6
12 7
07_Emo House_by Gandon
1 Kitchen 2 Servant Stair 3 Corridor 4 Pantry 5 Dining Room 6 Private Room 7 Enterance 8 Rotunda 9 Enterance Hall 10 Library 11 Stairwell 12 Morning Room 13 Bathroom 14 Storage 15 Drawing Room Wing A 16 Drawing Room
17
17 Drawing Room Wing B
118
119
7 15
1 5
8
10
2 3
13 9
16 14
11 4
6
12
17
7
7 15
1 5
8
10
2 16
3 13
9 4
6
12 7
07_Emo House_by Gandon
1 Kitchen 2 Servant Stair 3 Corridor 4 Pantry 5 Dining Room 6 Private Room 7 Enterance 8 Rotunda 9 Enterance Hall 10 Library 11 Stairwell 12 Morning Room 13 Bathroom 14 Storage 15 Drawing Room Wing A 16 Drawing Room
14
17
17 Drawing Room Wing B
120
121
7 15
1 5
8
10
2 3
13 9
16 14
11 4
6
12
17
7
7 15
1 5
8
10
2 3
13 9
16 14
11 4
6
12 7
07_Emo House_by Gandon
1 Kitchen 2 Servant Stair 3 Corridor 4 Pantry 5 Dining Room 6 Private Room 7 Enterance 8 Rotunda 9 Enterance Hall 10 Library 11 Stairwell 12 Morning Room 13 Bathroom 14 Storage 15 Drawing Room Wing A 16 Drawing Room
17
17 Drawing Room Wing B
122
123
Room Weights
Room Area & Ratio 7
Drawing Room Drawing Room A Drawing Room B Morning Room Library Dining Room Private Room
Original Area Ratio 63.99 22.37 24.71 19.68 0.49 69.95 69.94 46.03
Low Resolution Area Ratio 50.73 32.62 42.92 13.27 0.49 96.44 73.16 38.98
Kitchen 1 Kitchen 2 Pantry
5.01 32.32 40.90
5.13 49.36 41.33
Stairwell Corridor 1 Corridor 2 Entrance 1 Entrance 2 Entrance Hall Rotunda Bathroom 1 Bathroom 2 Bathroom 3 Bathroom 4 Storage Servant Stair 1 Servant Stair 2
28.92 28.31 10.86 18.68 18.19 62.08 19.32 3.03 1.91 1.38 13.52 9.88 12.46 17.79
Total
646.73
07_Emo House_by Gandon
0.12
0.38
5.12 33.73 12.53 18.87 18.19 61.25 21.68 3.03 1.45 0.51 10.66 11.64 11.64 38.82 695.00
Mid Resolution Area Ratio 90.91 23.54 37.67 23.90
0.50
87.16 72.93 45.92 4.55
0.13
67.29
0.15
63.49 36.72 29.33 0.24 14.27 26.15 62.23
0.37
20.58 2.17 1.47
0.34
High Resolution Area Ratio 92.30 45.83 20.57 28.96 0.51 75.25 74.97 38.28 5.23 35.06 44.56 32.01 24.68 1.53 7.50 30.70 75.66 17.19 4.26 1.91
17.92
0.13 13.52 9.87 12.53 40.22
754.80
732.59
1.21 12.00
5.00 9.62
0.11
0.37
124
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
125
08_Watts Sherman House_by Richardson Agent Simulation Application Analysis Evaluation
126
Introduction
Introduction The William Watts Sherman House is a notable house designed by American architect H. H. Richardson, with later interiors by Stanford White. It is a National Historic Landmark, generally acknowledged as one of Richardson’s masterpieces and the prototype for what became known as the Shingle Style in American architecture. 127
08_Watts Sherman House_by Richardson
Agent Simulation
Plan Diagram of Agent Simulation
Agent Behaviour Outline A total of 2 masters, 3 staff and 3 guests. The master agent undertakes typical acitvities of a resident. Guests attend events a dinner parties. While the staff agent serves the master and guests, undertaking cleaning activities.
8 Seek Entry Hall Dining Room Butlers Pantry Drawing Room Library Serving Room Stair Service Stair Terrace
Wait X X
✓ X
✓ X X
✓ X
✓
X X 15-60 X 15-60 X X X X X
Master Waypoints WanderTime X X X X 2 5-10 X X 2 5-10 X X X X
08_Watts Sherman House_by Richardson
Seek
✓ ✓ ✓ X
✓ X X
✓ X 3
X 1-5
X X
Guest Wait Waypoints WanderTime Seek 1-5 X X X X 5 1-2 X 15-60 2 5-10 ✓ X X X ✓ 15-60 2 5-10 ✓ X X X X X X X X X X X X X ✓ X X X X
Wait X X X X X X 1-2 X X X
Staff Waypoints WanderTime X X X X 6 1-2 3 1-2 6 1-2 X X X X X X X Cleaning Staff 5
X 1-3
128
129
Master
Quantity: 2
ENTRANCE
STAIR
MORNING
TERRACE
DRAWING ROOM
DINING
EVENING
LUNCH
DINING
DRAWING ROOM
DINING
STAIR
DRAWING ROOM
Staff
Quantity: 3
ENTRANCE
MORNING
SERVICE STAIR
BUTLERS PARTYS
SERVINGS
STAFF CLEANING
EVENING
ERVING ROOM
ERVING
DINING STAFF
STAFF CLEANING
SERVING
DRAWING STAFFD
INING STAFF
SERVING
COOKING
BUTLERS PENTRY
KITCHEN
SERVING ROOM
DRAWING STAFF
SERVING
DINING STAFF
LUNCH
SERVING
SERVING
COOKING
BUTLERS PENTRY
SERVING ROOM
DINING STAFF
DINING STAFF
Guest
Quantity: 3
ENTRANCE MORNING
ARRIVAL
ENTRANCE
ENTRANCE HALL
DINING
DRAWING ROOM
08_Watts Sherman House_by Richardson
LUNCH
DINING ROOM
DRAWING ROOM
EVENING
LEAVING
DINING
STAIR
LEAVING
ENTRANCE
ENTRANCE HALL
130
131
9
10 1
5
8
2
11
12
4 3
6
7
9
10 1
5
8
2
11
12
4 6 3 7
1 Dining Room 2 Serving Room 3 Butlers Pantry 4 Service Stair 5 Stair 6 Vestibule 7 Enterance 8 Hall 9 Bay A 10 Library 11 Drawing Room 12 Bay B
08_Watts Sherman House_by Richardson
132
133
9
10 1
5
8
11
2
12
4 3
6
7
9
10 1
5
8
2
11
12
4 3
6
1 Dining Room 2 Serving Room 3 Butlers Pantry 4 Service Stair 5 Stair 6 Vestibule 7 Enterance 8 Hall 9 Bay A 10 Library 11 Drawing Room 12 Bay B
08_Watts Sherman House_by Richardson
134
135
9
10 1
5
8
2
11
12
4 3
6
7
9
10 1
5
8
2
11
12
4 3
6
7
1 Dining Room 2 Serving Room 3 Butlers Pantry 4 Service Stair 5 Stair 6 Vestibule 7 Enterance 8 Hall 9 Bay A 10 Library 11 Drawing Room 12 Bay B
08_Watts Sherman House_by Richardson
136
137
Room Weights
Room Area & Ratio 8
DINING ROOM DRAWING ROCA BUTLERS PANTRY SERVING ROOM I SERVING ROOM 2 SERVING ROOM 3
Original Area Ratio 71.15 43.67 20.38 0.35 1.33 2.66 18.75
Low Resolution Area Ratio 82.13 48.90 27.62 0.35 0.42 15.00 18.50
Mid Resolution High Resolution Area Ratio Area Ratio 80.26 94.65 42.82 42.03 21.12 21.50 0.38 0.37 2.19 20.50 3.54 6.63 18.54 38.10
HALL LIBRARY BAY A BAY B
72.10 28.77 15.93 9.26
66.01 31.54 16.18 7.23
71.88
ENTRANCE VESTIBULE TERRACE SERVICE STAIR STAIR 1 STAIR 2 STAIR 3
7.43 19.29 101.20 12.41 8.90 7.17 3.15
TOTAL
443.56
08_Watts Sherman House_by Richardson
0.28
0.35
7.43 25.03 101.20 13.49 4.92 7.88 1.83 472.91
0.28
28.77
15.93
0.30
70.57 33.80 12.75 12.60
0.30
0.30
7.20 21.94 73.98 13.23 9.46 5.20 2.23
0.31
8.39 2.09 2.67 65.71
0.35
19.93 0.58 3.63 12.58 456.40
430.93
138
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
139
09_Schindler House_by Schindler Agent Simulation Application Analysis Evaluation
140
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction
The Schindler House, also known as the Schindler Chace House or Kings Road House, is a house in West Hollywood, California, Coordinates: 34.086362°N 118.372235°W designed by architect Rudolph M. Schindler. The Schindler House was such a departure from existing residential architecture because of what it did not have; there is no conventional living room, dining room, or bedrooms in the house. The residence was meant to be a cooperative live/workspace for two young families. The concrete walls and sliding glass panels made novel use of industrial materials, while the open floor plan integrated the external environment into the residence. 141
09_Schindler House_by Schindler
Agent Simulation
Agent Behaviour Outline The agent behaviour in the case study is non typically of other residences. There are a total of 5 masters and 2 guests. There are 3 studios which behave as living and working spaces. Therefore it has been assumed that dining takes place in either of these studios collectively and individually and sometimes with guests.
