Portfolio by Apeksha Jain

Page 1

Portfolio by Apeksha

Jain


Hello!

I, Apeksha Jain, have just graduated as an architect. I have good credits in professional trainings, and a Dissertation and Architectural thesis to my name. Having seen built environment as a mirror to the dimensions that I inhabit, I have always related architecture to time, space and matter. I explored this realm in my own way by my personal experiments ranging from vernacular architecture to virtual contexts of the same. Still exploring the realm of design, my journey is a perpetual one in the field.



Softwares

Languages

Autocad Archicad Revit Sketchup Rhino Grasshopper Unreal Engine Lumion Ansys Discovery Adobe Suite Ultimaker (for 3D

Hindi English German

Basic Skill set Sketching Physical modeling Design Video editing Writing

printing)

MS Office and so on.

1520.00

CV

APEKSHA JAIN

Conservation of Museum with Archade Foundation (NGO) in Ladakh,

Travel

Journalism workshop,

India Nepal UK USA

Architectural Association SUMMER SCHOOL 2018, London Internship at DUSTUDIO, AUROVILLE, Architectural Association Visiting School, New Delhi, Archumen 16.0, runner up, Prem Jain energy award, 1st prize,

Schooling : Amity International School, Noida, India

Dissertation - Hyperreality of Architecture,

D.O.B. : 19.01.1997 (23 yo)

THESIS - Bio360 Exploratorium

B.Arch Graduate

Internship at 1LeapingFrog Studio, BANGALORE, Participant in DigitalFUTURES 2020 ...and so on

(in chronological order)

A 2020 Architecture graduate who is in pursuit of taking forward her journey as a designer in the field of Industrial design.

CONTACT: Ph. no.: +91 9599328636 Landline: 0120 2575859 email: jain.apeksha97@gmail.com


Contents (in chronological order)

Dissertation Thesis : Bio360 Exploratorium Architectural Association Summer School 2018 Architectural Association Visiting School, New Delhi Workshops Competitions Art Works Internship at Dustudio : Auroville Internship at 1LeapingFrog Studio Architects, Bangalore


8th semester

Reality Shift: New Infrastructures for the Self in Video Games and VFX Guided by : Ar. Alka Arora

Abstract As we dive through an interface and into a simulacra, we inhabit it. Here, by simulacra, we mean the imitation of virtual entity of physical spaces. A simulation of all God’s creation and those by man. Our inhabitation is increasingly moving towards a more amorphous space, constructed through new interfaces and devices, our perception of reality is changing, between everyday life and rituals. If the real is already virtual enough, and the virtual is already real enough, how is our presence, as material beings, affected? Our embodied presence into the multi-dimensional synthesized infrastructure created by man is a realization of an amorphous reality shift. Humans belonging to different generations have different experiences and different levels of realization of their telepresence within. This paper aims to uncover the existing infrastructures that have been designed for this new type of experience: What is a being, between human and user, and what is the space this new species inhabits? Using video games and VFX (Visual Effects) as case studies, the dissertation explains and puts forward the use of technological advancements in the field of architecture. Currently, this branch of technological development is established in economically thriving countries. The metaverse is molding our current generations. This dissertation aims an audience who is a potential user of the technology.

DISSERTATION


Bibliography 1. 2. 3. 4. 5. 6.

Beatriz, C. & Wigley, M., 2016. Are We Human?: Notes on an Archaeology of Design. Zurich: Lars Muller Publishers. Coupland, D., Obrist, H. U. & Basar, S., 2015. The Age of Earthquakes: A Guide to the Extreme Present. s.l.:Blue Rider Press. Gibson, W., 1984. Neuromancer. s.l.:Ace. Heim, M. R., 1993. Metaphysics of Virtual Reality. New York: Oxford University Press. Young, L., 2013. Frozen Relics. Architectural Review, February. Zampi, G. & Morgan, C. L., 1995. Virtual Architecture. London: B.T. Batsford Ltd..


