L A N D S C A P E A R C H I T E C T U R E
PORTFOLIO ANSON WONG TING FUNG 2015
Regional projects & Masterplanning
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T he _ R ealist ’ s Megapro j ect Failures and Futures of Dawei Special Economic Zone
Community projects
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DAWEI, MYANMAR 2015 | Year 3, Semester 2 | Academic Project
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testing ground for suzhou creek’s new water prototypes
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MASTERPLAN AND MANAGEMENT POLICIES OF THE NATURE RESERVE SHEUNG SHUI, HONG KONG 2015 | Year 3, Semester 2 | Academic Project
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S U RV I VA L I N WILDERNESS CONCEPT DESIGN & MASTERPLAN of Wilderness Youth Camp Cape d’aguilar, HONG KONG 2014 | Year 2, Semester 2 | Academic Project
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A sse m b ling the edge Modular design for EDGE TRANSITION in dabao village
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Move m ent in _ landscape Design concept inspired by the movement of a sport HKU Campus, Hong Kong 2012 | Year 1, Semester 1 | Academic Project
food b atter y Derelict infrastructure Productive incubator
Material Qualities and play actions
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P.58 - P.61
P.36 - P.41
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E X P L O R I N G S U R F A C E S 2014 | Year 1, Semester 2 | Academic Project
Dabao, Guangxi 2013 | Year 1, Semester 2 | Academic Project
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Improving accessibility of pok fu lam village
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PUXI DISTRICT, SHANGHAI 2014 | Year 3, Semester 1 | Academic Project
L O N G VA L L E Y N AT U R E PA R K
R - A - M - P S Y S T E M Pokfulam, Hong Kong 2013 | Year 2, Semester 1 | Academic Project
P.3 - P.13
M 5 0 A R t D I S T R I C T
Play design & Installations
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Cheung Sha Wan, Hong Kong 2014 | AECOM Urban SOS | Competition Entry
P.42 - P.51
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P L AY S C A P E I N S TA L L AT I O N Interactive structure by bamboo steamers and plants 2014 | Career Discovery in Landscape Architecture | The University of Hong Kong
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ANSON WONG TING FUNG An enthusiastic design graduate completed the degree program of the Bachelor of Arts in Landscape Studies at the University of Hong Kong, with the ambition to contributing and creating a better living environment. Inspired by contemporary theories on landscape urbanism through tertiary education. Concerned about global and local development issues. Eager to learn, outgoing and willing to share. Regarding Landscape Architecture as a life-long career
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T he R ealist ’ s Megapro j ect Failures and Futures of Dawei Special Economic Zone DIVISION OF LANDSCAPE ARCHITECTURE THE UNIVERSITY OF HONG KONG INSTRUCTed by Ashley Scott Kelly Dorothy Tang Spring 2015
For a mega-scale industrial development project, financial support is one of the major concerns that affects the scope and policies of the plan. Yet, if we look back into the past 7 years, the Dawei Project actually faced huge difficulties in securing a stable financial source for the project. Therefore, I begin my project by imagining the future scenario of the SEZ, based on a prediction that there might be a possible failure of the project due to the lacking of sufficient investors to invest on the project in the future. The scenario that I picked to play out is after the construction of Phase 1.
Taking advantage of the derelict ecology of the unmaintained infrastructure and empty lots, an art installation is carried out by putting different species of algae and aquatic plants into the polluted canals to invade them with different colors. This “art installation” is an alternative reaction to the wicked megaproject, visualizing its problems rather than designing a “solution” for them. The simple and minimal interverntion is to contrast with the ridiculous scale and huge financial burden. The bright colors act as an indicator of the failure of the million-dollar derelict project.