9 Seek Entrance Guest Bedroom Kitchen Cook Marian Chase Studio Bathroom Clyde Chase Studio Schindler Studio Courtyard Pauline Schindler Studio Nursery Patio Schindler Studio Bath Stair Garage Kitchen Eat
Wait X X
✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
X X X 30-120 3-15 30-120 30-120 X 30-120 30-120 X 3-15 X X 15-60
09_Schindler House_by Schindler
Master Waypoints WanderTime X X X X 5 5-10 X X 2 1-5 X X X X 5 1-10 X X 5 1-5 5 1-5 2 1-5 3 X
1-2 X
Seek
✓ ✓ X
✓ X
✓ ✓ ✓ ✓ X X X X X
✓
Guest Wait Waypoints WanderTime Seek 1-3 X X 360-480 3 2-5 X X X 30-120 X X X X X 30-120 X X 30-120 X X X 5 1-10 30-120 X X X X X X X X X X X X X X X X X 15-60 X X
Wait
Staff Waypoints
WanderTime
142
143
Master
Quantity: 5
ENTRANCE
MORNING
SHINDLER STUDIO BATH
KITCHEN COOK
BATHROOM
KITCHEN COOK
KITCHEN EAT
PATIO
COURTYARD
GARAGE
SHINDLER STUDIO BATH
KITCHEN EAT
BATHROOM
EVENING
STAIR
CLYDE CHASE STUDIOP
CLYDE CHASE STUDIO
LUNCH
BATHROOM
PAULINE SHINDLER STUDIO
SHINDLER STUDIO
AULINE SHINDLER STUDIO
SHINDLER STUDIO
MARIAN CHASE STUDIO
KITCHEN COOK
KITCHEN EAT
STAIR
MARIAN CHASE STUDIO
CLYDE CHASE STUDIOP
AULINE SHINDLER STUDIO
SHINDLER STUDIO
Guest
MARIAN CHASE STUDIO
Quantity: 2
ENTRANCE
ARRIVAL
MORNING
KITCHEN EAT
ENTRANCE
CLYDE CHASE STUDIO
PAULINE SHINDLER STUDIO
EVENING
SHINDLER STUDIO
09_Schindler House_by Schindler
MARIAN CHASE STUDIO
LEAVING
COURTYARD
GUEST BED
ENTRANCE
GARAGE
ENTRANCE
GARAGE
144
145
7 8
6
1
9 3 2
5
10
4
12
11
14
15
13 16
17
7 8
6
1
9 3 2
5
10
4
12
11
14 13 16
17
1 Garage 2 Guest Bedroom 3 Guest closet 4 Guest Bathroom 5 Kitchen 6 Chase Entry 7 Bathroom 8 Clyde Chase Srudio 9 Chase Nursery 10 Marian Chase Studio 11 Pauline Schindler Studio 12 Courtyard 13 Schindler Studio 14 Schindler Entry 15 Stair 16 Schindler Studio Bath
09_Schindler House_by Schindler
17 Patio
146
147
7 8
6
1
9 3 2
5
10
4
12
11
14
15
13 16
17
7 8
6
1
9 3 2
5
10
4
12
11
14
15
13 16
17
1 Garage 2 Guest Bedroom 3 Guest closet 4 Guest Bathroom 5 Kitchen 6 Chase Entry 7 Bathroom 8 Clyde Chase Srudio 9 Chase Nursery 10 Marian Chase Studio 11 Pauline Schindler Studio 12 Courtyard 13 Schindler Studio 14 Schindler Entry 15 Stair 16 Schindler Studio Bath
09_Schindler House_by Schindler
17 Patio
148
149
7 8
6
1
9 3 2
5
10
4
12
11
14
15
13 16
17
7
8
6
1
9 3 2
5
10
4
12
11
14
15
13 16
17
1 Garage 2 Guest Bedroom 3 Guest closet 4 Guest Bathroom 5 Kitchen 6 Chase Entry 7 Bathroom 8 Clyde Chase Srudio 9 Chase Nursery 10 Marian Chase Studio 11 Pauline Schindler Studio 12 Courtyard 13 Schindler Studio 14 Schindler Entry 15 Stair 16 Schindler Studio Bath
09_Schindler House_by Schindler
17 Patio
150
151
Room Weights
Room Area & Ratio 9 Original Area Ratio Schindler Studio 1 0.97 Schindler Studio 2 3.41 Schindler Studio 3 24.99 Marian Chase Studio 36.52 0.38 Clyde Chase Studio 1 3.30 Clyde Chase Studio 2 31.61 Clyde Chase Studio 3 2.94 Pauline Schindler Studio 39.39
Low Resolution Area Ratio 1.24 3.38 27.74 21.78 0.36 3.30 31.93 2.94 55.65
Mid Resolution High Resolution Area Ratio Area Ratio 3.63 1.07 3.47 3.40 25.40 32.52 36.33 33.15 0.39 0.39 3.41 3.97 34.74 33.63 2.64 3.18 40.27 46.31
Bathroom Chase Nursery Kitchen 1 Kitchen 2 Guest Bedroom 1 Guest Bedroom 2 Guest Bathroom Schl Studio Bath 1 Schl Studio Bath 2
7.30 7.00 1.60 16.99 2.14 25.90 6.52 0.87 6.40
7.17 9.14 5.14 27.11 2.19 24.29 5.99 7.45 7.45
5.99
Patio Guest Closet Chase Entry Garage Courtyard 1 Courtyard 2 Stair Schindler Entry 1 Schindler Entry 2
8.48 5.96 13.18 28.18 3.72 81.85 1.61 4.12 5.85
TOTAL
369.99
09_Schindler House_by Schindler
0.20
0.41
9.82 5.57 13.51 29.70 3.28 82.89 2.00 4.10 4.80 399.36
6.71
7.54 7.10 1.29 16.99 6.55 25.18 6.44 5.15 5.15
8.63
8.47
8.10
3.23 3.70 8.25
5.96 13.26 28.18 3.73 81.95 1.60 4.11 4.91
398.80
383.96
6.81 1.83
0.24
19.45 2.14
0.19
21.34 6.15 6.71
14.96
0.38
29.31 3.73 84.32
0.41
0.21
0.39
152
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
153
10_The Farnsworth House_by Mies Agent Simulation Application Analysis Evaluation
154
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction The Edith Farnsworth House, formerly the Farnsworth House,[6] is a historical house designed and constructed by Ludwig Mies van der Rohe between 1945 and 1951. The house was constructed as a one-room weekend retreat in a rural setting in Plano, Illinois, southwest of Chicago’s downtown. The steel and glass house was commissioned by Edith Farnsworth. Van der Rohe created a 1,500-square-foot (140 m2) structure that is widely recognized as an exemplar of International Style of architecture. 155
10_The Farnsworth House_by Mies
Agent Simulation
Agent Behaviour Outline A total of 2 master agents a 2 guests agents. The master agents behaviour is that of a normal day, including work, cooking and dining followed by time spent in the living space. Guests are entertained occasionally.
10 Seek Entry Terrace Dining Room Living Room Kitchen Guest Bedroom Guest Bathroom Bathroom Office Bedroom Mechanical
Wait X
✓ ✓ ✓ X X
✓ ✓ ✓ ✓
X 15-60 15-60 X X X 3-15 30-120 360-480 X
10_The Farnsworth House_by Mies
Master Waypoints WanderTime X X 2 5-10 3 15-60 5 5-10 X X X X 2 1-5 X X 3 2-5
Seek
✓ ✓ X X
✓ ✓ X X X
✓
Guest Wait Waypoints WanderTime Seek 1-2 X X 15-60 2 5-10 X X X X X X 360-480 3 2-5 3-15 2 1-5 X X X X X X X X X X
Wait
Staff Waypoints
WanderTime
156
157
Master
Quantity: 2
ENTRANCE
MORNING
BATHROOM
KITCHEN
DINING
EVENING
LUNCH
BATHROOM
OFFICE
KITCHEN
DINING
BATHROOM
OFFICE
KITCHEN
DINING
LIVING
Guest
BEDROOM
OFFICE
Quantity: 2
ENTRANCE
MORNING
ARRIVAL
ENTRANCE
DINING
LUNCH
GUEST BATH
DINING
GUEST BED
EVENING
GUEST BATH
DINING
GUEST BATH
LEAVING
ENTRANCE
10_The Farnsworth House_by Mies
LEAVING
ENTRANCE
158
159
3 2 7
8
9 4
1
6
5
3 2 7
8
9 4
1
6
5
1 Patio 2 Dining Area 3 Kitchen 4 Bedroom 5 Living Area 6 Office 7 Guest Bath 8 Mech 9 Bathroom
10_The Farnsworth House_by Mies
160
161
3 2 7
8
9 4
1
6
5
2
3
7
8
1
6
9
4
5
1 Patio 2 Dining Area 3 Kitchen 4 Bedroom 5 Living Area 6 Office 7 Guest Bath 8 Mech 9 Bathroom
10_The Farnsworth House_by Mies
162
163
3 2 7
8
9 4
1
6
5
3 2 7
8
9 4
1
6
5
1 Patio 2 Dining Area 3 Kitchen 4 Bedroom 5 Living Area 6 Office 7 Guest Bath 8 Mech 9 Bathroom
10_The Farnsworth House_by Mies
164
165
Room Weights
Room Area & Ratio 10 Area
Original Ratio
Living Area Office
30.33 22.57
Kitchen Dining Bathroom
15.28 25.01 6.08
Bedroom Guest Bathroom Mechanical Patio
33.27 6.07 6.15 59.58
Total
204.39
10_The Farnsworth House_by Mies
Low Resolution Mid Resolution High Resolution Area Ratio Area Ratio Area Ratio
0.25
31.43 23.93
0.23
0.28
0.22
23.08 35.59 6.08
0.47
0.51
39.09 6.03 6.15 59.58 230.96
0.34
28.05 44.69
0.32
0.16
12.97 24.92 5.89
0.19
0.48
0.47
59.58
34.01 6.57 6.46 59.58
232.79
224.22
36.74 43.60 13.45 21.85 4.03 43.43 6.02
4.07
166
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
167
11_Kaufmann House_by Neutra Agent Simulation Application Analysis Evaluation
168
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction The Kaufmann Desert House, or simply the Kaufmann House, is a house located in Palm Springs, California, that was designed by architect Richard Neutra in 1946. Completed between 1946-1947, the Kaufmann House was a vacation home for Edgar J. Kaufmann Sr. and his family to escape the harsh winters of the northeast. The design of the house is quite simplistic; at the center of the house is the living room and the dining room that is the heart of the house and the family activity. The rest of the house branches out like a pinwheel in each of the cardinal directions. 169
11_Kaufmann House_by Neutra
Agent Simulation
Agent Behaviour Outline A total of 3 masters, 2 staff, and 2 guests. The master agents undertake daily activities typical of a resident. Guests are present occasionally for events and dining. A staff agent sporadically cleans and prepares food for the master agent/guest.