THESIS

An exploration of human perception, art and science. Focusing on the biodiversity of western ghats this exploratorium helps the individual and society seamlessly learn to be better citizens and have fun whilst at it. Located on the outskirts of the warm and humid city of trivandrum, kerala, a site of 5 acres with a minimal slope of 3.7% towards the east has been used to its best climatological characteristics. Inculcating responsibility towards the planet dressed through the medium of entertainment in the individual and the society, the architecture is also focussed on being environmentally sane.



(GLASS ORB) The virtual reality is a fabricated representation of the world. Talking about the interaction of the virtual and the real. It is what we know as ‘Consensual Hallucination’. It’s a place of rapture with erotic intensity. Orbs represent the Virtual world in the sense of their physical and metaphorical properties. Orbs are inhabitable like the VR but reflecting, refracting, distorting. Just like a photorealistic, real time, texture mapped world. The illusion is immersion. (EYES)

Architectural Association Summer School 2018 Director: Natasha Sandmeier Tutors: Ana Nicolaescu & Sebastian Tiew Unit 6: BUBBLEBUST! In 3 weeks, we designed a video game, its map and protagonist. A bubblebust is the careful flattening of a number of bubble skins, from iridescent sphere to worlds and landscapes that rearrange and recompose, stitched together in between real news and digital tools, in a map of the Bubbleverse that can be traced, a landscape that can be explored, an event with us there. For 3 weeks we jumped between tools, we wrote, archived and collected, drew maps and built real digi-worlds, between pens and controllers, notes and game engines. Through group work, debates, focused skill based workshops, individual working and collective reworking, and constant shuffling, we planned, designed and orchestrated the Bubblebust. Tools: • Rhino • Unreal Engine • FaceShift • Substance Painter • Fuse • Daz3D

aa summer school

Always under the scrutiny of it’s database, We feel we are moving into independence even though we are not. We forget ourselves, we don’t know where we are physically, the approach in this world is nihilistic. It is not just a poetic symbol of the epoch. It has simulated our ways of perceiving. (COSMIC ORB) All we are that pale white dot that you cannot even see here with naked eye. It’s being viewed on a puny 2D surface in a virtual 3D world and the satellites, planets, galaxies, asteroids, meteoroids are represented in its most unproportionate picture. This is a mistakenly represented God’s eye view. (EARTH) No matter how much we zoom out, it will always be closer to zero than infinite. Yet we manage to bring it into 2D and turn them into 3D. A cosmic entity is just an object now. (NAVIGATION) We look at one perspective to Assume another. We look down to travel through google maps only to look up when we’ve reached. The small red pins on the maps are nothing but portals of the virtual world.

// And if we move forward, into the screens, into the cyberspace, there is a whole new world. When we interact with the virtual world through the real, we go through consensual hallucinations. What is this place? A place of rapture maybe, with an erotic intensity. Look at that (the orb), it’s inhabitable but it reflects, refracts and distorts, just what the VR does. These orbs just like a photorealistic, real time, texture mapped world. The illusion is immersion. We’re always scrutinized by these eyes, the eyes of this world and we’re turned into a database. We feel like we’re walking into freedom but the emotion is always nihilistic. Is it just a poetic symbol of this epoch? It sure has simulated our ways of perceiving. We are all that but… a pale white dot which you cannot even see with naked eye. But now it’s being walked in in a 3D virtual world and viewed on a puny 2D surface, this television. All these planets, satellites, galaxies, are represented in its most disproportionate picture. A mistakenly represented God’s eye view. No matter how much we zoom out we’re always closer to zero than infinity, yet we have managed to turn a cosmic entity into an object or a picture. You look at something only to perceive completely something else. Looking down in the phone, we enter the vr world of Google maps only to look up, teleported to our destination. These orbs.. They are the portals of the virtual world.



(on partial scholarship) Architectural Association hosts several Visiting schools all over the world. This was one of it’s type.