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VILLAGE
LOSS OF INCOME SOURCE
Htein Gyi
Salt Fields destroyed
Paddy Fields flooded
Ma Yin Gyi
LOSS OF PLANTATION (NO.OF TREES)
LOSS OF OTHER NATURAL SOURCE Firewood
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Ma Yin Gyi
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Food Source from Mangrove e.g. pork ear seashells, specific types of mushrooms
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Pa Ra Dut
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Le Shaung
A ROAD WAS CONSTRUCTED ON EXISTING FARMLAND TO CONNECT TO THE QUARRY
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Firewood
MA YIN GYI HILL WAS DEMOLISHED INTO A QUARRY TO PROVIDE ROCKS FOR THE SEA PORT CONSTRUCTION
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Food Source
THE THAI-MYANMAR HIGHWAY LINK ENDS IN THE INDUSTRIAL ZONE OF DAWEI SEZ Mu Du
Paddy Fields dried out
Pa Ra Dut
Mu Du
Farmland and Orchards confiscated
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Water source
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Water source
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Food Source e.g. Crabs and shellfish
IMPACT ON PEOPLE’S LIVELIHOOD
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MANGROVES WERE DESTROYED FOR ROAD AND SEA PORT CONSTRUCTION
LANDUSE EXISTING VILLAGE AREA
Le Shaung
Farmland and Orchards confiscated
Food Source from Edible Trees
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MANGROVE
Nyaung Pin Seik
FARMLAND EXISTING ROAD NETWORK
Firewood
Nyaung Pin Seik
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1979
Food Source from Mangrove
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VILLAGERS’ LIVELIHOOD INCOME PER DAY
9.23 USD
4.86-9.71 USD
3.4-4.86 USD
as Rubber Plantation Farmer
as Fishermen
DEFORESTATION
PLANTATION SPECIES (IN PROPORTION)
9.64 USD
as Workers at Thailand
as Construction Workers at Dawei
LAND CONVERSION IN DAWEI SEZ
ARECA
RUBBER
TROPICAL FRUIT
TAMARIND
CASHEW
OTHERS
LOSS OF MANGROVE
Htein Gyi
ROAD CONSTRUCTION CAUSES OF LOSS
2.00 km
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Progress of the 45-Day “Art Installation”
Day 8
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M 5 0 A R T D I S T R I C T TESTING GROUND FOR SUZHOU CrEEK’S neW WATERFRONT PROTOTYPE DIVISION OF LANDSCAPE ARCHITECTURE THE UNIVERSITY OF HONG KONG INSTRUCTed by STEVEN Y.N. CHEN FALL 2014
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Suzhou Creek is an important river that nurtures Shanghai. It is a historical water trading route from the hinderland of China, as well as an important industrial river to Shanghai since the 1920s. Different types of factories and warehouses began to moved to the area along Suzhou Creek. However, this started to pollute the river. Flooding is another hazard the river brought to the area. In 1998, Shanghai government began the “Suzhou Creek Rehabilitation Project” to improve water quality and flood control of Suzhou Creek. The water edge is channalized by tall vertical flood walls. Water quality has
gradually improved, but urban development and people has totally disconnected with the river since then. This project is not only creating a new masterplan for M50 Art District, the brand-new art landmark revitalized from abandoned warehouses, but also rebuilding a new waterfront culture for the Creek, combining with the rising art culture in Shanghai. The site is divided into 12 parcels to form testing grounds for applying the different combinations of new water edge prototypes and inland connections, that brings people and urban development back closer to the Creek.