11 Seek Entry Living Room Dining room Kitchen Pantry Master Bathroom Master Bedroom Master Dressing Room Staff Bathroom Staff Bedroom Guest Bathroom Guest Bedroom Gallery Patio Storage Utility Car Shelter Leave Car Shelter Back
Wait X
✓ ✓ X X
✓ ✓ ✓ X X X X
✓ ✓ ✓ X
✓ X
X X 15-60 X X X 360-480 X X X X X X 15-60 X X 1-3 X
11_Kaufmann House_by Neutra
Master Waypoints WanderTime X X 3 15-60 X X X X X X 3 5-30 X X 4 1-15 X X X X X X X X 3 1-3 5 1-15 3 1-2 X X X X X X
Seek
✓ ✓ ✓ X X X X X X X
✓ ✓ ✓ ✓ X X
✓ ✓
Guest Wait Waypoints WanderTime Seek 1-3 X X X X 3 15-60 X 15-60 X X ✓ X X X ✓ X X X ✓ X X X X X X X X X X X X X X X ✓ X X X ✓ X 3 5-15 X 360-480 X X X X 3 1-3 X 15-60 5 1-15 ✓ X X X X X X X ✓ 1-3 X X X 1-3 X X X
Wait X X X X X X X X X 360-480 X X X X X X X X
Staff Waypoints WanderTime X X X X 5 1-3 5 1-10 3 1-2 X X X X X X 3 5-15 X X X X X X X X 5 1-3 X X 3 1-2 X X X X Cleaning Staff 5 1-3
170
171
Master
Quantity: 3
ENTRANCE
MORNING
MASTER BATHROOM
MASTER DRESSING
PATIO
EVENING
LUNCH
CAR SHELTER LEAVE
CAR SHELTER BACK
LIVING ROOM
CAR SHELTER LEAVE
PATIO
DINING ROOM
CAR SHELTER BACK
DINING ROOM
PATIO
GALLERY
MASTER BATHROOM
MASTER DRESSINGM
LIVING ROOM
DINING ROOM
STORAGE
ASTER BEDROOM
Staff
Quantity: 2
ENTRANCE
STAFF CLEANING
UTILITYU
MORNING
TILITY
UTILITY
STAFF CLEANING
UTILITY
EVENING
LUNCH KITCHENP
ANTRYP
STAFF PATIO
KITCHENP
ANTRYP
STAFF DINING ROOM
STAFF PATIO
KITCHEN
ANTRY
STAFF DINING ROOM
STAFF PATIO
KITCHEN
KITCHENP
STAFF DINING ROOM
ANTRY
ANTRYP
STAFF PATIO
STAFF PATIO
KITCHEN
PANTRY
STAFF DINING ROOM
STAFF DINING ROOM
KITCHEN
KITCHEN
PANTRY
ANTRY
STAFF PATIO
Guest
STAFF DINING ROOM
KITCHEN
PANTRY
Quantity: 2
ENTRANCE
LEAVING
ARRIVAL
ENTRANCE
CAR SHELTER BACKP
ATIO
DINING ROOM
GALLERY
GUEST BATHROOM
11_Kaufmann House_by Neutra
LIVING ROOM
PATIO
GUEST BATHROOM
DINING ROOM
GUEST BEDROOM
ENTRANCE
CAR SHELTER BACK
172
173
3
9 3
9
16
6 15 2
3
4
5
1
12
10
13
3
14
11
7
7 8
3
9 3
9
16
6 15 2
3
4
5
1
12
10
7
13
3
14
11
7 8
1 Staff Bedroom 2 Staff Bedroom 3 Bath room 4 Pantry 5 Kitchen 6 Patio 7 Entry 8 Car shelter 9 Guest Bedroom 10 Dining Room 11 Living Room 12 Gallery 13 Storage 14 Master Bedroom 15 Master Dressing Room 16 Utility
11_Kaufmann House_by Neutra
174
175
3
9 3
9
16
6 15 2
3
4
5
1
12
10
13
3
14
11
7
7 8
3
9 3
9
16
6 15 2
3
4
5
1
12
10
7
13
3
14
11
7 8
1 Staff Bedroom 2 Staff Bedroom 3 Bath room 4 Pantry 5 Kitchen 6 Patio 7 Entry 8 Car shelter 9 Guest Bedroom 10 Dining Room 11 Living Room 12 Gallery 13 Storage 14 Master Bedroom 15 Master Dressing Room 16 Utility
11_Kaufmann House_by Neutra
176
177
3
9 3
9
16
6 15 2
3
4
5
1
12
10
13
3
14
11
7
7 8
3
9 3
9
16
6 15 2
3
4
5
1
12
10
7
13
3
14
11
7 8
1 Staff Bedroom 2 Staff Bedroom 3 Bath room 4 Pantry 5 Kitchen 6 Patio 7 Entry 8 Car shelter 9 Guest Bedroom 10 Dining Room 11 Living Room 12 Gallery 13 Storage 14 Master Bedroom 15 Master Dressing Room 16 Utility
11_Kaufmann House_by Neutra
178
179
Room Weights
Room Area & Ratio 11
11_Kaufmann House_by Neutra
Original Area Ratio 37.37 19.40 52.97 1.79 20.31 20.65 6.94 8.98 9.51 0.62 59.72 0.72 7.17 1.38 13.14 7.31 29.58 38.55
Low Resolution Area Ratio 36.63 18.63 50.88 1.78 21.02 11.44 6.94 8.38 9.46 0.61 58.56 0.56 7.13 1.44 13.14 7.31 31.37 39.12
Mid Resolution Area Ratio
Entry A Entry B Living Room Living Room Bar Dining Room Kitchen Kitchen Fridge Pantry Gallery Patio Storage A Storage B Storage Wardrobe Utility A Utility B Corridor Car Shelter Master Bathroom Master Bathroom Shower Guest Bathroom A Guest Bathroom B Guest Bathroom Shower Staff Bathroom Staff Bathroom Shower Master Dressing Rm A Master Dressing Rm B Master Dressing Rm C Master Dressing Rm D Master Dressing Rm E
6.68 1.01 4.82 4.46 0.56 6.06 2.04 5.32 1.69 2.17 1.70 5.73
6.73 1.01 4.78 4.27 0.56 6.05 2.30 5.32 1.69 2.17 1.70 5.73
6.63
Master Bedroom A Master Bedroom B Master Bedroom C Master Bedroom Dresser Master Bedroom Bar Staff Bedroom A Staff Bedroom B Staff Bedroom Wardrobe A Staff Bedroom Wardrobe B Staff Bedroom Balcony Guest Bedroom A Guest Bedroom B Guest Bedroom C Guest Bedroom Wardrobe A Guest Bedroom Wardrobe B Guest Bedroom Balcony A Guest Bedroom Balcony B
4.32 0.86 26.85 2.01 0.78 15.68 17.33 2.26 1.35 9.02 19.54 12.10 19.34 3.34 1.16 11.95 11.86
Total
536.58
0.07
0.29
4.32 0.86 26.04 2.01 0.78 16.45 17.35 1.87 1.35 9.77 18.25 12.09 19.34 3.06 1.16 11.78 11.78 525.34
47.78 21.86 53.78 0.90 15.76 35.28 1.43 9.03 7.24
0.63
60.61 0.71 5.31 1.19 13.26 7.56 29.96 33.24
6.60 1.01 4.81
1.06 4.98
4.54 1.12
4.46 0.97
0.08
6.09 0.97
0.09
5.34
1.69 2.06 1.69 5.73
0.31
4.22 0.72 26.04 1.82 0.62 15.68 17.33 2.25 1.71 13.69 2.02 11.92 19.75 1.40 1.15 12.86 12.97 531.59
High Resolution Area Ratio 36.84 19.46 51.97 1.84 20.55 20.74 0.83 9.12 6.85 0.62 52.17 0.88 7.29 1.38 13.13 7.30 31.47 27.61
6.08 1.00 5.31 1.69 1.08 1.69
0.08
5.73
0.30
5.68 0.75 26.04 1.46 0.63 15.68 17.33 2.26 1.71 20.53 1.92 11.94 19.33 0.32 1.15 8.98 8.91
0.29
494.95
180
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
181
12_Miller House_by Saarinen Agent Simulation Application Analysis Evaluation
182
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction
The Miller House and Garden, also known as Miller House, is a mid-century modern home designed by Eero Saarinen and located in Columbus, Indiana, United States.[3] The residence was commissioned by American industrialist, philanthropist, and architecture patron J. Irwin Miller and his wife Xenia Simons Miller in 1953. The Miller house was meant to be a year-round residence, rather than just a vacation home.The Millers wanted a home in which they could entertain heads of state and titans of industry. The Miller House epitomizes the modernist architectural tradition developed by Ludwig Mies van der Rohe with its open and flowing layout, flat roof, and stone and glass walls. 183
12_Miller House_by Saarinen
Agent Simulation
Plan Diagram of Agent Simulation
Agent Behaviour Outline A total of 5 master agents which include parents and children undertake daily activities typical of a resident. Guests are entertained occasionally. A staff agent, behaving as a live-in nanny, prepares food, cleans, and entertains the children. 12 Seek Entry Carport TV Lounge Child Area Child Bedroom Child Storage Child Lounge Fireplace Guest Bedroom Guest Bathroom Nanny Bedroom Nanny Bathroom Kitchen Kitchen Pantry Master Bedroom Master Brunch Patio Dining room Living Room Stair
Wait X X
✓ ✓ ✓ ✓ ✓ ✓ X X X X X X
✓ ✓ ✓ ✓ X
12_Miller House_by Saarinen
X X X X 360-480 X X X X X X X X X 360-480 15-30 15-60 X X
Master Waypoints WanderTime X X X X 3 15-60 10 5-10 3 2-5 3 1-2 3 15-60 2 5-30 X X X X X X X X X X X X 3 2-5 X X X 3 X
