Using Virtual Reality to Support Positive Outcomes for Virtual Schools – for all schools
YOUR SPEAKERS AND GUESTS Presenting today Jane Pickthall – Virtual Head at North Tyneside Joy Waelend – Education Lead at Antser
Jo Lyness - Advisory Teacher for Cambridgeshire Virtual School
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OUR HISTORY The journey
1990
2001
Training, consultancy and children’s services specialist, and also the UK’s largest provider of ‘Independent Visitors’
2006
UK’s largest provider of multidisciplinary assessments
2019
2016
Online procedures for children’s and adult’s services with 95% Local Authority market share
Pioneers of the world’s first VR experience for fostering and adoption services
PRESENT
Antser, an organisation providing transformation products to enable our partners to transform how they deliver direct services in health, education and social care
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OUR EXPERIENCES PARENTS Current uses of VR EDUCATION
GANGS
POLICE
SOCIAL CARE HEALTH
FAMILY SUPPORT
POLITICIANS
TRAINING
ADOPTERS
FOSTER CARERS PERFORMANCE MANAGEMENT
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OUR TRANSFORMATIONAL VR PROGRAMME From pre-birth to adolescence – 28+ films / tools to use
Window to our World Fostering and adoption
Being Me Childhood
Between Us Adolescence
Our mission is to use immersive storytelling to present life through the eyes of the child
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WHY VR? “You never really understand a person until you consider things from his point of view - until you climb into his skin and walk around in it.” Harper Lee
Through immersive virtual reality, aggressive people’s perspectives like emotional recognition can be modified. (University of Barcelona)
VR facilitates behaviour change
VR enables a powerful and rapid shift in attitude towards children and families.
CHANGE: Creating lasting change ACTION: Change in own behaviour and decision making EDUCATION: Explore the impact of own actions CONTEMPLATION: Become aware of the challenges and issues
MOTIVATION: Experience the VR content PRE-CONTEMPLATION: Create a supportive environment
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PwC 2020 findings: Putting learners in VR allows for a ‘greater depth’ learning experience compared to online, classroom, self-study or work packs.
*VR learners are
*VR learners are
*VR learners are
*VR learners are
4x 4x 4x 40% faster
more emotionally connected
more focused
more confident
Putting learners in VR can increase their pace of learning and their application of the learning – leading to accelerated learning
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INTRODUCING JOE, AISHA and RAYLEIGH Using VR to understand the world through the eyes of a child
Joe
Aisha
Rayleigh 10
Where life began for Rayleigh and Joe, told from Rayleigh's perspective
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CARNABY STREET Here, Joe and Rayleigh both grew up, with mum Jodie and boyfriend Charlie
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Meet Joe – Now 14/15 years old Here, you are observing what happens to Joe at school
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Joe has headed to meet a friend at the chip shop. He's trying to sort the problem with his phone.
You are Joe You are sitting on the sofa waiting for someone to talk to you in a house used for selling drug – bando/trap house. Everything has suddenly become very real – How are you feeling?
AISHA AT A PARTY You are now Aisha This is from Aisha’s perspective at a party.
RAYLEIGH IS OFF TO SCHOOL
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HOW ARE THESE FILMS BEING USED ACROSS THE
COUNTRY?
Jo Lyness – Advisory Teacher for Cambridgeshire Virtual School
Jane Pickthall – Virtual Head at North Tyneside
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Questions and answers
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Thank you! Please get in touch if you’d like to learn more. I am always available to give you more details on our products and services. NAME: Joy Waelend TITLE: Education Lead EMAIL: joy.waelend@antser.com TELEPHONE: +44 (0)121 716 1336
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