YuPing Sun Portfolio

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YuPing Sun Graduate Portfolio | 2017 UIC MArch Program



TABLE OF CONTENTS

SHARED SCAPE | Research Studio

02

HUB CENTER | Topic Design

20

DOUBLED WORLD | Urbanism

38

PLAYGROUND HOUSE | Housing

48

FALSE REFLECTION | Power

62

LAST HOUSE | Control

78


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Shared Scape Spring 2017 | Instructors: Clare Lyster

In the world of logistics, sharing can be found in many networks like Uber, Wework and Airbnb. The unprecedented deployment of logistical networks in our societies means a shared city is now a plausible concept at the scale of a large urban environment. For instance, logistics allows us to easily match, schedule, coordinate events and activities in time and space. Within this context, shared scape expands on the already shared economies of the logistical era that match demand and supply in the city. It is a prototype for a public interior or exterior landscape, where people can go beyond existing shared types to a range of more alternative shared programs and spaces. Have the freedom to do what you want, share with other what you like, shared scape enables trust between others, boosts social connections and reduces inequality in the urban environment. It also allows the city a more surreal experience. 02 | Intro


The logistical city is an inter-communicating web of connections between physical exchange systems and abstract networks of flow.


Arch 566 2016

Yu-Ping Sun

Shared Scape Game, Set, Match: Leveraging Logistics for a Contemporary City Introduction In the space of logistics, evidence of the sharing-economy can be found in many realms: Car sharing such as Uber and Lyft, Zipcar, and Chariot matches drivers with users in need. Bicycle sharing systems exist in most major cities such as Divvy in Chicago. Home sharing, courtesy of online marketplace and hospitality service, such as Airbnb, enable people to lease or rent short-term lodging to experience local living. Information sharing systems platforms like Tripadvisor allows bottom-up feedback for businesses and individuals to make informed decisions, while crowd funding platforms, for example, Kickerstarter, produces new collectives that

Figure 1

“share” support for events. The shared economy allows the public to access services and resources, or rent out what it cannot afford, often from strangers, such as a house, bike or a piano. Cities like Seoul, Copenhagen, and Amsterdam already exemplify a vision for the future of sharing in the city. For example, Seoul offers several programs like free Wi-Fi service in all outdoor spaces; buildings open to the public during idle hours for events, meetings; city government works in partnership with NGOs and private companies to create an official sharing ecosystem. The idea of sharing lies in what is called “collaborative consumption”. Advocated by Rachel


Figure 2

Botsman and Roo Rogers in their 2010 book “What’s Mine Is Yours”, the term collaborative consumption means people can play bidirectional roles as consumers and providers to exchange with others. The sharing concept is what brings human practice together. At the same time, it is an abstract connection that links places as the network of instrumentality. Sharing as a form of economic as well as social interaction in the community is not new. Historically, people lived and consumed in groups in close-knit neighborhoods while production in traditional tribes favored self-sufficiency and local consumption. Today, municipal infrastructure such as libraries and schools exist as typologies of shared scape. In fact, the library is an important precedent in a discussion of shared space and its social benefits. Media theorist, Shannon Mattern suggests that a library can behave “as a new type of institution, a mechanism that can uplift and enlighten existing approaches to public education and social services.” A library contains several functions, that correspond to the needs of a particular community: It collects resources for people who are willing to share and architecture is the container to do this. Sharing has the power to reveal latent relation05 | Thesis

ships between people and space. It shows that, if diffused activities are joined and juxtaposed new cultural experiences can be created. Moreover, owing to financial problems, city’s often cut back on public services such as education, trash removal, and recreation, so many cites no longer provide diverse functions and resources as before. Sharing, if deployed on a larger scale, could therefore provide an alternative way to reconfigure those community and public services. Design projection The unprecedented deployment of logistical networks in our societies means a shared city is now a plausible concept at the scale of a large urban environment. For instance, logistics allows us to easily match, schedule, coordinate events and activities in time and space. Within this context, shared scape expands on the already shared economies of the logistical era that match demand and supply in the city. It is a prototype for a public interior or exterior landscape, where people can go beyond existing shared types to a range of more alternative shared programs and spaces: from renting a room for laundry to exchanging goods; from green space to pet park; to collect community