X 15-60 X
Seek
✓ ✓ ✓ X X X X
✓ ✓ ✓ X X X X X X
✓ ✓ X
Guest Wait Waypoints WanderTime Seek 1-3 X X X X 3 1-2 X X 3 15-60 X X X X ✓ X X X X X X X X X X X X X 2 5-30 X 360-480 3 2-5 X 3-15 2 1-5 X X X X ✓ X X X ✓ X X X ✓ X X X ✓ X X X X X X X X 15-60 1-3 X
X X X
X X X
✓ X X
Wait X X X X X X X X X X 360-480 3-15 X X X X X X X
Staff Waypoints WanderTime X X X X X X 5 1-10 X X X X X X X X X X X X 3 2-5 2 1-5 5 5-10 3 1-2 X X X X 6 X X Cleaning Staff 5
1-2 X X 1-3
184
185
Master
Quantity: 5
ENTRANCE LUNCH
MORNING
DINING ROOM
DINING ROOM
CHILD LOUNGE
CHILD STORAGE
EVENING
CHILD AREA
CHILD LOUNGE
TV LOUNGE
LIVING ROOM
CHILD STORAGE
CHILD LOUNGE
CHILD AREA
TV LOUNGE
FIRE PLACE
DINING ROOM
LIVING ROOM
CHILD STORAGE
CHILD AREA
FIRE PLACE
TV LOUNGE
LIVING ROOM
FIRE PLACE
CHILD
CHILDBED
Staff
ADULT
MASTER BED
MASTER BRUNCH
Quantity: 1
ENTRANCE STAFF CLEANING
MORNING
AFTERNOON
COOKING
KITCHEN PANTRY
KITCHEN
STAFF DINING
CHILD LOUNGE
STAFF CLEANING
KITCHEN PANTRY
KITCHEN PANTRY
KITCHEN
STAFF DINING
CHILD LOUNGE
NANNY BED
NANNY BATH
COOKING
COOKING
CHILD AREA
EVENING
KITCHEN
STAFF DINING
CHILD LOUNGE
CHILD AREA
CHILD AREA
Guest
Quantity: 2
ENTRANCE
ARRIVAL
ENTRANCE
MORNING
CARPORT
TV LOUNGE
LIVING ROOM
DINING ROOM
FIRE PLACE
12_Miller House_by Saarinen
TV LOUNGE
EVENING
AFTERNOON
DINING ROOM
LIVING ROOM
FIRE PLACE
DINING ROOM
TV LOUNGE
LIVING ROOM
STAY
GUEST BEDG
UEST BATH
LEAVING
CARPOT
ENTRANCE
FIRE PLACE
186
187
1
2
12
3
13 14
4
8
5 6
16
15
5
9
7
10
17
11
18 24
25
19 28
27 26
30
20
29
1
2
23
18
21
22
12
3
13 14
4
8
5 6
16
15
5
9
7
10
17
11
18 24
25
19 27
26
28 29
30
20 23
1 Child Bedroom A 2 Child Bedroom B 3 Child Bedroom C 4 Child Area 5 Child Bathroom 6 Child Lounge 7 Child Storage 8 Living Room 9 Dining Room 10 TV Lounge 11 Fireplace 12 Master Bathroom 13 Master Bedroom 14 Master Bedroom Hall 15 Master Closet 16 Master Brunch
12_Miller House_by Saarinen
18
21
17 Pantry A 18 Kitchen 19 Living Bathroom 20 Pantry B 21 Pantry C 22 Staircase 23 Entry 24 Guest Bathroom 25 Guest closet 26 Guest Bedroom 27 Nanny Bedroom 28 Nanny Closet 29 Nanny Bedroom 30 Carport
188
189
1
2
12
3
13 14
4
8
5 6
16
15
5
9
7
10
17
11
18 24
25
19 28
27 26
30
20
29
1
2
23
18
21
22
12
3
13 14
4
8
5 6
16
15
5
9
7
10
17
11
18 24
25
19 27
26
28 29
30
20 23
21
1 Child Bedroom A 2 Child Bedroom B 3 Child Bedroom C 4 Child Area 5 Child Bathroom 6 Child Lounge 7 Child Storage 8 Living Room 9 Dining Room 10 TV Lounge 11 Fireplace 12 Master Bathroom 13 Master Bedroom 14 Master Bedroom Hall 15 Master Closet 16 Master Brunch
12_Miller House_by Saarinen
18 22
17 Pantry A 18 Kitchen 19 Living Bathroom 20 Pantry B 21 Pantry C 22 Staircase 23 Entry 24 Guest Bathroom 25 Guest closet 26 Guest Bedroom 27 Nanny Bedroom 28 Nanny Closet 29 Nanny Bedroom 30 Carport
190
191
1
2
12
3
13 14
4
8
5 6
16
15
5
9
7
10
17
11
18 24
25
19 28
27 26
30
20
29
1
2
23
18
21
22
12
3
13 14
4
8
5 6
16
15
5
9
7
10
17
11
18 24
25
19 27
26
28 29
30
20 23
21
1 Child Bedroom A 2 Child Bedroom B 3 Child Bedroom C 4 Child Area 5 Child Bathroom 6 Child Lounge 7 Child Storage 8 Living Room 9 Dining Room 10 TV Lounge 11 Fireplace 12 Master Bathroom 13 Master Bedroom 14 Master Bedroom Hall 15 Master Closet 16 Master Brunch
12_Miller House_by Saarinen
18 22
17 Pantry A 18 Kitchen 19 Living Bathroom 20 Pantry B 21 Pantry C 22 Staircase 23 Entry 24 Guest Bathroom 25 Guest closet 26 Guest Bedroom 27 Nanny Bedroom 28 Nanny Closet 29 Nanny Bedroom 30 Carport
192
193
Room Weights
Room Area & Ratio 12
12_Miller House_by Saarinen
Living Room Dining Room TV Lounge Kitchen A Kitchen B1 Kitchen B2 Chid Area Child Lounge
Original Area Ratio 97.69 53.65 38.61 17.88 0.41 4.71 43.46 28.96 20.36
Low Resolution Mid Resolution High Resolution Area Ratio Area Ratio Area Ratio 98.53 100.26 95.42 52.91 54.50 52.23 30.60 38.74 38.48 13.12 19.61 24.29 0.39 0.43 0.42 4.70 4.55 5.05 43.45 45.80 37.19 27.85 22.87 30.31 20.61 20.35 18.67
Master Bedroom 1 Master Bedroom 2 Master Bedroom 3 Master Bedroom 4 Guest Bedroom Child Bedroom A Child Bedroom B Child Bedroom C Nanny Bedroom Fireplace Child Storage
4.68 4.30 4.67 31.43 18.49 12.86 11.43 11.84 11.98 42.48 6.59
10.05 9.26 13.62 53.39 17.97 12.06 11.43 11.83 12.02 41.56 6.59
Master Bathroom Guest Bathroom Living Bathroom 1 Living Bathroom 2 Living Bathroom 3 Nanny Bathroom 1 Nanny Bathroom 2 Child Bathroom Al Child Bathroom A2 Child Bathroom AS Child Bathroom B1 Nanny Closet Entrance 1 Entrance 2 Staircase Patio Carport 1 Carport 2 Carport 3 Carport 4 Pantry A Pantry B Pantry C Guest Closet Master Closet A Master Closet B Master Closet Cl Master Closet C2 Master Bedroom Hall Master Brunch Master Storage 1 Master Storage 2
12.49 6.72 8.60 1.12 2.05 2.81 3.50 11.24 1.08 0.85 4.76 4.63 13.66 9.30 6.34 20.85 2.23 2.23 4.49 64.50 6.63 5.01 6.20 2.51 11.60 6.37 6.47 2.75 10.95 9.47 0.71 1.14
Total
734.13
0.21
0.36
13.77 6.72 8.48 1.06 2.05 2.81 3.50 11.23 1.08 0.85 4.75 4.42 13.10 9.69 5.38 20.94 2.23 2.23 20.14 64.50 6.64 4.94 6.34 2.42 11.51 4.51 5.33 3.15 13.23 7.71 0.26 1.13 771.87
0.50
0.24 0.48 29.53 20.36
0.26
12.54
0.21
14.19 12.24 11.81 42.55 6.59 12.41
12.40
6.72
6.72 8.59
9.04
1.11 3.50
3.50 11.65 1.05 0.79 5.74 4.71 11.71 9.32 0.96 23.53 2.28 2.28 4.59 65.01 6.56 1.54 6.04 2.50 12.67 6.22 6.46 2.74 10.21 9.47 0.71 1.14 698.81
0.20
1.11 2.04 3.96 3.03 11.88 1.08
2.04
0.34
2.19 1.06 2.07 31.45 18.49 10.10 11.27 11.76 11.69 40.76 6.29
0.35
0.69 4.63 4.84 13.66 9.30 6.34 20.60 2.23 2.23 4.48 64.29 6.26 5.01 2.50 2.50 11.25 6.59 6.49 2.82 11.81 9.47 0.70 2.07
0.36
706.33
194
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
195
13_Bailey House_by Koenig Agent Simulation Application Analysis Evaluation
196
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction
The Bailey House, or Case Study House #21, is a steel-framed modernist house in the Hollywood Hills, designed by Pierre Koenig. The main house is a 30 by 44 feet (9.1 m × 13.4 m) rectangular plan with a solid rectangular core housing the utilities – two full bathrooms and a mechanical room. Beyond this core lay two efficiently arranged bedrooms. The threshold through this interior courtyard/core provides increased privacy (visually and acoustically) for the bedrooms. CSH #21 is arranged along a north-south axis with a carport on the Northside and a fully glazed Southside to take advantage of the best view and maximum sunlight for the winter months. 197
13_Bailey House_by Koenig
Agent Simulation
Agent Behaviour Outline A total of 2 master agents inhabit the property, undetaking daily activies typical of residents. Guests are invited occasionally for events and will ocassionally spend the night in the guest room.