FLOOD WALL AND WATERFRONT SPACE
WATERFRONT SPACE CATEGORIZED BY FLOOD WALLS
EFFECT OF GOVERNMENT POLICIES ON WATERFRONT DESIGN
CATEGORIES
WATER LEVEL
TYPICAL FLOOD WALL
NON-FLOOD SEASON
UNDER 100-YEAR FLOOD
Elevation 5.60 Top elevation for Typical Flood Walls 4.79 100-year Flood Level (Suzhou Creek) 4.35 100-year Flood Level (Pengyuepu Section)
FLOOD PREVENTION AND INCREASING POLLUTION PROBLEM
Varying ground level
Elevation
2.50 Non-flood Season Average Water level
5.60 Top elevation for Typical Flood Walls 5.30 Original 100-year Flood Level
Original Non-flood Season Average Water level
0.00
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OPEN CAR PARK
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M50 ART DISTRICT
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SUHE NO.1 COMMERCIAL COMPLEX
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PEDESTRIAN WALKWAY
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ELDERLY’S HOME
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COSCO RESIDENTIAL CITY II
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CHANGHUA ROAD TERMINAL PARK
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CHANGHUA ROAD TERMINAL PARK
0.00 Polluted river bed soil
POLLUTION BY INDUSTRIAL ACTIVITIES SINCE 1920S
CONSTRUCTION OF TALL FLOOD WALLS
SUZHOU CREEK REHABILITATION PROJECT PHASE II (2006) Elevation 4.79 Lowered 100-year Flood Level
2.50 Lowered Non-flood Season Average Water level Polluted soil removed 0.00 River bed decreased by 1m
SEDIMENT REMOVAL SCHEME
STRICT WATER FLOW CONTROL
GOVERNMENT REGULATIONS ON FLOOD WALLS (2007) Elevation 5.19 Tall Flood Wall Requirement 4.79 100-year Flood Level (Suzhou Creek)
Elevation (m) 6.00 Flood Wall Top Elevation: 5.60
2.50
5.00
TERRACED FLOOD WALL
Flood Wall Elevation
Elevation 5.19 High Flood Wall Requirement 4.79 4.35
100-year Flood Level
0.00
4.00
3.50 Low Flood Wall Requirement
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23 20 Xupugang Highest 100-year Flood Level: 4.79
10 6.5 Pangyuepu
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Distance to River Mouth (km)
2.50
100-year Flood Level: 4.35
GOVERNMENT STATISTIC ON FLOODING ALONG SUZHOU CREEK
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ALTERNATIVE STANDARD FOR LOW FLOOD WALLS (2007) Elevation 5.19 Tall Flood Walls Requirement 4.79 100-year Flood Level (Suzhou Creek) 4.35 100-year Flood Level (Pengyuepu Section)
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3.50 Low Flood Wall Requirement 2.50
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0.00
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CREATION OF WATERFRONT PLATFORMS
HIDDEN FLOOD WALL Elevation 5.19 High Flood Wall Requirement 4.79 4.35
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3.50 Low Flood Wall Requirement
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2.50 Non-flood Season Average Water level
0.00
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100-YEAR FLOOD AREA
RISK OF OCCASIONAL FLOODING AT RIVERSIDE
CREEK WATER
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100-YEAR FLOOD EDGE NORMAL WATER EDGE
LANDUSE ALONG SUZHOU CREEK
M50
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Section AA”
Section BB” 20
Wetland boardwalk at Suzhou Creek Land Art
Underwater transparent background of Performance Theatre
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L O N G _ VA L L E Y N AT U R E _ PA R K MASTERPLAN AND MANAGEMENT POLICIES OF THE NATURE RESERVE DIVISION OF LANDSCAPE ARCHITECTURE THE UNIVERSITY OF HONG KONG INSTRUCTed by LEVEN ELIZABETH PATRICIA Spring 2015
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Long Valley comprises a mosaic of freshwater wetland habitats and is the largest area of such habitats in Hong Kong. As well as its ecological importance, it is also culturally important, as it is currently the largest farmland area remaining in Hong Kong. This masterplan project aims to cope with the future development of the site, i.e. categorization as a “Nature Park�. in the government plan. There are two primary goals - to retain its existing high ecological value and further enhance it, and to develop the site into an educational centre to educate the public on agricultural practices.
In this project, the management framework and zoning policies are utterly important to provider a set of guidelines to protect the nature reserve, in face of any future development in the district. To maximize the current freshwater habitats, the mosaic pattern is rearranged with minimal intervention. The site is divided into three areas - public free zone, paid zone and restricted zone for visitor management and minimization of human disturbance to the wildlife. The public free zone is dedicated to illustrate different agricultural practices and provide educational tours.