compost to generate energy. Shared scape is a gridded structure based on a 25 feet module that organizes exterior and interior spaces for shared activities. The grid is enclosed by three types of curtain enclosures that separate the activities of each space in the grid.“Rod curtains” exist at the perimeter for shared transportation systems.“Strip curtains” differentiate outdoor recreational activities like rock-climbing and sports fields.“Drape curtains” divide more privatized interiors such as shared work spaces or party rooms. The transparency and movable characteristics of curtains represent the flexibility of programs determined by users in the shared scape. Horizontal shared scape offers a new opportunity for open space like public parks or abandoned spaces for multiple services. The infill of horizontal shared scape comprises interior and exterior activities.It also promotes a shared lifestyle as catalyst for the modern city to save money, resources, and more significantly, to create social connections in an increasingly privatized (corporate) society. Vertical shared scape occupies smaller space in denser areas. In the limited space, the grid structure becomes a three-dimensional grid system. Infill program is determined by users. Elevators and stairs cores sit in the center of the stack; lower levels have activities like barter markets and CTA stop; while spaces on the periphery, which have better access to light are open landscapes. Here is how shared scape works: Shared scape uses technology to match people’s needs. Users log onto “the shared scape app” and choose whatever they would like to do and are directed to the nearest facility by GPS.Funding of shared scape comes from several sources. Crowd funding sites such as Kickstarter and now Facebook allow users to seek direct support online; subscriptions from residents in the community support services that are in low supply in the neighborhood. Logistical corporationses like WEWORK, Zipcar and Gridemates can provide funds for shared scape. User payment principle also applies when users register for the services.

Shared scape can reach beyond local communities to receive support from all around the globe. Grid structures are universal unit while materials and surfaces can be supplied, donated or subsidized by local factories. It becomes an incubator to foster local industries. The change in morphology of scape is then associated with different contexts. Architects are now positioned as an intermediary between corporations and individuals. Authorship in shared scape is more dependent on user’s needs that communities can buy a customized infill to fit in the structure. Through shared spatial and material languages, shared scape will hold out the possibility of merging between custom units and universal structural system which transcends peripheries of urban environments. Funding corporates and architects show the top-down relationship in shared scape. While the service-oriented principle changes the way of fund-raising and the role of designer plays to allow for bottom-up development. In a world that is rapidly growing and urbanizing, shared scape is a new institutional typology that leverages logistics to allow public services to co-exist with bottom-up fundraising and decision-making. The constantly shifting curtains show how diverse the users’ choices are. Have the freedom to do what you want, share with other what you like, shared scape enables trust between others, boosts social connections and reduces inequality in the urban environment. It also allows the city a more surreal experience.

Image Reference 1. Sharing Economy, https://www.slideshare.net/pederrudbeck/how-to-understand-the-sharing-economy 2. Library as Infrastructure, https://placesjournal.org/article/ library-as-infrastructure/

06 | Thesis


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09 | Catalog Map

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Zoning

Transportation Zoning

Indoor Activities

Outdoor Activities

Curtain Type

Activity List

Material

Rod Curtains

Drape Curtains

Strip Curtains

Sharing Transportation Network

Indoor Recreation

Indoor Sports

Outdoor Recreation

Outdoor Sports

Indoor Work

Outdoor Living

Outdoor Work

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10 | Material Map


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12 | Horizontal Shared Scape


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13 | Vertical Shared Scape


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14 | Exploded Axon


15 | Shared Scape Interface


16 | Shared Scape Rendering



18 | Shared Scape Rendering



Hub Center Fall 2016 | Instructors: Jose Oubrerie

This Studio try to construct a hub for performing art, visual art and architecture programs in UIC. Developing the form from 9x9 cube, I further analyzed all programs into three main departments. The original knot-like shape implies continuous spaces. While transforming the form to fit the site, I focused on the intersection parts that now become sharing space like lobby or grand stairs in architecture building where link people together. Utilizing the idea of intersection and connection, this hub center then creates more integration as well as synergy effect of social influence. 20 | Intro


21 | Form Development


22 | Form Development


23 | Program Analysis


ADMIN

ART/DESIGN

PUBLIC

FINE ARTS

THEATER

MUSIC

UTILITY

Program Diagrams

24 | Program Analysis



26 | Site Plan + Site Models


27 | Elevations


Elevation Looking north from school

Elevation Looking South from highway 28 | Elevations


Ground Plan 29 | Section and Plan


Short Section Looking West

Floor 7 (Grand Lobby) Plan 30 | Section and Plan



Long Section Looking North 32 | Section



Long Section Looking South 34 | Section





Doubled World Spring 2016 | Instructors: Sarah Dunn & Sean Lally

From analyzing the mapping strategy and typology invention, we then come up with thesis for the design. Propose a doubled-world that same kind of environment on the ground and underground based on community centered programs. In the project, I try to pursue a higher quality of lifestyle, the enclosed environment like greenhouse become a solution to fight against bad weather situations, and also a way to maintain natural resources like park and lake uninterrupted. Doubled design above and below the ground not only maximize the service area but also provide a contrast between condition purely enhancing human comfort and artificialized environment with high-tech assistance to better understand the synergistic effect that mashup of programs produce. 38| Intro