13 Seek Entry Garage Living room Kitchen Dining room Master Bedroom Master Bathroom Guest Bathroom Guest Bedroom Library Terrace Garden
Wait X
✓ ✓ ✓ ✓ ✓ ✓ X X
✓ ✓ ✓
13_Bailey House_by Koenig
X X X X 15-60 360-480 15-30 X X X X X
Master Waypoints WanderTime X X 3 1-2 3 15-60 5 5-10 X X 3 2-5 X X X X X X 3 15-60 3 1-5 3 1-5
Seek
✓ X
✓ X
✓ X X
✓ ✓ ✓ ✓ ✓
Guest Wait Waypoints WanderTime Seek 1-3 X X X X X X 3 15-60 X X X 15-60 X X X X X X X X 360-480 3 2-5 3-15 2 1-5 X 3 15-60 X 3 1-5 X 3 1-5
Wait
Staff Waypoints
WanderTime
198
199
Master
Quantity: 2
ENTRANCE
MORNING
LUNCH
MASTER BATHM
GARAGE
GARDEN
TERRACE
LIVING
LIBRARY
EVENING
ASTER BATH
KITCHEN
DINING
KITCHEND
INING
MASTER BED
LIVING
LIBRARY
TERRACE
GARDEN
GARAGE
LIVING
LIBRARY
TERRACE
GARDEN
TERRACE
GARAGE
GARDEN
LIVING
MASTER BATH
LIBRARY
LIVING
GARAGE
LIBRARY
Guest
Quantity: 2
ENTRANCE
ARRIVAL
EVENING
AFTERNOON
MORNING
ENTRANCE
LIVING
LIBRARY
TERRACE
GARDEN
LIVING
13_Bailey House_by Koenig
DINING
DINING
LIBRARY
TERRACEG
ARDEN
GUEST BATH
GUEST BED
ENTRANCE
DINING
200
201
7
1
8
21
3
10
2 9
4 5
11
13
22
14
15 12
24
23
16
6
17
18 19
20
25
26
7
1
8
21
3
10
2 9
4 5
11
13
22
14
15
12
24
23
16
6
17
18
20
25
19 26
13_Bailey House_by Koenig
202
203
7
1
8
21
3
10
2 9
4 5
11
13
22
14
15 12
24
23
16
6
17
18 19
20
25
26
7 8 1 3
9
10
2
22
4 5
13
14
15
12
24
23
16
6
17
18 19
20
25
26
1 Enterance 2 Terrace A 3 Garage 4 Garden F 5 Garden E 6 Terrace F 7 Garden B 8 Dining Room 9 Kitchen 10 Dining Room 11 Library A 12 Library B 13 Bathroom A 14 Washroom 15 Bathroom B 16 Corridor
13_Bailey House_by Koenig
17 Bedroom A 18 Closet A 19 Closet B 20 Bedroom B 21 Terrace B 22 Terrace C 23 Terrace D 24 Garden C 25 Terrace E 26 Garden D
204
205
7
1
8
21
3
10
2 9
4
11
5
13
22
14
15 12
24
23
16
6
17
18 19
20
25
26
7
1
8
21
3
10
2 9
4
11
13
22
14
15
12
24
23
16
6
17
18 19
20
25
26
1 Enterance 2 Terrace A 3 Garage 4 Garden F 5 Garden E 6 Terrace F 7 Garden B 8 Dining Room 9 Kitchen 10 Dining Room 11 Library A 12 Library B 13 Bathroom A 14 Washroom 15 Bathroom B 16 Corridor
13_Bailey House_by Koenig
17 Bedroom A 18 Closet A 19 Closet B 20 Bedroom B 21 Terrace B 22 Terrace C 23 Terrace D 24 Garden C 25 Terrace E 26 Garden D
206
207
Room Weights
Room Area & Ratio 13
Living Room Dining Room Kitchen
Original Area Ratio 28.41 12.38 0.19 15.47
Low Resolution Mid Resolution Area Ratio Area Ratio 27.15 26.76 7.19 0.19 15.77 0.19 22.86 13.73
High Resolution Area Ratio 28.46 12.38 0.19 15.58
Bathroom A Bathroom B Washroom Bedroom A Bedroom B Closet A Closet B Library A Library B
3.64 3.64 6.52 13.53 13.65 0.00 0.00 2.59 2.68
0.16
3.74 3.16 7.25 13.87 15.30 0.20 0.20 2.94 2.94
0.19
2.99 3.63 6.30 14.37 15.13 2.84 2.70 3.22 2.55
0.16
Garage A Garage B Garden A Garden B Garden C Garden D Garden E Garden F Garden G Terrace A Terrace B Terrace C Terrace D Terrace E Terrace F Corridor A Corridor B Corridor C Entrance
1.72 36.67 8.43 15.28 4.85 17.95 5.08 12.74 5.34 5.34 4.94 9.69 9.62 4.84 9.37 7.37 4.10 3.97 14.08
0.63
1.77 37.37 8.43 15.27 4.85 17.95 5.07 12.74 5.34 5.34 4.94 9.68 9.62 4.83 9.37 6.73 5.42 4.28 14.66
0.60
2.41 38.31 8.73 15.27 4.85 17.95 5.07 12.70 5.34 5.34 4.94 9.68 9.62 4.83 9.37 7.55 4.10 4.55 16.10
0.63
Total
283.89
13_Bailey House_by Koenig
293.79
0.16
3.37 3.81 5.96 14.02 13.39 2.71 3.26 8.58 2.67
0.63
1.83 36.77 8.43 15.27 4.85 17.95 5.07 12.74 5.34 5.34 4.94 9.68 9.62 4.83 9.37 7.58 2.67 8.63 6.03 291.47
296.90
208
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
209
14_Rosen House_by Ellwood Agent Simulation Application Analysis Evaluation
210
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction Rosen House, Los Angeles, was built by architect Craig Ellwood in 1961-63. Craig Ellwood was one of the architects who took part in the Case Study Houses program in the 1950s, designed to promote modern architecture and the use of new industrial materials in domestic architecture. 211
14_Rosen House_by Ellwood
Agent Simulation
Plan Diagram of Agent Simulation
Agent Behaviour Outline A total of 4 master agents, two of which are children. The master agents undetake daily acitvities typicaly of a residence. Guest are frequent and their behaviours include attending events and staying the night in the guest room.
14 Seek Entry Carport Storage Swimming Pool Deck Kitchen Dining room Living Room Fireplace Guest Living Guest Bed Guest Bathroom Child Bathroom Child Bedroom Office Office Bathroom Courtyard Master Bedroom Master Bathroom
Wait X X X
✓ ✓ ✓ ✓ ✓ ✓ X X X
✓ ✓ ✓ ✓ ✓ ✓ ✓
14_Rosen House_by Ellwood
X X X X X X 15-60 X X X X X 3-15 360-480 30-120 3-15 X 360-480 15-30
Master Waypoints WanderTime X X X X X X 3 5-10 5 1-10 5 5-10 X X 3 15-60 2 5-30 X X X X X X 2 1-5 3 2-5 X X 2 1-5 5 1-10 3 2-5 X X
Seek
✓ ✓ X
✓ ✓ X
✓ ✓ ✓ ✓ ✓ ✓ X X X X X X X
Guest Wait Waypoints WanderTime Seek 1-3 X X X 3 1-2 X X X X 3 5-10 X 5 1-10 X X X 15-60 X X 1-3 X X X 2 5-30 X 3 15-60 360-480 3 2-5 3-15 2 1-5 X X X X X X X X X X X X X X X X X X X X X
Wait
Staff Waypoints
WanderTime
212
213
Master
Quantity: 4
ENTRANCE
MORNING
LIVING
COOKING&EAT
KITCHEN
DINING
CARPORT
CHILD BATH
OFFICE BATHM
STORAGE
OFFICE
FIRE PLACE
COURTYARD
LIVING
LUNCH
LIBRARY
CHILD BATH
ASTER BATH
KITCHEN
OFFICE BATH
OFFICE
STORAGE
CARPORT
EVENING
COURTYARD
DINING
MASTER BATH COOKING&EAT
KITCHEND
INING
LIVING
CHILD BATH
OFFICE BATH
CHILD
GUEST BED
FIRE PLACE
MASTER BATH
ADULT
GUEST BATHE
NTRANCE
Guest
CARPOT
Quantity: 2
ENTRANCE
ARRIVAL
GUEST BATH
MORNING
EVENING
AFTERNOON
LIVING
DINING
DINING DINING ENTRANCE
GUEST LIVING LIVING
LIVING
ENTRANCE
SWIMING OFFICE
GUEST LIVING
FIRE PLACE
DECK OFFICE
GUEST LIVING
CHILD
GUEST BED
14_Rosen House_by Ellwood
GUEST BATH
ADULT
ENTRANCE
CARPOT
214
215
1
2
3
4
5
7
8
15
17
16
18
9
10
11
19
23
13
12
14
20
21
22
24 25 26
28
27
29
6
1
2
3
4
5
7
8
15
17
16
18
9
10
11
19
23
24 25 26
13
12
14
20
21
22 27
28 29
6
1 Swimming Pool 2 Pool Deck 3 Carport Storage 4 Carport 5 North Deck 6 South Deck 7 Guest Bedroom A 8 Guest Bathroom A 9 Guest closet A 10 Guest Living Room 11 Dining Room 12 Kitchen 13 Guest Bedroom B 14 Guest Bathroom B 15 Child Bedroom A 16 Child Bedroom B
14_Rosen House_by Ellwood
17 Child Bathroom A 18 Child Bathroom B 19 Courtyard 20 Dining Room 21 Entry 22 Dining room Bar 23 Master Bedroom 24 Closet A 25 Master Bathroom 26 Closet B 27 Living Room 28 Office Bathroom 29 Office
216
217
1
2
3
4
5
7
8
15
17
16
18
9
10
11
19
23
13
12
14
20
21
22
24 25 26
28
27
29
6
1
2
3
4
5
7
8
15
17
16
18
9
10
11
19
23
24 25 26
12
13 14
20
21
22 27
28 29
6
1 Swimming Pool 2 Pool Deck 3 Carport Storage 4 Carport 5 North Deck 6 South Deck 7 Guest Bedroom A 8 Guest Bathroom A 9 Guest closet A 10 Guest Living Room 11 Dining Room 12 Kitchen 13 Guest Bedroom B 14 Guest Bathroom B 15 Child Bedroom A 16 Child Bedroom B
14_Rosen House_by Ellwood
17 Child Bathroom A 18 Child Bathroom B 19 Courtyard 20 Dining Room 21 Entry 22 Dining room Bar 23 Master Bedroom 24 Closet A 25 Master Bathroom 26 Closet B 27 Living Room 28 Office Bathroom 29 Office
218
219
1
2
3
4
5
7
8
15
17
16
18
9
10
11
19
23
13
12
14
20
21
22
24 25 26
28
27
29
6
1
2
3
4
5
7
8
15
17
16
18
9
10
11
19
23
24 25 26
13
12
14
20
21
22 27
28 29
6
1 Swimming Pool 2 Pool Deck 3 Carport Storage 4 Carport 5 North Deck 6 South Deck 7 Guest Bedroom A 8 Guest Bathroom A 9 Guest closet A 10 Guest Living Room 11 Dining Room 12 Kitchen 13 Guest Bedroom B 14 Guest Bathroom B 15 Child Bedroom A 16 Child Bedroom B
14_Rosen House_by Ellwood
17 Child Bathroom A 18 Child Bathroom B 19 Courtyard 20 Dining Room 21 Entry 22 Dining room Bar 23 Master Bedroom 24 Closet A 25 Master Bathroom 26 Closet B 27 Living Room 28 Office Bathroom 29 Office
220
221
Room Weights
Room Area & Ratio 14 Original Ratio
Living Room Dining Room A Dining Room B Guest Living Office Kitchen A Kitchen B
Area 44.78 19.90 42.12 28.36 20.85 1.40 9.95
Master Bedroom Master Bathroom A Master Bathroom B Master Bathroom C Guest Bedroom A Guest Bathroom AA Guest Bathroom AB Guest Bathroom AC Guest Bathroom AD Guest Bathroom AE Guest Bedroom B Guest Bathroom B Child Bedroom A Child Bedroom B Child Bathroom A Child Bathroom B Office Bathroom A Office Bathroom B Office Bathroom C Office Bathroom D Dining Room Bar
23.90 0.60 0.60 20.00 28.08 14.40 4.60 7.20 1.30 14.40 11.90 4.50 15.90 15.90 8.10 8.10 3.00 3.00 1.50 7.50 1.40
Carport Carport Storage A Carport Storage B Carport Storage C Entry Swimming Pool Pool Deck North Deck A North Deck B South Deck Master Closet A Master Closet B Guest A Closet A Guest A Closet B Guest B Closet Child Closet A Child Closet B Storage A Storage B Storage C Storage D Storage E Courtyard Fireplace
16.02 8.28 5.52 2.76 13.92 57.59 167.98 49.20 30.74 49.20 7.40 6.20 3.20 0.80 1.50 5.10 5.10 3.30 1.36 6.21 0.58 0.82 64.80 1.40
Total
14_Rosen House_by Ellwood
823.00
0.20
0.23
Low Resolution Area Ratio 49.66 15.13 19.76 33.38 0.18 22.38 1.65 8.60
Mid Resolution High Resolution Area Ratio Area Ratio 56.67 40.56 20.62 18.47 43.23 44.15 0.18 29.01 0.17 31.48 1.44 21.27 1.39 1.33 9.95 8.66
31.63 0.55 0.10 13.54 28.08 18.02 6.69 6.15 3.33 18.02 11.69 4.41 16.34 15.45
23.90 0.59 0.60
21.59 28.08 14.72 4.60 7.45 1.67 14.72
0.24
7.95 8.22 2.29 2.29 1.47 6.47 0.62
0.55
10.85 8.65 6.31 2.33 14.33 57.58 167.97 49.20 30.73 66.53 2.42 10.26 3.23 0.79 1.60 5.37 4.91 11.37 1.12 6.33 0.38 1.67 59.71 0.90 829.80
11.80 45.17
0.25
15.90 15.90 8.09 0.84
3.00 1.00 6.17 2.10
1.17 5.15
1.54
41.28 14.33
16.02 8.64 5.76 2.88 12.25 57.58 167.97 49.20
0.57
911.63
0.21
7.72 2.64
8.09
3.01
30.73 52.58 1.19 2.79 16.82 1.58 0.52 5.09 5.09 1.28 0.54 0.21 0.31 0.53 69.77 1.40
24.07 0.73 0.59 19.00 27.47 14.76 4.67 7.33 1.01 14.86 11.59 4.77 15.28 16.92 8.04
0.56
9.04 5.28 21.11 57.58 167.97 28.60 30.73 91.57 7.00 5.87 1.62 1.23 0.88 5.05 5.11 2.01 0.77 0.51 0.36 9.98 35.36 1.07
0.60
897.62
222
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
223
15_White U House_by Ito Agent Simulation Application Analysis Evaluation
224
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction White U was designed for Toyo Ito’s older sister, who had just lost her husband to cancer. The internal layout of the building consists of the long curved corridor, which terminates at each end in bedrooms: at one end the mother’s, at the other the daughters’. These ends of the corridor are dark, with the primary light source being the entrance to the internal courtyard, near the center of the bend - at the symbolic meeting point of the family. The surfaces inside are all white, making a minimalist space for contemplative thought. 225
Agent Simulation
Agent Behaviour Outline The master agent here includes mother and child. The agents undertake daily activities, which include dining, specifically for this project, spending time in the gardens and other day to day activities. Guests agents are occasionally present for dining.
