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Anu Parksepp Landscape architecture portfolio
PHOTO BY ME; VOOREMĂ„E, ESTONIA 2013
“Architecture has to be greater than just architecture. It has to address social values, as well as technical and aesthetic values. On top of that, the one true gift that an architect has is his or her imagination. We take something ordinary and elevate it to something extraordinary.” Samuel Mockbee
I am
Anu Parksepp
i would like to introduce
my imagination on the following pages
PHOTO BY ME; VOOREMÄE, ESTONIA 2013
Some of my works 1 Bachelor´s work “No stopping time” 2 Group project “Anne Strip” together with M. Koosa 3 Master final design project “Learning through the walk” 4 Master thesis “The healing power of childrens hospital garden” 5 Comprehensive plan “Rannu parish” 6
Paju manor “Detail drawings”
7 Lootsi garden “Planting plan” 8 V oore garden “Concept” 9 Aruheina garden “Concept plan” 10 Mesilas tee garden “Visual” 11 Autocad examples, rendering examples 12 Relavant skills “Photography”, “Sketching”
1
Bachelors project “No stopping time”
The aim was to introduce the area structures and elements, which coherent with the area itsself and it´´s character. Time is constantly changing nothing can stop time. The verse “This road is an inessant chaing of being” inspired me to create a promenade to the Vaksali area (Tartu´´s historic rail station). It is supposed to be a place where people can walk and wonder into durning their journeys. A place where you can relax and feel the atmosphere of the Tartu train station these days, however, in the form of an open-air museum.
In promenade area you can explore different type of greenery or analyze old train exhibition. Beside the railway tracks there is a roud for walking and cycling. And adjoining the area would be 3-storey buildings with rooftop gardens. These would be prospectively be aimed to these people who see Tartu as transit point in their fast-paced life.
Time never stops!
Sections Street section
Detail from park area
Detail of “moving watch”
2
Anne strip A.
Examples of possible soulution A. Recleting sphere
D. Exhibition cube
B. Small reecting cubes
E. Exibithion sphere
- Opposition of experience and illusion - Made of mirrors
- Changeable inside - Opposition of form and function -Made of plexiglass
C. Cube with mirrors
F. Path of grass
Brings forth miserpresentation of landscape - Opposition of moving and standing - Creats optical illusion of the surrounding area - Made of stainless steel
- Opposition of seeing others and seeing yourself; Looking forward and looking back - One side is made of two-sided mirrors and other side of plan glass Ideas by me and M.Koosa, photomontage by M.Koosa
- Shows visual boundaries in the city - Made of plastic and textile
- Opposition of form and function - Made of grass carpet
B.
C.
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D.
F:
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3 Learning through the walk In September 2011 I visited Elva´s city goverment and I asked from them if they had any actual problems in Elva town. They said they would like to have a new design for the school gardens. So after that I started to study, what nowadays school childrens need are. I found out that the biggest problem is walking. Mostly this problem is expressed by the way that children don´t like to walk if walking isn´t an adventure. But moving develops child´s motor skills, as well as it has many positive implications. Often the school kids are battered and exhausted from schoolday and there is a rik of developing stress, but movement and hobbies, games helps to alleviete it. So if walking is so importent I would like to bring this to my design. But the other question was how i can put children to move and in the same time to learn. But then i undrestand that the adventures are always quite instructive. So I thought I should design intresting outdoors learning cames. An outdoors learning helps children to develop skills, knowleadge and undrestanding in a meaningful context. Children and young people are able to undrestand the relevance of subject taught in school to everday life. So ater that I made analysis about schools surroundings and I found that both schools have greaan areas with such a good potential for oudoors learning. So I had an idea about this area for walking and adventure - this all makes the outdoor leaning. Cause it´´s not enough when childrens only walk and play around the school houses, and as the fact two schools stand in different location, I needed to connect them somehow.
I made analysis about how people use leisure activities in Elva, in the case I had to find some extra areas for outside learing. I found out that good potentsial areas Are Verevi lake area, arbi lake area and trainstation area. So in analyze I described the use of the area and accessebilty and activities and what this area can offer for school children.
