VR for Virtual Schools

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Using Virtual Reality to Support Positive Outcomes for Virtual Schools – for all schools


YOUR SPEAKERS AND GUESTS Presenting today Jane Pickthall – Virtual Head at North Tyneside Joy Waelend – Education Lead at Antser

Jo Lyness - Advisory Teacher for Cambridgeshire Virtual School

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OUR HISTORY The journey

1990

2001

Training, consultancy and children’s services specialist, and also the UK’s largest provider of ‘Independent Visitors’

2006

UK’s largest provider of multidisciplinary assessments

2019

2016

Online procedures for children’s and adult’s services with 95% Local Authority market share

Pioneers of the world’s first VR experience for fostering and adoption services

PRESENT

Antser, an organisation providing transformation products to enable our partners to transform how they deliver direct services in health, education and social care

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OUR EXPERIENCES PARENTS Current uses of VR EDUCATION

GANGS

POLICE

SOCIAL CARE HEALTH

FAMILY SUPPORT

POLITICIANS

TRAINING

ADOPTERS

FOSTER CARERS PERFORMANCE MANAGEMENT

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OUR TRANSFORMATIONAL VR PROGRAMME From pre-birth to adolescence – 28+ films / tools to use

Window to our World Fostering and adoption

Being Me Childhood

Between Us Adolescence

Our mission is to use immersive storytelling to present life through the eyes of the child

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WHY VR? “You never really understand a person until you consider things from his point of view - until you climb into his skin and walk around in it.” Harper Lee


Through immersive virtual reality, aggressive people’s perspectives like emotional recognition can be modified. (University of Barcelona)


VR facilitates behaviour change

VR enables a powerful and rapid shift in attitude towards children and families.

CHANGE: Creating lasting change ACTION: Change in own behaviour and decision making EDUCATION: Explore the impact of own actions CONTEMPLATION: Become aware of the challenges and issues

MOTIVATION: Experience the VR content PRE-CONTEMPLATION: Create a supportive environment

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PwC 2020 findings: Putting learners in VR allows for a ‘greater depth’ learning experience compared to online, classroom, self-study or work packs.

*VR learners are

*VR learners are

*VR learners are

*VR learners are

4x 4x 4x 40% faster

more emotionally connected

more focused

more confident

Putting learners in VR can increase their pace of learning and their application of the learning – leading to accelerated learning

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INTRODUCING JOE, AISHA and RAYLEIGH Using VR to understand the world through the eyes of a child

Joe

Aisha

Rayleigh 10


Where life began for Rayleigh and Joe, told from Rayleigh's perspective

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CARNABY STREET Here, Joe and Rayleigh both grew up, with mum Jodie and boyfriend Charlie

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Meet Joe – Now 14/15 years old Here, you are observing what happens to Joe at school

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Joe has headed to meet a friend at the chip shop. He's trying to sort the problem with his phone.


You are Joe You are sitting on the sofa waiting for someone to talk to you in a house used for selling drug – bando/trap house. Everything has suddenly become very real – How are you feeling?


AISHA AT A PARTY You are now Aisha This is from Aisha’s perspective at a party.


RAYLEIGH IS OFF TO SCHOOL

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HOW ARE THESE FILMS BEING USED ACROSS THE

COUNTRY?

Jo Lyness – Advisory Teacher for Cambridgeshire Virtual School

Jane Pickthall – Virtual Head at North Tyneside

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Questions and answers

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Thank you! Please get in touch if you’d like to learn more. I am always available to give you more details on our products and services. NAME: Joy Waelend TITLE: Education Lead EMAIL: joy.waelend@antser.com TELEPHONE: +44 (0)121 716 1336

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