15 Seek Entrance Main room Study Storage WC Bedroom A Main Room Dining Kitchen Bathroom Pantry Garden Front Garden Courtyard Bedroom B
15_White U House_by Ito
Wait X
✓ ✓ X
✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ X
X X X X X 360-480 X X X X X X X X
Master Waypoints WanderTime X X 3 15-60 3 15-60 X X 2 1-5 3 2-5 3 15-60 3 5-30 3 5-10 3 1-5 3 15-30 3 15-30 3 5-10 X X
Seek
✓ ✓ ✓ X
✓ X
✓ X X X
✓ ✓ X
✓
Guest Wait Waypoints WanderTime Seek 1-3 X X X 3 15-60 X 3 15-60 X X X X 2 1-5 X X X X 3 15-60 X X X X X X X X X X 3 15-30 X 3 15-30 X X X 360-480 X X
Wait
Staff Waypoints
WanderTime
226
227
Master
Quantity: 2
ENTRANCE
MORNING
COURTYARD
BATHROOM
EVENING
LUNCH
PANTRY
PANTRY
MAIN ROOM B
KITCHEN
KITCHEN
MAIN ROOM B
GARDEN
ENTRANCE
ENTRANCE
KITCHEN
PANTRY
MAIN ROOM B
Guest
STUDY
BATHROOM
BEDROOM
Quantity: 2
ENTRANCE
ARRIVAL
LIVING
WC
BEDROOM
ENTRANCE
GARDEN
ENTRANCE
MAIN ROOM A
15_White U House_by Ito
FRONT GARDEN
WC
STUDY
MAIN ROOM B (DINING)
GARDEN
MAIN ROOM B (DINING)
228
229
3
4
5
2
6
1
7
8
2 10
9
11
12
3
12
4
2
5
6
1
7
8
2
9
10
11
12
12
1 Front Garden 2 Main Room 3 Kitchen 4 Pantry 5 Bathroom 6 Courtyard 7 Study 8 Garden 9 Enterance 10 Storage 11 WC 12 Bedroom
15_White U House_by Ito
230
231
3
4
5
2
6
1
7
8
2 10
9
11
12
3
4
12
5
2
6
1
7
8
2 10
11
12
12
9
1 Front Garden 2 Main Room 3 Kitchen 4 Pantry 5 Bathroom 6 Courtyard 7 Study 8 Garden 9 Enterance 10 Storage 11 WC 12 Bedroom
15_White U House_by Ito
232
233
3
4
5
2
6
1
7
8
2 10
9
11
12
3
12
4
5
2
6
1
7
8
2
9
10
11
12
12
1 Front Garden 2 Main Room 3 Kitchen 4 Pantry 5 Bathroom 6 Courtyard 7 Study 8 Garden 9 Enterance 10 Storage 11 WC 12 Bedroom
15_White U House_by Ito
234
235
Room Weights
Room Area & Ratio
15 Original Ratio
Entrance MainRoom Al MainRoom A2 MainRoom B Storage Kitchen Pantry Garden A Garden B Front Garden Courtyard A Courtyard B
Area 11.41 9.49 12.15 16.23 5.34 8.78 3.66 44.95 15.14 3.17 1.96 62.11
Study Bathroom Toilet
15.80 2.17 3.42
0.08
Bedroom A Bedroom B
12.52 9.82
0.09
Total
236.47
15_White U House_by Ito
0.81
Low Resolution Area Ratio 11.25 8.55 17.52 18.11 5.39 3.50 0.81 4.69 44.34 15.05 3.17 0.71 62.03
Mid Resolution Area Ratio
21.88 3.20 3.41
18.43
0.08
12.52 8.83
0.09
246.44
10.85 9.51 11.99 3.88 5.11 7.83 6.19
0.73
44.33 15.04 3.16 1.82
69.60
22.98
0.17
15.80 8.51 3.45
0.10
0.08
11.87 8.87
0.07
3.41 12.82 8.81 255.35
High Resolution Area Ratio 11.32 35.89 16.44 6.00 5.44 5.91 0.82 3.82 44.33 15.04 3.16 1.81 76.07
273.82
236
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
237
16_Bridge House_by Ellwood Agent Simulation Application Analysis Evaluation
238
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction Designed in 1968, but unbuilt. It is essentially a long rectangle enclosed in glass — almost nothing is added to the essentials of the flat floor and roof; the only interior walls and doors are those to the bathrooms and utility room. Everything else is designed for maximum openness, both to the outside world and the rest of the house 239
16_Bridge House_by Ellwood
Agent Simulation
Agent Behaviour Outline The house is presumed to be occupied by 2 master agent who behave as residents undertaking typical day to day activities. Guests are present occasioanlly, either vistiing or dining.
16 Seek Entry Porch Living Room Dining Room Bedroom Bathroom Storage Kitchen Guest Bedroom
Wait X
✓ ✓ ✓ ✓ ✓ ✓ ✓ X
16_Bridge House_by Ellwood
X 1-3 X 15-60 360-480 X X X X
Master Waypoints WanderTime X X X X 3 15-60 X X X X 3 5-10 3 1-2 3 5-30 X X
Seek
✓ X
✓ ✓ X
✓ X X
✓
Guest Wait Waypoints WanderTime Seek 1-3 X X X X X 1-3 X X 15-60 X X X X X X 3 5-10 X X X X X X 360-480 3 2-5
Wait
Staff Waypoints
WanderTime
240
241
Master
Quantity: 2
ENTRANCE
BATHROOM
MORNING
LIVING
DINING
KITCHEN
LIVING
LUNCH
PORCH
DINING
KITCHEN
STORAGE
LIVING
BATHROOM
KITCHEN
DINING
EVENING
BATHROOM
Guest
BEDROOM
Quantity: 2
ENTRANCE
ARRIVAL
BATHROOM
AFTERNOON
LIVING
DINING
16_Bridge House_by Ellwood
LIVING
DINING
STAYING
LIVING
EVENING
LIVING
DINING
BATHROOM
GUEST BED
ENTRANCE
242
243
4 2
3
5
6
7
1
8
10
9
11
4 2
3
5
6
1
7 8
10
9
11
1 Porch B 2 Entry 3 Dining 4 Kitchen 5 Bathroom A 6 Storage 7 Bathroom B 8 Bedroom B 9 Poarch A 10 Bedroom A 11 Living Room
16_Bridge House_by Ellwood
244
245
4 2
3
5
6
7
1
8
10
9
11
4 2
3
5
6
1
7 8
10
9
11
1 Porch B 2 Entry 3 Dining 4 Kitchen 5 Bathroom A 6 Storage 7 Bathroom B 8 Bedroom B 9 Poarch A 10 Bedroom A 11 Living Room
16_Bridge House_by Ellwood
246
247
4 2
3
5
6
7
1
8
10
9
11
4 2
3
5
6
1
7 8
10
9
11
1 Porch B 2 Entry 3 Dining 4 Kitchen 5 Bathroom A 6 Storage 7 Bathroom B 8 Bedroom B 9 Poarch A 10 Bedroom A 11 Living Room
16_Bridge House_by Ellwood
248
249
Room Weights
Room Area & Ratio
16 Original Ratio
Living Room A Living Room B Dining Kitchen
Area 2.55 74.83 10.20 13.99
Bathroom A Bedroom A
3.45 17.48
Bathroom B Bedroom B Storage Entry Porch A Porch B
3.45 34.62 2.40 28.94 57.10 57.10
Total
306.10
16_Bridge House_by Ellwood
Low Resolution Area Ratio 2.18 131.34 0.45 4.83 9.74
Mid Resolution High Resolution Area Ratio Area Ratio 0.78 7.11 117.94 69.80 0.39 0.43 30.63 36.87 17.05 15.14
0.06
4.67 23.20
3.36
0.59
0.01 16.30 2.58 19.92 57.10 57.10
0.33
329.33
0.08
0.06
3.39 24.70
0.07
0.53
0.48
57.09
1.08 34.25 2.21 34.55 57.09 57.09
326.27
382.52
17.83 3.01 26.86
0.46
2.70
29.45 57.09
250
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
251
17_Koshino House_by Ando Agent Simulation Application Analysis Evaluation
252
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction
Tadao Ando’s design for the Koshino House features two parallel concrete rectangular confines. The forms are partially buried into the sloping ground of a national park and become a compositional addition to the landscape. The northern volume consists of a two-story height containing a double-height living room, a kitchen, and a dining room on the first floor with the master bedroom and a study on the second floor. The southern mass then consists of six linearly organized children’s bedrooms, a bathroom, and a lobby. Connecting the two spaces is a below-grade tunnel that lies beneath the exterior stairs of the courtyard. 253
Agent Simulation
Agent Behaviour Outline The ground floor has been considered, a total of 5 masters and 2 guests. The master agents consist of 2 parents and 3 children. The masters agents undertake generic daily behaviours. Guests agents are present occasionally, visting for socially and staying the night.