After that I had found all those good potential areas for outside learing, I needed to think how I can make students undrestand that all those areas are conntected?
I made vocabolary about connecting design elements. Like landmarks: I designed those wooden platform benches and multifucntional walls where different information is burned into the wood. Like how many steps you have to do to arrive at that area and so on. Also one linking elements between those areas are footprints in the ground. And this surface material combination. Its easy to undrestand when you are at outdoor learing area all those combinations repeat in small distance, but when you go away from this area those combinations repetitivness go in bigger distance. So designing outdoor learing games I used human 5 senses: like you see one intresting game on this wall with different specters, you can see the world through different colours. Listening: “Animal sounds game”: you can push the button and you can see the animals footprint and you have to guess what kind of animal makes this kind of sound. And as you undrestand I left out the sense about tasteing but I repleaced it with training. So I have areas that are ment for people of any ages...outdoor gymn,skatepark
So detail plan about Elva primary school. On main thing is that I left all the exsisting roads in curbed shape and new leading roads are more ancular. So most important thing is this: its stages and benches for perfomens, speeches, outside learning. And this “meurment area”. Where you can mesure how long is your one step, footprint and soe. And all these things are useful for games. Like the games with ceometrical elements when you have to count your steps by distance..or asphalt games.
4
Master thesis “The healing power of childrens hospital garden”
On high school area I did not design so much How well do we consider with the needs of our games like I did in primary school garden, but this children in Estonia, take care of them and their school also has this stage and “mesurment area” wellbeing when designing hospital gardens. No and those leading roads. But high school stuchild should be in the hospital, but unfortunately dents/as well everyone else/ can use this “Metreality is different. This master thesis tries to explain sapark” area, where are different playgrounds and introduce that theme to the landscape archiand all are diveded by these 5 seneses. tects, facilities related to hospitals and to other people, who are interested. The aim of this master thesis is to review basics of healing gardens with the help of scientific theories. The master thesis includes a closer study of playing as one of the most important aspect when designing hospital gardens. Many other garden typologies are introduced because children’s hospitals are not always oriented on the same target group. For better understanding, I introduced four garden typologies, which are used around the world. The designs and guidelines of these four gardens were compared to find, whether these places guidelines whenonly designing gardens On thefollow last two areas I have views so on the and which garden has followed guidelines the Verevi lake side I designed this outdoor learing most. platform, where students can have outdoor learning lessons or just chill there. Also there is this multifunctional wall, where you can look through..on the lower level you can see only grass, upper level water and higher level skye or forrest. There is the lake ecosystem burned into the wooden platform and if you got more intrested you can dive with your eyes under the water by using periscope. The view from the trainstation area. This area isn´t mainly directed to outdoor learning area, but this is the gathering point. Students can wait train there to go home.
So after that..all this design project needs some The method used in this master thesis was appromaintenace so I made tabel about it. I devided priate to this topic and helped to study healing garthe maintance (grass, low vegetation,trees, dens more closely to get an overview. Gathering roads and objects) and the areas like 1 area 2 theoretical material, describing the typologies of area 3 ect. hospitals and analyzing the guidelines helped the author to understand the topic better and broaden the mind. The aim was also to review the topic for the interested people.The interview with the director and head nurse of the children’s hospital of the University of Tartu helped to realize, that there is no knowledge of guidelines of healing garden design.According to the answers got from the interview, the author proposed the best garden conception solution for the children hospital of the University of Tartu, so they could design the garden area. The author also gives specific guidelines (taking into consideration patient’s needs). The author concludes from the analysis, that all In conclusion i would to say that through Recearch questions of thislike Master thesis.is to pro-the four typologies consider guidelines. Some gardens healhy play, begin to love learning have disadvantages. They come from the fact, that videjoyful, an overview of thechildren basics of healing gardens this helps to prepare them for all typologies can’t follow the guidelines. Every healwithand the maybe help ofthen scientific theories. To introduce ing garden is unique and is based on the user’s life. as an important aspect when designing playing needs.This master thesis introduced the theoretichildren’s healing gardens and playing therapies cal material, which helps us to design children’s (playing, gardening, animals, nature therapy). To hospital into healing environment. Results showed describe and give a review about four different that according to typology the gardens have conhealing garden typologies. To find, based on sidered the guidelines when designing gardens. guidelines, whether gardens have considered guidelines when designing them and which typology has considered guidelines the most. To recommend the best typology according to the target group of children’s hospital of the University of Tartu and abilities and to give specific guidelines to design the garden.The method used in this master thesis was appropriate to this topic and helped to study healing gardens more closely to Get better overview get an overview.