Water Flow Requirement Program Items Dry Environment

39 | Mapping

Moist Environment


Medical Center+City

Hotel+Park

Sports center+Park/Lake

Spa+Lake

Green House Clinic

Green Hotel

Indoor Gym

Indoor pool

Underground Clinic

Underground Green Room

Underground Gym

Underground Pool

ON THE SURFACE Take green house as basic reference to create a well-controlled indoor environment on the ground. Then residents of community center are able to enjoy the resources even when extreme climate occurs like winter times. UNDERGROUND

Underground part would be more artificial-controlled which using high tech to keep the same quality as on the surface design. Take New York City’s lowline park as an example to mimic natural environment but lay more emphasis on lighting and air conditions.

PROGRAM ORGANIZATION

TYPOLOGY

From water gradient and inside-outside gradient, programs can firstly organized into 4 parts, clinic, hostel, sports center and spa. Then according to city-lake relationship sub-branches based on its openess and divided into two parts for on the ground and underground. IN THE PLAIN SIGHT

Medical Center

“In the plain sight” utilize the landscape to be part of the typography then create an aggregate correspond to the site existing conditions.

Hostel

Sports center

Spa

Revised Design

On the Ground [private] os [closed] Doctor’s Office

Lobby

Rehabilitation

OVER THE SURFACE

Luxury Suites

Admin. Offices

Camping Site

Miniature Golf

Shower/ Bathrooms

Running Track

Sauna Room l circulation t [in-between]

Locker Rooms

Underground [public] [open]

Lazy River

“Over the surface” deals more with underground part which its form also correspond to the surface condition.

ON THE SURFACE With the same type of programs but on the ground part showed a continuous context which you can experience the passing time by natural light. While underground programs being more isolated without context.

On the Surface -confined private space

In-between State

DOUBLED WORLD CONTRAST

UNDERGROUND

To solve the problem that underground environment might cause negative psychological effect, the underground part would remain same form but bigger scale. And in contrast, the underground programs with wider space and recreational/free open activities to meet up with high quality of life underground.

With the same type of programs but two sides have different kind of space quality. The landscape topography then act as a circulation path either going up or down. As a result, shared programs like lobby, bathrooms and administration offices then being placed at this in-between condition landscape part.

Underground -bigger open space

PROGRAM DISTRIBUTION Medical Center+City [On the Ground] Medical Labs Doctor's Office Mental Rehabilitation

Hotel+Park [Underground] Retail Store Physical Rehabilitation

[On the Ground] Individual Cabin Luxury Suites

[Underground] Underground Camp Site

Sports center+Park/Lake

Spa+Lake

[On the Ground] Basketball Court Tennis Court Rock Climbing Wall Leisure Pool Miniature Golf

[On the Ground] Steam Room Sauna Room Interior Hot Bath Cold Bath Mud Room Nail Treatment Skin Treatment Massage Therapy

[Underground] Exercise Equipment Area Running Track Outdoor Golf Driving Range Outdoor Leisure Pool

[Underground] Lazy River Padding Pool

GROUPING STRATEGY Linear Ordering

Radial Ordering

Staggered Circulation Ordering

Hybrid Circulation Ordering

Arrange the way of ordering simply by the relationship from city-lake gradient.

Without hierarchy from type to type, re-create the form of circulation. Every type becomes nodes between each other.

This grouping strategy looks like staggered linear ordering with fluent circulation path that liberalize the arrangement. It works better when taking exterior landscape into consideration.

To keep the same strategy for circulation in different levels, the composition

A

B

C

D

Deform different types according to its characteristic. (Multiply, Continuous Array)

A A

B

C

D

C

D

40| Theory


Site Axon

41 | Section and Axons


Long Section

HOTEL CORE DIAGRAM

Humid(Rainy) Snow Hot Day-time Night-time

Dry Chill Sunny Day-time Night-time

Dry Chill Sunny Day-time Night-time

SPORTS CENTER CORE DIAGRAM

CLINIC CORE DIAGRAM

Humid(Rainy) Snow Hot Day-time Night-time

Dry Chill Sunny Day-time Night-time

Humid(Rainy) Snow Hot Day-time Night-time

Dry Chill Sunny Day-time Night-time

Humid(Rainy) Snow Hot Day-time Night-time

HOTEL CORE DIAGRAM

Axon Cores showing typology

42 | Section and Axons


Site Lobby Plan SITE LOBBY PLAN SCALE 1"= 32'-0"