“B R E A T H E”

investigated how we could resolve this global problem of pollution within an infrastructure and create innovative solutions to combat climate change. AAVS Delhi operated as a laboratory of technologically - driven architectural investigation. The workshop explored innovative ways of pollutant capturing, lightweight, composite structures using digital technologies. Within this iteration of the workshop we attempted the design and prototyping of a scaled installation having a strong socio-technological impact. Prominent Features of the workshop/ skills developed: • • • • •

Understanding Air Pollution and ways of capturing it. Introduction to computational tools like Rhino, Grasshopper, and its various other plugins for digital simulations used to deliver dynamic digital forms into physical geometry Materials Systems, Prototyping and Fabrication techniques. Exploring Façade Systems and how they play an important role in capturing Air Pollution. Practically hands on building scaled models and prototypes to understand material behaviour and fabrication potentials & limitations.

aa visiting school, new delhi


Dynamic Jaali / BRIEF Air Pollution In the past was perceived primarily as a local phenomenon which has now increasingly become a regional, hemispheric, and even global phenomenon. More than 80% of people living in urban areas that monitor air pollution are exposed to air quality levels that exceed the World Health Organization (WHO) limits. While all regions of the world are affected, populations in low-income cities are the most impacted. New Delhi is the most polluted city on Earth right now. AA Visiting School, New Delhi had us investigating how we could resolve this global problem within an infrastructure and create innovative solutions to combat climate change. The studio operated as a laboratory of technologically - driven architectural investigation. An intense exploration of innovative ways of pollutant capturing, lightweight, composite structures using digital technologies was formulated in an iterative environment.

CONCEPT With interest in traditional building features we have incorporated the Mughal Jali screen as a functional element in our façade. Their impact on overall building energy and daylighting performance, however, has been largely ignored. The traditional Jali has been assessed by various authorities in historical settings with various geometries by experimental simulations. We have tried to look at traditional building strategies from a holistic perspective and employing a wholebuilding approach including aesthetics and an intent to quantify its performance and learn from it without overromanticizing it.

PRINCIPLE Two laws of physics turn jali into air-conditioners: the principles of Venturi and Bernoulli: - Venturi’s principle states that air is compressed and increases its speed when passed through a funnel causing a breeze. - Bernoulli’s law states that when air is compressed and released it becomes cool.

FORM DEVELOPMENT The process involved in deriving this dynamic facade component was keeping in consideration the monsoon wind patterns in summer and winters in Delhi. North-west and South-east winds are prevalent respectively. To be able to capture these winds from all directions, the dynamic form was derived, which, on pivoting can face the direction of the wind. To further channelize the wind into the building the triangular shape was derived in the line of the venturi effect. The context reminds us of the mughal jaali and its aerodynamic properties only to further enhance our design. On being placed on the wind-facing facets of the facade components, the wind velocity is increased. The jaali works on the principle of Bernoulli’s theorem and Venturi’s effect. The catchment area for wind is maximised.

ITERATIONS: FORM Iteration 2 and 4 exhibit the most optimal flow of wind for the required purpose using computational fluid dynamics. On further evaluation of form 2 and form 4, form 4 results to be the most optimal and thus

PLAN

PLAN

PLAN

PLAN

ITERATION 2

Wind pressure is not sufficient for the facade component to be even minutely passive

ELEVATION

ELEVATION

ELEVATION

ELEVATION

ITERATION 4

ITERATION 1

ITERATION 2

ITERATION 3

ITERATIONS: GEOMETRY OF JAALI PATTERN Using wind simulation on various basic geometries possible in a jaali, we come up with the conclusion that the hexagonal perforations provide the most optimal flow of wind.

The purpose of the Jaali and our requirements are being fulfilled on testing the form. The simulation finds the prototype form working in passive condition successfully.

ITERATION 4 On further simulation, The absorption of wind is clearly more at a higher velocity and is a lot more directioned and efficient.