There were many disadvantages, which are related mostly to the lack of space. For example Garden Court only has a courtyard and because of that all the guidelines can’t be followed; the family garden of Leichtag hasn’t enough privacy for different garden users. After analyzing the typology of four hospitals and interviews, the author gives advice to the children hospital of University of Tartu for designing a garden area. The author gave specific recommendations to six departments of hospital. Patient’s needs were also considered.These solutions can be used also in different facilities related to children, where the solution depends on the target group. If we care of our children’s and their health, it is important to pay attention to how we design hospital gardens, so that
of posters from following pages !
Poster 1
Poster 2
Poster 3
Poster 4
Poster 5
Poster 6
Poster 7
4
Master thesis “The healing power of childrens hospital garden”
How well do we consider with the needs of our children in Estonia, take care of them and their wellbeing when designing hospital gardens. No child should be in the hospital, but unfortunately reality is different. This master thesis tries to explain and introduce that theme to the landscape architects, facilities related to hospitals and to other people, who are interested. The aim of this master thesis is to review basics of healing gardens with the help of scientific theories. The master thesis includes a closer study of playing as one of the most important aspect when designing hospital gardens. Many other garden typologies are introduced because children’s hospitals are not always oriented on the same target group. For better understanding, I introduced four garden typologies, which are used around the world. The designs and guidelines of these four gardens were compared to find, whether these places follow guidelines when designing gardens and which garden has followed guidelines the most.
Recearch questions of this Master thesis.is to provide an overview of the basics of healing gardens with the help of scientific theories. To introduce playing as an important aspect when designing children’s healing gardens and playing therapies (playing, gardening, animals, nature therapy). To describe and give a review about four different healing garden typologies. To find, based on guidelines, whether gardens have considered guidelines when designing them and which typology has considered guidelines the most. To recommend the best typology according to the target group of children’s hospital of the University of Tartu and abilities and to give specific guidelines to design the garden.The method used in this master thesis was appropriate to this topic and helped to study healing gardens more closely to get an overview.
The method used in this master thesis was appropriate to this topic and helped to study healing gardens more closely to get an overview. Gathering theoretical material, describing the typologies of hospitals and analyzing the guidelines helped the author to understand the topic better and broaden the mind. The aim was also to review the topic for the interested people.The interview with the director and head nurse of the children’s hospital of the University of Tartu helped to realize, that there is no knowledge of guidelines of healing garden design.According to the answers got from the interview, the author proposed the best garden conception solution for the children hospital of the University of Tartu, so they could design the garden area. The author also gives specific guidelines (taking into consideration patient’s needs). The author concludes from the analysis, that all four typologies consider guidelines. Some gardens have disadvantages. They come from the fact, that all typologies can’t follow the guidelines. Every healing garden is unique and is based on the user’s needs.This master thesis introduced the theoretical material, which helps us to design children’s hospital into healing environment. Results showed that according to typology the gardens have considered the guidelines when designing gardens.
There were many disadvantages, which are related mostly to the lack of space. For example Garden Court only has a courtyard and because of that all the guidelines can’t be followed; the family garden of Leichtag hasn’t enough privacy for different garden users. After analyzing the typology of four hospitals and interviews, the author gives advice to the children hospital of University of Tartu for designing a garden area. The author gave specific recommendations to six departments of hospital. Patient’s needs were also considered.These solutions can be used also in different facilities related to children, where the solution depends on the target group. If we care of our children’s and their health, it is important to pay attention to how we design hospital gardens, so that
5
Comprehensive plan for Rannu parish
Aim of this work is to draw up a comprehensive plan for Rannu parish square of Sangla. Planning area is located in Tartu county Rannu area bounded on the north Kolga-Jaani, Puhja and Konguta on the east, on south R천ngu Municipality. The western boundary of the municipality of counties that are also Estonian biggest onland lake.