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S urvival _ in Wilderness CONCEPT DESIGN & MASTERPLAN of Wilderness Youth Camp DIVISION OF LANDSCAPE ARCHITECTURE THE UNIVERSITY OF HONG KONG INSTRUCTed by Vincci Mak Yin-lun Chan SPRING 2014
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Located at the Southern tip of Hong Kong Island with the one and only marine reserve in the city, Cape d’Augilar is certainly a piece of natural wonder. Though the area is restricted to the public, Cape d’Augilar still attracts a lot of hiking adventurers and nature lovers to visit and appreciate its natural beauty. Yet, the true beauty of nature comes with the interaction with it. Other than leaving the nature untouched, living with nature or even in nature, is perhaps a better way to understand and appreciate nature. I picked to design a wilderness training camp, aiming to equip youth with skills
and technique to live and survive in nature. Beginning with the usual way of civilized camping, the journey will move on to wilderness survival skills, and all other kinds of activities related to the natural resources within the campsite. Campers will be required to apply what they learnt in the last two days, which they have to survive in the wilderness of the d’Aguilar Peninsula. Through all kinds of interaction with the nature, we hope campers could start developing a positive attitude towards it, and begin appreciating aspects of the nature beyond what they see.
Cape D’Aguilar Wilderness Training Camp
Program Itinerary
Site analysis and planning strategy
Concept Diagram
Day 1 PM
AM
Arrival
Exposed Training Zone
Civilized Camping Zone Tent making Outdoor cooking
Hierarchy of site layout
Nature
Scattered urbanized buildings, no special hierarchy
Hierarchy from urbanization to wilderness
Site features and zoning
Tools
Human
Existing vegetation analysized
Day 2
PM Forest Training Zone
Day 5
Orienteering Journey
AM
Human intervention caused artificial landforms, main road at the centre of the site
Restoration of natural topography and creation of sound barrier, main road moved to coastal side
PM
Day 6
PM
Self-protection teaching
Essential for cooking and maintaining body temperature
Essential for human to survive
Wilderness Survival Challenge
Raft making Sea cave exploration
Exposed Training Zone
Provide protection against extreme weather conditions
Day 3
“Human traces”
Coastal Training Zone
Water
Day 4
Tree Climbing Fire making (Campfire)
PM
Day 3
Resources
Fire
Day 5
Cross River Challenge Flint-knapping Water filter making
Orienteering Training Zone
AM
Shelter
Wild plant identification River Zone
Forest Training Zone
Grading strayegy and Vehicle circulation
Wilderness Survival Elements
Day 6, 7
AM
Weather Prediction Knot-tying training Orienteering training Training zones set up based on existing conditions
Program Route Day 4
Day 2
Wilderness Survival Challenge
Day 1
Day 7 AM Wilderness Survival Challenge (Return at 12:00nn)
Site Topography
PM Departure
Food
Naturalist skills
Survival skills
Energy source for any activities
Understanding the basic principles of nature
Techniques of making use of natural resources to survive
Existing Conditions
Grading Plan
Proposed Conditions
Program extension Context of the D’Aguilar Peninsula
Aerial Map Potential for program extension
Existing Vegetation Area of Fill
Turf
Area of Cut
Herbs
Exposed areas
Shrubs
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Exposed areas are highly exposed to sunlight and wind. Low-lying shrubs and rocks could be found.
Trees
Forests and rivers
LEGEND
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Forests consist of tall trees which provide good shade and abundant burning fuels, while rivers are the natural water sources.
General annotations Building blocks Camp entrances/exits 20
Contour (20 m) Design boundary
HWM
High water mark River Road
Existing Architecture
The existing architecture can act as checkpoints during the orienteering training. Campers can visit some iconic buildings, e.g. the Lighthouse.