17 Seek Entry Garden Stair Kitchen Living Room Study Bathroom Bedroom Dining Tatami Room
Wait X
✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
17_Koshino House_by Ando
X X 1-10 X X 30-120 3-15 360-480 15-60 360-480
Master Waypoints WanderTime X X 5 1-10 X X 5 1-10 3 15-60 X X 2 1-5 3 2-5 X X 3 2-5
Seek
✓ ✓ X X
✓ ✓ ✓ ✓ ✓ X
Guest Wait Waypoints WanderTime Seek 1-3 X X X 5 1-10 X X X X X X 1-3 X X 30-120 X X 3-15 2 1-5 360-480 3 2-5 15-60 X X X X X
Wait
Staff Waypoints
WanderTime
254
255
Master
Quantity: 5
ENTRANCE
STUDY
MORNING
LIVING
DINING
STAIR
GARDEN
KITCHEN
LUNCH
LIVING
DINING
STAIRG
KITCHEN
ARDEN
LIVING
BATHROOM
DINING
KITCHEN
CHILD
TATAMI
BATH ROOM
EVENING
ADULT
BED ROOM
Guest
BATH ROOM
Quantity: 2
ENTRANCE
ARRIVAL
GARDEN
STUDY
STUDY
LIVING
LIVING
STAYING
LIVING
AFTERNOON
LIVING
DINING
17_Koshino House_by Ando
DINING
BATHROOM
BED ROOM
256
257
2 1
3
5 4
6
8
9
10
11
12
13
14
15
13
14
15
7 16
2 1
3
5 4
6
8
9
10
11
12
7 16
1 Bathroom B 2 Study 3 Garden A 4 Kitchen 5 Living Room 6 Stair 7 Bathroom A 8 Bedroom Lobby 9 Bedroom A 10 Bedroom B 11 Bedroom C 12 Bedroom D 13 Bedroom E 14 Bedroom F 15 Tatami Room 16 Garden B
17_Koshino House_by Ando
258
259
2 1
3
5 4
6
8
9
10
11
12
13
14
15
13
14
15
7 16
2 1
3
5 4
6
8
9
10
11
12
7 16
1 Bathroom B 2 Study 3 Garden A 4 Kitchen 5 Living Room 6 Stair 7 Bathroom A 8 Bedroom Lobby 9 Bedroom A 10 Bedroom B 11 Bedroom C 12 Bedroom D 13 Bedroom E 14 Bedroom F 15 Tatami Room 16 Garden B
17_Koshino House_by Ando
260
261
2 1
3
5 4
6
8
9
10
11
12
13
14
15
13
14
15
7 16
2 1
3
5 4
6
8
9
10
11
12
7 16
1 Bathroom B 2 Study 3 Garden A 4 Kitchen 5 Living Room 6 Stair 7 Bathroom A 8 Bedroom Lobby 9 Bedroom A 10 Bedroom B 11 Bedroom C 12 Bedroom D 13 Bedroom E 14 Bedroom F 15 Tatami Room 16 Garden B
17_Koshino House_by Ando
262
263
Room Weights
Room Area & Ratio 17
Living Room Kitchen Study
Original Area Ratio 31.76 16.97 0.23 29.82
Low Resolution Area Ratio 31.76 16.97 0.23 29.82
Mid Resolution Area Ratio 31.76 16.97 0.23 29.82
High Resolution Area Ratio 31.76 16.97 0.25 43.67
Tatami Room Bedroom A Bedroom B Bedroom C Bedroom D Bedroom E Bedroom F Bedroom Lobby
15.40 7.80 7.31 7.31 7.64 7.64 7.64 6.83
0.20
15.40 7.80 7.31 7.31 7.64 7.64 7.64 6.83
0.20
15.40 7.80 7.31 7.31 7.64 7.64 7.64 6.83
0.20
15.40 7.80 7.31 7.51 7.34 7.60 7.63 6.82
0.18
Bathroom AA Bathroom AB Bathroom AC Bathroom B Corridor A Corridor B Corridor C Garden A Garden B Stair
1.65 3.97 8.07 9.90 24.95 10.82 4.63 22.93 85.03 16.18
0.56
1.65 3.97 8.07 9.90 24.95 10.82 4.63 22.93 85.03 16.18
0.56
1.65 3.97 8.07 9.90 24.95 10.82 4.63 22.93 85.03 16.18
0.56
1.65 3.97 8.07 13.21 21.90 10.81 4.28 31.18 85.02 16.17
0.55
Total
334.22
17_Koshino House_by Ando
334.22
334.22
356.13
264
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
265
18_Magney House_by Murcutt Agent Simulation Application Analysis Evaluation
266
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction
The Magney House, was completed in 1984, and designed by native Australian architect Glenn Murcutt. The structure can be split into two parts, both along the length and width of the house. Dividing along the length, following the curvilinear spine, the south-facing side consists of the service spaces. From east to west you will find the master bathroom, the main kitchen, a courtyard service counter, the second kitchen, a separate shower, vanity, and toilet, and the laundry room. The north-facing side, from east to west, includes the master bedroom, a living space and dining area, the open courtyard, a secondary living and dining area, two queen bedrooms, and a storage bunk room. 267
18_Magney House_by Murcutt
Agent Simulation
Agent Behaviour Outline There are 4 master agents, of which 2 are children. The master agents undertake daily acitvities. Guests agents, of which there are 2 visit sociallys for events.
18 Seek Patio Living Room Kitchen Dining Master Bedroom Child Bedroom Child Bathroom Master Bathroom Garage Child Living Child Kitchen Child Dining
Wait
✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
18_Magney House_by Murcutt
X X X 15-60 360-480 360-480 3-15 3-15 X X X 15-60
Master Waypoints WanderTime 5 1-5 3 15-60 5 1-10 X X 3 2-5 3 2-5 2 1-5 X X 3 1-2 3 15-60 5 1-10 2 5-10
Seek
Wait
✓ ✓ X
✓ X X
✓ ✓ ✓ X X X
X X X 15-60 X X 3-15 3-15 X X X X
Guest Waypoints WanderTime Seek 5 1-5 3 15-60 X X X X X X X X X X X X 3 1-2 X X X X X X
Wait
Staff Waypoints
WanderTime
268
269
Master
Quantity: 4
ENTRANCE
MORNING
ADULT
CHILD
CHILD LIVING
CHILD KITCHEN
EVENING
LUNCH
CHILD
CHILD LIVING
CHILD DINING LIVING
DINING
KITCHEN
GARAGE
CHILD KITCHENC
CHILD DINING LIVING
PATIO
CHILD
CHILD LIVING
CHILD KITCHEN
ADULT
DINING
KITCHEN
GARAGE
PATIO
ADULT
HILD DINING
LIVING
DINING
KITCHEN
GARAGE
PATIO
CHILD
CHILD BEDC
HILD BATH
Guest
ADULT
MASTER BED
MASTER BATH
Quantity: 2
ENTRANCE
ARRIVAL
GARAGE
PATIO
PATIOG
PATIO
LIVING
ARAGE
DINING
CHILD BATH
18_Magney House_by Murcutt
LIVING
MORNING
MASTER BATH
270
271
1
4
6 5
2
3
9
3
8
15
12
14
16
6
11
13
15
10
12
10
4 5
2
13
18
19
17
7 9
14
1 Garage 2 Garage closet 3 Garage wash 4 Children Bedroom B 5 Children Dresser B 6 Children Bedroom A 7 Children Dresser A 8 Children Bathroom B 9 Children Wash 10 Children Bathroom A 11 Children Living Dining 12 Children Kitchen 13 Patio 14 Patio Wash 15 Master Living Dining 16 Master Kitchen
18_Magney House_by Murcutt
17
7
8
1
11
16
18
19
17 Master Bedroom 18 Master Dresser 19 Master Bathroom
272
273
1
4
6 5
2
3
8
1
9
10
4
3
8
13
15
12
14
16
11
13
15
6
18
19
17
7 9
10
12
14
16
1 Garage 2 Garage closet 3 Garage wash 4 Children Bedroom B 5 Children Dresser B 6 Children Bedroom A 7 Children Dresser A 8 Children Bathroom B 9 Children Wash 10 Children Bathroom A 11 Children Living Dining 12 Children Kitchen 13 Patio 14 Patio Wash 15 Master Living Dining 16 Master Kitchen
18_Magney House_by Murcutt
17
7
5 2
11
18
19
17 Master Bedroom 18 Master Dresser 19 Master Bathroom
274
275
1
4
6 5
2
3
8
1
9
10
4
3
8
13
15
12
14
16
11
13
15
6
18
19
17
7 9
10
12
14
1 Garage 2 Garage closet 3 Garage wash 4 Children Bedroom B 5 Children Dresser B 6 Children Bedroom A 7 Children Dresser A 8 Children Bathroom B 9 Children Wash 10 Children Bathroom A 11 Children Living Dining 12 Children Kitchen 13 Patio 14 Patio Wash 15 Master Living Dining 16 Master Kitchen
18_Magney House_by Murcutt
17
7
5 2
11
16
18
19
17 Master Bedroom 18 Master Dresser 19 Master Bathroom
276
277
Room Weights
Room Area & Ratio 18
Master Living / Dining Room Child Living / Dining Room Master Kitchen Child Kitchen
Original Area Ratio 27.57 23.35 0.33 6.72 6.36
Low Resolution Area Ratio 29.50 24.90 0.36 3.99 4.67
Mid Resolution Area Ratio 25.95 30.83 0.45 6.12 6.43
High Resolution Area Ratio 18.47 23.32 0.36 5.09 6.33
Master Bedroom Master Dress Rm Master Bathroom Child Bedroom A Child Bedroom B Child Bathroom A Child Bathroom B Child Dress Rm A Child Dress Rm B Children Wash
30.83 2.57 3.44 11.42 11.56 2.34 2.38 0.46 0.46 2.16
0.35
36.63 1.59 3.46 9.77 9.88 1.91 2.22 0.44 0.38 2.14
0.36
17.60 2.26 3.46 6.83 11.55 2.33 2.38 0.33 0.46 1.56
0.31
26.01 2.41 3.44 11.42 11.55 2.33 2.38 1.27 1.27 1.56
0.41
Garage Garage Closet Garage Wash Patio Patio Wash
23.43 3.25 3.13 22.42 6.12
0.30
35.35 2.43 3.60 22.37 5.86
0.27
23.30 3.24 3.13 20.55 3.83
0.22
23.30 3.24 3.12 17.34 1.95
0.21
Total
18_Magney House_by Murcutt
189.97
197.65
168.75
162.46
278
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
279
19_Paper House_by Ban Agent Simulation Application Analysis Evaluation
19_Paper House_by Ban
280
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction Built on the shores of Yamanaka Lake in Yamanashi, the Paper House and its supporting cardboard structure introduced paper architecture as designed by Shigeru Ban. Cheap, light, available in a wide variety of sizes and produced from recycled paper, cardboard had never before been utilized in construction. A 10 square meter plan, it is situated inside a glass skin, forming a long S shape, which at one end extends outside to form a tiny garden and bathroom and then curves back towards the virtually unfurnished interior. 281
19_Paper House_by Ban
Agent Simulation
Agent Behaviour Outline A small residence, consisting of 2 master agents and the occasional guests for social visits. The master agents undertake daily activities related to a resident of the space.