CIRCULAR PERFORATIONS

HEXAGONAL PERFORATIONS The absorption of wind here is more scattered and unruly in comparison to the hexagonal jaali.

RECTANGULAR PERFORATIONS

Breathe AA Visiting School Delhi 2018

Facebook: https://www.facebook.com/breatheaavsdelhi/ Instagram: @breatheaavsdelhi Directors: Tejas Sidnal // Suraj Suthar Guest Tutors: Amritha Krishanan // Mihir Varsini // Kishor Avhad Coordinators: Ahan Majumder // Liya Anthraper Students: Apeksha Jain, Gursimran Singh, Paras Jain, Xuan Luo, Yu Xu

Thus, triangular jaali is eliminated.

TRIANGULAR PERFORATIONS


(in chronological order)

1. Conservation

Project

-

renovating

century old residence into a museum in Ladakh by Archade Found (NGO)

2. Journalism workshop - Cinematography, writing and live sketching

3. Laurie Baker center

- week-long hands

on workshop

4. Architectural Association Summer School, London - Video game architecture and Book graphic design

5. Architectural Association Visiting School, New Delhi - pollution capturing Digital

technologies

via

Facade

system

design

6. Calligraphy Workshop

-

2nd prize for

performance

7. UI/UX Workshop by ImaginXP 8. DigitalFUTURES - Designing for Mixed Reality fabrication by FOLOGRAM

workshops


3.

1.

2.

competitions

1. Intra College Face Painting Competition - 1st prize 2. Archumen 14.0, Archumen 16.0 - 1st Runner up; 3.Covid poster making - 1st prize 4.120 HOURS, 2019; 5. Zonal NASA Design Competition, 2017; 6. Prem Jain Energy Award - 1st prize(same as AAVS, New Delhi)


4.


5. 1.


ARTWORK

1. 1. 2. 3.

1.

2. 3.

5.

4.

4.

Metal Band- Installation from Scrap Metal Band- Lead Earrings out of concrete Bamboo and waste rope Centre piece Installation 1:2 replica of F21 chair


FROM TOP LEFT, CLOCKWISE1. 2. 3. 4. 5. 6. 7.

Prof. Agnihotri’s sketch Ar. Sangeet Sharma’s sketch Zaha Hadid’s sketch Coffee cup sketch Neri Oxman’s sketch Nawab of Lucknow Prof. A B Lall’s sketch




BLACKBOX Compound Wall Details Shelves Furniture Design Water Body Toilets MR. KRISHNAKUMAR’S RESIDENCE Measuring Drawing Demolition Drawing Proposal Drawing SWAYAM KITCHEN AND LANDSCAPE 3D Model Structural Design Civil Work TEAKAYEN ESTATE Villa 36 Site Sections Conceptual Design Villa 50-51 Marking Drawing

7th semester academic internship The studio has a group of young and diverse architects and interns worlking along Dharmesh Jadeja and Dhruv Bhasker. They have believed in the idea of achieving goals whilst colearning. It has imbued in itself a relaxed and fun working culture to retrieve the best outcome from all. A healthy interaction amongst all regarding anything and everything helps maintain a family-like environment. Workspaces are shared and interaction with principal architects is on a daily basis. The informal tea and lunch breaks were rejuvinating and fruitful.

KAMADHIYA Conservation Project Proposal RETAIL SAREE STORE Yardages Shelves ART INSTALLATIONS

dustudio : auroville



10th semester academic internship (currently ongoing) The studio is founded by architect Bhyrav B.R and Aatira L. Zacharias. A small studio practice in its infancy, is driven largely by our curiosity and a sense of wonder that spacemaking has enabled us as designers. Workspaces were shared and interaction with principal architects is on a daily basis. The studio enabled me to be responsible of things, on site, in design and as well as in life. I wasn’t treated like an intern and given full responsibilities for tasks. Amidst the pandemic situation, the studio’s efficiency has not been affected given the work-from-home setting. My learning process is almost as flourishing as it was while in studio.

1leapingfrog studio



thank you


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