Program extension Orienteering Journey Wilderness Survival Challenge
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Master Plan
General Facilities a Camper drop-off b Delivery drop-off / Car park c Composting corner
1 Civilized Camping Zone d Staff office e Tent storage room f Staff quarter g Meadow / Campground h Outdoor kitchen i Food ingredient room j Camp shower / toilet k Classroom / indoor campfire site l Classroom storage room
2 Orienteering Training Zone m Orienteering training classroom n Meadow o Storage room p Pavilion
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3 Coastal Training Zone q Raft material room r Rocky beach s Sea cave
4 Exposed Training Zone t Campfire area u Huts v Wild plant trail
5 River Zone
w Cross river challenge x Flint-knapping area y Storage room
6 Forest Training Zone
z Tree-climbing platform A Forest training classroom B Activity space C Exit to Wilderness Survival Challenge
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R-A-M-P_System Improving accessibility of Pok Fu Lam Village DIVISION OF LANDSCAPE ARCHITECTURE THE UNIVERSITY OF HONG KONG INSTRUCTed by SETH DENIZEN MELISSA CATE CHRIST FALL 2013
The 200-year-old Pokfulam Village is one of the earliest settlements on Hong Kong Island. Being classified as “squatter housing”, the village has been limited to the use of simple construction materials. The research part investigates on the ways the village adapted to the steep slopes, from small structures at the wet market to construction methods of houses. The topography and other external constraints shaped the village’s simple lifestyle and its simple approach towards solving problems. Yet, they also brought complex problems to the village, such as the lack of a proper sewage
system and the limitation of space. The Chi Fu Road Entrance illustrates the complexity of the village, and is picked as the design site. The “R-A-M-P system” takes the village’s simple approach in dealing with the complex problems, aiming to bring about multiple changes to the site through a simple component. The simple ramp system incorporated multiple functions including recreation, water treatment and solid waste removal. This begins to suggest strategies for improving living conditions of the village and creating a more accessible and welcoming environment for this potential world heritage site.
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A sse m b ling the _ edge Modular design for EDGE TRANSITION in dabao village DIVISION OF LANDSCAPE ARCHITECTURE THE UNIVERSITY OF HONG KONG INSTRUCTed by Andrew Robert Toland Dorothy Tang Spring 2013
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This project aimed to design for the edge conditions of a new school in a rural village in Guangxi named Dabao village. The school is situated in the middle of the rice terraces in the village. Our group has been assigned to design at the boundary between the rice terraces and the basketball court. Each group is required to design a basic module, and come up with a strategy to place the elements onto the site based on its conditions. We are encouraged to modify the topography to create new opportunity for design.
In the later stage, each individual is asked to develop on one of the variation of the basic module designed in the first stage, based on the programs. I picked to design on a variation that involves the accessibility across the boundary, including walkways, stairs and ramps. The variations are designed with the principles of the basic module and the construction method that is compromised within the group. Team members: Kity Pang, Lauren Tam, Jasmine Cheung, Stephanie Wong
Group Work Site Plans
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Basic Module Dimensions
Joint Details
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1 to 1 Mock-up Model
Close-up of module variations on Site Model
Elevation of Site Model
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Individual Work
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F O O D B AT T E R Y Derelict infrastructure productive incubator AECOM URBAN SOS 2014 COMPETITION ENTRY IN COLLABORATION WITH CHARITY CHEung OI WAI ISSAC CHIU HO WAN TONY YUEN CHUN YIN SPRING 2014
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Cheung Sha Wan is currently transitioning from a food wholesale centre to a residential area. As wholesale food markets are being displaced by public housing projects, problems emerge from the current government proposal. The abandoned infrastructure, wholesale facilities and public housing estates become fragments that do not have any connections. Streets become empty space among the fragments, and a unique community culture could not be nurtured.
“Food Battery” aims to utilize derelict infrastructure and remaining assets of the food wholesale network to reconnect the fragmented community. Through 3 strategic phases, the original food network will be extended into the community, creating a new sustainable “food industry” that includes the community as both producers and consumers. The ultimate goal is to establish a special community culture in Cheung Sha Wan that originates from its rich food culture. (Cover Photo from HK URBEX Facebook)
Migrating Industries
FIS H
From Food Wholesale Center to High Rise Residential
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1963 Cheung Sha Wan Estate
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Abattoir
Wholesale Industry
Residential Reclaimation Area
VEG ET
19 1965 Cheung Sha Wan
Wholesale Vegetable market
Cheung Sha Wan was originally the wholesale center of Hong Kong. After the two land reclaimation projects, the wholesale industry shifted to the new shoreline and will completely move out from the area in the foreseable future. Public housingwill replace these facilities according to the Government’s plan. What other types of development will benefit the community?
