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ARTICULATION PATHWAY TO DEGREE PROGRAMME Institute of Technology, Carlow, Ireland
Brock University, Canada
www.mages.edu.sg
Diploma in Game Design PROGRAMME OBJECTIVE The aim of this program is to enable students to excel in Game Design through a strong foundation in the basics of designing, creating and publishing interactive games. Course covers the life cycle of game design and development starting with Design and Documentation process, Graphics and Sound Editing, Storyboard and Character Drawing, 3D Character Design and Animation, C# Programming and 2D Game Development. Students are exposed to creation of Casual Games, usage of Mathematics and Physics for Artificial Intelligence, and the development of Games Level Design and Simulation. Students get involved in specific role based on their area of strength as an artist, programmer, designer, producer, tester etc., in live Projects at MAGES.
PROGRAMME LAYOUT FOR DIPLOMA IN GAME DESIGN / ADVANCED DIPLOMA IN GAME DESIGN This course comprises of 1 year coaching. Full Time - 5 Days a Week and 5 Hours a Day Part Time - 3 Days a Week and 3 Hours a Day (Excluding Practice Hours)
ENTRY REQUIREMENTS Applicants must have a passion for creation, a love of media and entertainment, and willingness to strive for good results.
Full Time and Part Time option is available.
16 years old (based on date of birth) at point of start class. GCE ‘A’ Levels or Applicants should have passed a minimum of 12 years senior high school education with proof of pass in English. Student has to pass all subjects with the required average score of 65%.
Note: International Students can only opt for Full-Time Course.
For more details, visit www.mages.edu.sg.
MODULE OUTLINE GD101 - Game Design and Documentation This module involves training students in the important processes and methodologies that are required in games development. Game design concepts will comprise of Level Design, Character Design and Game Balance.
GD102 - Graphics and Sound Editing Students will be taught the different file formats, compression and their uses for the different game platforms and engines. Graphic editing tools will be used to learn editing, 2D animation creation concepts, game sprites and theories and concepts of audio files. GD103 - Storyboard and Character Drawing This module provides training on digital drawing tools and story and concept development for games. Students will be required to research for game stories, develop a game concept and illustrate with proper storyboard for visuals on the entire game play. Students will learn to include and illustrate the different interactive and media such as buttons, audio and animation that are required in the game. GD104 - 3D Character Design and Animation This module will train students on the principles and practices of character design and development. Studies include the conceptual development, the appreciation of character aesthetics, and training on psychological, social and physiological characteristics that contribute to the appearance of characters in the game. Study on different character development tools for 2D and 3D character design. GD105 - C# Programming and 2D Game Development The use of 2D game engines will be introduced in this module so that students can develop a complete game. Students will experience the use of a rapid application type of game engine. Emphasis will be on the sequencing of game play logic such as the condition, events and actions required in a game. The module will require the students to go through the game development process and complete a full game. Assessment will focus on the elements that are important for a typical 2D game anatomy. Students will also explore the development of the different types of games genres. The correct characteristics for the different game genres will be emphasized.
GD106 - Creating Casual Games This module will provide students with an understanding on the overview, history, genres of computer games, and the principles of casual game structures. Students will be required to consider and plan for playability, interaction, interfaces, and graphics for the casual game.
GD107 - Mathematics and Physics For Artificial Intelligence Students will be required to study essential mathematical computation and calculus, the concepts and formula derivation for trigonometry, mechanics, momentum and gravitation. Game engines and development tools will then be used by the students to implement the Mathematics and Physics formulas in the game play environment for observing and understanding the reactions of objects.
GD108 - Game Level Design and Simulation This subject will train in the concepts and procedures needed to design a well-balanced level for a game. This module also looks at the various simulation and balancing techniques to create intuitive and fun pathways for the player as well as how level design can support the storyline and ensure a positive game experience for the player.
GD109 - Project The Game Design Project tasks the students to review the game design fundamentals mastered from the various modules and apply the necessary skills in the creation of game development.
MAGES Guided Project Succeeding as Project Manager or Project Leader requires that developer must complete the projects on time, finish within budget and ensure a high level of customer satisfaction. Students are expected to monitor all aspects of the project, ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner. Students will also devote most of their time in the research and design of the original game.
Advanced Diploma in Game Design PROGRAMME OBJECTIVE The Advanced Diploma is designed to enable students to excel in Game Design through a strong foundation in the basics of designing, creating and publishing interactive games. This programme also provides a comprehensive education in multimedia, software skills and project expertise required in the Game Industry. By using programming tools and the latest software, students will be able to create market-driven games and consider critical business elements in their games design and development projects. Our industry-driven modules would give them a competitive edge over their peers. This Advanced Diploma will equip students with the most current and highly sought after Media and IT skills in interactive games computing platforms. Graduates will be able to seek professional careers locally and in the region for games, interactive applications and multimedia developments. This programme will give students a holistic approach to an enriching learning experience. Assessments will be conducted via coursework as well as paper examinations so that students are well-versed in the required skill-sets through realistic coursework and practical programming projects.