Rannu parish consists of two around here, which is to be entered, and the Sangla Rannu portable. Area of Rannu local development plan (2010-2016) based on having dealt with as a community settlement, whose inhabitants have shared our sense of community. This proposal focuses on the comprehensive plan of Sangla area, covering the northern part of the municipality. The work has been prepared as a project of the course consists of two parts - the explanatory (descriptive programming sense), and imposed component (plan text and map).
On following pages you can see some plans of the comprehensive plan of Rannu
Rannu parish local population
Restrictions to Rannu Centrum
1. Alternative 1. bubble scheme
2. Housing land use compatibility
3. Working land use compatibility
4. Agriculture and forestery land use compatibility
5. Construction sequence
6. Preserve areas reduced schem
7. Housing land use compatibility
8. Land use conicts
9. Construction of preference schem
Border of area Water well Exsisting residential Exsisting production area Exsisting land proďŹ t Exsisting water areas Exsisting green areas Exsistnig forrest Exsisting grassland Exsisting rood Exsisting meadow Exsisting bog Reserved mixed residental area Reserved production area Reserved green area
6
Paju manor Overview
Paju Manor (German:
Luhde-Großhof) was established in 1748 by detaching it from the Lugaži Manor (Luhde, nowadays in Latvia). From the 1850s to the dispossession in 1919 it belonged to the Stryks. The late-classicist two-storey main building was competed around 1860. Since 1960, a nursing home is operating in the manor. Paju is best known for Battle of Paju, one of the heaviest battles of the Estonian War of Independence. It took place on 31 January 1919 around the manor. The result was Estonian victory over the Soviets. The Tartu road (part of E264) passes through Paju. Also the Tartu–Valga railway is bordering Paju on its southeastern side.
Map of the battle of the Paju The Battle of Paju (Estonian: Paju lahing) was fought in Paju, near Valga, Estonia, on 31 January 1919 during the Estonian War of Independence. After heavy fighting, the Tartu–Valga group of the Estonian Army pushed the Red Latvian Riflemen out of the Paju Manor.[1] It was the fiercest battle in the early period of war. The Estonian commander Julius Kuperjanov fell in the fighting.
Detail drawings Detail 1. Wooden path section
nr 1. Memory statue nr 2. Armored, Viewpoint nr 3. “Soup kitchen” nr 4. Forge nr 5 Paintball area Blue line - footway Brown line- track for atv´s Yellow area - Heritage area
Goal of the project The Estonian War of Independence, one of the most famous Willow battles introducing the trail along the willow manor park surrounding Paju fields Valga County to introduce and capture an historic event in the memory of future generations of people and provide visitors Estonian Valga difficult and victims in the struggle for the independence of Estonia. Area should be more attractive for the toursist, so they need some attraction points as footway over the historical battle area. History and nowadays should be connected as well. So in one area should be forge house, where people can see the old tools and how they made them back in history. There are also planned area for paintball (it was the wish from the mayor, because it gives more attraction for the visitors. Likewise should keep maintaining the historical monument, which restored in 1990s. Monument also offers panoramic view over a large willow fields and footways.
Detail 2 Wooden fench fron view
Detail 3. Front and side view of information borad
Detail 4. Cross section of wooden path
7 Drawing 1
It´s a new white morden house and clients wanted some greenery around the house.
Drawing 2
Drawing 3
Drawing 4
8
Voore garden “Concept”
Hard-landscaping for a new log house surrounding. Within this project: Parking area Roads Stairs Terrace This was the first stage of this project. Next step is to great planting plan
9
Aruheina garden “Concept plan�
Private garden conception plan.
10 Mesilas tee garden “Visual”
11 Rendering examples
Rendering examples
Karikakra garden
D.
F:
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11 Autocad examples Detail drawing 1.
Detail drawing 2
Detail drawing 3
Detail drawing 4
12 Photography
12
Fast sketching
Anu Parksepp anuparksepp@hotmail.com +47 95 896 026
April 2013