Site Underground Plan SITE UNDERGROUND PLAN SCALE 1"= 32'-0"

A

B

Whole Site Plan 44| Plans


Exterior View looking from lakeside

Top level: Hotel Interior 45 | Renderings


Middle level: Lobby Interior

Bottom Level: Underground Camp Site 46 |Renderings



Playground House Fall 2015 | Instructors: Penelope Dean & Grant Gibson

The single-family house studio is organized into five phases. Starting from arrangement of furniture to exterior, it devoted to designing from inside out. Playground house is an activity-driven residence where mostly covered by a huge fake cartoon-landscape-like mat compared to exterior real landscape. It defines the living area, playing area and shared space for the family. Not just the customized furniture stands out, the trunk structure columns also act as part of the playground which makes landscape reflected on the ceiling and sees the house as one piece. 48 | Intro


Built-in furnitures

stair,wall,ramp

furnitures

Furniture List

Interior Decor 49 | Development Process


Balcony Plan

Ground Plan Composite Drawing of Sections and Plans 50 | Plans and Perspective Section


SOLAR DIAGRAMS SUMMER SOLSTICE 1 HR AFTER SUNRISE

NOON

1 HR AFTER SUNRISE

NOON

WINTER SOLSTICE


WIND DIAGRAM

1 HR BEFORE SUNSET

1 HR BEFORE SUNSET

52 | Design Development


Draining System

ROOF DRAIN -THROUGH COLUMN


KENTUCKY BLUEGRASS

THYME

SEDUM ALBUM

ARTEMISIA

PERMEABLE PAVER

LIVE OAK

KENTUCKY BLUEGRASS

SCOTS PINE

SEDUM ALBUM

STONECROP

Extensive Green Roof Extensive Green Roofs are well suited to roofs with little load bearing capacity and sites which are not meant to be used as roof gardens. The costs are lower than Simple Intensive or Intensive Green Roofs. The mineral substrate layer, containing little nutrients, is not very deep but suitable for less demanding and low growing plant communities.

FOOTING

Roof and Plnting Plan

RETAINING WALL

Underground Draining System

54 | Design Development


Short Elevation looking South

Short Elevation looking North 55 | Elevations and Sections

SHORT ELEVATION


Long Elevation Looking East

Section showing underground room 56 | Elevations and Sections







False Reflection Spring 2015 | Instructors: Stewart Hicks & Julia Capomaggi

Architecture as a function of polemic and scenario, the studio use form-castind and story-making as a start point. The project explores the idea of false reflection. From the site model, except for the figure model itself, other objects in the site are reflections from collage images. The interior of the building can be viewed as different ways dealing with distorted scaling of simple geometry came from the figure. The faking idea are treated with scaling up the furniture, fake-perspective space and up-side-down ceiling-floor installations. 62 | Intro


Mass: Casting

Form and Story Development

63 | Form Development


Site Collage

64 | Collage



66 | Site Model


Plan 3

SectionAA

Plan 2

SectionAA

67 | Plans

SectionBB


Curiosity box Room Interior

First Floor Interior 68 | Renderings


Long Elevation

69 | Collage Costume Elevation


Long Section AA

70 | Elevation


Short Elevation

71 | Collage Costume Elevation


Short Section BB

72 | Elevation


73 | Bas Relief Models


74 | Bas Relief Model





Last House Fall 2014 | Instructors: Kelly Bair & Thomas Kelley

The project focused on control from x, y, and z axis as it relates to drawing, digital modeling, and physical modeling. Starting from Mansard profile, I frame a 1-point perspective view by using Scale, Placement and introduce another axis of reading it. Caves offer a framed vantage point while cruciform offer an interrupted onepoint perpective view. Not only dealing with the profile, 1-point perspective can also be presented as add-ons to existing objects which is an extension of the blindspot from one-point perspective view. After analyzing the site on southwestern side of Graceland Cemetery, I decide to design building with existing mausoleums and make up of five symmetric waiting rooms with the original mansard profile. 78 | Intro


X On-Axis Drawing

79 | X-Axis


X Off-Axis Drawing

80 | X-Axis



Composition Drawing

82 | X-Axis


Y-Axis Cave Drawing

83 | I Y-Axis


Y-Axis Cruciform Drawing

84 |Y-Axis


Y-Axis Cave-Cruciform Drawing

85 | Y-Axis


1-Point Perspective Totem

86 | Z-Axis




89 |Final Project


90 | Final Project


Mausolum+ Waiting Room

91 | Final Project

Front Perspective


Mausoleum+ Waiting Room

Back Perspective

92 | Final Project


Site Model

93 | Final Project


Last House Detail

94 | Final Project




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