19 Seek Entry Bathinside Bathoutside Living Room Dining Room Kitchen Bedroom Deck
19_Paper House_by Ban
Wait X
✓ ✓ ✓ ✓ ✓ ✓ ✓
X 3-15 3-15 X 15-60 X 360-480 X
Master Waypoints WanderTime X X 2 1-5 2 1-5 3 15-60 2 5-10 5 5-10 3 2-5 5 1-10
Seek
✓ ✓ ✓ ✓ ✓ X X
✓
Guest Wait Waypoints WanderTime Seek 1-3 X X 3-15 2 1-5 3-15 2 1-5 1-3 X X 15-60 2 5-10 X X X X X X X 5 1-10
Wait
Staff Waypoints
WanderTime
282
283
Master
Quantity: 2
ENTRANCE
DECK
MORNING
LIVING
DINING
INSIDE BATHO
AFTERNOON
UTSIDE BATH
LIVING
KITCHEN
DINING
INSIDE BATHO
KITCHEN
DECK
UTSIDE BATH
LIVING
DINING
KITCHEN
Guest
AFTERNOON
EVENING
BED
Quantity: 2
ENTRANCE
ARRIVAL
ENTRANCE
LIVING
DINING
INSIDE BATHO
19_Paper House_by Ban
LIVING
MORNING
DECK
ENTRANCE
UTSIDE BATH
284
285
1
4 2 3 5 7
9
8
6
10
1
4 2 3 5 7
9
8
6
10
1 Deck A 2 Deck B 3 Living Dining Kitchen 4 Enterance 5 Deck C 6 Corridor 7 Bed Corner 8 Outside Bath 9 Inside Bath 10 Deck D
19_Paper House_by Ban
286
287
1
4 2 3 5 7
9
8
6
10
1
4 2 3 5 7
9
6
8
10
1 Deck A 2 Deck B 3 Living Dining Kitchen 4 Enterance 5 Deck C 6 Corridor 7 Bed Corner 8 Outside Bath 9 Inside Bath 10 Deck D
19_Paper House_by Ban
288
289
1
4 2 3 5 7
9
8
6
10
1
4 2 3 5 7
9
8
6
10
1 Deck A 2 Deck B 3 Living Dining Kitchen 4 Enterance 5 Deck C 6 Corridor 7 Bed Corner 8 Outside Bath 9 Inside Bath 10 Deck D
19_Paper House_by Ban
290
291
Room Weights
Room Area & Ratio
19
Living / Dining / Kitchen Bedroom Corner Inside Bath
Original Area Ratio 97.42 142.99 0.48 9.42
Low Resolution Area Ratio 104.88 140.39 0.48 9.48
Entrance Outside Bath
61.06 2.55
0.12
65.79 2.40
Corridor Deck A Deck B Deck C Deck D
36.26 49.04 28.82 49.74 42.58
0.39
38.20 49.04 28.82 49.74 42.58
Total
519.92
19_Paper House_by Ban
532.43
0.12
Mid Resolution Area Ratio 116.07 115.70
0.53
12.75
0.08
15.18 22.82
0.07
0.38
0.37
42.58
7.85 49.04 28.82 49.74 42.58
459.46
481.11
15.35
21.48 7.88 49.04
0.39
High Resolution Area Ratio 118.56 132.10 0.55 14.38
28.82 49.74
292
01_House of Vettii_Pompeii 02_Villa of the Mysteries_Pompeii 03_Villa Barbaro_by Palladio 04_Vaux-le-Vicomte_by Vau 05_Syon House_by Adam 06_Monticello_by Jefferson 07_Emo House_by Gandon 08_Watts Sherman House_by Richardson 09_Schindler House_by Schindler 10_The Farnsworth House_by Mies 11_Kaufmann House_by Neutra 12_Miller House_by Saarinen 13_Bailey House_by Koenig 14_Rosen House_by Ellwood 15_White U House_by Ito 16_Bridge House_by Ellwood 17_Koshino House_by Ando 18_Magney House_by Murcutt 19_Paper House_by Ban 20_Planar House_by Holl
293
20_Planar House_by Holl Agent Simulation Application Analysis Evaluation
20_Planar House_by Holl
294
Introduction
Photos/Original Plans
Photos/Original Plans
Introduction The home is a series of folds and intersecting planes that allow for simple geometry to become activated within a level of elegant restraint. Originally designed as a residence and private art gallery to showcase important 20th Century contemporary artworks, the home maintains a gallery-like appeal, elevating any lifestyle to a showcase of comfortable living. The home now offers two bedrooms, three baths, an office/studio area, terrazzo concrete floors, Venetian plaster walls, custom cabinetry, a bamboo kitchen, and a superb level of finish throughout. 295
20_Planar House_by Holl
Agent Simulation
Agent Behaviour Outline The 2 master agents undertake day-to-day activities typical of the residence. A staff agent is present, cleaning and serving the master agents. Guests are present occasionally for events.
20 Seek Entry Living Room Kitchen Dining room Gallery Library Courtyard Laundry Bedroom Bathroom Garage Pool Porch Ramp
20_Planar House_by Holl
Wait X
✓ X
✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
X X X 15-60 X X X X 360-480 3-15 X X 1-3 X
Master Waypoints WanderTime X X 3 15-60 X X X X 3 1-3 3 15-60 3 5-10 3 1-2 3 2-5 2 1-5 3 1-2 3 5-10 X X
Seek
✓ ✓ X
✓ X
✓ X X X
✓ ✓ ✓ ✓ ✓
Guest Wait Waypoints WanderTime Seek 1-3 X X ✓ 1-3 X X X X X X ✓ 15-60 X X X X X X X X 3 15-60 X X X X X X X X X X X X X 3-15 2 1-5 X X 3 1-2 X X 3 5-10 X 1-3 X X X X ✓
Staff Wait Waypoints WanderTime 1-3 X X X X X X 5 5-10 X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X Cleaning Staff 5 1-3
296
297
Master
Quantity: 2
ENTRANCE MORNING
DINING
LIVING
BATHROOM
KITCHEN
GALLERY
COURTYARD
PORCH
GARAGE
POOL
LIBRARY
RAMP
LUNCH
LAUNDRY
PORCH
DINING
LIVING
RAMP
GARAGE
LAUNDRY
KITCHEN
GALLERY
KITCHEN
EVENING
BATHROOM
COURTYARD
DINING
LYBRARY
POOL
LIBRARY
BEDROOM
LIVING
Staff
BATHROOM
Quantity: 1
ENTRANCE KITCHEN
MORNING
STAFF CLEAN
RAMP
EVENING
KITCHEN
ENTRANCE
ENTRANCE
Guest
Quantity: 2
ENTRANCE
ARRIVAL
ENTRANCE
GARAGE
DINING
DINING
CARPORT
LIVING
BATHROOM
POOL
LIVING
BATHROOM
LEAVING
RAMP
LIBRARY
GARAGE
ENTRANCE
PORCH
RAMP
20_Planar House_by Holl
EVENING
MORNING
LIBRARY
298
299
4 2
8
3
10
9
5
11
7
16
14 1
12
13
6 15
17
4 2
8
3
5
10
9
11 12
13
7 14 1
16
6 15
17
1 Garage 2 Bedroom 3 Closet 4 Bathroom B 5 Laundry 6 Library 7 Entry 8 Living Room 9 Gallery 10 Kitchen 11 Dining 12 Bathroom A 13 Study 14 Camelback Porch
20_Planar House_by Holl
300
301
4 2
8
3
10
9
5
11
7
16
14 1
12
13
6 15
17
4 2
8
3 5
7
10
9
11
12
13 16 14
1 6
15
17
1 Garage 2 Bedroom 3 Closet 4 Bathroom B 5 Laundry 6 Library 7 Entry 8 Living Room 9 Gallery 10 Kitchen 11 Dining 12 Bathroom A 13 Study 14 Camelback Porch
20_Planar House_by Holl
302
303
4 2
8
3
10
9
5
11
7
16
14 1
12
13
6 15
17
4 2
8
3
9
5
6
11
12
13
7 1
10
16 14 15
17
1 Garage 2 Bedroom 3 Closet 4 Bathroom B 5 Laundry 6 Library 7 Entry 8 Living Room 9 Gallery 10 Kitchen 11 Dining 12 Bathroom A 13 Study 14 Camelback Porch
20_Planar House_by Holl
304
305
Room Weights
Room Area & Ratio 20
Living Room Dining Study Kitchen Library
Original Area Ratio 51.24 14.67 23.95 0.33 32.91 16.96
Low Resolution Area Ratio 72.48 13.73 30.43 0.37 38.52 16.76
Gallery Bedroom Bathroom AA Bathroom AB Bathroom B Entry A Entry B
26.99 24.34 2.40 7.83 21.53 0.99 9.52
20.61 12.74 2.90 4.81 27.37 0.99 5.43
Closet Lap Pool Pool Court A Pool Court B Laundry Garage Camelback Porch A Camelback Porch B Camelback Porch C Terrace Ramp Outdoor Court A Outdoor Court B Cool Pool
8.38 41.71 4.69 20.40 13.61 39.69 5.85 9.14 25.43 5.29 1.16 15.24 0.78
Total
429.68
20_Planar House_by Holl
0.21
27.44 24.33 1.90
0.16
5.85 10.9 25.46 5.07 0.02 15.11 0.01 461.54
6.68
0.21
21.55 0.99 0.02
1.21 65.71 1.60 3.64 13.78 68.67 0.44
Mid Resolution High Resolution Area Ratio Area Ratio 57.64 51.75 14.30 13.83 0.34 28.86 0.35 27.02 36.96 40.38 16.96 13.60
8.41 15.56 6.28 44.15 13.97 38.66
0.46
4.11
9.14 25.87
0.43
21.82 25.04 1.97 6.97 20.57 0.99 2.50 8.17 72.66 6.55 1.20 13.55 40.00 6.21 9.07 24.87
0.21
7.04 1.17 16.08 0.02
429.68
441.23
5.91 1.17
17.45
0.18
0.46
306
307