LE AB
1965 Cheung Sha Wan Wholesale Fish market
POULTR Y
1969 Cheung Sha Wan Abattoir
SIDENTIA RE AKE OVE L
OCATED REL
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80
s
ME
1974
Cheung Sha Wan Temporary Wholesale Poultry Market
T
AT
R
GOVERNMENT PLAN
1981 Lai Kok Estate 1981 Yee Kok Court 1983 Shum Shui Po Park 1985
Cheung Sha Wan Reclaimation project
AB 1993 Yee Ching Court 1993 Lai On Estate West Kowloon 1993 Reclaimation Project 1993
Cheung Sha Wan Wholesale Food Market
1994
Cheung Sha Wan Wholesale Fish Market
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20
10
90
s
1999 Abandoned of Abattoir
2001 Fortune Estate
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ALTERNATIVE WAY? AND
ONED 2030s Removal of Wholesale Poultry Market
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20
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2030s Public Housing
2002 Fu Cheong Estate
2030s Removal of Vegetable Wholesale Market
2030s Private Housing
2009 The Sparkle 2009 Cheung Sha Wan Estate
PAST
PRESENT
FUTURE
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Lift to Parking & Unloading Area Training Restaurant Uitilizing Vegetables from VMO
Mentors from other entreprises
Ramp to Wet Market
The Abattoir 47
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Weekends Farmers’ Market Way to Compost Centre Community Farm
Education Visit
Entrance from Abattoir
Community Farm 49
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E xploring surfaces Material Qualities and play actions DIVISION OF LANDSCAPE ARCHITECTURE THE UNIVERSITY OF HONG KONG INSTRUCTed by Andrew Robert Toland Dorothy tang Spring 2013
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Two projects are included in this session. The first project is about investigating the relationship between the sliding motion and the slope of the sliding surface is investigated in this project. This is inspired by a simple play in the Tai Po Waterfront Park, which is a metal half-sphere on the ground. Children slided down the sphere at various speed from the sphere, depending on the slope of the surface. Cloth is chosen as the material for the surface of the new playground design, since it has high flexibility in its tension.
The second project is an exploration exercise of “Assembling the edge� (Session 6). The given site is a boundary between a school and a basketball court in a rural village. The school is at a level around 1-1.5 m higher than the basketball court. I explore the use of Timber as the major material for creating a new surface. Other natural resources like rocks and dirt are also used. The design consists of a transition from timber to dirt, and to rock. This design sequence could be extended, replicated or modified, in order to adapt to the conditions in different sites.
Programs
Playground Model - Elevation (1)
Playground Model - Plan
Playground Model - Elevation (2) 53
Climbing VS Sliding
The cloth surface in Climbing Zone is under high tension, which is easier for children to climb up the slope.
The cloth surface in Sliding Zone is less tenser than that in Climbing Zone, which provides a greater flexibility in the slope change during sliding.
Weight VS Slope
The weight of each person on the cloth surface acts as a point load and changes the slope of the surface.
Sliding VS Slope
The tension of the cloth surface enables the slope of the sliding surface to vary thoughout the sliding motion, which increases the excitement of the play.
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Site Model - Perspective from the basketball court (top) and the school (bottom) The design creates a seating area facing the basketball court. Timber tiles on the ground are extended towards the school, so as to invite kids to the court after lesson.
Site Model - Side Elevation (1) The scattered rocks formed a route for the kids to climb, rest or play on. Pockets
Site Model - Side Elevation (2) The design contains certain play elements. The timber stripes create different structures like pockets, seats, slides and platforms.
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Program
Site Plan
Surface Design
Joint Detail
The concept is originally a curved surface. Due to the feature of timber, the design is revised into continuous segments of straight lines.