ENTRY REQUIREMENTS Applicants must have a passion for creation, a love of media and entertainment, and willingness to strive for good results. 17 years old (based on date of birth) at point of start class. GCE ‘A’ Levels or Applicants should have passed a minimum of 12 years senior high school education with proof of pass in English, or graduated from MAGES (Diploma in Game Design), or Diploma (IT and Gaming programmes related study), or Higher NITEC (IT and Gaming programmes related study). For more details, visit www.mages.edu.sg.
MODULE OUTLINE GD201 - Game Business and Research This module will train students to identify the market needs for different game genres and targeted game player expectations. Students will learn the procedures and planning involved prior to the game design. The module will teach students the market research and methodology that needs to be done to assess the potential in any intended games market.
GD202 - Computer Architecture and Networking This module will provide knowledge to students on computer structure and operation such as Arithmetic-Logic Unit, computer registers, internal bus, memory, I/O organizations and interfacing standards. Students will also learn concepts about networking and data communication.
GD203 - C++ Programming and 3D Game Development This module will introduce students to the fundamentals and familiarize in C++ programming. The module will also address the concepts in software engineering and program development. Students will then proceed to Object-Oriented Programming (OOP) and unique functions of programming with C++.
GD204 - C# Programming and 3D Game Development This module will provide students with the knowledge and skills needed to develop C# applications. Students will be taught the C# program structure, language syntax, and implementation details. The training will focus on Statements and Exceptions, Methods and Parameters and Arrays.
GD206 - Multiplayer Games Development The online gaming section of the course will give particular focus to Massively Multiplayer Online Role Playing Games (MMORPGs) a particularly widely played type of online game. The module will aim to give students practical experience of developing aspects of both online and mobile games through a mixture of writing small applications and using appropriate tools. GD207 - Web Design and Online Data Base This module will include topics that focus on website design considerations. Students will then learn to use web development tools to create the web sites using mark up languages such as HTML 5.0, XHTML and CSS. Finally, the module will train students on building online databases.
GD208 - Project The Game Design Project tasks the students to review the game design fundamentals mastered from the various modules and apply the necessary skills in the creation of game development.
MAGES Guided Project Succeeding as Project Manager or Project Leader requires that developer must complete the projects on time, finish within budget and ensure a high level of customer satisfaction. Students are expected to ensure that proper knowledge and resources are harnessed to create the desired outcome in a timely, cost-effective manner.
HOW TO APPLY All applications must be submitted to MAGES at least two months before the start of each intake.
GD205 - Mobile Games Development In this module, students will study the issues and concerns that are related to online games development. Focus will be given to design considerations for mobile games that are important in wireless transmission.
FEE PAYMENT Students should pay directly to the school’s ESCROW Account Number. All fees should be payable to MAGES INS OF EXCELLENCE PL STFA (ESCROW) with DBS Bank Ltd. ESCROW Account Number: 003-923851-7 (DBS Bank)
Documents required for the application: 1. MAGES Application Form 2. Certified / notorised copy of highest qualification certificates and transcripts 3. Certified / notorised copy of birth certificate 4. Bank statement (if applicable) 5. Certified copy of passport / NRIC (if applicable) 6. Latest applicant’s resume (if applicable) 7. 2 Passport-size photos (white background) Please refer to the detailed application procedures on our website www.mages.edu.sg.
Total Payable (S$) Total Payable (S$) Fees Breakdown [Shows the full breakdown of course fees] Singaporean/PR International Application Fee
250
500
Course Fee
13,888
13,888
Admission Fee
200
200
Course Material Fee
450
450
EPS Insurance / Escrow Fee
100
100
Examination Fee
450
450
Medical Insurance Fee (Including GST)
150
150
Student Pass Application Fee
N/A
250
(A) Total Course Fees Payable
15,238
15,488
* Non-Refundable Application Fee is not summed up in the total course fees (A). ** The fees currently quoted are for 2014 only.
MAGES Institute of Excellence offers various grants or scholarships to enable students to have a more enriching campus life. For more information, contact our Programme Consultant.
All students local or international (*) are covered under Medical Insurance with benefits mentioned below. MAGES Institute of Excellence has appointed American International Assurance Company, Limited as our Official Medical Insurance provider. Our Group Policy No. is 70675. Minimum features / coverage for our medical insurance are: Annual Limit not less than S$20,000 per student; - At least B2 ward (in government and restructured hospitals); & - 24 hours coverage in Singapore and overseas (if student is involved in school-related activities). (*) Local Students already having similar insurance policy may choose to opt out.
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