Since dirt is quite loose to form the topography, the final structure of the surface is constructed by a steel frame. It acts as a supporting structure on the dirt, and timber tiles cover the frame as decks.
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Move m ent in _ landscape Design concept inspired by the movement of a sport DIVISION OF LANDSCAPE ARCHITECTURE THE UNIVERSITY OF HONG KONG INSTRUCTed by Stephen suen vincci mak
This project aims to investigate on a movement in a sport, and generate a design concept to a site. The sport I picked is figure ice skating. It is an elegant but powerful sport. The skating blade and the toe-pick are the only contact and support of the whole person on the ice. Thus, they are vital for the mechanism of the skating movement.
The design concept is put into a real site Sun Yat Sun Plaza (Happy Park) in the HKU Main Campus. The plaza is a rectangular area bounded by Knowles Building and the Main Library. People mainly enters the plaza from the Sun Yat Sen Staircase. The plaza acts as a junction for staff and students of the University.
The design concept is to create a journey that imitates the physical and mental process a skater will go through when he does a jump.
The plaza is a bounded area, which is very similar to an ice rink. The design concept aims to bring some elegance and dynamics to this empty retangular plaza.
Fall 2012
Conceptua
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When a skater the feeling of fl time, he has to the cold, hard i
Take-off action of Waltz Jump
Space in the skating shoes
Final Model - Slide The first half of the final model is similar to that of the progress model. Yet, the journey does not end on the platform. The flat platform is replaced by a shell-like seat. Around the seat, there is a large curve surface which acts as a slide.
Pressure acting on the feet
Users can experience the uncertainty a skater would face when landing onto the ice surface after a jump. As the curve surface is smooth and slippery, users have to find their safest way sliding down onto the ground.
al Drawing
jumps, he tries to experience flying in the air. At the same o bear the risk of falling onto ice surface and getting hurt.
The conceptual drawing tries to capture both the physical and mental changes of a skater during a jump. There are some broken fragments at the bottom of the drawing, indicating the pain and hurt of a failure jump, while the continuous path implies a successful jump. The skater flies like a bird up into the air.
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The original plaza has few gathering places. It acts as a junction of people flow.
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The design consists of two slides and creates some gathering areas for people.
The design changes the flow of some people. People entering the Main Library should pass through the gathering area outside the Library first. Yet, the main flow of people from the staircase is not distrubed. It is even enhanced by the design, acting as pointers.
The design provides numerous gathering area for people entering the plaza. It aims to change the plaza from an interchange station for people heading to different destination, to a place where people would gather and stay.
This slide provides a quick way for students in the study room of the Main Library to get to the Starbucks on the ground floor. There is a seating area highlighting the Democratic Wall outside the library.
This area provides smooth surfaces for poeple to lean and rest. The pyramids combine to direct the main people flow in the plaza.
Another slide extends from the Architecture Studio to the First floor of the Main Library, where most architectural reference books are kept there.
Seat Design The seat design evolves from a more regular one to a streamline one. The visual access to the Main Library entrance is further increased.
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10 P la y scape I nstallation Career discovery in landscape architecture 2014 Division of Landscape Architecture The University of Hong Kong Course directed by Vincci Mak Summer 2014
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As a teacher assistant, I led 3 high school students to complete a 1 to 1 installation project in 2 weeks time. Each team works in a designated area, with a certain amount of bamboo steamers of different sizes and various plant species.
Each group is required to make use of the given materials to create an interactive installation piece that is themed with an assigned “action verb”. My group is assigned with the verb “lie”. The students come up with an idea to create various lying seats to frame different viewpoints of the campus.
From designing the structure and considering what programs to be integrated in the piece, to putting the pieces together and transferring plants into the steamers, all the work is completed by individual teams. It is quite challenging to work with high school students, and lead them through design processes and seek solutions for technical problems. The completed installation is exhibited in an outdoor plaza in HKU during August and September 2014.
Student work by TASHA WONG
Student work by HOWARD CHAN
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